three.js 1.1 MB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982398339843985398639873988398939903991399239933994399539963997399839994000400140024003400440054006400740084009401040114012401340144015401640174018401940204021402240234024402540264027402840294030403140324033403440354036403740384039404040414042404340444045404640474048404940504051405240534054405540564057405840594060406140624063406440654066406740684069407040714072407340744075407640774078407940804081408240834084408540864087408840894090409140924093409440954096409740984099410041014102410341044105410641074108410941104111411241134114411541164117411841194120412141224123412441254126412741284129413041314132413341344135413641374138413941404141414241434144414541464147414841494150415141524153415441554156415741584159416041614162416341644165416641674168416941704171417241734174417541764177417841794180418141824183418441854186418741884189419041914192419341944195419641974198419942004201420242034204420542064207420842094210421142124213421442154216421742184219422042214222422342244225422642274228422942304231423242334234423542364237423842394240424142424243424442454246424742484249425042514252425342544255425642574258425942604261426242634264426542664267426842694270427142724273427442754276427742784279428042814282428342844285428642874288428942904291429242934294429542964297429842994300430143024303430443054306430743084309431043114312431343144315431643174318431943204321432243234324432543264327432843294330433143324333433443354336433743384339434043414342434343444345434643474348434943504351435243534354435543564357435843594360436143624363436443654366436743684369437043714372437343744375437643774378437943804381438243834384438543864387438843894390439143924393439443954396439743984399440044014402440344044405440644074408440944104411441244134414441544164417441844194420442144224423442444254426442744284429443044314432443344344435443644374438443944404441444244434444444544464447444844494450445144524453445444554456445744584459446044614462446344644465446644674468446944704471447244734474447544764477447844794480448144824483448444854486448744884489449044914492449344944495449644974498449945004501450245034504450545064507450845094510451145124513451445154516451745184519452045214522452345244525452645274528452945304531453245334534453545364537453845394540454145424543454445454546454745484549455045514552455345544555455645574558455945604561456245634564456545664567456845694570457145724573457445754576457745784579458045814582458345844585458645874588458945904591459245934594459545964597459845994600460146024603460446054606460746084609461046114612461346144615461646174618461946204621462246234624462546264627462846294630463146324633463446354636463746384639464046414642464346444645464646474648464946504651465246534654465546564657465846594660466146624663466446654666466746684669467046714672467346744675467646774678467946804681468246834684468546864687468846894690469146924693469446954696469746984699470047014702470347044705470647074708470947104711471247134714471547164717471847194720472147224723472447254726472747284729473047314732473347344735473647374738473947404741474247434744474547464747474847494750475147524753475447554756475747584759476047614762476347644765476647674768476947704771477247734774477547764777477847794780478147824783478447854786478747884789479047914792479347944795479647974798479948004801480248034804480548064807480848094810481148124813481448154816481748184819482048214822482348244825482648274828482948304831483248334834483548364837483848394840484148424843484448454846484748484849485048514852485348544855485648574858485948604861486248634864486548664867486848694870487148724873487448754876487748784879488048814882488348844885488648874888488948904891489248934894489548964897489848994900490149024903490449054906490749084909491049114912491349144915491649174918491949204921492249234924492549264927492849294930493149324933493449354936493749384939494049414942494349444945494649474948494949504951495249534954495549564957495849594960496149624963496449654966496749684969497049714972497349744975497649774978497949804981498249834984498549864987498849894990499149924993499449954996499749984999500050015002500350045005500650075008500950105011501250135014501550165017501850195020502150225023502450255026502750285029503050315032503350345035503650375038503950405041504250435044504550465047504850495050505150525053505450555056505750585059506050615062506350645065506650675068506950705071507250735074507550765077507850795080508150825083508450855086508750885089509050915092509350945095509650975098509951005101510251035104510551065107510851095110511151125113511451155116511751185119512051215122512351245125512651275128512951305131513251335134513551365137513851395140514151425143514451455146514751485149515051515152515351545155515651575158515951605161516251635164516551665167516851695170517151725173517451755176517751785179518051815182518351845185518651875188518951905191519251935194519551965197519851995200520152025203520452055206520752085209521052115212521352145215521652175218521952205221522252235224522552265227522852295230523152325233523452355236523752385239524052415242524352445245524652475248524952505251525252535254525552565257525852595260526152625263526452655266526752685269527052715272527352745275527652775278527952805281528252835284528552865287528852895290529152925293529452955296529752985299530053015302530353045305530653075308530953105311531253135314531553165317531853195320532153225323532453255326532753285329533053315332533353345335533653375338533953405341534253435344534553465347534853495350535153525353535453555356535753585359536053615362536353645365536653675368536953705371537253735374537553765377537853795380538153825383538453855386538753885389539053915392539353945395539653975398539954005401540254035404540554065407540854095410541154125413541454155416541754185419542054215422542354245425542654275428542954305431543254335434543554365437543854395440544154425443544454455446544754485449545054515452545354545455545654575458545954605461546254635464546554665467546854695470547154725473547454755476547754785479548054815482548354845485548654875488548954905491549254935494549554965497549854995500550155025503550455055506550755085509551055115512551355145515551655175518551955205521552255235524552555265527552855295530553155325533553455355536553755385539554055415542554355445545554655475548554955505551555255535554555555565557555855595560556155625563556455655566556755685569557055715572557355745575557655775578557955805581558255835584558555865587558855895590559155925593559455955596559755985599560056015602560356045605560656075608560956105611561256135614561556165617561856195620562156225623562456255626562756285629563056315632563356345635563656375638563956405641564256435644564556465647564856495650565156525653565456555656565756585659566056615662566356645665566656675668566956705671567256735674567556765677567856795680568156825683568456855686568756885689569056915692569356945695569656975698569957005701570257035704570557065707570857095710571157125713571457155716571757185719572057215722572357245725572657275728572957305731573257335734573557365737573857395740574157425743574457455746574757485749575057515752575357545755575657575758575957605761576257635764576557665767576857695770577157725773577457755776577757785779578057815782578357845785578657875788578957905791579257935794579557965797579857995800580158025803580458055806580758085809581058115812581358145815581658175818581958205821582258235824582558265827582858295830583158325833583458355836583758385839584058415842584358445845584658475848584958505851585258535854585558565857585858595860586158625863586458655866586758685869587058715872587358745875587658775878587958805881588258835884588558865887588858895890589158925893589458955896589758985899590059015902590359045905590659075908590959105911591259135914591559165917591859195920592159225923592459255926592759285929593059315932593359345935593659375938593959405941594259435944594559465947594859495950595159525953595459555956595759585959596059615962596359645965596659675968596959705971597259735974597559765977597859795980598159825983598459855986598759885989599059915992599359945995599659975998599960006001600260036004600560066007600860096010601160126013601460156016601760186019602060216022602360246025602660276028602960306031603260336034603560366037603860396040604160426043604460456046604760486049605060516052605360546055605660576058605960606061606260636064606560666067606860696070607160726073607460756076607760786079608060816082608360846085608660876088608960906091609260936094609560966097609860996100610161026103610461056106610761086109611061116112611361146115611661176118611961206121612261236124612561266127612861296130613161326133613461356136613761386139614061416142614361446145614661476148614961506151615261536154615561566157615861596160616161626163616461656166616761686169617061716172617361746175617661776178617961806181618261836184618561866187618861896190619161926193619461956196619761986199620062016202620362046205620662076208620962106211621262136214621562166217621862196220622162226223622462256226622762286229623062316232623362346235623662376238623962406241624262436244624562466247624862496250625162526253625462556256625762586259626062616262626362646265626662676268626962706271627262736274627562766277627862796280628162826283628462856286628762886289629062916292629362946295629662976298629963006301630263036304630563066307630863096310631163126313631463156316631763186319632063216322632363246325632663276328632963306331633263336334633563366337633863396340634163426343634463456346634763486349635063516352635363546355635663576358635963606361636263636364636563666367636863696370637163726373637463756376637763786379638063816382638363846385638663876388638963906391639263936394639563966397639863996400640164026403640464056406640764086409641064116412641364146415641664176418641964206421642264236424642564266427642864296430643164326433643464356436643764386439644064416442644364446445644664476448644964506451645264536454645564566457645864596460646164626463646464656466646764686469647064716472647364746475647664776478647964806481648264836484648564866487648864896490649164926493649464956496649764986499650065016502650365046505650665076508650965106511651265136514651565166517651865196520652165226523652465256526652765286529653065316532653365346535653665376538653965406541654265436544654565466547654865496550655165526553655465556556655765586559656065616562656365646565656665676568656965706571657265736574657565766577657865796580658165826583658465856586658765886589659065916592659365946595659665976598659966006601660266036604660566066607660866096610661166126613661466156616661766186619662066216622662366246625662666276628662966306631663266336634663566366637663866396640664166426643664466456646664766486649665066516652665366546655665666576658665966606661666266636664666566666667666866696670667166726673667466756676667766786679668066816682668366846685668666876688668966906691669266936694669566966697669866996700670167026703670467056706670767086709671067116712671367146715671667176718671967206721672267236724672567266727672867296730673167326733673467356736673767386739674067416742674367446745674667476748674967506751675267536754675567566757675867596760676167626763676467656766676767686769677067716772677367746775677667776778677967806781678267836784678567866787678867896790679167926793679467956796679767986799680068016802680368046805680668076808680968106811681268136814681568166817681868196820682168226823682468256826682768286829683068316832683368346835683668376838683968406841684268436844684568466847684868496850685168526853685468556856685768586859686068616862686368646865686668676868686968706871687268736874687568766877687868796880688168826883688468856886688768886889689068916892689368946895689668976898689969006901690269036904690569066907690869096910691169126913691469156916691769186919692069216922692369246925692669276928692969306931693269336934693569366937693869396940694169426943694469456946694769486949695069516952695369546955695669576958695969606961696269636964696569666967696869696970697169726973697469756976697769786979698069816982698369846985698669876988698969906991699269936994699569966997699869997000700170027003700470057006700770087009701070117012701370147015701670177018701970207021702270237024702570267027702870297030703170327033703470357036703770387039704070417042704370447045704670477048704970507051705270537054705570567057705870597060706170627063706470657066706770687069707070717072707370747075707670777078707970807081708270837084708570867087708870897090709170927093709470957096709770987099710071017102710371047105710671077108710971107111711271137114711571167117711871197120712171227123712471257126712771287129713071317132713371347135713671377138713971407141714271437144714571467147714871497150715171527153715471557156715771587159716071617162716371647165716671677168716971707171717271737174717571767177717871797180718171827183718471857186718771887189719071917192719371947195719671977198719972007201720272037204720572067207720872097210721172127213721472157216721772187219722072217222722372247225722672277228722972307231723272337234723572367237723872397240724172427243724472457246724772487249725072517252725372547255725672577258725972607261726272637264726572667267726872697270727172727273727472757276727772787279728072817282728372847285728672877288728972907291729272937294729572967297729872997300730173027303730473057306730773087309731073117312731373147315731673177318731973207321732273237324732573267327732873297330733173327333733473357336733773387339734073417342734373447345734673477348734973507351735273537354735573567357735873597360736173627363736473657366736773687369737073717372737373747375737673777378737973807381738273837384738573867387738873897390739173927393739473957396739773987399740074017402740374047405740674077408740974107411741274137414741574167417741874197420742174227423742474257426742774287429743074317432743374347435743674377438743974407441744274437444744574467447744874497450745174527453745474557456745774587459746074617462746374647465746674677468746974707471747274737474747574767477747874797480748174827483748474857486748774887489749074917492749374947495749674977498749975007501750275037504750575067507750875097510751175127513751475157516751775187519752075217522752375247525752675277528752975307531753275337534753575367537753875397540754175427543754475457546754775487549755075517552755375547555755675577558755975607561756275637564756575667567756875697570757175727573757475757576757775787579758075817582758375847585758675877588758975907591759275937594759575967597759875997600760176027603760476057606760776087609761076117612761376147615761676177618761976207621762276237624762576267627762876297630763176327633763476357636763776387639764076417642764376447645764676477648764976507651765276537654765576567657765876597660766176627663766476657666766776687669767076717672767376747675767676777678767976807681768276837684768576867687768876897690769176927693769476957696769776987699770077017702770377047705770677077708770977107711771277137714771577167717771877197720772177227723772477257726772777287729773077317732773377347735773677377738773977407741774277437744774577467747774877497750775177527753775477557756775777587759776077617762776377647765776677677768776977707771777277737774777577767777777877797780778177827783778477857786778777887789779077917792779377947795779677977798779978007801780278037804780578067807780878097810781178127813781478157816781778187819782078217822782378247825782678277828782978307831783278337834783578367837783878397840784178427843784478457846784778487849785078517852785378547855785678577858785978607861786278637864786578667867786878697870787178727873787478757876787778787879788078817882788378847885788678877888788978907891789278937894789578967897789878997900790179027903790479057906790779087909791079117912791379147915791679177918791979207921792279237924792579267927792879297930793179327933793479357936793779387939794079417942794379447945794679477948794979507951795279537954795579567957795879597960796179627963796479657966796779687969797079717972797379747975797679777978797979807981798279837984798579867987798879897990799179927993799479957996799779987999800080018002800380048005800680078008800980108011801280138014801580168017801880198020802180228023802480258026802780288029803080318032803380348035803680378038803980408041804280438044804580468047804880498050805180528053805480558056805780588059806080618062806380648065806680678068806980708071807280738074807580768077807880798080808180828083808480858086808780888089809080918092809380948095809680978098809981008101810281038104810581068107810881098110811181128113811481158116811781188119812081218122812381248125812681278128812981308131813281338134813581368137813881398140814181428143814481458146814781488149815081518152815381548155815681578158815981608161816281638164816581668167816881698170817181728173817481758176817781788179818081818182818381848185818681878188818981908191819281938194819581968197819881998200820182028203820482058206820782088209821082118212821382148215821682178218821982208221822282238224822582268227822882298230823182328233823482358236823782388239824082418242824382448245824682478248824982508251825282538254825582568257825882598260826182628263826482658266826782688269827082718272827382748275827682778278827982808281828282838284828582868287828882898290829182928293829482958296829782988299830083018302830383048305830683078308830983108311831283138314831583168317831883198320832183228323832483258326832783288329833083318332833383348335833683378338833983408341834283438344834583468347834883498350835183528353835483558356835783588359836083618362836383648365836683678368836983708371837283738374837583768377837883798380838183828383838483858386838783888389839083918392839383948395839683978398839984008401840284038404840584068407840884098410841184128413841484158416841784188419842084218422842384248425842684278428842984308431843284338434843584368437843884398440844184428443844484458446844784488449845084518452845384548455845684578458845984608461846284638464846584668467846884698470847184728473847484758476847784788479848084818482848384848485848684878488848984908491849284938494849584968497849884998500850185028503850485058506850785088509851085118512851385148515851685178518851985208521852285238524852585268527852885298530853185328533853485358536853785388539854085418542854385448545854685478548854985508551855285538554855585568557855885598560856185628563856485658566856785688569857085718572857385748575857685778578857985808581858285838584858585868587858885898590859185928593859485958596859785988599860086018602860386048605860686078608860986108611861286138614861586168617861886198620862186228623862486258626862786288629863086318632863386348635863686378638863986408641864286438644864586468647864886498650865186528653865486558656865786588659866086618662866386648665866686678668866986708671867286738674867586768677867886798680868186828683868486858686868786888689869086918692869386948695869686978698869987008701870287038704870587068707870887098710871187128713871487158716871787188719872087218722872387248725872687278728872987308731873287338734873587368737873887398740874187428743874487458746874787488749875087518752875387548755875687578758875987608761876287638764876587668767876887698770877187728773877487758776877787788779878087818782878387848785878687878788878987908791879287938794879587968797879887998800880188028803880488058806880788088809881088118812881388148815881688178818881988208821882288238824882588268827882888298830883188328833883488358836883788388839884088418842884388448845884688478848884988508851885288538854885588568857885888598860886188628863886488658866886788688869887088718872887388748875887688778878887988808881888288838884888588868887888888898890889188928893889488958896889788988899890089018902890389048905890689078908890989108911891289138914891589168917891889198920892189228923892489258926892789288929893089318932893389348935893689378938893989408941894289438944894589468947894889498950895189528953895489558956895789588959896089618962896389648965896689678968896989708971897289738974897589768977897889798980898189828983898489858986898789888989899089918992899389948995899689978998899990009001900290039004900590069007900890099010901190129013901490159016901790189019902090219022902390249025902690279028902990309031903290339034903590369037903890399040904190429043904490459046904790489049905090519052905390549055905690579058905990609061906290639064906590669067906890699070907190729073907490759076907790789079908090819082908390849085908690879088908990909091909290939094909590969097909890999100910191029103910491059106910791089109911091119112911391149115911691179118911991209121912291239124912591269127912891299130913191329133913491359136913791389139914091419142914391449145914691479148914991509151915291539154915591569157915891599160916191629163916491659166916791689169917091719172917391749175917691779178917991809181918291839184918591869187918891899190919191929193919491959196919791989199920092019202920392049205920692079208920992109211921292139214921592169217921892199220922192229223922492259226922792289229923092319232923392349235923692379238923992409241924292439244924592469247924892499250925192529253925492559256925792589259926092619262926392649265926692679268926992709271927292739274927592769277927892799280928192829283928492859286928792889289929092919292929392949295929692979298929993009301930293039304930593069307930893099310931193129313931493159316931793189319932093219322932393249325932693279328932993309331933293339334933593369337933893399340934193429343934493459346934793489349935093519352935393549355935693579358935993609361936293639364936593669367936893699370937193729373937493759376937793789379938093819382938393849385938693879388938993909391939293939394939593969397939893999400940194029403940494059406940794089409941094119412941394149415941694179418941994209421942294239424942594269427942894299430943194329433943494359436943794389439944094419442944394449445944694479448944994509451945294539454945594569457945894599460946194629463946494659466946794689469947094719472947394749475947694779478947994809481948294839484948594869487948894899490949194929493949494959496949794989499950095019502950395049505950695079508950995109511951295139514951595169517951895199520952195229523952495259526952795289529953095319532953395349535953695379538953995409541954295439544954595469547954895499550955195529553955495559556955795589559956095619562956395649565956695679568956995709571957295739574957595769577957895799580958195829583958495859586958795889589959095919592959395949595959695979598959996009601960296039604960596069607960896099610961196129613961496159616961796189619962096219622962396249625962696279628962996309631963296339634963596369637963896399640964196429643964496459646964796489649965096519652965396549655965696579658965996609661966296639664966596669667966896699670967196729673967496759676967796789679968096819682968396849685968696879688968996909691969296939694969596969697969896999700970197029703970497059706970797089709971097119712971397149715971697179718971997209721972297239724972597269727972897299730973197329733973497359736973797389739974097419742974397449745974697479748974997509751975297539754975597569757975897599760976197629763976497659766976797689769977097719772977397749775977697779778977997809781978297839784978597869787978897899790979197929793979497959796979797989799980098019802980398049805980698079808980998109811981298139814981598169817981898199820982198229823982498259826982798289829983098319832983398349835983698379838983998409841984298439844984598469847984898499850985198529853985498559856985798589859986098619862986398649865986698679868986998709871987298739874987598769877987898799880988198829883988498859886988798889889989098919892989398949895989698979898989999009901990299039904990599069907990899099910991199129913991499159916991799189919992099219922992399249925992699279928992999309931993299339934993599369937993899399940994199429943994499459946994799489949995099519952995399549955995699579958995999609961996299639964996599669967996899699970997199729973997499759976997799789979998099819982998399849985998699879988998999909991999299939994999599969997999899991000010001100021000310004100051000610007100081000910010100111001210013100141001510016100171001810019100201002110022100231002410025100261002710028100291003010031100321003310034100351003610037100381003910040100411004210043100441004510046100471004810049100501005110052100531005410055100561005710058100591006010061100621006310064100651006610067100681006910070100711007210073100741007510076100771007810079100801008110082100831008410085100861008710088100891009010091100921009310094100951009610097100981009910100101011010210103101041010510106101071010810109101101011110112101131011410115101161011710118101191012010121101221012310124101251012610127101281012910130101311013210133101341013510136101371013810139101401014110142101431014410145101461014710148101491015010151101521015310154101551015610157101581015910160101611016210163101641016510166101671016810169101701017110172101731017410175101761017710178101791018010181101821018310184101851018610187101881018910190101911019210193101941019510196101971019810199102001020110202102031020410205102061020710208102091021010211102121021310214102151021610217102181021910220102211022210223102241022510226102271022810229102301023110232102331023410235102361023710238102391024010241102421024310244102451024610247102481024910250102511025210253102541025510256102571025810259102601026110262102631026410265102661026710268102691027010271102721027310274102751027610277102781027910280102811028210283102841028510286102871028810289102901029110292102931029410295102961029710298102991030010301103021030310304103051030610307103081030910310103111031210313103141031510316103171031810319103201032110322103231032410325103261032710328103291033010331103321033310334103351033610337103381033910340103411034210343103441034510346103471034810349103501035110352103531035410355103561035710358103591036010361103621036310364103651036610367103681036910370103711037210373103741037510376103771037810379103801038110382103831038410385103861038710388103891039010391103921039310394103951039610397103981039910400104011040210403104041040510406104071040810409104101041110412104131041410415104161041710418104191042010421104221042310424104251042610427104281042910430104311043210433104341043510436104371043810439104401044110442104431044410445104461044710448104491045010451104521045310454104551045610457104581045910460104611046210463104641046510466104671046810469104701047110472104731047410475104761047710478104791048010481104821048310484104851048610487104881048910490104911049210493104941049510496104971049810499105001050110502105031050410505105061050710508105091051010511105121051310514105151051610517105181051910520105211052210523105241052510526105271052810529105301053110532105331053410535105361053710538105391054010541105421054310544105451054610547105481054910550105511055210553105541055510556105571055810559105601056110562105631056410565105661056710568105691057010571105721057310574105751057610577105781057910580105811058210583105841058510586105871058810589105901059110592105931059410595105961059710598105991060010601106021060310604106051060610607106081060910610106111061210613106141061510616106171061810619106201062110622106231062410625106261062710628106291063010631106321063310634106351063610637106381063910640106411064210643106441064510646106471064810649106501065110652106531065410655106561065710658106591066010661106621066310664106651066610667106681066910670106711067210673106741067510676106771067810679106801068110682106831068410685106861068710688106891069010691106921069310694106951069610697106981069910700107011070210703107041070510706107071070810709107101071110712107131071410715107161071710718107191072010721107221072310724107251072610727107281072910730107311073210733107341073510736107371073810739107401074110742107431074410745107461074710748107491075010751107521075310754107551075610757107581075910760107611076210763107641076510766107671076810769107701077110772107731077410775107761077710778107791078010781107821078310784107851078610787107881078910790107911079210793107941079510796107971079810799108001080110802108031080410805108061080710808108091081010811108121081310814108151081610817108181081910820108211082210823108241082510826108271082810829108301083110832108331083410835108361083710838108391084010841108421084310844108451084610847108481084910850108511085210853108541085510856108571085810859108601086110862108631086410865108661086710868108691087010871108721087310874108751087610877108781087910880108811088210883108841088510886108871088810889108901089110892108931089410895108961089710898108991090010901109021090310904109051090610907109081090910910109111091210913109141091510916109171091810919109201092110922109231092410925109261092710928109291093010931109321093310934109351093610937109381093910940109411094210943109441094510946109471094810949109501095110952109531095410955109561095710958109591096010961109621096310964109651096610967109681096910970109711097210973109741097510976109771097810979109801098110982109831098410985109861098710988109891099010991109921099310994109951099610997109981099911000110011100211003110041100511006110071100811009110101101111012110131101411015110161101711018110191102011021110221102311024110251102611027110281102911030110311103211033110341103511036110371103811039110401104111042110431104411045110461104711048110491105011051110521105311054110551105611057110581105911060110611106211063110641106511066110671106811069110701107111072110731107411075110761107711078110791108011081110821108311084110851108611087110881108911090110911109211093110941109511096110971109811099111001110111102111031110411105111061110711108111091111011111111121111311114111151111611117111181111911120111211112211123111241112511126111271112811129111301113111132111331113411135111361113711138111391114011141111421114311144111451114611147111481114911150111511115211153111541115511156111571115811159111601116111162111631116411165111661116711168111691117011171111721117311174111751117611177111781117911180111811118211183111841118511186111871118811189111901119111192111931119411195111961119711198111991120011201112021120311204112051120611207112081120911210112111121211213112141121511216112171121811219112201122111222112231122411225112261122711228112291123011231112321123311234112351123611237112381123911240112411124211243112441124511246112471124811249112501125111252112531125411255112561125711258112591126011261112621126311264112651126611267112681126911270112711127211273112741127511276112771127811279112801128111282112831128411285112861128711288112891129011291112921129311294112951129611297112981129911300113011130211303113041130511306113071130811309113101131111312113131131411315113161131711318113191132011321113221132311324113251132611327113281132911330113311133211333113341133511336113371133811339113401134111342113431134411345113461134711348113491135011351113521135311354113551135611357113581135911360113611136211363113641136511366113671136811369113701137111372113731137411375113761137711378113791138011381113821138311384113851138611387113881138911390113911139211393113941139511396113971139811399114001140111402114031140411405114061140711408114091141011411114121141311414114151141611417114181141911420114211142211423114241142511426114271142811429114301143111432114331143411435114361143711438114391144011441114421144311444114451144611447114481144911450114511145211453114541145511456114571145811459114601146111462114631146411465114661146711468114691147011471114721147311474114751147611477114781147911480114811148211483114841148511486114871148811489114901149111492114931149411495114961149711498114991150011501115021150311504115051150611507115081150911510115111151211513115141151511516115171151811519115201152111522115231152411525115261152711528115291153011531115321153311534115351153611537115381153911540115411154211543115441154511546115471154811549115501155111552115531155411555115561155711558115591156011561115621156311564115651156611567115681156911570115711157211573115741157511576115771157811579115801158111582115831158411585115861158711588115891159011591115921159311594115951159611597115981159911600116011160211603116041160511606116071160811609116101161111612116131161411615116161161711618116191162011621116221162311624116251162611627116281162911630116311163211633116341163511636116371163811639116401164111642116431164411645116461164711648116491165011651116521165311654116551165611657116581165911660116611166211663116641166511666116671166811669116701167111672116731167411675116761167711678116791168011681116821168311684116851168611687116881168911690116911169211693116941169511696116971169811699117001170111702117031170411705117061170711708117091171011711117121171311714117151171611717117181171911720117211172211723117241172511726117271172811729117301173111732117331173411735117361173711738117391174011741117421174311744117451174611747117481174911750117511175211753117541175511756117571175811759117601176111762117631176411765117661176711768117691177011771117721177311774117751177611777117781177911780117811178211783117841178511786117871178811789117901179111792117931179411795117961179711798117991180011801118021180311804118051180611807118081180911810118111181211813118141181511816118171181811819118201182111822118231182411825118261182711828118291183011831118321183311834118351183611837118381183911840118411184211843118441184511846118471184811849118501185111852118531185411855118561185711858118591186011861118621186311864118651186611867118681186911870118711187211873118741187511876118771187811879118801188111882118831188411885118861188711888118891189011891118921189311894118951189611897118981189911900119011190211903119041190511906119071190811909119101191111912119131191411915119161191711918119191192011921119221192311924119251192611927119281192911930119311193211933119341193511936119371193811939119401194111942119431194411945119461194711948119491195011951119521195311954119551195611957119581195911960119611196211963119641196511966119671196811969119701197111972119731197411975119761197711978119791198011981119821198311984119851198611987119881198911990119911199211993119941199511996119971199811999120001200112002120031200412005120061200712008120091201012011120121201312014120151201612017120181201912020120211202212023120241202512026120271202812029120301203112032120331203412035120361203712038120391204012041120421204312044120451204612047120481204912050120511205212053120541205512056120571205812059120601206112062120631206412065120661206712068120691207012071120721207312074120751207612077120781207912080120811208212083120841208512086120871208812089120901209112092120931209412095120961209712098120991210012101121021210312104121051210612107121081210912110121111211212113121141211512116121171211812119121201212112122121231212412125121261212712128121291213012131121321213312134121351213612137121381213912140121411214212143121441214512146121471214812149121501215112152121531215412155121561215712158121591216012161121621216312164121651216612167121681216912170121711217212173121741217512176121771217812179121801218112182121831218412185121861218712188121891219012191121921219312194121951219612197121981219912200122011220212203122041220512206122071220812209122101221112212122131221412215122161221712218122191222012221122221222312224122251222612227122281222912230122311223212233122341223512236122371223812239122401224112242122431224412245122461224712248122491225012251122521225312254122551225612257122581225912260122611226212263122641226512266122671226812269122701227112272122731227412275122761227712278122791228012281122821228312284122851228612287122881228912290122911229212293122941229512296122971229812299123001230112302123031230412305123061230712308123091231012311123121231312314123151231612317123181231912320123211232212323123241232512326123271232812329123301233112332123331233412335123361233712338123391234012341123421234312344123451234612347123481234912350123511235212353123541235512356123571235812359123601236112362123631236412365123661236712368123691237012371123721237312374123751237612377123781237912380123811238212383123841238512386123871238812389123901239112392123931239412395123961239712398123991240012401124021240312404124051240612407124081240912410124111241212413124141241512416124171241812419124201242112422124231242412425124261242712428124291243012431124321243312434124351243612437124381243912440124411244212443124441244512446124471244812449124501245112452124531245412455124561245712458124591246012461124621246312464124651246612467124681246912470124711247212473124741247512476124771247812479124801248112482124831248412485124861248712488124891249012491124921249312494124951249612497124981249912500125011250212503125041250512506125071250812509125101251112512125131251412515125161251712518125191252012521125221252312524125251252612527125281252912530125311253212533125341253512536125371253812539125401254112542125431254412545125461254712548125491255012551125521255312554125551255612557125581255912560125611256212563125641256512566125671256812569125701257112572125731257412575125761257712578125791258012581125821258312584125851258612587125881258912590125911259212593125941259512596125971259812599126001260112602126031260412605126061260712608126091261012611126121261312614126151261612617126181261912620126211262212623126241262512626126271262812629126301263112632126331263412635126361263712638126391264012641126421264312644126451264612647126481264912650126511265212653126541265512656126571265812659126601266112662126631266412665126661266712668126691267012671126721267312674126751267612677126781267912680126811268212683126841268512686126871268812689126901269112692126931269412695126961269712698126991270012701127021270312704127051270612707127081270912710127111271212713127141271512716127171271812719127201272112722127231272412725127261272712728127291273012731127321273312734127351273612737127381273912740127411274212743127441274512746127471274812749127501275112752127531275412755127561275712758127591276012761127621276312764127651276612767127681276912770127711277212773127741277512776127771277812779127801278112782127831278412785127861278712788127891279012791127921279312794127951279612797127981279912800128011280212803128041280512806128071280812809128101281112812128131281412815128161281712818128191282012821128221282312824128251282612827128281282912830128311283212833128341283512836128371283812839128401284112842128431284412845128461284712848128491285012851128521285312854128551285612857128581285912860128611286212863128641286512866128671286812869128701287112872128731287412875128761287712878128791288012881128821288312884128851288612887128881288912890128911289212893128941289512896128971289812899129001290112902129031290412905129061290712908129091291012911129121291312914129151291612917129181291912920129211292212923129241292512926129271292812929129301293112932129331293412935129361293712938129391294012941129421294312944129451294612947129481294912950129511295212953129541295512956129571295812959129601296112962129631296412965129661296712968129691297012971129721297312974129751297612977129781297912980129811298212983129841298512986129871298812989129901299112992129931299412995129961299712998129991300013001130021300313004130051300613007130081300913010130111301213013130141301513016130171301813019130201302113022130231302413025130261302713028130291303013031130321303313034130351303613037130381303913040130411304213043130441304513046130471304813049130501305113052130531305413055130561305713058130591306013061130621306313064130651306613067130681306913070130711307213073130741307513076130771307813079130801308113082130831308413085130861308713088130891309013091130921309313094130951309613097130981309913100131011310213103131041310513106131071310813109131101311113112131131311413115131161311713118131191312013121131221312313124131251312613127131281312913130131311313213133131341313513136131371313813139131401314113142131431314413145131461314713148131491315013151131521315313154131551315613157131581315913160131611316213163131641316513166131671316813169131701317113172131731317413175131761317713178131791318013181131821318313184131851318613187131881318913190131911319213193131941319513196131971319813199132001320113202132031320413205132061320713208132091321013211132121321313214132151321613217132181321913220132211322213223132241322513226132271322813229132301323113232132331323413235132361323713238132391324013241132421324313244132451324613247132481324913250132511325213253132541325513256132571325813259132601326113262132631326413265132661326713268132691327013271132721327313274132751327613277132781327913280132811328213283132841328513286132871328813289132901329113292132931329413295132961329713298132991330013301133021330313304133051330613307133081330913310133111331213313133141331513316133171331813319133201332113322133231332413325133261332713328133291333013331133321333313334133351333613337133381333913340133411334213343133441334513346133471334813349133501335113352133531335413355133561335713358133591336013361133621336313364133651336613367133681336913370133711337213373133741337513376133771337813379133801338113382133831338413385133861338713388133891339013391133921339313394133951339613397133981339913400134011340213403134041340513406134071340813409134101341113412134131341413415134161341713418134191342013421134221342313424134251342613427134281342913430134311343213433134341343513436134371343813439134401344113442134431344413445134461344713448134491345013451134521345313454134551345613457134581345913460134611346213463134641346513466134671346813469134701347113472134731347413475134761347713478134791348013481134821348313484134851348613487134881348913490134911349213493134941349513496134971349813499135001350113502135031350413505135061350713508135091351013511135121351313514135151351613517135181351913520135211352213523135241352513526135271352813529135301353113532135331353413535135361353713538135391354013541135421354313544135451354613547135481354913550135511355213553135541355513556135571355813559135601356113562135631356413565135661356713568135691357013571135721357313574135751357613577135781357913580135811358213583135841358513586135871358813589135901359113592135931359413595135961359713598135991360013601136021360313604136051360613607136081360913610136111361213613136141361513616136171361813619136201362113622136231362413625136261362713628136291363013631136321363313634136351363613637136381363913640136411364213643136441364513646136471364813649136501365113652136531365413655136561365713658136591366013661136621366313664136651366613667136681366913670136711367213673136741367513676136771367813679136801368113682136831368413685136861368713688136891369013691136921369313694136951369613697136981369913700137011370213703137041370513706137071370813709137101371113712137131371413715137161371713718137191372013721137221372313724137251372613727137281372913730137311373213733137341373513736137371373813739137401374113742137431374413745137461374713748137491375013751137521375313754137551375613757137581375913760137611376213763137641376513766137671376813769137701377113772137731377413775137761377713778137791378013781137821378313784137851378613787137881378913790137911379213793137941379513796137971379813799138001380113802138031380413805138061380713808138091381013811138121381313814138151381613817138181381913820138211382213823138241382513826138271382813829138301383113832138331383413835138361383713838138391384013841138421384313844138451384613847138481384913850138511385213853138541385513856138571385813859138601386113862138631386413865138661386713868138691387013871138721387313874138751387613877138781387913880138811388213883138841388513886138871388813889138901389113892138931389413895138961389713898138991390013901139021390313904139051390613907139081390913910139111391213913139141391513916139171391813919139201392113922139231392413925139261392713928139291393013931139321393313934139351393613937139381393913940139411394213943139441394513946139471394813949139501395113952139531395413955139561395713958139591396013961139621396313964139651396613967139681396913970139711397213973139741397513976139771397813979139801398113982139831398413985139861398713988139891399013991139921399313994139951399613997139981399914000140011400214003140041400514006140071400814009140101401114012140131401414015140161401714018140191402014021140221402314024140251402614027140281402914030140311403214033140341403514036140371403814039140401404114042140431404414045140461404714048140491405014051140521405314054140551405614057140581405914060140611406214063140641406514066140671406814069140701407114072140731407414075140761407714078140791408014081140821408314084140851408614087140881408914090140911409214093140941409514096140971409814099141001410114102141031410414105141061410714108141091411014111141121411314114141151411614117141181411914120141211412214123141241412514126141271412814129141301413114132141331413414135141361413714138141391414014141141421414314144141451414614147141481414914150141511415214153141541415514156141571415814159141601416114162141631416414165141661416714168141691417014171141721417314174141751417614177141781417914180141811418214183141841418514186141871418814189141901419114192141931419414195141961419714198141991420014201142021420314204142051420614207142081420914210142111421214213142141421514216142171421814219142201422114222142231422414225142261422714228142291423014231142321423314234142351423614237142381423914240142411424214243142441424514246142471424814249142501425114252142531425414255142561425714258142591426014261142621426314264142651426614267142681426914270142711427214273142741427514276142771427814279142801428114282142831428414285142861428714288142891429014291142921429314294142951429614297142981429914300143011430214303143041430514306143071430814309143101431114312143131431414315143161431714318143191432014321143221432314324143251432614327143281432914330143311433214333143341433514336143371433814339143401434114342143431434414345143461434714348143491435014351143521435314354143551435614357143581435914360143611436214363143641436514366143671436814369143701437114372143731437414375143761437714378143791438014381143821438314384143851438614387143881438914390143911439214393143941439514396143971439814399144001440114402144031440414405144061440714408144091441014411144121441314414144151441614417144181441914420144211442214423144241442514426144271442814429144301443114432144331443414435144361443714438144391444014441144421444314444144451444614447144481444914450144511445214453144541445514456144571445814459144601446114462144631446414465144661446714468144691447014471144721447314474144751447614477144781447914480144811448214483144841448514486144871448814489144901449114492144931449414495144961449714498144991450014501145021450314504145051450614507145081450914510145111451214513145141451514516145171451814519145201452114522145231452414525145261452714528145291453014531145321453314534145351453614537145381453914540145411454214543145441454514546145471454814549145501455114552145531455414555145561455714558145591456014561145621456314564145651456614567145681456914570145711457214573145741457514576145771457814579145801458114582145831458414585145861458714588145891459014591145921459314594145951459614597145981459914600146011460214603146041460514606146071460814609146101461114612146131461414615146161461714618146191462014621146221462314624146251462614627146281462914630146311463214633146341463514636146371463814639146401464114642146431464414645146461464714648146491465014651146521465314654146551465614657146581465914660146611466214663146641466514666146671466814669146701467114672146731467414675146761467714678146791468014681146821468314684146851468614687146881468914690146911469214693146941469514696146971469814699147001470114702147031470414705147061470714708147091471014711147121471314714147151471614717147181471914720147211472214723147241472514726147271472814729147301473114732147331473414735147361473714738147391474014741147421474314744147451474614747147481474914750147511475214753147541475514756147571475814759147601476114762147631476414765147661476714768147691477014771147721477314774147751477614777147781477914780147811478214783147841478514786147871478814789147901479114792147931479414795147961479714798147991480014801148021480314804148051480614807148081480914810148111481214813148141481514816148171481814819148201482114822148231482414825148261482714828148291483014831148321483314834148351483614837148381483914840148411484214843148441484514846148471484814849148501485114852148531485414855148561485714858148591486014861148621486314864148651486614867148681486914870148711487214873148741487514876148771487814879148801488114882148831488414885148861488714888148891489014891148921489314894148951489614897148981489914900149011490214903149041490514906149071490814909149101491114912149131491414915149161491714918149191492014921149221492314924149251492614927149281492914930149311493214933149341493514936149371493814939149401494114942149431494414945149461494714948149491495014951149521495314954149551495614957149581495914960149611496214963149641496514966149671496814969149701497114972149731497414975149761497714978149791498014981149821498314984149851498614987149881498914990149911499214993149941499514996149971499814999150001500115002150031500415005150061500715008150091501015011150121501315014150151501615017150181501915020150211502215023150241502515026150271502815029150301503115032150331503415035150361503715038150391504015041150421504315044150451504615047150481504915050150511505215053150541505515056150571505815059150601506115062150631506415065150661506715068150691507015071150721507315074150751507615077150781507915080150811508215083150841508515086150871508815089150901509115092150931509415095150961509715098150991510015101151021510315104151051510615107151081510915110151111511215113151141511515116151171511815119151201512115122151231512415125151261512715128151291513015131151321513315134151351513615137151381513915140151411514215143151441514515146151471514815149151501515115152151531515415155151561515715158151591516015161151621516315164151651516615167151681516915170151711517215173151741517515176151771517815179151801518115182151831518415185151861518715188151891519015191151921519315194151951519615197151981519915200152011520215203152041520515206152071520815209152101521115212152131521415215152161521715218152191522015221152221522315224152251522615227152281522915230152311523215233152341523515236152371523815239152401524115242152431524415245152461524715248152491525015251152521525315254152551525615257152581525915260152611526215263152641526515266152671526815269152701527115272152731527415275152761527715278152791528015281152821528315284152851528615287152881528915290152911529215293152941529515296152971529815299153001530115302153031530415305153061530715308153091531015311153121531315314153151531615317153181531915320153211532215323153241532515326153271532815329153301533115332153331533415335153361533715338153391534015341153421534315344153451534615347153481534915350153511535215353153541535515356153571535815359153601536115362153631536415365153661536715368153691537015371153721537315374153751537615377153781537915380153811538215383153841538515386153871538815389153901539115392153931539415395153961539715398153991540015401154021540315404154051540615407154081540915410154111541215413154141541515416154171541815419154201542115422154231542415425154261542715428154291543015431154321543315434154351543615437154381543915440154411544215443154441544515446154471544815449154501545115452154531545415455154561545715458154591546015461154621546315464154651546615467154681546915470154711547215473154741547515476154771547815479154801548115482154831548415485154861548715488154891549015491154921549315494154951549615497154981549915500155011550215503155041550515506155071550815509155101551115512155131551415515155161551715518155191552015521155221552315524155251552615527155281552915530155311553215533155341553515536155371553815539155401554115542155431554415545155461554715548155491555015551155521555315554155551555615557155581555915560155611556215563155641556515566155671556815569155701557115572155731557415575155761557715578155791558015581155821558315584155851558615587155881558915590155911559215593155941559515596155971559815599156001560115602156031560415605156061560715608156091561015611156121561315614156151561615617156181561915620156211562215623156241562515626156271562815629156301563115632156331563415635156361563715638156391564015641156421564315644156451564615647156481564915650156511565215653156541565515656156571565815659156601566115662156631566415665156661566715668156691567015671156721567315674156751567615677156781567915680156811568215683156841568515686156871568815689156901569115692156931569415695156961569715698156991570015701157021570315704157051570615707157081570915710157111571215713157141571515716157171571815719157201572115722157231572415725157261572715728157291573015731157321573315734157351573615737157381573915740157411574215743157441574515746157471574815749157501575115752157531575415755157561575715758157591576015761157621576315764157651576615767157681576915770157711577215773157741577515776157771577815779157801578115782157831578415785157861578715788157891579015791157921579315794157951579615797157981579915800158011580215803158041580515806158071580815809158101581115812158131581415815158161581715818158191582015821158221582315824158251582615827158281582915830158311583215833158341583515836158371583815839158401584115842158431584415845158461584715848158491585015851158521585315854158551585615857158581585915860158611586215863158641586515866158671586815869158701587115872158731587415875158761587715878158791588015881158821588315884158851588615887158881588915890158911589215893158941589515896158971589815899159001590115902159031590415905159061590715908159091591015911159121591315914159151591615917159181591915920159211592215923159241592515926159271592815929159301593115932159331593415935159361593715938159391594015941159421594315944159451594615947159481594915950159511595215953159541595515956159571595815959159601596115962159631596415965159661596715968159691597015971159721597315974159751597615977159781597915980159811598215983159841598515986159871598815989159901599115992159931599415995159961599715998159991600016001160021600316004160051600616007160081600916010160111601216013160141601516016160171601816019160201602116022160231602416025160261602716028160291603016031160321603316034160351603616037160381603916040160411604216043160441604516046160471604816049160501605116052160531605416055160561605716058160591606016061160621606316064160651606616067160681606916070160711607216073160741607516076160771607816079160801608116082160831608416085160861608716088160891609016091160921609316094160951609616097160981609916100161011610216103161041610516106161071610816109161101611116112161131611416115161161611716118161191612016121161221612316124161251612616127161281612916130161311613216133161341613516136161371613816139161401614116142161431614416145161461614716148161491615016151161521615316154161551615616157161581615916160161611616216163161641616516166161671616816169161701617116172161731617416175161761617716178161791618016181161821618316184161851618616187161881618916190161911619216193161941619516196161971619816199162001620116202162031620416205162061620716208162091621016211162121621316214162151621616217162181621916220162211622216223162241622516226162271622816229162301623116232162331623416235162361623716238162391624016241162421624316244162451624616247162481624916250162511625216253162541625516256162571625816259162601626116262162631626416265162661626716268162691627016271162721627316274162751627616277162781627916280162811628216283162841628516286162871628816289162901629116292162931629416295162961629716298162991630016301163021630316304163051630616307163081630916310163111631216313163141631516316163171631816319163201632116322163231632416325163261632716328163291633016331163321633316334163351633616337163381633916340163411634216343163441634516346163471634816349163501635116352163531635416355163561635716358163591636016361163621636316364163651636616367163681636916370163711637216373163741637516376163771637816379163801638116382163831638416385163861638716388163891639016391163921639316394163951639616397163981639916400164011640216403164041640516406164071640816409164101641116412164131641416415164161641716418164191642016421164221642316424164251642616427164281642916430164311643216433164341643516436164371643816439164401644116442164431644416445164461644716448164491645016451164521645316454164551645616457164581645916460164611646216463164641646516466164671646816469164701647116472164731647416475164761647716478164791648016481164821648316484164851648616487164881648916490164911649216493164941649516496164971649816499165001650116502165031650416505165061650716508165091651016511165121651316514165151651616517165181651916520165211652216523165241652516526165271652816529165301653116532165331653416535165361653716538165391654016541165421654316544165451654616547165481654916550165511655216553165541655516556165571655816559165601656116562165631656416565165661656716568165691657016571165721657316574165751657616577165781657916580165811658216583165841658516586165871658816589165901659116592165931659416595165961659716598165991660016601166021660316604166051660616607166081660916610166111661216613166141661516616166171661816619166201662116622166231662416625166261662716628166291663016631166321663316634166351663616637166381663916640166411664216643166441664516646166471664816649166501665116652166531665416655166561665716658166591666016661166621666316664166651666616667166681666916670166711667216673166741667516676166771667816679166801668116682166831668416685166861668716688166891669016691166921669316694166951669616697166981669916700167011670216703167041670516706167071670816709167101671116712167131671416715167161671716718167191672016721167221672316724167251672616727167281672916730167311673216733167341673516736167371673816739167401674116742167431674416745167461674716748167491675016751167521675316754167551675616757167581675916760167611676216763167641676516766167671676816769167701677116772167731677416775167761677716778167791678016781167821678316784167851678616787167881678916790167911679216793167941679516796167971679816799168001680116802168031680416805168061680716808168091681016811168121681316814168151681616817168181681916820168211682216823168241682516826168271682816829168301683116832168331683416835168361683716838168391684016841168421684316844168451684616847168481684916850168511685216853168541685516856168571685816859168601686116862168631686416865168661686716868168691687016871168721687316874168751687616877168781687916880168811688216883168841688516886168871688816889168901689116892168931689416895168961689716898168991690016901169021690316904169051690616907169081690916910169111691216913169141691516916169171691816919169201692116922169231692416925169261692716928169291693016931169321693316934169351693616937169381693916940169411694216943169441694516946169471694816949169501695116952169531695416955169561695716958169591696016961169621696316964169651696616967169681696916970169711697216973169741697516976169771697816979169801698116982169831698416985169861698716988169891699016991169921699316994169951699616997169981699917000170011700217003170041700517006170071700817009170101701117012170131701417015170161701717018170191702017021170221702317024170251702617027170281702917030170311703217033170341703517036170371703817039170401704117042170431704417045170461704717048170491705017051170521705317054170551705617057170581705917060170611706217063170641706517066170671706817069170701707117072170731707417075170761707717078170791708017081170821708317084170851708617087170881708917090170911709217093170941709517096170971709817099171001710117102171031710417105171061710717108171091711017111171121711317114171151711617117171181711917120171211712217123171241712517126171271712817129171301713117132171331713417135171361713717138171391714017141171421714317144171451714617147171481714917150171511715217153171541715517156171571715817159171601716117162171631716417165171661716717168171691717017171171721717317174171751717617177171781717917180171811718217183171841718517186171871718817189171901719117192171931719417195171961719717198171991720017201172021720317204172051720617207172081720917210172111721217213172141721517216172171721817219172201722117222172231722417225172261722717228172291723017231172321723317234172351723617237172381723917240172411724217243172441724517246172471724817249172501725117252172531725417255172561725717258172591726017261172621726317264172651726617267172681726917270172711727217273172741727517276172771727817279172801728117282172831728417285172861728717288172891729017291172921729317294172951729617297172981729917300173011730217303173041730517306173071730817309173101731117312173131731417315173161731717318173191732017321173221732317324173251732617327173281732917330173311733217333173341733517336173371733817339173401734117342173431734417345173461734717348173491735017351173521735317354173551735617357173581735917360173611736217363173641736517366173671736817369173701737117372173731737417375173761737717378173791738017381173821738317384173851738617387173881738917390173911739217393173941739517396173971739817399174001740117402174031740417405174061740717408174091741017411174121741317414174151741617417174181741917420174211742217423174241742517426174271742817429174301743117432174331743417435174361743717438174391744017441174421744317444174451744617447174481744917450174511745217453174541745517456174571745817459174601746117462174631746417465174661746717468174691747017471174721747317474174751747617477174781747917480174811748217483174841748517486174871748817489174901749117492174931749417495174961749717498174991750017501175021750317504175051750617507175081750917510175111751217513175141751517516175171751817519175201752117522175231752417525175261752717528175291753017531175321753317534175351753617537175381753917540175411754217543175441754517546175471754817549175501755117552175531755417555175561755717558175591756017561175621756317564175651756617567175681756917570175711757217573175741757517576175771757817579175801758117582175831758417585175861758717588175891759017591175921759317594175951759617597175981759917600176011760217603176041760517606176071760817609176101761117612176131761417615176161761717618176191762017621176221762317624176251762617627176281762917630176311763217633176341763517636176371763817639176401764117642176431764417645176461764717648176491765017651176521765317654176551765617657176581765917660176611766217663176641766517666176671766817669176701767117672176731767417675176761767717678176791768017681176821768317684176851768617687176881768917690176911769217693176941769517696176971769817699177001770117702177031770417705177061770717708177091771017711177121771317714177151771617717177181771917720177211772217723177241772517726177271772817729177301773117732177331773417735177361773717738177391774017741177421774317744177451774617747177481774917750177511775217753177541775517756177571775817759177601776117762177631776417765177661776717768177691777017771177721777317774177751777617777177781777917780177811778217783177841778517786177871778817789177901779117792177931779417795177961779717798177991780017801178021780317804178051780617807178081780917810178111781217813178141781517816178171781817819178201782117822178231782417825178261782717828178291783017831178321783317834178351783617837178381783917840178411784217843178441784517846178471784817849178501785117852178531785417855178561785717858178591786017861178621786317864178651786617867178681786917870178711787217873178741787517876178771787817879178801788117882178831788417885178861788717888178891789017891178921789317894178951789617897178981789917900179011790217903179041790517906179071790817909179101791117912179131791417915179161791717918179191792017921179221792317924179251792617927179281792917930179311793217933179341793517936179371793817939179401794117942179431794417945179461794717948179491795017951179521795317954179551795617957179581795917960179611796217963179641796517966179671796817969179701797117972179731797417975179761797717978179791798017981179821798317984179851798617987179881798917990179911799217993179941799517996179971799817999180001800118002180031800418005180061800718008180091801018011180121801318014180151801618017180181801918020180211802218023180241802518026180271802818029180301803118032180331803418035180361803718038180391804018041180421804318044180451804618047180481804918050180511805218053180541805518056180571805818059180601806118062180631806418065180661806718068180691807018071180721807318074180751807618077180781807918080180811808218083180841808518086180871808818089180901809118092180931809418095180961809718098180991810018101181021810318104181051810618107181081810918110181111811218113181141811518116181171811818119181201812118122181231812418125181261812718128181291813018131181321813318134181351813618137181381813918140181411814218143181441814518146181471814818149181501815118152181531815418155181561815718158181591816018161181621816318164181651816618167181681816918170181711817218173181741817518176181771817818179181801818118182181831818418185181861818718188181891819018191181921819318194181951819618197181981819918200182011820218203182041820518206182071820818209182101821118212182131821418215182161821718218182191822018221182221822318224182251822618227182281822918230182311823218233182341823518236182371823818239182401824118242182431824418245182461824718248182491825018251182521825318254182551825618257182581825918260182611826218263182641826518266182671826818269182701827118272182731827418275182761827718278182791828018281182821828318284182851828618287182881828918290182911829218293182941829518296182971829818299183001830118302183031830418305183061830718308183091831018311183121831318314183151831618317183181831918320183211832218323183241832518326183271832818329183301833118332183331833418335183361833718338183391834018341183421834318344183451834618347183481834918350183511835218353183541835518356183571835818359183601836118362183631836418365183661836718368183691837018371183721837318374183751837618377183781837918380183811838218383183841838518386183871838818389183901839118392183931839418395183961839718398183991840018401184021840318404184051840618407184081840918410184111841218413184141841518416184171841818419184201842118422184231842418425184261842718428184291843018431184321843318434184351843618437184381843918440184411844218443184441844518446184471844818449184501845118452184531845418455184561845718458184591846018461184621846318464184651846618467184681846918470184711847218473184741847518476184771847818479184801848118482184831848418485184861848718488184891849018491184921849318494184951849618497184981849918500185011850218503185041850518506185071850818509185101851118512185131851418515185161851718518185191852018521185221852318524185251852618527185281852918530185311853218533185341853518536185371853818539185401854118542185431854418545185461854718548185491855018551185521855318554185551855618557185581855918560185611856218563185641856518566185671856818569185701857118572185731857418575185761857718578185791858018581185821858318584185851858618587185881858918590185911859218593185941859518596185971859818599186001860118602186031860418605186061860718608186091861018611186121861318614186151861618617186181861918620186211862218623186241862518626186271862818629186301863118632186331863418635186361863718638186391864018641186421864318644186451864618647186481864918650186511865218653186541865518656186571865818659186601866118662186631866418665186661866718668186691867018671186721867318674186751867618677186781867918680186811868218683186841868518686186871868818689186901869118692186931869418695186961869718698186991870018701187021870318704187051870618707187081870918710187111871218713187141871518716187171871818719187201872118722187231872418725187261872718728187291873018731187321873318734187351873618737187381873918740187411874218743187441874518746187471874818749187501875118752187531875418755187561875718758187591876018761187621876318764187651876618767187681876918770187711877218773187741877518776187771877818779187801878118782187831878418785187861878718788187891879018791187921879318794187951879618797187981879918800188011880218803188041880518806188071880818809188101881118812188131881418815188161881718818188191882018821188221882318824188251882618827188281882918830188311883218833188341883518836188371883818839188401884118842188431884418845188461884718848188491885018851188521885318854188551885618857188581885918860188611886218863188641886518866188671886818869188701887118872188731887418875188761887718878188791888018881188821888318884188851888618887188881888918890188911889218893188941889518896188971889818899189001890118902189031890418905189061890718908189091891018911189121891318914189151891618917189181891918920189211892218923189241892518926189271892818929189301893118932189331893418935189361893718938189391894018941189421894318944189451894618947189481894918950189511895218953189541895518956189571895818959189601896118962189631896418965189661896718968189691897018971189721897318974189751897618977189781897918980189811898218983189841898518986189871898818989189901899118992189931899418995189961899718998189991900019001190021900319004190051900619007190081900919010190111901219013190141901519016190171901819019190201902119022190231902419025190261902719028190291903019031190321903319034190351903619037190381903919040190411904219043190441904519046190471904819049190501905119052190531905419055190561905719058190591906019061190621906319064190651906619067190681906919070190711907219073190741907519076190771907819079190801908119082190831908419085190861908719088190891909019091190921909319094190951909619097190981909919100191011910219103191041910519106191071910819109191101911119112191131911419115191161911719118191191912019121191221912319124191251912619127191281912919130191311913219133191341913519136191371913819139191401914119142191431914419145191461914719148191491915019151191521915319154191551915619157191581915919160191611916219163191641916519166191671916819169191701917119172191731917419175191761917719178191791918019181191821918319184191851918619187191881918919190191911919219193191941919519196191971919819199192001920119202192031920419205192061920719208192091921019211192121921319214192151921619217192181921919220192211922219223192241922519226192271922819229192301923119232192331923419235192361923719238192391924019241192421924319244192451924619247192481924919250192511925219253192541925519256192571925819259192601926119262192631926419265192661926719268192691927019271192721927319274192751927619277192781927919280192811928219283192841928519286192871928819289192901929119292192931929419295192961929719298192991930019301193021930319304193051930619307193081930919310193111931219313193141931519316193171931819319193201932119322193231932419325193261932719328193291933019331193321933319334193351933619337193381933919340193411934219343193441934519346193471934819349193501935119352193531935419355193561935719358193591936019361193621936319364193651936619367193681936919370193711937219373193741937519376193771937819379193801938119382193831938419385193861938719388193891939019391193921939319394193951939619397193981939919400194011940219403194041940519406194071940819409194101941119412194131941419415194161941719418194191942019421194221942319424194251942619427194281942919430194311943219433194341943519436194371943819439194401944119442194431944419445194461944719448194491945019451194521945319454194551945619457194581945919460194611946219463194641946519466194671946819469194701947119472194731947419475194761947719478194791948019481194821948319484194851948619487194881948919490194911949219493194941949519496194971949819499195001950119502195031950419505195061950719508195091951019511195121951319514195151951619517195181951919520195211952219523195241952519526195271952819529195301953119532195331953419535195361953719538195391954019541195421954319544195451954619547195481954919550195511955219553195541955519556195571955819559195601956119562195631956419565195661956719568195691957019571195721957319574195751957619577195781957919580195811958219583195841958519586195871958819589195901959119592195931959419595195961959719598195991960019601196021960319604196051960619607196081960919610196111961219613196141961519616196171961819619196201962119622196231962419625196261962719628196291963019631196321963319634196351963619637196381963919640196411964219643196441964519646196471964819649196501965119652196531965419655196561965719658196591966019661196621966319664196651966619667196681966919670196711967219673196741967519676196771967819679196801968119682196831968419685196861968719688196891969019691196921969319694196951969619697196981969919700197011970219703197041970519706197071970819709197101971119712197131971419715197161971719718197191972019721197221972319724197251972619727197281972919730197311973219733197341973519736197371973819739197401974119742197431974419745197461974719748197491975019751197521975319754197551975619757197581975919760197611976219763197641976519766197671976819769197701977119772197731977419775197761977719778197791978019781197821978319784197851978619787197881978919790197911979219793197941979519796197971979819799198001980119802198031980419805198061980719808198091981019811198121981319814198151981619817198181981919820198211982219823198241982519826198271982819829198301983119832198331983419835198361983719838198391984019841198421984319844198451984619847198481984919850198511985219853198541985519856198571985819859198601986119862198631986419865198661986719868198691987019871198721987319874198751987619877198781987919880198811988219883198841988519886198871988819889198901989119892198931989419895198961989719898198991990019901199021990319904199051990619907199081990919910199111991219913199141991519916199171991819919199201992119922199231992419925199261992719928199291993019931199321993319934199351993619937199381993919940199411994219943199441994519946199471994819949199501995119952199531995419955199561995719958199591996019961199621996319964199651996619967199681996919970199711997219973199741997519976199771997819979199801998119982199831998419985199861998719988199891999019991199921999319994199951999619997199981999920000200012000220003200042000520006200072000820009200102001120012200132001420015200162001720018200192002020021200222002320024200252002620027200282002920030200312003220033200342003520036200372003820039200402004120042200432004420045200462004720048200492005020051200522005320054200552005620057200582005920060200612006220063200642006520066200672006820069200702007120072200732007420075200762007720078200792008020081200822008320084200852008620087200882008920090200912009220093200942009520096200972009820099201002010120102201032010420105201062010720108201092011020111201122011320114201152011620117201182011920120201212012220123201242012520126201272012820129201302013120132201332013420135201362013720138201392014020141201422014320144201452014620147201482014920150201512015220153201542015520156201572015820159201602016120162201632016420165201662016720168201692017020171201722017320174201752017620177201782017920180201812018220183201842018520186201872018820189201902019120192201932019420195201962019720198201992020020201202022020320204202052020620207202082020920210202112021220213202142021520216202172021820219202202022120222202232022420225202262022720228202292023020231202322023320234202352023620237202382023920240202412024220243202442024520246202472024820249202502025120252202532025420255202562025720258202592026020261202622026320264202652026620267202682026920270202712027220273202742027520276202772027820279202802028120282202832028420285202862028720288202892029020291202922029320294202952029620297202982029920300203012030220303203042030520306203072030820309203102031120312203132031420315203162031720318203192032020321203222032320324203252032620327203282032920330203312033220333203342033520336203372033820339203402034120342203432034420345203462034720348203492035020351203522035320354203552035620357203582035920360203612036220363203642036520366203672036820369203702037120372203732037420375203762037720378203792038020381203822038320384203852038620387203882038920390203912039220393203942039520396203972039820399204002040120402204032040420405204062040720408204092041020411204122041320414204152041620417204182041920420204212042220423204242042520426204272042820429204302043120432204332043420435204362043720438204392044020441204422044320444204452044620447204482044920450204512045220453204542045520456204572045820459204602046120462204632046420465204662046720468204692047020471204722047320474204752047620477204782047920480204812048220483204842048520486204872048820489204902049120492204932049420495204962049720498204992050020501205022050320504205052050620507205082050920510205112051220513205142051520516205172051820519205202052120522205232052420525205262052720528205292053020531205322053320534205352053620537205382053920540205412054220543205442054520546205472054820549205502055120552205532055420555205562055720558205592056020561205622056320564205652056620567205682056920570205712057220573205742057520576205772057820579205802058120582205832058420585205862058720588205892059020591205922059320594205952059620597205982059920600206012060220603206042060520606206072060820609206102061120612206132061420615206162061720618206192062020621206222062320624206252062620627206282062920630206312063220633206342063520636206372063820639206402064120642206432064420645206462064720648206492065020651206522065320654206552065620657206582065920660206612066220663206642066520666206672066820669206702067120672206732067420675206762067720678206792068020681206822068320684206852068620687206882068920690206912069220693206942069520696206972069820699207002070120702207032070420705207062070720708207092071020711207122071320714207152071620717207182071920720207212072220723207242072520726207272072820729207302073120732207332073420735207362073720738207392074020741207422074320744207452074620747207482074920750207512075220753207542075520756207572075820759207602076120762207632076420765207662076720768207692077020771207722077320774207752077620777207782077920780207812078220783207842078520786207872078820789207902079120792207932079420795207962079720798207992080020801208022080320804208052080620807208082080920810208112081220813208142081520816208172081820819208202082120822208232082420825208262082720828208292083020831208322083320834208352083620837208382083920840208412084220843208442084520846208472084820849208502085120852208532085420855208562085720858208592086020861208622086320864208652086620867208682086920870208712087220873208742087520876208772087820879208802088120882208832088420885208862088720888208892089020891208922089320894208952089620897208982089920900209012090220903209042090520906209072090820909209102091120912209132091420915209162091720918209192092020921209222092320924209252092620927209282092920930209312093220933209342093520936209372093820939209402094120942209432094420945209462094720948209492095020951209522095320954209552095620957209582095920960209612096220963209642096520966209672096820969209702097120972209732097420975209762097720978209792098020981209822098320984209852098620987209882098920990209912099220993209942099520996209972099820999210002100121002210032100421005210062100721008210092101021011210122101321014210152101621017210182101921020210212102221023210242102521026210272102821029210302103121032210332103421035210362103721038210392104021041210422104321044210452104621047210482104921050210512105221053210542105521056210572105821059210602106121062210632106421065210662106721068210692107021071210722107321074210752107621077210782107921080210812108221083210842108521086210872108821089210902109121092210932109421095210962109721098210992110021101211022110321104211052110621107211082110921110211112111221113211142111521116211172111821119211202112121122211232112421125211262112721128211292113021131211322113321134211352113621137211382113921140211412114221143211442114521146211472114821149211502115121152211532115421155211562115721158211592116021161211622116321164211652116621167211682116921170211712117221173211742117521176211772117821179211802118121182211832118421185211862118721188211892119021191211922119321194211952119621197211982119921200212012120221203212042120521206212072120821209212102121121212212132121421215212162121721218212192122021221212222122321224212252122621227212282122921230212312123221233212342123521236212372123821239212402124121242212432124421245212462124721248212492125021251212522125321254212552125621257212582125921260212612126221263212642126521266212672126821269212702127121272212732127421275212762127721278212792128021281212822128321284212852128621287212882128921290212912129221293212942129521296212972129821299213002130121302213032130421305213062130721308213092131021311213122131321314213152131621317213182131921320213212132221323213242132521326213272132821329213302133121332213332133421335213362133721338213392134021341213422134321344213452134621347213482134921350213512135221353213542135521356213572135821359213602136121362213632136421365213662136721368213692137021371213722137321374213752137621377213782137921380213812138221383213842138521386213872138821389213902139121392213932139421395213962139721398213992140021401214022140321404214052140621407214082140921410214112141221413214142141521416214172141821419214202142121422214232142421425214262142721428214292143021431214322143321434214352143621437214382143921440214412144221443214442144521446214472144821449214502145121452214532145421455214562145721458214592146021461214622146321464214652146621467214682146921470214712147221473214742147521476214772147821479214802148121482214832148421485214862148721488214892149021491214922149321494214952149621497214982149921500215012150221503215042150521506215072150821509215102151121512215132151421515215162151721518215192152021521215222152321524215252152621527215282152921530215312153221533215342153521536215372153821539215402154121542215432154421545215462154721548215492155021551215522155321554215552155621557215582155921560215612156221563215642156521566215672156821569215702157121572215732157421575215762157721578215792158021581215822158321584215852158621587215882158921590215912159221593215942159521596215972159821599216002160121602216032160421605216062160721608216092161021611216122161321614216152161621617216182161921620216212162221623216242162521626216272162821629216302163121632216332163421635216362163721638216392164021641216422164321644216452164621647216482164921650216512165221653216542165521656216572165821659216602166121662216632166421665216662166721668216692167021671216722167321674216752167621677216782167921680216812168221683216842168521686216872168821689216902169121692216932169421695216962169721698216992170021701217022170321704217052170621707217082170921710217112171221713217142171521716217172171821719217202172121722217232172421725217262172721728217292173021731217322173321734217352173621737217382173921740217412174221743217442174521746217472174821749217502175121752217532175421755217562175721758217592176021761217622176321764217652176621767217682176921770217712177221773217742177521776217772177821779217802178121782217832178421785217862178721788217892179021791217922179321794217952179621797217982179921800218012180221803218042180521806218072180821809218102181121812218132181421815218162181721818218192182021821218222182321824218252182621827218282182921830218312183221833218342183521836218372183821839218402184121842218432184421845218462184721848218492185021851218522185321854218552185621857218582185921860218612186221863218642186521866218672186821869218702187121872218732187421875218762187721878218792188021881218822188321884218852188621887218882188921890218912189221893218942189521896218972189821899219002190121902219032190421905219062190721908219092191021911219122191321914219152191621917219182191921920219212192221923219242192521926219272192821929219302193121932219332193421935219362193721938219392194021941219422194321944219452194621947219482194921950219512195221953219542195521956219572195821959219602196121962219632196421965219662196721968219692197021971219722197321974219752197621977219782197921980219812198221983219842198521986219872198821989219902199121992219932199421995219962199721998219992200022001220022200322004220052200622007220082200922010220112201222013220142201522016220172201822019220202202122022220232202422025220262202722028220292203022031220322203322034220352203622037220382203922040220412204222043220442204522046220472204822049220502205122052220532205422055220562205722058220592206022061220622206322064220652206622067220682206922070220712207222073220742207522076220772207822079220802208122082220832208422085220862208722088220892209022091220922209322094220952209622097220982209922100221012210222103221042210522106221072210822109221102211122112221132211422115221162211722118221192212022121221222212322124221252212622127221282212922130221312213222133221342213522136221372213822139221402214122142221432214422145221462214722148221492215022151221522215322154221552215622157221582215922160221612216222163221642216522166221672216822169221702217122172221732217422175221762217722178221792218022181221822218322184221852218622187221882218922190221912219222193221942219522196221972219822199222002220122202222032220422205222062220722208222092221022211222122221322214222152221622217222182221922220222212222222223222242222522226222272222822229222302223122232222332223422235222362223722238222392224022241222422224322244222452224622247222482224922250222512225222253222542225522256222572225822259222602226122262222632226422265222662226722268222692227022271222722227322274222752227622277222782227922280222812228222283222842228522286222872228822289222902229122292222932229422295222962229722298222992230022301223022230322304223052230622307223082230922310223112231222313223142231522316223172231822319223202232122322223232232422325223262232722328223292233022331223322233322334223352233622337223382233922340223412234222343223442234522346223472234822349223502235122352223532235422355223562235722358223592236022361223622236322364223652236622367223682236922370223712237222373223742237522376223772237822379223802238122382223832238422385223862238722388223892239022391223922239322394223952239622397223982239922400224012240222403224042240522406224072240822409224102241122412224132241422415224162241722418224192242022421224222242322424224252242622427224282242922430224312243222433224342243522436224372243822439224402244122442224432244422445224462244722448224492245022451224522245322454224552245622457224582245922460224612246222463224642246522466224672246822469224702247122472224732247422475224762247722478224792248022481224822248322484224852248622487224882248922490224912249222493224942249522496224972249822499225002250122502225032250422505225062250722508225092251022511225122251322514225152251622517225182251922520225212252222523225242252522526225272252822529225302253122532225332253422535225362253722538225392254022541225422254322544225452254622547225482254922550225512255222553225542255522556225572255822559225602256122562225632256422565225662256722568225692257022571225722257322574225752257622577225782257922580225812258222583225842258522586225872258822589225902259122592225932259422595225962259722598225992260022601226022260322604226052260622607226082260922610226112261222613226142261522616226172261822619226202262122622226232262422625226262262722628226292263022631226322263322634226352263622637226382263922640226412264222643226442264522646226472264822649226502265122652226532265422655226562265722658226592266022661226622266322664226652266622667226682266922670226712267222673226742267522676226772267822679226802268122682226832268422685226862268722688226892269022691226922269322694226952269622697226982269922700227012270222703227042270522706227072270822709227102271122712227132271422715227162271722718227192272022721227222272322724227252272622727227282272922730227312273222733227342273522736227372273822739227402274122742227432274422745227462274722748227492275022751227522275322754227552275622757227582275922760227612276222763227642276522766227672276822769227702277122772227732277422775227762277722778227792278022781227822278322784227852278622787227882278922790227912279222793227942279522796227972279822799228002280122802228032280422805228062280722808228092281022811228122281322814228152281622817228182281922820228212282222823228242282522826228272282822829228302283122832228332283422835228362283722838228392284022841228422284322844228452284622847228482284922850228512285222853228542285522856228572285822859228602286122862228632286422865228662286722868228692287022871228722287322874228752287622877228782287922880228812288222883228842288522886228872288822889228902289122892228932289422895228962289722898228992290022901229022290322904229052290622907229082290922910229112291222913229142291522916229172291822919229202292122922229232292422925229262292722928229292293022931229322293322934229352293622937229382293922940229412294222943229442294522946229472294822949229502295122952229532295422955229562295722958229592296022961229622296322964229652296622967229682296922970229712297222973229742297522976229772297822979229802298122982229832298422985229862298722988229892299022991229922299322994229952299622997229982299923000230012300223003230042300523006230072300823009230102301123012230132301423015230162301723018230192302023021230222302323024230252302623027230282302923030230312303223033230342303523036230372303823039230402304123042230432304423045230462304723048230492305023051230522305323054230552305623057230582305923060230612306223063230642306523066230672306823069230702307123072230732307423075230762307723078230792308023081230822308323084230852308623087230882308923090230912309223093230942309523096230972309823099231002310123102231032310423105231062310723108231092311023111231122311323114231152311623117231182311923120231212312223123231242312523126231272312823129231302313123132231332313423135231362313723138231392314023141231422314323144231452314623147231482314923150231512315223153231542315523156231572315823159231602316123162231632316423165231662316723168231692317023171231722317323174231752317623177231782317923180231812318223183231842318523186231872318823189231902319123192231932319423195231962319723198231992320023201232022320323204232052320623207232082320923210232112321223213232142321523216232172321823219232202322123222232232322423225232262322723228232292323023231232322323323234232352323623237232382323923240232412324223243232442324523246232472324823249232502325123252232532325423255232562325723258232592326023261232622326323264232652326623267232682326923270232712327223273232742327523276232772327823279232802328123282232832328423285232862328723288232892329023291232922329323294232952329623297232982329923300233012330223303233042330523306233072330823309233102331123312233132331423315233162331723318233192332023321233222332323324233252332623327233282332923330233312333223333233342333523336233372333823339233402334123342233432334423345233462334723348233492335023351233522335323354233552335623357233582335923360233612336223363233642336523366233672336823369233702337123372233732337423375233762337723378233792338023381233822338323384233852338623387233882338923390233912339223393233942339523396233972339823399234002340123402234032340423405234062340723408234092341023411234122341323414234152341623417234182341923420234212342223423234242342523426234272342823429234302343123432234332343423435234362343723438234392344023441234422344323444234452344623447234482344923450234512345223453234542345523456234572345823459234602346123462234632346423465234662346723468234692347023471234722347323474234752347623477234782347923480234812348223483234842348523486234872348823489234902349123492234932349423495234962349723498234992350023501235022350323504235052350623507235082350923510235112351223513235142351523516235172351823519235202352123522235232352423525235262352723528235292353023531235322353323534235352353623537235382353923540235412354223543235442354523546235472354823549235502355123552235532355423555235562355723558235592356023561235622356323564235652356623567235682356923570235712357223573235742357523576235772357823579235802358123582235832358423585235862358723588235892359023591235922359323594235952359623597235982359923600236012360223603236042360523606236072360823609236102361123612236132361423615236162361723618236192362023621236222362323624236252362623627236282362923630236312363223633236342363523636236372363823639236402364123642236432364423645236462364723648236492365023651236522365323654236552365623657236582365923660236612366223663236642366523666236672366823669236702367123672236732367423675236762367723678236792368023681236822368323684236852368623687236882368923690236912369223693236942369523696236972369823699237002370123702237032370423705237062370723708237092371023711237122371323714237152371623717237182371923720237212372223723237242372523726237272372823729237302373123732237332373423735237362373723738237392374023741237422374323744237452374623747237482374923750237512375223753237542375523756237572375823759237602376123762237632376423765237662376723768237692377023771237722377323774237752377623777237782377923780237812378223783237842378523786237872378823789237902379123792237932379423795237962379723798237992380023801238022380323804238052380623807238082380923810238112381223813238142381523816238172381823819238202382123822238232382423825238262382723828238292383023831238322383323834238352383623837238382383923840238412384223843238442384523846238472384823849238502385123852238532385423855238562385723858238592386023861238622386323864238652386623867238682386923870238712387223873238742387523876238772387823879238802388123882238832388423885238862388723888238892389023891238922389323894238952389623897238982389923900239012390223903239042390523906239072390823909239102391123912239132391423915239162391723918239192392023921239222392323924239252392623927239282392923930239312393223933239342393523936239372393823939239402394123942239432394423945239462394723948239492395023951239522395323954239552395623957239582395923960239612396223963239642396523966239672396823969239702397123972239732397423975239762397723978239792398023981239822398323984239852398623987239882398923990239912399223993239942399523996239972399823999240002400124002240032400424005240062400724008240092401024011240122401324014240152401624017240182401924020240212402224023240242402524026240272402824029240302403124032240332403424035240362403724038240392404024041240422404324044240452404624047240482404924050240512405224053240542405524056240572405824059240602406124062240632406424065240662406724068240692407024071240722407324074240752407624077240782407924080240812408224083240842408524086240872408824089240902409124092240932409424095240962409724098240992410024101241022410324104241052410624107241082410924110241112411224113241142411524116241172411824119241202412124122241232412424125241262412724128241292413024131241322413324134241352413624137241382413924140241412414224143241442414524146241472414824149241502415124152241532415424155241562415724158241592416024161241622416324164241652416624167241682416924170241712417224173241742417524176241772417824179241802418124182241832418424185241862418724188241892419024191241922419324194241952419624197241982419924200242012420224203242042420524206242072420824209242102421124212242132421424215242162421724218242192422024221242222422324224242252422624227242282422924230242312423224233242342423524236242372423824239242402424124242242432424424245242462424724248242492425024251242522425324254242552425624257242582425924260242612426224263242642426524266242672426824269242702427124272242732427424275242762427724278242792428024281242822428324284242852428624287242882428924290242912429224293242942429524296242972429824299243002430124302243032430424305243062430724308243092431024311243122431324314243152431624317243182431924320243212432224323243242432524326243272432824329243302433124332243332433424335243362433724338243392434024341243422434324344243452434624347243482434924350243512435224353243542435524356243572435824359243602436124362243632436424365243662436724368243692437024371243722437324374243752437624377243782437924380243812438224383243842438524386243872438824389243902439124392243932439424395243962439724398243992440024401244022440324404244052440624407244082440924410244112441224413244142441524416244172441824419244202442124422244232442424425244262442724428244292443024431244322443324434244352443624437244382443924440244412444224443244442444524446244472444824449244502445124452244532445424455244562445724458244592446024461244622446324464244652446624467244682446924470244712447224473244742447524476244772447824479244802448124482244832448424485244862448724488244892449024491244922449324494244952449624497244982449924500245012450224503245042450524506245072450824509245102451124512245132451424515245162451724518245192452024521245222452324524245252452624527245282452924530245312453224533245342453524536245372453824539245402454124542245432454424545245462454724548245492455024551245522455324554245552455624557245582455924560245612456224563245642456524566245672456824569245702457124572245732457424575245762457724578245792458024581245822458324584245852458624587245882458924590245912459224593245942459524596245972459824599246002460124602246032460424605246062460724608246092461024611246122461324614246152461624617246182461924620246212462224623246242462524626246272462824629246302463124632246332463424635246362463724638246392464024641246422464324644246452464624647246482464924650246512465224653246542465524656246572465824659246602466124662246632466424665246662466724668246692467024671246722467324674246752467624677246782467924680246812468224683246842468524686246872468824689246902469124692246932469424695246962469724698246992470024701247022470324704247052470624707247082470924710247112471224713247142471524716247172471824719247202472124722247232472424725247262472724728247292473024731247322473324734247352473624737247382473924740247412474224743247442474524746247472474824749247502475124752247532475424755247562475724758247592476024761247622476324764247652476624767247682476924770247712477224773247742477524776247772477824779247802478124782247832478424785247862478724788247892479024791247922479324794247952479624797247982479924800248012480224803248042480524806248072480824809248102481124812248132481424815248162481724818248192482024821248222482324824248252482624827248282482924830248312483224833248342483524836248372483824839248402484124842248432484424845248462484724848248492485024851248522485324854248552485624857248582485924860248612486224863248642486524866248672486824869248702487124872248732487424875248762487724878248792488024881248822488324884248852488624887248882488924890248912489224893248942489524896248972489824899249002490124902249032490424905249062490724908249092491024911249122491324914249152491624917249182491924920249212492224923249242492524926249272492824929249302493124932249332493424935249362493724938249392494024941249422494324944249452494624947249482494924950249512495224953249542495524956249572495824959249602496124962249632496424965249662496724968249692497024971249722497324974249752497624977249782497924980249812498224983249842498524986249872498824989249902499124992249932499424995249962499724998249992500025001250022500325004250052500625007250082500925010250112501225013250142501525016250172501825019250202502125022250232502425025250262502725028250292503025031250322503325034250352503625037250382503925040250412504225043250442504525046250472504825049250502505125052250532505425055250562505725058250592506025061250622506325064250652506625067250682506925070250712507225073250742507525076250772507825079250802508125082250832508425085250862508725088250892509025091250922509325094250952509625097250982509925100251012510225103251042510525106251072510825109251102511125112251132511425115251162511725118251192512025121251222512325124251252512625127251282512925130251312513225133251342513525136251372513825139251402514125142251432514425145251462514725148251492515025151251522515325154251552515625157251582515925160251612516225163251642516525166251672516825169251702517125172251732517425175251762517725178251792518025181251822518325184251852518625187251882518925190251912519225193251942519525196251972519825199252002520125202252032520425205252062520725208252092521025211252122521325214252152521625217252182521925220252212522225223252242522525226252272522825229252302523125232252332523425235252362523725238252392524025241252422524325244252452524625247252482524925250252512525225253252542525525256252572525825259252602526125262252632526425265252662526725268252692527025271252722527325274252752527625277252782527925280252812528225283252842528525286252872528825289252902529125292252932529425295252962529725298252992530025301253022530325304253052530625307253082530925310253112531225313253142531525316253172531825319253202532125322253232532425325253262532725328253292533025331253322533325334253352533625337253382533925340253412534225343253442534525346253472534825349253502535125352253532535425355253562535725358253592536025361253622536325364253652536625367253682536925370253712537225373253742537525376253772537825379253802538125382253832538425385253862538725388253892539025391253922539325394253952539625397253982539925400254012540225403254042540525406254072540825409254102541125412254132541425415254162541725418254192542025421254222542325424254252542625427254282542925430254312543225433254342543525436254372543825439254402544125442254432544425445254462544725448254492545025451254522545325454254552545625457254582545925460254612546225463254642546525466254672546825469254702547125472254732547425475254762547725478254792548025481254822548325484254852548625487254882548925490254912549225493254942549525496254972549825499255002550125502255032550425505255062550725508255092551025511255122551325514255152551625517255182551925520255212552225523255242552525526255272552825529255302553125532255332553425535255362553725538255392554025541255422554325544255452554625547255482554925550255512555225553255542555525556255572555825559255602556125562255632556425565255662556725568255692557025571255722557325574255752557625577255782557925580255812558225583255842558525586255872558825589255902559125592255932559425595255962559725598255992560025601256022560325604256052560625607256082560925610256112561225613256142561525616256172561825619256202562125622256232562425625256262562725628256292563025631256322563325634256352563625637256382563925640256412564225643256442564525646256472564825649256502565125652256532565425655256562565725658256592566025661256622566325664256652566625667256682566925670256712567225673256742567525676256772567825679256802568125682256832568425685256862568725688256892569025691256922569325694256952569625697256982569925700257012570225703257042570525706257072570825709257102571125712257132571425715257162571725718257192572025721257222572325724257252572625727257282572925730257312573225733257342573525736257372573825739257402574125742257432574425745257462574725748257492575025751257522575325754257552575625757257582575925760257612576225763257642576525766257672576825769257702577125772257732577425775257762577725778257792578025781257822578325784257852578625787257882578925790257912579225793257942579525796257972579825799258002580125802258032580425805258062580725808258092581025811258122581325814258152581625817258182581925820258212582225823258242582525826258272582825829258302583125832258332583425835258362583725838258392584025841258422584325844258452584625847258482584925850258512585225853258542585525856258572585825859258602586125862258632586425865258662586725868258692587025871258722587325874258752587625877258782587925880258812588225883258842588525886258872588825889258902589125892258932589425895258962589725898258992590025901259022590325904259052590625907259082590925910259112591225913259142591525916259172591825919259202592125922259232592425925259262592725928259292593025931259322593325934259352593625937259382593925940259412594225943259442594525946259472594825949259502595125952259532595425955259562595725958259592596025961259622596325964259652596625967259682596925970259712597225973259742597525976259772597825979259802598125982259832598425985259862598725988259892599025991259922599325994259952599625997259982599926000260012600226003260042600526006260072600826009260102601126012260132601426015260162601726018260192602026021260222602326024260252602626027260282602926030260312603226033260342603526036260372603826039260402604126042260432604426045260462604726048260492605026051260522605326054260552605626057260582605926060260612606226063260642606526066260672606826069260702607126072260732607426075260762607726078260792608026081260822608326084260852608626087260882608926090260912609226093260942609526096260972609826099261002610126102261032610426105261062610726108261092611026111261122611326114261152611626117261182611926120261212612226123261242612526126261272612826129261302613126132261332613426135261362613726138261392614026141261422614326144261452614626147261482614926150261512615226153261542615526156261572615826159261602616126162261632616426165261662616726168261692617026171261722617326174261752617626177261782617926180261812618226183261842618526186261872618826189261902619126192261932619426195261962619726198261992620026201262022620326204262052620626207262082620926210262112621226213262142621526216262172621826219262202622126222262232622426225262262622726228262292623026231262322623326234262352623626237262382623926240262412624226243262442624526246262472624826249262502625126252262532625426255262562625726258262592626026261262622626326264262652626626267262682626926270262712627226273262742627526276262772627826279262802628126282262832628426285262862628726288262892629026291262922629326294262952629626297262982629926300263012630226303263042630526306263072630826309263102631126312263132631426315263162631726318263192632026321263222632326324263252632626327263282632926330263312633226333263342633526336263372633826339263402634126342263432634426345263462634726348263492635026351263522635326354263552635626357263582635926360263612636226363263642636526366263672636826369263702637126372263732637426375263762637726378263792638026381263822638326384263852638626387263882638926390263912639226393263942639526396263972639826399264002640126402264032640426405264062640726408264092641026411264122641326414264152641626417264182641926420264212642226423264242642526426264272642826429264302643126432264332643426435264362643726438264392644026441264422644326444264452644626447264482644926450264512645226453264542645526456264572645826459264602646126462264632646426465264662646726468264692647026471264722647326474264752647626477264782647926480264812648226483264842648526486264872648826489264902649126492264932649426495264962649726498264992650026501265022650326504265052650626507265082650926510265112651226513265142651526516265172651826519265202652126522265232652426525265262652726528265292653026531265322653326534265352653626537265382653926540265412654226543265442654526546265472654826549265502655126552265532655426555265562655726558265592656026561265622656326564265652656626567265682656926570265712657226573265742657526576265772657826579265802658126582265832658426585265862658726588265892659026591265922659326594265952659626597265982659926600266012660226603266042660526606266072660826609266102661126612266132661426615266162661726618266192662026621266222662326624266252662626627266282662926630266312663226633266342663526636266372663826639266402664126642266432664426645266462664726648266492665026651266522665326654266552665626657266582665926660266612666226663266642666526666266672666826669266702667126672266732667426675266762667726678266792668026681266822668326684266852668626687266882668926690266912669226693266942669526696266972669826699267002670126702267032670426705267062670726708267092671026711267122671326714267152671626717267182671926720267212672226723267242672526726267272672826729267302673126732267332673426735267362673726738267392674026741267422674326744267452674626747267482674926750267512675226753267542675526756267572675826759267602676126762267632676426765267662676726768267692677026771267722677326774267752677626777267782677926780267812678226783267842678526786267872678826789267902679126792267932679426795267962679726798267992680026801268022680326804268052680626807268082680926810268112681226813268142681526816268172681826819268202682126822268232682426825268262682726828268292683026831268322683326834268352683626837268382683926840268412684226843268442684526846268472684826849268502685126852268532685426855268562685726858268592686026861268622686326864268652686626867268682686926870268712687226873268742687526876268772687826879268802688126882268832688426885268862688726888268892689026891268922689326894268952689626897268982689926900269012690226903269042690526906269072690826909269102691126912269132691426915269162691726918269192692026921269222692326924269252692626927269282692926930269312693226933269342693526936269372693826939269402694126942269432694426945269462694726948269492695026951269522695326954269552695626957269582695926960269612696226963269642696526966269672696826969269702697126972269732697426975269762697726978269792698026981269822698326984269852698626987269882698926990269912699226993269942699526996269972699826999270002700127002270032700427005270062700727008270092701027011270122701327014270152701627017270182701927020270212702227023270242702527026270272702827029270302703127032270332703427035270362703727038270392704027041270422704327044270452704627047270482704927050270512705227053270542705527056270572705827059270602706127062270632706427065270662706727068270692707027071270722707327074270752707627077270782707927080270812708227083270842708527086270872708827089270902709127092270932709427095270962709727098270992710027101271022710327104271052710627107271082710927110271112711227113271142711527116271172711827119271202712127122271232712427125271262712727128271292713027131271322713327134271352713627137271382713927140271412714227143271442714527146271472714827149271502715127152271532715427155271562715727158271592716027161271622716327164271652716627167271682716927170271712717227173271742717527176271772717827179271802718127182271832718427185271862718727188271892719027191271922719327194271952719627197271982719927200272012720227203272042720527206272072720827209272102721127212272132721427215272162721727218272192722027221272222722327224272252722627227272282722927230272312723227233272342723527236272372723827239272402724127242272432724427245272462724727248272492725027251272522725327254272552725627257272582725927260272612726227263272642726527266272672726827269272702727127272272732727427275272762727727278272792728027281272822728327284272852728627287272882728927290272912729227293272942729527296272972729827299273002730127302273032730427305273062730727308273092731027311273122731327314273152731627317273182731927320273212732227323273242732527326273272732827329273302733127332273332733427335273362733727338273392734027341273422734327344273452734627347273482734927350273512735227353273542735527356273572735827359273602736127362273632736427365273662736727368273692737027371273722737327374273752737627377273782737927380273812738227383273842738527386273872738827389273902739127392273932739427395273962739727398273992740027401274022740327404274052740627407274082740927410274112741227413274142741527416274172741827419274202742127422274232742427425274262742727428274292743027431274322743327434274352743627437274382743927440274412744227443274442744527446274472744827449274502745127452274532745427455274562745727458274592746027461274622746327464274652746627467274682746927470274712747227473274742747527476274772747827479274802748127482274832748427485274862748727488274892749027491274922749327494274952749627497274982749927500275012750227503275042750527506275072750827509275102751127512275132751427515275162751727518275192752027521275222752327524275252752627527275282752927530275312753227533275342753527536275372753827539275402754127542275432754427545275462754727548275492755027551275522755327554275552755627557275582755927560275612756227563275642756527566275672756827569275702757127572275732757427575275762757727578275792758027581275822758327584275852758627587275882758927590275912759227593275942759527596275972759827599276002760127602276032760427605276062760727608276092761027611276122761327614276152761627617276182761927620276212762227623276242762527626276272762827629276302763127632276332763427635276362763727638276392764027641276422764327644276452764627647276482764927650276512765227653276542765527656276572765827659276602766127662276632766427665276662766727668276692767027671276722767327674276752767627677276782767927680276812768227683276842768527686276872768827689276902769127692276932769427695276962769727698276992770027701277022770327704277052770627707277082770927710277112771227713277142771527716277172771827719277202772127722277232772427725277262772727728277292773027731277322773327734277352773627737277382773927740277412774227743277442774527746277472774827749277502775127752277532775427755277562775727758277592776027761277622776327764277652776627767277682776927770277712777227773277742777527776277772777827779277802778127782277832778427785277862778727788277892779027791277922779327794277952779627797277982779927800278012780227803278042780527806278072780827809278102781127812278132781427815278162781727818278192782027821278222782327824278252782627827278282782927830278312783227833278342783527836278372783827839278402784127842278432784427845278462784727848278492785027851278522785327854278552785627857278582785927860278612786227863278642786527866278672786827869278702787127872278732787427875278762787727878278792788027881278822788327884278852788627887278882788927890278912789227893278942789527896278972789827899279002790127902279032790427905279062790727908279092791027911279122791327914279152791627917279182791927920279212792227923279242792527926279272792827929279302793127932279332793427935279362793727938279392794027941279422794327944279452794627947279482794927950279512795227953279542795527956279572795827959279602796127962279632796427965279662796727968279692797027971279722797327974279752797627977279782797927980279812798227983279842798527986279872798827989279902799127992279932799427995279962799727998279992800028001280022800328004280052800628007280082800928010280112801228013280142801528016280172801828019280202802128022280232802428025280262802728028280292803028031280322803328034280352803628037280382803928040280412804228043280442804528046280472804828049280502805128052280532805428055280562805728058280592806028061280622806328064280652806628067280682806928070280712807228073280742807528076280772807828079280802808128082280832808428085280862808728088280892809028091280922809328094280952809628097280982809928100281012810228103281042810528106281072810828109281102811128112281132811428115281162811728118281192812028121281222812328124281252812628127281282812928130281312813228133281342813528136281372813828139281402814128142281432814428145281462814728148281492815028151281522815328154281552815628157281582815928160281612816228163281642816528166281672816828169281702817128172281732817428175281762817728178281792818028181281822818328184281852818628187281882818928190281912819228193281942819528196281972819828199282002820128202282032820428205282062820728208282092821028211282122821328214282152821628217282182821928220282212822228223282242822528226282272822828229282302823128232282332823428235282362823728238282392824028241282422824328244282452824628247282482824928250282512825228253282542825528256282572825828259282602826128262282632826428265282662826728268282692827028271282722827328274282752827628277282782827928280282812828228283282842828528286282872828828289282902829128292282932829428295282962829728298282992830028301283022830328304283052830628307283082830928310283112831228313283142831528316283172831828319283202832128322283232832428325283262832728328283292833028331283322833328334283352833628337283382833928340283412834228343283442834528346283472834828349283502835128352283532835428355283562835728358283592836028361283622836328364283652836628367283682836928370283712837228373283742837528376283772837828379283802838128382283832838428385283862838728388283892839028391283922839328394283952839628397283982839928400284012840228403284042840528406284072840828409284102841128412284132841428415284162841728418284192842028421284222842328424284252842628427284282842928430284312843228433284342843528436284372843828439284402844128442284432844428445284462844728448284492845028451284522845328454284552845628457284582845928460284612846228463284642846528466284672846828469284702847128472284732847428475284762847728478284792848028481284822848328484284852848628487284882848928490284912849228493284942849528496284972849828499285002850128502285032850428505285062850728508285092851028511285122851328514285152851628517285182851928520285212852228523285242852528526285272852828529285302853128532285332853428535285362853728538285392854028541285422854328544285452854628547285482854928550285512855228553285542855528556285572855828559285602856128562285632856428565285662856728568285692857028571285722857328574285752857628577285782857928580285812858228583285842858528586285872858828589285902859128592285932859428595285962859728598285992860028601286022860328604286052860628607286082860928610286112861228613286142861528616286172861828619286202862128622286232862428625286262862728628286292863028631286322863328634286352863628637286382863928640286412864228643286442864528646286472864828649286502865128652286532865428655286562865728658286592866028661286622866328664286652866628667286682866928670286712867228673286742867528676286772867828679286802868128682286832868428685286862868728688286892869028691286922869328694286952869628697286982869928700287012870228703287042870528706287072870828709287102871128712287132871428715287162871728718287192872028721287222872328724287252872628727287282872928730287312873228733287342873528736287372873828739287402874128742287432874428745287462874728748287492875028751287522875328754287552875628757287582875928760287612876228763287642876528766287672876828769287702877128772287732877428775287762877728778287792878028781287822878328784287852878628787287882878928790287912879228793287942879528796287972879828799288002880128802288032880428805288062880728808288092881028811288122881328814288152881628817288182881928820288212882228823288242882528826288272882828829288302883128832288332883428835288362883728838288392884028841288422884328844288452884628847288482884928850288512885228853288542885528856288572885828859288602886128862288632886428865288662886728868288692887028871288722887328874288752887628877288782887928880288812888228883288842888528886288872888828889288902889128892288932889428895288962889728898288992890028901289022890328904289052890628907289082890928910289112891228913289142891528916289172891828919289202892128922289232892428925289262892728928289292893028931289322893328934289352893628937289382893928940289412894228943289442894528946289472894828949289502895128952289532895428955289562895728958289592896028961289622896328964289652896628967289682896928970289712897228973289742897528976289772897828979289802898128982289832898428985289862898728988289892899028991289922899328994289952899628997289982899929000290012900229003290042900529006290072900829009290102901129012290132901429015290162901729018290192902029021290222902329024290252902629027290282902929030290312903229033290342903529036290372903829039290402904129042290432904429045290462904729048290492905029051290522905329054290552905629057290582905929060290612906229063290642906529066290672906829069290702907129072290732907429075290762907729078290792908029081290822908329084290852908629087290882908929090290912909229093290942909529096290972909829099291002910129102291032910429105291062910729108291092911029111291122911329114291152911629117291182911929120291212912229123291242912529126291272912829129291302913129132291332913429135291362913729138291392914029141291422914329144291452914629147291482914929150291512915229153291542915529156291572915829159291602916129162291632916429165291662916729168291692917029171291722917329174291752917629177291782917929180291812918229183291842918529186291872918829189291902919129192291932919429195291962919729198291992920029201292022920329204292052920629207292082920929210292112921229213292142921529216292172921829219292202922129222292232922429225292262922729228292292923029231292322923329234292352923629237292382923929240292412924229243292442924529246292472924829249292502925129252292532925429255292562925729258292592926029261292622926329264292652926629267292682926929270292712927229273292742927529276292772927829279292802928129282292832928429285292862928729288292892929029291292922929329294292952929629297292982929929300293012930229303293042930529306293072930829309293102931129312293132931429315293162931729318293192932029321293222932329324293252932629327293282932929330293312933229333293342933529336293372933829339293402934129342293432934429345293462934729348293492935029351293522935329354293552935629357293582935929360293612936229363293642936529366293672936829369293702937129372293732937429375293762937729378293792938029381293822938329384293852938629387293882938929390293912939229393293942939529396293972939829399294002940129402294032940429405294062940729408294092941029411294122941329414294152941629417294182941929420294212942229423294242942529426294272942829429294302943129432294332943429435294362943729438294392944029441294422944329444294452944629447294482944929450294512945229453294542945529456294572945829459294602946129462294632946429465294662946729468294692947029471294722947329474294752947629477294782947929480294812948229483294842948529486294872948829489294902949129492294932949429495294962949729498294992950029501295022950329504295052950629507295082950929510295112951229513295142951529516295172951829519295202952129522295232952429525295262952729528295292953029531295322953329534295352953629537295382953929540295412954229543295442954529546295472954829549295502955129552295532955429555295562955729558295592956029561295622956329564295652956629567295682956929570295712957229573295742957529576295772957829579295802958129582295832958429585295862958729588295892959029591295922959329594295952959629597295982959929600296012960229603296042960529606296072960829609296102961129612296132961429615296162961729618296192962029621296222962329624296252962629627296282962929630296312963229633296342963529636296372963829639296402964129642296432964429645296462964729648296492965029651296522965329654296552965629657296582965929660296612966229663296642966529666296672966829669296702967129672296732967429675296762967729678296792968029681296822968329684296852968629687296882968929690296912969229693296942969529696296972969829699297002970129702297032970429705297062970729708297092971029711297122971329714297152971629717297182971929720297212972229723297242972529726297272972829729297302973129732297332973429735297362973729738297392974029741297422974329744297452974629747297482974929750297512975229753297542975529756297572975829759297602976129762297632976429765297662976729768297692977029771297722977329774297752977629777297782977929780297812978229783297842978529786297872978829789297902979129792297932979429795297962979729798297992980029801298022980329804298052980629807298082980929810298112981229813298142981529816298172981829819298202982129822298232982429825298262982729828298292983029831298322983329834298352983629837298382983929840298412984229843298442984529846298472984829849298502985129852298532985429855298562985729858298592986029861298622986329864298652986629867298682986929870298712987229873298742987529876298772987829879298802988129882298832988429885298862988729888298892989029891298922989329894298952989629897298982989929900299012990229903299042990529906299072990829909299102991129912299132991429915299162991729918299192992029921299222992329924299252992629927299282992929930299312993229933299342993529936299372993829939299402994129942299432994429945299462994729948299492995029951299522995329954299552995629957299582995929960299612996229963299642996529966299672996829969299702997129972299732997429975299762997729978299792998029981299822998329984299852998629987299882998929990299912999229993299942999529996299972999829999300003000130002300033000430005300063000730008300093001030011300123001330014300153001630017300183001930020300213002230023300243002530026300273002830029300303003130032300333003430035300363003730038300393004030041300423004330044300453004630047300483004930050300513005230053300543005530056300573005830059300603006130062300633006430065300663006730068300693007030071300723007330074300753007630077300783007930080300813008230083300843008530086300873008830089300903009130092300933009430095300963009730098300993010030101301023010330104301053010630107301083010930110301113011230113301143011530116301173011830119301203012130122301233012430125301263012730128301293013030131301323013330134301353013630137301383013930140301413014230143301443014530146301473014830149301503015130152301533015430155301563015730158301593016030161301623016330164301653016630167301683016930170301713017230173301743017530176301773017830179301803018130182301833018430185301863018730188301893019030191301923019330194301953019630197301983019930200302013020230203302043020530206302073020830209302103021130212302133021430215302163021730218302193022030221302223022330224302253022630227302283022930230302313023230233302343023530236302373023830239302403024130242302433024430245302463024730248302493025030251302523025330254302553025630257302583025930260302613026230263302643026530266302673026830269302703027130272302733027430275302763027730278302793028030281302823028330284302853028630287302883028930290302913029230293302943029530296302973029830299303003030130302303033030430305303063030730308303093031030311303123031330314303153031630317303183031930320303213032230323303243032530326303273032830329303303033130332303333033430335303363033730338303393034030341303423034330344303453034630347303483034930350303513035230353303543035530356303573035830359303603036130362303633036430365303663036730368303693037030371303723037330374303753037630377303783037930380303813038230383303843038530386303873038830389303903039130392303933039430395303963039730398303993040030401304023040330404304053040630407304083040930410304113041230413304143041530416304173041830419304203042130422304233042430425304263042730428304293043030431304323043330434304353043630437304383043930440304413044230443304443044530446304473044830449304503045130452304533045430455304563045730458304593046030461304623046330464304653046630467304683046930470304713047230473304743047530476304773047830479304803048130482304833048430485304863048730488304893049030491304923049330494304953049630497304983049930500305013050230503305043050530506305073050830509305103051130512305133051430515305163051730518305193052030521305223052330524305253052630527305283052930530305313053230533305343053530536305373053830539305403054130542305433054430545305463054730548305493055030551305523055330554305553055630557305583055930560305613056230563305643056530566305673056830569305703057130572305733057430575305763057730578305793058030581305823058330584305853058630587305883058930590305913059230593305943059530596305973059830599306003060130602306033060430605306063060730608306093061030611306123061330614306153061630617306183061930620306213062230623306243062530626306273062830629306303063130632306333063430635306363063730638306393064030641306423064330644306453064630647306483064930650306513065230653306543065530656306573065830659306603066130662306633066430665306663066730668306693067030671306723067330674306753067630677306783067930680306813068230683306843068530686306873068830689306903069130692306933069430695306963069730698306993070030701307023070330704307053070630707307083070930710307113071230713307143071530716307173071830719307203072130722307233072430725307263072730728307293073030731307323073330734307353073630737307383073930740307413074230743307443074530746307473074830749307503075130752307533075430755307563075730758307593076030761307623076330764307653076630767307683076930770307713077230773307743077530776307773077830779307803078130782307833078430785307863078730788307893079030791307923079330794307953079630797307983079930800308013080230803308043080530806308073080830809308103081130812308133081430815308163081730818308193082030821308223082330824308253082630827308283082930830308313083230833308343083530836308373083830839308403084130842308433084430845308463084730848308493085030851308523085330854308553085630857308583085930860308613086230863308643086530866308673086830869308703087130872308733087430875308763087730878308793088030881308823088330884308853088630887308883088930890308913089230893308943089530896308973089830899309003090130902309033090430905309063090730908309093091030911309123091330914309153091630917309183091930920309213092230923309243092530926309273092830929309303093130932309333093430935309363093730938309393094030941309423094330944309453094630947309483094930950309513095230953309543095530956309573095830959309603096130962309633096430965309663096730968309693097030971309723097330974309753097630977309783097930980309813098230983309843098530986309873098830989309903099130992309933099430995309963099730998309993100031001310023100331004310053100631007310083100931010310113101231013310143101531016310173101831019310203102131022310233102431025310263102731028310293103031031310323103331034310353103631037310383103931040310413104231043310443104531046310473104831049310503105131052310533105431055310563105731058310593106031061310623106331064310653106631067310683106931070310713107231073310743107531076310773107831079310803108131082310833108431085310863108731088310893109031091310923109331094310953109631097310983109931100311013110231103311043110531106311073110831109311103111131112311133111431115311163111731118311193112031121311223112331124311253112631127311283112931130311313113231133311343113531136311373113831139311403114131142311433114431145311463114731148311493115031151311523115331154311553115631157311583115931160311613116231163311643116531166311673116831169311703117131172311733117431175311763117731178311793118031181311823118331184311853118631187311883118931190311913119231193311943119531196311973119831199312003120131202312033120431205312063120731208312093121031211312123121331214312153121631217312183121931220312213122231223312243122531226312273122831229312303123131232312333123431235312363123731238312393124031241312423124331244312453124631247312483124931250312513125231253312543125531256312573125831259312603126131262312633126431265312663126731268312693127031271312723127331274312753127631277312783127931280312813128231283312843128531286312873128831289312903129131292312933129431295312963129731298312993130031301313023130331304313053130631307313083130931310313113131231313313143131531316313173131831319313203132131322313233132431325313263132731328313293133031331313323133331334313353133631337313383133931340313413134231343313443134531346313473134831349313503135131352313533135431355313563135731358313593136031361313623136331364313653136631367313683136931370313713137231373313743137531376313773137831379313803138131382313833138431385313863138731388313893139031391313923139331394313953139631397313983139931400314013140231403314043140531406314073140831409314103141131412314133141431415314163141731418314193142031421314223142331424314253142631427314283142931430314313143231433314343143531436314373143831439314403144131442314433144431445314463144731448314493145031451314523145331454314553145631457314583145931460314613146231463314643146531466314673146831469314703147131472314733147431475314763147731478314793148031481314823148331484314853148631487314883148931490314913149231493314943149531496314973149831499315003150131502315033150431505315063150731508315093151031511315123151331514315153151631517315183151931520315213152231523315243152531526315273152831529315303153131532315333153431535315363153731538315393154031541315423154331544315453154631547315483154931550315513155231553315543155531556315573155831559315603156131562315633156431565315663156731568315693157031571315723157331574315753157631577315783157931580315813158231583315843158531586315873158831589315903159131592315933159431595315963159731598315993160031601316023160331604316053160631607316083160931610316113161231613316143161531616316173161831619316203162131622316233162431625316263162731628316293163031631316323163331634316353163631637316383163931640316413164231643316443164531646316473164831649316503165131652316533165431655316563165731658316593166031661316623166331664316653166631667316683166931670316713167231673316743167531676316773167831679316803168131682316833168431685316863168731688316893169031691316923169331694316953169631697316983169931700317013170231703317043170531706317073170831709317103171131712317133171431715317163171731718317193172031721317223172331724317253172631727317283172931730317313173231733317343173531736317373173831739317403174131742317433174431745317463174731748317493175031751317523175331754317553175631757317583175931760317613176231763317643176531766317673176831769317703177131772317733177431775317763177731778317793178031781317823178331784317853178631787317883178931790317913179231793317943179531796317973179831799318003180131802318033180431805318063180731808318093181031811318123181331814318153181631817318183181931820318213182231823318243182531826318273182831829318303183131832318333183431835318363183731838318393184031841318423184331844318453184631847318483184931850318513185231853318543185531856318573185831859318603186131862318633186431865318663186731868318693187031871318723187331874318753187631877318783187931880318813188231883318843188531886318873188831889318903189131892318933189431895318963189731898318993190031901319023190331904319053190631907319083190931910319113191231913319143191531916319173191831919319203192131922319233192431925319263192731928319293193031931319323193331934319353193631937319383193931940319413194231943319443194531946319473194831949319503195131952319533195431955319563195731958319593196031961319623196331964319653196631967319683196931970319713197231973319743197531976319773197831979319803198131982319833198431985319863198731988319893199031991319923199331994319953199631997319983199932000320013200232003320043200532006320073200832009320103201132012320133201432015320163201732018320193202032021320223202332024320253202632027320283202932030320313203232033320343203532036320373203832039320403204132042320433204432045320463204732048320493205032051320523205332054320553205632057320583205932060320613206232063320643206532066320673206832069320703207132072320733207432075320763207732078320793208032081320823208332084320853208632087320883208932090320913209232093320943209532096320973209832099321003210132102321033210432105321063210732108321093211032111321123211332114321153211632117321183211932120321213212232123321243212532126321273212832129321303213132132321333213432135321363213732138321393214032141321423214332144321453214632147321483214932150321513215232153321543215532156321573215832159321603216132162321633216432165321663216732168321693217032171321723217332174321753217632177321783217932180321813218232183321843218532186321873218832189321903219132192321933219432195321963219732198321993220032201322023220332204322053220632207322083220932210322113221232213322143221532216322173221832219322203222132222322233222432225322263222732228322293223032231322323223332234322353223632237322383223932240322413224232243322443224532246322473224832249322503225132252322533225432255322563225732258322593226032261322623226332264322653226632267322683226932270322713227232273322743227532276322773227832279322803228132282322833228432285322863228732288322893229032291322923229332294322953229632297322983229932300323013230232303323043230532306323073230832309323103231132312323133231432315323163231732318323193232032321323223232332324323253232632327323283232932330323313233232333323343233532336323373233832339323403234132342323433234432345323463234732348323493235032351323523235332354323553235632357323583235932360323613236232363323643236532366323673236832369323703237132372323733237432375323763237732378323793238032381323823238332384323853238632387323883238932390323913239232393323943239532396323973239832399324003240132402324033240432405324063240732408324093241032411324123241332414324153241632417324183241932420324213242232423324243242532426324273242832429324303243132432324333243432435324363243732438324393244032441324423244332444324453244632447324483244932450324513245232453324543245532456324573245832459324603246132462324633246432465324663246732468324693247032471324723247332474324753247632477324783247932480324813248232483324843248532486324873248832489324903249132492324933249432495324963249732498324993250032501325023250332504325053250632507325083250932510325113251232513325143251532516325173251832519325203252132522325233252432525325263252732528325293253032531325323253332534325353253632537325383253932540325413254232543325443254532546325473254832549325503255132552325533255432555325563255732558325593256032561325623256332564325653256632567325683256932570325713257232573325743257532576325773257832579325803258132582325833258432585325863258732588325893259032591325923259332594325953259632597325983259932600326013260232603326043260532606326073260832609326103261132612326133261432615326163261732618326193262032621326223262332624326253262632627326283262932630326313263232633326343263532636326373263832639326403264132642326433264432645326463264732648326493265032651326523265332654326553265632657326583265932660326613266232663326643266532666326673266832669326703267132672326733267432675326763267732678326793268032681326823268332684326853268632687326883268932690326913269232693326943269532696326973269832699327003270132702327033270432705327063270732708327093271032711327123271332714327153271632717327183271932720327213272232723327243272532726327273272832729327303273132732327333273432735327363273732738327393274032741327423274332744327453274632747327483274932750327513275232753327543275532756327573275832759327603276132762327633276432765327663276732768327693277032771327723277332774327753277632777327783277932780327813278232783327843278532786327873278832789327903279132792327933279432795327963279732798327993280032801328023280332804328053280632807328083280932810328113281232813328143281532816328173281832819328203282132822328233282432825328263282732828328293283032831328323283332834328353283632837328383283932840328413284232843328443284532846328473284832849328503285132852328533285432855328563285732858328593286032861328623286332864328653286632867328683286932870328713287232873328743287532876328773287832879328803288132882328833288432885328863288732888328893289032891328923289332894328953289632897328983289932900329013290232903329043290532906329073290832909329103291132912329133291432915329163291732918329193292032921329223292332924329253292632927329283292932930329313293232933329343293532936329373293832939329403294132942329433294432945329463294732948329493295032951329523295332954329553295632957329583295932960329613296232963329643296532966329673296832969329703297132972329733297432975329763297732978329793298032981329823298332984329853298632987329883298932990329913299232993329943299532996329973299832999330003300133002330033300433005330063300733008330093301033011330123301333014330153301633017330183301933020330213302233023330243302533026330273302833029330303303133032330333303433035330363303733038330393304033041330423304333044330453304633047330483304933050330513305233053330543305533056330573305833059330603306133062330633306433065330663306733068330693307033071330723307333074330753307633077330783307933080330813308233083330843308533086330873308833089330903309133092330933309433095330963309733098330993310033101331023310333104331053310633107331083310933110331113311233113331143311533116331173311833119331203312133122331233312433125331263312733128331293313033131331323313333134331353313633137331383313933140331413314233143331443314533146331473314833149331503315133152331533315433155331563315733158331593316033161331623316333164331653316633167331683316933170331713317233173331743317533176331773317833179331803318133182331833318433185331863318733188331893319033191331923319333194331953319633197331983319933200332013320233203332043320533206332073320833209332103321133212332133321433215332163321733218332193322033221332223322333224332253322633227332283322933230332313323233233332343323533236332373323833239332403324133242332433324433245332463324733248332493325033251332523325333254332553325633257332583325933260332613326233263332643326533266332673326833269332703327133272332733327433275332763327733278332793328033281332823328333284332853328633287332883328933290332913329233293332943329533296332973329833299333003330133302333033330433305333063330733308333093331033311333123331333314333153331633317333183331933320333213332233323333243332533326333273332833329333303333133332333333333433335333363333733338333393334033341333423334333344333453334633347333483334933350333513335233353333543335533356333573335833359333603336133362333633336433365333663336733368333693337033371333723337333374333753337633377333783337933380333813338233383333843338533386333873338833389333903339133392333933339433395333963339733398333993340033401334023340333404334053340633407334083340933410334113341233413334143341533416334173341833419334203342133422334233342433425334263342733428334293343033431334323343333434334353343633437334383343933440334413344233443334443344533446334473344833449334503345133452334533345433455334563345733458334593346033461334623346333464334653346633467334683346933470334713347233473334743347533476334773347833479334803348133482334833348433485334863348733488334893349033491334923349333494334953349633497334983349933500335013350233503335043350533506335073350833509335103351133512335133351433515335163351733518335193352033521335223352333524335253352633527335283352933530335313353233533335343353533536335373353833539335403354133542335433354433545335463354733548335493355033551335523355333554335553355633557335583355933560335613356233563335643356533566335673356833569335703357133572335733357433575335763357733578335793358033581335823358333584335853358633587335883358933590335913359233593335943359533596335973359833599336003360133602336033360433605336063360733608336093361033611336123361333614336153361633617336183361933620336213362233623336243362533626336273362833629336303363133632336333363433635336363363733638336393364033641336423364333644336453364633647336483364933650336513365233653336543365533656336573365833659336603366133662336633366433665336663366733668336693367033671336723367333674336753367633677336783367933680336813368233683336843368533686336873368833689336903369133692336933369433695336963369733698336993370033701337023370333704337053370633707337083370933710337113371233713337143371533716337173371833719337203372133722337233372433725337263372733728337293373033731337323373333734337353373633737337383373933740337413374233743337443374533746337473374833749337503375133752337533375433755337563375733758337593376033761337623376333764337653376633767337683376933770337713377233773337743377533776337773377833779337803378133782337833378433785337863378733788337893379033791337923379333794337953379633797337983379933800338013380233803338043380533806338073380833809338103381133812338133381433815338163381733818338193382033821338223382333824338253382633827338283382933830338313383233833338343383533836338373383833839338403384133842338433384433845338463384733848338493385033851338523385333854338553385633857338583385933860338613386233863338643386533866338673386833869338703387133872338733387433875338763387733878338793388033881338823388333884338853388633887338883388933890338913389233893338943389533896338973389833899339003390133902339033390433905339063390733908339093391033911339123391333914339153391633917339183391933920339213392233923339243392533926339273392833929339303393133932339333393433935339363393733938339393394033941339423394333944339453394633947339483394933950339513395233953339543395533956339573395833959339603396133962339633396433965339663396733968339693397033971339723397333974339753397633977339783397933980339813398233983339843398533986339873398833989339903399133992339933399433995339963399733998339993400034001340023400334004340053400634007340083400934010340113401234013340143401534016340173401834019340203402134022340233402434025340263402734028340293403034031340323403334034340353403634037340383403934040340413404234043340443404534046340473404834049340503405134052340533405434055340563405734058340593406034061340623406334064340653406634067340683406934070340713407234073340743407534076340773407834079340803408134082340833408434085340863408734088340893409034091340923409334094340953409634097340983409934100341013410234103341043410534106341073410834109341103411134112341133411434115341163411734118341193412034121341223412334124341253412634127341283412934130341313413234133341343413534136341373413834139341403414134142341433414434145341463414734148341493415034151341523415334154341553415634157341583415934160341613416234163341643416534166341673416834169341703417134172341733417434175341763417734178341793418034181341823418334184341853418634187341883418934190341913419234193341943419534196341973419834199342003420134202342033420434205342063420734208342093421034211342123421334214342153421634217342183421934220342213422234223342243422534226342273422834229342303423134232342333423434235342363423734238342393424034241342423424334244342453424634247342483424934250342513425234253342543425534256342573425834259342603426134262342633426434265342663426734268342693427034271342723427334274342753427634277342783427934280342813428234283342843428534286342873428834289342903429134292342933429434295342963429734298342993430034301343023430334304343053430634307343083430934310343113431234313343143431534316343173431834319343203432134322343233432434325343263432734328343293433034331343323433334334343353433634337343383433934340343413434234343343443434534346343473434834349343503435134352343533435434355343563435734358343593436034361343623436334364343653436634367343683436934370343713437234373343743437534376343773437834379343803438134382343833438434385343863438734388343893439034391343923439334394343953439634397343983439934400344013440234403344043440534406344073440834409344103441134412344133441434415344163441734418344193442034421344223442334424344253442634427344283442934430344313443234433344343443534436344373443834439344403444134442344433444434445344463444734448344493445034451344523445334454344553445634457344583445934460344613446234463344643446534466344673446834469344703447134472344733447434475344763447734478344793448034481344823448334484344853448634487344883448934490344913449234493344943449534496344973449834499345003450134502345033450434505345063450734508345093451034511345123451334514345153451634517345183451934520345213452234523345243452534526345273452834529345303453134532345333453434535345363453734538345393454034541345423454334544345453454634547345483454934550345513455234553345543455534556345573455834559345603456134562345633456434565345663456734568345693457034571345723457334574345753457634577345783457934580345813458234583345843458534586345873458834589345903459134592345933459434595345963459734598345993460034601346023460334604346053460634607346083460934610346113461234613346143461534616346173461834619346203462134622346233462434625346263462734628346293463034631346323463334634346353463634637346383463934640346413464234643346443464534646346473464834649346503465134652346533465434655346563465734658346593466034661346623466334664346653466634667346683466934670346713467234673346743467534676346773467834679346803468134682346833468434685346863468734688346893469034691346923469334694346953469634697346983469934700347013470234703347043470534706347073470834709347103471134712347133471434715347163471734718347193472034721347223472334724347253472634727347283472934730347313473234733347343473534736347373473834739347403474134742347433474434745347463474734748347493475034751347523475334754347553475634757347583475934760347613476234763347643476534766347673476834769347703477134772347733477434775347763477734778347793478034781347823478334784347853478634787347883478934790347913479234793347943479534796347973479834799348003480134802348033480434805348063480734808348093481034811348123481334814348153481634817348183481934820348213482234823348243482534826348273482834829348303483134832348333483434835348363483734838348393484034841348423484334844348453484634847348483484934850348513485234853348543485534856348573485834859348603486134862348633486434865348663486734868348693487034871348723487334874348753487634877348783487934880348813488234883348843488534886348873488834889348903489134892348933489434895348963489734898348993490034901349023490334904349053490634907349083490934910349113491234913349143491534916349173491834919349203492134922349233492434925349263492734928349293493034931349323493334934349353493634937349383493934940349413494234943349443494534946349473494834949349503495134952349533495434955349563495734958349593496034961349623496334964349653496634967349683496934970349713497234973349743497534976349773497834979349803498134982349833498434985349863498734988349893499034991349923499334994349953499634997349983499935000350013500235003350043500535006350073500835009350103501135012350133501435015350163501735018350193502035021350223502335024350253502635027350283502935030350313503235033350343503535036350373503835039350403504135042350433504435045350463504735048350493505035051350523505335054350553505635057350583505935060350613506235063350643506535066350673506835069350703507135072350733507435075350763507735078350793508035081350823508335084350853508635087350883508935090350913509235093350943509535096350973509835099351003510135102351033510435105351063510735108351093511035111351123511335114351153511635117351183511935120351213512235123351243512535126351273512835129351303513135132351333513435135351363513735138351393514035141351423514335144351453514635147351483514935150351513515235153351543515535156351573515835159351603516135162351633516435165351663516735168351693517035171351723517335174351753517635177351783517935180351813518235183351843518535186351873518835189351903519135192351933519435195351963519735198351993520035201352023520335204352053520635207352083520935210352113521235213352143521535216352173521835219352203522135222352233522435225352263522735228352293523035231352323523335234352353523635237352383523935240352413524235243352443524535246352473524835249352503525135252352533525435255352563525735258352593526035261352623526335264352653526635267352683526935270352713527235273352743527535276352773527835279352803528135282352833528435285352863528735288352893529035291352923529335294352953529635297352983529935300353013530235303353043530535306353073530835309353103531135312353133531435315353163531735318353193532035321353223532335324353253532635327353283532935330353313533235333353343533535336353373533835339353403534135342353433534435345353463534735348353493535035351353523535335354353553535635357353583535935360353613536235363353643536535366353673536835369353703537135372353733537435375353763537735378353793538035381353823538335384353853538635387353883538935390353913539235393353943539535396353973539835399354003540135402354033540435405354063540735408354093541035411354123541335414354153541635417354183541935420354213542235423354243542535426354273542835429354303543135432354333543435435354363543735438354393544035441354423544335444354453544635447354483544935450354513545235453354543545535456354573545835459354603546135462354633546435465354663546735468354693547035471354723547335474354753547635477354783547935480354813548235483354843548535486354873548835489354903549135492354933549435495354963549735498354993550035501355023550335504355053550635507355083550935510355113551235513355143551535516355173551835519355203552135522355233552435525355263552735528355293553035531355323553335534355353553635537355383553935540355413554235543355443554535546355473554835549355503555135552355533555435555355563555735558355593556035561355623556335564355653556635567355683556935570355713557235573355743557535576355773557835579355803558135582355833558435585355863558735588355893559035591355923559335594355953559635597355983559935600356013560235603356043560535606356073560835609356103561135612356133561435615356163561735618356193562035621356223562335624356253562635627356283562935630356313563235633356343563535636356373563835639356403564135642356433564435645356463564735648356493565035651356523565335654356553565635657356583565935660356613566235663356643566535666356673566835669356703567135672356733567435675356763567735678356793568035681356823568335684356853568635687356883568935690356913569235693356943569535696356973569835699357003570135702357033570435705357063570735708357093571035711357123571335714357153571635717357183571935720357213572235723357243572535726357273572835729357303573135732357333573435735357363573735738357393574035741357423574335744357453574635747357483574935750357513575235753357543575535756357573575835759357603576135762357633576435765357663576735768357693577035771357723577335774357753577635777357783577935780357813578235783357843578535786357873578835789357903579135792357933579435795357963579735798357993580035801358023580335804358053580635807358083580935810358113581235813358143581535816358173581835819358203582135822358233582435825358263582735828358293583035831358323583335834358353583635837358383583935840358413584235843358443584535846358473584835849358503585135852358533585435855358563585735858358593586035861358623586335864358653586635867358683586935870358713587235873358743587535876358773587835879358803588135882358833588435885358863588735888358893589035891358923589335894358953589635897358983589935900359013590235903359043590535906359073590835909359103591135912359133591435915359163591735918359193592035921359223592335924359253592635927359283592935930359313593235933359343593535936359373593835939359403594135942359433594435945359463594735948359493595035951359523595335954359553595635957359583595935960359613596235963359643596535966359673596835969359703597135972359733597435975359763597735978359793598035981359823598335984359853598635987359883598935990359913599235993359943599535996359973599835999360003600136002360033600436005360063600736008360093601036011360123601336014360153601636017360183601936020360213602236023360243602536026360273602836029360303603136032360333603436035360363603736038360393604036041360423604336044360453604636047360483604936050360513605236053360543605536056360573605836059360603606136062360633606436065360663606736068360693607036071360723607336074360753607636077360783607936080360813608236083360843608536086360873608836089360903609136092360933609436095360963609736098360993610036101361023610336104361053610636107361083610936110361113611236113361143611536116361173611836119361203612136122361233612436125361263612736128361293613036131361323613336134361353613636137361383613936140361413614236143361443614536146361473614836149361503615136152361533615436155361563615736158361593616036161361623616336164361653616636167361683616936170361713617236173361743617536176361773617836179361803618136182361833618436185361863618736188361893619036191361923619336194361953619636197361983619936200362013620236203362043620536206362073620836209362103621136212362133621436215362163621736218362193622036221362223622336224362253622636227362283622936230362313623236233362343623536236362373623836239362403624136242362433624436245362463624736248362493625036251362523625336254362553625636257362583625936260362613626236263362643626536266362673626836269362703627136272362733627436275362763627736278362793628036281362823628336284362853628636287362883628936290362913629236293362943629536296362973629836299363003630136302363033630436305363063630736308363093631036311363123631336314363153631636317363183631936320363213632236323363243632536326363273632836329363303633136332363333633436335363363633736338363393634036341363423634336344363453634636347363483634936350363513635236353363543635536356363573635836359363603636136362363633636436365363663636736368363693637036371363723637336374363753637636377363783637936380363813638236383363843638536386363873638836389363903639136392363933639436395363963639736398363993640036401364023640336404364053640636407364083640936410364113641236413364143641536416364173641836419364203642136422364233642436425364263642736428364293643036431364323643336434364353643636437364383643936440364413644236443364443644536446364473644836449364503645136452364533645436455364563645736458364593646036461364623646336464364653646636467364683646936470364713647236473364743647536476364773647836479364803648136482364833648436485364863648736488364893649036491364923649336494364953649636497364983649936500365013650236503365043650536506365073650836509365103651136512365133651436515365163651736518365193652036521365223652336524365253652636527365283652936530365313653236533365343653536536365373653836539365403654136542365433654436545365463654736548365493655036551365523655336554365553655636557365583655936560365613656236563365643656536566365673656836569365703657136572365733657436575365763657736578365793658036581365823658336584365853658636587365883658936590365913659236593365943659536596365973659836599366003660136602366033660436605366063660736608366093661036611366123661336614366153661636617366183661936620366213662236623366243662536626366273662836629366303663136632366333663436635366363663736638366393664036641366423664336644366453664636647366483664936650366513665236653366543665536656366573665836659366603666136662366633666436665366663666736668366693667036671366723667336674366753667636677366783667936680366813668236683366843668536686366873668836689366903669136692366933669436695366963669736698366993670036701367023670336704367053670636707367083670936710367113671236713367143671536716367173671836719367203672136722367233672436725367263672736728367293673036731367323673336734367353673636737367383673936740367413674236743367443674536746367473674836749367503675136752367533675436755367563675736758367593676036761367623676336764367653676636767367683676936770367713677236773367743677536776367773677836779367803678136782367833678436785367863678736788367893679036791367923679336794367953679636797367983679936800368013680236803368043680536806368073680836809368103681136812368133681436815368163681736818368193682036821368223682336824368253682636827368283682936830368313683236833368343683536836368373683836839368403684136842368433684436845368463684736848368493685036851368523685336854368553685636857368583685936860368613686236863368643686536866368673686836869368703687136872368733687436875368763687736878368793688036881368823688336884368853688636887368883688936890368913689236893368943689536896368973689836899369003690136902369033690436905369063690736908369093691036911369123691336914369153691636917369183691936920369213692236923369243692536926369273692836929369303693136932369333693436935369363693736938369393694036941369423694336944369453694636947369483694936950369513695236953369543695536956369573695836959369603696136962369633696436965369663696736968369693697036971369723697336974369753697636977369783697936980369813698236983369843698536986369873698836989369903699136992369933699436995369963699736998369993700037001370023700337004370053700637007370083700937010370113701237013370143701537016370173701837019370203702137022370233702437025370263702737028370293703037031370323703337034370353703637037370383703937040370413704237043370443704537046370473704837049370503705137052370533705437055370563705737058370593706037061370623706337064370653706637067370683706937070370713707237073370743707537076370773707837079370803708137082370833708437085370863708737088370893709037091370923709337094370953709637097370983709937100371013710237103371043710537106371073710837109371103711137112371133711437115371163711737118371193712037121371223712337124371253712637127371283712937130371313713237133371343713537136371373713837139371403714137142371433714437145371463714737148371493715037151371523715337154371553715637157371583715937160371613716237163371643716537166371673716837169371703717137172371733717437175371763717737178371793718037181371823718337184371853718637187371883718937190371913719237193371943719537196371973719837199372003720137202372033720437205372063720737208372093721037211372123721337214372153721637217372183721937220372213722237223372243722537226372273722837229372303723137232372333723437235372363723737238372393724037241372423724337244372453724637247372483724937250372513725237253372543725537256372573725837259372603726137262372633726437265372663726737268372693727037271372723727337274372753727637277372783727937280372813728237283372843728537286372873728837289372903729137292372933729437295372963729737298372993730037301373023730337304373053730637307373083730937310373113731237313373143731537316373173731837319373203732137322373233732437325373263732737328373293733037331373323733337334373353733637337373383733937340373413734237343373443734537346373473734837349373503735137352373533735437355373563735737358373593736037361373623736337364373653736637367373683736937370373713737237373373743737537376373773737837379373803738137382373833738437385373863738737388373893739037391373923739337394373953739637397373983739937400374013740237403374043740537406374073740837409374103741137412374133741437415374163741737418374193742037421374223742337424374253742637427374283742937430374313743237433374343743537436374373743837439374403744137442374433744437445374463744737448374493745037451374523745337454374553745637457374583745937460374613746237463374643746537466374673746837469374703747137472374733747437475374763747737478374793748037481374823748337484374853748637487374883748937490374913749237493374943749537496374973749837499375003750137502375033750437505375063750737508375093751037511375123751337514375153751637517375183751937520375213752237523375243752537526375273752837529375303753137532375333753437535375363753737538375393754037541375423754337544375453754637547375483754937550375513755237553375543755537556375573755837559375603756137562375633756437565375663756737568375693757037571375723757337574375753757637577375783757937580375813758237583375843758537586375873758837589375903759137592375933759437595375963759737598375993760037601376023760337604376053760637607376083760937610376113761237613376143761537616376173761837619376203762137622376233762437625376263762737628376293763037631376323763337634376353763637637376383763937640376413764237643376443764537646376473764837649376503765137652376533765437655376563765737658376593766037661376623766337664376653766637667376683766937670376713767237673376743767537676376773767837679376803768137682376833768437685376863768737688376893769037691376923769337694376953769637697376983769937700377013770237703377043770537706377073770837709377103771137712377133771437715377163771737718377193772037721377223772337724377253772637727377283772937730377313773237733377343773537736377373773837739377403774137742377433774437745377463774737748377493775037751377523775337754377553775637757377583775937760377613776237763377643776537766377673776837769377703777137772377733777437775377763777737778377793778037781377823778337784377853778637787377883778937790377913779237793377943779537796377973779837799378003780137802378033780437805378063780737808378093781037811378123781337814378153781637817378183781937820378213782237823378243782537826378273782837829378303783137832378333783437835378363783737838378393784037841378423784337844378453784637847378483784937850378513785237853378543785537856378573785837859378603786137862378633786437865378663786737868378693787037871378723787337874378753787637877378783787937880378813788237883378843788537886378873788837889378903789137892378933789437895378963789737898378993790037901379023790337904379053790637907379083790937910379113791237913379143791537916379173791837919379203792137922379233792437925379263792737928379293793037931379323793337934379353793637937379383793937940379413794237943379443794537946379473794837949379503795137952379533795437955379563795737958379593796037961379623796337964379653796637967379683796937970379713797237973379743797537976379773797837979379803798137982379833798437985379863798737988379893799037991379923799337994379953799637997379983799938000380013800238003380043800538006380073800838009380103801138012380133801438015380163801738018380193802038021380223802338024380253802638027380283802938030380313803238033380343803538036380373803838039380403804138042380433804438045380463804738048380493805038051380523805338054380553805638057380583805938060380613806238063380643806538066380673806838069380703807138072380733807438075380763807738078380793808038081380823808338084380853808638087380883808938090380913809238093380943809538096380973809838099381003810138102381033810438105381063810738108381093811038111381123811338114381153811638117381183811938120381213812238123381243812538126381273812838129381303813138132381333813438135381363813738138381393814038141381423814338144381453814638147381483814938150381513815238153381543815538156381573815838159381603816138162381633816438165381663816738168381693817038171381723817338174381753817638177381783817938180381813818238183381843818538186381873818838189381903819138192381933819438195381963819738198381993820038201382023820338204382053820638207382083820938210382113821238213382143821538216382173821838219382203822138222382233822438225382263822738228382293823038231382323823338234382353823638237382383823938240382413824238243382443824538246382473824838249382503825138252382533825438255382563825738258382593826038261382623826338264382653826638267382683826938270382713827238273382743827538276382773827838279382803828138282382833828438285382863828738288382893829038291382923829338294382953829638297382983829938300383013830238303383043830538306383073830838309383103831138312383133831438315383163831738318383193832038321383223832338324383253832638327383283832938330383313833238333383343833538336383373833838339383403834138342383433834438345383463834738348383493835038351383523835338354383553835638357383583835938360383613836238363383643836538366383673836838369383703837138372383733837438375383763837738378383793838038381383823838338384383853838638387383883838938390383913839238393383943839538396383973839838399384003840138402384033840438405384063840738408384093841038411384123841338414384153841638417384183841938420384213842238423384243842538426384273842838429384303843138432384333843438435384363843738438384393844038441384423844338444384453844638447384483844938450384513845238453384543845538456384573845838459384603846138462384633846438465384663846738468384693847038471384723847338474384753847638477384783847938480384813848238483384843848538486384873848838489384903849138492384933849438495384963849738498384993850038501385023850338504385053850638507385083850938510385113851238513385143851538516385173851838519385203852138522385233852438525385263852738528385293853038531385323853338534385353853638537385383853938540385413854238543385443854538546385473854838549385503855138552385533855438555385563855738558385593856038561385623856338564385653856638567385683856938570385713857238573385743857538576385773857838579385803858138582385833858438585385863858738588385893859038591385923859338594385953859638597385983859938600386013860238603386043860538606386073860838609386103861138612386133861438615386163861738618386193862038621386223862338624386253862638627386283862938630386313863238633386343863538636386373863838639386403864138642386433864438645386463864738648386493865038651386523865338654386553865638657386583865938660386613866238663386643866538666386673866838669386703867138672386733867438675386763867738678386793868038681386823868338684386853868638687386883868938690386913869238693386943869538696386973869838699387003870138702387033870438705387063870738708387093871038711387123871338714387153871638717387183871938720387213872238723387243872538726387273872838729387303873138732387333873438735387363873738738387393874038741387423874338744387453874638747387483874938750387513875238753387543875538756387573875838759387603876138762387633876438765387663876738768387693877038771387723877338774387753877638777387783877938780387813878238783387843878538786387873878838789387903879138792387933879438795387963879738798387993880038801388023880338804388053880638807388083880938810388113881238813388143881538816388173881838819388203882138822388233882438825388263882738828388293883038831388323883338834388353883638837388383883938840388413884238843388443884538846388473884838849388503885138852388533885438855388563885738858388593886038861388623886338864388653886638867388683886938870388713887238873388743887538876388773887838879388803888138882388833888438885388863888738888388893889038891388923889338894388953889638897388983889938900389013890238903389043890538906389073890838909389103891138912389133891438915389163891738918389193892038921389223892338924389253892638927389283892938930389313893238933389343893538936389373893838939389403894138942389433894438945389463894738948389493895038951389523895338954389553895638957389583895938960389613896238963389643896538966389673896838969389703897138972389733897438975389763897738978389793898038981389823898338984389853898638987389883898938990389913899238993389943899538996389973899838999390003900139002390033900439005390063900739008390093901039011390123901339014390153901639017390183901939020390213902239023390243902539026390273902839029390303903139032390333903439035390363903739038390393904039041390423904339044390453904639047390483904939050390513905239053390543905539056390573905839059390603906139062390633906439065390663906739068390693907039071390723907339074390753907639077390783907939080390813908239083390843908539086390873908839089390903909139092390933909439095390963909739098390993910039101391023910339104391053910639107391083910939110391113911239113391143911539116391173911839119391203912139122391233912439125391263912739128391293913039131391323913339134391353913639137391383913939140391413914239143391443914539146391473914839149391503915139152391533915439155391563915739158391593916039161391623916339164391653916639167391683916939170391713917239173391743917539176391773917839179391803918139182391833918439185391863918739188391893919039191391923919339194391953919639197391983919939200392013920239203392043920539206392073920839209392103921139212392133921439215392163921739218392193922039221392223922339224392253922639227392283922939230392313923239233392343923539236392373923839239392403924139242392433924439245392463924739248392493925039251392523925339254392553925639257392583925939260392613926239263392643926539266392673926839269392703927139272392733927439275392763927739278392793928039281392823928339284392853928639287392883928939290392913929239293392943929539296392973929839299393003930139302393033930439305393063930739308393093931039311393123931339314393153931639317393183931939320393213932239323393243932539326393273932839329393303933139332393333933439335393363933739338393393934039341393423934339344393453934639347393483934939350393513935239353393543935539356393573935839359393603936139362393633936439365393663936739368393693937039371393723937339374393753937639377393783937939380393813938239383393843938539386393873938839389393903939139392393933939439395393963939739398393993940039401394023940339404394053940639407394083940939410394113941239413394143941539416394173941839419394203942139422394233942439425394263942739428394293943039431394323943339434394353943639437394383943939440394413944239443394443944539446394473944839449394503945139452394533945439455394563945739458394593946039461394623946339464394653946639467394683946939470394713947239473394743947539476394773947839479394803948139482394833948439485394863948739488394893949039491394923949339494394953949639497394983949939500395013950239503395043950539506395073950839509395103951139512395133951439515395163951739518395193952039521395223952339524395253952639527395283952939530395313953239533395343953539536395373953839539395403954139542395433954439545395463954739548395493955039551395523955339554395553955639557395583955939560395613956239563395643956539566395673956839569395703957139572395733957439575395763957739578395793958039581395823958339584395853958639587395883958939590395913959239593395943959539596395973959839599396003960139602396033960439605396063960739608396093961039611396123961339614396153961639617396183961939620396213962239623396243962539626396273962839629396303963139632396333963439635396363963739638396393964039641396423964339644396453964639647396483964939650396513965239653396543965539656396573965839659396603966139662396633966439665396663966739668396693967039671396723967339674396753967639677396783967939680396813968239683396843968539686396873968839689396903969139692396933969439695396963969739698396993970039701397023970339704397053970639707397083970939710397113971239713397143971539716397173971839719397203972139722397233972439725397263972739728397293973039731397323973339734397353973639737397383973939740397413974239743397443974539746397473974839749397503975139752397533975439755397563975739758397593976039761397623976339764397653976639767397683976939770397713977239773397743977539776397773977839779397803978139782397833978439785397863978739788397893979039791397923979339794397953979639797397983979939800398013980239803398043980539806398073980839809398103981139812398133981439815398163981739818398193982039821398223982339824398253982639827398283982939830398313983239833398343983539836398373983839839398403984139842398433984439845398463984739848398493985039851398523985339854398553985639857398583985939860398613986239863398643986539866398673986839869398703987139872398733987439875398763987739878398793988039881398823988339884398853988639887398883988939890398913989239893398943989539896398973989839899399003990139902399033990439905399063990739908399093991039911399123991339914399153991639917399183991939920399213992239923399243992539926399273992839929399303993139932399333993439935399363993739938399393994039941399423994339944399453994639947399483994939950399513995239953399543995539956399573995839959399603996139962399633996439965399663996739968399693997039971399723997339974399753997639977399783997939980399813998239983399843998539986399873998839989399903999139992399933999439995399963999739998399994000040001400024000340004400054000640007400084000940010400114001240013400144001540016400174001840019400204002140022400234002440025400264002740028400294003040031400324003340034400354003640037400384003940040400414004240043400444004540046400474004840049400504005140052400534005440055400564005740058400594006040061400624006340064400654006640067400684006940070400714007240073400744007540076400774007840079400804008140082400834008440085400864008740088400894009040091400924009340094400954009640097400984009940100401014010240103401044010540106401074010840109401104011140112401134011440115401164011740118401194012040121401224012340124401254012640127401284012940130401314013240133401344013540136401374013840139401404014140142401434014440145401464014740148401494015040151401524015340154401554015640157401584015940160401614016240163401644016540166401674016840169401704017140172401734017440175401764017740178401794018040181401824018340184401854018640187401884018940190401914019240193401944019540196401974019840199402004020140202402034020440205402064020740208402094021040211402124021340214402154021640217402184021940220402214022240223402244022540226402274022840229402304023140232402334023440235402364023740238402394024040241402424024340244402454024640247402484024940250402514025240253402544025540256402574025840259402604026140262402634026440265402664026740268402694027040271402724027340274402754027640277402784027940280402814028240283402844028540286402874028840289402904029140292402934029440295402964029740298402994030040301403024030340304403054030640307403084030940310403114031240313403144031540316403174031840319403204032140322403234032440325403264032740328403294033040331403324033340334403354033640337403384033940340403414034240343403444034540346403474034840349403504035140352403534035440355403564035740358403594036040361403624036340364403654036640367403684036940370403714037240373403744037540376403774037840379403804038140382403834038440385403864038740388403894039040391403924039340394403954039640397403984039940400404014040240403404044040540406404074040840409404104041140412404134041440415404164041740418404194042040421404224042340424404254042640427404284042940430404314043240433404344043540436404374043840439404404044140442404434044440445404464044740448404494045040451404524045340454404554045640457404584045940460404614046240463404644046540466404674046840469404704047140472404734047440475404764047740478404794048040481404824048340484404854048640487404884048940490404914049240493404944049540496404974049840499405004050140502405034050440505405064050740508405094051040511405124051340514405154051640517405184051940520405214052240523405244052540526405274052840529405304053140532405334053440535405364053740538405394054040541405424054340544405454054640547405484054940550405514055240553405544055540556405574055840559405604056140562405634056440565405664056740568405694057040571405724057340574405754057640577405784057940580405814058240583405844058540586405874058840589405904059140592405934059440595405964059740598405994060040601406024060340604406054060640607406084060940610406114061240613406144061540616406174061840619406204062140622406234062440625406264062740628406294063040631406324063340634406354063640637406384063940640406414064240643406444064540646406474064840649406504065140652406534065440655406564065740658406594066040661406624066340664406654066640667406684066940670406714067240673406744067540676406774067840679406804068140682406834068440685406864068740688406894069040691406924069340694406954069640697406984069940700407014070240703407044070540706407074070840709407104071140712407134071440715407164071740718407194072040721407224072340724407254072640727407284072940730407314073240733407344073540736407374073840739407404074140742407434074440745407464074740748407494075040751407524075340754407554075640757407584075940760407614076240763407644076540766407674076840769407704077140772407734077440775407764077740778407794078040781407824078340784407854078640787407884078940790407914079240793407944079540796407974079840799408004080140802408034080440805408064080740808408094081040811408124081340814408154081640817408184081940820408214082240823408244082540826408274082840829408304083140832408334083440835408364083740838408394084040841408424084340844408454084640847408484084940850408514085240853408544085540856408574085840859408604086140862408634086440865408664086740868408694087040871408724087340874408754087640877408784087940880408814088240883408844088540886408874088840889408904089140892408934089440895408964089740898408994090040901409024090340904409054090640907409084090940910409114091240913409144091540916409174091840919409204092140922409234092440925409264092740928409294093040931409324093340934409354093640937409384093940940409414094240943409444094540946409474094840949409504095140952409534095440955409564095740958409594096040961409624096340964409654096640967409684096940970409714097240973409744097540976409774097840979409804098140982409834098440985409864098740988409894099040991409924099340994409954099640997409984099941000410014100241003410044100541006410074100841009410104101141012410134101441015410164101741018410194102041021410224102341024410254102641027410284102941030410314103241033410344103541036410374103841039410404104141042410434104441045410464104741048410494105041051410524105341054410554105641057410584105941060410614106241063410644106541066410674106841069410704107141072410734107441075410764107741078410794108041081410824108341084410854108641087410884108941090410914109241093410944109541096410974109841099411004110141102411034110441105411064110741108411094111041111411124111341114411154111641117411184111941120411214112241123411244112541126411274112841129411304113141132411334113441135411364113741138411394114041141411424114341144411454114641147411484114941150411514115241153411544115541156411574115841159411604116141162411634116441165411664116741168411694117041171411724117341174411754117641177411784117941180411814118241183411844118541186411874118841189411904119141192411934119441195411964119741198411994120041201412024120341204412054120641207412084120941210412114121241213412144121541216412174121841219412204122141222412234122441225412264122741228412294123041231412324123341234412354123641237412384123941240412414124241243412444124541246412474124841249412504125141252412534125441255412564125741258412594126041261412624126341264412654126641267412684126941270412714127241273412744127541276412774127841279412804128141282412834128441285412864128741288412894129041291412924129341294412954129641297412984129941300413014130241303413044130541306413074130841309413104131141312413134131441315413164131741318413194132041321413224132341324413254132641327413284132941330413314133241333413344133541336413374133841339413404134141342413434134441345413464134741348413494135041351413524135341354413554135641357413584135941360413614136241363413644136541366413674136841369413704137141372413734137441375413764137741378413794138041381413824138341384413854138641387413884138941390413914139241393413944139541396413974139841399414004140141402414034140441405414064140741408414094141041411414124141341414414154141641417414184141941420414214142241423414244142541426414274142841429414304143141432414334143441435414364143741438414394144041441414424144341444414454144641447414484144941450414514145241453414544145541456414574145841459414604146141462414634146441465414664146741468414694147041471414724147341474414754147641477414784147941480414814148241483414844148541486414874148841489414904149141492414934149441495414964149741498414994150041501415024150341504415054150641507415084150941510415114151241513415144151541516415174151841519415204152141522415234152441525415264152741528415294153041531415324153341534415354153641537415384153941540415414154241543415444154541546415474154841549415504155141552415534155441555415564155741558415594156041561415624156341564415654156641567415684156941570415714157241573415744157541576415774157841579415804158141582415834158441585415864158741588415894159041591415924159341594415954159641597415984159941600416014160241603416044160541606416074160841609416104161141612416134161441615416164161741618416194162041621416224162341624416254162641627416284162941630416314163241633416344163541636416374163841639416404164141642416434164441645416464164741648416494165041651416524165341654416554165641657416584165941660416614166241663416644166541666416674166841669416704167141672416734167441675416764167741678416794168041681416824168341684416854168641687416884168941690416914169241693416944169541696416974169841699417004170141702417034170441705417064170741708417094171041711417124171341714417154171641717417184171941720417214172241723417244172541726417274172841729417304173141732417334173441735417364173741738417394174041741417424174341744417454174641747417484174941750417514175241753417544175541756417574175841759417604176141762417634176441765417664176741768417694177041771417724177341774417754177641777417784177941780417814178241783417844178541786417874178841789417904179141792417934179441795417964179741798417994180041801418024180341804418054180641807418084180941810418114181241813418144181541816418174181841819418204182141822418234182441825418264182741828418294183041831418324183341834418354183641837418384183941840418414184241843418444184541846418474184841849418504185141852418534185441855418564185741858418594186041861418624186341864418654186641867418684186941870418714187241873418744187541876418774187841879418804188141882418834188441885418864188741888418894189041891418924189341894418954189641897418984189941900419014190241903419044190541906419074190841909419104191141912419134191441915419164191741918419194192041921419224192341924419254192641927419284192941930419314193241933419344193541936419374193841939419404194141942419434194441945419464194741948419494195041951419524195341954419554195641957419584195941960419614196241963419644196541966419674196841969419704197141972419734197441975419764197741978419794198041981419824198341984419854198641987419884198941990419914199241993419944199541996419974199841999420004200142002420034200442005420064200742008420094201042011420124201342014420154201642017420184201942020420214202242023420244202542026420274202842029420304203142032420334203442035420364203742038420394204042041420424204342044420454204642047420484204942050420514205242053420544205542056420574205842059420604206142062420634206442065420664206742068420694207042071420724207342074420754207642077420784207942080420814208242083420844208542086420874208842089420904209142092420934209442095420964209742098420994210042101421024210342104421054210642107421084210942110421114211242113421144211542116421174211842119421204212142122421234212442125421264212742128421294213042131421324213342134421354213642137421384213942140421414214242143421444214542146421474214842149421504215142152421534215442155421564215742158421594216042161421624216342164421654216642167421684216942170421714217242173421744217542176421774217842179421804218142182421834218442185421864218742188421894219042191421924219342194421954219642197421984219942200422014220242203422044220542206422074220842209422104221142212422134221442215422164221742218422194222042221422224222342224422254222642227422284222942230422314223242233422344223542236422374223842239422404224142242422434224442245422464224742248422494225042251422524225342254422554225642257422584225942260422614226242263422644226542266422674226842269422704227142272422734227442275422764227742278422794228042281422824228342284422854228642287422884228942290422914229242293422944229542296422974229842299423004230142302423034230442305423064230742308423094231042311423124231342314423154231642317423184231942320423214232242323423244232542326423274232842329423304233142332423334233442335423364233742338423394234042341423424234342344423454234642347423484234942350423514235242353423544235542356423574235842359423604236142362423634236442365423664236742368423694237042371423724237342374423754237642377423784237942380423814238242383423844238542386423874238842389423904239142392423934239442395423964239742398423994240042401424024240342404424054240642407424084240942410424114241242413424144241542416424174241842419424204242142422424234242442425424264242742428424294243042431424324243342434424354243642437424384243942440424414244242443424444244542446424474244842449424504245142452424534245442455424564245742458424594246042461424624246342464424654246642467424684246942470424714247242473424744247542476424774247842479424804248142482424834248442485424864248742488424894249042491424924249342494424954249642497424984249942500425014250242503425044250542506425074250842509425104251142512425134251442515425164251742518425194252042521425224252342524425254252642527425284252942530425314253242533425344253542536425374253842539425404254142542425434254442545425464254742548425494255042551425524255342554425554255642557425584255942560425614256242563425644256542566425674256842569425704257142572425734257442575425764257742578425794258042581425824258342584425854258642587425884258942590425914259242593425944259542596425974259842599426004260142602426034260442605426064260742608426094261042611426124261342614426154261642617426184261942620426214262242623426244262542626426274262842629426304263142632426334263442635426364263742638426394264042641426424264342644426454264642647426484264942650426514265242653426544265542656426574265842659426604266142662426634266442665426664266742668426694267042671426724267342674426754267642677426784267942680426814268242683426844268542686426874268842689426904269142692426934269442695426964269742698426994270042701427024270342704427054270642707427084270942710427114271242713427144271542716427174271842719427204272142722427234272442725427264272742728427294273042731427324273342734427354273642737427384273942740427414274242743427444274542746427474274842749427504275142752427534275442755427564275742758427594276042761427624276342764427654276642767427684276942770427714277242773427744277542776427774277842779427804278142782427834278442785427864278742788427894279042791427924279342794427954279642797427984279942800428014280242803428044280542806428074280842809428104281142812428134281442815428164281742818428194282042821428224282342824428254282642827428284282942830428314283242833428344283542836428374283842839428404284142842428434284442845428464284742848428494285042851428524285342854428554285642857428584285942860428614286242863428644286542866428674286842869428704287142872428734287442875428764287742878428794288042881428824288342884428854288642887428884288942890428914289242893428944289542896428974289842899429004290142902429034290442905429064290742908429094291042911429124291342914429154291642917429184291942920429214292242923429244292542926429274292842929429304293142932429334293442935429364293742938429394294042941429424294342944429454294642947429484294942950429514295242953429544295542956429574295842959429604296142962429634296442965429664296742968429694297042971429724297342974429754297642977429784297942980429814298242983429844298542986429874298842989429904299142992429934299442995429964299742998429994300043001430024300343004430054300643007430084300943010430114301243013430144301543016430174301843019430204302143022430234302443025430264302743028430294303043031430324303343034430354303643037430384303943040430414304243043430444304543046430474304843049430504305143052430534305443055430564305743058430594306043061430624306343064430654306643067430684306943070430714307243073430744307543076430774307843079430804308143082430834308443085430864308743088430894309043091430924309343094430954309643097430984309943100431014310243103431044310543106431074310843109431104311143112431134311443115431164311743118431194312043121431224312343124431254312643127431284312943130431314313243133431344313543136431374313843139431404314143142431434314443145431464314743148431494315043151431524315343154431554315643157431584315943160431614316243163431644316543166431674316843169431704317143172431734317443175431764317743178431794318043181431824318343184431854318643187431884318943190431914319243193431944319543196431974319843199432004320143202432034320443205432064320743208432094321043211432124321343214432154321643217432184321943220432214322243223432244322543226432274322843229432304323143232432334323443235432364323743238432394324043241432424324343244432454324643247432484324943250432514325243253432544325543256432574325843259432604326143262432634326443265432664326743268432694327043271432724327343274432754327643277432784327943280432814328243283432844328543286432874328843289432904329143292432934329443295432964329743298432994330043301433024330343304433054330643307433084330943310433114331243313433144331543316433174331843319433204332143322433234332443325433264332743328433294333043331433324333343334433354333643337433384333943340433414334243343433444334543346433474334843349433504335143352433534335443355433564335743358433594336043361433624336343364433654336643367433684336943370433714337243373433744337543376433774337843379433804338143382433834338443385433864338743388433894339043391433924339343394433954339643397433984339943400434014340243403434044340543406434074340843409434104341143412434134341443415434164341743418434194342043421434224342343424434254342643427434284342943430434314343243433434344343543436434374343843439434404344143442434434344443445434464344743448434494345043451434524345343454434554345643457434584345943460434614346243463434644346543466434674346843469434704347143472434734347443475434764347743478434794348043481434824348343484434854348643487434884348943490434914349243493434944349543496434974349843499435004350143502435034350443505435064350743508435094351043511435124351343514435154351643517435184351943520435214352243523435244352543526435274352843529435304353143532435334353443535435364353743538435394354043541435424354343544435454354643547435484354943550435514355243553435544355543556435574355843559435604356143562435634356443565435664356743568435694357043571435724357343574435754357643577435784357943580435814358243583435844358543586435874358843589435904359143592435934359443595435964359743598435994360043601436024360343604436054360643607436084360943610436114361243613436144361543616436174361843619436204362143622436234362443625436264362743628436294363043631436324363343634436354363643637436384363943640436414364243643436444364543646436474364843649436504365143652436534365443655436564365743658436594366043661436624366343664436654366643667436684366943670436714367243673436744367543676436774367843679436804368143682436834368443685436864368743688436894369043691436924369343694436954369643697436984369943700437014370243703437044370543706437074370843709437104371143712437134371443715437164371743718437194372043721437224372343724437254372643727437284372943730437314373243733437344373543736437374373843739437404374143742437434374443745437464374743748437494375043751437524375343754437554375643757437584375943760437614376243763437644376543766437674376843769437704377143772437734377443775437764377743778437794378043781437824378343784437854378643787437884378943790437914379243793437944379543796437974379843799438004380143802438034380443805438064380743808438094381043811438124381343814438154381643817438184381943820438214382243823438244382543826438274382843829438304383143832438334383443835438364383743838438394384043841438424384343844438454384643847438484384943850438514385243853438544385543856438574385843859438604386143862438634386443865438664386743868438694387043871438724387343874438754387643877438784387943880438814388243883438844388543886438874388843889438904389143892438934389443895438964389743898438994390043901439024390343904439054390643907439084390943910439114391243913439144391543916439174391843919439204392143922439234392443925439264392743928439294393043931439324393343934439354393643937439384393943940439414394243943439444394543946439474394843949439504395143952439534395443955439564395743958439594396043961439624396343964439654396643967439684396943970439714397243973439744397543976439774397843979439804398143982439834398443985439864398743988439894399043991439924399343994439954399643997439984399944000440014400244003440044400544006440074400844009440104401144012440134401444015440164401744018440194402044021440224402344024440254402644027440284402944030440314403244033440344403544036440374403844039440404404144042440434404444045440464404744048440494405044051440524405344054440554405644057440584405944060440614406244063440644406544066440674406844069440704407144072440734407444075440764407744078440794408044081440824408344084440854408644087440884408944090440914409244093440944409544096440974409844099441004410144102441034410444105441064410744108441094411044111441124411344114441154411644117441184411944120441214412244123441244412544126441274412844129441304413144132441334413444135441364413744138441394414044141441424414344144441454414644147441484414944150441514415244153441544415544156441574415844159441604416144162441634416444165441664416744168441694417044171441724417344174441754417644177441784417944180441814418244183441844418544186441874418844189441904419144192441934419444195441964419744198441994420044201442024420344204442054420644207442084420944210442114421244213442144421544216442174421844219442204422144222442234422444225442264422744228442294423044231442324423344234442354423644237442384423944240442414424244243442444424544246442474424844249442504425144252442534425444255442564425744258442594426044261442624426344264442654426644267442684426944270442714427244273442744427544276442774427844279442804428144282442834428444285442864428744288442894429044291442924429344294442954429644297442984429944300443014430244303443044430544306443074430844309443104431144312443134431444315443164431744318443194432044321443224432344324443254432644327443284432944330443314433244333443344433544336443374433844339443404434144342443434434444345443464434744348443494435044351443524435344354443554435644357443584435944360443614436244363443644436544366443674436844369443704437144372443734437444375443764437744378443794438044381443824438344384443854438644387443884438944390443914439244393443944439544396443974439844399444004440144402444034440444405444064440744408444094441044411444124441344414444154441644417444184441944420444214442244423444244442544426444274442844429444304443144432444334443444435444364443744438444394444044441444424444344444444454444644447444484444944450444514445244453444544445544456444574445844459444604446144462444634446444465444664446744468444694447044471444724447344474444754447644477444784447944480444814448244483444844448544486444874448844489444904449144492444934449444495444964449744498444994450044501445024450344504445054450644507445084450944510445114451244513445144451544516445174451844519445204452144522445234452444525445264452744528445294453044531445324453344534445354453644537445384453944540445414454244543445444454544546445474454844549445504455144552445534455444555445564455744558445594456044561445624456344564445654456644567445684456944570445714457244573445744457544576445774457844579445804458144582445834458444585445864458744588445894459044591445924459344594445954459644597445984459944600446014460244603446044460544606446074460844609446104461144612446134461444615446164461744618446194462044621446224462344624446254462644627446284462944630446314463244633446344463544636446374463844639446404464144642446434464444645446464464744648446494465044651446524465344654446554465644657446584465944660446614466244663446644466544666446674466844669446704467144672446734467444675446764467744678446794468044681446824468344684446854468644687446884468944690446914469244693446944469544696446974469844699447004470144702447034470444705447064470744708447094471044711447124471344714447154471644717447184471944720447214472244723447244472544726447274472844729447304473144732447334473444735447364473744738447394474044741447424474344744447454474644747447484474944750447514475244753447544475544756447574475844759447604476144762447634476444765447664476744768447694477044771447724477344774447754477644777447784477944780447814478244783447844478544786447874478844789447904479144792447934479444795447964479744798447994480044801448024480344804448054480644807448084480944810448114481244813448144481544816448174481844819448204482144822448234482444825448264482744828448294483044831448324483344834448354483644837448384483944840448414484244843448444484544846448474484844849448504485144852448534485444855448564485744858448594486044861448624486344864448654486644867448684486944870448714487244873448744487544876448774487844879448804488144882448834488444885448864488744888448894489044891448924489344894448954489644897448984489944900449014490244903449044490544906449074490844909449104491144912449134491444915449164491744918449194492044921449224492344924449254492644927449284492944930449314493244933449344493544936449374493844939449404494144942449434494444945449464494744948449494495044951449524495344954449554495644957449584495944960449614496244963449644496544966449674496844969449704497144972449734497444975449764497744978449794498044981449824498344984449854498644987449884498944990449914499244993449944499544996449974499844999450004500145002450034500445005450064500745008450094501045011450124501345014450154501645017450184501945020450214502245023450244502545026450274502845029450304503145032450334503445035450364503745038450394504045041450424504345044450454504645047450484504945050450514505245053450544505545056450574505845059450604506145062450634506445065450664506745068450694507045071450724507345074450754507645077450784507945080450814508245083450844508545086450874508845089450904509145092450934509445095450964509745098450994510045101451024510345104451054510645107451084510945110451114511245113451144511545116451174511845119451204512145122451234512445125451264512745128451294513045131451324513345134451354513645137451384513945140451414514245143451444514545146451474514845149451504515145152451534515445155451564515745158451594516045161451624516345164451654516645167451684516945170451714517245173451744517545176451774517845179451804518145182451834518445185451864518745188451894519045191451924519345194451954519645197451984519945200452014520245203452044520545206452074520845209452104521145212452134521445215452164521745218452194522045221452224522345224452254522645227452284522945230452314523245233452344523545236452374523845239452404524145242452434524445245452464524745248452494525045251452524525345254452554525645257452584525945260452614526245263452644526545266452674526845269452704527145272452734527445275452764527745278452794528045281452824528345284452854528645287452884528945290452914529245293452944529545296452974529845299453004530145302453034530445305453064530745308453094531045311453124531345314453154531645317453184531945320453214532245323453244532545326453274532845329453304533145332453334533445335453364533745338453394534045341453424534345344453454534645347453484534945350453514535245353453544535545356453574535845359453604536145362453634536445365453664536745368453694537045371453724537345374453754537645377453784537945380453814538245383453844538545386453874538845389453904539145392453934539445395453964539745398453994540045401454024540345404454054540645407454084540945410454114541245413454144541545416454174541845419454204542145422454234542445425454264542745428454294543045431454324543345434454354543645437454384543945440454414544245443454444544545446454474544845449454504545145452454534545445455454564545745458454594546045461454624546345464454654546645467454684546945470454714547245473454744547545476454774547845479454804548145482454834548445485454864548745488454894549045491454924549345494454954549645497454984549945500455014550245503455044550545506455074550845509455104551145512455134551445515455164551745518455194552045521455224552345524455254552645527455284552945530455314553245533455344553545536455374553845539455404554145542455434554445545455464554745548455494555045551455524555345554455554555645557455584555945560455614556245563455644556545566455674556845569455704557145572455734557445575455764557745578455794558045581455824558345584455854558645587455884558945590455914559245593455944559545596455974559845599456004560145602456034560445605456064560745608456094561045611456124561345614456154561645617456184561945620456214562245623456244562545626456274562845629456304563145632456334563445635456364563745638456394564045641456424564345644456454564645647456484564945650456514565245653456544565545656456574565845659456604566145662456634566445665456664566745668456694567045671456724567345674456754567645677456784567945680456814568245683456844568545686456874568845689456904569145692456934569445695456964569745698456994570045701457024570345704457054570645707457084570945710457114571245713457144571545716457174571845719457204572145722457234572445725457264572745728457294573045731457324573345734457354573645737457384573945740457414574245743457444574545746457474574845749457504575145752457534575445755457564575745758457594576045761457624576345764457654576645767457684576945770457714577245773457744577545776457774577845779457804578145782457834578445785457864578745788457894579045791457924579345794457954579645797457984579945800458014580245803458044580545806458074580845809458104581145812458134581445815458164581745818458194582045821458224582345824458254582645827458284582945830458314583245833458344583545836458374583845839458404584145842458434584445845458464584745848458494585045851458524585345854458554585645857458584585945860458614586245863458644586545866458674586845869458704587145872458734587445875458764587745878458794588045881458824588345884458854588645887458884588945890458914589245893458944589545896458974589845899459004590145902459034590445905459064590745908459094591045911459124591345914459154591645917459184591945920459214592245923459244592545926459274592845929459304593145932459334593445935459364593745938459394594045941459424594345944459454594645947459484594945950459514595245953459544595545956459574595845959459604596145962459634596445965459664596745968459694597045971459724597345974459754597645977459784597945980459814598245983459844598545986459874598845989459904599145992459934599445995459964599745998459994600046001460024600346004460054600646007460084600946010460114601246013460144601546016460174601846019460204602146022460234602446025460264602746028460294603046031460324603346034460354603646037460384603946040460414604246043460444604546046460474604846049460504605146052460534605446055460564605746058460594606046061460624606346064460654606646067460684606946070460714607246073460744607546076460774607846079460804608146082460834608446085460864608746088460894609046091460924609346094460954609646097460984609946100461014610246103461044610546106461074610846109461104611146112461134611446115461164611746118461194612046121461224612346124461254612646127461284612946130461314613246133461344613546136461374613846139461404614146142461434614446145461464614746148461494615046151461524615346154461554615646157461584615946160461614616246163461644616546166461674616846169461704617146172461734617446175461764617746178461794618046181461824618346184461854618646187461884618946190461914619246193461944619546196461974619846199462004620146202462034620446205462064620746208462094621046211462124621346214462154621646217462184621946220462214622246223462244622546226462274622846229462304623146232462334623446235462364623746238462394624046241462424624346244462454624646247462484624946250462514625246253462544625546256462574625846259462604626146262462634626446265462664626746268462694627046271462724627346274462754627646277462784627946280462814628246283462844628546286462874628846289462904629146292462934629446295462964629746298462994630046301463024630346304463054630646307463084630946310463114631246313463144631546316463174631846319463204632146322463234632446325463264632746328463294633046331463324633346334463354633646337463384633946340463414634246343463444634546346463474634846349463504635146352463534635446355463564635746358463594636046361463624636346364463654636646367463684636946370463714637246373463744637546376463774637846379463804638146382463834638446385463864638746388463894639046391463924639346394463954639646397463984639946400464014640246403464044640546406464074640846409464104641146412464134641446415464164641746418464194642046421464224642346424464254642646427464284642946430464314643246433464344643546436464374643846439464404644146442464434644446445464464644746448464494645046451464524645346454464554645646457464584645946460464614646246463464644646546466464674646846469464704647146472464734647446475464764647746478464794648046481464824648346484464854648646487464884648946490464914649246493464944649546496464974649846499465004650146502465034650446505465064650746508465094651046511465124651346514465154651646517465184651946520465214652246523465244652546526465274652846529465304653146532465334653446535465364653746538465394654046541465424654346544465454654646547465484654946550465514655246553465544655546556465574655846559465604656146562465634656446565465664656746568465694657046571465724657346574465754657646577465784657946580465814658246583465844658546586465874658846589465904659146592465934659446595465964659746598465994660046601466024660346604466054660646607466084660946610466114661246613466144661546616466174661846619466204662146622466234662446625466264662746628466294663046631466324663346634466354663646637466384663946640466414664246643466444664546646466474664846649466504665146652466534665446655466564665746658466594666046661466624666346664466654666646667466684666946670466714667246673466744667546676466774667846679466804668146682466834668446685466864668746688466894669046691466924669346694466954669646697466984669946700467014670246703467044670546706467074670846709467104671146712467134671446715467164671746718467194672046721467224672346724467254672646727467284672946730467314673246733467344673546736467374673846739467404674146742467434674446745467464674746748467494675046751467524675346754467554675646757467584675946760467614676246763467644676546766467674676846769467704677146772467734677446775467764677746778467794678046781467824678346784467854678646787467884678946790467914679246793467944679546796467974679846799468004680146802468034680446805468064680746808468094681046811468124681346814468154681646817468184681946820468214682246823468244682546826468274682846829468304683146832468334683446835468364683746838468394684046841468424684346844468454684646847468484684946850468514685246853468544685546856468574685846859468604686146862468634686446865468664686746868468694687046871468724687346874468754687646877468784687946880468814688246883468844688546886468874688846889468904689146892468934689446895468964689746898468994690046901469024690346904469054690646907469084690946910469114691246913469144691546916469174691846919469204692146922469234692446925469264692746928469294693046931469324693346934469354693646937469384693946940469414694246943469444694546946469474694846949469504695146952469534695446955469564695746958469594696046961469624696346964469654696646967469684696946970469714697246973469744697546976469774697846979469804698146982469834698446985469864698746988469894699046991469924699346994469954699646997469984699947000470014700247003470044700547006470074700847009470104701147012470134701447015470164701747018470194702047021470224702347024470254702647027470284702947030470314703247033470344703547036470374703847039470404704147042470434704447045470464704747048470494705047051470524705347054470554705647057470584705947060470614706247063470644706547066470674706847069470704707147072470734707447075470764707747078470794708047081470824708347084470854708647087470884708947090470914709247093470944709547096470974709847099471004710147102471034710447105471064710747108471094711047111471124711347114471154711647117471184711947120471214712247123471244712547126471274712847129471304713147132471334713447135471364713747138471394714047141471424714347144471454714647147471484714947150471514715247153471544715547156471574715847159471604716147162471634716447165471664716747168471694717047171471724717347174471754717647177471784717947180471814718247183471844718547186471874718847189471904719147192471934719447195471964719747198471994720047201472024720347204472054720647207472084720947210472114721247213472144721547216472174721847219472204722147222472234722447225472264722747228472294723047231472324723347234472354723647237472384723947240472414724247243472444724547246472474724847249472504725147252472534725447255472564725747258472594726047261472624726347264472654726647267472684726947270472714727247273472744727547276472774727847279472804728147282472834728447285472864728747288472894729047291472924729347294472954729647297472984729947300473014730247303473044730547306473074730847309473104731147312473134731447315473164731747318473194732047321473224732347324473254732647327473284732947330473314733247333473344733547336473374733847339473404734147342473434734447345473464734747348473494735047351473524735347354473554735647357473584735947360473614736247363473644736547366473674736847369473704737147372473734737447375473764737747378473794738047381473824738347384473854738647387473884738947390473914739247393473944739547396473974739847399474004740147402474034740447405474064740747408474094741047411474124741347414474154741647417474184741947420474214742247423474244742547426474274742847429474304743147432474334743447435474364743747438474394744047441474424744347444474454744647447474484744947450474514745247453474544745547456474574745847459474604746147462474634746447465474664746747468474694747047471474724747347474474754747647477474784747947480474814748247483474844748547486474874748847489474904749147492474934749447495474964749747498474994750047501475024750347504475054750647507475084750947510475114751247513475144751547516475174751847519475204752147522475234752447525475264752747528475294753047531475324753347534475354753647537475384753947540475414754247543475444754547546475474754847549475504755147552475534755447555475564755747558475594756047561475624756347564475654756647567475684756947570475714757247573475744757547576475774757847579475804758147582475834758447585475864758747588475894759047591475924759347594475954759647597475984759947600476014760247603476044760547606476074760847609476104761147612476134761447615476164761747618476194762047621476224762347624476254762647627476284762947630476314763247633476344763547636476374763847639476404764147642476434764447645476464764747648476494765047651476524765347654476554765647657476584765947660476614766247663476644766547666476674766847669476704767147672476734767447675476764767747678476794768047681476824768347684476854768647687476884768947690476914769247693476944769547696476974769847699477004770147702
  1. (function (global, factory) {
  2. typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
  3. typeof define === 'function' && define.amd ? define(['exports'], factory) :
  4. (factory((global.THREE = {})));
  5. }(this, (function (exports) { 'use strict';
  6. // Polyfills
  7. if ( Number.EPSILON === undefined ) {
  8. Number.EPSILON = Math.pow( 2, - 52 );
  9. }
  10. if ( Number.isInteger === undefined ) {
  11. // Missing in IE
  12. // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isInteger
  13. Number.isInteger = function ( value ) {
  14. return typeof value === 'number' && isFinite( value ) && Math.floor( value ) === value;
  15. };
  16. }
  17. //
  18. if ( Math.sign === undefined ) {
  19. // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign
  20. Math.sign = function ( x ) {
  21. return ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : + x;
  22. };
  23. }
  24. if ( 'name' in Function.prototype === false ) {
  25. // Missing in IE
  26. // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name
  27. Object.defineProperty( Function.prototype, 'name', {
  28. get: function () {
  29. return this.toString().match( /^\s*function\s*([^\(\s]*)/ )[ 1 ];
  30. }
  31. } );
  32. }
  33. if ( Object.assign === undefined ) {
  34. // Missing in IE
  35. // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign
  36. ( function () {
  37. Object.assign = function ( target ) {
  38. if ( target === undefined || target === null ) {
  39. throw new TypeError( 'Cannot convert undefined or null to object' );
  40. }
  41. var output = Object( target );
  42. for ( var index = 1; index < arguments.length; index ++ ) {
  43. var source = arguments[ index ];
  44. if ( source !== undefined && source !== null ) {
  45. for ( var nextKey in source ) {
  46. if ( Object.prototype.hasOwnProperty.call( source, nextKey ) ) {
  47. output[ nextKey ] = source[ nextKey ];
  48. }
  49. }
  50. }
  51. }
  52. return output;
  53. };
  54. } )();
  55. }
  56. /**
  57. * https://github.com/mrdoob/eventdispatcher.js/
  58. */
  59. function EventDispatcher() {}
  60. Object.assign( EventDispatcher.prototype, {
  61. addEventListener: function ( type, listener ) {
  62. if ( this._listeners === undefined ) this._listeners = {};
  63. var listeners = this._listeners;
  64. if ( listeners[ type ] === undefined ) {
  65. listeners[ type ] = [];
  66. }
  67. if ( listeners[ type ].indexOf( listener ) === - 1 ) {
  68. listeners[ type ].push( listener );
  69. }
  70. },
  71. hasEventListener: function ( type, listener ) {
  72. if ( this._listeners === undefined ) return false;
  73. var listeners = this._listeners;
  74. return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1;
  75. },
  76. removeEventListener: function ( type, listener ) {
  77. if ( this._listeners === undefined ) return;
  78. var listeners = this._listeners;
  79. var listenerArray = listeners[ type ];
  80. if ( listenerArray !== undefined ) {
  81. var index = listenerArray.indexOf( listener );
  82. if ( index !== - 1 ) {
  83. listenerArray.splice( index, 1 );
  84. }
  85. }
  86. },
  87. dispatchEvent: function ( event ) {
  88. if ( this._listeners === undefined ) return;
  89. var listeners = this._listeners;
  90. var listenerArray = listeners[ event.type ];
  91. if ( listenerArray !== undefined ) {
  92. event.target = this;
  93. var array = listenerArray.slice( 0 );
  94. for ( var i = 0, l = array.length; i < l; i ++ ) {
  95. array[ i ].call( this, event );
  96. }
  97. }
  98. }
  99. } );
  100. var REVISION = '100dev';
  101. var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 };
  102. var CullFaceNone = 0;
  103. var CullFaceBack = 1;
  104. var CullFaceFront = 2;
  105. var CullFaceFrontBack = 3;
  106. var FrontFaceDirectionCW = 0;
  107. var FrontFaceDirectionCCW = 1;
  108. var BasicShadowMap = 0;
  109. var PCFShadowMap = 1;
  110. var PCFSoftShadowMap = 2;
  111. var FrontSide = 0;
  112. var BackSide = 1;
  113. var DoubleSide = 2;
  114. var FlatShading = 1;
  115. var SmoothShading = 2;
  116. var NoColors = 0;
  117. var FaceColors = 1;
  118. var VertexColors = 2;
  119. var NoBlending = 0;
  120. var NormalBlending = 1;
  121. var AdditiveBlending = 2;
  122. var SubtractiveBlending = 3;
  123. var MultiplyBlending = 4;
  124. var CustomBlending = 5;
  125. var AddEquation = 100;
  126. var SubtractEquation = 101;
  127. var ReverseSubtractEquation = 102;
  128. var MinEquation = 103;
  129. var MaxEquation = 104;
  130. var ZeroFactor = 200;
  131. var OneFactor = 201;
  132. var SrcColorFactor = 202;
  133. var OneMinusSrcColorFactor = 203;
  134. var SrcAlphaFactor = 204;
  135. var OneMinusSrcAlphaFactor = 205;
  136. var DstAlphaFactor = 206;
  137. var OneMinusDstAlphaFactor = 207;
  138. var DstColorFactor = 208;
  139. var OneMinusDstColorFactor = 209;
  140. var SrcAlphaSaturateFactor = 210;
  141. var NeverDepth = 0;
  142. var AlwaysDepth = 1;
  143. var LessDepth = 2;
  144. var LessEqualDepth = 3;
  145. var EqualDepth = 4;
  146. var GreaterEqualDepth = 5;
  147. var GreaterDepth = 6;
  148. var NotEqualDepth = 7;
  149. var MultiplyOperation = 0;
  150. var MixOperation = 1;
  151. var AddOperation = 2;
  152. var NoToneMapping = 0;
  153. var LinearToneMapping = 1;
  154. var ReinhardToneMapping = 2;
  155. var Uncharted2ToneMapping = 3;
  156. var CineonToneMapping = 4;
  157. var ACESFilmicToneMapping = 5;
  158. var UVMapping = 300;
  159. var CubeReflectionMapping = 301;
  160. var CubeRefractionMapping = 302;
  161. var EquirectangularReflectionMapping = 303;
  162. var EquirectangularRefractionMapping = 304;
  163. var SphericalReflectionMapping = 305;
  164. var CubeUVReflectionMapping = 306;
  165. var CubeUVRefractionMapping = 307;
  166. var RepeatWrapping = 1000;
  167. var ClampToEdgeWrapping = 1001;
  168. var MirroredRepeatWrapping = 1002;
  169. var NearestFilter = 1003;
  170. var NearestMipMapNearestFilter = 1004;
  171. var NearestMipMapLinearFilter = 1005;
  172. var LinearFilter = 1006;
  173. var LinearMipMapNearestFilter = 1007;
  174. var LinearMipMapLinearFilter = 1008;
  175. var UnsignedByteType = 1009;
  176. var ByteType = 1010;
  177. var ShortType = 1011;
  178. var UnsignedShortType = 1012;
  179. var IntType = 1013;
  180. var UnsignedIntType = 1014;
  181. var FloatType = 1015;
  182. var HalfFloatType = 1016;
  183. var UnsignedShort4444Type = 1017;
  184. var UnsignedShort5551Type = 1018;
  185. var UnsignedShort565Type = 1019;
  186. var UnsignedInt248Type = 1020;
  187. var AlphaFormat = 1021;
  188. var RGBFormat = 1022;
  189. var RGBAFormat = 1023;
  190. var LuminanceFormat = 1024;
  191. var LuminanceAlphaFormat = 1025;
  192. var RGBEFormat = RGBAFormat;
  193. var DepthFormat = 1026;
  194. var DepthStencilFormat = 1027;
  195. var RedFormat = 1028;
  196. var RGB_S3TC_DXT1_Format = 33776;
  197. var RGBA_S3TC_DXT1_Format = 33777;
  198. var RGBA_S3TC_DXT3_Format = 33778;
  199. var RGBA_S3TC_DXT5_Format = 33779;
  200. var RGB_PVRTC_4BPPV1_Format = 35840;
  201. var RGB_PVRTC_2BPPV1_Format = 35841;
  202. var RGBA_PVRTC_4BPPV1_Format = 35842;
  203. var RGBA_PVRTC_2BPPV1_Format = 35843;
  204. var RGB_ETC1_Format = 36196;
  205. var RGBA_ASTC_4x4_Format = 37808;
  206. var RGBA_ASTC_5x4_Format = 37809;
  207. var RGBA_ASTC_5x5_Format = 37810;
  208. var RGBA_ASTC_6x5_Format = 37811;
  209. var RGBA_ASTC_6x6_Format = 37812;
  210. var RGBA_ASTC_8x5_Format = 37813;
  211. var RGBA_ASTC_8x6_Format = 37814;
  212. var RGBA_ASTC_8x8_Format = 37815;
  213. var RGBA_ASTC_10x5_Format = 37816;
  214. var RGBA_ASTC_10x6_Format = 37817;
  215. var RGBA_ASTC_10x8_Format = 37818;
  216. var RGBA_ASTC_10x10_Format = 37819;
  217. var RGBA_ASTC_12x10_Format = 37820;
  218. var RGBA_ASTC_12x12_Format = 37821;
  219. var LoopOnce = 2200;
  220. var LoopRepeat = 2201;
  221. var LoopPingPong = 2202;
  222. var InterpolateDiscrete = 2300;
  223. var InterpolateLinear = 2301;
  224. var InterpolateSmooth = 2302;
  225. var ZeroCurvatureEnding = 2400;
  226. var ZeroSlopeEnding = 2401;
  227. var WrapAroundEnding = 2402;
  228. var TrianglesDrawMode = 0;
  229. var TriangleStripDrawMode = 1;
  230. var TriangleFanDrawMode = 2;
  231. var LinearEncoding = 3000;
  232. var sRGBEncoding = 3001;
  233. var GammaEncoding = 3007;
  234. var RGBEEncoding = 3002;
  235. var LogLuvEncoding = 3003;
  236. var RGBM7Encoding = 3004;
  237. var RGBM16Encoding = 3005;
  238. var RGBDEncoding = 3006;
  239. var BasicDepthPacking = 3200;
  240. var RGBADepthPacking = 3201;
  241. var TangentSpaceNormalMap = 0;
  242. var ObjectSpaceNormalMap = 1;
  243. /**
  244. * @author alteredq / http://alteredqualia.com/
  245. * @author mrdoob / http://mrdoob.com/
  246. */
  247. var _Math = {
  248. DEG2RAD: Math.PI / 180,
  249. RAD2DEG: 180 / Math.PI,
  250. generateUUID: ( function () {
  251. // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136
  252. var lut = [];
  253. for ( var i = 0; i < 256; i ++ ) {
  254. lut[ i ] = ( i < 16 ? '0' : '' ) + ( i ).toString( 16 );
  255. }
  256. return function generateUUID() {
  257. var d0 = Math.random() * 0xffffffff | 0;
  258. var d1 = Math.random() * 0xffffffff | 0;
  259. var d2 = Math.random() * 0xffffffff | 0;
  260. var d3 = Math.random() * 0xffffffff | 0;
  261. var uuid = lut[ d0 & 0xff ] + lut[ d0 >> 8 & 0xff ] + lut[ d0 >> 16 & 0xff ] + lut[ d0 >> 24 & 0xff ] + '-' +
  262. lut[ d1 & 0xff ] + lut[ d1 >> 8 & 0xff ] + '-' + lut[ d1 >> 16 & 0x0f | 0x40 ] + lut[ d1 >> 24 & 0xff ] + '-' +
  263. lut[ d2 & 0x3f | 0x80 ] + lut[ d2 >> 8 & 0xff ] + '-' + lut[ d2 >> 16 & 0xff ] + lut[ d2 >> 24 & 0xff ] +
  264. lut[ d3 & 0xff ] + lut[ d3 >> 8 & 0xff ] + lut[ d3 >> 16 & 0xff ] + lut[ d3 >> 24 & 0xff ];
  265. // .toUpperCase() here flattens concatenated strings to save heap memory space.
  266. return uuid.toUpperCase();
  267. };
  268. } )(),
  269. clamp: function ( value, min, max ) {
  270. return Math.max( min, Math.min( max, value ) );
  271. },
  272. // compute euclidian modulo of m % n
  273. // https://en.wikipedia.org/wiki/Modulo_operation
  274. euclideanModulo: function ( n, m ) {
  275. return ( ( n % m ) + m ) % m;
  276. },
  277. // Linear mapping from range <a1, a2> to range <b1, b2>
  278. mapLinear: function ( x, a1, a2, b1, b2 ) {
  279. return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 );
  280. },
  281. // https://en.wikipedia.org/wiki/Linear_interpolation
  282. lerp: function ( x, y, t ) {
  283. return ( 1 - t ) * x + t * y;
  284. },
  285. // http://en.wikipedia.org/wiki/Smoothstep
  286. smoothstep: function ( x, min, max ) {
  287. if ( x <= min ) return 0;
  288. if ( x >= max ) return 1;
  289. x = ( x - min ) / ( max - min );
  290. return x * x * ( 3 - 2 * x );
  291. },
  292. smootherstep: function ( x, min, max ) {
  293. if ( x <= min ) return 0;
  294. if ( x >= max ) return 1;
  295. x = ( x - min ) / ( max - min );
  296. return x * x * x * ( x * ( x * 6 - 15 ) + 10 );
  297. },
  298. // Random integer from <low, high> interval
  299. randInt: function ( low, high ) {
  300. return low + Math.floor( Math.random() * ( high - low + 1 ) );
  301. },
  302. // Random float from <low, high> interval
  303. randFloat: function ( low, high ) {
  304. return low + Math.random() * ( high - low );
  305. },
  306. // Random float from <-range/2, range/2> interval
  307. randFloatSpread: function ( range ) {
  308. return range * ( 0.5 - Math.random() );
  309. },
  310. degToRad: function ( degrees ) {
  311. return degrees * _Math.DEG2RAD;
  312. },
  313. radToDeg: function ( radians ) {
  314. return radians * _Math.RAD2DEG;
  315. },
  316. isPowerOfTwo: function ( value ) {
  317. return ( value & ( value - 1 ) ) === 0 && value !== 0;
  318. },
  319. ceilPowerOfTwo: function ( value ) {
  320. return Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) );
  321. },
  322. floorPowerOfTwo: function ( value ) {
  323. return Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) );
  324. }
  325. };
  326. /**
  327. * @author mrdoob / http://mrdoob.com/
  328. * @author philogb / http://blog.thejit.org/
  329. * @author egraether / http://egraether.com/
  330. * @author zz85 / http://www.lab4games.net/zz85/blog
  331. */
  332. function Vector2( x, y ) {
  333. this.x = x || 0;
  334. this.y = y || 0;
  335. }
  336. Object.defineProperties( Vector2.prototype, {
  337. "width": {
  338. get: function () {
  339. return this.x;
  340. },
  341. set: function ( value ) {
  342. this.x = value;
  343. }
  344. },
  345. "height": {
  346. get: function () {
  347. return this.y;
  348. },
  349. set: function ( value ) {
  350. this.y = value;
  351. }
  352. }
  353. } );
  354. Object.assign( Vector2.prototype, {
  355. isVector2: true,
  356. set: function ( x, y ) {
  357. this.x = x;
  358. this.y = y;
  359. return this;
  360. },
  361. setScalar: function ( scalar ) {
  362. this.x = scalar;
  363. this.y = scalar;
  364. return this;
  365. },
  366. setX: function ( x ) {
  367. this.x = x;
  368. return this;
  369. },
  370. setY: function ( y ) {
  371. this.y = y;
  372. return this;
  373. },
  374. setComponent: function ( index, value ) {
  375. switch ( index ) {
  376. case 0: this.x = value; break;
  377. case 1: this.y = value; break;
  378. default: throw new Error( 'index is out of range: ' + index );
  379. }
  380. return this;
  381. },
  382. getComponent: function ( index ) {
  383. switch ( index ) {
  384. case 0: return this.x;
  385. case 1: return this.y;
  386. default: throw new Error( 'index is out of range: ' + index );
  387. }
  388. },
  389. clone: function () {
  390. return new this.constructor( this.x, this.y );
  391. },
  392. copy: function ( v ) {
  393. this.x = v.x;
  394. this.y = v.y;
  395. return this;
  396. },
  397. add: function ( v, w ) {
  398. if ( w !== undefined ) {
  399. console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
  400. return this.addVectors( v, w );
  401. }
  402. this.x += v.x;
  403. this.y += v.y;
  404. return this;
  405. },
  406. addScalar: function ( s ) {
  407. this.x += s;
  408. this.y += s;
  409. return this;
  410. },
  411. addVectors: function ( a, b ) {
  412. this.x = a.x + b.x;
  413. this.y = a.y + b.y;
  414. return this;
  415. },
  416. addScaledVector: function ( v, s ) {
  417. this.x += v.x * s;
  418. this.y += v.y * s;
  419. return this;
  420. },
  421. sub: function ( v, w ) {
  422. if ( w !== undefined ) {
  423. console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
  424. return this.subVectors( v, w );
  425. }
  426. this.x -= v.x;
  427. this.y -= v.y;
  428. return this;
  429. },
  430. subScalar: function ( s ) {
  431. this.x -= s;
  432. this.y -= s;
  433. return this;
  434. },
  435. subVectors: function ( a, b ) {
  436. this.x = a.x - b.x;
  437. this.y = a.y - b.y;
  438. return this;
  439. },
  440. multiply: function ( v ) {
  441. this.x *= v.x;
  442. this.y *= v.y;
  443. return this;
  444. },
  445. multiplyScalar: function ( scalar ) {
  446. this.x *= scalar;
  447. this.y *= scalar;
  448. return this;
  449. },
  450. divide: function ( v ) {
  451. this.x /= v.x;
  452. this.y /= v.y;
  453. return this;
  454. },
  455. divideScalar: function ( scalar ) {
  456. return this.multiplyScalar( 1 / scalar );
  457. },
  458. applyMatrix3: function ( m ) {
  459. var x = this.x, y = this.y;
  460. var e = m.elements;
  461. this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ];
  462. this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ];
  463. return this;
  464. },
  465. min: function ( v ) {
  466. this.x = Math.min( this.x, v.x );
  467. this.y = Math.min( this.y, v.y );
  468. return this;
  469. },
  470. max: function ( v ) {
  471. this.x = Math.max( this.x, v.x );
  472. this.y = Math.max( this.y, v.y );
  473. return this;
  474. },
  475. clamp: function ( min, max ) {
  476. // assumes min < max, componentwise
  477. this.x = Math.max( min.x, Math.min( max.x, this.x ) );
  478. this.y = Math.max( min.y, Math.min( max.y, this.y ) );
  479. return this;
  480. },
  481. clampScalar: function () {
  482. var min = new Vector2();
  483. var max = new Vector2();
  484. return function clampScalar( minVal, maxVal ) {
  485. min.set( minVal, minVal );
  486. max.set( maxVal, maxVal );
  487. return this.clamp( min, max );
  488. };
  489. }(),
  490. clampLength: function ( min, max ) {
  491. var length = this.length();
  492. return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
  493. },
  494. floor: function () {
  495. this.x = Math.floor( this.x );
  496. this.y = Math.floor( this.y );
  497. return this;
  498. },
  499. ceil: function () {
  500. this.x = Math.ceil( this.x );
  501. this.y = Math.ceil( this.y );
  502. return this;
  503. },
  504. round: function () {
  505. this.x = Math.round( this.x );
  506. this.y = Math.round( this.y );
  507. return this;
  508. },
  509. roundToZero: function () {
  510. this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
  511. this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
  512. return this;
  513. },
  514. negate: function () {
  515. this.x = - this.x;
  516. this.y = - this.y;
  517. return this;
  518. },
  519. dot: function ( v ) {
  520. return this.x * v.x + this.y * v.y;
  521. },
  522. cross: function ( v ) {
  523. return this.x * v.y - this.y * v.x;
  524. },
  525. lengthSq: function () {
  526. return this.x * this.x + this.y * this.y;
  527. },
  528. length: function () {
  529. return Math.sqrt( this.x * this.x + this.y * this.y );
  530. },
  531. manhattanLength: function () {
  532. return Math.abs( this.x ) + Math.abs( this.y );
  533. },
  534. normalize: function () {
  535. return this.divideScalar( this.length() || 1 );
  536. },
  537. angle: function () {
  538. // computes the angle in radians with respect to the positive x-axis
  539. var angle = Math.atan2( this.y, this.x );
  540. if ( angle < 0 ) angle += 2 * Math.PI;
  541. return angle;
  542. },
  543. distanceTo: function ( v ) {
  544. return Math.sqrt( this.distanceToSquared( v ) );
  545. },
  546. distanceToSquared: function ( v ) {
  547. var dx = this.x - v.x, dy = this.y - v.y;
  548. return dx * dx + dy * dy;
  549. },
  550. manhattanDistanceTo: function ( v ) {
  551. return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y );
  552. },
  553. setLength: function ( length ) {
  554. return this.normalize().multiplyScalar( length );
  555. },
  556. lerp: function ( v, alpha ) {
  557. this.x += ( v.x - this.x ) * alpha;
  558. this.y += ( v.y - this.y ) * alpha;
  559. return this;
  560. },
  561. lerpVectors: function ( v1, v2, alpha ) {
  562. return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
  563. },
  564. equals: function ( v ) {
  565. return ( ( v.x === this.x ) && ( v.y === this.y ) );
  566. },
  567. fromArray: function ( array, offset ) {
  568. if ( offset === undefined ) offset = 0;
  569. this.x = array[ offset ];
  570. this.y = array[ offset + 1 ];
  571. return this;
  572. },
  573. toArray: function ( array, offset ) {
  574. if ( array === undefined ) array = [];
  575. if ( offset === undefined ) offset = 0;
  576. array[ offset ] = this.x;
  577. array[ offset + 1 ] = this.y;
  578. return array;
  579. },
  580. fromBufferAttribute: function ( attribute, index, offset ) {
  581. if ( offset !== undefined ) {
  582. console.warn( 'THREE.Vector2: offset has been removed from .fromBufferAttribute().' );
  583. }
  584. this.x = attribute.getX( index );
  585. this.y = attribute.getY( index );
  586. return this;
  587. },
  588. rotateAround: function ( center, angle ) {
  589. var c = Math.cos( angle ), s = Math.sin( angle );
  590. var x = this.x - center.x;
  591. var y = this.y - center.y;
  592. this.x = x * c - y * s + center.x;
  593. this.y = x * s + y * c + center.y;
  594. return this;
  595. }
  596. } );
  597. /**
  598. * @author mrdoob / http://mrdoob.com/
  599. * @author supereggbert / http://www.paulbrunt.co.uk/
  600. * @author philogb / http://blog.thejit.org/
  601. * @author jordi_ros / http://plattsoft.com
  602. * @author D1plo1d / http://github.com/D1plo1d
  603. * @author alteredq / http://alteredqualia.com/
  604. * @author mikael emtinger / http://gomo.se/
  605. * @author timknip / http://www.floorplanner.com/
  606. * @author bhouston / http://clara.io
  607. * @author WestLangley / http://github.com/WestLangley
  608. */
  609. function Matrix4() {
  610. this.elements = [
  611. 1, 0, 0, 0,
  612. 0, 1, 0, 0,
  613. 0, 0, 1, 0,
  614. 0, 0, 0, 1
  615. ];
  616. if ( arguments.length > 0 ) {
  617. console.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' );
  618. }
  619. }
  620. Object.assign( Matrix4.prototype, {
  621. isMatrix4: true,
  622. set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
  623. var te = this.elements;
  624. te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14;
  625. te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24;
  626. te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34;
  627. te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44;
  628. return this;
  629. },
  630. identity: function () {
  631. this.set(
  632. 1, 0, 0, 0,
  633. 0, 1, 0, 0,
  634. 0, 0, 1, 0,
  635. 0, 0, 0, 1
  636. );
  637. return this;
  638. },
  639. clone: function () {
  640. return new Matrix4().fromArray( this.elements );
  641. },
  642. copy: function ( m ) {
  643. var te = this.elements;
  644. var me = m.elements;
  645. te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ];
  646. te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ];
  647. te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ];
  648. te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ];
  649. return this;
  650. },
  651. copyPosition: function ( m ) {
  652. var te = this.elements, me = m.elements;
  653. te[ 12 ] = me[ 12 ];
  654. te[ 13 ] = me[ 13 ];
  655. te[ 14 ] = me[ 14 ];
  656. return this;
  657. },
  658. extractBasis: function ( xAxis, yAxis, zAxis ) {
  659. xAxis.setFromMatrixColumn( this, 0 );
  660. yAxis.setFromMatrixColumn( this, 1 );
  661. zAxis.setFromMatrixColumn( this, 2 );
  662. return this;
  663. },
  664. makeBasis: function ( xAxis, yAxis, zAxis ) {
  665. this.set(
  666. xAxis.x, yAxis.x, zAxis.x, 0,
  667. xAxis.y, yAxis.y, zAxis.y, 0,
  668. xAxis.z, yAxis.z, zAxis.z, 0,
  669. 0, 0, 0, 1
  670. );
  671. return this;
  672. },
  673. extractRotation: function () {
  674. var v1 = new Vector3();
  675. return function extractRotation( m ) {
  676. // this method does not support reflection matrices
  677. var te = this.elements;
  678. var me = m.elements;
  679. var scaleX = 1 / v1.setFromMatrixColumn( m, 0 ).length();
  680. var scaleY = 1 / v1.setFromMatrixColumn( m, 1 ).length();
  681. var scaleZ = 1 / v1.setFromMatrixColumn( m, 2 ).length();
  682. te[ 0 ] = me[ 0 ] * scaleX;
  683. te[ 1 ] = me[ 1 ] * scaleX;
  684. te[ 2 ] = me[ 2 ] * scaleX;
  685. te[ 3 ] = 0;
  686. te[ 4 ] = me[ 4 ] * scaleY;
  687. te[ 5 ] = me[ 5 ] * scaleY;
  688. te[ 6 ] = me[ 6 ] * scaleY;
  689. te[ 7 ] = 0;
  690. te[ 8 ] = me[ 8 ] * scaleZ;
  691. te[ 9 ] = me[ 9 ] * scaleZ;
  692. te[ 10 ] = me[ 10 ] * scaleZ;
  693. te[ 11 ] = 0;
  694. te[ 12 ] = 0;
  695. te[ 13 ] = 0;
  696. te[ 14 ] = 0;
  697. te[ 15 ] = 1;
  698. return this;
  699. };
  700. }(),
  701. makeRotationFromEuler: function ( euler ) {
  702. if ( ! ( euler && euler.isEuler ) ) {
  703. console.error( 'THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' );
  704. }
  705. var te = this.elements;
  706. var x = euler.x, y = euler.y, z = euler.z;
  707. var a = Math.cos( x ), b = Math.sin( x );
  708. var c = Math.cos( y ), d = Math.sin( y );
  709. var e = Math.cos( z ), f = Math.sin( z );
  710. if ( euler.order === 'XYZ' ) {
  711. var ae = a * e, af = a * f, be = b * e, bf = b * f;
  712. te[ 0 ] = c * e;
  713. te[ 4 ] = - c * f;
  714. te[ 8 ] = d;
  715. te[ 1 ] = af + be * d;
  716. te[ 5 ] = ae - bf * d;
  717. te[ 9 ] = - b * c;
  718. te[ 2 ] = bf - ae * d;
  719. te[ 6 ] = be + af * d;
  720. te[ 10 ] = a * c;
  721. } else if ( euler.order === 'YXZ' ) {
  722. var ce = c * e, cf = c * f, de = d * e, df = d * f;
  723. te[ 0 ] = ce + df * b;
  724. te[ 4 ] = de * b - cf;
  725. te[ 8 ] = a * d;
  726. te[ 1 ] = a * f;
  727. te[ 5 ] = a * e;
  728. te[ 9 ] = - b;
  729. te[ 2 ] = cf * b - de;
  730. te[ 6 ] = df + ce * b;
  731. te[ 10 ] = a * c;
  732. } else if ( euler.order === 'ZXY' ) {
  733. var ce = c * e, cf = c * f, de = d * e, df = d * f;
  734. te[ 0 ] = ce - df * b;
  735. te[ 4 ] = - a * f;
  736. te[ 8 ] = de + cf * b;
  737. te[ 1 ] = cf + de * b;
  738. te[ 5 ] = a * e;
  739. te[ 9 ] = df - ce * b;
  740. te[ 2 ] = - a * d;
  741. te[ 6 ] = b;
  742. te[ 10 ] = a * c;
  743. } else if ( euler.order === 'ZYX' ) {
  744. var ae = a * e, af = a * f, be = b * e, bf = b * f;
  745. te[ 0 ] = c * e;
  746. te[ 4 ] = be * d - af;
  747. te[ 8 ] = ae * d + bf;
  748. te[ 1 ] = c * f;
  749. te[ 5 ] = bf * d + ae;
  750. te[ 9 ] = af * d - be;
  751. te[ 2 ] = - d;
  752. te[ 6 ] = b * c;
  753. te[ 10 ] = a * c;
  754. } else if ( euler.order === 'YZX' ) {
  755. var ac = a * c, ad = a * d, bc = b * c, bd = b * d;
  756. te[ 0 ] = c * e;
  757. te[ 4 ] = bd - ac * f;
  758. te[ 8 ] = bc * f + ad;
  759. te[ 1 ] = f;
  760. te[ 5 ] = a * e;
  761. te[ 9 ] = - b * e;
  762. te[ 2 ] = - d * e;
  763. te[ 6 ] = ad * f + bc;
  764. te[ 10 ] = ac - bd * f;
  765. } else if ( euler.order === 'XZY' ) {
  766. var ac = a * c, ad = a * d, bc = b * c, bd = b * d;
  767. te[ 0 ] = c * e;
  768. te[ 4 ] = - f;
  769. te[ 8 ] = d * e;
  770. te[ 1 ] = ac * f + bd;
  771. te[ 5 ] = a * e;
  772. te[ 9 ] = ad * f - bc;
  773. te[ 2 ] = bc * f - ad;
  774. te[ 6 ] = b * e;
  775. te[ 10 ] = bd * f + ac;
  776. }
  777. // bottom row
  778. te[ 3 ] = 0;
  779. te[ 7 ] = 0;
  780. te[ 11 ] = 0;
  781. // last column
  782. te[ 12 ] = 0;
  783. te[ 13 ] = 0;
  784. te[ 14 ] = 0;
  785. te[ 15 ] = 1;
  786. return this;
  787. },
  788. makeRotationFromQuaternion: function () {
  789. var zero = new Vector3( 0, 0, 0 );
  790. var one = new Vector3( 1, 1, 1 );
  791. return function makeRotationFromQuaternion( q ) {
  792. return this.compose( zero, q, one );
  793. };
  794. }(),
  795. lookAt: function () {
  796. var x = new Vector3();
  797. var y = new Vector3();
  798. var z = new Vector3();
  799. return function lookAt( eye, target, up ) {
  800. var te = this.elements;
  801. z.subVectors( eye, target );
  802. if ( z.lengthSq() === 0 ) {
  803. // eye and target are in the same position
  804. z.z = 1;
  805. }
  806. z.normalize();
  807. x.crossVectors( up, z );
  808. if ( x.lengthSq() === 0 ) {
  809. // up and z are parallel
  810. if ( Math.abs( up.z ) === 1 ) {
  811. z.x += 0.0001;
  812. } else {
  813. z.z += 0.0001;
  814. }
  815. z.normalize();
  816. x.crossVectors( up, z );
  817. }
  818. x.normalize();
  819. y.crossVectors( z, x );
  820. te[ 0 ] = x.x; te[ 4 ] = y.x; te[ 8 ] = z.x;
  821. te[ 1 ] = x.y; te[ 5 ] = y.y; te[ 9 ] = z.y;
  822. te[ 2 ] = x.z; te[ 6 ] = y.z; te[ 10 ] = z.z;
  823. return this;
  824. };
  825. }(),
  826. multiply: function ( m, n ) {
  827. if ( n !== undefined ) {
  828. console.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' );
  829. return this.multiplyMatrices( m, n );
  830. }
  831. return this.multiplyMatrices( this, m );
  832. },
  833. premultiply: function ( m ) {
  834. return this.multiplyMatrices( m, this );
  835. },
  836. multiplyMatrices: function ( a, b ) {
  837. var ae = a.elements;
  838. var be = b.elements;
  839. var te = this.elements;
  840. var a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ];
  841. var a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ];
  842. var a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ];
  843. var a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ];
  844. var b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ];
  845. var b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ];
  846. var b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ];
  847. var b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ];
  848. te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
  849. te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
  850. te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
  851. te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
  852. te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
  853. te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
  854. te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
  855. te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
  856. te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
  857. te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
  858. te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
  859. te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
  860. te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
  861. te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
  862. te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
  863. te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
  864. return this;
  865. },
  866. multiplyScalar: function ( s ) {
  867. var te = this.elements;
  868. te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s;
  869. te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s;
  870. te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s;
  871. te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s;
  872. return this;
  873. },
  874. applyToBufferAttribute: function () {
  875. var v1 = new Vector3();
  876. return function applyToBufferAttribute( attribute ) {
  877. for ( var i = 0, l = attribute.count; i < l; i ++ ) {
  878. v1.x = attribute.getX( i );
  879. v1.y = attribute.getY( i );
  880. v1.z = attribute.getZ( i );
  881. v1.applyMatrix4( this );
  882. attribute.setXYZ( i, v1.x, v1.y, v1.z );
  883. }
  884. return attribute;
  885. };
  886. }(),
  887. determinant: function () {
  888. var te = this.elements;
  889. var n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ];
  890. var n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ];
  891. var n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ];
  892. var n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ];
  893. //TODO: make this more efficient
  894. //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
  895. return (
  896. n41 * (
  897. + n14 * n23 * n32
  898. - n13 * n24 * n32
  899. - n14 * n22 * n33
  900. + n12 * n24 * n33
  901. + n13 * n22 * n34
  902. - n12 * n23 * n34
  903. ) +
  904. n42 * (
  905. + n11 * n23 * n34
  906. - n11 * n24 * n33
  907. + n14 * n21 * n33
  908. - n13 * n21 * n34
  909. + n13 * n24 * n31
  910. - n14 * n23 * n31
  911. ) +
  912. n43 * (
  913. + n11 * n24 * n32
  914. - n11 * n22 * n34
  915. - n14 * n21 * n32
  916. + n12 * n21 * n34
  917. + n14 * n22 * n31
  918. - n12 * n24 * n31
  919. ) +
  920. n44 * (
  921. - n13 * n22 * n31
  922. - n11 * n23 * n32
  923. + n11 * n22 * n33
  924. + n13 * n21 * n32
  925. - n12 * n21 * n33
  926. + n12 * n23 * n31
  927. )
  928. );
  929. },
  930. transpose: function () {
  931. var te = this.elements;
  932. var tmp;
  933. tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp;
  934. tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp;
  935. tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp;
  936. tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp;
  937. tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp;
  938. tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp;
  939. return this;
  940. },
  941. setPosition: function ( v ) {
  942. var te = this.elements;
  943. te[ 12 ] = v.x;
  944. te[ 13 ] = v.y;
  945. te[ 14 ] = v.z;
  946. return this;
  947. },
  948. getInverse: function ( m, throwOnDegenerate ) {
  949. // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
  950. var te = this.elements,
  951. me = m.elements,
  952. n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], n41 = me[ 3 ],
  953. n12 = me[ 4 ], n22 = me[ 5 ], n32 = me[ 6 ], n42 = me[ 7 ],
  954. n13 = me[ 8 ], n23 = me[ 9 ], n33 = me[ 10 ], n43 = me[ 11 ],
  955. n14 = me[ 12 ], n24 = me[ 13 ], n34 = me[ 14 ], n44 = me[ 15 ],
  956. t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,
  957. t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,
  958. t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,
  959. t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
  960. var det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
  961. if ( det === 0 ) {
  962. var msg = "THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0";
  963. if ( throwOnDegenerate === true ) {
  964. throw new Error( msg );
  965. } else {
  966. console.warn( msg );
  967. }
  968. return this.identity();
  969. }
  970. var detInv = 1 / det;
  971. te[ 0 ] = t11 * detInv;
  972. te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv;
  973. te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv;
  974. te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv;
  975. te[ 4 ] = t12 * detInv;
  976. te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv;
  977. te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv;
  978. te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv;
  979. te[ 8 ] = t13 * detInv;
  980. te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv;
  981. te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv;
  982. te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv;
  983. te[ 12 ] = t14 * detInv;
  984. te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv;
  985. te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv;
  986. te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv;
  987. return this;
  988. },
  989. scale: function ( v ) {
  990. var te = this.elements;
  991. var x = v.x, y = v.y, z = v.z;
  992. te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z;
  993. te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z;
  994. te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z;
  995. te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z;
  996. return this;
  997. },
  998. getMaxScaleOnAxis: function () {
  999. var te = this.elements;
  1000. var scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ];
  1001. var scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ];
  1002. var scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ];
  1003. return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) );
  1004. },
  1005. makeTranslation: function ( x, y, z ) {
  1006. this.set(
  1007. 1, 0, 0, x,
  1008. 0, 1, 0, y,
  1009. 0, 0, 1, z,
  1010. 0, 0, 0, 1
  1011. );
  1012. return this;
  1013. },
  1014. makeRotationX: function ( theta ) {
  1015. var c = Math.cos( theta ), s = Math.sin( theta );
  1016. this.set(
  1017. 1, 0, 0, 0,
  1018. 0, c, - s, 0,
  1019. 0, s, c, 0,
  1020. 0, 0, 0, 1
  1021. );
  1022. return this;
  1023. },
  1024. makeRotationY: function ( theta ) {
  1025. var c = Math.cos( theta ), s = Math.sin( theta );
  1026. this.set(
  1027. c, 0, s, 0,
  1028. 0, 1, 0, 0,
  1029. - s, 0, c, 0,
  1030. 0, 0, 0, 1
  1031. );
  1032. return this;
  1033. },
  1034. makeRotationZ: function ( theta ) {
  1035. var c = Math.cos( theta ), s = Math.sin( theta );
  1036. this.set(
  1037. c, - s, 0, 0,
  1038. s, c, 0, 0,
  1039. 0, 0, 1, 0,
  1040. 0, 0, 0, 1
  1041. );
  1042. return this;
  1043. },
  1044. makeRotationAxis: function ( axis, angle ) {
  1045. // Based on http://www.gamedev.net/reference/articles/article1199.asp
  1046. var c = Math.cos( angle );
  1047. var s = Math.sin( angle );
  1048. var t = 1 - c;
  1049. var x = axis.x, y = axis.y, z = axis.z;
  1050. var tx = t * x, ty = t * y;
  1051. this.set(
  1052. tx * x + c, tx * y - s * z, tx * z + s * y, 0,
  1053. tx * y + s * z, ty * y + c, ty * z - s * x, 0,
  1054. tx * z - s * y, ty * z + s * x, t * z * z + c, 0,
  1055. 0, 0, 0, 1
  1056. );
  1057. return this;
  1058. },
  1059. makeScale: function ( x, y, z ) {
  1060. this.set(
  1061. x, 0, 0, 0,
  1062. 0, y, 0, 0,
  1063. 0, 0, z, 0,
  1064. 0, 0, 0, 1
  1065. );
  1066. return this;
  1067. },
  1068. makeShear: function ( x, y, z ) {
  1069. this.set(
  1070. 1, y, z, 0,
  1071. x, 1, z, 0,
  1072. x, y, 1, 0,
  1073. 0, 0, 0, 1
  1074. );
  1075. return this;
  1076. },
  1077. compose: function ( position, quaternion, scale ) {
  1078. var te = this.elements;
  1079. var x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w;
  1080. var x2 = x + x, y2 = y + y, z2 = z + z;
  1081. var xx = x * x2, xy = x * y2, xz = x * z2;
  1082. var yy = y * y2, yz = y * z2, zz = z * z2;
  1083. var wx = w * x2, wy = w * y2, wz = w * z2;
  1084. var sx = scale.x, sy = scale.y, sz = scale.z;
  1085. te[ 0 ] = ( 1 - ( yy + zz ) ) * sx;
  1086. te[ 1 ] = ( xy + wz ) * sx;
  1087. te[ 2 ] = ( xz - wy ) * sx;
  1088. te[ 3 ] = 0;
  1089. te[ 4 ] = ( xy - wz ) * sy;
  1090. te[ 5 ] = ( 1 - ( xx + zz ) ) * sy;
  1091. te[ 6 ] = ( yz + wx ) * sy;
  1092. te[ 7 ] = 0;
  1093. te[ 8 ] = ( xz + wy ) * sz;
  1094. te[ 9 ] = ( yz - wx ) * sz;
  1095. te[ 10 ] = ( 1 - ( xx + yy ) ) * sz;
  1096. te[ 11 ] = 0;
  1097. te[ 12 ] = position.x;
  1098. te[ 13 ] = position.y;
  1099. te[ 14 ] = position.z;
  1100. te[ 15 ] = 1;
  1101. return this;
  1102. },
  1103. decompose: function () {
  1104. var vector = new Vector3();
  1105. var matrix = new Matrix4();
  1106. return function decompose( position, quaternion, scale ) {
  1107. var te = this.elements;
  1108. var sx = vector.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length();
  1109. var sy = vector.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length();
  1110. var sz = vector.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length();
  1111. // if determine is negative, we need to invert one scale
  1112. var det = this.determinant();
  1113. if ( det < 0 ) sx = - sx;
  1114. position.x = te[ 12 ];
  1115. position.y = te[ 13 ];
  1116. position.z = te[ 14 ];
  1117. // scale the rotation part
  1118. matrix.copy( this );
  1119. var invSX = 1 / sx;
  1120. var invSY = 1 / sy;
  1121. var invSZ = 1 / sz;
  1122. matrix.elements[ 0 ] *= invSX;
  1123. matrix.elements[ 1 ] *= invSX;
  1124. matrix.elements[ 2 ] *= invSX;
  1125. matrix.elements[ 4 ] *= invSY;
  1126. matrix.elements[ 5 ] *= invSY;
  1127. matrix.elements[ 6 ] *= invSY;
  1128. matrix.elements[ 8 ] *= invSZ;
  1129. matrix.elements[ 9 ] *= invSZ;
  1130. matrix.elements[ 10 ] *= invSZ;
  1131. quaternion.setFromRotationMatrix( matrix );
  1132. scale.x = sx;
  1133. scale.y = sy;
  1134. scale.z = sz;
  1135. return this;
  1136. };
  1137. }(),
  1138. makePerspective: function ( left, right, top, bottom, near, far ) {
  1139. if ( far === undefined ) {
  1140. console.warn( 'THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.' );
  1141. }
  1142. var te = this.elements;
  1143. var x = 2 * near / ( right - left );
  1144. var y = 2 * near / ( top - bottom );
  1145. var a = ( right + left ) / ( right - left );
  1146. var b = ( top + bottom ) / ( top - bottom );
  1147. var c = - ( far + near ) / ( far - near );
  1148. var d = - 2 * far * near / ( far - near );
  1149. te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0;
  1150. te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0;
  1151. te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d;
  1152. te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0;
  1153. return this;
  1154. },
  1155. makeOrthographic: function ( left, right, top, bottom, near, far ) {
  1156. var te = this.elements;
  1157. var w = 1.0 / ( right - left );
  1158. var h = 1.0 / ( top - bottom );
  1159. var p = 1.0 / ( far - near );
  1160. var x = ( right + left ) * w;
  1161. var y = ( top + bottom ) * h;
  1162. var z = ( far + near ) * p;
  1163. te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x;
  1164. te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y;
  1165. te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 2 * p; te[ 14 ] = - z;
  1166. te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1;
  1167. return this;
  1168. },
  1169. equals: function ( matrix ) {
  1170. var te = this.elements;
  1171. var me = matrix.elements;
  1172. for ( var i = 0; i < 16; i ++ ) {
  1173. if ( te[ i ] !== me[ i ] ) return false;
  1174. }
  1175. return true;
  1176. },
  1177. fromArray: function ( array, offset ) {
  1178. if ( offset === undefined ) offset = 0;
  1179. for ( var i = 0; i < 16; i ++ ) {
  1180. this.elements[ i ] = array[ i + offset ];
  1181. }
  1182. return this;
  1183. },
  1184. toArray: function ( array, offset ) {
  1185. if ( array === undefined ) array = [];
  1186. if ( offset === undefined ) offset = 0;
  1187. var te = this.elements;
  1188. array[ offset ] = te[ 0 ];
  1189. array[ offset + 1 ] = te[ 1 ];
  1190. array[ offset + 2 ] = te[ 2 ];
  1191. array[ offset + 3 ] = te[ 3 ];
  1192. array[ offset + 4 ] = te[ 4 ];
  1193. array[ offset + 5 ] = te[ 5 ];
  1194. array[ offset + 6 ] = te[ 6 ];
  1195. array[ offset + 7 ] = te[ 7 ];
  1196. array[ offset + 8 ] = te[ 8 ];
  1197. array[ offset + 9 ] = te[ 9 ];
  1198. array[ offset + 10 ] = te[ 10 ];
  1199. array[ offset + 11 ] = te[ 11 ];
  1200. array[ offset + 12 ] = te[ 12 ];
  1201. array[ offset + 13 ] = te[ 13 ];
  1202. array[ offset + 14 ] = te[ 14 ];
  1203. array[ offset + 15 ] = te[ 15 ];
  1204. return array;
  1205. }
  1206. } );
  1207. /**
  1208. * @author mikael emtinger / http://gomo.se/
  1209. * @author alteredq / http://alteredqualia.com/
  1210. * @author WestLangley / http://github.com/WestLangley
  1211. * @author bhouston / http://clara.io
  1212. */
  1213. function Quaternion( x, y, z, w ) {
  1214. this._x = x || 0;
  1215. this._y = y || 0;
  1216. this._z = z || 0;
  1217. this._w = ( w !== undefined ) ? w : 1;
  1218. }
  1219. Object.assign( Quaternion, {
  1220. slerp: function ( qa, qb, qm, t ) {
  1221. return qm.copy( qa ).slerp( qb, t );
  1222. },
  1223. slerpFlat: function ( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) {
  1224. // fuzz-free, array-based Quaternion SLERP operation
  1225. var x0 = src0[ srcOffset0 + 0 ],
  1226. y0 = src0[ srcOffset0 + 1 ],
  1227. z0 = src0[ srcOffset0 + 2 ],
  1228. w0 = src0[ srcOffset0 + 3 ],
  1229. x1 = src1[ srcOffset1 + 0 ],
  1230. y1 = src1[ srcOffset1 + 1 ],
  1231. z1 = src1[ srcOffset1 + 2 ],
  1232. w1 = src1[ srcOffset1 + 3 ];
  1233. if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) {
  1234. var s = 1 - t,
  1235. cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,
  1236. dir = ( cos >= 0 ? 1 : - 1 ),
  1237. sqrSin = 1 - cos * cos;
  1238. // Skip the Slerp for tiny steps to avoid numeric problems:
  1239. if ( sqrSin > Number.EPSILON ) {
  1240. var sin = Math.sqrt( sqrSin ),
  1241. len = Math.atan2( sin, cos * dir );
  1242. s = Math.sin( s * len ) / sin;
  1243. t = Math.sin( t * len ) / sin;
  1244. }
  1245. var tDir = t * dir;
  1246. x0 = x0 * s + x1 * tDir;
  1247. y0 = y0 * s + y1 * tDir;
  1248. z0 = z0 * s + z1 * tDir;
  1249. w0 = w0 * s + w1 * tDir;
  1250. // Normalize in case we just did a lerp:
  1251. if ( s === 1 - t ) {
  1252. var f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 );
  1253. x0 *= f;
  1254. y0 *= f;
  1255. z0 *= f;
  1256. w0 *= f;
  1257. }
  1258. }
  1259. dst[ dstOffset ] = x0;
  1260. dst[ dstOffset + 1 ] = y0;
  1261. dst[ dstOffset + 2 ] = z0;
  1262. dst[ dstOffset + 3 ] = w0;
  1263. }
  1264. } );
  1265. Object.defineProperties( Quaternion.prototype, {
  1266. x: {
  1267. get: function () {
  1268. return this._x;
  1269. },
  1270. set: function ( value ) {
  1271. this._x = value;
  1272. this.onChangeCallback();
  1273. }
  1274. },
  1275. y: {
  1276. get: function () {
  1277. return this._y;
  1278. },
  1279. set: function ( value ) {
  1280. this._y = value;
  1281. this.onChangeCallback();
  1282. }
  1283. },
  1284. z: {
  1285. get: function () {
  1286. return this._z;
  1287. },
  1288. set: function ( value ) {
  1289. this._z = value;
  1290. this.onChangeCallback();
  1291. }
  1292. },
  1293. w: {
  1294. get: function () {
  1295. return this._w;
  1296. },
  1297. set: function ( value ) {
  1298. this._w = value;
  1299. this.onChangeCallback();
  1300. }
  1301. }
  1302. } );
  1303. Object.assign( Quaternion.prototype, {
  1304. isQuaternion: true,
  1305. set: function ( x, y, z, w ) {
  1306. this._x = x;
  1307. this._y = y;
  1308. this._z = z;
  1309. this._w = w;
  1310. this.onChangeCallback();
  1311. return this;
  1312. },
  1313. clone: function () {
  1314. return new this.constructor( this._x, this._y, this._z, this._w );
  1315. },
  1316. copy: function ( quaternion ) {
  1317. this._x = quaternion.x;
  1318. this._y = quaternion.y;
  1319. this._z = quaternion.z;
  1320. this._w = quaternion.w;
  1321. this.onChangeCallback();
  1322. return this;
  1323. },
  1324. setFromEuler: function ( euler, update ) {
  1325. if ( ! ( euler && euler.isEuler ) ) {
  1326. throw new Error( 'THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.' );
  1327. }
  1328. var x = euler._x, y = euler._y, z = euler._z, order = euler.order;
  1329. // http://www.mathworks.com/matlabcentral/fileexchange/
  1330. // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/
  1331. // content/SpinCalc.m
  1332. var cos = Math.cos;
  1333. var sin = Math.sin;
  1334. var c1 = cos( x / 2 );
  1335. var c2 = cos( y / 2 );
  1336. var c3 = cos( z / 2 );
  1337. var s1 = sin( x / 2 );
  1338. var s2 = sin( y / 2 );
  1339. var s3 = sin( z / 2 );
  1340. if ( order === 'XYZ' ) {
  1341. this._x = s1 * c2 * c3 + c1 * s2 * s3;
  1342. this._y = c1 * s2 * c3 - s1 * c2 * s3;
  1343. this._z = c1 * c2 * s3 + s1 * s2 * c3;
  1344. this._w = c1 * c2 * c3 - s1 * s2 * s3;
  1345. } else if ( order === 'YXZ' ) {
  1346. this._x = s1 * c2 * c3 + c1 * s2 * s3;
  1347. this._y = c1 * s2 * c3 - s1 * c2 * s3;
  1348. this._z = c1 * c2 * s3 - s1 * s2 * c3;
  1349. this._w = c1 * c2 * c3 + s1 * s2 * s3;
  1350. } else if ( order === 'ZXY' ) {
  1351. this._x = s1 * c2 * c3 - c1 * s2 * s3;
  1352. this._y = c1 * s2 * c3 + s1 * c2 * s3;
  1353. this._z = c1 * c2 * s3 + s1 * s2 * c3;
  1354. this._w = c1 * c2 * c3 - s1 * s2 * s3;
  1355. } else if ( order === 'ZYX' ) {
  1356. this._x = s1 * c2 * c3 - c1 * s2 * s3;
  1357. this._y = c1 * s2 * c3 + s1 * c2 * s3;
  1358. this._z = c1 * c2 * s3 - s1 * s2 * c3;
  1359. this._w = c1 * c2 * c3 + s1 * s2 * s3;
  1360. } else if ( order === 'YZX' ) {
  1361. this._x = s1 * c2 * c3 + c1 * s2 * s3;
  1362. this._y = c1 * s2 * c3 + s1 * c2 * s3;
  1363. this._z = c1 * c2 * s3 - s1 * s2 * c3;
  1364. this._w = c1 * c2 * c3 - s1 * s2 * s3;
  1365. } else if ( order === 'XZY' ) {
  1366. this._x = s1 * c2 * c3 - c1 * s2 * s3;
  1367. this._y = c1 * s2 * c3 - s1 * c2 * s3;
  1368. this._z = c1 * c2 * s3 + s1 * s2 * c3;
  1369. this._w = c1 * c2 * c3 + s1 * s2 * s3;
  1370. }
  1371. if ( update !== false ) this.onChangeCallback();
  1372. return this;
  1373. },
  1374. setFromAxisAngle: function ( axis, angle ) {
  1375. // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm
  1376. // assumes axis is normalized
  1377. var halfAngle = angle / 2, s = Math.sin( halfAngle );
  1378. this._x = axis.x * s;
  1379. this._y = axis.y * s;
  1380. this._z = axis.z * s;
  1381. this._w = Math.cos( halfAngle );
  1382. this.onChangeCallback();
  1383. return this;
  1384. },
  1385. setFromRotationMatrix: function ( m ) {
  1386. // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
  1387. // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
  1388. var te = m.elements,
  1389. m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
  1390. m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
  1391. m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ],
  1392. trace = m11 + m22 + m33,
  1393. s;
  1394. if ( trace > 0 ) {
  1395. s = 0.5 / Math.sqrt( trace + 1.0 );
  1396. this._w = 0.25 / s;
  1397. this._x = ( m32 - m23 ) * s;
  1398. this._y = ( m13 - m31 ) * s;
  1399. this._z = ( m21 - m12 ) * s;
  1400. } else if ( m11 > m22 && m11 > m33 ) {
  1401. s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 );
  1402. this._w = ( m32 - m23 ) / s;
  1403. this._x = 0.25 * s;
  1404. this._y = ( m12 + m21 ) / s;
  1405. this._z = ( m13 + m31 ) / s;
  1406. } else if ( m22 > m33 ) {
  1407. s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 );
  1408. this._w = ( m13 - m31 ) / s;
  1409. this._x = ( m12 + m21 ) / s;
  1410. this._y = 0.25 * s;
  1411. this._z = ( m23 + m32 ) / s;
  1412. } else {
  1413. s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 );
  1414. this._w = ( m21 - m12 ) / s;
  1415. this._x = ( m13 + m31 ) / s;
  1416. this._y = ( m23 + m32 ) / s;
  1417. this._z = 0.25 * s;
  1418. }
  1419. this.onChangeCallback();
  1420. return this;
  1421. },
  1422. setFromUnitVectors: function () {
  1423. // assumes direction vectors vFrom and vTo are normalized
  1424. var v1 = new Vector3();
  1425. var r;
  1426. var EPS = 0.000001;
  1427. return function setFromUnitVectors( vFrom, vTo ) {
  1428. if ( v1 === undefined ) v1 = new Vector3();
  1429. r = vFrom.dot( vTo ) + 1;
  1430. if ( r < EPS ) {
  1431. r = 0;
  1432. if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) {
  1433. v1.set( - vFrom.y, vFrom.x, 0 );
  1434. } else {
  1435. v1.set( 0, - vFrom.z, vFrom.y );
  1436. }
  1437. } else {
  1438. v1.crossVectors( vFrom, vTo );
  1439. }
  1440. this._x = v1.x;
  1441. this._y = v1.y;
  1442. this._z = v1.z;
  1443. this._w = r;
  1444. return this.normalize();
  1445. };
  1446. }(),
  1447. angleTo: function ( q ) {
  1448. return 2 * Math.acos( Math.abs( _Math.clamp( this.dot( q ), - 1, 1 ) ) );
  1449. },
  1450. rotateTowards: function ( q, step ) {
  1451. var angle = this.angleTo( q );
  1452. if ( angle === 0 ) return this;
  1453. var t = Math.min( 1, step / angle );
  1454. this.slerp( q, t );
  1455. return this;
  1456. },
  1457. inverse: function () {
  1458. // quaternion is assumed to have unit length
  1459. return this.conjugate();
  1460. },
  1461. conjugate: function () {
  1462. this._x *= - 1;
  1463. this._y *= - 1;
  1464. this._z *= - 1;
  1465. this.onChangeCallback();
  1466. return this;
  1467. },
  1468. dot: function ( v ) {
  1469. return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w;
  1470. },
  1471. lengthSq: function () {
  1472. return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;
  1473. },
  1474. length: function () {
  1475. return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w );
  1476. },
  1477. normalize: function () {
  1478. var l = this.length();
  1479. if ( l === 0 ) {
  1480. this._x = 0;
  1481. this._y = 0;
  1482. this._z = 0;
  1483. this._w = 1;
  1484. } else {
  1485. l = 1 / l;
  1486. this._x = this._x * l;
  1487. this._y = this._y * l;
  1488. this._z = this._z * l;
  1489. this._w = this._w * l;
  1490. }
  1491. this.onChangeCallback();
  1492. return this;
  1493. },
  1494. multiply: function ( q, p ) {
  1495. if ( p !== undefined ) {
  1496. console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' );
  1497. return this.multiplyQuaternions( q, p );
  1498. }
  1499. return this.multiplyQuaternions( this, q );
  1500. },
  1501. premultiply: function ( q ) {
  1502. return this.multiplyQuaternions( q, this );
  1503. },
  1504. multiplyQuaternions: function ( a, b ) {
  1505. // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
  1506. var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w;
  1507. var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w;
  1508. this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
  1509. this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
  1510. this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
  1511. this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
  1512. this.onChangeCallback();
  1513. return this;
  1514. },
  1515. slerp: function ( qb, t ) {
  1516. if ( t === 0 ) return this;
  1517. if ( t === 1 ) return this.copy( qb );
  1518. var x = this._x, y = this._y, z = this._z, w = this._w;
  1519. // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
  1520. var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;
  1521. if ( cosHalfTheta < 0 ) {
  1522. this._w = - qb._w;
  1523. this._x = - qb._x;
  1524. this._y = - qb._y;
  1525. this._z = - qb._z;
  1526. cosHalfTheta = - cosHalfTheta;
  1527. } else {
  1528. this.copy( qb );
  1529. }
  1530. if ( cosHalfTheta >= 1.0 ) {
  1531. this._w = w;
  1532. this._x = x;
  1533. this._y = y;
  1534. this._z = z;
  1535. return this;
  1536. }
  1537. var sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta;
  1538. if ( sqrSinHalfTheta <= Number.EPSILON ) {
  1539. var s = 1 - t;
  1540. this._w = s * w + t * this._w;
  1541. this._x = s * x + t * this._x;
  1542. this._y = s * y + t * this._y;
  1543. this._z = s * z + t * this._z;
  1544. return this.normalize();
  1545. }
  1546. var sinHalfTheta = Math.sqrt( sqrSinHalfTheta );
  1547. var halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta );
  1548. var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,
  1549. ratioB = Math.sin( t * halfTheta ) / sinHalfTheta;
  1550. this._w = ( w * ratioA + this._w * ratioB );
  1551. this._x = ( x * ratioA + this._x * ratioB );
  1552. this._y = ( y * ratioA + this._y * ratioB );
  1553. this._z = ( z * ratioA + this._z * ratioB );
  1554. this.onChangeCallback();
  1555. return this;
  1556. },
  1557. equals: function ( quaternion ) {
  1558. return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w );
  1559. },
  1560. fromArray: function ( array, offset ) {
  1561. if ( offset === undefined ) offset = 0;
  1562. this._x = array[ offset ];
  1563. this._y = array[ offset + 1 ];
  1564. this._z = array[ offset + 2 ];
  1565. this._w = array[ offset + 3 ];
  1566. this.onChangeCallback();
  1567. return this;
  1568. },
  1569. toArray: function ( array, offset ) {
  1570. if ( array === undefined ) array = [];
  1571. if ( offset === undefined ) offset = 0;
  1572. array[ offset ] = this._x;
  1573. array[ offset + 1 ] = this._y;
  1574. array[ offset + 2 ] = this._z;
  1575. array[ offset + 3 ] = this._w;
  1576. return array;
  1577. },
  1578. onChange: function ( callback ) {
  1579. this.onChangeCallback = callback;
  1580. return this;
  1581. },
  1582. onChangeCallback: function () {}
  1583. } );
  1584. /**
  1585. * @author mrdoob / http://mrdoob.com/
  1586. * @author kile / http://kile.stravaganza.org/
  1587. * @author philogb / http://blog.thejit.org/
  1588. * @author mikael emtinger / http://gomo.se/
  1589. * @author egraether / http://egraether.com/
  1590. * @author WestLangley / http://github.com/WestLangley
  1591. */
  1592. function Vector3( x, y, z ) {
  1593. this.x = x || 0;
  1594. this.y = y || 0;
  1595. this.z = z || 0;
  1596. }
  1597. Object.assign( Vector3.prototype, {
  1598. isVector3: true,
  1599. set: function ( x, y, z ) {
  1600. this.x = x;
  1601. this.y = y;
  1602. this.z = z;
  1603. return this;
  1604. },
  1605. setScalar: function ( scalar ) {
  1606. this.x = scalar;
  1607. this.y = scalar;
  1608. this.z = scalar;
  1609. return this;
  1610. },
  1611. setX: function ( x ) {
  1612. this.x = x;
  1613. return this;
  1614. },
  1615. setY: function ( y ) {
  1616. this.y = y;
  1617. return this;
  1618. },
  1619. setZ: function ( z ) {
  1620. this.z = z;
  1621. return this;
  1622. },
  1623. setComponent: function ( index, value ) {
  1624. switch ( index ) {
  1625. case 0: this.x = value; break;
  1626. case 1: this.y = value; break;
  1627. case 2: this.z = value; break;
  1628. default: throw new Error( 'index is out of range: ' + index );
  1629. }
  1630. return this;
  1631. },
  1632. getComponent: function ( index ) {
  1633. switch ( index ) {
  1634. case 0: return this.x;
  1635. case 1: return this.y;
  1636. case 2: return this.z;
  1637. default: throw new Error( 'index is out of range: ' + index );
  1638. }
  1639. },
  1640. clone: function () {
  1641. return new this.constructor( this.x, this.y, this.z );
  1642. },
  1643. copy: function ( v ) {
  1644. this.x = v.x;
  1645. this.y = v.y;
  1646. this.z = v.z;
  1647. return this;
  1648. },
  1649. add: function ( v, w ) {
  1650. if ( w !== undefined ) {
  1651. console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
  1652. return this.addVectors( v, w );
  1653. }
  1654. this.x += v.x;
  1655. this.y += v.y;
  1656. this.z += v.z;
  1657. return this;
  1658. },
  1659. addScalar: function ( s ) {
  1660. this.x += s;
  1661. this.y += s;
  1662. this.z += s;
  1663. return this;
  1664. },
  1665. addVectors: function ( a, b ) {
  1666. this.x = a.x + b.x;
  1667. this.y = a.y + b.y;
  1668. this.z = a.z + b.z;
  1669. return this;
  1670. },
  1671. addScaledVector: function ( v, s ) {
  1672. this.x += v.x * s;
  1673. this.y += v.y * s;
  1674. this.z += v.z * s;
  1675. return this;
  1676. },
  1677. sub: function ( v, w ) {
  1678. if ( w !== undefined ) {
  1679. console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
  1680. return this.subVectors( v, w );
  1681. }
  1682. this.x -= v.x;
  1683. this.y -= v.y;
  1684. this.z -= v.z;
  1685. return this;
  1686. },
  1687. subScalar: function ( s ) {
  1688. this.x -= s;
  1689. this.y -= s;
  1690. this.z -= s;
  1691. return this;
  1692. },
  1693. subVectors: function ( a, b ) {
  1694. this.x = a.x - b.x;
  1695. this.y = a.y - b.y;
  1696. this.z = a.z - b.z;
  1697. return this;
  1698. },
  1699. multiply: function ( v, w ) {
  1700. if ( w !== undefined ) {
  1701. console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' );
  1702. return this.multiplyVectors( v, w );
  1703. }
  1704. this.x *= v.x;
  1705. this.y *= v.y;
  1706. this.z *= v.z;
  1707. return this;
  1708. },
  1709. multiplyScalar: function ( scalar ) {
  1710. this.x *= scalar;
  1711. this.y *= scalar;
  1712. this.z *= scalar;
  1713. return this;
  1714. },
  1715. multiplyVectors: function ( a, b ) {
  1716. this.x = a.x * b.x;
  1717. this.y = a.y * b.y;
  1718. this.z = a.z * b.z;
  1719. return this;
  1720. },
  1721. applyEuler: function () {
  1722. var quaternion = new Quaternion();
  1723. return function applyEuler( euler ) {
  1724. if ( ! ( euler && euler.isEuler ) ) {
  1725. console.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' );
  1726. }
  1727. return this.applyQuaternion( quaternion.setFromEuler( euler ) );
  1728. };
  1729. }(),
  1730. applyAxisAngle: function () {
  1731. var quaternion = new Quaternion();
  1732. return function applyAxisAngle( axis, angle ) {
  1733. return this.applyQuaternion( quaternion.setFromAxisAngle( axis, angle ) );
  1734. };
  1735. }(),
  1736. applyMatrix3: function ( m ) {
  1737. var x = this.x, y = this.y, z = this.z;
  1738. var e = m.elements;
  1739. this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z;
  1740. this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z;
  1741. this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z;
  1742. return this;
  1743. },
  1744. applyMatrix4: function ( m ) {
  1745. var x = this.x, y = this.y, z = this.z;
  1746. var e = m.elements;
  1747. var w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] );
  1748. this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w;
  1749. this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w;
  1750. this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w;
  1751. return this;
  1752. },
  1753. applyQuaternion: function ( q ) {
  1754. var x = this.x, y = this.y, z = this.z;
  1755. var qx = q.x, qy = q.y, qz = q.z, qw = q.w;
  1756. // calculate quat * vector
  1757. var ix = qw * x + qy * z - qz * y;
  1758. var iy = qw * y + qz * x - qx * z;
  1759. var iz = qw * z + qx * y - qy * x;
  1760. var iw = - qx * x - qy * y - qz * z;
  1761. // calculate result * inverse quat
  1762. this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy;
  1763. this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz;
  1764. this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx;
  1765. return this;
  1766. },
  1767. project: function ( camera ) {
  1768. return this.applyMatrix4( camera.matrixWorldInverse ).applyMatrix4( camera.projectionMatrix );
  1769. },
  1770. unproject: function () {
  1771. var matrix = new Matrix4();
  1772. return function unproject( camera ) {
  1773. return this.applyMatrix4( matrix.getInverse( camera.projectionMatrix ) ).applyMatrix4( camera.matrixWorld );
  1774. };
  1775. }(),
  1776. transformDirection: function ( m ) {
  1777. // input: THREE.Matrix4 affine matrix
  1778. // vector interpreted as a direction
  1779. var x = this.x, y = this.y, z = this.z;
  1780. var e = m.elements;
  1781. this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z;
  1782. this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z;
  1783. this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z;
  1784. return this.normalize();
  1785. },
  1786. divide: function ( v ) {
  1787. this.x /= v.x;
  1788. this.y /= v.y;
  1789. this.z /= v.z;
  1790. return this;
  1791. },
  1792. divideScalar: function ( scalar ) {
  1793. return this.multiplyScalar( 1 / scalar );
  1794. },
  1795. min: function ( v ) {
  1796. this.x = Math.min( this.x, v.x );
  1797. this.y = Math.min( this.y, v.y );
  1798. this.z = Math.min( this.z, v.z );
  1799. return this;
  1800. },
  1801. max: function ( v ) {
  1802. this.x = Math.max( this.x, v.x );
  1803. this.y = Math.max( this.y, v.y );
  1804. this.z = Math.max( this.z, v.z );
  1805. return this;
  1806. },
  1807. clamp: function ( min, max ) {
  1808. // assumes min < max, componentwise
  1809. this.x = Math.max( min.x, Math.min( max.x, this.x ) );
  1810. this.y = Math.max( min.y, Math.min( max.y, this.y ) );
  1811. this.z = Math.max( min.z, Math.min( max.z, this.z ) );
  1812. return this;
  1813. },
  1814. clampScalar: function () {
  1815. var min = new Vector3();
  1816. var max = new Vector3();
  1817. return function clampScalar( minVal, maxVal ) {
  1818. min.set( minVal, minVal, minVal );
  1819. max.set( maxVal, maxVal, maxVal );
  1820. return this.clamp( min, max );
  1821. };
  1822. }(),
  1823. clampLength: function ( min, max ) {
  1824. var length = this.length();
  1825. return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
  1826. },
  1827. floor: function () {
  1828. this.x = Math.floor( this.x );
  1829. this.y = Math.floor( this.y );
  1830. this.z = Math.floor( this.z );
  1831. return this;
  1832. },
  1833. ceil: function () {
  1834. this.x = Math.ceil( this.x );
  1835. this.y = Math.ceil( this.y );
  1836. this.z = Math.ceil( this.z );
  1837. return this;
  1838. },
  1839. round: function () {
  1840. this.x = Math.round( this.x );
  1841. this.y = Math.round( this.y );
  1842. this.z = Math.round( this.z );
  1843. return this;
  1844. },
  1845. roundToZero: function () {
  1846. this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
  1847. this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
  1848. this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );
  1849. return this;
  1850. },
  1851. negate: function () {
  1852. this.x = - this.x;
  1853. this.y = - this.y;
  1854. this.z = - this.z;
  1855. return this;
  1856. },
  1857. dot: function ( v ) {
  1858. return this.x * v.x + this.y * v.y + this.z * v.z;
  1859. },
  1860. // TODO lengthSquared?
  1861. lengthSq: function () {
  1862. return this.x * this.x + this.y * this.y + this.z * this.z;
  1863. },
  1864. length: function () {
  1865. return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z );
  1866. },
  1867. manhattanLength: function () {
  1868. return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z );
  1869. },
  1870. normalize: function () {
  1871. return this.divideScalar( this.length() || 1 );
  1872. },
  1873. setLength: function ( length ) {
  1874. return this.normalize().multiplyScalar( length );
  1875. },
  1876. lerp: function ( v, alpha ) {
  1877. this.x += ( v.x - this.x ) * alpha;
  1878. this.y += ( v.y - this.y ) * alpha;
  1879. this.z += ( v.z - this.z ) * alpha;
  1880. return this;
  1881. },
  1882. lerpVectors: function ( v1, v2, alpha ) {
  1883. return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
  1884. },
  1885. cross: function ( v, w ) {
  1886. if ( w !== undefined ) {
  1887. console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' );
  1888. return this.crossVectors( v, w );
  1889. }
  1890. return this.crossVectors( this, v );
  1891. },
  1892. crossVectors: function ( a, b ) {
  1893. var ax = a.x, ay = a.y, az = a.z;
  1894. var bx = b.x, by = b.y, bz = b.z;
  1895. this.x = ay * bz - az * by;
  1896. this.y = az * bx - ax * bz;
  1897. this.z = ax * by - ay * bx;
  1898. return this;
  1899. },
  1900. projectOnVector: function ( vector ) {
  1901. var scalar = vector.dot( this ) / vector.lengthSq();
  1902. return this.copy( vector ).multiplyScalar( scalar );
  1903. },
  1904. projectOnPlane: function () {
  1905. var v1 = new Vector3();
  1906. return function projectOnPlane( planeNormal ) {
  1907. v1.copy( this ).projectOnVector( planeNormal );
  1908. return this.sub( v1 );
  1909. };
  1910. }(),
  1911. reflect: function () {
  1912. // reflect incident vector off plane orthogonal to normal
  1913. // normal is assumed to have unit length
  1914. var v1 = new Vector3();
  1915. return function reflect( normal ) {
  1916. return this.sub( v1.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) );
  1917. };
  1918. }(),
  1919. angleTo: function ( v ) {
  1920. var theta = this.dot( v ) / ( Math.sqrt( this.lengthSq() * v.lengthSq() ) );
  1921. // clamp, to handle numerical problems
  1922. return Math.acos( _Math.clamp( theta, - 1, 1 ) );
  1923. },
  1924. distanceTo: function ( v ) {
  1925. return Math.sqrt( this.distanceToSquared( v ) );
  1926. },
  1927. distanceToSquared: function ( v ) {
  1928. var dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;
  1929. return dx * dx + dy * dy + dz * dz;
  1930. },
  1931. manhattanDistanceTo: function ( v ) {
  1932. return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z );
  1933. },
  1934. setFromSpherical: function ( s ) {
  1935. return this.setFromSphericalCoords( s.radius, s.phi, s.theta );
  1936. },
  1937. setFromSphericalCoords: function ( radius, phi, theta ) {
  1938. var sinPhiRadius = Math.sin( phi ) * radius;
  1939. this.x = sinPhiRadius * Math.sin( theta );
  1940. this.y = Math.cos( phi ) * radius;
  1941. this.z = sinPhiRadius * Math.cos( theta );
  1942. return this;
  1943. },
  1944. setFromCylindrical: function ( c ) {
  1945. return this.setFromCylindricalCoords( c.radius, c.theta, c.y );
  1946. },
  1947. setFromCylindricalCoords: function ( radius, theta, y ) {
  1948. this.x = radius * Math.sin( theta );
  1949. this.y = y;
  1950. this.z = radius * Math.cos( theta );
  1951. return this;
  1952. },
  1953. setFromMatrixPosition: function ( m ) {
  1954. var e = m.elements;
  1955. this.x = e[ 12 ];
  1956. this.y = e[ 13 ];
  1957. this.z = e[ 14 ];
  1958. return this;
  1959. },
  1960. setFromMatrixScale: function ( m ) {
  1961. var sx = this.setFromMatrixColumn( m, 0 ).length();
  1962. var sy = this.setFromMatrixColumn( m, 1 ).length();
  1963. var sz = this.setFromMatrixColumn( m, 2 ).length();
  1964. this.x = sx;
  1965. this.y = sy;
  1966. this.z = sz;
  1967. return this;
  1968. },
  1969. setFromMatrixColumn: function ( m, index ) {
  1970. return this.fromArray( m.elements, index * 4 );
  1971. },
  1972. equals: function ( v ) {
  1973. return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) );
  1974. },
  1975. fromArray: function ( array, offset ) {
  1976. if ( offset === undefined ) offset = 0;
  1977. this.x = array[ offset ];
  1978. this.y = array[ offset + 1 ];
  1979. this.z = array[ offset + 2 ];
  1980. return this;
  1981. },
  1982. toArray: function ( array, offset ) {
  1983. if ( array === undefined ) array = [];
  1984. if ( offset === undefined ) offset = 0;
  1985. array[ offset ] = this.x;
  1986. array[ offset + 1 ] = this.y;
  1987. array[ offset + 2 ] = this.z;
  1988. return array;
  1989. },
  1990. fromBufferAttribute: function ( attribute, index, offset ) {
  1991. if ( offset !== undefined ) {
  1992. console.warn( 'THREE.Vector3: offset has been removed from .fromBufferAttribute().' );
  1993. }
  1994. this.x = attribute.getX( index );
  1995. this.y = attribute.getY( index );
  1996. this.z = attribute.getZ( index );
  1997. return this;
  1998. }
  1999. } );
  2000. /**
  2001. * @author alteredq / http://alteredqualia.com/
  2002. * @author WestLangley / http://github.com/WestLangley
  2003. * @author bhouston / http://clara.io
  2004. * @author tschw
  2005. */
  2006. function Matrix3() {
  2007. this.elements = [
  2008. 1, 0, 0,
  2009. 0, 1, 0,
  2010. 0, 0, 1
  2011. ];
  2012. if ( arguments.length > 0 ) {
  2013. console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' );
  2014. }
  2015. }
  2016. Object.assign( Matrix3.prototype, {
  2017. isMatrix3: true,
  2018. set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {
  2019. var te = this.elements;
  2020. te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31;
  2021. te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32;
  2022. te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33;
  2023. return this;
  2024. },
  2025. identity: function () {
  2026. this.set(
  2027. 1, 0, 0,
  2028. 0, 1, 0,
  2029. 0, 0, 1
  2030. );
  2031. return this;
  2032. },
  2033. clone: function () {
  2034. return new this.constructor().fromArray( this.elements );
  2035. },
  2036. copy: function ( m ) {
  2037. var te = this.elements;
  2038. var me = m.elements;
  2039. te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ];
  2040. te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ];
  2041. te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ];
  2042. return this;
  2043. },
  2044. setFromMatrix4: function ( m ) {
  2045. var me = m.elements;
  2046. this.set(
  2047. me[ 0 ], me[ 4 ], me[ 8 ],
  2048. me[ 1 ], me[ 5 ], me[ 9 ],
  2049. me[ 2 ], me[ 6 ], me[ 10 ]
  2050. );
  2051. return this;
  2052. },
  2053. applyToBufferAttribute: function () {
  2054. var v1 = new Vector3();
  2055. return function applyToBufferAttribute( attribute ) {
  2056. for ( var i = 0, l = attribute.count; i < l; i ++ ) {
  2057. v1.x = attribute.getX( i );
  2058. v1.y = attribute.getY( i );
  2059. v1.z = attribute.getZ( i );
  2060. v1.applyMatrix3( this );
  2061. attribute.setXYZ( i, v1.x, v1.y, v1.z );
  2062. }
  2063. return attribute;
  2064. };
  2065. }(),
  2066. multiply: function ( m ) {
  2067. return this.multiplyMatrices( this, m );
  2068. },
  2069. premultiply: function ( m ) {
  2070. return this.multiplyMatrices( m, this );
  2071. },
  2072. multiplyMatrices: function ( a, b ) {
  2073. var ae = a.elements;
  2074. var be = b.elements;
  2075. var te = this.elements;
  2076. var a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ];
  2077. var a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ];
  2078. var a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ];
  2079. var b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ];
  2080. var b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ];
  2081. var b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ];
  2082. te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31;
  2083. te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32;
  2084. te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33;
  2085. te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31;
  2086. te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32;
  2087. te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33;
  2088. te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31;
  2089. te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32;
  2090. te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33;
  2091. return this;
  2092. },
  2093. multiplyScalar: function ( s ) {
  2094. var te = this.elements;
  2095. te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s;
  2096. te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s;
  2097. te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s;
  2098. return this;
  2099. },
  2100. determinant: function () {
  2101. var te = this.elements;
  2102. var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ],
  2103. d = te[ 3 ], e = te[ 4 ], f = te[ 5 ],
  2104. g = te[ 6 ], h = te[ 7 ], i = te[ 8 ];
  2105. return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g;
  2106. },
  2107. getInverse: function ( matrix, throwOnDegenerate ) {
  2108. if ( matrix && matrix.isMatrix4 ) {
  2109. console.error( "THREE.Matrix3: .getInverse() no longer takes a Matrix4 argument." );
  2110. }
  2111. var me = matrix.elements,
  2112. te = this.elements,
  2113. n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ],
  2114. n12 = me[ 3 ], n22 = me[ 4 ], n32 = me[ 5 ],
  2115. n13 = me[ 6 ], n23 = me[ 7 ], n33 = me[ 8 ],
  2116. t11 = n33 * n22 - n32 * n23,
  2117. t12 = n32 * n13 - n33 * n12,
  2118. t13 = n23 * n12 - n22 * n13,
  2119. det = n11 * t11 + n21 * t12 + n31 * t13;
  2120. if ( det === 0 ) {
  2121. var msg = "THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0";
  2122. if ( throwOnDegenerate === true ) {
  2123. throw new Error( msg );
  2124. } else {
  2125. console.warn( msg );
  2126. }
  2127. return this.identity();
  2128. }
  2129. var detInv = 1 / det;
  2130. te[ 0 ] = t11 * detInv;
  2131. te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv;
  2132. te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv;
  2133. te[ 3 ] = t12 * detInv;
  2134. te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv;
  2135. te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv;
  2136. te[ 6 ] = t13 * detInv;
  2137. te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv;
  2138. te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv;
  2139. return this;
  2140. },
  2141. transpose: function () {
  2142. var tmp, m = this.elements;
  2143. tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp;
  2144. tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp;
  2145. tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp;
  2146. return this;
  2147. },
  2148. getNormalMatrix: function ( matrix4 ) {
  2149. return this.setFromMatrix4( matrix4 ).getInverse( this ).transpose();
  2150. },
  2151. transposeIntoArray: function ( r ) {
  2152. var m = this.elements;
  2153. r[ 0 ] = m[ 0 ];
  2154. r[ 1 ] = m[ 3 ];
  2155. r[ 2 ] = m[ 6 ];
  2156. r[ 3 ] = m[ 1 ];
  2157. r[ 4 ] = m[ 4 ];
  2158. r[ 5 ] = m[ 7 ];
  2159. r[ 6 ] = m[ 2 ];
  2160. r[ 7 ] = m[ 5 ];
  2161. r[ 8 ] = m[ 8 ];
  2162. return this;
  2163. },
  2164. setUvTransform: function ( tx, ty, sx, sy, rotation, cx, cy ) {
  2165. var c = Math.cos( rotation );
  2166. var s = Math.sin( rotation );
  2167. this.set(
  2168. sx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx,
  2169. - sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty,
  2170. 0, 0, 1
  2171. );
  2172. },
  2173. scale: function ( sx, sy ) {
  2174. var te = this.elements;
  2175. te[ 0 ] *= sx; te[ 3 ] *= sx; te[ 6 ] *= sx;
  2176. te[ 1 ] *= sy; te[ 4 ] *= sy; te[ 7 ] *= sy;
  2177. return this;
  2178. },
  2179. rotate: function ( theta ) {
  2180. var c = Math.cos( theta );
  2181. var s = Math.sin( theta );
  2182. var te = this.elements;
  2183. var a11 = te[ 0 ], a12 = te[ 3 ], a13 = te[ 6 ];
  2184. var a21 = te[ 1 ], a22 = te[ 4 ], a23 = te[ 7 ];
  2185. te[ 0 ] = c * a11 + s * a21;
  2186. te[ 3 ] = c * a12 + s * a22;
  2187. te[ 6 ] = c * a13 + s * a23;
  2188. te[ 1 ] = - s * a11 + c * a21;
  2189. te[ 4 ] = - s * a12 + c * a22;
  2190. te[ 7 ] = - s * a13 + c * a23;
  2191. return this;
  2192. },
  2193. translate: function ( tx, ty ) {
  2194. var te = this.elements;
  2195. te[ 0 ] += tx * te[ 2 ]; te[ 3 ] += tx * te[ 5 ]; te[ 6 ] += tx * te[ 8 ];
  2196. te[ 1 ] += ty * te[ 2 ]; te[ 4 ] += ty * te[ 5 ]; te[ 7 ] += ty * te[ 8 ];
  2197. return this;
  2198. },
  2199. equals: function ( matrix ) {
  2200. var te = this.elements;
  2201. var me = matrix.elements;
  2202. for ( var i = 0; i < 9; i ++ ) {
  2203. if ( te[ i ] !== me[ i ] ) return false;
  2204. }
  2205. return true;
  2206. },
  2207. fromArray: function ( array, offset ) {
  2208. if ( offset === undefined ) offset = 0;
  2209. for ( var i = 0; i < 9; i ++ ) {
  2210. this.elements[ i ] = array[ i + offset ];
  2211. }
  2212. return this;
  2213. },
  2214. toArray: function ( array, offset ) {
  2215. if ( array === undefined ) array = [];
  2216. if ( offset === undefined ) offset = 0;
  2217. var te = this.elements;
  2218. array[ offset ] = te[ 0 ];
  2219. array[ offset + 1 ] = te[ 1 ];
  2220. array[ offset + 2 ] = te[ 2 ];
  2221. array[ offset + 3 ] = te[ 3 ];
  2222. array[ offset + 4 ] = te[ 4 ];
  2223. array[ offset + 5 ] = te[ 5 ];
  2224. array[ offset + 6 ] = te[ 6 ];
  2225. array[ offset + 7 ] = te[ 7 ];
  2226. array[ offset + 8 ] = te[ 8 ];
  2227. return array;
  2228. }
  2229. } );
  2230. /**
  2231. * @author mrdoob / http://mrdoob.com/
  2232. * @author alteredq / http://alteredqualia.com/
  2233. * @author szimek / https://github.com/szimek/
  2234. */
  2235. var _canvas;
  2236. var ImageUtils = {
  2237. getDataURL: function ( image ) {
  2238. var canvas;
  2239. if ( typeof HTMLCanvasElement == 'undefined' ) {
  2240. return image.src;
  2241. } else if ( image instanceof HTMLCanvasElement ) {
  2242. canvas = image;
  2243. } else {
  2244. if ( _canvas === undefined ) _canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
  2245. _canvas.width = image.width;
  2246. _canvas.height = image.height;
  2247. var context = _canvas.getContext( '2d' );
  2248. if ( image instanceof ImageData ) {
  2249. context.putImageData( image, 0, 0 );
  2250. } else {
  2251. context.drawImage( image, 0, 0, image.width, image.height );
  2252. }
  2253. canvas = _canvas;
  2254. }
  2255. if ( canvas.width > 2048 || canvas.height > 2048 ) {
  2256. return canvas.toDataURL( 'image/jpeg', 0.6 );
  2257. } else {
  2258. return canvas.toDataURL( 'image/png' );
  2259. }
  2260. }
  2261. };
  2262. /**
  2263. * @author mrdoob / http://mrdoob.com/
  2264. * @author alteredq / http://alteredqualia.com/
  2265. * @author szimek / https://github.com/szimek/
  2266. */
  2267. var textureId = 0;
  2268. function Texture( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) {
  2269. Object.defineProperty( this, 'id', { value: textureId ++ } );
  2270. this.uuid = _Math.generateUUID();
  2271. this.name = '';
  2272. this.image = image !== undefined ? image : Texture.DEFAULT_IMAGE;
  2273. this.mipmaps = [];
  2274. this.mapping = mapping !== undefined ? mapping : Texture.DEFAULT_MAPPING;
  2275. this.wrapS = wrapS !== undefined ? wrapS : ClampToEdgeWrapping;
  2276. this.wrapT = wrapT !== undefined ? wrapT : ClampToEdgeWrapping;
  2277. this.magFilter = magFilter !== undefined ? magFilter : LinearFilter;
  2278. this.minFilter = minFilter !== undefined ? minFilter : LinearMipMapLinearFilter;
  2279. this.anisotropy = anisotropy !== undefined ? anisotropy : 1;
  2280. this.format = format !== undefined ? format : RGBAFormat;
  2281. this.type = type !== undefined ? type : UnsignedByteType;
  2282. this.offset = new Vector2( 0, 0 );
  2283. this.repeat = new Vector2( 1, 1 );
  2284. this.center = new Vector2( 0, 0 );
  2285. this.rotation = 0;
  2286. this.matrixAutoUpdate = true;
  2287. this.matrix = new Matrix3();
  2288. this.generateMipmaps = true;
  2289. this.premultiplyAlpha = false;
  2290. this.flipY = true;
  2291. this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml)
  2292. // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap.
  2293. //
  2294. // Also changing the encoding after already used by a Material will not automatically make the Material
  2295. // update. You need to explicitly call Material.needsUpdate to trigger it to recompile.
  2296. this.encoding = encoding !== undefined ? encoding : LinearEncoding;
  2297. this.version = 0;
  2298. this.onUpdate = null;
  2299. }
  2300. Texture.DEFAULT_IMAGE = undefined;
  2301. Texture.DEFAULT_MAPPING = UVMapping;
  2302. Texture.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
  2303. constructor: Texture,
  2304. isTexture: true,
  2305. updateMatrix: function () {
  2306. this.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y );
  2307. },
  2308. clone: function () {
  2309. return new this.constructor().copy( this );
  2310. },
  2311. copy: function ( source ) {
  2312. this.name = source.name;
  2313. this.image = source.image;
  2314. this.mipmaps = source.mipmaps.slice( 0 );
  2315. this.mapping = source.mapping;
  2316. this.wrapS = source.wrapS;
  2317. this.wrapT = source.wrapT;
  2318. this.magFilter = source.magFilter;
  2319. this.minFilter = source.minFilter;
  2320. this.anisotropy = source.anisotropy;
  2321. this.format = source.format;
  2322. this.type = source.type;
  2323. this.offset.copy( source.offset );
  2324. this.repeat.copy( source.repeat );
  2325. this.center.copy( source.center );
  2326. this.rotation = source.rotation;
  2327. this.matrixAutoUpdate = source.matrixAutoUpdate;
  2328. this.matrix.copy( source.matrix );
  2329. this.generateMipmaps = source.generateMipmaps;
  2330. this.premultiplyAlpha = source.premultiplyAlpha;
  2331. this.flipY = source.flipY;
  2332. this.unpackAlignment = source.unpackAlignment;
  2333. this.encoding = source.encoding;
  2334. return this;
  2335. },
  2336. toJSON: function ( meta ) {
  2337. var isRootObject = ( meta === undefined || typeof meta === 'string' );
  2338. if ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) {
  2339. return meta.textures[ this.uuid ];
  2340. }
  2341. var output = {
  2342. metadata: {
  2343. version: 4.5,
  2344. type: 'Texture',
  2345. generator: 'Texture.toJSON'
  2346. },
  2347. uuid: this.uuid,
  2348. name: this.name,
  2349. mapping: this.mapping,
  2350. repeat: [ this.repeat.x, this.repeat.y ],
  2351. offset: [ this.offset.x, this.offset.y ],
  2352. center: [ this.center.x, this.center.y ],
  2353. rotation: this.rotation,
  2354. wrap: [ this.wrapS, this.wrapT ],
  2355. format: this.format,
  2356. minFilter: this.minFilter,
  2357. magFilter: this.magFilter,
  2358. anisotropy: this.anisotropy,
  2359. flipY: this.flipY
  2360. };
  2361. if ( this.image !== undefined ) {
  2362. // TODO: Move to THREE.Image
  2363. var image = this.image;
  2364. if ( image.uuid === undefined ) {
  2365. image.uuid = _Math.generateUUID(); // UGH
  2366. }
  2367. if ( ! isRootObject && meta.images[ image.uuid ] === undefined ) {
  2368. var url;
  2369. if ( Array.isArray( image ) ) {
  2370. // process array of images e.g. CubeTexture
  2371. url = [];
  2372. for ( var i = 0, l = image.length; i < l; i ++ ) {
  2373. url.push( ImageUtils.getDataURL( image[ i ] ) );
  2374. }
  2375. } else {
  2376. // process single image
  2377. url = ImageUtils.getDataURL( image );
  2378. }
  2379. meta.images[ image.uuid ] = {
  2380. uuid: image.uuid,
  2381. url: url
  2382. };
  2383. }
  2384. output.image = image.uuid;
  2385. }
  2386. if ( ! isRootObject ) {
  2387. meta.textures[ this.uuid ] = output;
  2388. }
  2389. return output;
  2390. },
  2391. dispose: function () {
  2392. this.dispatchEvent( { type: 'dispose' } );
  2393. },
  2394. transformUv: function ( uv ) {
  2395. if ( this.mapping !== UVMapping ) return uv;
  2396. uv.applyMatrix3( this.matrix );
  2397. if ( uv.x < 0 || uv.x > 1 ) {
  2398. switch ( this.wrapS ) {
  2399. case RepeatWrapping:
  2400. uv.x = uv.x - Math.floor( uv.x );
  2401. break;
  2402. case ClampToEdgeWrapping:
  2403. uv.x = uv.x < 0 ? 0 : 1;
  2404. break;
  2405. case MirroredRepeatWrapping:
  2406. if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) {
  2407. uv.x = Math.ceil( uv.x ) - uv.x;
  2408. } else {
  2409. uv.x = uv.x - Math.floor( uv.x );
  2410. }
  2411. break;
  2412. }
  2413. }
  2414. if ( uv.y < 0 || uv.y > 1 ) {
  2415. switch ( this.wrapT ) {
  2416. case RepeatWrapping:
  2417. uv.y = uv.y - Math.floor( uv.y );
  2418. break;
  2419. case ClampToEdgeWrapping:
  2420. uv.y = uv.y < 0 ? 0 : 1;
  2421. break;
  2422. case MirroredRepeatWrapping:
  2423. if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) {
  2424. uv.y = Math.ceil( uv.y ) - uv.y;
  2425. } else {
  2426. uv.y = uv.y - Math.floor( uv.y );
  2427. }
  2428. break;
  2429. }
  2430. }
  2431. if ( this.flipY ) {
  2432. uv.y = 1 - uv.y;
  2433. }
  2434. return uv;
  2435. }
  2436. } );
  2437. Object.defineProperty( Texture.prototype, "needsUpdate", {
  2438. set: function ( value ) {
  2439. if ( value === true ) this.version ++;
  2440. }
  2441. } );
  2442. /**
  2443. * @author supereggbert / http://www.paulbrunt.co.uk/
  2444. * @author philogb / http://blog.thejit.org/
  2445. * @author mikael emtinger / http://gomo.se/
  2446. * @author egraether / http://egraether.com/
  2447. * @author WestLangley / http://github.com/WestLangley
  2448. */
  2449. function Vector4( x, y, z, w ) {
  2450. this.x = x || 0;
  2451. this.y = y || 0;
  2452. this.z = z || 0;
  2453. this.w = ( w !== undefined ) ? w : 1;
  2454. }
  2455. Object.assign( Vector4.prototype, {
  2456. isVector4: true,
  2457. set: function ( x, y, z, w ) {
  2458. this.x = x;
  2459. this.y = y;
  2460. this.z = z;
  2461. this.w = w;
  2462. return this;
  2463. },
  2464. setScalar: function ( scalar ) {
  2465. this.x = scalar;
  2466. this.y = scalar;
  2467. this.z = scalar;
  2468. this.w = scalar;
  2469. return this;
  2470. },
  2471. setX: function ( x ) {
  2472. this.x = x;
  2473. return this;
  2474. },
  2475. setY: function ( y ) {
  2476. this.y = y;
  2477. return this;
  2478. },
  2479. setZ: function ( z ) {
  2480. this.z = z;
  2481. return this;
  2482. },
  2483. setW: function ( w ) {
  2484. this.w = w;
  2485. return this;
  2486. },
  2487. setComponent: function ( index, value ) {
  2488. switch ( index ) {
  2489. case 0: this.x = value; break;
  2490. case 1: this.y = value; break;
  2491. case 2: this.z = value; break;
  2492. case 3: this.w = value; break;
  2493. default: throw new Error( 'index is out of range: ' + index );
  2494. }
  2495. return this;
  2496. },
  2497. getComponent: function ( index ) {
  2498. switch ( index ) {
  2499. case 0: return this.x;
  2500. case 1: return this.y;
  2501. case 2: return this.z;
  2502. case 3: return this.w;
  2503. default: throw new Error( 'index is out of range: ' + index );
  2504. }
  2505. },
  2506. clone: function () {
  2507. return new this.constructor( this.x, this.y, this.z, this.w );
  2508. },
  2509. copy: function ( v ) {
  2510. this.x = v.x;
  2511. this.y = v.y;
  2512. this.z = v.z;
  2513. this.w = ( v.w !== undefined ) ? v.w : 1;
  2514. return this;
  2515. },
  2516. add: function ( v, w ) {
  2517. if ( w !== undefined ) {
  2518. console.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
  2519. return this.addVectors( v, w );
  2520. }
  2521. this.x += v.x;
  2522. this.y += v.y;
  2523. this.z += v.z;
  2524. this.w += v.w;
  2525. return this;
  2526. },
  2527. addScalar: function ( s ) {
  2528. this.x += s;
  2529. this.y += s;
  2530. this.z += s;
  2531. this.w += s;
  2532. return this;
  2533. },
  2534. addVectors: function ( a, b ) {
  2535. this.x = a.x + b.x;
  2536. this.y = a.y + b.y;
  2537. this.z = a.z + b.z;
  2538. this.w = a.w + b.w;
  2539. return this;
  2540. },
  2541. addScaledVector: function ( v, s ) {
  2542. this.x += v.x * s;
  2543. this.y += v.y * s;
  2544. this.z += v.z * s;
  2545. this.w += v.w * s;
  2546. return this;
  2547. },
  2548. sub: function ( v, w ) {
  2549. if ( w !== undefined ) {
  2550. console.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
  2551. return this.subVectors( v, w );
  2552. }
  2553. this.x -= v.x;
  2554. this.y -= v.y;
  2555. this.z -= v.z;
  2556. this.w -= v.w;
  2557. return this;
  2558. },
  2559. subScalar: function ( s ) {
  2560. this.x -= s;
  2561. this.y -= s;
  2562. this.z -= s;
  2563. this.w -= s;
  2564. return this;
  2565. },
  2566. subVectors: function ( a, b ) {
  2567. this.x = a.x - b.x;
  2568. this.y = a.y - b.y;
  2569. this.z = a.z - b.z;
  2570. this.w = a.w - b.w;
  2571. return this;
  2572. },
  2573. multiplyScalar: function ( scalar ) {
  2574. this.x *= scalar;
  2575. this.y *= scalar;
  2576. this.z *= scalar;
  2577. this.w *= scalar;
  2578. return this;
  2579. },
  2580. applyMatrix4: function ( m ) {
  2581. var x = this.x, y = this.y, z = this.z, w = this.w;
  2582. var e = m.elements;
  2583. this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w;
  2584. this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w;
  2585. this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w;
  2586. this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w;
  2587. return this;
  2588. },
  2589. divideScalar: function ( scalar ) {
  2590. return this.multiplyScalar( 1 / scalar );
  2591. },
  2592. setAxisAngleFromQuaternion: function ( q ) {
  2593. // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm
  2594. // q is assumed to be normalized
  2595. this.w = 2 * Math.acos( q.w );
  2596. var s = Math.sqrt( 1 - q.w * q.w );
  2597. if ( s < 0.0001 ) {
  2598. this.x = 1;
  2599. this.y = 0;
  2600. this.z = 0;
  2601. } else {
  2602. this.x = q.x / s;
  2603. this.y = q.y / s;
  2604. this.z = q.z / s;
  2605. }
  2606. return this;
  2607. },
  2608. setAxisAngleFromRotationMatrix: function ( m ) {
  2609. // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm
  2610. // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
  2611. var angle, x, y, z, // variables for result
  2612. epsilon = 0.01, // margin to allow for rounding errors
  2613. epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees
  2614. te = m.elements,
  2615. m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
  2616. m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
  2617. m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
  2618. if ( ( Math.abs( m12 - m21 ) < epsilon ) &&
  2619. ( Math.abs( m13 - m31 ) < epsilon ) &&
  2620. ( Math.abs( m23 - m32 ) < epsilon ) ) {
  2621. // singularity found
  2622. // first check for identity matrix which must have +1 for all terms
  2623. // in leading diagonal and zero in other terms
  2624. if ( ( Math.abs( m12 + m21 ) < epsilon2 ) &&
  2625. ( Math.abs( m13 + m31 ) < epsilon2 ) &&
  2626. ( Math.abs( m23 + m32 ) < epsilon2 ) &&
  2627. ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) {
  2628. // this singularity is identity matrix so angle = 0
  2629. this.set( 1, 0, 0, 0 );
  2630. return this; // zero angle, arbitrary axis
  2631. }
  2632. // otherwise this singularity is angle = 180
  2633. angle = Math.PI;
  2634. var xx = ( m11 + 1 ) / 2;
  2635. var yy = ( m22 + 1 ) / 2;
  2636. var zz = ( m33 + 1 ) / 2;
  2637. var xy = ( m12 + m21 ) / 4;
  2638. var xz = ( m13 + m31 ) / 4;
  2639. var yz = ( m23 + m32 ) / 4;
  2640. if ( ( xx > yy ) && ( xx > zz ) ) {
  2641. // m11 is the largest diagonal term
  2642. if ( xx < epsilon ) {
  2643. x = 0;
  2644. y = 0.707106781;
  2645. z = 0.707106781;
  2646. } else {
  2647. x = Math.sqrt( xx );
  2648. y = xy / x;
  2649. z = xz / x;
  2650. }
  2651. } else if ( yy > zz ) {
  2652. // m22 is the largest diagonal term
  2653. if ( yy < epsilon ) {
  2654. x = 0.707106781;
  2655. y = 0;
  2656. z = 0.707106781;
  2657. } else {
  2658. y = Math.sqrt( yy );
  2659. x = xy / y;
  2660. z = yz / y;
  2661. }
  2662. } else {
  2663. // m33 is the largest diagonal term so base result on this
  2664. if ( zz < epsilon ) {
  2665. x = 0.707106781;
  2666. y = 0.707106781;
  2667. z = 0;
  2668. } else {
  2669. z = Math.sqrt( zz );
  2670. x = xz / z;
  2671. y = yz / z;
  2672. }
  2673. }
  2674. this.set( x, y, z, angle );
  2675. return this; // return 180 deg rotation
  2676. }
  2677. // as we have reached here there are no singularities so we can handle normally
  2678. var s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) +
  2679. ( m13 - m31 ) * ( m13 - m31 ) +
  2680. ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize
  2681. if ( Math.abs( s ) < 0.001 ) s = 1;
  2682. // prevent divide by zero, should not happen if matrix is orthogonal and should be
  2683. // caught by singularity test above, but I've left it in just in case
  2684. this.x = ( m32 - m23 ) / s;
  2685. this.y = ( m13 - m31 ) / s;
  2686. this.z = ( m21 - m12 ) / s;
  2687. this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 );
  2688. return this;
  2689. },
  2690. min: function ( v ) {
  2691. this.x = Math.min( this.x, v.x );
  2692. this.y = Math.min( this.y, v.y );
  2693. this.z = Math.min( this.z, v.z );
  2694. this.w = Math.min( this.w, v.w );
  2695. return this;
  2696. },
  2697. max: function ( v ) {
  2698. this.x = Math.max( this.x, v.x );
  2699. this.y = Math.max( this.y, v.y );
  2700. this.z = Math.max( this.z, v.z );
  2701. this.w = Math.max( this.w, v.w );
  2702. return this;
  2703. },
  2704. clamp: function ( min, max ) {
  2705. // assumes min < max, componentwise
  2706. this.x = Math.max( min.x, Math.min( max.x, this.x ) );
  2707. this.y = Math.max( min.y, Math.min( max.y, this.y ) );
  2708. this.z = Math.max( min.z, Math.min( max.z, this.z ) );
  2709. this.w = Math.max( min.w, Math.min( max.w, this.w ) );
  2710. return this;
  2711. },
  2712. clampScalar: function () {
  2713. var min, max;
  2714. return function clampScalar( minVal, maxVal ) {
  2715. if ( min === undefined ) {
  2716. min = new Vector4();
  2717. max = new Vector4();
  2718. }
  2719. min.set( minVal, minVal, minVal, minVal );
  2720. max.set( maxVal, maxVal, maxVal, maxVal );
  2721. return this.clamp( min, max );
  2722. };
  2723. }(),
  2724. clampLength: function ( min, max ) {
  2725. var length = this.length();
  2726. return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
  2727. },
  2728. floor: function () {
  2729. this.x = Math.floor( this.x );
  2730. this.y = Math.floor( this.y );
  2731. this.z = Math.floor( this.z );
  2732. this.w = Math.floor( this.w );
  2733. return this;
  2734. },
  2735. ceil: function () {
  2736. this.x = Math.ceil( this.x );
  2737. this.y = Math.ceil( this.y );
  2738. this.z = Math.ceil( this.z );
  2739. this.w = Math.ceil( this.w );
  2740. return this;
  2741. },
  2742. round: function () {
  2743. this.x = Math.round( this.x );
  2744. this.y = Math.round( this.y );
  2745. this.z = Math.round( this.z );
  2746. this.w = Math.round( this.w );
  2747. return this;
  2748. },
  2749. roundToZero: function () {
  2750. this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
  2751. this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
  2752. this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );
  2753. this.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w );
  2754. return this;
  2755. },
  2756. negate: function () {
  2757. this.x = - this.x;
  2758. this.y = - this.y;
  2759. this.z = - this.z;
  2760. this.w = - this.w;
  2761. return this;
  2762. },
  2763. dot: function ( v ) {
  2764. return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;
  2765. },
  2766. lengthSq: function () {
  2767. return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;
  2768. },
  2769. length: function () {
  2770. return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );
  2771. },
  2772. manhattanLength: function () {
  2773. return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w );
  2774. },
  2775. normalize: function () {
  2776. return this.divideScalar( this.length() || 1 );
  2777. },
  2778. setLength: function ( length ) {
  2779. return this.normalize().multiplyScalar( length );
  2780. },
  2781. lerp: function ( v, alpha ) {
  2782. this.x += ( v.x - this.x ) * alpha;
  2783. this.y += ( v.y - this.y ) * alpha;
  2784. this.z += ( v.z - this.z ) * alpha;
  2785. this.w += ( v.w - this.w ) * alpha;
  2786. return this;
  2787. },
  2788. lerpVectors: function ( v1, v2, alpha ) {
  2789. return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
  2790. },
  2791. equals: function ( v ) {
  2792. return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) );
  2793. },
  2794. fromArray: function ( array, offset ) {
  2795. if ( offset === undefined ) offset = 0;
  2796. this.x = array[ offset ];
  2797. this.y = array[ offset + 1 ];
  2798. this.z = array[ offset + 2 ];
  2799. this.w = array[ offset + 3 ];
  2800. return this;
  2801. },
  2802. toArray: function ( array, offset ) {
  2803. if ( array === undefined ) array = [];
  2804. if ( offset === undefined ) offset = 0;
  2805. array[ offset ] = this.x;
  2806. array[ offset + 1 ] = this.y;
  2807. array[ offset + 2 ] = this.z;
  2808. array[ offset + 3 ] = this.w;
  2809. return array;
  2810. },
  2811. fromBufferAttribute: function ( attribute, index, offset ) {
  2812. if ( offset !== undefined ) {
  2813. console.warn( 'THREE.Vector4: offset has been removed from .fromBufferAttribute().' );
  2814. }
  2815. this.x = attribute.getX( index );
  2816. this.y = attribute.getY( index );
  2817. this.z = attribute.getZ( index );
  2818. this.w = attribute.getW( index );
  2819. return this;
  2820. }
  2821. } );
  2822. /**
  2823. * @author szimek / https://github.com/szimek/
  2824. * @author alteredq / http://alteredqualia.com/
  2825. * @author Marius Kintel / https://github.com/kintel
  2826. */
  2827. /*
  2828. In options, we can specify:
  2829. * Texture parameters for an auto-generated target texture
  2830. * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers
  2831. */
  2832. function WebGLRenderTarget( width, height, options ) {
  2833. this.width = width;
  2834. this.height = height;
  2835. this.scissor = new Vector4( 0, 0, width, height );
  2836. this.scissorTest = false;
  2837. this.viewport = new Vector4( 0, 0, width, height );
  2838. options = options || {};
  2839. this.texture = new Texture( undefined, undefined, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding );
  2840. this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false;
  2841. this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter;
  2842. this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true;
  2843. this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true;
  2844. this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null;
  2845. }
  2846. WebGLRenderTarget.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
  2847. constructor: WebGLRenderTarget,
  2848. isWebGLRenderTarget: true,
  2849. setSize: function ( width, height ) {
  2850. if ( this.width !== width || this.height !== height ) {
  2851. this.width = width;
  2852. this.height = height;
  2853. this.dispose();
  2854. }
  2855. this.viewport.set( 0, 0, width, height );
  2856. this.scissor.set( 0, 0, width, height );
  2857. },
  2858. clone: function () {
  2859. return new this.constructor().copy( this );
  2860. },
  2861. copy: function ( source ) {
  2862. this.width = source.width;
  2863. this.height = source.height;
  2864. this.viewport.copy( source.viewport );
  2865. this.texture = source.texture.clone();
  2866. this.depthBuffer = source.depthBuffer;
  2867. this.stencilBuffer = source.stencilBuffer;
  2868. this.depthTexture = source.depthTexture;
  2869. return this;
  2870. },
  2871. dispose: function () {
  2872. this.dispatchEvent( { type: 'dispose' } );
  2873. }
  2874. } );
  2875. /**
  2876. * @author alteredq / http://alteredqualia.com
  2877. */
  2878. function WebGLRenderTargetCube( width, height, options ) {
  2879. WebGLRenderTarget.call( this, width, height, options );
  2880. this.activeCubeFace = 0; // PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5
  2881. this.activeMipMapLevel = 0;
  2882. }
  2883. WebGLRenderTargetCube.prototype = Object.create( WebGLRenderTarget.prototype );
  2884. WebGLRenderTargetCube.prototype.constructor = WebGLRenderTargetCube;
  2885. WebGLRenderTargetCube.prototype.isWebGLRenderTargetCube = true;
  2886. /**
  2887. * @author alteredq / http://alteredqualia.com/
  2888. */
  2889. function DataTexture( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) {
  2890. Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
  2891. this.image = { data: data, width: width, height: height };
  2892. this.magFilter = magFilter !== undefined ? magFilter : NearestFilter;
  2893. this.minFilter = minFilter !== undefined ? minFilter : NearestFilter;
  2894. this.generateMipmaps = false;
  2895. this.flipY = false;
  2896. this.unpackAlignment = 1;
  2897. }
  2898. DataTexture.prototype = Object.create( Texture.prototype );
  2899. DataTexture.prototype.constructor = DataTexture;
  2900. DataTexture.prototype.isDataTexture = true;
  2901. /**
  2902. * @author bhouston / http://clara.io
  2903. * @author WestLangley / http://github.com/WestLangley
  2904. */
  2905. function Box3( min, max ) {
  2906. this.min = ( min !== undefined ) ? min : new Vector3( + Infinity, + Infinity, + Infinity );
  2907. this.max = ( max !== undefined ) ? max : new Vector3( - Infinity, - Infinity, - Infinity );
  2908. }
  2909. Object.assign( Box3.prototype, {
  2910. isBox3: true,
  2911. set: function ( min, max ) {
  2912. this.min.copy( min );
  2913. this.max.copy( max );
  2914. return this;
  2915. },
  2916. setFromArray: function ( array ) {
  2917. var minX = + Infinity;
  2918. var minY = + Infinity;
  2919. var minZ = + Infinity;
  2920. var maxX = - Infinity;
  2921. var maxY = - Infinity;
  2922. var maxZ = - Infinity;
  2923. for ( var i = 0, l = array.length; i < l; i += 3 ) {
  2924. var x = array[ i ];
  2925. var y = array[ i + 1 ];
  2926. var z = array[ i + 2 ];
  2927. if ( x < minX ) minX = x;
  2928. if ( y < minY ) minY = y;
  2929. if ( z < minZ ) minZ = z;
  2930. if ( x > maxX ) maxX = x;
  2931. if ( y > maxY ) maxY = y;
  2932. if ( z > maxZ ) maxZ = z;
  2933. }
  2934. this.min.set( minX, minY, minZ );
  2935. this.max.set( maxX, maxY, maxZ );
  2936. return this;
  2937. },
  2938. setFromBufferAttribute: function ( attribute ) {
  2939. var minX = + Infinity;
  2940. var minY = + Infinity;
  2941. var minZ = + Infinity;
  2942. var maxX = - Infinity;
  2943. var maxY = - Infinity;
  2944. var maxZ = - Infinity;
  2945. for ( var i = 0, l = attribute.count; i < l; i ++ ) {
  2946. var x = attribute.getX( i );
  2947. var y = attribute.getY( i );
  2948. var z = attribute.getZ( i );
  2949. if ( x < minX ) minX = x;
  2950. if ( y < minY ) minY = y;
  2951. if ( z < minZ ) minZ = z;
  2952. if ( x > maxX ) maxX = x;
  2953. if ( y > maxY ) maxY = y;
  2954. if ( z > maxZ ) maxZ = z;
  2955. }
  2956. this.min.set( minX, minY, minZ );
  2957. this.max.set( maxX, maxY, maxZ );
  2958. return this;
  2959. },
  2960. setFromPoints: function ( points ) {
  2961. this.makeEmpty();
  2962. for ( var i = 0, il = points.length; i < il; i ++ ) {
  2963. this.expandByPoint( points[ i ] );
  2964. }
  2965. return this;
  2966. },
  2967. setFromCenterAndSize: function () {
  2968. var v1 = new Vector3();
  2969. return function setFromCenterAndSize( center, size ) {
  2970. var halfSize = v1.copy( size ).multiplyScalar( 0.5 );
  2971. this.min.copy( center ).sub( halfSize );
  2972. this.max.copy( center ).add( halfSize );
  2973. return this;
  2974. };
  2975. }(),
  2976. setFromObject: function ( object ) {
  2977. this.makeEmpty();
  2978. return this.expandByObject( object );
  2979. },
  2980. clone: function () {
  2981. return new this.constructor().copy( this );
  2982. },
  2983. copy: function ( box ) {
  2984. this.min.copy( box.min );
  2985. this.max.copy( box.max );
  2986. return this;
  2987. },
  2988. makeEmpty: function () {
  2989. this.min.x = this.min.y = this.min.z = + Infinity;
  2990. this.max.x = this.max.y = this.max.z = - Infinity;
  2991. return this;
  2992. },
  2993. isEmpty: function () {
  2994. // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
  2995. return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z );
  2996. },
  2997. getCenter: function ( target ) {
  2998. if ( target === undefined ) {
  2999. console.warn( 'THREE.Box3: .getCenter() target is now required' );
  3000. target = new Vector3();
  3001. }
  3002. return this.isEmpty() ? target.set( 0, 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
  3003. },
  3004. getSize: function ( target ) {
  3005. if ( target === undefined ) {
  3006. console.warn( 'THREE.Box3: .getSize() target is now required' );
  3007. target = new Vector3();
  3008. }
  3009. return this.isEmpty() ? target.set( 0, 0, 0 ) : target.subVectors( this.max, this.min );
  3010. },
  3011. expandByPoint: function ( point ) {
  3012. this.min.min( point );
  3013. this.max.max( point );
  3014. return this;
  3015. },
  3016. expandByVector: function ( vector ) {
  3017. this.min.sub( vector );
  3018. this.max.add( vector );
  3019. return this;
  3020. },
  3021. expandByScalar: function ( scalar ) {
  3022. this.min.addScalar( - scalar );
  3023. this.max.addScalar( scalar );
  3024. return this;
  3025. },
  3026. expandByObject: function () {
  3027. // Computes the world-axis-aligned bounding box of an object (including its children),
  3028. // accounting for both the object's, and children's, world transforms
  3029. var scope, i, l;
  3030. var v1 = new Vector3();
  3031. function traverse( node ) {
  3032. var geometry = node.geometry;
  3033. if ( geometry !== undefined ) {
  3034. if ( geometry.isGeometry ) {
  3035. var vertices = geometry.vertices;
  3036. for ( i = 0, l = vertices.length; i < l; i ++ ) {
  3037. v1.copy( vertices[ i ] );
  3038. v1.applyMatrix4( node.matrixWorld );
  3039. scope.expandByPoint( v1 );
  3040. }
  3041. } else if ( geometry.isBufferGeometry ) {
  3042. var attribute = geometry.attributes.position;
  3043. if ( attribute !== undefined ) {
  3044. for ( i = 0, l = attribute.count; i < l; i ++ ) {
  3045. v1.fromBufferAttribute( attribute, i ).applyMatrix4( node.matrixWorld );
  3046. scope.expandByPoint( v1 );
  3047. }
  3048. }
  3049. }
  3050. }
  3051. }
  3052. return function expandByObject( object ) {
  3053. scope = this;
  3054. object.updateMatrixWorld( true );
  3055. object.traverse( traverse );
  3056. return this;
  3057. };
  3058. }(),
  3059. containsPoint: function ( point ) {
  3060. return point.x < this.min.x || point.x > this.max.x ||
  3061. point.y < this.min.y || point.y > this.max.y ||
  3062. point.z < this.min.z || point.z > this.max.z ? false : true;
  3063. },
  3064. containsBox: function ( box ) {
  3065. return this.min.x <= box.min.x && box.max.x <= this.max.x &&
  3066. this.min.y <= box.min.y && box.max.y <= this.max.y &&
  3067. this.min.z <= box.min.z && box.max.z <= this.max.z;
  3068. },
  3069. getParameter: function ( point, target ) {
  3070. // This can potentially have a divide by zero if the box
  3071. // has a size dimension of 0.
  3072. if ( target === undefined ) {
  3073. console.warn( 'THREE.Box3: .getParameter() target is now required' );
  3074. target = new Vector3();
  3075. }
  3076. return target.set(
  3077. ( point.x - this.min.x ) / ( this.max.x - this.min.x ),
  3078. ( point.y - this.min.y ) / ( this.max.y - this.min.y ),
  3079. ( point.z - this.min.z ) / ( this.max.z - this.min.z )
  3080. );
  3081. },
  3082. intersectsBox: function ( box ) {
  3083. // using 6 splitting planes to rule out intersections.
  3084. return box.max.x < this.min.x || box.min.x > this.max.x ||
  3085. box.max.y < this.min.y || box.min.y > this.max.y ||
  3086. box.max.z < this.min.z || box.min.z > this.max.z ? false : true;
  3087. },
  3088. intersectsSphere: ( function () {
  3089. var closestPoint = new Vector3();
  3090. return function intersectsSphere( sphere ) {
  3091. // Find the point on the AABB closest to the sphere center.
  3092. this.clampPoint( sphere.center, closestPoint );
  3093. // If that point is inside the sphere, the AABB and sphere intersect.
  3094. return closestPoint.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius );
  3095. };
  3096. } )(),
  3097. intersectsPlane: function ( plane ) {
  3098. // We compute the minimum and maximum dot product values. If those values
  3099. // are on the same side (back or front) of the plane, then there is no intersection.
  3100. var min, max;
  3101. if ( plane.normal.x > 0 ) {
  3102. min = plane.normal.x * this.min.x;
  3103. max = plane.normal.x * this.max.x;
  3104. } else {
  3105. min = plane.normal.x * this.max.x;
  3106. max = plane.normal.x * this.min.x;
  3107. }
  3108. if ( plane.normal.y > 0 ) {
  3109. min += plane.normal.y * this.min.y;
  3110. max += plane.normal.y * this.max.y;
  3111. } else {
  3112. min += plane.normal.y * this.max.y;
  3113. max += plane.normal.y * this.min.y;
  3114. }
  3115. if ( plane.normal.z > 0 ) {
  3116. min += plane.normal.z * this.min.z;
  3117. max += plane.normal.z * this.max.z;
  3118. } else {
  3119. min += plane.normal.z * this.max.z;
  3120. max += plane.normal.z * this.min.z;
  3121. }
  3122. return ( min <= - plane.constant && max >= - plane.constant );
  3123. },
  3124. intersectsTriangle: ( function () {
  3125. // triangle centered vertices
  3126. var v0 = new Vector3();
  3127. var v1 = new Vector3();
  3128. var v2 = new Vector3();
  3129. // triangle edge vectors
  3130. var f0 = new Vector3();
  3131. var f1 = new Vector3();
  3132. var f2 = new Vector3();
  3133. var testAxis = new Vector3();
  3134. var center = new Vector3();
  3135. var extents = new Vector3();
  3136. var triangleNormal = new Vector3();
  3137. function satForAxes( axes ) {
  3138. var i, j;
  3139. for ( i = 0, j = axes.length - 3; i <= j; i += 3 ) {
  3140. testAxis.fromArray( axes, i );
  3141. // project the aabb onto the seperating axis
  3142. var r = extents.x * Math.abs( testAxis.x ) + extents.y * Math.abs( testAxis.y ) + extents.z * Math.abs( testAxis.z );
  3143. // project all 3 vertices of the triangle onto the seperating axis
  3144. var p0 = v0.dot( testAxis );
  3145. var p1 = v1.dot( testAxis );
  3146. var p2 = v2.dot( testAxis );
  3147. // actual test, basically see if either of the most extreme of the triangle points intersects r
  3148. if ( Math.max( - Math.max( p0, p1, p2 ), Math.min( p0, p1, p2 ) ) > r ) {
  3149. // points of the projected triangle are outside the projected half-length of the aabb
  3150. // the axis is seperating and we can exit
  3151. return false;
  3152. }
  3153. }
  3154. return true;
  3155. }
  3156. return function intersectsTriangle( triangle ) {
  3157. if ( this.isEmpty() ) {
  3158. return false;
  3159. }
  3160. // compute box center and extents
  3161. this.getCenter( center );
  3162. extents.subVectors( this.max, center );
  3163. // translate triangle to aabb origin
  3164. v0.subVectors( triangle.a, center );
  3165. v1.subVectors( triangle.b, center );
  3166. v2.subVectors( triangle.c, center );
  3167. // compute edge vectors for triangle
  3168. f0.subVectors( v1, v0 );
  3169. f1.subVectors( v2, v1 );
  3170. f2.subVectors( v0, v2 );
  3171. // test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb
  3172. // make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation
  3173. // axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned)
  3174. var axes = [
  3175. 0, - f0.z, f0.y, 0, - f1.z, f1.y, 0, - f2.z, f2.y,
  3176. f0.z, 0, - f0.x, f1.z, 0, - f1.x, f2.z, 0, - f2.x,
  3177. - f0.y, f0.x, 0, - f1.y, f1.x, 0, - f2.y, f2.x, 0
  3178. ];
  3179. if ( ! satForAxes( axes ) ) {
  3180. return false;
  3181. }
  3182. // test 3 face normals from the aabb
  3183. axes = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ];
  3184. if ( ! satForAxes( axes ) ) {
  3185. return false;
  3186. }
  3187. // finally testing the face normal of the triangle
  3188. // use already existing triangle edge vectors here
  3189. triangleNormal.crossVectors( f0, f1 );
  3190. axes = [ triangleNormal.x, triangleNormal.y, triangleNormal.z ];
  3191. return satForAxes( axes );
  3192. };
  3193. } )(),
  3194. clampPoint: function ( point, target ) {
  3195. if ( target === undefined ) {
  3196. console.warn( 'THREE.Box3: .clampPoint() target is now required' );
  3197. target = new Vector3();
  3198. }
  3199. return target.copy( point ).clamp( this.min, this.max );
  3200. },
  3201. distanceToPoint: function () {
  3202. var v1 = new Vector3();
  3203. return function distanceToPoint( point ) {
  3204. var clampedPoint = v1.copy( point ).clamp( this.min, this.max );
  3205. return clampedPoint.sub( point ).length();
  3206. };
  3207. }(),
  3208. getBoundingSphere: function () {
  3209. var v1 = new Vector3();
  3210. return function getBoundingSphere( target ) {
  3211. if ( target === undefined ) {
  3212. console.warn( 'THREE.Box3: .getBoundingSphere() target is now required' );
  3213. target = new Sphere();
  3214. }
  3215. this.getCenter( target.center );
  3216. target.radius = this.getSize( v1 ).length() * 0.5;
  3217. return target;
  3218. };
  3219. }(),
  3220. intersect: function ( box ) {
  3221. this.min.max( box.min );
  3222. this.max.min( box.max );
  3223. // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values.
  3224. if ( this.isEmpty() ) this.makeEmpty();
  3225. return this;
  3226. },
  3227. union: function ( box ) {
  3228. this.min.min( box.min );
  3229. this.max.max( box.max );
  3230. return this;
  3231. },
  3232. applyMatrix4: function () {
  3233. var points = [
  3234. new Vector3(),
  3235. new Vector3(),
  3236. new Vector3(),
  3237. new Vector3(),
  3238. new Vector3(),
  3239. new Vector3(),
  3240. new Vector3(),
  3241. new Vector3()
  3242. ];
  3243. return function applyMatrix4( matrix ) {
  3244. // transform of empty box is an empty box.
  3245. if ( this.isEmpty() ) return this;
  3246. // NOTE: I am using a binary pattern to specify all 2^3 combinations below
  3247. points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000
  3248. points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001
  3249. points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010
  3250. points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011
  3251. points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100
  3252. points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101
  3253. points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110
  3254. points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111
  3255. this.setFromPoints( points );
  3256. return this;
  3257. };
  3258. }(),
  3259. translate: function ( offset ) {
  3260. this.min.add( offset );
  3261. this.max.add( offset );
  3262. return this;
  3263. },
  3264. equals: function ( box ) {
  3265. return box.min.equals( this.min ) && box.max.equals( this.max );
  3266. }
  3267. } );
  3268. /**
  3269. * @author bhouston / http://clara.io
  3270. * @author mrdoob / http://mrdoob.com/
  3271. */
  3272. function Sphere( center, radius ) {
  3273. this.center = ( center !== undefined ) ? center : new Vector3();
  3274. this.radius = ( radius !== undefined ) ? radius : 0;
  3275. }
  3276. Object.assign( Sphere.prototype, {
  3277. set: function ( center, radius ) {
  3278. this.center.copy( center );
  3279. this.radius = radius;
  3280. return this;
  3281. },
  3282. setFromPoints: function () {
  3283. var box = new Box3();
  3284. return function setFromPoints( points, optionalCenter ) {
  3285. var center = this.center;
  3286. if ( optionalCenter !== undefined ) {
  3287. center.copy( optionalCenter );
  3288. } else {
  3289. box.setFromPoints( points ).getCenter( center );
  3290. }
  3291. var maxRadiusSq = 0;
  3292. for ( var i = 0, il = points.length; i < il; i ++ ) {
  3293. maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) );
  3294. }
  3295. this.radius = Math.sqrt( maxRadiusSq );
  3296. return this;
  3297. };
  3298. }(),
  3299. clone: function () {
  3300. return new this.constructor().copy( this );
  3301. },
  3302. copy: function ( sphere ) {
  3303. this.center.copy( sphere.center );
  3304. this.radius = sphere.radius;
  3305. return this;
  3306. },
  3307. empty: function () {
  3308. return ( this.radius <= 0 );
  3309. },
  3310. containsPoint: function ( point ) {
  3311. return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) );
  3312. },
  3313. distanceToPoint: function ( point ) {
  3314. return ( point.distanceTo( this.center ) - this.radius );
  3315. },
  3316. intersectsSphere: function ( sphere ) {
  3317. var radiusSum = this.radius + sphere.radius;
  3318. return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum );
  3319. },
  3320. intersectsBox: function ( box ) {
  3321. return box.intersectsSphere( this );
  3322. },
  3323. intersectsPlane: function ( plane ) {
  3324. return Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius;
  3325. },
  3326. clampPoint: function ( point, target ) {
  3327. var deltaLengthSq = this.center.distanceToSquared( point );
  3328. if ( target === undefined ) {
  3329. console.warn( 'THREE.Sphere: .clampPoint() target is now required' );
  3330. target = new Vector3();
  3331. }
  3332. target.copy( point );
  3333. if ( deltaLengthSq > ( this.radius * this.radius ) ) {
  3334. target.sub( this.center ).normalize();
  3335. target.multiplyScalar( this.radius ).add( this.center );
  3336. }
  3337. return target;
  3338. },
  3339. getBoundingBox: function ( target ) {
  3340. if ( target === undefined ) {
  3341. console.warn( 'THREE.Sphere: .getBoundingBox() target is now required' );
  3342. target = new Box3();
  3343. }
  3344. target.set( this.center, this.center );
  3345. target.expandByScalar( this.radius );
  3346. return target;
  3347. },
  3348. applyMatrix4: function ( matrix ) {
  3349. this.center.applyMatrix4( matrix );
  3350. this.radius = this.radius * matrix.getMaxScaleOnAxis();
  3351. return this;
  3352. },
  3353. translate: function ( offset ) {
  3354. this.center.add( offset );
  3355. return this;
  3356. },
  3357. equals: function ( sphere ) {
  3358. return sphere.center.equals( this.center ) && ( sphere.radius === this.radius );
  3359. }
  3360. } );
  3361. /**
  3362. * @author bhouston / http://clara.io
  3363. */
  3364. function Plane( normal, constant ) {
  3365. // normal is assumed to be normalized
  3366. this.normal = ( normal !== undefined ) ? normal : new Vector3( 1, 0, 0 );
  3367. this.constant = ( constant !== undefined ) ? constant : 0;
  3368. }
  3369. Object.assign( Plane.prototype, {
  3370. set: function ( normal, constant ) {
  3371. this.normal.copy( normal );
  3372. this.constant = constant;
  3373. return this;
  3374. },
  3375. setComponents: function ( x, y, z, w ) {
  3376. this.normal.set( x, y, z );
  3377. this.constant = w;
  3378. return this;
  3379. },
  3380. setFromNormalAndCoplanarPoint: function ( normal, point ) {
  3381. this.normal.copy( normal );
  3382. this.constant = - point.dot( this.normal );
  3383. return this;
  3384. },
  3385. setFromCoplanarPoints: function () {
  3386. var v1 = new Vector3();
  3387. var v2 = new Vector3();
  3388. return function setFromCoplanarPoints( a, b, c ) {
  3389. var normal = v1.subVectors( c, b ).cross( v2.subVectors( a, b ) ).normalize();
  3390. // Q: should an error be thrown if normal is zero (e.g. degenerate plane)?
  3391. this.setFromNormalAndCoplanarPoint( normal, a );
  3392. return this;
  3393. };
  3394. }(),
  3395. clone: function () {
  3396. return new this.constructor().copy( this );
  3397. },
  3398. copy: function ( plane ) {
  3399. this.normal.copy( plane.normal );
  3400. this.constant = plane.constant;
  3401. return this;
  3402. },
  3403. normalize: function () {
  3404. // Note: will lead to a divide by zero if the plane is invalid.
  3405. var inverseNormalLength = 1.0 / this.normal.length();
  3406. this.normal.multiplyScalar( inverseNormalLength );
  3407. this.constant *= inverseNormalLength;
  3408. return this;
  3409. },
  3410. negate: function () {
  3411. this.constant *= - 1;
  3412. this.normal.negate();
  3413. return this;
  3414. },
  3415. distanceToPoint: function ( point ) {
  3416. return this.normal.dot( point ) + this.constant;
  3417. },
  3418. distanceToSphere: function ( sphere ) {
  3419. return this.distanceToPoint( sphere.center ) - sphere.radius;
  3420. },
  3421. projectPoint: function ( point, target ) {
  3422. if ( target === undefined ) {
  3423. console.warn( 'THREE.Plane: .projectPoint() target is now required' );
  3424. target = new Vector3();
  3425. }
  3426. return target.copy( this.normal ).multiplyScalar( - this.distanceToPoint( point ) ).add( point );
  3427. },
  3428. intersectLine: function () {
  3429. var v1 = new Vector3();
  3430. return function intersectLine( line, target ) {
  3431. if ( target === undefined ) {
  3432. console.warn( 'THREE.Plane: .intersectLine() target is now required' );
  3433. target = new Vector3();
  3434. }
  3435. var direction = line.delta( v1 );
  3436. var denominator = this.normal.dot( direction );
  3437. if ( denominator === 0 ) {
  3438. // line is coplanar, return origin
  3439. if ( this.distanceToPoint( line.start ) === 0 ) {
  3440. return target.copy( line.start );
  3441. }
  3442. // Unsure if this is the correct method to handle this case.
  3443. return undefined;
  3444. }
  3445. var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator;
  3446. if ( t < 0 || t > 1 ) {
  3447. return undefined;
  3448. }
  3449. return target.copy( direction ).multiplyScalar( t ).add( line.start );
  3450. };
  3451. }(),
  3452. intersectsLine: function ( line ) {
  3453. // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.
  3454. var startSign = this.distanceToPoint( line.start );
  3455. var endSign = this.distanceToPoint( line.end );
  3456. return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 );
  3457. },
  3458. intersectsBox: function ( box ) {
  3459. return box.intersectsPlane( this );
  3460. },
  3461. intersectsSphere: function ( sphere ) {
  3462. return sphere.intersectsPlane( this );
  3463. },
  3464. coplanarPoint: function ( target ) {
  3465. if ( target === undefined ) {
  3466. console.warn( 'THREE.Plane: .coplanarPoint() target is now required' );
  3467. target = new Vector3();
  3468. }
  3469. return target.copy( this.normal ).multiplyScalar( - this.constant );
  3470. },
  3471. applyMatrix4: function () {
  3472. var v1 = new Vector3();
  3473. var m1 = new Matrix3();
  3474. return function applyMatrix4( matrix, optionalNormalMatrix ) {
  3475. var normalMatrix = optionalNormalMatrix || m1.getNormalMatrix( matrix );
  3476. var referencePoint = this.coplanarPoint( v1 ).applyMatrix4( matrix );
  3477. var normal = this.normal.applyMatrix3( normalMatrix ).normalize();
  3478. this.constant = - referencePoint.dot( normal );
  3479. return this;
  3480. };
  3481. }(),
  3482. translate: function ( offset ) {
  3483. this.constant -= offset.dot( this.normal );
  3484. return this;
  3485. },
  3486. equals: function ( plane ) {
  3487. return plane.normal.equals( this.normal ) && ( plane.constant === this.constant );
  3488. }
  3489. } );
  3490. /**
  3491. * @author mrdoob / http://mrdoob.com/
  3492. * @author alteredq / http://alteredqualia.com/
  3493. * @author bhouston / http://clara.io
  3494. */
  3495. function Frustum( p0, p1, p2, p3, p4, p5 ) {
  3496. this.planes = [
  3497. ( p0 !== undefined ) ? p0 : new Plane(),
  3498. ( p1 !== undefined ) ? p1 : new Plane(),
  3499. ( p2 !== undefined ) ? p2 : new Plane(),
  3500. ( p3 !== undefined ) ? p3 : new Plane(),
  3501. ( p4 !== undefined ) ? p4 : new Plane(),
  3502. ( p5 !== undefined ) ? p5 : new Plane()
  3503. ];
  3504. }
  3505. Object.assign( Frustum.prototype, {
  3506. set: function ( p0, p1, p2, p3, p4, p5 ) {
  3507. var planes = this.planes;
  3508. planes[ 0 ].copy( p0 );
  3509. planes[ 1 ].copy( p1 );
  3510. planes[ 2 ].copy( p2 );
  3511. planes[ 3 ].copy( p3 );
  3512. planes[ 4 ].copy( p4 );
  3513. planes[ 5 ].copy( p5 );
  3514. return this;
  3515. },
  3516. clone: function () {
  3517. return new this.constructor().copy( this );
  3518. },
  3519. copy: function ( frustum ) {
  3520. var planes = this.planes;
  3521. for ( var i = 0; i < 6; i ++ ) {
  3522. planes[ i ].copy( frustum.planes[ i ] );
  3523. }
  3524. return this;
  3525. },
  3526. setFromMatrix: function ( m ) {
  3527. var planes = this.planes;
  3528. var me = m.elements;
  3529. var me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ];
  3530. var me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ];
  3531. var me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ];
  3532. var me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ];
  3533. planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize();
  3534. planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize();
  3535. planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize();
  3536. planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize();
  3537. planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize();
  3538. planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize();
  3539. return this;
  3540. },
  3541. intersectsObject: function () {
  3542. var sphere = new Sphere();
  3543. return function intersectsObject( object ) {
  3544. var geometry = object.geometry;
  3545. if ( geometry.boundingSphere === null )
  3546. geometry.computeBoundingSphere();
  3547. sphere.copy( geometry.boundingSphere )
  3548. .applyMatrix4( object.matrixWorld );
  3549. return this.intersectsSphere( sphere );
  3550. };
  3551. }(),
  3552. intersectsSprite: function () {
  3553. var sphere = new Sphere();
  3554. return function intersectsSprite( sprite ) {
  3555. sphere.center.set( 0, 0, 0 );
  3556. sphere.radius = 0.7071067811865476;
  3557. sphere.applyMatrix4( sprite.matrixWorld );
  3558. return this.intersectsSphere( sphere );
  3559. };
  3560. }(),
  3561. intersectsSphere: function ( sphere ) {
  3562. var planes = this.planes;
  3563. var center = sphere.center;
  3564. var negRadius = - sphere.radius;
  3565. for ( var i = 0; i < 6; i ++ ) {
  3566. var distance = planes[ i ].distanceToPoint( center );
  3567. if ( distance < negRadius ) {
  3568. return false;
  3569. }
  3570. }
  3571. return true;
  3572. },
  3573. intersectsBox: function () {
  3574. var p = new Vector3();
  3575. return function intersectsBox( box ) {
  3576. var planes = this.planes;
  3577. for ( var i = 0; i < 6; i ++ ) {
  3578. var plane = planes[ i ];
  3579. // corner at max distance
  3580. p.x = plane.normal.x > 0 ? box.max.x : box.min.x;
  3581. p.y = plane.normal.y > 0 ? box.max.y : box.min.y;
  3582. p.z = plane.normal.z > 0 ? box.max.z : box.min.z;
  3583. if ( plane.distanceToPoint( p ) < 0 ) {
  3584. return false;
  3585. }
  3586. }
  3587. return true;
  3588. };
  3589. }(),
  3590. containsPoint: function ( point ) {
  3591. var planes = this.planes;
  3592. for ( var i = 0; i < 6; i ++ ) {
  3593. if ( planes[ i ].distanceToPoint( point ) < 0 ) {
  3594. return false;
  3595. }
  3596. }
  3597. return true;
  3598. }
  3599. } );
  3600. var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif";
  3601. var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif";
  3602. var alphatest_fragment = "#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif";
  3603. var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif";
  3604. var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif";
  3605. var begin_vertex = "vec3 transformed = vec3( position );";
  3606. var beginnormal_vertex = "vec3 objectNormal = vec3( normal );";
  3607. var bsdfs = "float punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\n\treturn specularColor * AB.x + AB.y;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}";
  3608. var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif";
  3609. var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\tif ( clipped ) discard;\n\t#endif\n#endif";
  3610. var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( PHYSICAL ) && ! defined( PHONG ) && ! defined( MATCAP )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif";
  3611. var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG ) && ! defined( MATCAP )\n\tvarying vec3 vViewPosition;\n#endif";
  3612. var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG ) && ! defined( MATCAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif";
  3613. var color_fragment = "#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif";
  3614. var color_pars_fragment = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif";
  3615. var color_pars_vertex = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif";
  3616. var color_vertex = "#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif";
  3617. var common = "#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}";
  3618. var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1 (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale = bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV( sampler2D envMap, vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif";
  3619. var defaultnormal_vertex = "vec3 transformedNormal = normalMatrix * objectNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif";
  3620. var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif";
  3621. var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif";
  3622. var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif";
  3623. var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif";
  3624. var encodings_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );";
  3625. var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = min( floor( D ) / 255.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}";
  3626. var envmap_fragment = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\treflectVec = normalize( reflectVec );\n\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif";
  3627. var envmap_pars_fragment = "#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n\tuniform float reflectivity;\n\tuniform float envMapIntensity;\n#endif\n#ifdef USE_ENVMAP\n\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n\t\tvarying vec3 vWorldPosition;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif";
  3628. var envmap_pars_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif";
  3629. var envmap_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif";
  3630. var fog_vertex = "#ifdef USE_FOG\n\tfogDepth = -mvPosition.z;\n#endif";
  3631. var fog_pars_vertex = "#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif";
  3632. var fog_fragment = "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif";
  3633. var fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif";
  3634. var gradientmap_pars_fragment = "#ifdef TOON\n\tuniform sampler2D gradientMap;\n\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\t\tfloat dotNL = dot( normal, lightDirection );\n\t\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t\t#ifdef USE_GRADIENTMAP\n\t\t\treturn texture2D( gradientMap, coord ).rgb;\n\t\t#else\n\t\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t\t#endif\n\t}\n#endif";
  3635. var lightmap_fragment = "#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif";
  3636. var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif";
  3637. var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif";
  3638. var lights_pars_begin = "uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t\tfloat shadowCameraNear;\n\t\tfloat shadowCameraFar;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif";
  3639. var envmap_physical_pars_fragment = "#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent ));\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif";
  3640. var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;";
  3641. var lights_phong_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifdef TOON\n\t\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#else\n\t\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\t\tvec3 irradiance = dotNL * directLight.color;\n\t#endif\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)";
  3642. var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.clearCoat = saturate( clearCoat );\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\n#endif";
  3643. var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos - halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos + halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos + halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos - halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.indirectSpecular += ( 1.0 - clearCoatDHR ) * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}";
  3644. var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearCoatRadiance = vec3( 0.0 );\n#endif";
  3645. var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tirradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), maxMipLevel );\n\t#ifndef STANDARD\n\t\tclearCoatRadiance += getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), maxMipLevel );\n\t#endif\n#endif";
  3646. var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );\n#endif";
  3647. var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif";
  3648. var logdepthbuf_pars_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n#endif";
  3649. var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif";
  3650. var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t#else\n\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\tgl_Position.z *= gl_Position.w;\n\t#endif\n#endif";
  3651. var map_fragment = "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif";
  3652. var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif";
  3653. var map_particle_fragment = "#ifdef USE_MAP\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif";
  3654. var map_particle_pars_fragment = "#ifdef USE_MAP\n\tuniform mat3 uvTransform;\n\tuniform sampler2D map;\n#endif";
  3655. var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif";
  3656. var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif";
  3657. var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif";
  3658. var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif";
  3659. var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n#endif";
  3660. var normal_fragment_begin = "#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n#endif";
  3661. var normal_fragment_maps = "#ifdef USE_NORMALMAP\n\t#ifdef OBJECTSPACE_NORMALMAP\n\t\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\t#ifdef FLIP_SIDED\n\t\t\tnormal = - normal;\n\t\t#endif\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\tnormal = normalize( normalMatrix * normal );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif";
  3662. var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\t#ifdef OBJECTSPACE_NORMALMAP\n\t\tuniform mat3 normalMatrix;\n\t#else\n\t\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\t\tvec2 st0 = dFdx( vUv.st );\n\t\t\tvec2 st1 = dFdy( vUv.st );\n\t\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\t\tvec3 N = normalize( surf_norm );\n\t\t\tmat3 tsn = mat3( S, T, N );\n\t\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\t\tmapN.xy *= normalScale;\n\t\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\treturn normalize( tsn * mapN );\n\t\t}\n\t#endif\n#endif";
  3663. var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}";
  3664. var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif";
  3665. var project_vertex = "vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\ngl_Position = projectionMatrix * mvPosition;";
  3666. var dithering_fragment = "#if defined( DITHERING )\n gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif";
  3667. var dithering_pars_fragment = "#if defined( DITHERING )\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif";
  3668. var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif";
  3669. var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif";
  3670. var shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif";
  3671. var shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n#endif";
  3672. var shadowmap_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif";
  3673. var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}";
  3674. var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif";
  3675. var skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif";
  3676. var skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif";
  3677. var skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n#endif";
  3678. var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif";
  3679. var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif";
  3680. var tonemapping_fragment = "#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif";
  3681. var tonemapping_pars_fragment = "#ifndef saturate\n\t#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( ( color * ( 2.51 * color + 0.03 ) ) / ( color * ( 2.43 * color + 0.59 ) + 0.14 ) );\n}";
  3682. var uv_pars_fragment = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n#endif";
  3683. var uv_pars_vertex = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif";
  3684. var uv_vertex = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif";
  3685. var uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif";
  3686. var uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif";
  3687. var uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif";
  3688. var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n#endif";
  3689. var background_frag = "uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}";
  3690. var background_vert = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}";
  3691. var cube_frag = "uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}";
  3692. var cube_vert = "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}";
  3693. var depth_frag = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}";
  3694. var depth_vert = "#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n}";
  3695. var distanceRGBA_frag = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}";
  3696. var distanceRGBA_vert = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}";
  3697. var equirect_frag = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}";
  3698. var equirect_vert = "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}";
  3699. var linedashed_frag = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}";
  3700. var linedashed_vert = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}";
  3701. var meshbasic_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}";
  3702. var meshbasic_vert = "#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}";
  3703. var meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
  3704. var meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
  3705. var meshmatcap_frag = "#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}";
  3706. var meshmatcap_vert = "#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}";
  3707. var meshphong_frag = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
  3708. var meshphong_vert = "#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
  3709. var meshphysical_frag = "#define PHYSICAL\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifndef STANDARD\n\tuniform float clearCoat;\n\tuniform float clearCoatRoughness;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
  3710. var meshphysical_vert = "#define PHYSICAL\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
  3711. var normal_frag = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}";
  3712. var normal_vert = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}";
  3713. var points_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}";
  3714. var points_vert = "uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}";
  3715. var shadow_frag = "uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <fog_fragment>\n}";
  3716. var shadow_vert = "#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
  3717. var sprite_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}";
  3718. var sprite_vert = "uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}";
  3719. var ShaderChunk = {
  3720. alphamap_fragment: alphamap_fragment,
  3721. alphamap_pars_fragment: alphamap_pars_fragment,
  3722. alphatest_fragment: alphatest_fragment,
  3723. aomap_fragment: aomap_fragment,
  3724. aomap_pars_fragment: aomap_pars_fragment,
  3725. begin_vertex: begin_vertex,
  3726. beginnormal_vertex: beginnormal_vertex,
  3727. bsdfs: bsdfs,
  3728. bumpmap_pars_fragment: bumpmap_pars_fragment,
  3729. clipping_planes_fragment: clipping_planes_fragment,
  3730. clipping_planes_pars_fragment: clipping_planes_pars_fragment,
  3731. clipping_planes_pars_vertex: clipping_planes_pars_vertex,
  3732. clipping_planes_vertex: clipping_planes_vertex,
  3733. color_fragment: color_fragment,
  3734. color_pars_fragment: color_pars_fragment,
  3735. color_pars_vertex: color_pars_vertex,
  3736. color_vertex: color_vertex,
  3737. common: common,
  3738. cube_uv_reflection_fragment: cube_uv_reflection_fragment,
  3739. defaultnormal_vertex: defaultnormal_vertex,
  3740. displacementmap_pars_vertex: displacementmap_pars_vertex,
  3741. displacementmap_vertex: displacementmap_vertex,
  3742. emissivemap_fragment: emissivemap_fragment,
  3743. emissivemap_pars_fragment: emissivemap_pars_fragment,
  3744. encodings_fragment: encodings_fragment,
  3745. encodings_pars_fragment: encodings_pars_fragment,
  3746. envmap_fragment: envmap_fragment,
  3747. envmap_pars_fragment: envmap_pars_fragment,
  3748. envmap_pars_vertex: envmap_pars_vertex,
  3749. envmap_physical_pars_fragment: envmap_physical_pars_fragment,
  3750. envmap_vertex: envmap_vertex,
  3751. fog_vertex: fog_vertex,
  3752. fog_pars_vertex: fog_pars_vertex,
  3753. fog_fragment: fog_fragment,
  3754. fog_pars_fragment: fog_pars_fragment,
  3755. gradientmap_pars_fragment: gradientmap_pars_fragment,
  3756. lightmap_fragment: lightmap_fragment,
  3757. lightmap_pars_fragment: lightmap_pars_fragment,
  3758. lights_lambert_vertex: lights_lambert_vertex,
  3759. lights_pars_begin: lights_pars_begin,
  3760. lights_phong_fragment: lights_phong_fragment,
  3761. lights_phong_pars_fragment: lights_phong_pars_fragment,
  3762. lights_physical_fragment: lights_physical_fragment,
  3763. lights_physical_pars_fragment: lights_physical_pars_fragment,
  3764. lights_fragment_begin: lights_fragment_begin,
  3765. lights_fragment_maps: lights_fragment_maps,
  3766. lights_fragment_end: lights_fragment_end,
  3767. logdepthbuf_fragment: logdepthbuf_fragment,
  3768. logdepthbuf_pars_fragment: logdepthbuf_pars_fragment,
  3769. logdepthbuf_pars_vertex: logdepthbuf_pars_vertex,
  3770. logdepthbuf_vertex: logdepthbuf_vertex,
  3771. map_fragment: map_fragment,
  3772. map_pars_fragment: map_pars_fragment,
  3773. map_particle_fragment: map_particle_fragment,
  3774. map_particle_pars_fragment: map_particle_pars_fragment,
  3775. metalnessmap_fragment: metalnessmap_fragment,
  3776. metalnessmap_pars_fragment: metalnessmap_pars_fragment,
  3777. morphnormal_vertex: morphnormal_vertex,
  3778. morphtarget_pars_vertex: morphtarget_pars_vertex,
  3779. morphtarget_vertex: morphtarget_vertex,
  3780. normal_fragment_begin: normal_fragment_begin,
  3781. normal_fragment_maps: normal_fragment_maps,
  3782. normalmap_pars_fragment: normalmap_pars_fragment,
  3783. packing: packing,
  3784. premultiplied_alpha_fragment: premultiplied_alpha_fragment,
  3785. project_vertex: project_vertex,
  3786. dithering_fragment: dithering_fragment,
  3787. dithering_pars_fragment: dithering_pars_fragment,
  3788. roughnessmap_fragment: roughnessmap_fragment,
  3789. roughnessmap_pars_fragment: roughnessmap_pars_fragment,
  3790. shadowmap_pars_fragment: shadowmap_pars_fragment,
  3791. shadowmap_pars_vertex: shadowmap_pars_vertex,
  3792. shadowmap_vertex: shadowmap_vertex,
  3793. shadowmask_pars_fragment: shadowmask_pars_fragment,
  3794. skinbase_vertex: skinbase_vertex,
  3795. skinning_pars_vertex: skinning_pars_vertex,
  3796. skinning_vertex: skinning_vertex,
  3797. skinnormal_vertex: skinnormal_vertex,
  3798. specularmap_fragment: specularmap_fragment,
  3799. specularmap_pars_fragment: specularmap_pars_fragment,
  3800. tonemapping_fragment: tonemapping_fragment,
  3801. tonemapping_pars_fragment: tonemapping_pars_fragment,
  3802. uv_pars_fragment: uv_pars_fragment,
  3803. uv_pars_vertex: uv_pars_vertex,
  3804. uv_vertex: uv_vertex,
  3805. uv2_pars_fragment: uv2_pars_fragment,
  3806. uv2_pars_vertex: uv2_pars_vertex,
  3807. uv2_vertex: uv2_vertex,
  3808. worldpos_vertex: worldpos_vertex,
  3809. background_frag: background_frag,
  3810. background_vert: background_vert,
  3811. cube_frag: cube_frag,
  3812. cube_vert: cube_vert,
  3813. depth_frag: depth_frag,
  3814. depth_vert: depth_vert,
  3815. distanceRGBA_frag: distanceRGBA_frag,
  3816. distanceRGBA_vert: distanceRGBA_vert,
  3817. equirect_frag: equirect_frag,
  3818. equirect_vert: equirect_vert,
  3819. linedashed_frag: linedashed_frag,
  3820. linedashed_vert: linedashed_vert,
  3821. meshbasic_frag: meshbasic_frag,
  3822. meshbasic_vert: meshbasic_vert,
  3823. meshlambert_frag: meshlambert_frag,
  3824. meshlambert_vert: meshlambert_vert,
  3825. meshmatcap_frag: meshmatcap_frag,
  3826. meshmatcap_vert: meshmatcap_vert,
  3827. meshphong_frag: meshphong_frag,
  3828. meshphong_vert: meshphong_vert,
  3829. meshphysical_frag: meshphysical_frag,
  3830. meshphysical_vert: meshphysical_vert,
  3831. normal_frag: normal_frag,
  3832. normal_vert: normal_vert,
  3833. points_frag: points_frag,
  3834. points_vert: points_vert,
  3835. shadow_frag: shadow_frag,
  3836. shadow_vert: shadow_vert,
  3837. sprite_frag: sprite_frag,
  3838. sprite_vert: sprite_vert
  3839. };
  3840. /**
  3841. * Uniform Utilities
  3842. */
  3843. function cloneUniforms( src ) {
  3844. var dst = {};
  3845. for ( var u in src ) {
  3846. dst[ u ] = {};
  3847. for ( var p in src[ u ] ) {
  3848. var property = src[ u ][ p ];
  3849. if ( property && ( property.isColor ||
  3850. property.isMatrix3 || property.isMatrix4 ||
  3851. property.isVector2 || property.isVector3 || property.isVector4 ||
  3852. property.isTexture ) ) {
  3853. dst[ u ][ p ] = property.clone();
  3854. } else if ( Array.isArray( property ) ) {
  3855. dst[ u ][ p ] = property.slice();
  3856. } else {
  3857. dst[ u ][ p ] = property;
  3858. }
  3859. }
  3860. }
  3861. return dst;
  3862. }
  3863. function mergeUniforms( uniforms ) {
  3864. var merged = {};
  3865. for ( var u = 0; u < uniforms.length; u ++ ) {
  3866. var tmp = cloneUniforms( uniforms[ u ] );
  3867. for ( var p in tmp ) {
  3868. merged[ p ] = tmp[ p ];
  3869. }
  3870. }
  3871. return merged;
  3872. }
  3873. // Legacy
  3874. var UniformsUtils = { clone: cloneUniforms, merge: mergeUniforms };
  3875. /**
  3876. * @author mrdoob / http://mrdoob.com/
  3877. */
  3878. var ColorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF,
  3879. 'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2,
  3880. 'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50,
  3881. 'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B,
  3882. 'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B,
  3883. 'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F,
  3884. 'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3,
  3885. 'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222,
  3886. 'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700,
  3887. 'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4,
  3888. 'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00,
  3889. 'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3,
  3890. 'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA,
  3891. 'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32,
  3892. 'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3,
  3893. 'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC,
  3894. 'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD,
  3895. 'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6,
  3896. 'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9,
  3897. 'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'rebeccapurple': 0x663399, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F,
  3898. 'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE,
  3899. 'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA,
  3900. 'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0,
  3901. 'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 };
  3902. function Color( r, g, b ) {
  3903. if ( g === undefined && b === undefined ) {
  3904. // r is THREE.Color, hex or string
  3905. return this.set( r );
  3906. }
  3907. return this.setRGB( r, g, b );
  3908. }
  3909. Object.assign( Color.prototype, {
  3910. isColor: true,
  3911. r: 1, g: 1, b: 1,
  3912. set: function ( value ) {
  3913. if ( value && value.isColor ) {
  3914. this.copy( value );
  3915. } else if ( typeof value === 'number' ) {
  3916. this.setHex( value );
  3917. } else if ( typeof value === 'string' ) {
  3918. this.setStyle( value );
  3919. }
  3920. return this;
  3921. },
  3922. setScalar: function ( scalar ) {
  3923. this.r = scalar;
  3924. this.g = scalar;
  3925. this.b = scalar;
  3926. return this;
  3927. },
  3928. setHex: function ( hex ) {
  3929. hex = Math.floor( hex );
  3930. this.r = ( hex >> 16 & 255 ) / 255;
  3931. this.g = ( hex >> 8 & 255 ) / 255;
  3932. this.b = ( hex & 255 ) / 255;
  3933. return this;
  3934. },
  3935. setRGB: function ( r, g, b ) {
  3936. this.r = r;
  3937. this.g = g;
  3938. this.b = b;
  3939. return this;
  3940. },
  3941. setHSL: function () {
  3942. function hue2rgb( p, q, t ) {
  3943. if ( t < 0 ) t += 1;
  3944. if ( t > 1 ) t -= 1;
  3945. if ( t < 1 / 6 ) return p + ( q - p ) * 6 * t;
  3946. if ( t < 1 / 2 ) return q;
  3947. if ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t );
  3948. return p;
  3949. }
  3950. return function setHSL( h, s, l ) {
  3951. // h,s,l ranges are in 0.0 - 1.0
  3952. h = _Math.euclideanModulo( h, 1 );
  3953. s = _Math.clamp( s, 0, 1 );
  3954. l = _Math.clamp( l, 0, 1 );
  3955. if ( s === 0 ) {
  3956. this.r = this.g = this.b = l;
  3957. } else {
  3958. var p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s );
  3959. var q = ( 2 * l ) - p;
  3960. this.r = hue2rgb( q, p, h + 1 / 3 );
  3961. this.g = hue2rgb( q, p, h );
  3962. this.b = hue2rgb( q, p, h - 1 / 3 );
  3963. }
  3964. return this;
  3965. };
  3966. }(),
  3967. setStyle: function ( style ) {
  3968. function handleAlpha( string ) {
  3969. if ( string === undefined ) return;
  3970. if ( parseFloat( string ) < 1 ) {
  3971. console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' );
  3972. }
  3973. }
  3974. var m;
  3975. if ( m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec( style ) ) {
  3976. // rgb / hsl
  3977. var color;
  3978. var name = m[ 1 ];
  3979. var components = m[ 2 ];
  3980. switch ( name ) {
  3981. case 'rgb':
  3982. case 'rgba':
  3983. if ( color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
  3984. // rgb(255,0,0) rgba(255,0,0,0.5)
  3985. this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255;
  3986. this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255;
  3987. this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255;
  3988. handleAlpha( color[ 5 ] );
  3989. return this;
  3990. }
  3991. if ( color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
  3992. // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5)
  3993. this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100;
  3994. this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100;
  3995. this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100;
  3996. handleAlpha( color[ 5 ] );
  3997. return this;
  3998. }
  3999. break;
  4000. case 'hsl':
  4001. case 'hsla':
  4002. if ( color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
  4003. // hsl(120,50%,50%) hsla(120,50%,50%,0.5)
  4004. var h = parseFloat( color[ 1 ] ) / 360;
  4005. var s = parseInt( color[ 2 ], 10 ) / 100;
  4006. var l = parseInt( color[ 3 ], 10 ) / 100;
  4007. handleAlpha( color[ 5 ] );
  4008. return this.setHSL( h, s, l );
  4009. }
  4010. break;
  4011. }
  4012. } else if ( m = /^\#([A-Fa-f0-9]+)$/.exec( style ) ) {
  4013. // hex color
  4014. var hex = m[ 1 ];
  4015. var size = hex.length;
  4016. if ( size === 3 ) {
  4017. // #ff0
  4018. this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255;
  4019. this.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255;
  4020. this.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255;
  4021. return this;
  4022. } else if ( size === 6 ) {
  4023. // #ff0000
  4024. this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255;
  4025. this.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255;
  4026. this.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255;
  4027. return this;
  4028. }
  4029. }
  4030. if ( style && style.length > 0 ) {
  4031. // color keywords
  4032. var hex = ColorKeywords[ style ];
  4033. if ( hex !== undefined ) {
  4034. // red
  4035. this.setHex( hex );
  4036. } else {
  4037. // unknown color
  4038. console.warn( 'THREE.Color: Unknown color ' + style );
  4039. }
  4040. }
  4041. return this;
  4042. },
  4043. clone: function () {
  4044. return new this.constructor( this.r, this.g, this.b );
  4045. },
  4046. copy: function ( color ) {
  4047. this.r = color.r;
  4048. this.g = color.g;
  4049. this.b = color.b;
  4050. return this;
  4051. },
  4052. copyGammaToLinear: function ( color, gammaFactor ) {
  4053. if ( gammaFactor === undefined ) gammaFactor = 2.0;
  4054. this.r = Math.pow( color.r, gammaFactor );
  4055. this.g = Math.pow( color.g, gammaFactor );
  4056. this.b = Math.pow( color.b, gammaFactor );
  4057. return this;
  4058. },
  4059. copyLinearToGamma: function ( color, gammaFactor ) {
  4060. if ( gammaFactor === undefined ) gammaFactor = 2.0;
  4061. var safeInverse = ( gammaFactor > 0 ) ? ( 1.0 / gammaFactor ) : 1.0;
  4062. this.r = Math.pow( color.r, safeInverse );
  4063. this.g = Math.pow( color.g, safeInverse );
  4064. this.b = Math.pow( color.b, safeInverse );
  4065. return this;
  4066. },
  4067. convertGammaToLinear: function ( gammaFactor ) {
  4068. this.copyGammaToLinear( this, gammaFactor );
  4069. return this;
  4070. },
  4071. convertLinearToGamma: function ( gammaFactor ) {
  4072. this.copyLinearToGamma( this, gammaFactor );
  4073. return this;
  4074. },
  4075. copySRGBToLinear: function () {
  4076. function SRGBToLinear( c ) {
  4077. return ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 );
  4078. }
  4079. return function copySRGBToLinear( color ) {
  4080. this.r = SRGBToLinear( color.r );
  4081. this.g = SRGBToLinear( color.g );
  4082. this.b = SRGBToLinear( color.b );
  4083. return this;
  4084. };
  4085. }(),
  4086. copyLinearToSRGB: function () {
  4087. function LinearToSRGB( c ) {
  4088. return ( c < 0.0031308 ) ? c * 12.92 : 1.055 * ( Math.pow( c, 0.41666 ) ) - 0.055;
  4089. }
  4090. return function copyLinearToSRGB( color ) {
  4091. this.r = LinearToSRGB( color.r );
  4092. this.g = LinearToSRGB( color.g );
  4093. this.b = LinearToSRGB( color.b );
  4094. return this;
  4095. };
  4096. }(),
  4097. convertSRGBToLinear: function () {
  4098. this.copySRGBToLinear( this );
  4099. return this;
  4100. },
  4101. convertLinearToSRGB: function () {
  4102. this.copyLinearToSRGB( this );
  4103. return this;
  4104. },
  4105. getHex: function () {
  4106. return ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0;
  4107. },
  4108. getHexString: function () {
  4109. return ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 );
  4110. },
  4111. getHSL: function ( target ) {
  4112. // h,s,l ranges are in 0.0 - 1.0
  4113. if ( target === undefined ) {
  4114. console.warn( 'THREE.Color: .getHSL() target is now required' );
  4115. target = { h: 0, s: 0, l: 0 };
  4116. }
  4117. var r = this.r, g = this.g, b = this.b;
  4118. var max = Math.max( r, g, b );
  4119. var min = Math.min( r, g, b );
  4120. var hue, saturation;
  4121. var lightness = ( min + max ) / 2.0;
  4122. if ( min === max ) {
  4123. hue = 0;
  4124. saturation = 0;
  4125. } else {
  4126. var delta = max - min;
  4127. saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min );
  4128. switch ( max ) {
  4129. case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break;
  4130. case g: hue = ( b - r ) / delta + 2; break;
  4131. case b: hue = ( r - g ) / delta + 4; break;
  4132. }
  4133. hue /= 6;
  4134. }
  4135. target.h = hue;
  4136. target.s = saturation;
  4137. target.l = lightness;
  4138. return target;
  4139. },
  4140. getStyle: function () {
  4141. return 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')';
  4142. },
  4143. offsetHSL: function () {
  4144. var hsl = {};
  4145. return function ( h, s, l ) {
  4146. this.getHSL( hsl );
  4147. hsl.h += h; hsl.s += s; hsl.l += l;
  4148. this.setHSL( hsl.h, hsl.s, hsl.l );
  4149. return this;
  4150. };
  4151. }(),
  4152. add: function ( color ) {
  4153. this.r += color.r;
  4154. this.g += color.g;
  4155. this.b += color.b;
  4156. return this;
  4157. },
  4158. addColors: function ( color1, color2 ) {
  4159. this.r = color1.r + color2.r;
  4160. this.g = color1.g + color2.g;
  4161. this.b = color1.b + color2.b;
  4162. return this;
  4163. },
  4164. addScalar: function ( s ) {
  4165. this.r += s;
  4166. this.g += s;
  4167. this.b += s;
  4168. return this;
  4169. },
  4170. sub: function ( color ) {
  4171. this.r = Math.max( 0, this.r - color.r );
  4172. this.g = Math.max( 0, this.g - color.g );
  4173. this.b = Math.max( 0, this.b - color.b );
  4174. return this;
  4175. },
  4176. multiply: function ( color ) {
  4177. this.r *= color.r;
  4178. this.g *= color.g;
  4179. this.b *= color.b;
  4180. return this;
  4181. },
  4182. multiplyScalar: function ( s ) {
  4183. this.r *= s;
  4184. this.g *= s;
  4185. this.b *= s;
  4186. return this;
  4187. },
  4188. lerp: function ( color, alpha ) {
  4189. this.r += ( color.r - this.r ) * alpha;
  4190. this.g += ( color.g - this.g ) * alpha;
  4191. this.b += ( color.b - this.b ) * alpha;
  4192. return this;
  4193. },
  4194. lerpHSL: function () {
  4195. var hslA = { h: 0, s: 0, l: 0 };
  4196. var hslB = { h: 0, s: 0, l: 0 };
  4197. return function lerpHSL( color, alpha ) {
  4198. this.getHSL( hslA );
  4199. color.getHSL( hslB );
  4200. var h = _Math.lerp( hslA.h, hslB.h, alpha );
  4201. var s = _Math.lerp( hslA.s, hslB.s, alpha );
  4202. var l = _Math.lerp( hslA.l, hslB.l, alpha );
  4203. this.setHSL( h, s, l );
  4204. return this;
  4205. };
  4206. }(),
  4207. equals: function ( c ) {
  4208. return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b );
  4209. },
  4210. fromArray: function ( array, offset ) {
  4211. if ( offset === undefined ) offset = 0;
  4212. this.r = array[ offset ];
  4213. this.g = array[ offset + 1 ];
  4214. this.b = array[ offset + 2 ];
  4215. return this;
  4216. },
  4217. toArray: function ( array, offset ) {
  4218. if ( array === undefined ) array = [];
  4219. if ( offset === undefined ) offset = 0;
  4220. array[ offset ] = this.r;
  4221. array[ offset + 1 ] = this.g;
  4222. array[ offset + 2 ] = this.b;
  4223. return array;
  4224. },
  4225. toJSON: function () {
  4226. return this.getHex();
  4227. }
  4228. } );
  4229. /**
  4230. * Uniforms library for shared webgl shaders
  4231. */
  4232. var UniformsLib = {
  4233. common: {
  4234. diffuse: { value: new Color( 0xeeeeee ) },
  4235. opacity: { value: 1.0 },
  4236. map: { value: null },
  4237. uvTransform: { value: new Matrix3() },
  4238. alphaMap: { value: null },
  4239. },
  4240. specularmap: {
  4241. specularMap: { value: null },
  4242. },
  4243. envmap: {
  4244. envMap: { value: null },
  4245. flipEnvMap: { value: - 1 },
  4246. reflectivity: { value: 1.0 },
  4247. refractionRatio: { value: 0.98 },
  4248. maxMipLevel: { value: 0 }
  4249. },
  4250. aomap: {
  4251. aoMap: { value: null },
  4252. aoMapIntensity: { value: 1 }
  4253. },
  4254. lightmap: {
  4255. lightMap: { value: null },
  4256. lightMapIntensity: { value: 1 }
  4257. },
  4258. emissivemap: {
  4259. emissiveMap: { value: null }
  4260. },
  4261. bumpmap: {
  4262. bumpMap: { value: null },
  4263. bumpScale: { value: 1 }
  4264. },
  4265. normalmap: {
  4266. normalMap: { value: null },
  4267. normalScale: { value: new Vector2( 1, 1 ) }
  4268. },
  4269. displacementmap: {
  4270. displacementMap: { value: null },
  4271. displacementScale: { value: 1 },
  4272. displacementBias: { value: 0 }
  4273. },
  4274. roughnessmap: {
  4275. roughnessMap: { value: null }
  4276. },
  4277. metalnessmap: {
  4278. metalnessMap: { value: null }
  4279. },
  4280. gradientmap: {
  4281. gradientMap: { value: null }
  4282. },
  4283. fog: {
  4284. fogDensity: { value: 0.00025 },
  4285. fogNear: { value: 1 },
  4286. fogFar: { value: 2000 },
  4287. fogColor: { value: new Color( 0xffffff ) }
  4288. },
  4289. lights: {
  4290. ambientLightColor: { value: [] },
  4291. directionalLights: { value: [], properties: {
  4292. direction: {},
  4293. color: {},
  4294. shadow: {},
  4295. shadowBias: {},
  4296. shadowRadius: {},
  4297. shadowMapSize: {}
  4298. } },
  4299. directionalShadowMap: { value: [] },
  4300. directionalShadowMatrix: { value: [] },
  4301. spotLights: { value: [], properties: {
  4302. color: {},
  4303. position: {},
  4304. direction: {},
  4305. distance: {},
  4306. coneCos: {},
  4307. penumbraCos: {},
  4308. decay: {},
  4309. shadow: {},
  4310. shadowBias: {},
  4311. shadowRadius: {},
  4312. shadowMapSize: {}
  4313. } },
  4314. spotShadowMap: { value: [] },
  4315. spotShadowMatrix: { value: [] },
  4316. pointLights: { value: [], properties: {
  4317. color: {},
  4318. position: {},
  4319. decay: {},
  4320. distance: {},
  4321. shadow: {},
  4322. shadowBias: {},
  4323. shadowRadius: {},
  4324. shadowMapSize: {},
  4325. shadowCameraNear: {},
  4326. shadowCameraFar: {}
  4327. } },
  4328. pointShadowMap: { value: [] },
  4329. pointShadowMatrix: { value: [] },
  4330. hemisphereLights: { value: [], properties: {
  4331. direction: {},
  4332. skyColor: {},
  4333. groundColor: {}
  4334. } },
  4335. // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src
  4336. rectAreaLights: { value: [], properties: {
  4337. color: {},
  4338. position: {},
  4339. width: {},
  4340. height: {}
  4341. } }
  4342. },
  4343. points: {
  4344. diffuse: { value: new Color( 0xeeeeee ) },
  4345. opacity: { value: 1.0 },
  4346. size: { value: 1.0 },
  4347. scale: { value: 1.0 },
  4348. map: { value: null },
  4349. uvTransform: { value: new Matrix3() }
  4350. },
  4351. sprite: {
  4352. diffuse: { value: new Color( 0xeeeeee ) },
  4353. opacity: { value: 1.0 },
  4354. center: { value: new Vector2( 0.5, 0.5 ) },
  4355. rotation: { value: 0.0 },
  4356. map: { value: null },
  4357. uvTransform: { value: new Matrix3() }
  4358. }
  4359. };
  4360. /**
  4361. * @author alteredq / http://alteredqualia.com/
  4362. * @author mrdoob / http://mrdoob.com/
  4363. * @author mikael emtinger / http://gomo.se/
  4364. */
  4365. var ShaderLib = {
  4366. basic: {
  4367. uniforms: mergeUniforms( [
  4368. UniformsLib.common,
  4369. UniformsLib.specularmap,
  4370. UniformsLib.envmap,
  4371. UniformsLib.aomap,
  4372. UniformsLib.lightmap,
  4373. UniformsLib.fog
  4374. ] ),
  4375. vertexShader: ShaderChunk.meshbasic_vert,
  4376. fragmentShader: ShaderChunk.meshbasic_frag
  4377. },
  4378. lambert: {
  4379. uniforms: mergeUniforms( [
  4380. UniformsLib.common,
  4381. UniformsLib.specularmap,
  4382. UniformsLib.envmap,
  4383. UniformsLib.aomap,
  4384. UniformsLib.lightmap,
  4385. UniformsLib.emissivemap,
  4386. UniformsLib.fog,
  4387. UniformsLib.lights,
  4388. {
  4389. emissive: { value: new Color( 0x000000 ) }
  4390. }
  4391. ] ),
  4392. vertexShader: ShaderChunk.meshlambert_vert,
  4393. fragmentShader: ShaderChunk.meshlambert_frag
  4394. },
  4395. phong: {
  4396. uniforms: mergeUniforms( [
  4397. UniformsLib.common,
  4398. UniformsLib.specularmap,
  4399. UniformsLib.envmap,
  4400. UniformsLib.aomap,
  4401. UniformsLib.lightmap,
  4402. UniformsLib.emissivemap,
  4403. UniformsLib.bumpmap,
  4404. UniformsLib.normalmap,
  4405. UniformsLib.displacementmap,
  4406. UniformsLib.gradientmap,
  4407. UniformsLib.fog,
  4408. UniformsLib.lights,
  4409. {
  4410. emissive: { value: new Color( 0x000000 ) },
  4411. specular: { value: new Color( 0x111111 ) },
  4412. shininess: { value: 30 }
  4413. }
  4414. ] ),
  4415. vertexShader: ShaderChunk.meshphong_vert,
  4416. fragmentShader: ShaderChunk.meshphong_frag
  4417. },
  4418. standard: {
  4419. uniforms: mergeUniforms( [
  4420. UniformsLib.common,
  4421. UniformsLib.envmap,
  4422. UniformsLib.aomap,
  4423. UniformsLib.lightmap,
  4424. UniformsLib.emissivemap,
  4425. UniformsLib.bumpmap,
  4426. UniformsLib.normalmap,
  4427. UniformsLib.displacementmap,
  4428. UniformsLib.roughnessmap,
  4429. UniformsLib.metalnessmap,
  4430. UniformsLib.fog,
  4431. UniformsLib.lights,
  4432. {
  4433. emissive: { value: new Color( 0x000000 ) },
  4434. roughness: { value: 0.5 },
  4435. metalness: { value: 0.5 },
  4436. envMapIntensity: { value: 1 } // temporary
  4437. }
  4438. ] ),
  4439. vertexShader: ShaderChunk.meshphysical_vert,
  4440. fragmentShader: ShaderChunk.meshphysical_frag
  4441. },
  4442. matcap: {
  4443. uniforms: mergeUniforms( [
  4444. UniformsLib.common,
  4445. UniformsLib.bumpmap,
  4446. UniformsLib.normalmap,
  4447. UniformsLib.displacementmap,
  4448. UniformsLib.fog,
  4449. {
  4450. matcap: { value: null }
  4451. }
  4452. ] ),
  4453. vertexShader: ShaderChunk.meshmatcap_vert,
  4454. fragmentShader: ShaderChunk.meshmatcap_frag
  4455. },
  4456. points: {
  4457. uniforms: mergeUniforms( [
  4458. UniformsLib.points,
  4459. UniformsLib.fog
  4460. ] ),
  4461. vertexShader: ShaderChunk.points_vert,
  4462. fragmentShader: ShaderChunk.points_frag
  4463. },
  4464. dashed: {
  4465. uniforms: mergeUniforms( [
  4466. UniformsLib.common,
  4467. UniformsLib.fog,
  4468. {
  4469. scale: { value: 1 },
  4470. dashSize: { value: 1 },
  4471. totalSize: { value: 2 }
  4472. }
  4473. ] ),
  4474. vertexShader: ShaderChunk.linedashed_vert,
  4475. fragmentShader: ShaderChunk.linedashed_frag
  4476. },
  4477. depth: {
  4478. uniforms: mergeUniforms( [
  4479. UniformsLib.common,
  4480. UniformsLib.displacementmap
  4481. ] ),
  4482. vertexShader: ShaderChunk.depth_vert,
  4483. fragmentShader: ShaderChunk.depth_frag
  4484. },
  4485. normal: {
  4486. uniforms: mergeUniforms( [
  4487. UniformsLib.common,
  4488. UniformsLib.bumpmap,
  4489. UniformsLib.normalmap,
  4490. UniformsLib.displacementmap,
  4491. {
  4492. opacity: { value: 1.0 }
  4493. }
  4494. ] ),
  4495. vertexShader: ShaderChunk.normal_vert,
  4496. fragmentShader: ShaderChunk.normal_frag
  4497. },
  4498. sprite: {
  4499. uniforms: mergeUniforms( [
  4500. UniformsLib.sprite,
  4501. UniformsLib.fog
  4502. ] ),
  4503. vertexShader: ShaderChunk.sprite_vert,
  4504. fragmentShader: ShaderChunk.sprite_frag
  4505. },
  4506. background: {
  4507. uniforms: {
  4508. uvTransform: { value: new Matrix3() },
  4509. t2D: { value: null },
  4510. },
  4511. vertexShader: ShaderChunk.background_vert,
  4512. fragmentShader: ShaderChunk.background_frag
  4513. },
  4514. /* -------------------------------------------------------------------------
  4515. // Cube map shader
  4516. ------------------------------------------------------------------------- */
  4517. cube: {
  4518. uniforms: {
  4519. tCube: { value: null },
  4520. tFlip: { value: - 1 },
  4521. opacity: { value: 1.0 }
  4522. },
  4523. vertexShader: ShaderChunk.cube_vert,
  4524. fragmentShader: ShaderChunk.cube_frag
  4525. },
  4526. equirect: {
  4527. uniforms: {
  4528. tEquirect: { value: null },
  4529. },
  4530. vertexShader: ShaderChunk.equirect_vert,
  4531. fragmentShader: ShaderChunk.equirect_frag
  4532. },
  4533. distanceRGBA: {
  4534. uniforms: mergeUniforms( [
  4535. UniformsLib.common,
  4536. UniformsLib.displacementmap,
  4537. {
  4538. referencePosition: { value: new Vector3() },
  4539. nearDistance: { value: 1 },
  4540. farDistance: { value: 1000 }
  4541. }
  4542. ] ),
  4543. vertexShader: ShaderChunk.distanceRGBA_vert,
  4544. fragmentShader: ShaderChunk.distanceRGBA_frag
  4545. },
  4546. shadow: {
  4547. uniforms: mergeUniforms( [
  4548. UniformsLib.lights,
  4549. UniformsLib.fog,
  4550. {
  4551. color: { value: new Color( 0x00000 ) },
  4552. opacity: { value: 1.0 }
  4553. },
  4554. ] ),
  4555. vertexShader: ShaderChunk.shadow_vert,
  4556. fragmentShader: ShaderChunk.shadow_frag
  4557. }
  4558. };
  4559. ShaderLib.physical = {
  4560. uniforms: mergeUniforms( [
  4561. ShaderLib.standard.uniforms,
  4562. {
  4563. clearCoat: { value: 0 },
  4564. clearCoatRoughness: { value: 0 }
  4565. }
  4566. ] ),
  4567. vertexShader: ShaderChunk.meshphysical_vert,
  4568. fragmentShader: ShaderChunk.meshphysical_frag
  4569. };
  4570. /**
  4571. * @author mrdoob / http://mrdoob.com/
  4572. */
  4573. function WebGLAnimation() {
  4574. var context = null;
  4575. var isAnimating = false;
  4576. var animationLoop = null;
  4577. function onAnimationFrame( time, frame ) {
  4578. if ( isAnimating === false ) return;
  4579. animationLoop( time, frame );
  4580. context.requestAnimationFrame( onAnimationFrame );
  4581. }
  4582. return {
  4583. start: function () {
  4584. if ( isAnimating === true ) return;
  4585. if ( animationLoop === null ) return;
  4586. context.requestAnimationFrame( onAnimationFrame );
  4587. isAnimating = true;
  4588. },
  4589. stop: function () {
  4590. isAnimating = false;
  4591. },
  4592. setAnimationLoop: function ( callback ) {
  4593. animationLoop = callback;
  4594. },
  4595. setContext: function ( value ) {
  4596. context = value;
  4597. }
  4598. };
  4599. }
  4600. /**
  4601. * @author mrdoob / http://mrdoob.com/
  4602. */
  4603. function WebGLAttributes( gl ) {
  4604. var buffers = new WeakMap();
  4605. function createBuffer( attribute, bufferType ) {
  4606. var array = attribute.array;
  4607. var usage = attribute.dynamic ? 35048 : 35044;
  4608. var buffer = gl.createBuffer();
  4609. gl.bindBuffer( bufferType, buffer );
  4610. gl.bufferData( bufferType, array, usage );
  4611. attribute.onUploadCallback();
  4612. var type = 5126;
  4613. if ( array instanceof Float32Array ) {
  4614. type = 5126;
  4615. } else if ( array instanceof Float64Array ) {
  4616. console.warn( 'THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.' );
  4617. } else if ( array instanceof Uint16Array ) {
  4618. type = 5123;
  4619. } else if ( array instanceof Int16Array ) {
  4620. type = 5122;
  4621. } else if ( array instanceof Uint32Array ) {
  4622. type = 5125;
  4623. } else if ( array instanceof Int32Array ) {
  4624. type = 5124;
  4625. } else if ( array instanceof Int8Array ) {
  4626. type = 5120;
  4627. } else if ( array instanceof Uint8Array ) {
  4628. type = 5121;
  4629. }
  4630. return {
  4631. buffer: buffer,
  4632. type: type,
  4633. bytesPerElement: array.BYTES_PER_ELEMENT,
  4634. version: attribute.version
  4635. };
  4636. }
  4637. function updateBuffer( buffer, attribute, bufferType ) {
  4638. var array = attribute.array;
  4639. var updateRange = attribute.updateRange;
  4640. gl.bindBuffer( bufferType, buffer );
  4641. if ( attribute.dynamic === false ) {
  4642. gl.bufferData( bufferType, array, 35044 );
  4643. } else if ( updateRange.count === - 1 ) {
  4644. // Not using update ranges
  4645. gl.bufferSubData( bufferType, 0, array );
  4646. } else if ( updateRange.count === 0 ) {
  4647. console.error( 'THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually.' );
  4648. } else {
  4649. gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT,
  4650. array.subarray( updateRange.offset, updateRange.offset + updateRange.count ) );
  4651. updateRange.count = - 1; // reset range
  4652. }
  4653. }
  4654. //
  4655. function get( attribute ) {
  4656. if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
  4657. return buffers.get( attribute );
  4658. }
  4659. function remove( attribute ) {
  4660. if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
  4661. var data = buffers.get( attribute );
  4662. if ( data ) {
  4663. gl.deleteBuffer( data.buffer );
  4664. buffers.delete( attribute );
  4665. }
  4666. }
  4667. function update( attribute, bufferType ) {
  4668. if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
  4669. var data = buffers.get( attribute );
  4670. if ( data === undefined ) {
  4671. buffers.set( attribute, createBuffer( attribute, bufferType ) );
  4672. } else if ( data.version < attribute.version ) {
  4673. updateBuffer( data.buffer, attribute, bufferType );
  4674. data.version = attribute.version;
  4675. }
  4676. }
  4677. return {
  4678. get: get,
  4679. remove: remove,
  4680. update: update
  4681. };
  4682. }
  4683. /**
  4684. * @author mrdoob / http://mrdoob.com/
  4685. * @author alteredq / http://alteredqualia.com/
  4686. */
  4687. function Face3( a, b, c, normal, color, materialIndex ) {
  4688. this.a = a;
  4689. this.b = b;
  4690. this.c = c;
  4691. this.normal = ( normal && normal.isVector3 ) ? normal : new Vector3();
  4692. this.vertexNormals = Array.isArray( normal ) ? normal : [];
  4693. this.color = ( color && color.isColor ) ? color : new Color();
  4694. this.vertexColors = Array.isArray( color ) ? color : [];
  4695. this.materialIndex = materialIndex !== undefined ? materialIndex : 0;
  4696. }
  4697. Object.assign( Face3.prototype, {
  4698. clone: function () {
  4699. return new this.constructor().copy( this );
  4700. },
  4701. copy: function ( source ) {
  4702. this.a = source.a;
  4703. this.b = source.b;
  4704. this.c = source.c;
  4705. this.normal.copy( source.normal );
  4706. this.color.copy( source.color );
  4707. this.materialIndex = source.materialIndex;
  4708. for ( var i = 0, il = source.vertexNormals.length; i < il; i ++ ) {
  4709. this.vertexNormals[ i ] = source.vertexNormals[ i ].clone();
  4710. }
  4711. for ( var i = 0, il = source.vertexColors.length; i < il; i ++ ) {
  4712. this.vertexColors[ i ] = source.vertexColors[ i ].clone();
  4713. }
  4714. return this;
  4715. }
  4716. } );
  4717. /**
  4718. * @author mrdoob / http://mrdoob.com/
  4719. * @author WestLangley / http://github.com/WestLangley
  4720. * @author bhouston / http://clara.io
  4721. */
  4722. function Euler( x, y, z, order ) {
  4723. this._x = x || 0;
  4724. this._y = y || 0;
  4725. this._z = z || 0;
  4726. this._order = order || Euler.DefaultOrder;
  4727. }
  4728. Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ];
  4729. Euler.DefaultOrder = 'XYZ';
  4730. Object.defineProperties( Euler.prototype, {
  4731. x: {
  4732. get: function () {
  4733. return this._x;
  4734. },
  4735. set: function ( value ) {
  4736. this._x = value;
  4737. this.onChangeCallback();
  4738. }
  4739. },
  4740. y: {
  4741. get: function () {
  4742. return this._y;
  4743. },
  4744. set: function ( value ) {
  4745. this._y = value;
  4746. this.onChangeCallback();
  4747. }
  4748. },
  4749. z: {
  4750. get: function () {
  4751. return this._z;
  4752. },
  4753. set: function ( value ) {
  4754. this._z = value;
  4755. this.onChangeCallback();
  4756. }
  4757. },
  4758. order: {
  4759. get: function () {
  4760. return this._order;
  4761. },
  4762. set: function ( value ) {
  4763. this._order = value;
  4764. this.onChangeCallback();
  4765. }
  4766. }
  4767. } );
  4768. Object.assign( Euler.prototype, {
  4769. isEuler: true,
  4770. set: function ( x, y, z, order ) {
  4771. this._x = x;
  4772. this._y = y;
  4773. this._z = z;
  4774. this._order = order || this._order;
  4775. this.onChangeCallback();
  4776. return this;
  4777. },
  4778. clone: function () {
  4779. return new this.constructor( this._x, this._y, this._z, this._order );
  4780. },
  4781. copy: function ( euler ) {
  4782. this._x = euler._x;
  4783. this._y = euler._y;
  4784. this._z = euler._z;
  4785. this._order = euler._order;
  4786. this.onChangeCallback();
  4787. return this;
  4788. },
  4789. setFromRotationMatrix: function ( m, order, update ) {
  4790. var clamp = _Math.clamp;
  4791. // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
  4792. var te = m.elements;
  4793. var m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ];
  4794. var m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ];
  4795. var m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
  4796. order = order || this._order;
  4797. if ( order === 'XYZ' ) {
  4798. this._y = Math.asin( clamp( m13, - 1, 1 ) );
  4799. if ( Math.abs( m13 ) < 0.99999 ) {
  4800. this._x = Math.atan2( - m23, m33 );
  4801. this._z = Math.atan2( - m12, m11 );
  4802. } else {
  4803. this._x = Math.atan2( m32, m22 );
  4804. this._z = 0;
  4805. }
  4806. } else if ( order === 'YXZ' ) {
  4807. this._x = Math.asin( - clamp( m23, - 1, 1 ) );
  4808. if ( Math.abs( m23 ) < 0.99999 ) {
  4809. this._y = Math.atan2( m13, m33 );
  4810. this._z = Math.atan2( m21, m22 );
  4811. } else {
  4812. this._y = Math.atan2( - m31, m11 );
  4813. this._z = 0;
  4814. }
  4815. } else if ( order === 'ZXY' ) {
  4816. this._x = Math.asin( clamp( m32, - 1, 1 ) );
  4817. if ( Math.abs( m32 ) < 0.99999 ) {
  4818. this._y = Math.atan2( - m31, m33 );
  4819. this._z = Math.atan2( - m12, m22 );
  4820. } else {
  4821. this._y = 0;
  4822. this._z = Math.atan2( m21, m11 );
  4823. }
  4824. } else if ( order === 'ZYX' ) {
  4825. this._y = Math.asin( - clamp( m31, - 1, 1 ) );
  4826. if ( Math.abs( m31 ) < 0.99999 ) {
  4827. this._x = Math.atan2( m32, m33 );
  4828. this._z = Math.atan2( m21, m11 );
  4829. } else {
  4830. this._x = 0;
  4831. this._z = Math.atan2( - m12, m22 );
  4832. }
  4833. } else if ( order === 'YZX' ) {
  4834. this._z = Math.asin( clamp( m21, - 1, 1 ) );
  4835. if ( Math.abs( m21 ) < 0.99999 ) {
  4836. this._x = Math.atan2( - m23, m22 );
  4837. this._y = Math.atan2( - m31, m11 );
  4838. } else {
  4839. this._x = 0;
  4840. this._y = Math.atan2( m13, m33 );
  4841. }
  4842. } else if ( order === 'XZY' ) {
  4843. this._z = Math.asin( - clamp( m12, - 1, 1 ) );
  4844. if ( Math.abs( m12 ) < 0.99999 ) {
  4845. this._x = Math.atan2( m32, m22 );
  4846. this._y = Math.atan2( m13, m11 );
  4847. } else {
  4848. this._x = Math.atan2( - m23, m33 );
  4849. this._y = 0;
  4850. }
  4851. } else {
  4852. console.warn( 'THREE.Euler: .setFromRotationMatrix() given unsupported order: ' + order );
  4853. }
  4854. this._order = order;
  4855. if ( update !== false ) this.onChangeCallback();
  4856. return this;
  4857. },
  4858. setFromQuaternion: function () {
  4859. var matrix = new Matrix4();
  4860. return function setFromQuaternion( q, order, update ) {
  4861. matrix.makeRotationFromQuaternion( q );
  4862. return this.setFromRotationMatrix( matrix, order, update );
  4863. };
  4864. }(),
  4865. setFromVector3: function ( v, order ) {
  4866. return this.set( v.x, v.y, v.z, order || this._order );
  4867. },
  4868. reorder: function () {
  4869. // WARNING: this discards revolution information -bhouston
  4870. var q = new Quaternion();
  4871. return function reorder( newOrder ) {
  4872. q.setFromEuler( this );
  4873. return this.setFromQuaternion( q, newOrder );
  4874. };
  4875. }(),
  4876. equals: function ( euler ) {
  4877. return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order );
  4878. },
  4879. fromArray: function ( array ) {
  4880. this._x = array[ 0 ];
  4881. this._y = array[ 1 ];
  4882. this._z = array[ 2 ];
  4883. if ( array[ 3 ] !== undefined ) this._order = array[ 3 ];
  4884. this.onChangeCallback();
  4885. return this;
  4886. },
  4887. toArray: function ( array, offset ) {
  4888. if ( array === undefined ) array = [];
  4889. if ( offset === undefined ) offset = 0;
  4890. array[ offset ] = this._x;
  4891. array[ offset + 1 ] = this._y;
  4892. array[ offset + 2 ] = this._z;
  4893. array[ offset + 3 ] = this._order;
  4894. return array;
  4895. },
  4896. toVector3: function ( optionalResult ) {
  4897. if ( optionalResult ) {
  4898. return optionalResult.set( this._x, this._y, this._z );
  4899. } else {
  4900. return new Vector3( this._x, this._y, this._z );
  4901. }
  4902. },
  4903. onChange: function ( callback ) {
  4904. this.onChangeCallback = callback;
  4905. return this;
  4906. },
  4907. onChangeCallback: function () {}
  4908. } );
  4909. /**
  4910. * @author mrdoob / http://mrdoob.com/
  4911. */
  4912. function Layers() {
  4913. this.mask = 1 | 0;
  4914. }
  4915. Object.assign( Layers.prototype, {
  4916. set: function ( channel ) {
  4917. this.mask = 1 << channel | 0;
  4918. },
  4919. enable: function ( channel ) {
  4920. this.mask |= 1 << channel | 0;
  4921. },
  4922. toggle: function ( channel ) {
  4923. this.mask ^= 1 << channel | 0;
  4924. },
  4925. disable: function ( channel ) {
  4926. this.mask &= ~ ( 1 << channel | 0 );
  4927. },
  4928. test: function ( layers ) {
  4929. return ( this.mask & layers.mask ) !== 0;
  4930. }
  4931. } );
  4932. /**
  4933. * @author mrdoob / http://mrdoob.com/
  4934. * @author mikael emtinger / http://gomo.se/
  4935. * @author alteredq / http://alteredqualia.com/
  4936. * @author WestLangley / http://github.com/WestLangley
  4937. * @author elephantatwork / www.elephantatwork.ch
  4938. */
  4939. var object3DId = 0;
  4940. function Object3D() {
  4941. Object.defineProperty( this, 'id', { value: object3DId ++ } );
  4942. this.uuid = _Math.generateUUID();
  4943. this.name = '';
  4944. this.type = 'Object3D';
  4945. this.parent = null;
  4946. this.children = [];
  4947. this.up = Object3D.DefaultUp.clone();
  4948. var position = new Vector3();
  4949. var rotation = new Euler();
  4950. var quaternion = new Quaternion();
  4951. var scale = new Vector3( 1, 1, 1 );
  4952. function onRotationChange() {
  4953. quaternion.setFromEuler( rotation, false );
  4954. }
  4955. function onQuaternionChange() {
  4956. rotation.setFromQuaternion( quaternion, undefined, false );
  4957. }
  4958. rotation.onChange( onRotationChange );
  4959. quaternion.onChange( onQuaternionChange );
  4960. Object.defineProperties( this, {
  4961. position: {
  4962. configurable: true,
  4963. enumerable: true,
  4964. value: position
  4965. },
  4966. rotation: {
  4967. configurable: true,
  4968. enumerable: true,
  4969. value: rotation
  4970. },
  4971. quaternion: {
  4972. configurable: true,
  4973. enumerable: true,
  4974. value: quaternion
  4975. },
  4976. scale: {
  4977. configurable: true,
  4978. enumerable: true,
  4979. value: scale
  4980. },
  4981. modelViewMatrix: {
  4982. value: new Matrix4()
  4983. },
  4984. normalMatrix: {
  4985. value: new Matrix3()
  4986. }
  4987. } );
  4988. this.matrix = new Matrix4();
  4989. this.matrixWorld = new Matrix4();
  4990. this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate;
  4991. this.matrixWorldNeedsUpdate = false;
  4992. this.layers = new Layers();
  4993. this.visible = true;
  4994. this.castShadow = false;
  4995. this.receiveShadow = false;
  4996. this.frustumCulled = true;
  4997. this.renderOrder = 0;
  4998. this.userData = {};
  4999. }
  5000. Object3D.DefaultUp = new Vector3( 0, 1, 0 );
  5001. Object3D.DefaultMatrixAutoUpdate = true;
  5002. Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
  5003. constructor: Object3D,
  5004. isObject3D: true,
  5005. onBeforeRender: function () {},
  5006. onAfterRender: function () {},
  5007. applyMatrix: function ( matrix ) {
  5008. this.matrix.multiplyMatrices( matrix, this.matrix );
  5009. this.matrix.decompose( this.position, this.quaternion, this.scale );
  5010. },
  5011. applyQuaternion: function ( q ) {
  5012. this.quaternion.premultiply( q );
  5013. return this;
  5014. },
  5015. setRotationFromAxisAngle: function ( axis, angle ) {
  5016. // assumes axis is normalized
  5017. this.quaternion.setFromAxisAngle( axis, angle );
  5018. },
  5019. setRotationFromEuler: function ( euler ) {
  5020. this.quaternion.setFromEuler( euler, true );
  5021. },
  5022. setRotationFromMatrix: function ( m ) {
  5023. // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
  5024. this.quaternion.setFromRotationMatrix( m );
  5025. },
  5026. setRotationFromQuaternion: function ( q ) {
  5027. // assumes q is normalized
  5028. this.quaternion.copy( q );
  5029. },
  5030. rotateOnAxis: function () {
  5031. // rotate object on axis in object space
  5032. // axis is assumed to be normalized
  5033. var q1 = new Quaternion();
  5034. return function rotateOnAxis( axis, angle ) {
  5035. q1.setFromAxisAngle( axis, angle );
  5036. this.quaternion.multiply( q1 );
  5037. return this;
  5038. };
  5039. }(),
  5040. rotateOnWorldAxis: function () {
  5041. // rotate object on axis in world space
  5042. // axis is assumed to be normalized
  5043. // method assumes no rotated parent
  5044. var q1 = new Quaternion();
  5045. return function rotateOnWorldAxis( axis, angle ) {
  5046. q1.setFromAxisAngle( axis, angle );
  5047. this.quaternion.premultiply( q1 );
  5048. return this;
  5049. };
  5050. }(),
  5051. rotateX: function () {
  5052. var v1 = new Vector3( 1, 0, 0 );
  5053. return function rotateX( angle ) {
  5054. return this.rotateOnAxis( v1, angle );
  5055. };
  5056. }(),
  5057. rotateY: function () {
  5058. var v1 = new Vector3( 0, 1, 0 );
  5059. return function rotateY( angle ) {
  5060. return this.rotateOnAxis( v1, angle );
  5061. };
  5062. }(),
  5063. rotateZ: function () {
  5064. var v1 = new Vector3( 0, 0, 1 );
  5065. return function rotateZ( angle ) {
  5066. return this.rotateOnAxis( v1, angle );
  5067. };
  5068. }(),
  5069. translateOnAxis: function () {
  5070. // translate object by distance along axis in object space
  5071. // axis is assumed to be normalized
  5072. var v1 = new Vector3();
  5073. return function translateOnAxis( axis, distance ) {
  5074. v1.copy( axis ).applyQuaternion( this.quaternion );
  5075. this.position.add( v1.multiplyScalar( distance ) );
  5076. return this;
  5077. };
  5078. }(),
  5079. translateX: function () {
  5080. var v1 = new Vector3( 1, 0, 0 );
  5081. return function translateX( distance ) {
  5082. return this.translateOnAxis( v1, distance );
  5083. };
  5084. }(),
  5085. translateY: function () {
  5086. var v1 = new Vector3( 0, 1, 0 );
  5087. return function translateY( distance ) {
  5088. return this.translateOnAxis( v1, distance );
  5089. };
  5090. }(),
  5091. translateZ: function () {
  5092. var v1 = new Vector3( 0, 0, 1 );
  5093. return function translateZ( distance ) {
  5094. return this.translateOnAxis( v1, distance );
  5095. };
  5096. }(),
  5097. localToWorld: function ( vector ) {
  5098. return vector.applyMatrix4( this.matrixWorld );
  5099. },
  5100. worldToLocal: function () {
  5101. var m1 = new Matrix4();
  5102. return function worldToLocal( vector ) {
  5103. return vector.applyMatrix4( m1.getInverse( this.matrixWorld ) );
  5104. };
  5105. }(),
  5106. lookAt: function () {
  5107. // This method does not support objects having non-uniformly-scaled parent(s)
  5108. var q1 = new Quaternion();
  5109. var m1 = new Matrix4();
  5110. var target = new Vector3();
  5111. var position = new Vector3();
  5112. return function lookAt( x, y, z ) {
  5113. if ( x.isVector3 ) {
  5114. target.copy( x );
  5115. } else {
  5116. target.set( x, y, z );
  5117. }
  5118. var parent = this.parent;
  5119. this.updateWorldMatrix( true, false );
  5120. position.setFromMatrixPosition( this.matrixWorld );
  5121. if ( this.isCamera ) {
  5122. m1.lookAt( position, target, this.up );
  5123. } else {
  5124. m1.lookAt( target, position, this.up );
  5125. }
  5126. this.quaternion.setFromRotationMatrix( m1 );
  5127. if ( parent ) {
  5128. m1.extractRotation( parent.matrixWorld );
  5129. q1.setFromRotationMatrix( m1 );
  5130. this.quaternion.premultiply( q1.inverse() );
  5131. }
  5132. };
  5133. }(),
  5134. add: function ( object ) {
  5135. if ( arguments.length > 1 ) {
  5136. for ( var i = 0; i < arguments.length; i ++ ) {
  5137. this.add( arguments[ i ] );
  5138. }
  5139. return this;
  5140. }
  5141. if ( object === this ) {
  5142. console.error( "THREE.Object3D.add: object can't be added as a child of itself.", object );
  5143. return this;
  5144. }
  5145. if ( ( object && object.isObject3D ) ) {
  5146. if ( object.parent !== null ) {
  5147. object.parent.remove( object );
  5148. }
  5149. object.parent = this;
  5150. object.dispatchEvent( { type: 'added' } );
  5151. this.children.push( object );
  5152. } else {
  5153. console.error( "THREE.Object3D.add: object not an instance of THREE.Object3D.", object );
  5154. }
  5155. return this;
  5156. },
  5157. remove: function ( object ) {
  5158. if ( arguments.length > 1 ) {
  5159. for ( var i = 0; i < arguments.length; i ++ ) {
  5160. this.remove( arguments[ i ] );
  5161. }
  5162. return this;
  5163. }
  5164. var index = this.children.indexOf( object );
  5165. if ( index !== - 1 ) {
  5166. object.parent = null;
  5167. object.dispatchEvent( { type: 'removed' } );
  5168. this.children.splice( index, 1 );
  5169. }
  5170. return this;
  5171. },
  5172. getObjectById: function ( id ) {
  5173. return this.getObjectByProperty( 'id', id );
  5174. },
  5175. getObjectByName: function ( name ) {
  5176. return this.getObjectByProperty( 'name', name );
  5177. },
  5178. getObjectByProperty: function ( name, value ) {
  5179. if ( this[ name ] === value ) return this;
  5180. for ( var i = 0, l = this.children.length; i < l; i ++ ) {
  5181. var child = this.children[ i ];
  5182. var object = child.getObjectByProperty( name, value );
  5183. if ( object !== undefined ) {
  5184. return object;
  5185. }
  5186. }
  5187. return undefined;
  5188. },
  5189. getWorldPosition: function ( target ) {
  5190. if ( target === undefined ) {
  5191. console.warn( 'THREE.Object3D: .getWorldPosition() target is now required' );
  5192. target = new Vector3();
  5193. }
  5194. this.updateMatrixWorld( true );
  5195. return target.setFromMatrixPosition( this.matrixWorld );
  5196. },
  5197. getWorldQuaternion: function () {
  5198. var position = new Vector3();
  5199. var scale = new Vector3();
  5200. return function getWorldQuaternion( target ) {
  5201. if ( target === undefined ) {
  5202. console.warn( 'THREE.Object3D: .getWorldQuaternion() target is now required' );
  5203. target = new Quaternion();
  5204. }
  5205. this.updateMatrixWorld( true );
  5206. this.matrixWorld.decompose( position, target, scale );
  5207. return target;
  5208. };
  5209. }(),
  5210. getWorldScale: function () {
  5211. var position = new Vector3();
  5212. var quaternion = new Quaternion();
  5213. return function getWorldScale( target ) {
  5214. if ( target === undefined ) {
  5215. console.warn( 'THREE.Object3D: .getWorldScale() target is now required' );
  5216. target = new Vector3();
  5217. }
  5218. this.updateMatrixWorld( true );
  5219. this.matrixWorld.decompose( position, quaternion, target );
  5220. return target;
  5221. };
  5222. }(),
  5223. getWorldDirection: function ( target ) {
  5224. if ( target === undefined ) {
  5225. console.warn( 'THREE.Object3D: .getWorldDirection() target is now required' );
  5226. target = new Vector3();
  5227. }
  5228. this.updateMatrixWorld( true );
  5229. var e = this.matrixWorld.elements;
  5230. return target.set( e[ 8 ], e[ 9 ], e[ 10 ] ).normalize();
  5231. },
  5232. raycast: function () {},
  5233. traverse: function ( callback ) {
  5234. callback( this );
  5235. var children = this.children;
  5236. for ( var i = 0, l = children.length; i < l; i ++ ) {
  5237. children[ i ].traverse( callback );
  5238. }
  5239. },
  5240. traverseVisible: function ( callback ) {
  5241. if ( this.visible === false ) return;
  5242. callback( this );
  5243. var children = this.children;
  5244. for ( var i = 0, l = children.length; i < l; i ++ ) {
  5245. children[ i ].traverseVisible( callback );
  5246. }
  5247. },
  5248. traverseAncestors: function ( callback ) {
  5249. var parent = this.parent;
  5250. if ( parent !== null ) {
  5251. callback( parent );
  5252. parent.traverseAncestors( callback );
  5253. }
  5254. },
  5255. updateMatrix: function () {
  5256. this.matrix.compose( this.position, this.quaternion, this.scale );
  5257. this.matrixWorldNeedsUpdate = true;
  5258. },
  5259. updateMatrixWorld: function ( force ) {
  5260. if ( this.matrixAutoUpdate ) this.updateMatrix();
  5261. if ( this.matrixWorldNeedsUpdate || force ) {
  5262. if ( this.parent === null ) {
  5263. this.matrixWorld.copy( this.matrix );
  5264. } else {
  5265. this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
  5266. }
  5267. this.matrixWorldNeedsUpdate = false;
  5268. force = true;
  5269. }
  5270. // update children
  5271. var children = this.children;
  5272. for ( var i = 0, l = children.length; i < l; i ++ ) {
  5273. children[ i ].updateMatrixWorld( force );
  5274. }
  5275. },
  5276. updateWorldMatrix: function ( updateParents, updateChildren ) {
  5277. var parent = this.parent;
  5278. if ( updateParents === true && parent !== null ) {
  5279. parent.updateWorldMatrix( true, false );
  5280. }
  5281. if ( this.matrixAutoUpdate ) this.updateMatrix();
  5282. if ( this.parent === null ) {
  5283. this.matrixWorld.copy( this.matrix );
  5284. } else {
  5285. this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
  5286. }
  5287. // update children
  5288. if ( updateChildren === true ) {
  5289. var children = this.children;
  5290. for ( var i = 0, l = children.length; i < l; i ++ ) {
  5291. children[ i ].updateWorldMatrix( false, true );
  5292. }
  5293. }
  5294. },
  5295. toJSON: function ( meta ) {
  5296. // meta is a string when called from JSON.stringify
  5297. var isRootObject = ( meta === undefined || typeof meta === 'string' );
  5298. var output = {};
  5299. // meta is a hash used to collect geometries, materials.
  5300. // not providing it implies that this is the root object
  5301. // being serialized.
  5302. if ( isRootObject ) {
  5303. // initialize meta obj
  5304. meta = {
  5305. geometries: {},
  5306. materials: {},
  5307. textures: {},
  5308. images: {},
  5309. shapes: {}
  5310. };
  5311. output.metadata = {
  5312. version: 4.5,
  5313. type: 'Object',
  5314. generator: 'Object3D.toJSON'
  5315. };
  5316. }
  5317. // standard Object3D serialization
  5318. var object = {};
  5319. object.uuid = this.uuid;
  5320. object.type = this.type;
  5321. if ( this.name !== '' ) object.name = this.name;
  5322. if ( this.castShadow === true ) object.castShadow = true;
  5323. if ( this.receiveShadow === true ) object.receiveShadow = true;
  5324. if ( this.visible === false ) object.visible = false;
  5325. if ( this.frustumCulled === false ) object.frustumCulled = false;
  5326. if ( this.renderOrder !== 0 ) object.renderOrder = this.renderOrder;
  5327. if ( JSON.stringify( this.userData ) !== '{}' ) object.userData = this.userData;
  5328. object.layers = this.layers.mask;
  5329. object.matrix = this.matrix.toArray();
  5330. if ( this.matrixAutoUpdate === false ) object.matrixAutoUpdate = false;
  5331. //
  5332. function serialize( library, element ) {
  5333. if ( library[ element.uuid ] === undefined ) {
  5334. library[ element.uuid ] = element.toJSON( meta );
  5335. }
  5336. return element.uuid;
  5337. }
  5338. if ( this.isMesh || this.isLine || this.isPoints ) {
  5339. object.geometry = serialize( meta.geometries, this.geometry );
  5340. var parameters = this.geometry.parameters;
  5341. if ( parameters !== undefined && parameters.shapes !== undefined ) {
  5342. var shapes = parameters.shapes;
  5343. if ( Array.isArray( shapes ) ) {
  5344. for ( var i = 0, l = shapes.length; i < l; i ++ ) {
  5345. var shape = shapes[ i ];
  5346. serialize( meta.shapes, shape );
  5347. }
  5348. } else {
  5349. serialize( meta.shapes, shapes );
  5350. }
  5351. }
  5352. }
  5353. if ( this.material !== undefined ) {
  5354. if ( Array.isArray( this.material ) ) {
  5355. var uuids = [];
  5356. for ( var i = 0, l = this.material.length; i < l; i ++ ) {
  5357. uuids.push( serialize( meta.materials, this.material[ i ] ) );
  5358. }
  5359. object.material = uuids;
  5360. } else {
  5361. object.material = serialize( meta.materials, this.material );
  5362. }
  5363. }
  5364. //
  5365. if ( this.children.length > 0 ) {
  5366. object.children = [];
  5367. for ( var i = 0; i < this.children.length; i ++ ) {
  5368. object.children.push( this.children[ i ].toJSON( meta ).object );
  5369. }
  5370. }
  5371. if ( isRootObject ) {
  5372. var geometries = extractFromCache( meta.geometries );
  5373. var materials = extractFromCache( meta.materials );
  5374. var textures = extractFromCache( meta.textures );
  5375. var images = extractFromCache( meta.images );
  5376. var shapes = extractFromCache( meta.shapes );
  5377. if ( geometries.length > 0 ) output.geometries = geometries;
  5378. if ( materials.length > 0 ) output.materials = materials;
  5379. if ( textures.length > 0 ) output.textures = textures;
  5380. if ( images.length > 0 ) output.images = images;
  5381. if ( shapes.length > 0 ) output.shapes = shapes;
  5382. }
  5383. output.object = object;
  5384. return output;
  5385. // extract data from the cache hash
  5386. // remove metadata on each item
  5387. // and return as array
  5388. function extractFromCache( cache ) {
  5389. var values = [];
  5390. for ( var key in cache ) {
  5391. var data = cache[ key ];
  5392. delete data.metadata;
  5393. values.push( data );
  5394. }
  5395. return values;
  5396. }
  5397. },
  5398. clone: function ( recursive ) {
  5399. return new this.constructor().copy( this, recursive );
  5400. },
  5401. copy: function ( source, recursive ) {
  5402. if ( recursive === undefined ) recursive = true;
  5403. this.name = source.name;
  5404. this.up.copy( source.up );
  5405. this.position.copy( source.position );
  5406. this.quaternion.copy( source.quaternion );
  5407. this.scale.copy( source.scale );
  5408. this.matrix.copy( source.matrix );
  5409. this.matrixWorld.copy( source.matrixWorld );
  5410. this.matrixAutoUpdate = source.matrixAutoUpdate;
  5411. this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate;
  5412. this.layers.mask = source.layers.mask;
  5413. this.visible = source.visible;
  5414. this.castShadow = source.castShadow;
  5415. this.receiveShadow = source.receiveShadow;
  5416. this.frustumCulled = source.frustumCulled;
  5417. this.renderOrder = source.renderOrder;
  5418. this.userData = JSON.parse( JSON.stringify( source.userData ) );
  5419. if ( recursive === true ) {
  5420. for ( var i = 0; i < source.children.length; i ++ ) {
  5421. var child = source.children[ i ];
  5422. this.add( child.clone() );
  5423. }
  5424. }
  5425. return this;
  5426. }
  5427. } );
  5428. /**
  5429. * @author mrdoob / http://mrdoob.com/
  5430. * @author kile / http://kile.stravaganza.org/
  5431. * @author alteredq / http://alteredqualia.com/
  5432. * @author mikael emtinger / http://gomo.se/
  5433. * @author zz85 / http://www.lab4games.net/zz85/blog
  5434. * @author bhouston / http://clara.io
  5435. */
  5436. var geometryId = 0; // Geometry uses even numbers as Id
  5437. function Geometry() {
  5438. Object.defineProperty( this, 'id', { value: geometryId += 2 } );
  5439. this.uuid = _Math.generateUUID();
  5440. this.name = '';
  5441. this.type = 'Geometry';
  5442. this.vertices = [];
  5443. this.colors = [];
  5444. this.faces = [];
  5445. this.faceVertexUvs = [[]];
  5446. this.morphTargets = [];
  5447. this.morphNormals = [];
  5448. this.skinWeights = [];
  5449. this.skinIndices = [];
  5450. this.lineDistances = [];
  5451. this.boundingBox = null;
  5452. this.boundingSphere = null;
  5453. // update flags
  5454. this.elementsNeedUpdate = false;
  5455. this.verticesNeedUpdate = false;
  5456. this.uvsNeedUpdate = false;
  5457. this.normalsNeedUpdate = false;
  5458. this.colorsNeedUpdate = false;
  5459. this.lineDistancesNeedUpdate = false;
  5460. this.groupsNeedUpdate = false;
  5461. }
  5462. Geometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
  5463. constructor: Geometry,
  5464. isGeometry: true,
  5465. applyMatrix: function ( matrix ) {
  5466. var normalMatrix = new Matrix3().getNormalMatrix( matrix );
  5467. for ( var i = 0, il = this.vertices.length; i < il; i ++ ) {
  5468. var vertex = this.vertices[ i ];
  5469. vertex.applyMatrix4( matrix );
  5470. }
  5471. for ( var i = 0, il = this.faces.length; i < il; i ++ ) {
  5472. var face = this.faces[ i ];
  5473. face.normal.applyMatrix3( normalMatrix ).normalize();
  5474. for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {
  5475. face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize();
  5476. }
  5477. }
  5478. if ( this.boundingBox !== null ) {
  5479. this.computeBoundingBox();
  5480. }
  5481. if ( this.boundingSphere !== null ) {
  5482. this.computeBoundingSphere();
  5483. }
  5484. this.verticesNeedUpdate = true;
  5485. this.normalsNeedUpdate = true;
  5486. return this;
  5487. },
  5488. rotateX: function () {
  5489. // rotate geometry around world x-axis
  5490. var m1 = new Matrix4();
  5491. return function rotateX( angle ) {
  5492. m1.makeRotationX( angle );
  5493. this.applyMatrix( m1 );
  5494. return this;
  5495. };
  5496. }(),
  5497. rotateY: function () {
  5498. // rotate geometry around world y-axis
  5499. var m1 = new Matrix4();
  5500. return function rotateY( angle ) {
  5501. m1.makeRotationY( angle );
  5502. this.applyMatrix( m1 );
  5503. return this;
  5504. };
  5505. }(),
  5506. rotateZ: function () {
  5507. // rotate geometry around world z-axis
  5508. var m1 = new Matrix4();
  5509. return function rotateZ( angle ) {
  5510. m1.makeRotationZ( angle );
  5511. this.applyMatrix( m1 );
  5512. return this;
  5513. };
  5514. }(),
  5515. translate: function () {
  5516. // translate geometry
  5517. var m1 = new Matrix4();
  5518. return function translate( x, y, z ) {
  5519. m1.makeTranslation( x, y, z );
  5520. this.applyMatrix( m1 );
  5521. return this;
  5522. };
  5523. }(),
  5524. scale: function () {
  5525. // scale geometry
  5526. var m1 = new Matrix4();
  5527. return function scale( x, y, z ) {
  5528. m1.makeScale( x, y, z );
  5529. this.applyMatrix( m1 );
  5530. return this;
  5531. };
  5532. }(),
  5533. lookAt: function () {
  5534. var obj = new Object3D();
  5535. return function lookAt( vector ) {
  5536. obj.lookAt( vector );
  5537. obj.updateMatrix();
  5538. this.applyMatrix( obj.matrix );
  5539. };
  5540. }(),
  5541. fromBufferGeometry: function ( geometry ) {
  5542. var scope = this;
  5543. var indices = geometry.index !== null ? geometry.index.array : undefined;
  5544. var attributes = geometry.attributes;
  5545. var positions = attributes.position.array;
  5546. var normals = attributes.normal !== undefined ? attributes.normal.array : undefined;
  5547. var colors = attributes.color !== undefined ? attributes.color.array : undefined;
  5548. var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined;
  5549. var uvs2 = attributes.uv2 !== undefined ? attributes.uv2.array : undefined;
  5550. if ( uvs2 !== undefined ) this.faceVertexUvs[ 1 ] = [];
  5551. for ( var i = 0, j = 0; i < positions.length; i += 3, j += 2 ) {
  5552. scope.vertices.push( new Vector3().fromArray( positions, i ) );
  5553. if ( colors !== undefined ) {
  5554. scope.colors.push( new Color().fromArray( colors, i ) );
  5555. }
  5556. }
  5557. function addFace( a, b, c, materialIndex ) {
  5558. var vertexColors = ( colors === undefined ) ? [] : [
  5559. scope.colors[ a ].clone(),
  5560. scope.colors[ b ].clone(),
  5561. scope.colors[ c ].clone() ];
  5562. var vertexNormals = ( normals === undefined ) ? [] : [
  5563. new Vector3().fromArray( normals, a * 3 ),
  5564. new Vector3().fromArray( normals, b * 3 ),
  5565. new Vector3().fromArray( normals, c * 3 )
  5566. ];
  5567. var face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex );
  5568. scope.faces.push( face );
  5569. if ( uvs !== undefined ) {
  5570. scope.faceVertexUvs[ 0 ].push( [
  5571. new Vector2().fromArray( uvs, a * 2 ),
  5572. new Vector2().fromArray( uvs, b * 2 ),
  5573. new Vector2().fromArray( uvs, c * 2 )
  5574. ] );
  5575. }
  5576. if ( uvs2 !== undefined ) {
  5577. scope.faceVertexUvs[ 1 ].push( [
  5578. new Vector2().fromArray( uvs2, a * 2 ),
  5579. new Vector2().fromArray( uvs2, b * 2 ),
  5580. new Vector2().fromArray( uvs2, c * 2 )
  5581. ] );
  5582. }
  5583. }
  5584. var groups = geometry.groups;
  5585. if ( groups.length > 0 ) {
  5586. for ( var i = 0; i < groups.length; i ++ ) {
  5587. var group = groups[ i ];
  5588. var start = group.start;
  5589. var count = group.count;
  5590. for ( var j = start, jl = start + count; j < jl; j += 3 ) {
  5591. if ( indices !== undefined ) {
  5592. addFace( indices[ j ], indices[ j + 1 ], indices[ j + 2 ], group.materialIndex );
  5593. } else {
  5594. addFace( j, j + 1, j + 2, group.materialIndex );
  5595. }
  5596. }
  5597. }
  5598. } else {
  5599. if ( indices !== undefined ) {
  5600. for ( var i = 0; i < indices.length; i += 3 ) {
  5601. addFace( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );
  5602. }
  5603. } else {
  5604. for ( var i = 0; i < positions.length / 3; i += 3 ) {
  5605. addFace( i, i + 1, i + 2 );
  5606. }
  5607. }
  5608. }
  5609. this.computeFaceNormals();
  5610. if ( geometry.boundingBox !== null ) {
  5611. this.boundingBox = geometry.boundingBox.clone();
  5612. }
  5613. if ( geometry.boundingSphere !== null ) {
  5614. this.boundingSphere = geometry.boundingSphere.clone();
  5615. }
  5616. return this;
  5617. },
  5618. center: function () {
  5619. var offset = new Vector3();
  5620. return function center() {
  5621. this.computeBoundingBox();
  5622. this.boundingBox.getCenter( offset ).negate();
  5623. this.translate( offset.x, offset.y, offset.z );
  5624. return this;
  5625. };
  5626. }(),
  5627. normalize: function () {
  5628. this.computeBoundingSphere();
  5629. var center = this.boundingSphere.center;
  5630. var radius = this.boundingSphere.radius;
  5631. var s = radius === 0 ? 1 : 1.0 / radius;
  5632. var matrix = new Matrix4();
  5633. matrix.set(
  5634. s, 0, 0, - s * center.x,
  5635. 0, s, 0, - s * center.y,
  5636. 0, 0, s, - s * center.z,
  5637. 0, 0, 0, 1
  5638. );
  5639. this.applyMatrix( matrix );
  5640. return this;
  5641. },
  5642. computeFaceNormals: function () {
  5643. var cb = new Vector3(), ab = new Vector3();
  5644. for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) {
  5645. var face = this.faces[ f ];
  5646. var vA = this.vertices[ face.a ];
  5647. var vB = this.vertices[ face.b ];
  5648. var vC = this.vertices[ face.c ];
  5649. cb.subVectors( vC, vB );
  5650. ab.subVectors( vA, vB );
  5651. cb.cross( ab );
  5652. cb.normalize();
  5653. face.normal.copy( cb );
  5654. }
  5655. },
  5656. computeVertexNormals: function ( areaWeighted ) {
  5657. if ( areaWeighted === undefined ) areaWeighted = true;
  5658. var v, vl, f, fl, face, vertices;
  5659. vertices = new Array( this.vertices.length );
  5660. for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
  5661. vertices[ v ] = new Vector3();
  5662. }
  5663. if ( areaWeighted ) {
  5664. // vertex normals weighted by triangle areas
  5665. // http://www.iquilezles.org/www/articles/normals/normals.htm
  5666. var vA, vB, vC;
  5667. var cb = new Vector3(), ab = new Vector3();
  5668. for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
  5669. face = this.faces[ f ];
  5670. vA = this.vertices[ face.a ];
  5671. vB = this.vertices[ face.b ];
  5672. vC = this.vertices[ face.c ];
  5673. cb.subVectors( vC, vB );
  5674. ab.subVectors( vA, vB );
  5675. cb.cross( ab );
  5676. vertices[ face.a ].add( cb );
  5677. vertices[ face.b ].add( cb );
  5678. vertices[ face.c ].add( cb );
  5679. }
  5680. } else {
  5681. this.computeFaceNormals();
  5682. for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
  5683. face = this.faces[ f ];
  5684. vertices[ face.a ].add( face.normal );
  5685. vertices[ face.b ].add( face.normal );
  5686. vertices[ face.c ].add( face.normal );
  5687. }
  5688. }
  5689. for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
  5690. vertices[ v ].normalize();
  5691. }
  5692. for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
  5693. face = this.faces[ f ];
  5694. var vertexNormals = face.vertexNormals;
  5695. if ( vertexNormals.length === 3 ) {
  5696. vertexNormals[ 0 ].copy( vertices[ face.a ] );
  5697. vertexNormals[ 1 ].copy( vertices[ face.b ] );
  5698. vertexNormals[ 2 ].copy( vertices[ face.c ] );
  5699. } else {
  5700. vertexNormals[ 0 ] = vertices[ face.a ].clone();
  5701. vertexNormals[ 1 ] = vertices[ face.b ].clone();
  5702. vertexNormals[ 2 ] = vertices[ face.c ].clone();
  5703. }
  5704. }
  5705. if ( this.faces.length > 0 ) {
  5706. this.normalsNeedUpdate = true;
  5707. }
  5708. },
  5709. computeFlatVertexNormals: function () {
  5710. var f, fl, face;
  5711. this.computeFaceNormals();
  5712. for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
  5713. face = this.faces[ f ];
  5714. var vertexNormals = face.vertexNormals;
  5715. if ( vertexNormals.length === 3 ) {
  5716. vertexNormals[ 0 ].copy( face.normal );
  5717. vertexNormals[ 1 ].copy( face.normal );
  5718. vertexNormals[ 2 ].copy( face.normal );
  5719. } else {
  5720. vertexNormals[ 0 ] = face.normal.clone();
  5721. vertexNormals[ 1 ] = face.normal.clone();
  5722. vertexNormals[ 2 ] = face.normal.clone();
  5723. }
  5724. }
  5725. if ( this.faces.length > 0 ) {
  5726. this.normalsNeedUpdate = true;
  5727. }
  5728. },
  5729. computeMorphNormals: function () {
  5730. var i, il, f, fl, face;
  5731. // save original normals
  5732. // - create temp variables on first access
  5733. // otherwise just copy (for faster repeated calls)
  5734. for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
  5735. face = this.faces[ f ];
  5736. if ( ! face.__originalFaceNormal ) {
  5737. face.__originalFaceNormal = face.normal.clone();
  5738. } else {
  5739. face.__originalFaceNormal.copy( face.normal );
  5740. }
  5741. if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = [];
  5742. for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) {
  5743. if ( ! face.__originalVertexNormals[ i ] ) {
  5744. face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone();
  5745. } else {
  5746. face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] );
  5747. }
  5748. }
  5749. }
  5750. // use temp geometry to compute face and vertex normals for each morph
  5751. var tmpGeo = new Geometry();
  5752. tmpGeo.faces = this.faces;
  5753. for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) {
  5754. // create on first access
  5755. if ( ! this.morphNormals[ i ] ) {
  5756. this.morphNormals[ i ] = {};
  5757. this.morphNormals[ i ].faceNormals = [];
  5758. this.morphNormals[ i ].vertexNormals = [];
  5759. var dstNormalsFace = this.morphNormals[ i ].faceNormals;
  5760. var dstNormalsVertex = this.morphNormals[ i ].vertexNormals;
  5761. var faceNormal, vertexNormals;
  5762. for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
  5763. faceNormal = new Vector3();
  5764. vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() };
  5765. dstNormalsFace.push( faceNormal );
  5766. dstNormalsVertex.push( vertexNormals );
  5767. }
  5768. }
  5769. var morphNormals = this.morphNormals[ i ];
  5770. // set vertices to morph target
  5771. tmpGeo.vertices = this.morphTargets[ i ].vertices;
  5772. // compute morph normals
  5773. tmpGeo.computeFaceNormals();
  5774. tmpGeo.computeVertexNormals();
  5775. // store morph normals
  5776. var faceNormal, vertexNormals;
  5777. for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
  5778. face = this.faces[ f ];
  5779. faceNormal = morphNormals.faceNormals[ f ];
  5780. vertexNormals = morphNormals.vertexNormals[ f ];
  5781. faceNormal.copy( face.normal );
  5782. vertexNormals.a.copy( face.vertexNormals[ 0 ] );
  5783. vertexNormals.b.copy( face.vertexNormals[ 1 ] );
  5784. vertexNormals.c.copy( face.vertexNormals[ 2 ] );
  5785. }
  5786. }
  5787. // restore original normals
  5788. for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
  5789. face = this.faces[ f ];
  5790. face.normal = face.__originalFaceNormal;
  5791. face.vertexNormals = face.__originalVertexNormals;
  5792. }
  5793. },
  5794. computeBoundingBox: function () {
  5795. if ( this.boundingBox === null ) {
  5796. this.boundingBox = new Box3();
  5797. }
  5798. this.boundingBox.setFromPoints( this.vertices );
  5799. },
  5800. computeBoundingSphere: function () {
  5801. if ( this.boundingSphere === null ) {
  5802. this.boundingSphere = new Sphere();
  5803. }
  5804. this.boundingSphere.setFromPoints( this.vertices );
  5805. },
  5806. merge: function ( geometry, matrix, materialIndexOffset ) {
  5807. if ( ! ( geometry && geometry.isGeometry ) ) {
  5808. console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry );
  5809. return;
  5810. }
  5811. var normalMatrix,
  5812. vertexOffset = this.vertices.length,
  5813. vertices1 = this.vertices,
  5814. vertices2 = geometry.vertices,
  5815. faces1 = this.faces,
  5816. faces2 = geometry.faces,
  5817. uvs1 = this.faceVertexUvs[ 0 ],
  5818. uvs2 = geometry.faceVertexUvs[ 0 ],
  5819. colors1 = this.colors,
  5820. colors2 = geometry.colors;
  5821. if ( materialIndexOffset === undefined ) materialIndexOffset = 0;
  5822. if ( matrix !== undefined ) {
  5823. normalMatrix = new Matrix3().getNormalMatrix( matrix );
  5824. }
  5825. // vertices
  5826. for ( var i = 0, il = vertices2.length; i < il; i ++ ) {
  5827. var vertex = vertices2[ i ];
  5828. var vertexCopy = vertex.clone();
  5829. if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix );
  5830. vertices1.push( vertexCopy );
  5831. }
  5832. // colors
  5833. for ( var i = 0, il = colors2.length; i < il; i ++ ) {
  5834. colors1.push( colors2[ i ].clone() );
  5835. }
  5836. // faces
  5837. for ( i = 0, il = faces2.length; i < il; i ++ ) {
  5838. var face = faces2[ i ], faceCopy, normal, color,
  5839. faceVertexNormals = face.vertexNormals,
  5840. faceVertexColors = face.vertexColors;
  5841. faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset );
  5842. faceCopy.normal.copy( face.normal );
  5843. if ( normalMatrix !== undefined ) {
  5844. faceCopy.normal.applyMatrix3( normalMatrix ).normalize();
  5845. }
  5846. for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) {
  5847. normal = faceVertexNormals[ j ].clone();
  5848. if ( normalMatrix !== undefined ) {
  5849. normal.applyMatrix3( normalMatrix ).normalize();
  5850. }
  5851. faceCopy.vertexNormals.push( normal );
  5852. }
  5853. faceCopy.color.copy( face.color );
  5854. for ( var j = 0, jl = faceVertexColors.length; j < jl; j ++ ) {
  5855. color = faceVertexColors[ j ];
  5856. faceCopy.vertexColors.push( color.clone() );
  5857. }
  5858. faceCopy.materialIndex = face.materialIndex + materialIndexOffset;
  5859. faces1.push( faceCopy );
  5860. }
  5861. // uvs
  5862. for ( i = 0, il = uvs2.length; i < il; i ++ ) {
  5863. var uv = uvs2[ i ], uvCopy = [];
  5864. if ( uv === undefined ) {
  5865. continue;
  5866. }
  5867. for ( var j = 0, jl = uv.length; j < jl; j ++ ) {
  5868. uvCopy.push( uv[ j ].clone() );
  5869. }
  5870. uvs1.push( uvCopy );
  5871. }
  5872. },
  5873. mergeMesh: function ( mesh ) {
  5874. if ( ! ( mesh && mesh.isMesh ) ) {
  5875. console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh );
  5876. return;
  5877. }
  5878. if ( mesh.matrixAutoUpdate ) mesh.updateMatrix();
  5879. this.merge( mesh.geometry, mesh.matrix );
  5880. },
  5881. /*
  5882. * Checks for duplicate vertices with hashmap.
  5883. * Duplicated vertices are removed
  5884. * and faces' vertices are updated.
  5885. */
  5886. mergeVertices: function () {
  5887. var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique)
  5888. var unique = [], changes = [];
  5889. var v, key;
  5890. var precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001
  5891. var precision = Math.pow( 10, precisionPoints );
  5892. var i, il, face;
  5893. var indices, j, jl;
  5894. for ( i = 0, il = this.vertices.length; i < il; i ++ ) {
  5895. v = this.vertices[ i ];
  5896. key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision );
  5897. if ( verticesMap[ key ] === undefined ) {
  5898. verticesMap[ key ] = i;
  5899. unique.push( this.vertices[ i ] );
  5900. changes[ i ] = unique.length - 1;
  5901. } else {
  5902. //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);
  5903. changes[ i ] = changes[ verticesMap[ key ] ];
  5904. }
  5905. }
  5906. // if faces are completely degenerate after merging vertices, we
  5907. // have to remove them from the geometry.
  5908. var faceIndicesToRemove = [];
  5909. for ( i = 0, il = this.faces.length; i < il; i ++ ) {
  5910. face = this.faces[ i ];
  5911. face.a = changes[ face.a ];
  5912. face.b = changes[ face.b ];
  5913. face.c = changes[ face.c ];
  5914. indices = [ face.a, face.b, face.c ];
  5915. // if any duplicate vertices are found in a Face3
  5916. // we have to remove the face as nothing can be saved
  5917. for ( var n = 0; n < 3; n ++ ) {
  5918. if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) {
  5919. faceIndicesToRemove.push( i );
  5920. break;
  5921. }
  5922. }
  5923. }
  5924. for ( i = faceIndicesToRemove.length - 1; i >= 0; i -- ) {
  5925. var idx = faceIndicesToRemove[ i ];
  5926. this.faces.splice( idx, 1 );
  5927. for ( j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) {
  5928. this.faceVertexUvs[ j ].splice( idx, 1 );
  5929. }
  5930. }
  5931. // Use unique set of vertices
  5932. var diff = this.vertices.length - unique.length;
  5933. this.vertices = unique;
  5934. return diff;
  5935. },
  5936. setFromPoints: function ( points ) {
  5937. this.vertices = [];
  5938. for ( var i = 0, l = points.length; i < l; i ++ ) {
  5939. var point = points[ i ];
  5940. this.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) );
  5941. }
  5942. return this;
  5943. },
  5944. sortFacesByMaterialIndex: function () {
  5945. var faces = this.faces;
  5946. var length = faces.length;
  5947. // tag faces
  5948. for ( var i = 0; i < length; i ++ ) {
  5949. faces[ i ]._id = i;
  5950. }
  5951. // sort faces
  5952. function materialIndexSort( a, b ) {
  5953. return a.materialIndex - b.materialIndex;
  5954. }
  5955. faces.sort( materialIndexSort );
  5956. // sort uvs
  5957. var uvs1 = this.faceVertexUvs[ 0 ];
  5958. var uvs2 = this.faceVertexUvs[ 1 ];
  5959. var newUvs1, newUvs2;
  5960. if ( uvs1 && uvs1.length === length ) newUvs1 = [];
  5961. if ( uvs2 && uvs2.length === length ) newUvs2 = [];
  5962. for ( var i = 0; i < length; i ++ ) {
  5963. var id = faces[ i ]._id;
  5964. if ( newUvs1 ) newUvs1.push( uvs1[ id ] );
  5965. if ( newUvs2 ) newUvs2.push( uvs2[ id ] );
  5966. }
  5967. if ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1;
  5968. if ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2;
  5969. },
  5970. toJSON: function () {
  5971. var data = {
  5972. metadata: {
  5973. version: 4.5,
  5974. type: 'Geometry',
  5975. generator: 'Geometry.toJSON'
  5976. }
  5977. };
  5978. // standard Geometry serialization
  5979. data.uuid = this.uuid;
  5980. data.type = this.type;
  5981. if ( this.name !== '' ) data.name = this.name;
  5982. if ( this.parameters !== undefined ) {
  5983. var parameters = this.parameters;
  5984. for ( var key in parameters ) {
  5985. if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
  5986. }
  5987. return data;
  5988. }
  5989. var vertices = [];
  5990. for ( var i = 0; i < this.vertices.length; i ++ ) {
  5991. var vertex = this.vertices[ i ];
  5992. vertices.push( vertex.x, vertex.y, vertex.z );
  5993. }
  5994. var faces = [];
  5995. var normals = [];
  5996. var normalsHash = {};
  5997. var colors = [];
  5998. var colorsHash = {};
  5999. var uvs = [];
  6000. var uvsHash = {};
  6001. for ( var i = 0; i < this.faces.length; i ++ ) {
  6002. var face = this.faces[ i ];
  6003. var hasMaterial = true;
  6004. var hasFaceUv = false; // deprecated
  6005. var hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined;
  6006. var hasFaceNormal = face.normal.length() > 0;
  6007. var hasFaceVertexNormal = face.vertexNormals.length > 0;
  6008. var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1;
  6009. var hasFaceVertexColor = face.vertexColors.length > 0;
  6010. var faceType = 0;
  6011. faceType = setBit( faceType, 0, 0 ); // isQuad
  6012. faceType = setBit( faceType, 1, hasMaterial );
  6013. faceType = setBit( faceType, 2, hasFaceUv );
  6014. faceType = setBit( faceType, 3, hasFaceVertexUv );
  6015. faceType = setBit( faceType, 4, hasFaceNormal );
  6016. faceType = setBit( faceType, 5, hasFaceVertexNormal );
  6017. faceType = setBit( faceType, 6, hasFaceColor );
  6018. faceType = setBit( faceType, 7, hasFaceVertexColor );
  6019. faces.push( faceType );
  6020. faces.push( face.a, face.b, face.c );
  6021. faces.push( face.materialIndex );
  6022. if ( hasFaceVertexUv ) {
  6023. var faceVertexUvs = this.faceVertexUvs[ 0 ][ i ];
  6024. faces.push(
  6025. getUvIndex( faceVertexUvs[ 0 ] ),
  6026. getUvIndex( faceVertexUvs[ 1 ] ),
  6027. getUvIndex( faceVertexUvs[ 2 ] )
  6028. );
  6029. }
  6030. if ( hasFaceNormal ) {
  6031. faces.push( getNormalIndex( face.normal ) );
  6032. }
  6033. if ( hasFaceVertexNormal ) {
  6034. var vertexNormals = face.vertexNormals;
  6035. faces.push(
  6036. getNormalIndex( vertexNormals[ 0 ] ),
  6037. getNormalIndex( vertexNormals[ 1 ] ),
  6038. getNormalIndex( vertexNormals[ 2 ] )
  6039. );
  6040. }
  6041. if ( hasFaceColor ) {
  6042. faces.push( getColorIndex( face.color ) );
  6043. }
  6044. if ( hasFaceVertexColor ) {
  6045. var vertexColors = face.vertexColors;
  6046. faces.push(
  6047. getColorIndex( vertexColors[ 0 ] ),
  6048. getColorIndex( vertexColors[ 1 ] ),
  6049. getColorIndex( vertexColors[ 2 ] )
  6050. );
  6051. }
  6052. }
  6053. function setBit( value, position, enabled ) {
  6054. return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) );
  6055. }
  6056. function getNormalIndex( normal ) {
  6057. var hash = normal.x.toString() + normal.y.toString() + normal.z.toString();
  6058. if ( normalsHash[ hash ] !== undefined ) {
  6059. return normalsHash[ hash ];
  6060. }
  6061. normalsHash[ hash ] = normals.length / 3;
  6062. normals.push( normal.x, normal.y, normal.z );
  6063. return normalsHash[ hash ];
  6064. }
  6065. function getColorIndex( color ) {
  6066. var hash = color.r.toString() + color.g.toString() + color.b.toString();
  6067. if ( colorsHash[ hash ] !== undefined ) {
  6068. return colorsHash[ hash ];
  6069. }
  6070. colorsHash[ hash ] = colors.length;
  6071. colors.push( color.getHex() );
  6072. return colorsHash[ hash ];
  6073. }
  6074. function getUvIndex( uv ) {
  6075. var hash = uv.x.toString() + uv.y.toString();
  6076. if ( uvsHash[ hash ] !== undefined ) {
  6077. return uvsHash[ hash ];
  6078. }
  6079. uvsHash[ hash ] = uvs.length / 2;
  6080. uvs.push( uv.x, uv.y );
  6081. return uvsHash[ hash ];
  6082. }
  6083. data.data = {};
  6084. data.data.vertices = vertices;
  6085. data.data.normals = normals;
  6086. if ( colors.length > 0 ) data.data.colors = colors;
  6087. if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility
  6088. data.data.faces = faces;
  6089. return data;
  6090. },
  6091. clone: function () {
  6092. /*
  6093. // Handle primitives
  6094. var parameters = this.parameters;
  6095. if ( parameters !== undefined ) {
  6096. var values = [];
  6097. for ( var key in parameters ) {
  6098. values.push( parameters[ key ] );
  6099. }
  6100. var geometry = Object.create( this.constructor.prototype );
  6101. this.constructor.apply( geometry, values );
  6102. return geometry;
  6103. }
  6104. return new this.constructor().copy( this );
  6105. */
  6106. return new Geometry().copy( this );
  6107. },
  6108. copy: function ( source ) {
  6109. var i, il, j, jl, k, kl;
  6110. // reset
  6111. this.vertices = [];
  6112. this.colors = [];
  6113. this.faces = [];
  6114. this.faceVertexUvs = [[]];
  6115. this.morphTargets = [];
  6116. this.morphNormals = [];
  6117. this.skinWeights = [];
  6118. this.skinIndices = [];
  6119. this.lineDistances = [];
  6120. this.boundingBox = null;
  6121. this.boundingSphere = null;
  6122. // name
  6123. this.name = source.name;
  6124. // vertices
  6125. var vertices = source.vertices;
  6126. for ( i = 0, il = vertices.length; i < il; i ++ ) {
  6127. this.vertices.push( vertices[ i ].clone() );
  6128. }
  6129. // colors
  6130. var colors = source.colors;
  6131. for ( i = 0, il = colors.length; i < il; i ++ ) {
  6132. this.colors.push( colors[ i ].clone() );
  6133. }
  6134. // faces
  6135. var faces = source.faces;
  6136. for ( i = 0, il = faces.length; i < il; i ++ ) {
  6137. this.faces.push( faces[ i ].clone() );
  6138. }
  6139. // face vertex uvs
  6140. for ( i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) {
  6141. var faceVertexUvs = source.faceVertexUvs[ i ];
  6142. if ( this.faceVertexUvs[ i ] === undefined ) {
  6143. this.faceVertexUvs[ i ] = [];
  6144. }
  6145. for ( j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) {
  6146. var uvs = faceVertexUvs[ j ], uvsCopy = [];
  6147. for ( k = 0, kl = uvs.length; k < kl; k ++ ) {
  6148. var uv = uvs[ k ];
  6149. uvsCopy.push( uv.clone() );
  6150. }
  6151. this.faceVertexUvs[ i ].push( uvsCopy );
  6152. }
  6153. }
  6154. // morph targets
  6155. var morphTargets = source.morphTargets;
  6156. for ( i = 0, il = morphTargets.length; i < il; i ++ ) {
  6157. var morphTarget = {};
  6158. morphTarget.name = morphTargets[ i ].name;
  6159. // vertices
  6160. if ( morphTargets[ i ].vertices !== undefined ) {
  6161. morphTarget.vertices = [];
  6162. for ( j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) {
  6163. morphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() );
  6164. }
  6165. }
  6166. // normals
  6167. if ( morphTargets[ i ].normals !== undefined ) {
  6168. morphTarget.normals = [];
  6169. for ( j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) {
  6170. morphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() );
  6171. }
  6172. }
  6173. this.morphTargets.push( morphTarget );
  6174. }
  6175. // morph normals
  6176. var morphNormals = source.morphNormals;
  6177. for ( i = 0, il = morphNormals.length; i < il; i ++ ) {
  6178. var morphNormal = {};
  6179. // vertex normals
  6180. if ( morphNormals[ i ].vertexNormals !== undefined ) {
  6181. morphNormal.vertexNormals = [];
  6182. for ( j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) {
  6183. var srcVertexNormal = morphNormals[ i ].vertexNormals[ j ];
  6184. var destVertexNormal = {};
  6185. destVertexNormal.a = srcVertexNormal.a.clone();
  6186. destVertexNormal.b = srcVertexNormal.b.clone();
  6187. destVertexNormal.c = srcVertexNormal.c.clone();
  6188. morphNormal.vertexNormals.push( destVertexNormal );
  6189. }
  6190. }
  6191. // face normals
  6192. if ( morphNormals[ i ].faceNormals !== undefined ) {
  6193. morphNormal.faceNormals = [];
  6194. for ( j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) {
  6195. morphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() );
  6196. }
  6197. }
  6198. this.morphNormals.push( morphNormal );
  6199. }
  6200. // skin weights
  6201. var skinWeights = source.skinWeights;
  6202. for ( i = 0, il = skinWeights.length; i < il; i ++ ) {
  6203. this.skinWeights.push( skinWeights[ i ].clone() );
  6204. }
  6205. // skin indices
  6206. var skinIndices = source.skinIndices;
  6207. for ( i = 0, il = skinIndices.length; i < il; i ++ ) {
  6208. this.skinIndices.push( skinIndices[ i ].clone() );
  6209. }
  6210. // line distances
  6211. var lineDistances = source.lineDistances;
  6212. for ( i = 0, il = lineDistances.length; i < il; i ++ ) {
  6213. this.lineDistances.push( lineDistances[ i ] );
  6214. }
  6215. // bounding box
  6216. var boundingBox = source.boundingBox;
  6217. if ( boundingBox !== null ) {
  6218. this.boundingBox = boundingBox.clone();
  6219. }
  6220. // bounding sphere
  6221. var boundingSphere = source.boundingSphere;
  6222. if ( boundingSphere !== null ) {
  6223. this.boundingSphere = boundingSphere.clone();
  6224. }
  6225. // update flags
  6226. this.elementsNeedUpdate = source.elementsNeedUpdate;
  6227. this.verticesNeedUpdate = source.verticesNeedUpdate;
  6228. this.uvsNeedUpdate = source.uvsNeedUpdate;
  6229. this.normalsNeedUpdate = source.normalsNeedUpdate;
  6230. this.colorsNeedUpdate = source.colorsNeedUpdate;
  6231. this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate;
  6232. this.groupsNeedUpdate = source.groupsNeedUpdate;
  6233. return this;
  6234. },
  6235. dispose: function () {
  6236. this.dispatchEvent( { type: 'dispose' } );
  6237. }
  6238. } );
  6239. /**
  6240. * @author mrdoob / http://mrdoob.com/
  6241. */
  6242. function BufferAttribute( array, itemSize, normalized ) {
  6243. if ( Array.isArray( array ) ) {
  6244. throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );
  6245. }
  6246. this.name = '';
  6247. this.array = array;
  6248. this.itemSize = itemSize;
  6249. this.count = array !== undefined ? array.length / itemSize : 0;
  6250. this.normalized = normalized === true;
  6251. this.dynamic = false;
  6252. this.updateRange = { offset: 0, count: - 1 };
  6253. this.version = 0;
  6254. }
  6255. Object.defineProperty( BufferAttribute.prototype, 'needsUpdate', {
  6256. set: function ( value ) {
  6257. if ( value === true ) this.version ++;
  6258. }
  6259. } );
  6260. Object.assign( BufferAttribute.prototype, {
  6261. isBufferAttribute: true,
  6262. onUploadCallback: function () {},
  6263. setArray: function ( array ) {
  6264. if ( Array.isArray( array ) ) {
  6265. throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );
  6266. }
  6267. this.count = array !== undefined ? array.length / this.itemSize : 0;
  6268. this.array = array;
  6269. return this;
  6270. },
  6271. setDynamic: function ( value ) {
  6272. this.dynamic = value;
  6273. return this;
  6274. },
  6275. copy: function ( source ) {
  6276. this.name = source.name;
  6277. this.array = new source.array.constructor( source.array );
  6278. this.itemSize = source.itemSize;
  6279. this.count = source.count;
  6280. this.normalized = source.normalized;
  6281. this.dynamic = source.dynamic;
  6282. return this;
  6283. },
  6284. copyAt: function ( index1, attribute, index2 ) {
  6285. index1 *= this.itemSize;
  6286. index2 *= attribute.itemSize;
  6287. for ( var i = 0, l = this.itemSize; i < l; i ++ ) {
  6288. this.array[ index1 + i ] = attribute.array[ index2 + i ];
  6289. }
  6290. return this;
  6291. },
  6292. copyArray: function ( array ) {
  6293. this.array.set( array );
  6294. return this;
  6295. },
  6296. copyColorsArray: function ( colors ) {
  6297. var array = this.array, offset = 0;
  6298. for ( var i = 0, l = colors.length; i < l; i ++ ) {
  6299. var color = colors[ i ];
  6300. if ( color === undefined ) {
  6301. console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i );
  6302. color = new Color();
  6303. }
  6304. array[ offset ++ ] = color.r;
  6305. array[ offset ++ ] = color.g;
  6306. array[ offset ++ ] = color.b;
  6307. }
  6308. return this;
  6309. },
  6310. copyVector2sArray: function ( vectors ) {
  6311. var array = this.array, offset = 0;
  6312. for ( var i = 0, l = vectors.length; i < l; i ++ ) {
  6313. var vector = vectors[ i ];
  6314. if ( vector === undefined ) {
  6315. console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i );
  6316. vector = new Vector2();
  6317. }
  6318. array[ offset ++ ] = vector.x;
  6319. array[ offset ++ ] = vector.y;
  6320. }
  6321. return this;
  6322. },
  6323. copyVector3sArray: function ( vectors ) {
  6324. var array = this.array, offset = 0;
  6325. for ( var i = 0, l = vectors.length; i < l; i ++ ) {
  6326. var vector = vectors[ i ];
  6327. if ( vector === undefined ) {
  6328. console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i );
  6329. vector = new Vector3();
  6330. }
  6331. array[ offset ++ ] = vector.x;
  6332. array[ offset ++ ] = vector.y;
  6333. array[ offset ++ ] = vector.z;
  6334. }
  6335. return this;
  6336. },
  6337. copyVector4sArray: function ( vectors ) {
  6338. var array = this.array, offset = 0;
  6339. for ( var i = 0, l = vectors.length; i < l; i ++ ) {
  6340. var vector = vectors[ i ];
  6341. if ( vector === undefined ) {
  6342. console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i );
  6343. vector = new Vector4();
  6344. }
  6345. array[ offset ++ ] = vector.x;
  6346. array[ offset ++ ] = vector.y;
  6347. array[ offset ++ ] = vector.z;
  6348. array[ offset ++ ] = vector.w;
  6349. }
  6350. return this;
  6351. },
  6352. set: function ( value, offset ) {
  6353. if ( offset === undefined ) offset = 0;
  6354. this.array.set( value, offset );
  6355. return this;
  6356. },
  6357. getX: function ( index ) {
  6358. return this.array[ index * this.itemSize ];
  6359. },
  6360. setX: function ( index, x ) {
  6361. this.array[ index * this.itemSize ] = x;
  6362. return this;
  6363. },
  6364. getY: function ( index ) {
  6365. return this.array[ index * this.itemSize + 1 ];
  6366. },
  6367. setY: function ( index, y ) {
  6368. this.array[ index * this.itemSize + 1 ] = y;
  6369. return this;
  6370. },
  6371. getZ: function ( index ) {
  6372. return this.array[ index * this.itemSize + 2 ];
  6373. },
  6374. setZ: function ( index, z ) {
  6375. this.array[ index * this.itemSize + 2 ] = z;
  6376. return this;
  6377. },
  6378. getW: function ( index ) {
  6379. return this.array[ index * this.itemSize + 3 ];
  6380. },
  6381. setW: function ( index, w ) {
  6382. this.array[ index * this.itemSize + 3 ] = w;
  6383. return this;
  6384. },
  6385. setXY: function ( index, x, y ) {
  6386. index *= this.itemSize;
  6387. this.array[ index + 0 ] = x;
  6388. this.array[ index + 1 ] = y;
  6389. return this;
  6390. },
  6391. setXYZ: function ( index, x, y, z ) {
  6392. index *= this.itemSize;
  6393. this.array[ index + 0 ] = x;
  6394. this.array[ index + 1 ] = y;
  6395. this.array[ index + 2 ] = z;
  6396. return this;
  6397. },
  6398. setXYZW: function ( index, x, y, z, w ) {
  6399. index *= this.itemSize;
  6400. this.array[ index + 0 ] = x;
  6401. this.array[ index + 1 ] = y;
  6402. this.array[ index + 2 ] = z;
  6403. this.array[ index + 3 ] = w;
  6404. return this;
  6405. },
  6406. onUpload: function ( callback ) {
  6407. this.onUploadCallback = callback;
  6408. return this;
  6409. },
  6410. clone: function () {
  6411. return new this.constructor( this.array, this.itemSize ).copy( this );
  6412. }
  6413. } );
  6414. //
  6415. function Int8BufferAttribute( array, itemSize, normalized ) {
  6416. BufferAttribute.call( this, new Int8Array( array ), itemSize, normalized );
  6417. }
  6418. Int8BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
  6419. Int8BufferAttribute.prototype.constructor = Int8BufferAttribute;
  6420. function Uint8BufferAttribute( array, itemSize, normalized ) {
  6421. BufferAttribute.call( this, new Uint8Array( array ), itemSize, normalized );
  6422. }
  6423. Uint8BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
  6424. Uint8BufferAttribute.prototype.constructor = Uint8BufferAttribute;
  6425. function Uint8ClampedBufferAttribute( array, itemSize, normalized ) {
  6426. BufferAttribute.call( this, new Uint8ClampedArray( array ), itemSize, normalized );
  6427. }
  6428. Uint8ClampedBufferAttribute.prototype = Object.create( BufferAttribute.prototype );
  6429. Uint8ClampedBufferAttribute.prototype.constructor = Uint8ClampedBufferAttribute;
  6430. function Int16BufferAttribute( array, itemSize, normalized ) {
  6431. BufferAttribute.call( this, new Int16Array( array ), itemSize, normalized );
  6432. }
  6433. Int16BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
  6434. Int16BufferAttribute.prototype.constructor = Int16BufferAttribute;
  6435. function Uint16BufferAttribute( array, itemSize, normalized ) {
  6436. BufferAttribute.call( this, new Uint16Array( array ), itemSize, normalized );
  6437. }
  6438. Uint16BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
  6439. Uint16BufferAttribute.prototype.constructor = Uint16BufferAttribute;
  6440. function Int32BufferAttribute( array, itemSize, normalized ) {
  6441. BufferAttribute.call( this, new Int32Array( array ), itemSize, normalized );
  6442. }
  6443. Int32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
  6444. Int32BufferAttribute.prototype.constructor = Int32BufferAttribute;
  6445. function Uint32BufferAttribute( array, itemSize, normalized ) {
  6446. BufferAttribute.call( this, new Uint32Array( array ), itemSize, normalized );
  6447. }
  6448. Uint32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
  6449. Uint32BufferAttribute.prototype.constructor = Uint32BufferAttribute;
  6450. function Float32BufferAttribute( array, itemSize, normalized ) {
  6451. BufferAttribute.call( this, new Float32Array( array ), itemSize, normalized );
  6452. }
  6453. Float32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
  6454. Float32BufferAttribute.prototype.constructor = Float32BufferAttribute;
  6455. function Float64BufferAttribute( array, itemSize, normalized ) {
  6456. BufferAttribute.call( this, new Float64Array( array ), itemSize, normalized );
  6457. }
  6458. Float64BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
  6459. Float64BufferAttribute.prototype.constructor = Float64BufferAttribute;
  6460. /**
  6461. * @author mrdoob / http://mrdoob.com/
  6462. */
  6463. function DirectGeometry() {
  6464. this.vertices = [];
  6465. this.normals = [];
  6466. this.colors = [];
  6467. this.uvs = [];
  6468. this.uvs2 = [];
  6469. this.groups = [];
  6470. this.morphTargets = {};
  6471. this.skinWeights = [];
  6472. this.skinIndices = [];
  6473. // this.lineDistances = [];
  6474. this.boundingBox = null;
  6475. this.boundingSphere = null;
  6476. // update flags
  6477. this.verticesNeedUpdate = false;
  6478. this.normalsNeedUpdate = false;
  6479. this.colorsNeedUpdate = false;
  6480. this.uvsNeedUpdate = false;
  6481. this.groupsNeedUpdate = false;
  6482. }
  6483. Object.assign( DirectGeometry.prototype, {
  6484. computeGroups: function ( geometry ) {
  6485. var group;
  6486. var groups = [];
  6487. var materialIndex = undefined;
  6488. var faces = geometry.faces;
  6489. for ( var i = 0; i < faces.length; i ++ ) {
  6490. var face = faces[ i ];
  6491. // materials
  6492. if ( face.materialIndex !== materialIndex ) {
  6493. materialIndex = face.materialIndex;
  6494. if ( group !== undefined ) {
  6495. group.count = ( i * 3 ) - group.start;
  6496. groups.push( group );
  6497. }
  6498. group = {
  6499. start: i * 3,
  6500. materialIndex: materialIndex
  6501. };
  6502. }
  6503. }
  6504. if ( group !== undefined ) {
  6505. group.count = ( i * 3 ) - group.start;
  6506. groups.push( group );
  6507. }
  6508. this.groups = groups;
  6509. },
  6510. fromGeometry: function ( geometry ) {
  6511. var faces = geometry.faces;
  6512. var vertices = geometry.vertices;
  6513. var faceVertexUvs = geometry.faceVertexUvs;
  6514. var hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0;
  6515. var hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0;
  6516. // morphs
  6517. var morphTargets = geometry.morphTargets;
  6518. var morphTargetsLength = morphTargets.length;
  6519. var morphTargetsPosition;
  6520. if ( morphTargetsLength > 0 ) {
  6521. morphTargetsPosition = [];
  6522. for ( var i = 0; i < morphTargetsLength; i ++ ) {
  6523. morphTargetsPosition[ i ] = {
  6524. name: morphTargets[ i ].name,
  6525. data: []
  6526. };
  6527. }
  6528. this.morphTargets.position = morphTargetsPosition;
  6529. }
  6530. var morphNormals = geometry.morphNormals;
  6531. var morphNormalsLength = morphNormals.length;
  6532. var morphTargetsNormal;
  6533. if ( morphNormalsLength > 0 ) {
  6534. morphTargetsNormal = [];
  6535. for ( var i = 0; i < morphNormalsLength; i ++ ) {
  6536. morphTargetsNormal[ i ] = {
  6537. name: morphNormals[ i ].name,
  6538. data: []
  6539. };
  6540. }
  6541. this.morphTargets.normal = morphTargetsNormal;
  6542. }
  6543. // skins
  6544. var skinIndices = geometry.skinIndices;
  6545. var skinWeights = geometry.skinWeights;
  6546. var hasSkinIndices = skinIndices.length === vertices.length;
  6547. var hasSkinWeights = skinWeights.length === vertices.length;
  6548. //
  6549. if ( vertices.length > 0 && faces.length === 0 ) {
  6550. console.error( 'THREE.DirectGeometry: Faceless geometries are not supported.' );
  6551. }
  6552. for ( var i = 0; i < faces.length; i ++ ) {
  6553. var face = faces[ i ];
  6554. this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] );
  6555. var vertexNormals = face.vertexNormals;
  6556. if ( vertexNormals.length === 3 ) {
  6557. this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] );
  6558. } else {
  6559. var normal = face.normal;
  6560. this.normals.push( normal, normal, normal );
  6561. }
  6562. var vertexColors = face.vertexColors;
  6563. if ( vertexColors.length === 3 ) {
  6564. this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] );
  6565. } else {
  6566. var color = face.color;
  6567. this.colors.push( color, color, color );
  6568. }
  6569. if ( hasFaceVertexUv === true ) {
  6570. var vertexUvs = faceVertexUvs[ 0 ][ i ];
  6571. if ( vertexUvs !== undefined ) {
  6572. this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
  6573. } else {
  6574. console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i );
  6575. this.uvs.push( new Vector2(), new Vector2(), new Vector2() );
  6576. }
  6577. }
  6578. if ( hasFaceVertexUv2 === true ) {
  6579. var vertexUvs = faceVertexUvs[ 1 ][ i ];
  6580. if ( vertexUvs !== undefined ) {
  6581. this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
  6582. } else {
  6583. console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i );
  6584. this.uvs2.push( new Vector2(), new Vector2(), new Vector2() );
  6585. }
  6586. }
  6587. // morphs
  6588. for ( var j = 0; j < morphTargetsLength; j ++ ) {
  6589. var morphTarget = morphTargets[ j ].vertices;
  6590. morphTargetsPosition[ j ].data.push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] );
  6591. }
  6592. for ( var j = 0; j < morphNormalsLength; j ++ ) {
  6593. var morphNormal = morphNormals[ j ].vertexNormals[ i ];
  6594. morphTargetsNormal[ j ].data.push( morphNormal.a, morphNormal.b, morphNormal.c );
  6595. }
  6596. // skins
  6597. if ( hasSkinIndices ) {
  6598. this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] );
  6599. }
  6600. if ( hasSkinWeights ) {
  6601. this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] );
  6602. }
  6603. }
  6604. this.computeGroups( geometry );
  6605. this.verticesNeedUpdate = geometry.verticesNeedUpdate;
  6606. this.normalsNeedUpdate = geometry.normalsNeedUpdate;
  6607. this.colorsNeedUpdate = geometry.colorsNeedUpdate;
  6608. this.uvsNeedUpdate = geometry.uvsNeedUpdate;
  6609. this.groupsNeedUpdate = geometry.groupsNeedUpdate;
  6610. return this;
  6611. }
  6612. } );
  6613. /**
  6614. * @author mrdoob / http://mrdoob.com/
  6615. */
  6616. function arrayMax( array ) {
  6617. if ( array.length === 0 ) return - Infinity;
  6618. var max = array[ 0 ];
  6619. for ( var i = 1, l = array.length; i < l; ++ i ) {
  6620. if ( array[ i ] > max ) max = array[ i ];
  6621. }
  6622. return max;
  6623. }
  6624. /**
  6625. * @author alteredq / http://alteredqualia.com/
  6626. * @author mrdoob / http://mrdoob.com/
  6627. */
  6628. var bufferGeometryId = 1; // BufferGeometry uses odd numbers as Id
  6629. function BufferGeometry() {
  6630. Object.defineProperty( this, 'id', { value: bufferGeometryId += 2 } );
  6631. this.uuid = _Math.generateUUID();
  6632. this.name = '';
  6633. this.type = 'BufferGeometry';
  6634. this.index = null;
  6635. this.attributes = {};
  6636. this.morphAttributes = {};
  6637. this.groups = [];
  6638. this.boundingBox = null;
  6639. this.boundingSphere = null;
  6640. this.drawRange = { start: 0, count: Infinity };
  6641. this.userData = {};
  6642. }
  6643. BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
  6644. constructor: BufferGeometry,
  6645. isBufferGeometry: true,
  6646. getIndex: function () {
  6647. return this.index;
  6648. },
  6649. setIndex: function ( index ) {
  6650. if ( Array.isArray( index ) ) {
  6651. this.index = new ( arrayMax( index ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 );
  6652. } else {
  6653. this.index = index;
  6654. }
  6655. },
  6656. addAttribute: function ( name, attribute ) {
  6657. if ( ! ( attribute && attribute.isBufferAttribute ) && ! ( attribute && attribute.isInterleavedBufferAttribute ) ) {
  6658. console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' );
  6659. return this.addAttribute( name, new BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) );
  6660. }
  6661. if ( name === 'index' ) {
  6662. console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' );
  6663. this.setIndex( attribute );
  6664. return this;
  6665. }
  6666. this.attributes[ name ] = attribute;
  6667. return this;
  6668. },
  6669. getAttribute: function ( name ) {
  6670. return this.attributes[ name ];
  6671. },
  6672. removeAttribute: function ( name ) {
  6673. delete this.attributes[ name ];
  6674. return this;
  6675. },
  6676. addGroup: function ( start, count, materialIndex ) {
  6677. this.groups.push( {
  6678. start: start,
  6679. count: count,
  6680. materialIndex: materialIndex !== undefined ? materialIndex : 0
  6681. } );
  6682. },
  6683. clearGroups: function () {
  6684. this.groups = [];
  6685. },
  6686. setDrawRange: function ( start, count ) {
  6687. this.drawRange.start = start;
  6688. this.drawRange.count = count;
  6689. },
  6690. applyMatrix: function ( matrix ) {
  6691. var position = this.attributes.position;
  6692. if ( position !== undefined ) {
  6693. matrix.applyToBufferAttribute( position );
  6694. position.needsUpdate = true;
  6695. }
  6696. var normal = this.attributes.normal;
  6697. if ( normal !== undefined ) {
  6698. var normalMatrix = new Matrix3().getNormalMatrix( matrix );
  6699. normalMatrix.applyToBufferAttribute( normal );
  6700. normal.needsUpdate = true;
  6701. }
  6702. if ( this.boundingBox !== null ) {
  6703. this.computeBoundingBox();
  6704. }
  6705. if ( this.boundingSphere !== null ) {
  6706. this.computeBoundingSphere();
  6707. }
  6708. return this;
  6709. },
  6710. rotateX: function () {
  6711. // rotate geometry around world x-axis
  6712. var m1 = new Matrix4();
  6713. return function rotateX( angle ) {
  6714. m1.makeRotationX( angle );
  6715. this.applyMatrix( m1 );
  6716. return this;
  6717. };
  6718. }(),
  6719. rotateY: function () {
  6720. // rotate geometry around world y-axis
  6721. var m1 = new Matrix4();
  6722. return function rotateY( angle ) {
  6723. m1.makeRotationY( angle );
  6724. this.applyMatrix( m1 );
  6725. return this;
  6726. };
  6727. }(),
  6728. rotateZ: function () {
  6729. // rotate geometry around world z-axis
  6730. var m1 = new Matrix4();
  6731. return function rotateZ( angle ) {
  6732. m1.makeRotationZ( angle );
  6733. this.applyMatrix( m1 );
  6734. return this;
  6735. };
  6736. }(),
  6737. translate: function () {
  6738. // translate geometry
  6739. var m1 = new Matrix4();
  6740. return function translate( x, y, z ) {
  6741. m1.makeTranslation( x, y, z );
  6742. this.applyMatrix( m1 );
  6743. return this;
  6744. };
  6745. }(),
  6746. scale: function () {
  6747. // scale geometry
  6748. var m1 = new Matrix4();
  6749. return function scale( x, y, z ) {
  6750. m1.makeScale( x, y, z );
  6751. this.applyMatrix( m1 );
  6752. return this;
  6753. };
  6754. }(),
  6755. lookAt: function () {
  6756. var obj = new Object3D();
  6757. return function lookAt( vector ) {
  6758. obj.lookAt( vector );
  6759. obj.updateMatrix();
  6760. this.applyMatrix( obj.matrix );
  6761. };
  6762. }(),
  6763. center: function () {
  6764. var offset = new Vector3();
  6765. return function center() {
  6766. this.computeBoundingBox();
  6767. this.boundingBox.getCenter( offset ).negate();
  6768. this.translate( offset.x, offset.y, offset.z );
  6769. return this;
  6770. };
  6771. }(),
  6772. setFromObject: function ( object ) {
  6773. // console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this );
  6774. var geometry = object.geometry;
  6775. if ( object.isPoints || object.isLine ) {
  6776. var positions = new Float32BufferAttribute( geometry.vertices.length * 3, 3 );
  6777. var colors = new Float32BufferAttribute( geometry.colors.length * 3, 3 );
  6778. this.addAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) );
  6779. this.addAttribute( 'color', colors.copyColorsArray( geometry.colors ) );
  6780. if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) {
  6781. var lineDistances = new Float32BufferAttribute( geometry.lineDistances.length, 1 );
  6782. this.addAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) );
  6783. }
  6784. if ( geometry.boundingSphere !== null ) {
  6785. this.boundingSphere = geometry.boundingSphere.clone();
  6786. }
  6787. if ( geometry.boundingBox !== null ) {
  6788. this.boundingBox = geometry.boundingBox.clone();
  6789. }
  6790. } else if ( object.isMesh ) {
  6791. if ( geometry && geometry.isGeometry ) {
  6792. this.fromGeometry( geometry );
  6793. }
  6794. }
  6795. return this;
  6796. },
  6797. setFromPoints: function ( points ) {
  6798. var position = [];
  6799. for ( var i = 0, l = points.length; i < l; i ++ ) {
  6800. var point = points[ i ];
  6801. position.push( point.x, point.y, point.z || 0 );
  6802. }
  6803. this.addAttribute( 'position', new Float32BufferAttribute( position, 3 ) );
  6804. return this;
  6805. },
  6806. updateFromObject: function ( object ) {
  6807. var geometry = object.geometry;
  6808. if ( object.isMesh ) {
  6809. var direct = geometry.__directGeometry;
  6810. if ( geometry.elementsNeedUpdate === true ) {
  6811. direct = undefined;
  6812. geometry.elementsNeedUpdate = false;
  6813. }
  6814. if ( direct === undefined ) {
  6815. return this.fromGeometry( geometry );
  6816. }
  6817. direct.verticesNeedUpdate = geometry.verticesNeedUpdate;
  6818. direct.normalsNeedUpdate = geometry.normalsNeedUpdate;
  6819. direct.colorsNeedUpdate = geometry.colorsNeedUpdate;
  6820. direct.uvsNeedUpdate = geometry.uvsNeedUpdate;
  6821. direct.groupsNeedUpdate = geometry.groupsNeedUpdate;
  6822. geometry.verticesNeedUpdate = false;
  6823. geometry.normalsNeedUpdate = false;
  6824. geometry.colorsNeedUpdate = false;
  6825. geometry.uvsNeedUpdate = false;
  6826. geometry.groupsNeedUpdate = false;
  6827. geometry = direct;
  6828. }
  6829. var attribute;
  6830. if ( geometry.verticesNeedUpdate === true ) {
  6831. attribute = this.attributes.position;
  6832. if ( attribute !== undefined ) {
  6833. attribute.copyVector3sArray( geometry.vertices );
  6834. attribute.needsUpdate = true;
  6835. }
  6836. geometry.verticesNeedUpdate = false;
  6837. }
  6838. if ( geometry.normalsNeedUpdate === true ) {
  6839. attribute = this.attributes.normal;
  6840. if ( attribute !== undefined ) {
  6841. attribute.copyVector3sArray( geometry.normals );
  6842. attribute.needsUpdate = true;
  6843. }
  6844. geometry.normalsNeedUpdate = false;
  6845. }
  6846. if ( geometry.colorsNeedUpdate === true ) {
  6847. attribute = this.attributes.color;
  6848. if ( attribute !== undefined ) {
  6849. attribute.copyColorsArray( geometry.colors );
  6850. attribute.needsUpdate = true;
  6851. }
  6852. geometry.colorsNeedUpdate = false;
  6853. }
  6854. if ( geometry.uvsNeedUpdate ) {
  6855. attribute = this.attributes.uv;
  6856. if ( attribute !== undefined ) {
  6857. attribute.copyVector2sArray( geometry.uvs );
  6858. attribute.needsUpdate = true;
  6859. }
  6860. geometry.uvsNeedUpdate = false;
  6861. }
  6862. if ( geometry.lineDistancesNeedUpdate ) {
  6863. attribute = this.attributes.lineDistance;
  6864. if ( attribute !== undefined ) {
  6865. attribute.copyArray( geometry.lineDistances );
  6866. attribute.needsUpdate = true;
  6867. }
  6868. geometry.lineDistancesNeedUpdate = false;
  6869. }
  6870. if ( geometry.groupsNeedUpdate ) {
  6871. geometry.computeGroups( object.geometry );
  6872. this.groups = geometry.groups;
  6873. geometry.groupsNeedUpdate = false;
  6874. }
  6875. return this;
  6876. },
  6877. fromGeometry: function ( geometry ) {
  6878. geometry.__directGeometry = new DirectGeometry().fromGeometry( geometry );
  6879. return this.fromDirectGeometry( geometry.__directGeometry );
  6880. },
  6881. fromDirectGeometry: function ( geometry ) {
  6882. var positions = new Float32Array( geometry.vertices.length * 3 );
  6883. this.addAttribute( 'position', new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) );
  6884. if ( geometry.normals.length > 0 ) {
  6885. var normals = new Float32Array( geometry.normals.length * 3 );
  6886. this.addAttribute( 'normal', new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) );
  6887. }
  6888. if ( geometry.colors.length > 0 ) {
  6889. var colors = new Float32Array( geometry.colors.length * 3 );
  6890. this.addAttribute( 'color', new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) );
  6891. }
  6892. if ( geometry.uvs.length > 0 ) {
  6893. var uvs = new Float32Array( geometry.uvs.length * 2 );
  6894. this.addAttribute( 'uv', new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) );
  6895. }
  6896. if ( geometry.uvs2.length > 0 ) {
  6897. var uvs2 = new Float32Array( geometry.uvs2.length * 2 );
  6898. this.addAttribute( 'uv2', new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) );
  6899. }
  6900. // groups
  6901. this.groups = geometry.groups;
  6902. // morphs
  6903. for ( var name in geometry.morphTargets ) {
  6904. var array = [];
  6905. var morphTargets = geometry.morphTargets[ name ];
  6906. for ( var i = 0, l = morphTargets.length; i < l; i ++ ) {
  6907. var morphTarget = morphTargets[ i ];
  6908. var attribute = new Float32BufferAttribute( morphTarget.data.length * 3, 3 );
  6909. attribute.name = morphTarget.name;
  6910. array.push( attribute.copyVector3sArray( morphTarget.data ) );
  6911. }
  6912. this.morphAttributes[ name ] = array;
  6913. }
  6914. // skinning
  6915. if ( geometry.skinIndices.length > 0 ) {
  6916. var skinIndices = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 );
  6917. this.addAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) );
  6918. }
  6919. if ( geometry.skinWeights.length > 0 ) {
  6920. var skinWeights = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 );
  6921. this.addAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) );
  6922. }
  6923. //
  6924. if ( geometry.boundingSphere !== null ) {
  6925. this.boundingSphere = geometry.boundingSphere.clone();
  6926. }
  6927. if ( geometry.boundingBox !== null ) {
  6928. this.boundingBox = geometry.boundingBox.clone();
  6929. }
  6930. return this;
  6931. },
  6932. computeBoundingBox: function () {
  6933. if ( this.boundingBox === null ) {
  6934. this.boundingBox = new Box3();
  6935. }
  6936. var position = this.attributes.position;
  6937. if ( position !== undefined ) {
  6938. this.boundingBox.setFromBufferAttribute( position );
  6939. } else {
  6940. this.boundingBox.makeEmpty();
  6941. }
  6942. if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) {
  6943. console.error( 'THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this );
  6944. }
  6945. },
  6946. computeBoundingSphere: function () {
  6947. var box = new Box3();
  6948. var vector = new Vector3();
  6949. return function computeBoundingSphere() {
  6950. if ( this.boundingSphere === null ) {
  6951. this.boundingSphere = new Sphere();
  6952. }
  6953. var position = this.attributes.position;
  6954. if ( position ) {
  6955. var center = this.boundingSphere.center;
  6956. box.setFromBufferAttribute( position );
  6957. box.getCenter( center );
  6958. // hoping to find a boundingSphere with a radius smaller than the
  6959. // boundingSphere of the boundingBox: sqrt(3) smaller in the best case
  6960. var maxRadiusSq = 0;
  6961. for ( var i = 0, il = position.count; i < il; i ++ ) {
  6962. vector.x = position.getX( i );
  6963. vector.y = position.getY( i );
  6964. vector.z = position.getZ( i );
  6965. maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) );
  6966. }
  6967. this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
  6968. if ( isNaN( this.boundingSphere.radius ) ) {
  6969. console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this );
  6970. }
  6971. }
  6972. };
  6973. }(),
  6974. computeFaceNormals: function () {
  6975. // backwards compatibility
  6976. },
  6977. computeVertexNormals: function () {
  6978. var index = this.index;
  6979. var attributes = this.attributes;
  6980. if ( attributes.position ) {
  6981. var positions = attributes.position.array;
  6982. if ( attributes.normal === undefined ) {
  6983. this.addAttribute( 'normal', new BufferAttribute( new Float32Array( positions.length ), 3 ) );
  6984. } else {
  6985. // reset existing normals to zero
  6986. var array = attributes.normal.array;
  6987. for ( var i = 0, il = array.length; i < il; i ++ ) {
  6988. array[ i ] = 0;
  6989. }
  6990. }
  6991. var normals = attributes.normal.array;
  6992. var vA, vB, vC;
  6993. var pA = new Vector3(), pB = new Vector3(), pC = new Vector3();
  6994. var cb = new Vector3(), ab = new Vector3();
  6995. // indexed elements
  6996. if ( index ) {
  6997. var indices = index.array;
  6998. for ( var i = 0, il = index.count; i < il; i += 3 ) {
  6999. vA = indices[ i + 0 ] * 3;
  7000. vB = indices[ i + 1 ] * 3;
  7001. vC = indices[ i + 2 ] * 3;
  7002. pA.fromArray( positions, vA );
  7003. pB.fromArray( positions, vB );
  7004. pC.fromArray( positions, vC );
  7005. cb.subVectors( pC, pB );
  7006. ab.subVectors( pA, pB );
  7007. cb.cross( ab );
  7008. normals[ vA ] += cb.x;
  7009. normals[ vA + 1 ] += cb.y;
  7010. normals[ vA + 2 ] += cb.z;
  7011. normals[ vB ] += cb.x;
  7012. normals[ vB + 1 ] += cb.y;
  7013. normals[ vB + 2 ] += cb.z;
  7014. normals[ vC ] += cb.x;
  7015. normals[ vC + 1 ] += cb.y;
  7016. normals[ vC + 2 ] += cb.z;
  7017. }
  7018. } else {
  7019. // non-indexed elements (unconnected triangle soup)
  7020. for ( var i = 0, il = positions.length; i < il; i += 9 ) {
  7021. pA.fromArray( positions, i );
  7022. pB.fromArray( positions, i + 3 );
  7023. pC.fromArray( positions, i + 6 );
  7024. cb.subVectors( pC, pB );
  7025. ab.subVectors( pA, pB );
  7026. cb.cross( ab );
  7027. normals[ i ] = cb.x;
  7028. normals[ i + 1 ] = cb.y;
  7029. normals[ i + 2 ] = cb.z;
  7030. normals[ i + 3 ] = cb.x;
  7031. normals[ i + 4 ] = cb.y;
  7032. normals[ i + 5 ] = cb.z;
  7033. normals[ i + 6 ] = cb.x;
  7034. normals[ i + 7 ] = cb.y;
  7035. normals[ i + 8 ] = cb.z;
  7036. }
  7037. }
  7038. this.normalizeNormals();
  7039. attributes.normal.needsUpdate = true;
  7040. }
  7041. },
  7042. merge: function ( geometry, offset ) {
  7043. if ( ! ( geometry && geometry.isBufferGeometry ) ) {
  7044. console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry );
  7045. return;
  7046. }
  7047. if ( offset === undefined ) {
  7048. offset = 0;
  7049. console.warn(
  7050. 'THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. '
  7051. + 'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.'
  7052. );
  7053. }
  7054. var attributes = this.attributes;
  7055. for ( var key in attributes ) {
  7056. if ( geometry.attributes[ key ] === undefined ) continue;
  7057. var attribute1 = attributes[ key ];
  7058. var attributeArray1 = attribute1.array;
  7059. var attribute2 = geometry.attributes[ key ];
  7060. var attributeArray2 = attribute2.array;
  7061. var attributeSize = attribute2.itemSize;
  7062. for ( var i = 0, j = attributeSize * offset; i < attributeArray2.length; i ++, j ++ ) {
  7063. attributeArray1[ j ] = attributeArray2[ i ];
  7064. }
  7065. }
  7066. return this;
  7067. },
  7068. normalizeNormals: function () {
  7069. var vector = new Vector3();
  7070. return function normalizeNormals() {
  7071. var normals = this.attributes.normal;
  7072. for ( var i = 0, il = normals.count; i < il; i ++ ) {
  7073. vector.x = normals.getX( i );
  7074. vector.y = normals.getY( i );
  7075. vector.z = normals.getZ( i );
  7076. vector.normalize();
  7077. normals.setXYZ( i, vector.x, vector.y, vector.z );
  7078. }
  7079. };
  7080. }(),
  7081. toNonIndexed: function () {
  7082. if ( this.index === null ) {
  7083. console.warn( 'THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.' );
  7084. return this;
  7085. }
  7086. var geometry2 = new BufferGeometry();
  7087. var indices = this.index.array;
  7088. var attributes = this.attributes;
  7089. for ( var name in attributes ) {
  7090. var attribute = attributes[ name ];
  7091. var array = attribute.array;
  7092. var itemSize = attribute.itemSize;
  7093. var array2 = new array.constructor( indices.length * itemSize );
  7094. var index = 0, index2 = 0;
  7095. for ( var i = 0, l = indices.length; i < l; i ++ ) {
  7096. index = indices[ i ] * itemSize;
  7097. for ( var j = 0; j < itemSize; j ++ ) {
  7098. array2[ index2 ++ ] = array[ index ++ ];
  7099. }
  7100. }
  7101. geometry2.addAttribute( name, new BufferAttribute( array2, itemSize ) );
  7102. }
  7103. var groups = this.groups;
  7104. for ( var i = 0, l = groups.length; i < l; i ++ ) {
  7105. var group = groups[ i ];
  7106. geometry2.addGroup( group.start, group.count, group.materialIndex );
  7107. }
  7108. return geometry2;
  7109. },
  7110. toJSON: function () {
  7111. var data = {
  7112. metadata: {
  7113. version: 4.5,
  7114. type: 'BufferGeometry',
  7115. generator: 'BufferGeometry.toJSON'
  7116. }
  7117. };
  7118. // standard BufferGeometry serialization
  7119. data.uuid = this.uuid;
  7120. data.type = this.type;
  7121. if ( this.name !== '' ) data.name = this.name;
  7122. if ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData;
  7123. if ( this.parameters !== undefined ) {
  7124. var parameters = this.parameters;
  7125. for ( var key in parameters ) {
  7126. if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
  7127. }
  7128. return data;
  7129. }
  7130. data.data = { attributes: {} };
  7131. var index = this.index;
  7132. if ( index !== null ) {
  7133. var array = Array.prototype.slice.call( index.array );
  7134. data.data.index = {
  7135. type: index.array.constructor.name,
  7136. array: array
  7137. };
  7138. }
  7139. var attributes = this.attributes;
  7140. for ( var key in attributes ) {
  7141. var attribute = attributes[ key ];
  7142. var array = Array.prototype.slice.call( attribute.array );
  7143. data.data.attributes[ key ] = {
  7144. itemSize: attribute.itemSize,
  7145. type: attribute.array.constructor.name,
  7146. array: array,
  7147. normalized: attribute.normalized
  7148. };
  7149. }
  7150. var groups = this.groups;
  7151. if ( groups.length > 0 ) {
  7152. data.data.groups = JSON.parse( JSON.stringify( groups ) );
  7153. }
  7154. var boundingSphere = this.boundingSphere;
  7155. if ( boundingSphere !== null ) {
  7156. data.data.boundingSphere = {
  7157. center: boundingSphere.center.toArray(),
  7158. radius: boundingSphere.radius
  7159. };
  7160. }
  7161. return data;
  7162. },
  7163. clone: function () {
  7164. /*
  7165. // Handle primitives
  7166. var parameters = this.parameters;
  7167. if ( parameters !== undefined ) {
  7168. var values = [];
  7169. for ( var key in parameters ) {
  7170. values.push( parameters[ key ] );
  7171. }
  7172. var geometry = Object.create( this.constructor.prototype );
  7173. this.constructor.apply( geometry, values );
  7174. return geometry;
  7175. }
  7176. return new this.constructor().copy( this );
  7177. */
  7178. return new BufferGeometry().copy( this );
  7179. },
  7180. copy: function ( source ) {
  7181. var name, i, l;
  7182. // reset
  7183. this.index = null;
  7184. this.attributes = {};
  7185. this.morphAttributes = {};
  7186. this.groups = [];
  7187. this.boundingBox = null;
  7188. this.boundingSphere = null;
  7189. // name
  7190. this.name = source.name;
  7191. // index
  7192. var index = source.index;
  7193. if ( index !== null ) {
  7194. this.setIndex( index.clone() );
  7195. }
  7196. // attributes
  7197. var attributes = source.attributes;
  7198. for ( name in attributes ) {
  7199. var attribute = attributes[ name ];
  7200. this.addAttribute( name, attribute.clone() );
  7201. }
  7202. // morph attributes
  7203. var morphAttributes = source.morphAttributes;
  7204. for ( name in morphAttributes ) {
  7205. var array = [];
  7206. var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes
  7207. for ( i = 0, l = morphAttribute.length; i < l; i ++ ) {
  7208. array.push( morphAttribute[ i ].clone() );
  7209. }
  7210. this.morphAttributes[ name ] = array;
  7211. }
  7212. // groups
  7213. var groups = source.groups;
  7214. for ( i = 0, l = groups.length; i < l; i ++ ) {
  7215. var group = groups[ i ];
  7216. this.addGroup( group.start, group.count, group.materialIndex );
  7217. }
  7218. // bounding box
  7219. var boundingBox = source.boundingBox;
  7220. if ( boundingBox !== null ) {
  7221. this.boundingBox = boundingBox.clone();
  7222. }
  7223. // bounding sphere
  7224. var boundingSphere = source.boundingSphere;
  7225. if ( boundingSphere !== null ) {
  7226. this.boundingSphere = boundingSphere.clone();
  7227. }
  7228. // draw range
  7229. this.drawRange.start = source.drawRange.start;
  7230. this.drawRange.count = source.drawRange.count;
  7231. // user data
  7232. this.userData = source.userData;
  7233. return this;
  7234. },
  7235. dispose: function () {
  7236. this.dispatchEvent( { type: 'dispose' } );
  7237. }
  7238. } );
  7239. /**
  7240. * @author mrdoob / http://mrdoob.com/
  7241. * @author Mugen87 / https://github.com/Mugen87
  7242. */
  7243. // BoxGeometry
  7244. function BoxGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) {
  7245. Geometry.call( this );
  7246. this.type = 'BoxGeometry';
  7247. this.parameters = {
  7248. width: width,
  7249. height: height,
  7250. depth: depth,
  7251. widthSegments: widthSegments,
  7252. heightSegments: heightSegments,
  7253. depthSegments: depthSegments
  7254. };
  7255. this.fromBufferGeometry( new BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) );
  7256. this.mergeVertices();
  7257. }
  7258. BoxGeometry.prototype = Object.create( Geometry.prototype );
  7259. BoxGeometry.prototype.constructor = BoxGeometry;
  7260. // BoxBufferGeometry
  7261. function BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) {
  7262. BufferGeometry.call( this );
  7263. this.type = 'BoxBufferGeometry';
  7264. this.parameters = {
  7265. width: width,
  7266. height: height,
  7267. depth: depth,
  7268. widthSegments: widthSegments,
  7269. heightSegments: heightSegments,
  7270. depthSegments: depthSegments
  7271. };
  7272. var scope = this;
  7273. width = width || 1;
  7274. height = height || 1;
  7275. depth = depth || 1;
  7276. // segments
  7277. widthSegments = Math.floor( widthSegments ) || 1;
  7278. heightSegments = Math.floor( heightSegments ) || 1;
  7279. depthSegments = Math.floor( depthSegments ) || 1;
  7280. // buffers
  7281. var indices = [];
  7282. var vertices = [];
  7283. var normals = [];
  7284. var uvs = [];
  7285. // helper variables
  7286. var numberOfVertices = 0;
  7287. var groupStart = 0;
  7288. // build each side of the box geometry
  7289. buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px
  7290. buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx
  7291. buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py
  7292. buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny
  7293. buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz
  7294. buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz
  7295. // build geometry
  7296. this.setIndex( indices );
  7297. this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  7298. this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  7299. this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  7300. function buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) {
  7301. var segmentWidth = width / gridX;
  7302. var segmentHeight = height / gridY;
  7303. var widthHalf = width / 2;
  7304. var heightHalf = height / 2;
  7305. var depthHalf = depth / 2;
  7306. var gridX1 = gridX + 1;
  7307. var gridY1 = gridY + 1;
  7308. var vertexCounter = 0;
  7309. var groupCount = 0;
  7310. var ix, iy;
  7311. var vector = new Vector3();
  7312. // generate vertices, normals and uvs
  7313. for ( iy = 0; iy < gridY1; iy ++ ) {
  7314. var y = iy * segmentHeight - heightHalf;
  7315. for ( ix = 0; ix < gridX1; ix ++ ) {
  7316. var x = ix * segmentWidth - widthHalf;
  7317. // set values to correct vector component
  7318. vector[ u ] = x * udir;
  7319. vector[ v ] = y * vdir;
  7320. vector[ w ] = depthHalf;
  7321. // now apply vector to vertex buffer
  7322. vertices.push( vector.x, vector.y, vector.z );
  7323. // set values to correct vector component
  7324. vector[ u ] = 0;
  7325. vector[ v ] = 0;
  7326. vector[ w ] = depth > 0 ? 1 : - 1;
  7327. // now apply vector to normal buffer
  7328. normals.push( vector.x, vector.y, vector.z );
  7329. // uvs
  7330. uvs.push( ix / gridX );
  7331. uvs.push( 1 - ( iy / gridY ) );
  7332. // counters
  7333. vertexCounter += 1;
  7334. }
  7335. }
  7336. // indices
  7337. // 1. you need three indices to draw a single face
  7338. // 2. a single segment consists of two faces
  7339. // 3. so we need to generate six (2*3) indices per segment
  7340. for ( iy = 0; iy < gridY; iy ++ ) {
  7341. for ( ix = 0; ix < gridX; ix ++ ) {
  7342. var a = numberOfVertices + ix + gridX1 * iy;
  7343. var b = numberOfVertices + ix + gridX1 * ( iy + 1 );
  7344. var c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 );
  7345. var d = numberOfVertices + ( ix + 1 ) + gridX1 * iy;
  7346. // faces
  7347. indices.push( a, b, d );
  7348. indices.push( b, c, d );
  7349. // increase counter
  7350. groupCount += 6;
  7351. }
  7352. }
  7353. // add a group to the geometry. this will ensure multi material support
  7354. scope.addGroup( groupStart, groupCount, materialIndex );
  7355. // calculate new start value for groups
  7356. groupStart += groupCount;
  7357. // update total number of vertices
  7358. numberOfVertices += vertexCounter;
  7359. }
  7360. }
  7361. BoxBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  7362. BoxBufferGeometry.prototype.constructor = BoxBufferGeometry;
  7363. /**
  7364. * @author mrdoob / http://mrdoob.com/
  7365. * @author Mugen87 / https://github.com/Mugen87
  7366. */
  7367. // PlaneGeometry
  7368. function PlaneGeometry( width, height, widthSegments, heightSegments ) {
  7369. Geometry.call( this );
  7370. this.type = 'PlaneGeometry';
  7371. this.parameters = {
  7372. width: width,
  7373. height: height,
  7374. widthSegments: widthSegments,
  7375. heightSegments: heightSegments
  7376. };
  7377. this.fromBufferGeometry( new PlaneBufferGeometry( width, height, widthSegments, heightSegments ) );
  7378. this.mergeVertices();
  7379. }
  7380. PlaneGeometry.prototype = Object.create( Geometry.prototype );
  7381. PlaneGeometry.prototype.constructor = PlaneGeometry;
  7382. // PlaneBufferGeometry
  7383. function PlaneBufferGeometry( width, height, widthSegments, heightSegments ) {
  7384. BufferGeometry.call( this );
  7385. this.type = 'PlaneBufferGeometry';
  7386. this.parameters = {
  7387. width: width,
  7388. height: height,
  7389. widthSegments: widthSegments,
  7390. heightSegments: heightSegments
  7391. };
  7392. width = width || 1;
  7393. height = height || 1;
  7394. var width_half = width / 2;
  7395. var height_half = height / 2;
  7396. var gridX = Math.floor( widthSegments ) || 1;
  7397. var gridY = Math.floor( heightSegments ) || 1;
  7398. var gridX1 = gridX + 1;
  7399. var gridY1 = gridY + 1;
  7400. var segment_width = width / gridX;
  7401. var segment_height = height / gridY;
  7402. var ix, iy;
  7403. // buffers
  7404. var indices = [];
  7405. var vertices = [];
  7406. var normals = [];
  7407. var uvs = [];
  7408. // generate vertices, normals and uvs
  7409. for ( iy = 0; iy < gridY1; iy ++ ) {
  7410. var y = iy * segment_height - height_half;
  7411. for ( ix = 0; ix < gridX1; ix ++ ) {
  7412. var x = ix * segment_width - width_half;
  7413. vertices.push( x, - y, 0 );
  7414. normals.push( 0, 0, 1 );
  7415. uvs.push( ix / gridX );
  7416. uvs.push( 1 - ( iy / gridY ) );
  7417. }
  7418. }
  7419. // indices
  7420. for ( iy = 0; iy < gridY; iy ++ ) {
  7421. for ( ix = 0; ix < gridX; ix ++ ) {
  7422. var a = ix + gridX1 * iy;
  7423. var b = ix + gridX1 * ( iy + 1 );
  7424. var c = ( ix + 1 ) + gridX1 * ( iy + 1 );
  7425. var d = ( ix + 1 ) + gridX1 * iy;
  7426. // faces
  7427. indices.push( a, b, d );
  7428. indices.push( b, c, d );
  7429. }
  7430. }
  7431. // build geometry
  7432. this.setIndex( indices );
  7433. this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  7434. this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  7435. this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  7436. }
  7437. PlaneBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  7438. PlaneBufferGeometry.prototype.constructor = PlaneBufferGeometry;
  7439. /**
  7440. * @author mrdoob / http://mrdoob.com/
  7441. * @author alteredq / http://alteredqualia.com/
  7442. */
  7443. var materialId = 0;
  7444. function Material() {
  7445. Object.defineProperty( this, 'id', { value: materialId ++ } );
  7446. this.uuid = _Math.generateUUID();
  7447. this.name = '';
  7448. this.type = 'Material';
  7449. this.fog = true;
  7450. this.lights = true;
  7451. this.blending = NormalBlending;
  7452. this.side = FrontSide;
  7453. this.flatShading = false;
  7454. this.vertexColors = NoColors; // THREE.NoColors, THREE.VertexColors, THREE.FaceColors
  7455. this.opacity = 1;
  7456. this.transparent = false;
  7457. this.blendSrc = SrcAlphaFactor;
  7458. this.blendDst = OneMinusSrcAlphaFactor;
  7459. this.blendEquation = AddEquation;
  7460. this.blendSrcAlpha = null;
  7461. this.blendDstAlpha = null;
  7462. this.blendEquationAlpha = null;
  7463. this.depthFunc = LessEqualDepth;
  7464. this.depthTest = true;
  7465. this.depthWrite = true;
  7466. this.clippingPlanes = null;
  7467. this.clipIntersection = false;
  7468. this.clipShadows = false;
  7469. this.shadowSide = null;
  7470. this.colorWrite = true;
  7471. this.precision = null; // override the renderer's default precision for this material
  7472. this.polygonOffset = false;
  7473. this.polygonOffsetFactor = 0;
  7474. this.polygonOffsetUnits = 0;
  7475. this.dithering = false;
  7476. this.alphaTest = 0;
  7477. this.premultipliedAlpha = false;
  7478. this.visible = true;
  7479. this.userData = {};
  7480. this.needsUpdate = true;
  7481. }
  7482. Material.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
  7483. constructor: Material,
  7484. isMaterial: true,
  7485. onBeforeCompile: function () {},
  7486. setValues: function ( values ) {
  7487. if ( values === undefined ) return;
  7488. for ( var key in values ) {
  7489. var newValue = values[ key ];
  7490. if ( newValue === undefined ) {
  7491. console.warn( "THREE.Material: '" + key + "' parameter is undefined." );
  7492. continue;
  7493. }
  7494. // for backward compatability if shading is set in the constructor
  7495. if ( key === 'shading' ) {
  7496. console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
  7497. this.flatShading = ( newValue === FlatShading ) ? true : false;
  7498. continue;
  7499. }
  7500. var currentValue = this[ key ];
  7501. if ( currentValue === undefined ) {
  7502. console.warn( "THREE." + this.type + ": '" + key + "' is not a property of this material." );
  7503. continue;
  7504. }
  7505. if ( currentValue && currentValue.isColor ) {
  7506. currentValue.set( newValue );
  7507. } else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) {
  7508. currentValue.copy( newValue );
  7509. } else {
  7510. this[ key ] = newValue;
  7511. }
  7512. }
  7513. },
  7514. toJSON: function ( meta ) {
  7515. var isRoot = ( meta === undefined || typeof meta === 'string' );
  7516. if ( isRoot ) {
  7517. meta = {
  7518. textures: {},
  7519. images: {}
  7520. };
  7521. }
  7522. var data = {
  7523. metadata: {
  7524. version: 4.5,
  7525. type: 'Material',
  7526. generator: 'Material.toJSON'
  7527. }
  7528. };
  7529. // standard Material serialization
  7530. data.uuid = this.uuid;
  7531. data.type = this.type;
  7532. if ( this.name !== '' ) data.name = this.name;
  7533. if ( this.color && this.color.isColor ) data.color = this.color.getHex();
  7534. if ( this.roughness !== undefined ) data.roughness = this.roughness;
  7535. if ( this.metalness !== undefined ) data.metalness = this.metalness;
  7536. if ( this.emissive && this.emissive.isColor ) data.emissive = this.emissive.getHex();
  7537. if ( this.emissiveIntensity !== 1 ) data.emissiveIntensity = this.emissiveIntensity;
  7538. if ( this.specular && this.specular.isColor ) data.specular = this.specular.getHex();
  7539. if ( this.shininess !== undefined ) data.shininess = this.shininess;
  7540. if ( this.clearCoat !== undefined ) data.clearCoat = this.clearCoat;
  7541. if ( this.clearCoatRoughness !== undefined ) data.clearCoatRoughness = this.clearCoatRoughness;
  7542. if ( this.map && this.map.isTexture ) data.map = this.map.toJSON( meta ).uuid;
  7543. if ( this.alphaMap && this.alphaMap.isTexture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid;
  7544. if ( this.lightMap && this.lightMap.isTexture ) data.lightMap = this.lightMap.toJSON( meta ).uuid;
  7545. if ( this.aoMap && this.aoMap.isTexture ) {
  7546. data.aoMap = this.aoMap.toJSON( meta ).uuid;
  7547. data.aoMapIntensity = this.aoMapIntensity;
  7548. }
  7549. if ( this.bumpMap && this.bumpMap.isTexture ) {
  7550. data.bumpMap = this.bumpMap.toJSON( meta ).uuid;
  7551. data.bumpScale = this.bumpScale;
  7552. }
  7553. if ( this.normalMap && this.normalMap.isTexture ) {
  7554. data.normalMap = this.normalMap.toJSON( meta ).uuid;
  7555. data.normalMapType = this.normalMapType;
  7556. data.normalScale = this.normalScale.toArray();
  7557. }
  7558. if ( this.displacementMap && this.displacementMap.isTexture ) {
  7559. data.displacementMap = this.displacementMap.toJSON( meta ).uuid;
  7560. data.displacementScale = this.displacementScale;
  7561. data.displacementBias = this.displacementBias;
  7562. }
  7563. if ( this.roughnessMap && this.roughnessMap.isTexture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid;
  7564. if ( this.metalnessMap && this.metalnessMap.isTexture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid;
  7565. if ( this.emissiveMap && this.emissiveMap.isTexture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid;
  7566. if ( this.specularMap && this.specularMap.isTexture ) data.specularMap = this.specularMap.toJSON( meta ).uuid;
  7567. if ( this.envMap && this.envMap.isTexture ) {
  7568. data.envMap = this.envMap.toJSON( meta ).uuid;
  7569. data.reflectivity = this.reflectivity; // Scale behind envMap
  7570. if ( this.combine !== undefined ) data.combine = this.combine;
  7571. if ( this.envMapIntensity !== undefined ) data.envMapIntensity = this.envMapIntensity;
  7572. }
  7573. if ( this.gradientMap && this.gradientMap.isTexture ) {
  7574. data.gradientMap = this.gradientMap.toJSON( meta ).uuid;
  7575. }
  7576. if ( this.size !== undefined ) data.size = this.size;
  7577. if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation;
  7578. if ( this.blending !== NormalBlending ) data.blending = this.blending;
  7579. if ( this.flatShading === true ) data.flatShading = this.flatShading;
  7580. if ( this.side !== FrontSide ) data.side = this.side;
  7581. if ( this.vertexColors !== NoColors ) data.vertexColors = this.vertexColors;
  7582. if ( this.opacity < 1 ) data.opacity = this.opacity;
  7583. if ( this.transparent === true ) data.transparent = this.transparent;
  7584. data.depthFunc = this.depthFunc;
  7585. data.depthTest = this.depthTest;
  7586. data.depthWrite = this.depthWrite;
  7587. // rotation (SpriteMaterial)
  7588. if ( this.rotation !== 0 ) data.rotation = this.rotation;
  7589. if ( this.polygonOffset === true ) data.polygonOffset = true;
  7590. if ( this.polygonOffsetFactor !== 0 ) data.polygonOffsetFactor = this.polygonOffsetFactor;
  7591. if ( this.polygonOffsetUnits !== 0 ) data.polygonOffsetUnits = this.polygonOffsetUnits;
  7592. if ( this.linewidth !== 1 ) data.linewidth = this.linewidth;
  7593. if ( this.dashSize !== undefined ) data.dashSize = this.dashSize;
  7594. if ( this.gapSize !== undefined ) data.gapSize = this.gapSize;
  7595. if ( this.scale !== undefined ) data.scale = this.scale;
  7596. if ( this.dithering === true ) data.dithering = true;
  7597. if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest;
  7598. if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha;
  7599. if ( this.wireframe === true ) data.wireframe = this.wireframe;
  7600. if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth;
  7601. if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap;
  7602. if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin;
  7603. if ( this.morphTargets === true ) data.morphTargets = true;
  7604. if ( this.skinning === true ) data.skinning = true;
  7605. if ( this.visible === false ) data.visible = false;
  7606. if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData;
  7607. // TODO: Copied from Object3D.toJSON
  7608. function extractFromCache( cache ) {
  7609. var values = [];
  7610. for ( var key in cache ) {
  7611. var data = cache[ key ];
  7612. delete data.metadata;
  7613. values.push( data );
  7614. }
  7615. return values;
  7616. }
  7617. if ( isRoot ) {
  7618. var textures = extractFromCache( meta.textures );
  7619. var images = extractFromCache( meta.images );
  7620. if ( textures.length > 0 ) data.textures = textures;
  7621. if ( images.length > 0 ) data.images = images;
  7622. }
  7623. return data;
  7624. },
  7625. clone: function () {
  7626. return new this.constructor().copy( this );
  7627. },
  7628. copy: function ( source ) {
  7629. this.name = source.name;
  7630. this.fog = source.fog;
  7631. this.lights = source.lights;
  7632. this.blending = source.blending;
  7633. this.side = source.side;
  7634. this.flatShading = source.flatShading;
  7635. this.vertexColors = source.vertexColors;
  7636. this.opacity = source.opacity;
  7637. this.transparent = source.transparent;
  7638. this.blendSrc = source.blendSrc;
  7639. this.blendDst = source.blendDst;
  7640. this.blendEquation = source.blendEquation;
  7641. this.blendSrcAlpha = source.blendSrcAlpha;
  7642. this.blendDstAlpha = source.blendDstAlpha;
  7643. this.blendEquationAlpha = source.blendEquationAlpha;
  7644. this.depthFunc = source.depthFunc;
  7645. this.depthTest = source.depthTest;
  7646. this.depthWrite = source.depthWrite;
  7647. this.colorWrite = source.colorWrite;
  7648. this.precision = source.precision;
  7649. this.polygonOffset = source.polygonOffset;
  7650. this.polygonOffsetFactor = source.polygonOffsetFactor;
  7651. this.polygonOffsetUnits = source.polygonOffsetUnits;
  7652. this.dithering = source.dithering;
  7653. this.alphaTest = source.alphaTest;
  7654. this.premultipliedAlpha = source.premultipliedAlpha;
  7655. this.visible = source.visible;
  7656. this.userData = JSON.parse( JSON.stringify( source.userData ) );
  7657. this.clipShadows = source.clipShadows;
  7658. this.clipIntersection = source.clipIntersection;
  7659. var srcPlanes = source.clippingPlanes,
  7660. dstPlanes = null;
  7661. if ( srcPlanes !== null ) {
  7662. var n = srcPlanes.length;
  7663. dstPlanes = new Array( n );
  7664. for ( var i = 0; i !== n; ++ i )
  7665. dstPlanes[ i ] = srcPlanes[ i ].clone();
  7666. }
  7667. this.clippingPlanes = dstPlanes;
  7668. this.shadowSide = source.shadowSide;
  7669. return this;
  7670. },
  7671. dispose: function () {
  7672. this.dispatchEvent( { type: 'dispose' } );
  7673. }
  7674. } );
  7675. /**
  7676. * @author alteredq / http://alteredqualia.com/
  7677. *
  7678. * parameters = {
  7679. * defines: { "label" : "value" },
  7680. * uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } },
  7681. *
  7682. * fragmentShader: <string>,
  7683. * vertexShader: <string>,
  7684. *
  7685. * wireframe: <boolean>,
  7686. * wireframeLinewidth: <float>,
  7687. *
  7688. * lights: <bool>,
  7689. *
  7690. * skinning: <bool>,
  7691. * morphTargets: <bool>,
  7692. * morphNormals: <bool>
  7693. * }
  7694. */
  7695. function ShaderMaterial( parameters ) {
  7696. Material.call( this );
  7697. this.type = 'ShaderMaterial';
  7698. this.defines = {};
  7699. this.uniforms = {};
  7700. this.vertexShader = 'void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}';
  7701. this.fragmentShader = 'void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}';
  7702. this.linewidth = 1;
  7703. this.wireframe = false;
  7704. this.wireframeLinewidth = 1;
  7705. this.fog = false; // set to use scene fog
  7706. this.lights = false; // set to use scene lights
  7707. this.clipping = false; // set to use user-defined clipping planes
  7708. this.skinning = false; // set to use skinning attribute streams
  7709. this.morphTargets = false; // set to use morph targets
  7710. this.morphNormals = false; // set to use morph normals
  7711. this.extensions = {
  7712. derivatives: false, // set to use derivatives
  7713. fragDepth: false, // set to use fragment depth values
  7714. drawBuffers: false, // set to use draw buffers
  7715. shaderTextureLOD: false // set to use shader texture LOD
  7716. };
  7717. // When rendered geometry doesn't include these attributes but the material does,
  7718. // use these default values in WebGL. This avoids errors when buffer data is missing.
  7719. this.defaultAttributeValues = {
  7720. 'color': [ 1, 1, 1 ],
  7721. 'uv': [ 0, 0 ],
  7722. 'uv2': [ 0, 0 ]
  7723. };
  7724. this.index0AttributeName = undefined;
  7725. this.uniformsNeedUpdate = false;
  7726. if ( parameters !== undefined ) {
  7727. if ( parameters.attributes !== undefined ) {
  7728. console.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' );
  7729. }
  7730. this.setValues( parameters );
  7731. }
  7732. }
  7733. ShaderMaterial.prototype = Object.create( Material.prototype );
  7734. ShaderMaterial.prototype.constructor = ShaderMaterial;
  7735. ShaderMaterial.prototype.isShaderMaterial = true;
  7736. ShaderMaterial.prototype.copy = function ( source ) {
  7737. Material.prototype.copy.call( this, source );
  7738. this.fragmentShader = source.fragmentShader;
  7739. this.vertexShader = source.vertexShader;
  7740. this.uniforms = cloneUniforms( source.uniforms );
  7741. this.defines = Object.assign( {}, source.defines );
  7742. this.wireframe = source.wireframe;
  7743. this.wireframeLinewidth = source.wireframeLinewidth;
  7744. this.lights = source.lights;
  7745. this.clipping = source.clipping;
  7746. this.skinning = source.skinning;
  7747. this.morphTargets = source.morphTargets;
  7748. this.morphNormals = source.morphNormals;
  7749. this.extensions = source.extensions;
  7750. return this;
  7751. };
  7752. ShaderMaterial.prototype.toJSON = function ( meta ) {
  7753. var data = Material.prototype.toJSON.call( this, meta );
  7754. data.uniforms = {};
  7755. for ( var name in this.uniforms ) {
  7756. var uniform = this.uniforms[ name ];
  7757. var value = uniform.value;
  7758. if ( value.isTexture ) {
  7759. data.uniforms[ name ] = {
  7760. type: 't',
  7761. value: value.toJSON( meta ).uuid
  7762. };
  7763. } else if ( value.isColor ) {
  7764. data.uniforms[ name ] = {
  7765. type: 'c',
  7766. value: value.getHex()
  7767. };
  7768. } else if ( value.isVector2 ) {
  7769. data.uniforms[ name ] = {
  7770. type: 'v2',
  7771. value: value.toArray()
  7772. };
  7773. } else if ( value.isVector3 ) {
  7774. data.uniforms[ name ] = {
  7775. type: 'v3',
  7776. value: value.toArray()
  7777. };
  7778. } else if ( value.isVector4 ) {
  7779. data.uniforms[ name ] = {
  7780. type: 'v4',
  7781. value: value.toArray()
  7782. };
  7783. } else if ( value.isMatrix4 ) {
  7784. data.uniforms[ name ] = {
  7785. type: 'm4',
  7786. value: value.toArray()
  7787. };
  7788. } else {
  7789. data.uniforms[ name ] = {
  7790. value: value
  7791. };
  7792. // note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far
  7793. }
  7794. }
  7795. if ( Object.keys( this.defines ).length > 0 ) data.defines = this.defines;
  7796. data.vertexShader = this.vertexShader;
  7797. data.fragmentShader = this.fragmentShader;
  7798. return data;
  7799. };
  7800. /**
  7801. * @author bhouston / http://clara.io
  7802. */
  7803. function Ray( origin, direction ) {
  7804. this.origin = ( origin !== undefined ) ? origin : new Vector3();
  7805. this.direction = ( direction !== undefined ) ? direction : new Vector3();
  7806. }
  7807. Object.assign( Ray.prototype, {
  7808. set: function ( origin, direction ) {
  7809. this.origin.copy( origin );
  7810. this.direction.copy( direction );
  7811. return this;
  7812. },
  7813. clone: function () {
  7814. return new this.constructor().copy( this );
  7815. },
  7816. copy: function ( ray ) {
  7817. this.origin.copy( ray.origin );
  7818. this.direction.copy( ray.direction );
  7819. return this;
  7820. },
  7821. at: function ( t, target ) {
  7822. if ( target === undefined ) {
  7823. console.warn( 'THREE.Ray: .at() target is now required' );
  7824. target = new Vector3();
  7825. }
  7826. return target.copy( this.direction ).multiplyScalar( t ).add( this.origin );
  7827. },
  7828. lookAt: function ( v ) {
  7829. this.direction.copy( v ).sub( this.origin ).normalize();
  7830. return this;
  7831. },
  7832. recast: function () {
  7833. var v1 = new Vector3();
  7834. return function recast( t ) {
  7835. this.origin.copy( this.at( t, v1 ) );
  7836. return this;
  7837. };
  7838. }(),
  7839. closestPointToPoint: function ( point, target ) {
  7840. if ( target === undefined ) {
  7841. console.warn( 'THREE.Ray: .closestPointToPoint() target is now required' );
  7842. target = new Vector3();
  7843. }
  7844. target.subVectors( point, this.origin );
  7845. var directionDistance = target.dot( this.direction );
  7846. if ( directionDistance < 0 ) {
  7847. return target.copy( this.origin );
  7848. }
  7849. return target.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );
  7850. },
  7851. distanceToPoint: function ( point ) {
  7852. return Math.sqrt( this.distanceSqToPoint( point ) );
  7853. },
  7854. distanceSqToPoint: function () {
  7855. var v1 = new Vector3();
  7856. return function distanceSqToPoint( point ) {
  7857. var directionDistance = v1.subVectors( point, this.origin ).dot( this.direction );
  7858. // point behind the ray
  7859. if ( directionDistance < 0 ) {
  7860. return this.origin.distanceToSquared( point );
  7861. }
  7862. v1.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );
  7863. return v1.distanceToSquared( point );
  7864. };
  7865. }(),
  7866. distanceSqToSegment: function () {
  7867. var segCenter = new Vector3();
  7868. var segDir = new Vector3();
  7869. var diff = new Vector3();
  7870. return function distanceSqToSegment( v0, v1, optionalPointOnRay, optionalPointOnSegment ) {
  7871. // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h
  7872. // It returns the min distance between the ray and the segment
  7873. // defined by v0 and v1
  7874. // It can also set two optional targets :
  7875. // - The closest point on the ray
  7876. // - The closest point on the segment
  7877. segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 );
  7878. segDir.copy( v1 ).sub( v0 ).normalize();
  7879. diff.copy( this.origin ).sub( segCenter );
  7880. var segExtent = v0.distanceTo( v1 ) * 0.5;
  7881. var a01 = - this.direction.dot( segDir );
  7882. var b0 = diff.dot( this.direction );
  7883. var b1 = - diff.dot( segDir );
  7884. var c = diff.lengthSq();
  7885. var det = Math.abs( 1 - a01 * a01 );
  7886. var s0, s1, sqrDist, extDet;
  7887. if ( det > 0 ) {
  7888. // The ray and segment are not parallel.
  7889. s0 = a01 * b1 - b0;
  7890. s1 = a01 * b0 - b1;
  7891. extDet = segExtent * det;
  7892. if ( s0 >= 0 ) {
  7893. if ( s1 >= - extDet ) {
  7894. if ( s1 <= extDet ) {
  7895. // region 0
  7896. // Minimum at interior points of ray and segment.
  7897. var invDet = 1 / det;
  7898. s0 *= invDet;
  7899. s1 *= invDet;
  7900. sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c;
  7901. } else {
  7902. // region 1
  7903. s1 = segExtent;
  7904. s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
  7905. sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
  7906. }
  7907. } else {
  7908. // region 5
  7909. s1 = - segExtent;
  7910. s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
  7911. sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
  7912. }
  7913. } else {
  7914. if ( s1 <= - extDet ) {
  7915. // region 4
  7916. s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) );
  7917. s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );
  7918. sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
  7919. } else if ( s1 <= extDet ) {
  7920. // region 3
  7921. s0 = 0;
  7922. s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent );
  7923. sqrDist = s1 * ( s1 + 2 * b1 ) + c;
  7924. } else {
  7925. // region 2
  7926. s0 = Math.max( 0, - ( a01 * segExtent + b0 ) );
  7927. s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );
  7928. sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
  7929. }
  7930. }
  7931. } else {
  7932. // Ray and segment are parallel.
  7933. s1 = ( a01 > 0 ) ? - segExtent : segExtent;
  7934. s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
  7935. sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
  7936. }
  7937. if ( optionalPointOnRay ) {
  7938. optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin );
  7939. }
  7940. if ( optionalPointOnSegment ) {
  7941. optionalPointOnSegment.copy( segDir ).multiplyScalar( s1 ).add( segCenter );
  7942. }
  7943. return sqrDist;
  7944. };
  7945. }(),
  7946. intersectSphere: function () {
  7947. var v1 = new Vector3();
  7948. return function intersectSphere( sphere, target ) {
  7949. v1.subVectors( sphere.center, this.origin );
  7950. var tca = v1.dot( this.direction );
  7951. var d2 = v1.dot( v1 ) - tca * tca;
  7952. var radius2 = sphere.radius * sphere.radius;
  7953. if ( d2 > radius2 ) return null;
  7954. var thc = Math.sqrt( radius2 - d2 );
  7955. // t0 = first intersect point - entrance on front of sphere
  7956. var t0 = tca - thc;
  7957. // t1 = second intersect point - exit point on back of sphere
  7958. var t1 = tca + thc;
  7959. // test to see if both t0 and t1 are behind the ray - if so, return null
  7960. if ( t0 < 0 && t1 < 0 ) return null;
  7961. // test to see if t0 is behind the ray:
  7962. // if it is, the ray is inside the sphere, so return the second exit point scaled by t1,
  7963. // in order to always return an intersect point that is in front of the ray.
  7964. if ( t0 < 0 ) return this.at( t1, target );
  7965. // else t0 is in front of the ray, so return the first collision point scaled by t0
  7966. return this.at( t0, target );
  7967. };
  7968. }(),
  7969. intersectsSphere: function ( sphere ) {
  7970. return this.distanceSqToPoint( sphere.center ) <= ( sphere.radius * sphere.radius );
  7971. },
  7972. distanceToPlane: function ( plane ) {
  7973. var denominator = plane.normal.dot( this.direction );
  7974. if ( denominator === 0 ) {
  7975. // line is coplanar, return origin
  7976. if ( plane.distanceToPoint( this.origin ) === 0 ) {
  7977. return 0;
  7978. }
  7979. // Null is preferable to undefined since undefined means.... it is undefined
  7980. return null;
  7981. }
  7982. var t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator;
  7983. // Return if the ray never intersects the plane
  7984. return t >= 0 ? t : null;
  7985. },
  7986. intersectPlane: function ( plane, target ) {
  7987. var t = this.distanceToPlane( plane );
  7988. if ( t === null ) {
  7989. return null;
  7990. }
  7991. return this.at( t, target );
  7992. },
  7993. intersectsPlane: function ( plane ) {
  7994. // check if the ray lies on the plane first
  7995. var distToPoint = plane.distanceToPoint( this.origin );
  7996. if ( distToPoint === 0 ) {
  7997. return true;
  7998. }
  7999. var denominator = plane.normal.dot( this.direction );
  8000. if ( denominator * distToPoint < 0 ) {
  8001. return true;
  8002. }
  8003. // ray origin is behind the plane (and is pointing behind it)
  8004. return false;
  8005. },
  8006. intersectBox: function ( box, target ) {
  8007. var tmin, tmax, tymin, tymax, tzmin, tzmax;
  8008. var invdirx = 1 / this.direction.x,
  8009. invdiry = 1 / this.direction.y,
  8010. invdirz = 1 / this.direction.z;
  8011. var origin = this.origin;
  8012. if ( invdirx >= 0 ) {
  8013. tmin = ( box.min.x - origin.x ) * invdirx;
  8014. tmax = ( box.max.x - origin.x ) * invdirx;
  8015. } else {
  8016. tmin = ( box.max.x - origin.x ) * invdirx;
  8017. tmax = ( box.min.x - origin.x ) * invdirx;
  8018. }
  8019. if ( invdiry >= 0 ) {
  8020. tymin = ( box.min.y - origin.y ) * invdiry;
  8021. tymax = ( box.max.y - origin.y ) * invdiry;
  8022. } else {
  8023. tymin = ( box.max.y - origin.y ) * invdiry;
  8024. tymax = ( box.min.y - origin.y ) * invdiry;
  8025. }
  8026. if ( ( tmin > tymax ) || ( tymin > tmax ) ) return null;
  8027. // These lines also handle the case where tmin or tmax is NaN
  8028. // (result of 0 * Infinity). x !== x returns true if x is NaN
  8029. if ( tymin > tmin || tmin !== tmin ) tmin = tymin;
  8030. if ( tymax < tmax || tmax !== tmax ) tmax = tymax;
  8031. if ( invdirz >= 0 ) {
  8032. tzmin = ( box.min.z - origin.z ) * invdirz;
  8033. tzmax = ( box.max.z - origin.z ) * invdirz;
  8034. } else {
  8035. tzmin = ( box.max.z - origin.z ) * invdirz;
  8036. tzmax = ( box.min.z - origin.z ) * invdirz;
  8037. }
  8038. if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null;
  8039. if ( tzmin > tmin || tmin !== tmin ) tmin = tzmin;
  8040. if ( tzmax < tmax || tmax !== tmax ) tmax = tzmax;
  8041. //return point closest to the ray (positive side)
  8042. if ( tmax < 0 ) return null;
  8043. return this.at( tmin >= 0 ? tmin : tmax, target );
  8044. },
  8045. intersectsBox: ( function () {
  8046. var v = new Vector3();
  8047. return function intersectsBox( box ) {
  8048. return this.intersectBox( box, v ) !== null;
  8049. };
  8050. } )(),
  8051. intersectTriangle: function () {
  8052. // Compute the offset origin, edges, and normal.
  8053. var diff = new Vector3();
  8054. var edge1 = new Vector3();
  8055. var edge2 = new Vector3();
  8056. var normal = new Vector3();
  8057. return function intersectTriangle( a, b, c, backfaceCulling, target ) {
  8058. // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h
  8059. edge1.subVectors( b, a );
  8060. edge2.subVectors( c, a );
  8061. normal.crossVectors( edge1, edge2 );
  8062. // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction,
  8063. // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by
  8064. // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2))
  8065. // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q))
  8066. // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N)
  8067. var DdN = this.direction.dot( normal );
  8068. var sign;
  8069. if ( DdN > 0 ) {
  8070. if ( backfaceCulling ) return null;
  8071. sign = 1;
  8072. } else if ( DdN < 0 ) {
  8073. sign = - 1;
  8074. DdN = - DdN;
  8075. } else {
  8076. return null;
  8077. }
  8078. diff.subVectors( this.origin, a );
  8079. var DdQxE2 = sign * this.direction.dot( edge2.crossVectors( diff, edge2 ) );
  8080. // b1 < 0, no intersection
  8081. if ( DdQxE2 < 0 ) {
  8082. return null;
  8083. }
  8084. var DdE1xQ = sign * this.direction.dot( edge1.cross( diff ) );
  8085. // b2 < 0, no intersection
  8086. if ( DdE1xQ < 0 ) {
  8087. return null;
  8088. }
  8089. // b1+b2 > 1, no intersection
  8090. if ( DdQxE2 + DdE1xQ > DdN ) {
  8091. return null;
  8092. }
  8093. // Line intersects triangle, check if ray does.
  8094. var QdN = - sign * diff.dot( normal );
  8095. // t < 0, no intersection
  8096. if ( QdN < 0 ) {
  8097. return null;
  8098. }
  8099. // Ray intersects triangle.
  8100. return this.at( QdN / DdN, target );
  8101. };
  8102. }(),
  8103. applyMatrix4: function ( matrix4 ) {
  8104. this.origin.applyMatrix4( matrix4 );
  8105. this.direction.transformDirection( matrix4 );
  8106. return this;
  8107. },
  8108. equals: function ( ray ) {
  8109. return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction );
  8110. }
  8111. } );
  8112. /**
  8113. * @author bhouston / http://clara.io
  8114. * @author mrdoob / http://mrdoob.com/
  8115. */
  8116. function Triangle( a, b, c ) {
  8117. this.a = ( a !== undefined ) ? a : new Vector3();
  8118. this.b = ( b !== undefined ) ? b : new Vector3();
  8119. this.c = ( c !== undefined ) ? c : new Vector3();
  8120. }
  8121. Object.assign( Triangle, {
  8122. getNormal: function () {
  8123. var v0 = new Vector3();
  8124. return function getNormal( a, b, c, target ) {
  8125. if ( target === undefined ) {
  8126. console.warn( 'THREE.Triangle: .getNormal() target is now required' );
  8127. target = new Vector3();
  8128. }
  8129. target.subVectors( c, b );
  8130. v0.subVectors( a, b );
  8131. target.cross( v0 );
  8132. var targetLengthSq = target.lengthSq();
  8133. if ( targetLengthSq > 0 ) {
  8134. return target.multiplyScalar( 1 / Math.sqrt( targetLengthSq ) );
  8135. }
  8136. return target.set( 0, 0, 0 );
  8137. };
  8138. }(),
  8139. // static/instance method to calculate barycentric coordinates
  8140. // based on: http://www.blackpawn.com/texts/pointinpoly/default.html
  8141. getBarycoord: function () {
  8142. var v0 = new Vector3();
  8143. var v1 = new Vector3();
  8144. var v2 = new Vector3();
  8145. return function getBarycoord( point, a, b, c, target ) {
  8146. v0.subVectors( c, a );
  8147. v1.subVectors( b, a );
  8148. v2.subVectors( point, a );
  8149. var dot00 = v0.dot( v0 );
  8150. var dot01 = v0.dot( v1 );
  8151. var dot02 = v0.dot( v2 );
  8152. var dot11 = v1.dot( v1 );
  8153. var dot12 = v1.dot( v2 );
  8154. var denom = ( dot00 * dot11 - dot01 * dot01 );
  8155. if ( target === undefined ) {
  8156. console.warn( 'THREE.Triangle: .getBarycoord() target is now required' );
  8157. target = new Vector3();
  8158. }
  8159. // collinear or singular triangle
  8160. if ( denom === 0 ) {
  8161. // arbitrary location outside of triangle?
  8162. // not sure if this is the best idea, maybe should be returning undefined
  8163. return target.set( - 2, - 1, - 1 );
  8164. }
  8165. var invDenom = 1 / denom;
  8166. var u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom;
  8167. var v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom;
  8168. // barycentric coordinates must always sum to 1
  8169. return target.set( 1 - u - v, v, u );
  8170. };
  8171. }(),
  8172. containsPoint: function () {
  8173. var v1 = new Vector3();
  8174. return function containsPoint( point, a, b, c ) {
  8175. Triangle.getBarycoord( point, a, b, c, v1 );
  8176. return ( v1.x >= 0 ) && ( v1.y >= 0 ) && ( ( v1.x + v1.y ) <= 1 );
  8177. };
  8178. }(),
  8179. getUV: function () {
  8180. var barycoord = new Vector3();
  8181. return function getUV( point, p1, p2, p3, uv1, uv2, uv3, target ) {
  8182. this.getBarycoord( point, p1, p2, p3, barycoord );
  8183. target.set( 0, 0 );
  8184. target.addScaledVector( uv1, barycoord.x );
  8185. target.addScaledVector( uv2, barycoord.y );
  8186. target.addScaledVector( uv3, barycoord.z );
  8187. return target;
  8188. };
  8189. }()
  8190. } );
  8191. Object.assign( Triangle.prototype, {
  8192. set: function ( a, b, c ) {
  8193. this.a.copy( a );
  8194. this.b.copy( b );
  8195. this.c.copy( c );
  8196. return this;
  8197. },
  8198. setFromPointsAndIndices: function ( points, i0, i1, i2 ) {
  8199. this.a.copy( points[ i0 ] );
  8200. this.b.copy( points[ i1 ] );
  8201. this.c.copy( points[ i2 ] );
  8202. return this;
  8203. },
  8204. clone: function () {
  8205. return new this.constructor().copy( this );
  8206. },
  8207. copy: function ( triangle ) {
  8208. this.a.copy( triangle.a );
  8209. this.b.copy( triangle.b );
  8210. this.c.copy( triangle.c );
  8211. return this;
  8212. },
  8213. getArea: function () {
  8214. var v0 = new Vector3();
  8215. var v1 = new Vector3();
  8216. return function getArea() {
  8217. v0.subVectors( this.c, this.b );
  8218. v1.subVectors( this.a, this.b );
  8219. return v0.cross( v1 ).length() * 0.5;
  8220. };
  8221. }(),
  8222. getMidpoint: function ( target ) {
  8223. if ( target === undefined ) {
  8224. console.warn( 'THREE.Triangle: .getMidpoint() target is now required' );
  8225. target = new Vector3();
  8226. }
  8227. return target.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 );
  8228. },
  8229. getNormal: function ( target ) {
  8230. return Triangle.getNormal( this.a, this.b, this.c, target );
  8231. },
  8232. getPlane: function ( target ) {
  8233. if ( target === undefined ) {
  8234. console.warn( 'THREE.Triangle: .getPlane() target is now required' );
  8235. target = new Vector3();
  8236. }
  8237. return target.setFromCoplanarPoints( this.a, this.b, this.c );
  8238. },
  8239. getBarycoord: function ( point, target ) {
  8240. return Triangle.getBarycoord( point, this.a, this.b, this.c, target );
  8241. },
  8242. containsPoint: function ( point ) {
  8243. return Triangle.containsPoint( point, this.a, this.b, this.c );
  8244. },
  8245. getUV: function ( point, uv1, uv2, uv3, result ) {
  8246. return Triangle.getUV( point, this.a, this.b, this.c, uv1, uv2, uv3, result );
  8247. },
  8248. intersectsBox: function ( box ) {
  8249. return box.intersectsTriangle( this );
  8250. },
  8251. closestPointToPoint: function () {
  8252. var vab = new Vector3();
  8253. var vac = new Vector3();
  8254. var vbc = new Vector3();
  8255. var vap = new Vector3();
  8256. var vbp = new Vector3();
  8257. var vcp = new Vector3();
  8258. return function closestPointToPoint( p, target ) {
  8259. if ( target === undefined ) {
  8260. console.warn( 'THREE.Triangle: .closestPointToPoint() target is now required' );
  8261. target = new Vector3();
  8262. }
  8263. var a = this.a, b = this.b, c = this.c;
  8264. var v, w;
  8265. // algorithm thanks to Real-Time Collision Detection by Christer Ericson,
  8266. // published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc.,
  8267. // under the accompanying license; see chapter 5.1.5 for detailed explanation.
  8268. // basically, we're distinguishing which of the voronoi regions of the triangle
  8269. // the point lies in with the minimum amount of redundant computation.
  8270. vab.subVectors( b, a );
  8271. vac.subVectors( c, a );
  8272. vap.subVectors( p, a );
  8273. var d1 = vab.dot( vap );
  8274. var d2 = vac.dot( vap );
  8275. if ( d1 <= 0 && d2 <= 0 ) {
  8276. // vertex region of A; barycentric coords (1, 0, 0)
  8277. return target.copy( a );
  8278. }
  8279. vbp.subVectors( p, b );
  8280. var d3 = vab.dot( vbp );
  8281. var d4 = vac.dot( vbp );
  8282. if ( d3 >= 0 && d4 <= d3 ) {
  8283. // vertex region of B; barycentric coords (0, 1, 0)
  8284. return target.copy( b );
  8285. }
  8286. var vc = d1 * d4 - d3 * d2;
  8287. if ( vc <= 0 && d1 >= 0 && d3 <= 0 ) {
  8288. v = d1 / ( d1 - d3 );
  8289. // edge region of AB; barycentric coords (1-v, v, 0)
  8290. return target.copy( a ).addScaledVector( vab, v );
  8291. }
  8292. vcp.subVectors( p, c );
  8293. var d5 = vab.dot( vcp );
  8294. var d6 = vac.dot( vcp );
  8295. if ( d6 >= 0 && d5 <= d6 ) {
  8296. // vertex region of C; barycentric coords (0, 0, 1)
  8297. return target.copy( c );
  8298. }
  8299. var vb = d5 * d2 - d1 * d6;
  8300. if ( vb <= 0 && d2 >= 0 && d6 <= 0 ) {
  8301. w = d2 / ( d2 - d6 );
  8302. // edge region of AC; barycentric coords (1-w, 0, w)
  8303. return target.copy( a ).addScaledVector( vac, w );
  8304. }
  8305. var va = d3 * d6 - d5 * d4;
  8306. if ( va <= 0 && ( d4 - d3 ) >= 0 && ( d5 - d6 ) >= 0 ) {
  8307. vbc.subVectors( c, b );
  8308. w = ( d4 - d3 ) / ( ( d4 - d3 ) + ( d5 - d6 ) );
  8309. // edge region of BC; barycentric coords (0, 1-w, w)
  8310. return target.copy( b ).addScaledVector( vbc, w ); // edge region of BC
  8311. }
  8312. // face region
  8313. var denom = 1 / ( va + vb + vc );
  8314. // u = va * denom
  8315. v = vb * denom;
  8316. w = vc * denom;
  8317. return target.copy( a ).addScaledVector( vab, v ).addScaledVector( vac, w );
  8318. };
  8319. }(),
  8320. equals: function ( triangle ) {
  8321. return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c );
  8322. }
  8323. } );
  8324. /**
  8325. * @author mrdoob / http://mrdoob.com/
  8326. * @author alteredq / http://alteredqualia.com/
  8327. *
  8328. * parameters = {
  8329. * color: <hex>,
  8330. * opacity: <float>,
  8331. * map: new THREE.Texture( <Image> ),
  8332. *
  8333. * lightMap: new THREE.Texture( <Image> ),
  8334. * lightMapIntensity: <float>
  8335. *
  8336. * aoMap: new THREE.Texture( <Image> ),
  8337. * aoMapIntensity: <float>
  8338. *
  8339. * specularMap: new THREE.Texture( <Image> ),
  8340. *
  8341. * alphaMap: new THREE.Texture( <Image> ),
  8342. *
  8343. * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
  8344. * combine: THREE.Multiply,
  8345. * reflectivity: <float>,
  8346. * refractionRatio: <float>,
  8347. *
  8348. * depthTest: <bool>,
  8349. * depthWrite: <bool>,
  8350. *
  8351. * wireframe: <boolean>,
  8352. * wireframeLinewidth: <float>,
  8353. *
  8354. * skinning: <bool>,
  8355. * morphTargets: <bool>
  8356. * }
  8357. */
  8358. function MeshBasicMaterial( parameters ) {
  8359. Material.call( this );
  8360. this.type = 'MeshBasicMaterial';
  8361. this.color = new Color( 0xffffff ); // emissive
  8362. this.map = null;
  8363. this.lightMap = null;
  8364. this.lightMapIntensity = 1.0;
  8365. this.aoMap = null;
  8366. this.aoMapIntensity = 1.0;
  8367. this.specularMap = null;
  8368. this.alphaMap = null;
  8369. this.envMap = null;
  8370. this.combine = MultiplyOperation;
  8371. this.reflectivity = 1;
  8372. this.refractionRatio = 0.98;
  8373. this.wireframe = false;
  8374. this.wireframeLinewidth = 1;
  8375. this.wireframeLinecap = 'round';
  8376. this.wireframeLinejoin = 'round';
  8377. this.skinning = false;
  8378. this.morphTargets = false;
  8379. this.lights = false;
  8380. this.setValues( parameters );
  8381. }
  8382. MeshBasicMaterial.prototype = Object.create( Material.prototype );
  8383. MeshBasicMaterial.prototype.constructor = MeshBasicMaterial;
  8384. MeshBasicMaterial.prototype.isMeshBasicMaterial = true;
  8385. MeshBasicMaterial.prototype.copy = function ( source ) {
  8386. Material.prototype.copy.call( this, source );
  8387. this.color.copy( source.color );
  8388. this.map = source.map;
  8389. this.lightMap = source.lightMap;
  8390. this.lightMapIntensity = source.lightMapIntensity;
  8391. this.aoMap = source.aoMap;
  8392. this.aoMapIntensity = source.aoMapIntensity;
  8393. this.specularMap = source.specularMap;
  8394. this.alphaMap = source.alphaMap;
  8395. this.envMap = source.envMap;
  8396. this.combine = source.combine;
  8397. this.reflectivity = source.reflectivity;
  8398. this.refractionRatio = source.refractionRatio;
  8399. this.wireframe = source.wireframe;
  8400. this.wireframeLinewidth = source.wireframeLinewidth;
  8401. this.wireframeLinecap = source.wireframeLinecap;
  8402. this.wireframeLinejoin = source.wireframeLinejoin;
  8403. this.skinning = source.skinning;
  8404. this.morphTargets = source.morphTargets;
  8405. return this;
  8406. };
  8407. /**
  8408. * @author mrdoob / http://mrdoob.com/
  8409. * @author alteredq / http://alteredqualia.com/
  8410. * @author mikael emtinger / http://gomo.se/
  8411. * @author jonobr1 / http://jonobr1.com/
  8412. */
  8413. function Mesh( geometry, material ) {
  8414. Object3D.call( this );
  8415. this.type = 'Mesh';
  8416. this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
  8417. this.material = material !== undefined ? material : new MeshBasicMaterial( { color: Math.random() * 0xffffff } );
  8418. this.drawMode = TrianglesDrawMode;
  8419. this.updateMorphTargets();
  8420. }
  8421. Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), {
  8422. constructor: Mesh,
  8423. isMesh: true,
  8424. setDrawMode: function ( value ) {
  8425. this.drawMode = value;
  8426. },
  8427. copy: function ( source ) {
  8428. Object3D.prototype.copy.call( this, source );
  8429. this.drawMode = source.drawMode;
  8430. if ( source.morphTargetInfluences !== undefined ) {
  8431. this.morphTargetInfluences = source.morphTargetInfluences.slice();
  8432. }
  8433. if ( source.morphTargetDictionary !== undefined ) {
  8434. this.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary );
  8435. }
  8436. return this;
  8437. },
  8438. updateMorphTargets: function () {
  8439. var geometry = this.geometry;
  8440. var m, ml, name;
  8441. if ( geometry.isBufferGeometry ) {
  8442. var morphAttributes = geometry.morphAttributes;
  8443. var keys = Object.keys( morphAttributes );
  8444. if ( keys.length > 0 ) {
  8445. var morphAttribute = morphAttributes[ keys[ 0 ] ];
  8446. if ( morphAttribute !== undefined ) {
  8447. this.morphTargetInfluences = [];
  8448. this.morphTargetDictionary = {};
  8449. for ( m = 0, ml = morphAttribute.length; m < ml; m ++ ) {
  8450. name = morphAttribute[ m ].name || String( m );
  8451. this.morphTargetInfluences.push( 0 );
  8452. this.morphTargetDictionary[ name ] = m;
  8453. }
  8454. }
  8455. }
  8456. } else {
  8457. var morphTargets = geometry.morphTargets;
  8458. if ( morphTargets !== undefined && morphTargets.length > 0 ) {
  8459. this.morphTargetInfluences = [];
  8460. this.morphTargetDictionary = {};
  8461. for ( m = 0, ml = morphTargets.length; m < ml; m ++ ) {
  8462. name = morphTargets[ m ].name || String( m );
  8463. this.morphTargetInfluences.push( 0 );
  8464. this.morphTargetDictionary[ name ] = m;
  8465. }
  8466. }
  8467. }
  8468. },
  8469. raycast: ( function () {
  8470. var inverseMatrix = new Matrix4();
  8471. var ray = new Ray();
  8472. var sphere = new Sphere();
  8473. var vA = new Vector3();
  8474. var vB = new Vector3();
  8475. var vC = new Vector3();
  8476. var tempA = new Vector3();
  8477. var tempB = new Vector3();
  8478. var tempC = new Vector3();
  8479. var uvA = new Vector2();
  8480. var uvB = new Vector2();
  8481. var uvC = new Vector2();
  8482. var intersectionPoint = new Vector3();
  8483. var intersectionPointWorld = new Vector3();
  8484. function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) {
  8485. var intersect;
  8486. if ( material.side === BackSide ) {
  8487. intersect = ray.intersectTriangle( pC, pB, pA, true, point );
  8488. } else {
  8489. intersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point );
  8490. }
  8491. if ( intersect === null ) return null;
  8492. intersectionPointWorld.copy( point );
  8493. intersectionPointWorld.applyMatrix4( object.matrixWorld );
  8494. var distance = raycaster.ray.origin.distanceTo( intersectionPointWorld );
  8495. if ( distance < raycaster.near || distance > raycaster.far ) return null;
  8496. return {
  8497. distance: distance,
  8498. point: intersectionPointWorld.clone(),
  8499. object: object
  8500. };
  8501. }
  8502. function checkBufferGeometryIntersection( object, material, raycaster, ray, position, uv, a, b, c ) {
  8503. vA.fromBufferAttribute( position, a );
  8504. vB.fromBufferAttribute( position, b );
  8505. vC.fromBufferAttribute( position, c );
  8506. var intersection = checkIntersection( object, material, raycaster, ray, vA, vB, vC, intersectionPoint );
  8507. if ( intersection ) {
  8508. if ( uv ) {
  8509. uvA.fromBufferAttribute( uv, a );
  8510. uvB.fromBufferAttribute( uv, b );
  8511. uvC.fromBufferAttribute( uv, c );
  8512. intersection.uv = Triangle.getUV( intersectionPoint, vA, vB, vC, uvA, uvB, uvC, new Vector2() );
  8513. }
  8514. var face = new Face3( a, b, c );
  8515. Triangle.getNormal( vA, vB, vC, face.normal );
  8516. intersection.face = face;
  8517. }
  8518. return intersection;
  8519. }
  8520. return function raycast( raycaster, intersects ) {
  8521. var geometry = this.geometry;
  8522. var material = this.material;
  8523. var matrixWorld = this.matrixWorld;
  8524. if ( material === undefined ) return;
  8525. // Checking boundingSphere distance to ray
  8526. if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
  8527. sphere.copy( geometry.boundingSphere );
  8528. sphere.applyMatrix4( matrixWorld );
  8529. if ( raycaster.ray.intersectsSphere( sphere ) === false ) return;
  8530. //
  8531. inverseMatrix.getInverse( matrixWorld );
  8532. ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix );
  8533. // Check boundingBox before continuing
  8534. if ( geometry.boundingBox !== null ) {
  8535. if ( ray.intersectsBox( geometry.boundingBox ) === false ) return;
  8536. }
  8537. var intersection;
  8538. if ( geometry.isBufferGeometry ) {
  8539. var a, b, c;
  8540. var index = geometry.index;
  8541. var position = geometry.attributes.position;
  8542. var uv = geometry.attributes.uv;
  8543. var groups = geometry.groups;
  8544. var drawRange = geometry.drawRange;
  8545. var i, j, il, jl;
  8546. var group, groupMaterial;
  8547. var start, end;
  8548. if ( index !== null ) {
  8549. // indexed buffer geometry
  8550. if ( Array.isArray( material ) ) {
  8551. for ( i = 0, il = groups.length; i < il; i ++ ) {
  8552. group = groups[ i ];
  8553. groupMaterial = material[ group.materialIndex ];
  8554. start = Math.max( group.start, drawRange.start );
  8555. end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
  8556. for ( j = start, jl = end; j < jl; j += 3 ) {
  8557. a = index.getX( j );
  8558. b = index.getX( j + 1 );
  8559. c = index.getX( j + 2 );
  8560. intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, ray, position, uv, a, b, c );
  8561. if ( intersection ) {
  8562. intersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics
  8563. intersects.push( intersection );
  8564. }
  8565. }
  8566. }
  8567. } else {
  8568. start = Math.max( 0, drawRange.start );
  8569. end = Math.min( index.count, ( drawRange.start + drawRange.count ) );
  8570. for ( i = start, il = end; i < il; i += 3 ) {
  8571. a = index.getX( i );
  8572. b = index.getX( i + 1 );
  8573. c = index.getX( i + 2 );
  8574. intersection = checkBufferGeometryIntersection( this, material, raycaster, ray, position, uv, a, b, c );
  8575. if ( intersection ) {
  8576. intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics
  8577. intersects.push( intersection );
  8578. }
  8579. }
  8580. }
  8581. } else if ( position !== undefined ) {
  8582. // non-indexed buffer geometry
  8583. if ( Array.isArray( material ) ) {
  8584. for ( i = 0, il = groups.length; i < il; i ++ ) {
  8585. group = groups[ i ];
  8586. groupMaterial = material[ group.materialIndex ];
  8587. start = Math.max( group.start, drawRange.start );
  8588. end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
  8589. for ( j = start, jl = end; j < jl; j += 3 ) {
  8590. a = j;
  8591. b = j + 1;
  8592. c = j + 2;
  8593. intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, ray, position, uv, a, b, c );
  8594. if ( intersection ) {
  8595. intersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics
  8596. intersects.push( intersection );
  8597. }
  8598. }
  8599. }
  8600. } else {
  8601. start = Math.max( 0, drawRange.start );
  8602. end = Math.min( position.count, ( drawRange.start + drawRange.count ) );
  8603. for ( i = start, il = end; i < il; i += 3 ) {
  8604. a = i;
  8605. b = i + 1;
  8606. c = i + 2;
  8607. intersection = checkBufferGeometryIntersection( this, material, raycaster, ray, position, uv, a, b, c );
  8608. if ( intersection ) {
  8609. intersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics
  8610. intersects.push( intersection );
  8611. }
  8612. }
  8613. }
  8614. }
  8615. } else if ( geometry.isGeometry ) {
  8616. var fvA, fvB, fvC;
  8617. var isMultiMaterial = Array.isArray( material );
  8618. var vertices = geometry.vertices;
  8619. var faces = geometry.faces;
  8620. var uvs;
  8621. var faceVertexUvs = geometry.faceVertexUvs[ 0 ];
  8622. if ( faceVertexUvs.length > 0 ) uvs = faceVertexUvs;
  8623. for ( var f = 0, fl = faces.length; f < fl; f ++ ) {
  8624. var face = faces[ f ];
  8625. var faceMaterial = isMultiMaterial ? material[ face.materialIndex ] : material;
  8626. if ( faceMaterial === undefined ) continue;
  8627. fvA = vertices[ face.a ];
  8628. fvB = vertices[ face.b ];
  8629. fvC = vertices[ face.c ];
  8630. if ( faceMaterial.morphTargets === true ) {
  8631. var morphTargets = geometry.morphTargets;
  8632. var morphInfluences = this.morphTargetInfluences;
  8633. vA.set( 0, 0, 0 );
  8634. vB.set( 0, 0, 0 );
  8635. vC.set( 0, 0, 0 );
  8636. for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) {
  8637. var influence = morphInfluences[ t ];
  8638. if ( influence === 0 ) continue;
  8639. var targets = morphTargets[ t ].vertices;
  8640. vA.addScaledVector( tempA.subVectors( targets[ face.a ], fvA ), influence );
  8641. vB.addScaledVector( tempB.subVectors( targets[ face.b ], fvB ), influence );
  8642. vC.addScaledVector( tempC.subVectors( targets[ face.c ], fvC ), influence );
  8643. }
  8644. vA.add( fvA );
  8645. vB.add( fvB );
  8646. vC.add( fvC );
  8647. fvA = vA;
  8648. fvB = vB;
  8649. fvC = vC;
  8650. }
  8651. intersection = checkIntersection( this, faceMaterial, raycaster, ray, fvA, fvB, fvC, intersectionPoint );
  8652. if ( intersection ) {
  8653. if ( uvs && uvs[ f ] ) {
  8654. var uvs_f = uvs[ f ];
  8655. uvA.copy( uvs_f[ 0 ] );
  8656. uvB.copy( uvs_f[ 1 ] );
  8657. uvC.copy( uvs_f[ 2 ] );
  8658. intersection.uv = Triangle.getUV( intersectionPoint, fvA, fvB, fvC, uvA, uvB, uvC, new Vector2() );
  8659. }
  8660. intersection.face = face;
  8661. intersection.faceIndex = f;
  8662. intersects.push( intersection );
  8663. }
  8664. }
  8665. }
  8666. };
  8667. }() ),
  8668. clone: function () {
  8669. return new this.constructor( this.geometry, this.material ).copy( this );
  8670. }
  8671. } );
  8672. /**
  8673. * @author mrdoob / http://mrdoob.com/
  8674. */
  8675. function WebGLBackground( renderer, state, objects, premultipliedAlpha ) {
  8676. var clearColor = new Color( 0x000000 );
  8677. var clearAlpha = 0;
  8678. var planeMesh;
  8679. var boxMesh;
  8680. // Store the current background texture and its `version`
  8681. // so we can recompile the material accordingly.
  8682. var currentBackground = null;
  8683. var currentBackgroundVersion = 0;
  8684. function render( renderList, scene, camera, forceClear ) {
  8685. var background = scene.background;
  8686. if ( background === null ) {
  8687. setClear( clearColor, clearAlpha );
  8688. currentBackground = null;
  8689. currentBackgroundVersion = 0;
  8690. } else if ( background && background.isColor ) {
  8691. setClear( background, 1 );
  8692. forceClear = true;
  8693. currentBackground = null;
  8694. currentBackgroundVersion = 0;
  8695. }
  8696. if ( renderer.autoClear || forceClear ) {
  8697. renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
  8698. }
  8699. if ( background && ( background.isCubeTexture || background.isWebGLRenderTargetCube ) ) {
  8700. if ( boxMesh === undefined ) {
  8701. boxMesh = new Mesh(
  8702. new BoxBufferGeometry( 1, 1, 1 ),
  8703. new ShaderMaterial( {
  8704. type: 'BackgroundCubeMaterial',
  8705. uniforms: cloneUniforms( ShaderLib.cube.uniforms ),
  8706. vertexShader: ShaderLib.cube.vertexShader,
  8707. fragmentShader: ShaderLib.cube.fragmentShader,
  8708. side: BackSide,
  8709. depthTest: true,
  8710. depthWrite: false,
  8711. fog: false
  8712. } )
  8713. );
  8714. boxMesh.geometry.removeAttribute( 'normal' );
  8715. boxMesh.geometry.removeAttribute( 'uv' );
  8716. boxMesh.onBeforeRender = function ( renderer, scene, camera ) {
  8717. this.matrixWorld.copyPosition( camera.matrixWorld );
  8718. };
  8719. // enable code injection for non-built-in material
  8720. Object.defineProperty( boxMesh.material, 'map', {
  8721. get: function () {
  8722. return this.uniforms.tCube.value;
  8723. }
  8724. } );
  8725. objects.update( boxMesh );
  8726. }
  8727. var texture = background.isWebGLRenderTargetCube ? background.texture : background;
  8728. boxMesh.material.uniforms.tCube.value = texture;
  8729. boxMesh.material.uniforms.tFlip.value = ( background.isWebGLRenderTargetCube ) ? 1 : - 1;
  8730. if ( currentBackground !== background ||
  8731. currentBackgroundVersion !== texture.version ) {
  8732. boxMesh.material.needsUpdate = true;
  8733. currentBackground = background;
  8734. currentBackgroundVersion = texture.version;
  8735. }
  8736. // push to the pre-sorted opaque render list
  8737. renderList.unshift( boxMesh, boxMesh.geometry, boxMesh.material, 0, null );
  8738. } else if ( background && background.isTexture ) {
  8739. if ( planeMesh === undefined ) {
  8740. planeMesh = new Mesh(
  8741. new PlaneBufferGeometry( 2, 2 ),
  8742. new ShaderMaterial( {
  8743. type: 'BackgroundMaterial',
  8744. uniforms: cloneUniforms( ShaderLib.background.uniforms ),
  8745. vertexShader: ShaderLib.background.vertexShader,
  8746. fragmentShader: ShaderLib.background.fragmentShader,
  8747. side: FrontSide,
  8748. depthTest: false,
  8749. depthWrite: false,
  8750. fog: false
  8751. } )
  8752. );
  8753. planeMesh.geometry.removeAttribute( 'normal' );
  8754. // enable code injection for non-built-in material
  8755. Object.defineProperty( planeMesh.material, 'map', {
  8756. get: function () {
  8757. return this.uniforms.t2D.value;
  8758. }
  8759. } );
  8760. objects.update( planeMesh );
  8761. }
  8762. planeMesh.material.uniforms.t2D.value = background;
  8763. if ( background.matrixAutoUpdate === true ) {
  8764. background.updateMatrix();
  8765. }
  8766. planeMesh.material.uniforms.uvTransform.value.copy( background.matrix );
  8767. if ( currentBackground !== background ||
  8768. currentBackgroundVersion !== background.version ) {
  8769. planeMesh.material.needsUpdate = true;
  8770. currentBackground = background;
  8771. currentBackgroundVersion = background.version;
  8772. }
  8773. // push to the pre-sorted opaque render list
  8774. renderList.unshift( planeMesh, planeMesh.geometry, planeMesh.material, 0, null );
  8775. }
  8776. }
  8777. function setClear( color, alpha ) {
  8778. state.buffers.color.setClear( color.r, color.g, color.b, alpha, premultipliedAlpha );
  8779. }
  8780. return {
  8781. getClearColor: function () {
  8782. return clearColor;
  8783. },
  8784. setClearColor: function ( color, alpha ) {
  8785. clearColor.set( color );
  8786. clearAlpha = alpha !== undefined ? alpha : 1;
  8787. setClear( clearColor, clearAlpha );
  8788. },
  8789. getClearAlpha: function () {
  8790. return clearAlpha;
  8791. },
  8792. setClearAlpha: function ( alpha ) {
  8793. clearAlpha = alpha;
  8794. setClear( clearColor, clearAlpha );
  8795. },
  8796. render: render
  8797. };
  8798. }
  8799. /**
  8800. * @author mrdoob / http://mrdoob.com/
  8801. */
  8802. function WebGLBufferRenderer( gl, extensions, info, capabilities ) {
  8803. var mode;
  8804. function setMode( value ) {
  8805. mode = value;
  8806. }
  8807. function render( start, count ) {
  8808. gl.drawArrays( mode, start, count );
  8809. info.update( count, mode );
  8810. }
  8811. function renderInstances( geometry, start, count ) {
  8812. var extension;
  8813. if ( capabilities.isWebGL2 ) {
  8814. extension = gl;
  8815. } else {
  8816. extension = extensions.get( 'ANGLE_instanced_arrays' );
  8817. if ( extension === null ) {
  8818. console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
  8819. return;
  8820. }
  8821. }
  8822. extension[ capabilities.isWebGL2 ? 'drawArraysInstanced' : 'drawArraysInstancedANGLE' ]( mode, start, count, geometry.maxInstancedCount );
  8823. info.update( count, mode, geometry.maxInstancedCount );
  8824. }
  8825. //
  8826. this.setMode = setMode;
  8827. this.render = render;
  8828. this.renderInstances = renderInstances;
  8829. }
  8830. /**
  8831. * @author mrdoob / http://mrdoob.com/
  8832. */
  8833. function WebGLCapabilities( gl, extensions, parameters ) {
  8834. var maxAnisotropy;
  8835. function getMaxAnisotropy() {
  8836. if ( maxAnisotropy !== undefined ) return maxAnisotropy;
  8837. var extension = extensions.get( 'EXT_texture_filter_anisotropic' );
  8838. if ( extension !== null ) {
  8839. maxAnisotropy = gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );
  8840. } else {
  8841. maxAnisotropy = 0;
  8842. }
  8843. return maxAnisotropy;
  8844. }
  8845. function getMaxPrecision( precision ) {
  8846. if ( precision === 'highp' ) {
  8847. if ( gl.getShaderPrecisionFormat( 35633, 36338 ).precision > 0 &&
  8848. gl.getShaderPrecisionFormat( 35632, 36338 ).precision > 0 ) {
  8849. return 'highp';
  8850. }
  8851. precision = 'mediump';
  8852. }
  8853. if ( precision === 'mediump' ) {
  8854. if ( gl.getShaderPrecisionFormat( 35633, 36337 ).precision > 0 &&
  8855. gl.getShaderPrecisionFormat( 35632, 36337 ).precision > 0 ) {
  8856. return 'mediump';
  8857. }
  8858. }
  8859. return 'lowp';
  8860. }
  8861. var isWebGL2 = typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext;
  8862. var precision = parameters.precision !== undefined ? parameters.precision : 'highp';
  8863. var maxPrecision = getMaxPrecision( precision );
  8864. if ( maxPrecision !== precision ) {
  8865. console.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' );
  8866. precision = maxPrecision;
  8867. }
  8868. var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true;
  8869. var maxTextures = gl.getParameter( 34930 );
  8870. var maxVertexTextures = gl.getParameter( 35660 );
  8871. var maxTextureSize = gl.getParameter( 3379 );
  8872. var maxCubemapSize = gl.getParameter( 34076 );
  8873. var maxAttributes = gl.getParameter( 34921 );
  8874. var maxVertexUniforms = gl.getParameter( 36347 );
  8875. var maxVaryings = gl.getParameter( 36348 );
  8876. var maxFragmentUniforms = gl.getParameter( 36349 );
  8877. var vertexTextures = maxVertexTextures > 0;
  8878. var floatFragmentTextures = isWebGL2 || !! extensions.get( 'OES_texture_float' );
  8879. var floatVertexTextures = vertexTextures && floatFragmentTextures;
  8880. return {
  8881. isWebGL2: isWebGL2,
  8882. getMaxAnisotropy: getMaxAnisotropy,
  8883. getMaxPrecision: getMaxPrecision,
  8884. precision: precision,
  8885. logarithmicDepthBuffer: logarithmicDepthBuffer,
  8886. maxTextures: maxTextures,
  8887. maxVertexTextures: maxVertexTextures,
  8888. maxTextureSize: maxTextureSize,
  8889. maxCubemapSize: maxCubemapSize,
  8890. maxAttributes: maxAttributes,
  8891. maxVertexUniforms: maxVertexUniforms,
  8892. maxVaryings: maxVaryings,
  8893. maxFragmentUniforms: maxFragmentUniforms,
  8894. vertexTextures: vertexTextures,
  8895. floatFragmentTextures: floatFragmentTextures,
  8896. floatVertexTextures: floatVertexTextures
  8897. };
  8898. }
  8899. /**
  8900. * @author tschw
  8901. */
  8902. function WebGLClipping() {
  8903. var scope = this,
  8904. globalState = null,
  8905. numGlobalPlanes = 0,
  8906. localClippingEnabled = false,
  8907. renderingShadows = false,
  8908. plane = new Plane(),
  8909. viewNormalMatrix = new Matrix3(),
  8910. uniform = { value: null, needsUpdate: false };
  8911. this.uniform = uniform;
  8912. this.numPlanes = 0;
  8913. this.numIntersection = 0;
  8914. this.init = function ( planes, enableLocalClipping, camera ) {
  8915. var enabled =
  8916. planes.length !== 0 ||
  8917. enableLocalClipping ||
  8918. // enable state of previous frame - the clipping code has to
  8919. // run another frame in order to reset the state:
  8920. numGlobalPlanes !== 0 ||
  8921. localClippingEnabled;
  8922. localClippingEnabled = enableLocalClipping;
  8923. globalState = projectPlanes( planes, camera, 0 );
  8924. numGlobalPlanes = planes.length;
  8925. return enabled;
  8926. };
  8927. this.beginShadows = function () {
  8928. renderingShadows = true;
  8929. projectPlanes( null );
  8930. };
  8931. this.endShadows = function () {
  8932. renderingShadows = false;
  8933. resetGlobalState();
  8934. };
  8935. this.setState = function ( planes, clipIntersection, clipShadows, camera, cache, fromCache ) {
  8936. if ( ! localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && ! clipShadows ) {
  8937. // there's no local clipping
  8938. if ( renderingShadows ) {
  8939. // there's no global clipping
  8940. projectPlanes( null );
  8941. } else {
  8942. resetGlobalState();
  8943. }
  8944. } else {
  8945. var nGlobal = renderingShadows ? 0 : numGlobalPlanes,
  8946. lGlobal = nGlobal * 4,
  8947. dstArray = cache.clippingState || null;
  8948. uniform.value = dstArray; // ensure unique state
  8949. dstArray = projectPlanes( planes, camera, lGlobal, fromCache );
  8950. for ( var i = 0; i !== lGlobal; ++ i ) {
  8951. dstArray[ i ] = globalState[ i ];
  8952. }
  8953. cache.clippingState = dstArray;
  8954. this.numIntersection = clipIntersection ? this.numPlanes : 0;
  8955. this.numPlanes += nGlobal;
  8956. }
  8957. };
  8958. function resetGlobalState() {
  8959. if ( uniform.value !== globalState ) {
  8960. uniform.value = globalState;
  8961. uniform.needsUpdate = numGlobalPlanes > 0;
  8962. }
  8963. scope.numPlanes = numGlobalPlanes;
  8964. scope.numIntersection = 0;
  8965. }
  8966. function projectPlanes( planes, camera, dstOffset, skipTransform ) {
  8967. var nPlanes = planes !== null ? planes.length : 0,
  8968. dstArray = null;
  8969. if ( nPlanes !== 0 ) {
  8970. dstArray = uniform.value;
  8971. if ( skipTransform !== true || dstArray === null ) {
  8972. var flatSize = dstOffset + nPlanes * 4,
  8973. viewMatrix = camera.matrixWorldInverse;
  8974. viewNormalMatrix.getNormalMatrix( viewMatrix );
  8975. if ( dstArray === null || dstArray.length < flatSize ) {
  8976. dstArray = new Float32Array( flatSize );
  8977. }
  8978. for ( var i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) {
  8979. plane.copy( planes[ i ] ).applyMatrix4( viewMatrix, viewNormalMatrix );
  8980. plane.normal.toArray( dstArray, i4 );
  8981. dstArray[ i4 + 3 ] = plane.constant;
  8982. }
  8983. }
  8984. uniform.value = dstArray;
  8985. uniform.needsUpdate = true;
  8986. }
  8987. scope.numPlanes = nPlanes;
  8988. return dstArray;
  8989. }
  8990. }
  8991. /**
  8992. * @author mrdoob / http://mrdoob.com/
  8993. */
  8994. function WebGLExtensions( gl ) {
  8995. var extensions = {};
  8996. return {
  8997. get: function ( name ) {
  8998. if ( extensions[ name ] !== undefined ) {
  8999. return extensions[ name ];
  9000. }
  9001. var extension;
  9002. switch ( name ) {
  9003. case 'WEBGL_depth_texture':
  9004. extension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' );
  9005. break;
  9006. case 'EXT_texture_filter_anisotropic':
  9007. extension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' );
  9008. break;
  9009. case 'WEBGL_compressed_texture_s3tc':
  9010. extension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' );
  9011. break;
  9012. case 'WEBGL_compressed_texture_pvrtc':
  9013. extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' );
  9014. break;
  9015. default:
  9016. extension = gl.getExtension( name );
  9017. }
  9018. if ( extension === null ) {
  9019. console.warn( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' );
  9020. }
  9021. extensions[ name ] = extension;
  9022. return extension;
  9023. }
  9024. };
  9025. }
  9026. /**
  9027. * @author mrdoob / http://mrdoob.com/
  9028. */
  9029. function WebGLGeometries( gl, attributes, info ) {
  9030. var geometries = {};
  9031. var wireframeAttributes = {};
  9032. function onGeometryDispose( event ) {
  9033. var geometry = event.target;
  9034. var buffergeometry = geometries[ geometry.id ];
  9035. if ( buffergeometry.index !== null ) {
  9036. attributes.remove( buffergeometry.index );
  9037. }
  9038. for ( var name in buffergeometry.attributes ) {
  9039. attributes.remove( buffergeometry.attributes[ name ] );
  9040. }
  9041. geometry.removeEventListener( 'dispose', onGeometryDispose );
  9042. delete geometries[ geometry.id ];
  9043. var attribute = wireframeAttributes[ buffergeometry.id ];
  9044. if ( attribute ) {
  9045. attributes.remove( attribute );
  9046. delete wireframeAttributes[ buffergeometry.id ];
  9047. }
  9048. //
  9049. info.memory.geometries --;
  9050. }
  9051. function get( object, geometry ) {
  9052. var buffergeometry = geometries[ geometry.id ];
  9053. if ( buffergeometry ) return buffergeometry;
  9054. geometry.addEventListener( 'dispose', onGeometryDispose );
  9055. if ( geometry.isBufferGeometry ) {
  9056. buffergeometry = geometry;
  9057. } else if ( geometry.isGeometry ) {
  9058. if ( geometry._bufferGeometry === undefined ) {
  9059. geometry._bufferGeometry = new BufferGeometry().setFromObject( object );
  9060. }
  9061. buffergeometry = geometry._bufferGeometry;
  9062. }
  9063. geometries[ geometry.id ] = buffergeometry;
  9064. info.memory.geometries ++;
  9065. return buffergeometry;
  9066. }
  9067. function update( geometry ) {
  9068. var index = geometry.index;
  9069. var geometryAttributes = geometry.attributes;
  9070. if ( index !== null ) {
  9071. attributes.update( index, 34963 );
  9072. }
  9073. for ( var name in geometryAttributes ) {
  9074. attributes.update( geometryAttributes[ name ], 34962 );
  9075. }
  9076. // morph targets
  9077. var morphAttributes = geometry.morphAttributes;
  9078. for ( var name in morphAttributes ) {
  9079. var array = morphAttributes[ name ];
  9080. for ( var i = 0, l = array.length; i < l; i ++ ) {
  9081. attributes.update( array[ i ], 34962 );
  9082. }
  9083. }
  9084. }
  9085. function getWireframeAttribute( geometry ) {
  9086. var attribute = wireframeAttributes[ geometry.id ];
  9087. if ( attribute ) return attribute;
  9088. var indices = [];
  9089. var geometryIndex = geometry.index;
  9090. var geometryAttributes = geometry.attributes;
  9091. // console.time( 'wireframe' );
  9092. if ( geometryIndex !== null ) {
  9093. var array = geometryIndex.array;
  9094. for ( var i = 0, l = array.length; i < l; i += 3 ) {
  9095. var a = array[ i + 0 ];
  9096. var b = array[ i + 1 ];
  9097. var c = array[ i + 2 ];
  9098. indices.push( a, b, b, c, c, a );
  9099. }
  9100. } else {
  9101. var array = geometryAttributes.position.array;
  9102. for ( var i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) {
  9103. var a = i + 0;
  9104. var b = i + 1;
  9105. var c = i + 2;
  9106. indices.push( a, b, b, c, c, a );
  9107. }
  9108. }
  9109. // console.timeEnd( 'wireframe' );
  9110. attribute = new ( arrayMax( indices ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 );
  9111. attributes.update( attribute, 34963 );
  9112. wireframeAttributes[ geometry.id ] = attribute;
  9113. return attribute;
  9114. }
  9115. return {
  9116. get: get,
  9117. update: update,
  9118. getWireframeAttribute: getWireframeAttribute
  9119. };
  9120. }
  9121. /**
  9122. * @author mrdoob / http://mrdoob.com/
  9123. */
  9124. function WebGLIndexedBufferRenderer( gl, extensions, info, capabilities ) {
  9125. var mode;
  9126. function setMode( value ) {
  9127. mode = value;
  9128. }
  9129. var type, bytesPerElement;
  9130. function setIndex( value ) {
  9131. type = value.type;
  9132. bytesPerElement = value.bytesPerElement;
  9133. }
  9134. function render( start, count ) {
  9135. gl.drawElements( mode, count, type, start * bytesPerElement );
  9136. info.update( count, mode );
  9137. }
  9138. function renderInstances( geometry, start, count ) {
  9139. var extension;
  9140. if ( capabilities.isWebGL2 ) {
  9141. extension = gl;
  9142. } else {
  9143. var extension = extensions.get( 'ANGLE_instanced_arrays' );
  9144. if ( extension === null ) {
  9145. console.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
  9146. return;
  9147. }
  9148. }
  9149. extension[ capabilities.isWebGL2 ? 'drawElementsInstanced' : 'drawElementsInstancedANGLE' ]( mode, count, type, start * bytesPerElement, geometry.maxInstancedCount );
  9150. info.update( count, mode, geometry.maxInstancedCount );
  9151. }
  9152. //
  9153. this.setMode = setMode;
  9154. this.setIndex = setIndex;
  9155. this.render = render;
  9156. this.renderInstances = renderInstances;
  9157. }
  9158. /**
  9159. * @author Mugen87 / https://github.com/Mugen87
  9160. */
  9161. function WebGLInfo( gl ) {
  9162. var memory = {
  9163. geometries: 0,
  9164. textures: 0
  9165. };
  9166. var render = {
  9167. frame: 0,
  9168. calls: 0,
  9169. triangles: 0,
  9170. points: 0,
  9171. lines: 0
  9172. };
  9173. function update( count, mode, instanceCount ) {
  9174. instanceCount = instanceCount || 1;
  9175. render.calls ++;
  9176. switch ( mode ) {
  9177. case 4:
  9178. render.triangles += instanceCount * ( count / 3 );
  9179. break;
  9180. case 5:
  9181. case 6:
  9182. render.triangles += instanceCount * ( count - 2 );
  9183. break;
  9184. case 1:
  9185. render.lines += instanceCount * ( count / 2 );
  9186. break;
  9187. case 3:
  9188. render.lines += instanceCount * ( count - 1 );
  9189. break;
  9190. case 2:
  9191. render.lines += instanceCount * count;
  9192. break;
  9193. case 0:
  9194. render.points += instanceCount * count;
  9195. break;
  9196. default:
  9197. console.error( 'THREE.WebGLInfo: Unknown draw mode:', mode );
  9198. break;
  9199. }
  9200. }
  9201. function reset() {
  9202. render.frame ++;
  9203. render.calls = 0;
  9204. render.triangles = 0;
  9205. render.points = 0;
  9206. render.lines = 0;
  9207. }
  9208. return {
  9209. memory: memory,
  9210. render: render,
  9211. programs: null,
  9212. autoReset: true,
  9213. reset: reset,
  9214. update: update
  9215. };
  9216. }
  9217. /**
  9218. * @author mrdoob / http://mrdoob.com/
  9219. */
  9220. function absNumericalSort( a, b ) {
  9221. return Math.abs( b[ 1 ] ) - Math.abs( a[ 1 ] );
  9222. }
  9223. function WebGLMorphtargets( gl ) {
  9224. var influencesList = {};
  9225. var morphInfluences = new Float32Array( 8 );
  9226. function update( object, geometry, material, program ) {
  9227. var objectInfluences = object.morphTargetInfluences;
  9228. var length = objectInfluences.length;
  9229. var influences = influencesList[ geometry.id ];
  9230. if ( influences === undefined ) {
  9231. // initialise list
  9232. influences = [];
  9233. for ( var i = 0; i < length; i ++ ) {
  9234. influences[ i ] = [ i, 0 ];
  9235. }
  9236. influencesList[ geometry.id ] = influences;
  9237. }
  9238. var morphTargets = material.morphTargets && geometry.morphAttributes.position;
  9239. var morphNormals = material.morphNormals && geometry.morphAttributes.normal;
  9240. // Remove current morphAttributes
  9241. for ( var i = 0; i < length; i ++ ) {
  9242. var influence = influences[ i ];
  9243. if ( influence[ 1 ] !== 0 ) {
  9244. if ( morphTargets ) geometry.removeAttribute( 'morphTarget' + i );
  9245. if ( morphNormals ) geometry.removeAttribute( 'morphNormal' + i );
  9246. }
  9247. }
  9248. // Collect influences
  9249. for ( var i = 0; i < length; i ++ ) {
  9250. var influence = influences[ i ];
  9251. influence[ 0 ] = i;
  9252. influence[ 1 ] = objectInfluences[ i ];
  9253. }
  9254. influences.sort( absNumericalSort );
  9255. // Add morphAttributes
  9256. for ( var i = 0; i < 8; i ++ ) {
  9257. var influence = influences[ i ];
  9258. if ( influence ) {
  9259. var index = influence[ 0 ];
  9260. var value = influence[ 1 ];
  9261. if ( value ) {
  9262. if ( morphTargets ) geometry.addAttribute( 'morphTarget' + i, morphTargets[ index ] );
  9263. if ( morphNormals ) geometry.addAttribute( 'morphNormal' + i, morphNormals[ index ] );
  9264. morphInfluences[ i ] = value;
  9265. continue;
  9266. }
  9267. }
  9268. morphInfluences[ i ] = 0;
  9269. }
  9270. program.getUniforms().setValue( gl, 'morphTargetInfluences', morphInfluences );
  9271. }
  9272. return {
  9273. update: update
  9274. };
  9275. }
  9276. /**
  9277. * @author mrdoob / http://mrdoob.com/
  9278. */
  9279. function WebGLObjects( geometries, info ) {
  9280. var updateList = {};
  9281. function update( object ) {
  9282. var frame = info.render.frame;
  9283. var geometry = object.geometry;
  9284. var buffergeometry = geometries.get( object, geometry );
  9285. // Update once per frame
  9286. if ( updateList[ buffergeometry.id ] !== frame ) {
  9287. if ( geometry.isGeometry ) {
  9288. buffergeometry.updateFromObject( object );
  9289. }
  9290. geometries.update( buffergeometry );
  9291. updateList[ buffergeometry.id ] = frame;
  9292. }
  9293. return buffergeometry;
  9294. }
  9295. function dispose() {
  9296. updateList = {};
  9297. }
  9298. return {
  9299. update: update,
  9300. dispose: dispose
  9301. };
  9302. }
  9303. /**
  9304. * @author mrdoob / http://mrdoob.com/
  9305. */
  9306. function CubeTexture( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) {
  9307. images = images !== undefined ? images : [];
  9308. mapping = mapping !== undefined ? mapping : CubeReflectionMapping;
  9309. Texture.call( this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
  9310. this.flipY = false;
  9311. }
  9312. CubeTexture.prototype = Object.create( Texture.prototype );
  9313. CubeTexture.prototype.constructor = CubeTexture;
  9314. CubeTexture.prototype.isCubeTexture = true;
  9315. Object.defineProperty( CubeTexture.prototype, 'images', {
  9316. get: function () {
  9317. return this.image;
  9318. },
  9319. set: function ( value ) {
  9320. this.image = value;
  9321. }
  9322. } );
  9323. /**
  9324. * @author Artur Trzesiok
  9325. */
  9326. function DataTexture3D( data, width, height, depth ) {
  9327. // We're going to add .setXXX() methods for setting properties later.
  9328. // Users can still set in DataTexture3D directly.
  9329. //
  9330. // var texture = new THREE.DataTexture3D( data, width, height, depth );
  9331. // texture.anisotropy = 16;
  9332. //
  9333. // See #14839
  9334. Texture.call( this, null );
  9335. this.image = { data: data, width: width, height: height, depth: depth };
  9336. this.magFilter = NearestFilter;
  9337. this.minFilter = NearestFilter;
  9338. this.generateMipmaps = false;
  9339. this.flipY = false;
  9340. }
  9341. DataTexture3D.prototype = Object.create( Texture.prototype );
  9342. DataTexture3D.prototype.constructor = DataTexture3D;
  9343. DataTexture3D.prototype.isDataTexture3D = true;
  9344. /**
  9345. * @author tschw
  9346. * @author Mugen87 / https://github.com/Mugen87
  9347. * @author mrdoob / http://mrdoob.com/
  9348. *
  9349. * Uniforms of a program.
  9350. * Those form a tree structure with a special top-level container for the root,
  9351. * which you get by calling 'new WebGLUniforms( gl, program, renderer )'.
  9352. *
  9353. *
  9354. * Properties of inner nodes including the top-level container:
  9355. *
  9356. * .seq - array of nested uniforms
  9357. * .map - nested uniforms by name
  9358. *
  9359. *
  9360. * Methods of all nodes except the top-level container:
  9361. *
  9362. * .setValue( gl, value, [renderer] )
  9363. *
  9364. * uploads a uniform value(s)
  9365. * the 'renderer' parameter is needed for sampler uniforms
  9366. *
  9367. *
  9368. * Static methods of the top-level container (renderer factorizations):
  9369. *
  9370. * .upload( gl, seq, values, renderer )
  9371. *
  9372. * sets uniforms in 'seq' to 'values[id].value'
  9373. *
  9374. * .seqWithValue( seq, values ) : filteredSeq
  9375. *
  9376. * filters 'seq' entries with corresponding entry in values
  9377. *
  9378. *
  9379. * Methods of the top-level container (renderer factorizations):
  9380. *
  9381. * .setValue( gl, name, value )
  9382. *
  9383. * sets uniform with name 'name' to 'value'
  9384. *
  9385. * .set( gl, obj, prop )
  9386. *
  9387. * sets uniform from object and property with same name than uniform
  9388. *
  9389. * .setOptional( gl, obj, prop )
  9390. *
  9391. * like .set for an optional property of the object
  9392. *
  9393. */
  9394. var emptyTexture = new Texture();
  9395. var emptyTexture3d = new DataTexture3D();
  9396. var emptyCubeTexture = new CubeTexture();
  9397. // --- Base for inner nodes (including the root) ---
  9398. function UniformContainer() {
  9399. this.seq = [];
  9400. this.map = {};
  9401. }
  9402. // --- Utilities ---
  9403. // Array Caches (provide typed arrays for temporary by size)
  9404. var arrayCacheF32 = [];
  9405. var arrayCacheI32 = [];
  9406. // Float32Array caches used for uploading Matrix uniforms
  9407. var mat4array = new Float32Array( 16 );
  9408. var mat3array = new Float32Array( 9 );
  9409. var mat2array = new Float32Array( 4 );
  9410. // Flattening for arrays of vectors and matrices
  9411. function flatten( array, nBlocks, blockSize ) {
  9412. var firstElem = array[ 0 ];
  9413. if ( firstElem <= 0 || firstElem > 0 ) return array;
  9414. // unoptimized: ! isNaN( firstElem )
  9415. // see http://jacksondunstan.com/articles/983
  9416. var n = nBlocks * blockSize,
  9417. r = arrayCacheF32[ n ];
  9418. if ( r === undefined ) {
  9419. r = new Float32Array( n );
  9420. arrayCacheF32[ n ] = r;
  9421. }
  9422. if ( nBlocks !== 0 ) {
  9423. firstElem.toArray( r, 0 );
  9424. for ( var i = 1, offset = 0; i !== nBlocks; ++ i ) {
  9425. offset += blockSize;
  9426. array[ i ].toArray( r, offset );
  9427. }
  9428. }
  9429. return r;
  9430. }
  9431. function arraysEqual( a, b ) {
  9432. if ( a.length !== b.length ) return false;
  9433. for ( var i = 0, l = a.length; i < l; i ++ ) {
  9434. if ( a[ i ] !== b[ i ] ) return false;
  9435. }
  9436. return true;
  9437. }
  9438. function copyArray( a, b ) {
  9439. for ( var i = 0, l = b.length; i < l; i ++ ) {
  9440. a[ i ] = b[ i ];
  9441. }
  9442. }
  9443. // Texture unit allocation
  9444. function allocTexUnits( renderer, n ) {
  9445. var r = arrayCacheI32[ n ];
  9446. if ( r === undefined ) {
  9447. r = new Int32Array( n );
  9448. arrayCacheI32[ n ] = r;
  9449. }
  9450. for ( var i = 0; i !== n; ++ i )
  9451. r[ i ] = renderer.allocTextureUnit();
  9452. return r;
  9453. }
  9454. // --- Setters ---
  9455. // Note: Defining these methods externally, because they come in a bunch
  9456. // and this way their names minify.
  9457. // Single scalar
  9458. function setValue1f( gl, v ) {
  9459. var cache = this.cache;
  9460. if ( cache[ 0 ] === v ) return;
  9461. gl.uniform1f( this.addr, v );
  9462. cache[ 0 ] = v;
  9463. }
  9464. function setValue1i( gl, v ) {
  9465. var cache = this.cache;
  9466. if ( cache[ 0 ] === v ) return;
  9467. gl.uniform1i( this.addr, v );
  9468. cache[ 0 ] = v;
  9469. }
  9470. // Single float vector (from flat array or THREE.VectorN)
  9471. function setValue2fv( gl, v ) {
  9472. var cache = this.cache;
  9473. if ( v.x !== undefined ) {
  9474. if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {
  9475. gl.uniform2f( this.addr, v.x, v.y );
  9476. cache[ 0 ] = v.x;
  9477. cache[ 1 ] = v.y;
  9478. }
  9479. } else {
  9480. if ( arraysEqual( cache, v ) ) return;
  9481. gl.uniform2fv( this.addr, v );
  9482. copyArray( cache, v );
  9483. }
  9484. }
  9485. function setValue3fv( gl, v ) {
  9486. var cache = this.cache;
  9487. if ( v.x !== undefined ) {
  9488. if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {
  9489. gl.uniform3f( this.addr, v.x, v.y, v.z );
  9490. cache[ 0 ] = v.x;
  9491. cache[ 1 ] = v.y;
  9492. cache[ 2 ] = v.z;
  9493. }
  9494. } else if ( v.r !== undefined ) {
  9495. if ( cache[ 0 ] !== v.r || cache[ 1 ] !== v.g || cache[ 2 ] !== v.b ) {
  9496. gl.uniform3f( this.addr, v.r, v.g, v.b );
  9497. cache[ 0 ] = v.r;
  9498. cache[ 1 ] = v.g;
  9499. cache[ 2 ] = v.b;
  9500. }
  9501. } else {
  9502. if ( arraysEqual( cache, v ) ) return;
  9503. gl.uniform3fv( this.addr, v );
  9504. copyArray( cache, v );
  9505. }
  9506. }
  9507. function setValue4fv( gl, v ) {
  9508. var cache = this.cache;
  9509. if ( v.x !== undefined ) {
  9510. if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {
  9511. gl.uniform4f( this.addr, v.x, v.y, v.z, v.w );
  9512. cache[ 0 ] = v.x;
  9513. cache[ 1 ] = v.y;
  9514. cache[ 2 ] = v.z;
  9515. cache[ 3 ] = v.w;
  9516. }
  9517. } else {
  9518. if ( arraysEqual( cache, v ) ) return;
  9519. gl.uniform4fv( this.addr, v );
  9520. copyArray( cache, v );
  9521. }
  9522. }
  9523. // Single matrix (from flat array or MatrixN)
  9524. function setValue2fm( gl, v ) {
  9525. var cache = this.cache;
  9526. var elements = v.elements;
  9527. if ( elements === undefined ) {
  9528. if ( arraysEqual( cache, v ) ) return;
  9529. gl.uniformMatrix2fv( this.addr, false, v );
  9530. copyArray( cache, v );
  9531. } else {
  9532. if ( arraysEqual( cache, elements ) ) return;
  9533. mat2array.set( elements );
  9534. gl.uniformMatrix2fv( this.addr, false, mat2array );
  9535. copyArray( cache, elements );
  9536. }
  9537. }
  9538. function setValue3fm( gl, v ) {
  9539. var cache = this.cache;
  9540. var elements = v.elements;
  9541. if ( elements === undefined ) {
  9542. if ( arraysEqual( cache, v ) ) return;
  9543. gl.uniformMatrix3fv( this.addr, false, v );
  9544. copyArray( cache, v );
  9545. } else {
  9546. if ( arraysEqual( cache, elements ) ) return;
  9547. mat3array.set( elements );
  9548. gl.uniformMatrix3fv( this.addr, false, mat3array );
  9549. copyArray( cache, elements );
  9550. }
  9551. }
  9552. function setValue4fm( gl, v ) {
  9553. var cache = this.cache;
  9554. var elements = v.elements;
  9555. if ( elements === undefined ) {
  9556. if ( arraysEqual( cache, v ) ) return;
  9557. gl.uniformMatrix4fv( this.addr, false, v );
  9558. copyArray( cache, v );
  9559. } else {
  9560. if ( arraysEqual( cache, elements ) ) return;
  9561. mat4array.set( elements );
  9562. gl.uniformMatrix4fv( this.addr, false, mat4array );
  9563. copyArray( cache, elements );
  9564. }
  9565. }
  9566. // Single texture (2D / Cube)
  9567. function setValueT1( gl, v, renderer ) {
  9568. var cache = this.cache;
  9569. var unit = renderer.allocTextureUnit();
  9570. if ( cache[ 0 ] !== unit ) {
  9571. gl.uniform1i( this.addr, unit );
  9572. cache[ 0 ] = unit;
  9573. }
  9574. renderer.setTexture2D( v || emptyTexture, unit );
  9575. }
  9576. function setValueT3D1( gl, v, renderer ) {
  9577. var cache = this.cache;
  9578. var unit = renderer.allocTextureUnit();
  9579. if ( cache[ 0 ] !== unit ) {
  9580. gl.uniform1i( this.addr, unit );
  9581. cache[ 0 ] = unit;
  9582. }
  9583. renderer.setTexture3D( v || emptyTexture3d, unit );
  9584. }
  9585. function setValueT6( gl, v, renderer ) {
  9586. var cache = this.cache;
  9587. var unit = renderer.allocTextureUnit();
  9588. if ( cache[ 0 ] !== unit ) {
  9589. gl.uniform1i( this.addr, unit );
  9590. cache[ 0 ] = unit;
  9591. }
  9592. renderer.setTextureCube( v || emptyCubeTexture, unit );
  9593. }
  9594. // Integer / Boolean vectors or arrays thereof (always flat arrays)
  9595. function setValue2iv( gl, v ) {
  9596. var cache = this.cache;
  9597. if ( arraysEqual( cache, v ) ) return;
  9598. gl.uniform2iv( this.addr, v );
  9599. copyArray( cache, v );
  9600. }
  9601. function setValue3iv( gl, v ) {
  9602. var cache = this.cache;
  9603. if ( arraysEqual( cache, v ) ) return;
  9604. gl.uniform3iv( this.addr, v );
  9605. copyArray( cache, v );
  9606. }
  9607. function setValue4iv( gl, v ) {
  9608. var cache = this.cache;
  9609. if ( arraysEqual( cache, v ) ) return;
  9610. gl.uniform4iv( this.addr, v );
  9611. copyArray( cache, v );
  9612. }
  9613. // Helper to pick the right setter for the singular case
  9614. function getSingularSetter( type ) {
  9615. switch ( type ) {
  9616. case 0x1406: return setValue1f; // FLOAT
  9617. case 0x8b50: return setValue2fv; // _VEC2
  9618. case 0x8b51: return setValue3fv; // _VEC3
  9619. case 0x8b52: return setValue4fv; // _VEC4
  9620. case 0x8b5a: return setValue2fm; // _MAT2
  9621. case 0x8b5b: return setValue3fm; // _MAT3
  9622. case 0x8b5c: return setValue4fm; // _MAT4
  9623. case 0x8b5e: case 0x8d66: return setValueT1; // SAMPLER_2D, SAMPLER_EXTERNAL_OES
  9624. case 0x8B5F: return setValueT3D1; // SAMPLER_3D
  9625. case 0x8b60: return setValueT6; // SAMPLER_CUBE
  9626. case 0x1404: case 0x8b56: return setValue1i; // INT, BOOL
  9627. case 0x8b53: case 0x8b57: return setValue2iv; // _VEC2
  9628. case 0x8b54: case 0x8b58: return setValue3iv; // _VEC3
  9629. case 0x8b55: case 0x8b59: return setValue4iv; // _VEC4
  9630. }
  9631. }
  9632. // Array of scalars
  9633. function setValue1fv( gl, v ) {
  9634. var cache = this.cache;
  9635. if ( arraysEqual( cache, v ) ) return;
  9636. gl.uniform1fv( this.addr, v );
  9637. copyArray( cache, v );
  9638. }
  9639. function setValue1iv( gl, v ) {
  9640. var cache = this.cache;
  9641. if ( arraysEqual( cache, v ) ) return;
  9642. gl.uniform1iv( this.addr, v );
  9643. copyArray( cache, v );
  9644. }
  9645. // Array of vectors (flat or from THREE classes)
  9646. function setValueV2a( gl, v ) {
  9647. var cache = this.cache;
  9648. var data = flatten( v, this.size, 2 );
  9649. if ( arraysEqual( cache, data ) ) return;
  9650. gl.uniform2fv( this.addr, data );
  9651. this.updateCache( data );
  9652. }
  9653. function setValueV3a( gl, v ) {
  9654. var cache = this.cache;
  9655. var data = flatten( v, this.size, 3 );
  9656. if ( arraysEqual( cache, data ) ) return;
  9657. gl.uniform3fv( this.addr, data );
  9658. this.updateCache( data );
  9659. }
  9660. function setValueV4a( gl, v ) {
  9661. var cache = this.cache;
  9662. var data = flatten( v, this.size, 4 );
  9663. if ( arraysEqual( cache, data ) ) return;
  9664. gl.uniform4fv( this.addr, data );
  9665. this.updateCache( data );
  9666. }
  9667. // Array of matrices (flat or from THREE clases)
  9668. function setValueM2a( gl, v ) {
  9669. var cache = this.cache;
  9670. var data = flatten( v, this.size, 4 );
  9671. if ( arraysEqual( cache, data ) ) return;
  9672. gl.uniformMatrix2fv( this.addr, false, data );
  9673. this.updateCache( data );
  9674. }
  9675. function setValueM3a( gl, v ) {
  9676. var cache = this.cache;
  9677. var data = flatten( v, this.size, 9 );
  9678. if ( arraysEqual( cache, data ) ) return;
  9679. gl.uniformMatrix3fv( this.addr, false, data );
  9680. this.updateCache( data );
  9681. }
  9682. function setValueM4a( gl, v ) {
  9683. var cache = this.cache;
  9684. var data = flatten( v, this.size, 16 );
  9685. if ( arraysEqual( cache, data ) ) return;
  9686. gl.uniformMatrix4fv( this.addr, false, data );
  9687. this.updateCache( data );
  9688. }
  9689. // Array of textures (2D / Cube)
  9690. function setValueT1a( gl, v, renderer ) {
  9691. var cache = this.cache;
  9692. var n = v.length;
  9693. var units = allocTexUnits( renderer, n );
  9694. if ( arraysEqual( cache, units ) === false ) {
  9695. gl.uniform1iv( this.addr, units );
  9696. copyArray( cache, units );
  9697. }
  9698. for ( var i = 0; i !== n; ++ i ) {
  9699. renderer.setTexture2D( v[ i ] || emptyTexture, units[ i ] );
  9700. }
  9701. }
  9702. function setValueT6a( gl, v, renderer ) {
  9703. var cache = this.cache;
  9704. var n = v.length;
  9705. var units = allocTexUnits( renderer, n );
  9706. if ( arraysEqual( cache, units ) === false ) {
  9707. gl.uniform1iv( this.addr, units );
  9708. copyArray( cache, units );
  9709. }
  9710. for ( var i = 0; i !== n; ++ i ) {
  9711. renderer.setTextureCube( v[ i ] || emptyCubeTexture, units[ i ] );
  9712. }
  9713. }
  9714. // Helper to pick the right setter for a pure (bottom-level) array
  9715. function getPureArraySetter( type ) {
  9716. switch ( type ) {
  9717. case 0x1406: return setValue1fv; // FLOAT
  9718. case 0x8b50: return setValueV2a; // _VEC2
  9719. case 0x8b51: return setValueV3a; // _VEC3
  9720. case 0x8b52: return setValueV4a; // _VEC4
  9721. case 0x8b5a: return setValueM2a; // _MAT2
  9722. case 0x8b5b: return setValueM3a; // _MAT3
  9723. case 0x8b5c: return setValueM4a; // _MAT4
  9724. case 0x8b5e: return setValueT1a; // SAMPLER_2D
  9725. case 0x8b60: return setValueT6a; // SAMPLER_CUBE
  9726. case 0x1404: case 0x8b56: return setValue1iv; // INT, BOOL
  9727. case 0x8b53: case 0x8b57: return setValue2iv; // _VEC2
  9728. case 0x8b54: case 0x8b58: return setValue3iv; // _VEC3
  9729. case 0x8b55: case 0x8b59: return setValue4iv; // _VEC4
  9730. }
  9731. }
  9732. // --- Uniform Classes ---
  9733. function SingleUniform( id, activeInfo, addr ) {
  9734. this.id = id;
  9735. this.addr = addr;
  9736. this.cache = [];
  9737. this.setValue = getSingularSetter( activeInfo.type );
  9738. // this.path = activeInfo.name; // DEBUG
  9739. }
  9740. function PureArrayUniform( id, activeInfo, addr ) {
  9741. this.id = id;
  9742. this.addr = addr;
  9743. this.cache = [];
  9744. this.size = activeInfo.size;
  9745. this.setValue = getPureArraySetter( activeInfo.type );
  9746. // this.path = activeInfo.name; // DEBUG
  9747. }
  9748. PureArrayUniform.prototype.updateCache = function ( data ) {
  9749. var cache = this.cache;
  9750. if ( data instanceof Float32Array && cache.length !== data.length ) {
  9751. this.cache = new Float32Array( data.length );
  9752. }
  9753. copyArray( cache, data );
  9754. };
  9755. function StructuredUniform( id ) {
  9756. this.id = id;
  9757. UniformContainer.call( this ); // mix-in
  9758. }
  9759. StructuredUniform.prototype.setValue = function ( gl, value, renderer ) {
  9760. var seq = this.seq;
  9761. for ( var i = 0, n = seq.length; i !== n; ++ i ) {
  9762. var u = seq[ i ];
  9763. u.setValue( gl, value[ u.id ], renderer );
  9764. }
  9765. };
  9766. // --- Top-level ---
  9767. // Parser - builds up the property tree from the path strings
  9768. var RePathPart = /([\w\d_]+)(\])?(\[|\.)?/g;
  9769. // extracts
  9770. // - the identifier (member name or array index)
  9771. // - followed by an optional right bracket (found when array index)
  9772. // - followed by an optional left bracket or dot (type of subscript)
  9773. //
  9774. // Note: These portions can be read in a non-overlapping fashion and
  9775. // allow straightforward parsing of the hierarchy that WebGL encodes
  9776. // in the uniform names.
  9777. function addUniform( container, uniformObject ) {
  9778. container.seq.push( uniformObject );
  9779. container.map[ uniformObject.id ] = uniformObject;
  9780. }
  9781. function parseUniform( activeInfo, addr, container ) {
  9782. var path = activeInfo.name,
  9783. pathLength = path.length;
  9784. // reset RegExp object, because of the early exit of a previous run
  9785. RePathPart.lastIndex = 0;
  9786. while ( true ) {
  9787. var match = RePathPart.exec( path ),
  9788. matchEnd = RePathPart.lastIndex,
  9789. id = match[ 1 ],
  9790. idIsIndex = match[ 2 ] === ']',
  9791. subscript = match[ 3 ];
  9792. if ( idIsIndex ) id = id | 0; // convert to integer
  9793. if ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) {
  9794. // bare name or "pure" bottom-level array "[0]" suffix
  9795. addUniform( container, subscript === undefined ?
  9796. new SingleUniform( id, activeInfo, addr ) :
  9797. new PureArrayUniform( id, activeInfo, addr ) );
  9798. break;
  9799. } else {
  9800. // step into inner node / create it in case it doesn't exist
  9801. var map = container.map, next = map[ id ];
  9802. if ( next === undefined ) {
  9803. next = new StructuredUniform( id );
  9804. addUniform( container, next );
  9805. }
  9806. container = next;
  9807. }
  9808. }
  9809. }
  9810. // Root Container
  9811. function WebGLUniforms( gl, program, renderer ) {
  9812. UniformContainer.call( this );
  9813. this.renderer = renderer;
  9814. var n = gl.getProgramParameter( program, 35718 );
  9815. for ( var i = 0; i < n; ++ i ) {
  9816. var info = gl.getActiveUniform( program, i ),
  9817. addr = gl.getUniformLocation( program, info.name );
  9818. parseUniform( info, addr, this );
  9819. }
  9820. }
  9821. WebGLUniforms.prototype.setValue = function ( gl, name, value ) {
  9822. var u = this.map[ name ];
  9823. if ( u !== undefined ) u.setValue( gl, value, this.renderer );
  9824. };
  9825. WebGLUniforms.prototype.setOptional = function ( gl, object, name ) {
  9826. var v = object[ name ];
  9827. if ( v !== undefined ) this.setValue( gl, name, v );
  9828. };
  9829. // Static interface
  9830. WebGLUniforms.upload = function ( gl, seq, values, renderer ) {
  9831. for ( var i = 0, n = seq.length; i !== n; ++ i ) {
  9832. var u = seq[ i ],
  9833. v = values[ u.id ];
  9834. if ( v.needsUpdate !== false ) {
  9835. // note: always updating when .needsUpdate is undefined
  9836. u.setValue( gl, v.value, renderer );
  9837. }
  9838. }
  9839. };
  9840. WebGLUniforms.seqWithValue = function ( seq, values ) {
  9841. var r = [];
  9842. for ( var i = 0, n = seq.length; i !== n; ++ i ) {
  9843. var u = seq[ i ];
  9844. if ( u.id in values ) r.push( u );
  9845. }
  9846. return r;
  9847. };
  9848. /**
  9849. * @author mrdoob / http://mrdoob.com/
  9850. */
  9851. function addLineNumbers( string ) {
  9852. var lines = string.split( '\n' );
  9853. for ( var i = 0; i < lines.length; i ++ ) {
  9854. lines[ i ] = ( i + 1 ) + ': ' + lines[ i ];
  9855. }
  9856. return lines.join( '\n' );
  9857. }
  9858. function WebGLShader( gl, type, string ) {
  9859. var shader = gl.createShader( type );
  9860. gl.shaderSource( shader, string );
  9861. gl.compileShader( shader );
  9862. if ( gl.getShaderParameter( shader, 35713 ) === false ) {
  9863. console.error( 'THREE.WebGLShader: Shader couldn\'t compile.' );
  9864. }
  9865. if ( gl.getShaderInfoLog( shader ) !== '' ) {
  9866. console.warn( 'THREE.WebGLShader: gl.getShaderInfoLog()', type === 35633 ? 'vertex' : 'fragment', gl.getShaderInfoLog( shader ), addLineNumbers( string ) );
  9867. }
  9868. // --enable-privileged-webgl-extension
  9869. // console.log( type, gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );
  9870. return shader;
  9871. }
  9872. /**
  9873. * @author mrdoob / http://mrdoob.com/
  9874. */
  9875. var programIdCount = 0;
  9876. function getEncodingComponents( encoding ) {
  9877. switch ( encoding ) {
  9878. case LinearEncoding:
  9879. return [ 'Linear', '( value )' ];
  9880. case sRGBEncoding:
  9881. return [ 'sRGB', '( value )' ];
  9882. case RGBEEncoding:
  9883. return [ 'RGBE', '( value )' ];
  9884. case RGBM7Encoding:
  9885. return [ 'RGBM', '( value, 7.0 )' ];
  9886. case RGBM16Encoding:
  9887. return [ 'RGBM', '( value, 16.0 )' ];
  9888. case RGBDEncoding:
  9889. return [ 'RGBD', '( value, 256.0 )' ];
  9890. case GammaEncoding:
  9891. return [ 'Gamma', '( value, float( GAMMA_FACTOR ) )' ];
  9892. default:
  9893. throw new Error( 'unsupported encoding: ' + encoding );
  9894. }
  9895. }
  9896. function getTexelDecodingFunction( functionName, encoding ) {
  9897. var components = getEncodingComponents( encoding );
  9898. return 'vec4 ' + functionName + '( vec4 value ) { return ' + components[ 0 ] + 'ToLinear' + components[ 1 ] + '; }';
  9899. }
  9900. function getTexelEncodingFunction( functionName, encoding ) {
  9901. var components = getEncodingComponents( encoding );
  9902. return 'vec4 ' + functionName + '( vec4 value ) { return LinearTo' + components[ 0 ] + components[ 1 ] + '; }';
  9903. }
  9904. function getToneMappingFunction( functionName, toneMapping ) {
  9905. var toneMappingName;
  9906. switch ( toneMapping ) {
  9907. case LinearToneMapping:
  9908. toneMappingName = 'Linear';
  9909. break;
  9910. case ReinhardToneMapping:
  9911. toneMappingName = 'Reinhard';
  9912. break;
  9913. case Uncharted2ToneMapping:
  9914. toneMappingName = 'Uncharted2';
  9915. break;
  9916. case CineonToneMapping:
  9917. toneMappingName = 'OptimizedCineon';
  9918. break;
  9919. case ACESFilmicToneMapping:
  9920. toneMappingName = 'ACESFilmic';
  9921. break;
  9922. default:
  9923. throw new Error( 'unsupported toneMapping: ' + toneMapping );
  9924. }
  9925. return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }';
  9926. }
  9927. function generateExtensions( extensions, parameters, rendererExtensions ) {
  9928. extensions = extensions || {};
  9929. var chunks = [
  9930. ( extensions.derivatives || parameters.envMapCubeUV || parameters.bumpMap || ( parameters.normalMap && ! parameters.objectSpaceNormalMap ) || parameters.flatShading ) ? '#extension GL_OES_standard_derivatives : enable' : '',
  9931. ( extensions.fragDepth || parameters.logarithmicDepthBuffer ) && rendererExtensions.get( 'EXT_frag_depth' ) ? '#extension GL_EXT_frag_depth : enable' : '',
  9932. ( extensions.drawBuffers ) && rendererExtensions.get( 'WEBGL_draw_buffers' ) ? '#extension GL_EXT_draw_buffers : require' : '',
  9933. ( extensions.shaderTextureLOD || parameters.envMap ) && rendererExtensions.get( 'EXT_shader_texture_lod' ) ? '#extension GL_EXT_shader_texture_lod : enable' : ''
  9934. ];
  9935. return chunks.filter( filterEmptyLine ).join( '\n' );
  9936. }
  9937. function generateDefines( defines ) {
  9938. var chunks = [];
  9939. for ( var name in defines ) {
  9940. var value = defines[ name ];
  9941. if ( value === false ) continue;
  9942. chunks.push( '#define ' + name + ' ' + value );
  9943. }
  9944. return chunks.join( '\n' );
  9945. }
  9946. function fetchAttributeLocations( gl, program ) {
  9947. var attributes = {};
  9948. var n = gl.getProgramParameter( program, 35721 );
  9949. for ( var i = 0; i < n; i ++ ) {
  9950. var info = gl.getActiveAttrib( program, i );
  9951. var name = info.name;
  9952. // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i );
  9953. attributes[ name ] = gl.getAttribLocation( program, name );
  9954. }
  9955. return attributes;
  9956. }
  9957. function filterEmptyLine( string ) {
  9958. return string !== '';
  9959. }
  9960. function replaceLightNums( string, parameters ) {
  9961. return string
  9962. .replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights )
  9963. .replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights )
  9964. .replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights )
  9965. .replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights )
  9966. .replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights );
  9967. }
  9968. function replaceClippingPlaneNums( string, parameters ) {
  9969. return string
  9970. .replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes )
  9971. .replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) );
  9972. }
  9973. function parseIncludes( string ) {
  9974. var pattern = /^[ \t]*#include +<([\w\d./]+)>/gm;
  9975. function replace( match, include ) {
  9976. var replace = ShaderChunk[ include ];
  9977. if ( replace === undefined ) {
  9978. throw new Error( 'Can not resolve #include <' + include + '>' );
  9979. }
  9980. return parseIncludes( replace );
  9981. }
  9982. return string.replace( pattern, replace );
  9983. }
  9984. function unrollLoops( string ) {
  9985. var pattern = /#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g;
  9986. function replace( match, start, end, snippet ) {
  9987. var unroll = '';
  9988. for ( var i = parseInt( start ); i < parseInt( end ); i ++ ) {
  9989. unroll += snippet.replace( /\[ i \]/g, '[ ' + i + ' ]' );
  9990. }
  9991. return unroll;
  9992. }
  9993. return string.replace( pattern, replace );
  9994. }
  9995. function WebGLProgram( renderer, extensions, code, material, shader, parameters, capabilities ) {
  9996. var gl = renderer.context;
  9997. var defines = material.defines;
  9998. var vertexShader = shader.vertexShader;
  9999. var fragmentShader = shader.fragmentShader;
  10000. var shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC';
  10001. if ( parameters.shadowMapType === PCFShadowMap ) {
  10002. shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF';
  10003. } else if ( parameters.shadowMapType === PCFSoftShadowMap ) {
  10004. shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT';
  10005. }
  10006. var envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
  10007. var envMapModeDefine = 'ENVMAP_MODE_REFLECTION';
  10008. var envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY';
  10009. if ( parameters.envMap ) {
  10010. switch ( material.envMap.mapping ) {
  10011. case CubeReflectionMapping:
  10012. case CubeRefractionMapping:
  10013. envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
  10014. break;
  10015. case CubeUVReflectionMapping:
  10016. case CubeUVRefractionMapping:
  10017. envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV';
  10018. break;
  10019. case EquirectangularReflectionMapping:
  10020. case EquirectangularRefractionMapping:
  10021. envMapTypeDefine = 'ENVMAP_TYPE_EQUIREC';
  10022. break;
  10023. case SphericalReflectionMapping:
  10024. envMapTypeDefine = 'ENVMAP_TYPE_SPHERE';
  10025. break;
  10026. }
  10027. switch ( material.envMap.mapping ) {
  10028. case CubeRefractionMapping:
  10029. case EquirectangularRefractionMapping:
  10030. envMapModeDefine = 'ENVMAP_MODE_REFRACTION';
  10031. break;
  10032. }
  10033. switch ( material.combine ) {
  10034. case MultiplyOperation:
  10035. envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY';
  10036. break;
  10037. case MixOperation:
  10038. envMapBlendingDefine = 'ENVMAP_BLENDING_MIX';
  10039. break;
  10040. case AddOperation:
  10041. envMapBlendingDefine = 'ENVMAP_BLENDING_ADD';
  10042. break;
  10043. }
  10044. }
  10045. var gammaFactorDefine = ( renderer.gammaFactor > 0 ) ? renderer.gammaFactor : 1.0;
  10046. // console.log( 'building new program ' );
  10047. //
  10048. var customExtensions = capabilities.isWebGL2 ? '' : generateExtensions( material.extensions, parameters, extensions );
  10049. var customDefines = generateDefines( defines );
  10050. //
  10051. var program = gl.createProgram();
  10052. var prefixVertex, prefixFragment;
  10053. if ( material.isRawShaderMaterial ) {
  10054. prefixVertex = [
  10055. customDefines
  10056. ].filter( filterEmptyLine ).join( '\n' );
  10057. if ( prefixVertex.length > 0 ) {
  10058. prefixVertex += '\n';
  10059. }
  10060. prefixFragment = [
  10061. customExtensions,
  10062. customDefines
  10063. ].filter( filterEmptyLine ).join( '\n' );
  10064. if ( prefixFragment.length > 0 ) {
  10065. prefixFragment += '\n';
  10066. }
  10067. } else {
  10068. prefixVertex = [
  10069. 'precision ' + parameters.precision + ' float;',
  10070. 'precision ' + parameters.precision + ' int;',
  10071. '#define SHADER_NAME ' + shader.name,
  10072. customDefines,
  10073. parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '',
  10074. '#define GAMMA_FACTOR ' + gammaFactorDefine,
  10075. '#define MAX_BONES ' + parameters.maxBones,
  10076. ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '',
  10077. ( parameters.useFog && parameters.fogExp ) ? '#define FOG_EXP2' : '',
  10078. parameters.map ? '#define USE_MAP' : '',
  10079. parameters.envMap ? '#define USE_ENVMAP' : '',
  10080. parameters.envMap ? '#define ' + envMapModeDefine : '',
  10081. parameters.lightMap ? '#define USE_LIGHTMAP' : '',
  10082. parameters.aoMap ? '#define USE_AOMAP' : '',
  10083. parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
  10084. parameters.bumpMap ? '#define USE_BUMPMAP' : '',
  10085. parameters.normalMap ? '#define USE_NORMALMAP' : '',
  10086. ( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '',
  10087. parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '',
  10088. parameters.specularMap ? '#define USE_SPECULARMAP' : '',
  10089. parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
  10090. parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
  10091. parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
  10092. parameters.vertexColors ? '#define USE_COLOR' : '',
  10093. parameters.flatShading ? '#define FLAT_SHADED' : '',
  10094. parameters.skinning ? '#define USE_SKINNING' : '',
  10095. parameters.useVertexTexture ? '#define BONE_TEXTURE' : '',
  10096. parameters.morphTargets ? '#define USE_MORPHTARGETS' : '',
  10097. parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '',
  10098. parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
  10099. parameters.flipSided ? '#define FLIP_SIDED' : '',
  10100. parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
  10101. parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
  10102. parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',
  10103. parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
  10104. parameters.logarithmicDepthBuffer && ( capabilities.isWebGL2 || extensions.get( 'EXT_frag_depth' ) ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
  10105. 'uniform mat4 modelMatrix;',
  10106. 'uniform mat4 modelViewMatrix;',
  10107. 'uniform mat4 projectionMatrix;',
  10108. 'uniform mat4 viewMatrix;',
  10109. 'uniform mat3 normalMatrix;',
  10110. 'uniform vec3 cameraPosition;',
  10111. 'attribute vec3 position;',
  10112. 'attribute vec3 normal;',
  10113. 'attribute vec2 uv;',
  10114. '#ifdef USE_COLOR',
  10115. ' attribute vec3 color;',
  10116. '#endif',
  10117. '#ifdef USE_MORPHTARGETS',
  10118. ' attribute vec3 morphTarget0;',
  10119. ' attribute vec3 morphTarget1;',
  10120. ' attribute vec3 morphTarget2;',
  10121. ' attribute vec3 morphTarget3;',
  10122. ' #ifdef USE_MORPHNORMALS',
  10123. ' attribute vec3 morphNormal0;',
  10124. ' attribute vec3 morphNormal1;',
  10125. ' attribute vec3 morphNormal2;',
  10126. ' attribute vec3 morphNormal3;',
  10127. ' #else',
  10128. ' attribute vec3 morphTarget4;',
  10129. ' attribute vec3 morphTarget5;',
  10130. ' attribute vec3 morphTarget6;',
  10131. ' attribute vec3 morphTarget7;',
  10132. ' #endif',
  10133. '#endif',
  10134. '#ifdef USE_SKINNING',
  10135. ' attribute vec4 skinIndex;',
  10136. ' attribute vec4 skinWeight;',
  10137. '#endif',
  10138. '\n'
  10139. ].filter( filterEmptyLine ).join( '\n' );
  10140. prefixFragment = [
  10141. customExtensions,
  10142. 'precision ' + parameters.precision + ' float;',
  10143. 'precision ' + parameters.precision + ' int;',
  10144. '#define SHADER_NAME ' + shader.name,
  10145. customDefines,
  10146. parameters.alphaTest ? '#define ALPHATEST ' + parameters.alphaTest + ( parameters.alphaTest % 1 ? '' : '.0' ) : '', // add '.0' if integer
  10147. '#define GAMMA_FACTOR ' + gammaFactorDefine,
  10148. ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '',
  10149. ( parameters.useFog && parameters.fogExp ) ? '#define FOG_EXP2' : '',
  10150. parameters.map ? '#define USE_MAP' : '',
  10151. parameters.matcap ? '#define USE_MATCAP' : '',
  10152. parameters.envMap ? '#define USE_ENVMAP' : '',
  10153. parameters.envMap ? '#define ' + envMapTypeDefine : '',
  10154. parameters.envMap ? '#define ' + envMapModeDefine : '',
  10155. parameters.envMap ? '#define ' + envMapBlendingDefine : '',
  10156. parameters.lightMap ? '#define USE_LIGHTMAP' : '',
  10157. parameters.aoMap ? '#define USE_AOMAP' : '',
  10158. parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
  10159. parameters.bumpMap ? '#define USE_BUMPMAP' : '',
  10160. parameters.normalMap ? '#define USE_NORMALMAP' : '',
  10161. ( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '',
  10162. parameters.specularMap ? '#define USE_SPECULARMAP' : '',
  10163. parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
  10164. parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
  10165. parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
  10166. parameters.vertexColors ? '#define USE_COLOR' : '',
  10167. parameters.gradientMap ? '#define USE_GRADIENTMAP' : '',
  10168. parameters.flatShading ? '#define FLAT_SHADED' : '',
  10169. parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
  10170. parameters.flipSided ? '#define FLIP_SIDED' : '',
  10171. parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
  10172. parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
  10173. parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '',
  10174. parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '',
  10175. parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
  10176. parameters.logarithmicDepthBuffer && ( capabilities.isWebGL2 || extensions.get( 'EXT_frag_depth' ) ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
  10177. parameters.envMap && ( capabilities.isWebGL2 || extensions.get( 'EXT_shader_texture_lod' ) ) ? '#define TEXTURE_LOD_EXT' : '',
  10178. 'uniform mat4 viewMatrix;',
  10179. 'uniform vec3 cameraPosition;',
  10180. ( parameters.toneMapping !== NoToneMapping ) ? '#define TONE_MAPPING' : '',
  10181. ( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below
  10182. ( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '',
  10183. parameters.dithering ? '#define DITHERING' : '',
  10184. ( parameters.outputEncoding || parameters.mapEncoding || parameters.matcapEncoding || parameters.envMapEncoding || parameters.emissiveMapEncoding ) ?
  10185. ShaderChunk[ 'encodings_pars_fragment' ] : '', // this code is required here because it is used by the various encoding/decoding function defined below
  10186. parameters.mapEncoding ? getTexelDecodingFunction( 'mapTexelToLinear', parameters.mapEncoding ) : '',
  10187. parameters.matcapEncoding ? getTexelDecodingFunction( 'matcapTexelToLinear', parameters.matcapEncoding ) : '',
  10188. parameters.envMapEncoding ? getTexelDecodingFunction( 'envMapTexelToLinear', parameters.envMapEncoding ) : '',
  10189. parameters.emissiveMapEncoding ? getTexelDecodingFunction( 'emissiveMapTexelToLinear', parameters.emissiveMapEncoding ) : '',
  10190. parameters.outputEncoding ? getTexelEncodingFunction( 'linearToOutputTexel', parameters.outputEncoding ) : '',
  10191. parameters.depthPacking ? '#define DEPTH_PACKING ' + material.depthPacking : '',
  10192. '\n'
  10193. ].filter( filterEmptyLine ).join( '\n' );
  10194. }
  10195. vertexShader = parseIncludes( vertexShader );
  10196. vertexShader = replaceLightNums( vertexShader, parameters );
  10197. vertexShader = replaceClippingPlaneNums( vertexShader, parameters );
  10198. fragmentShader = parseIncludes( fragmentShader );
  10199. fragmentShader = replaceLightNums( fragmentShader, parameters );
  10200. fragmentShader = replaceClippingPlaneNums( fragmentShader, parameters );
  10201. vertexShader = unrollLoops( vertexShader );
  10202. fragmentShader = unrollLoops( fragmentShader );
  10203. if ( capabilities.isWebGL2 && ! material.isRawShaderMaterial ) {
  10204. var isGLSL3ShaderMaterial = false;
  10205. var versionRegex = /^\s*#version\s+300\s+es\s*\n/;
  10206. if ( material.isShaderMaterial &&
  10207. vertexShader.match( versionRegex ) !== null &&
  10208. fragmentShader.match( versionRegex ) !== null ) {
  10209. isGLSL3ShaderMaterial = true;
  10210. vertexShader = vertexShader.replace( versionRegex, '' );
  10211. fragmentShader = fragmentShader.replace( versionRegex, '' );
  10212. }
  10213. // GLSL 3.0 conversion
  10214. prefixVertex = [
  10215. '#version 300 es\n',
  10216. '#define attribute in',
  10217. '#define varying out',
  10218. '#define texture2D texture'
  10219. ].join( '\n' ) + '\n' + prefixVertex;
  10220. prefixFragment = [
  10221. '#version 300 es\n',
  10222. '#define varying in',
  10223. isGLSL3ShaderMaterial ? '' : 'out highp vec4 pc_fragColor;',
  10224. isGLSL3ShaderMaterial ? '' : '#define gl_FragColor pc_fragColor',
  10225. '#define gl_FragDepthEXT gl_FragDepth',
  10226. '#define texture2D texture',
  10227. '#define textureCube texture',
  10228. '#define texture2DProj textureProj',
  10229. '#define texture2DLodEXT textureLod',
  10230. '#define texture2DProjLodEXT textureProjLod',
  10231. '#define textureCubeLodEXT textureLod',
  10232. '#define texture2DGradEXT textureGrad',
  10233. '#define texture2DProjGradEXT textureProjGrad',
  10234. '#define textureCubeGradEXT textureGrad'
  10235. ].join( '\n' ) + '\n' + prefixFragment;
  10236. }
  10237. var vertexGlsl = prefixVertex + vertexShader;
  10238. var fragmentGlsl = prefixFragment + fragmentShader;
  10239. // console.log( '*VERTEX*', vertexGlsl );
  10240. // console.log( '*FRAGMENT*', fragmentGlsl );
  10241. var glVertexShader = WebGLShader( gl, 35633, vertexGlsl );
  10242. var glFragmentShader = WebGLShader( gl, 35632, fragmentGlsl );
  10243. gl.attachShader( program, glVertexShader );
  10244. gl.attachShader( program, glFragmentShader );
  10245. // Force a particular attribute to index 0.
  10246. if ( material.index0AttributeName !== undefined ) {
  10247. gl.bindAttribLocation( program, 0, material.index0AttributeName );
  10248. } else if ( parameters.morphTargets === true ) {
  10249. // programs with morphTargets displace position out of attribute 0
  10250. gl.bindAttribLocation( program, 0, 'position' );
  10251. }
  10252. gl.linkProgram( program );
  10253. var programLog = gl.getProgramInfoLog( program ).trim();
  10254. var vertexLog = gl.getShaderInfoLog( glVertexShader ).trim();
  10255. var fragmentLog = gl.getShaderInfoLog( glFragmentShader ).trim();
  10256. var runnable = true;
  10257. var haveDiagnostics = true;
  10258. // console.log( '**VERTEX**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( glVertexShader ) );
  10259. // console.log( '**FRAGMENT**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( glFragmentShader ) );
  10260. if ( gl.getProgramParameter( program, 35714 ) === false ) {
  10261. runnable = false;
  10262. console.error( 'THREE.WebGLProgram: shader error: ', gl.getError(), '35715', gl.getProgramParameter( program, 35715 ), 'gl.getProgramInfoLog', programLog, vertexLog, fragmentLog );
  10263. } else if ( programLog !== '' ) {
  10264. console.warn( 'THREE.WebGLProgram: gl.getProgramInfoLog()', programLog );
  10265. } else if ( vertexLog === '' || fragmentLog === '' ) {
  10266. haveDiagnostics = false;
  10267. }
  10268. if ( haveDiagnostics ) {
  10269. this.diagnostics = {
  10270. runnable: runnable,
  10271. material: material,
  10272. programLog: programLog,
  10273. vertexShader: {
  10274. log: vertexLog,
  10275. prefix: prefixVertex
  10276. },
  10277. fragmentShader: {
  10278. log: fragmentLog,
  10279. prefix: prefixFragment
  10280. }
  10281. };
  10282. }
  10283. // clean up
  10284. gl.deleteShader( glVertexShader );
  10285. gl.deleteShader( glFragmentShader );
  10286. // set up caching for uniform locations
  10287. var cachedUniforms;
  10288. this.getUniforms = function () {
  10289. if ( cachedUniforms === undefined ) {
  10290. cachedUniforms = new WebGLUniforms( gl, program, renderer );
  10291. }
  10292. return cachedUniforms;
  10293. };
  10294. // set up caching for attribute locations
  10295. var cachedAttributes;
  10296. this.getAttributes = function () {
  10297. if ( cachedAttributes === undefined ) {
  10298. cachedAttributes = fetchAttributeLocations( gl, program );
  10299. }
  10300. return cachedAttributes;
  10301. };
  10302. // free resource
  10303. this.destroy = function () {
  10304. gl.deleteProgram( program );
  10305. this.program = undefined;
  10306. };
  10307. // DEPRECATED
  10308. Object.defineProperties( this, {
  10309. uniforms: {
  10310. get: function () {
  10311. console.warn( 'THREE.WebGLProgram: .uniforms is now .getUniforms().' );
  10312. return this.getUniforms();
  10313. }
  10314. },
  10315. attributes: {
  10316. get: function () {
  10317. console.warn( 'THREE.WebGLProgram: .attributes is now .getAttributes().' );
  10318. return this.getAttributes();
  10319. }
  10320. }
  10321. } );
  10322. //
  10323. this.name = shader.name;
  10324. this.id = programIdCount ++;
  10325. this.code = code;
  10326. this.usedTimes = 1;
  10327. this.program = program;
  10328. this.vertexShader = glVertexShader;
  10329. this.fragmentShader = glFragmentShader;
  10330. return this;
  10331. }
  10332. /**
  10333. * @author mrdoob / http://mrdoob.com/
  10334. */
  10335. function WebGLPrograms( renderer, extensions, capabilities ) {
  10336. var programs = [];
  10337. var shaderIDs = {
  10338. MeshDepthMaterial: 'depth',
  10339. MeshDistanceMaterial: 'distanceRGBA',
  10340. MeshNormalMaterial: 'normal',
  10341. MeshBasicMaterial: 'basic',
  10342. MeshLambertMaterial: 'lambert',
  10343. MeshPhongMaterial: 'phong',
  10344. MeshToonMaterial: 'phong',
  10345. MeshStandardMaterial: 'physical',
  10346. MeshPhysicalMaterial: 'physical',
  10347. MeshMatcapMaterial: 'matcap',
  10348. LineBasicMaterial: 'basic',
  10349. LineDashedMaterial: 'dashed',
  10350. PointsMaterial: 'points',
  10351. ShadowMaterial: 'shadow',
  10352. SpriteMaterial: 'sprite'
  10353. };
  10354. var parameterNames = [
  10355. "precision", "supportsVertexTextures", "map", "mapEncoding", "matcap", "matcapEncoding", "envMap", "envMapMode", "envMapEncoding",
  10356. "lightMap", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "objectSpaceNormalMap", "displacementMap", "specularMap",
  10357. "roughnessMap", "metalnessMap", "gradientMap",
  10358. "alphaMap", "combine", "vertexColors", "fog", "useFog", "fogExp",
  10359. "flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning",
  10360. "maxBones", "useVertexTexture", "morphTargets", "morphNormals",
  10361. "maxMorphTargets", "maxMorphNormals", "premultipliedAlpha",
  10362. "numDirLights", "numPointLights", "numSpotLights", "numHemiLights", "numRectAreaLights",
  10363. "shadowMapEnabled", "shadowMapType", "toneMapping", 'physicallyCorrectLights',
  10364. "alphaTest", "doubleSided", "flipSided", "numClippingPlanes", "numClipIntersection", "depthPacking", "dithering"
  10365. ];
  10366. function allocateBones( object ) {
  10367. var skeleton = object.skeleton;
  10368. var bones = skeleton.bones;
  10369. if ( capabilities.floatVertexTextures ) {
  10370. return 1024;
  10371. } else {
  10372. // default for when object is not specified
  10373. // ( for example when prebuilding shader to be used with multiple objects )
  10374. //
  10375. // - leave some extra space for other uniforms
  10376. // - limit here is ANGLE's 254 max uniform vectors
  10377. // (up to 54 should be safe)
  10378. var nVertexUniforms = capabilities.maxVertexUniforms;
  10379. var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 );
  10380. var maxBones = Math.min( nVertexMatrices, bones.length );
  10381. if ( maxBones < bones.length ) {
  10382. console.warn( 'THREE.WebGLRenderer: Skeleton has ' + bones.length + ' bones. This GPU supports ' + maxBones + '.' );
  10383. return 0;
  10384. }
  10385. return maxBones;
  10386. }
  10387. }
  10388. function getTextureEncodingFromMap( map, gammaOverrideLinear ) {
  10389. var encoding;
  10390. if ( ! map ) {
  10391. encoding = LinearEncoding;
  10392. } else if ( map.isTexture ) {
  10393. encoding = map.encoding;
  10394. } else if ( map.isWebGLRenderTarget ) {
  10395. console.warn( "THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead." );
  10396. encoding = map.texture.encoding;
  10397. }
  10398. // add backwards compatibility for WebGLRenderer.gammaInput/gammaOutput parameter, should probably be removed at some point.
  10399. if ( encoding === LinearEncoding && gammaOverrideLinear ) {
  10400. encoding = GammaEncoding;
  10401. }
  10402. return encoding;
  10403. }
  10404. this.getParameters = function ( material, lights, shadows, fog, nClipPlanes, nClipIntersection, object ) {
  10405. var shaderID = shaderIDs[ material.type ];
  10406. // heuristics to create shader parameters according to lights in the scene
  10407. // (not to blow over maxLights budget)
  10408. var maxBones = object.isSkinnedMesh ? allocateBones( object ) : 0;
  10409. var precision = capabilities.precision;
  10410. if ( material.precision !== null ) {
  10411. precision = capabilities.getMaxPrecision( material.precision );
  10412. if ( precision !== material.precision ) {
  10413. console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' );
  10414. }
  10415. }
  10416. var currentRenderTarget = renderer.getRenderTarget();
  10417. var parameters = {
  10418. shaderID: shaderID,
  10419. precision: precision,
  10420. supportsVertexTextures: capabilities.vertexTextures,
  10421. outputEncoding: getTextureEncodingFromMap( ( ! currentRenderTarget ) ? null : currentRenderTarget.texture, renderer.gammaOutput ),
  10422. map: !! material.map,
  10423. mapEncoding: getTextureEncodingFromMap( material.map, renderer.gammaInput ),
  10424. matcap: !! material.matcap,
  10425. matcapEncoding: getTextureEncodingFromMap( material.matcap, renderer.gammaInput ),
  10426. envMap: !! material.envMap,
  10427. envMapMode: material.envMap && material.envMap.mapping,
  10428. envMapEncoding: getTextureEncodingFromMap( material.envMap, renderer.gammaInput ),
  10429. envMapCubeUV: ( !! material.envMap ) && ( ( material.envMap.mapping === CubeUVReflectionMapping ) || ( material.envMap.mapping === CubeUVRefractionMapping ) ),
  10430. lightMap: !! material.lightMap,
  10431. aoMap: !! material.aoMap,
  10432. emissiveMap: !! material.emissiveMap,
  10433. emissiveMapEncoding: getTextureEncodingFromMap( material.emissiveMap, renderer.gammaInput ),
  10434. bumpMap: !! material.bumpMap,
  10435. normalMap: !! material.normalMap,
  10436. objectSpaceNormalMap: material.normalMapType === ObjectSpaceNormalMap,
  10437. displacementMap: !! material.displacementMap,
  10438. roughnessMap: !! material.roughnessMap,
  10439. metalnessMap: !! material.metalnessMap,
  10440. specularMap: !! material.specularMap,
  10441. alphaMap: !! material.alphaMap,
  10442. gradientMap: !! material.gradientMap,
  10443. combine: material.combine,
  10444. vertexColors: material.vertexColors,
  10445. fog: !! fog,
  10446. useFog: material.fog,
  10447. fogExp: ( fog && fog.isFogExp2 ),
  10448. flatShading: material.flatShading,
  10449. sizeAttenuation: material.sizeAttenuation,
  10450. logarithmicDepthBuffer: capabilities.logarithmicDepthBuffer,
  10451. skinning: material.skinning && maxBones > 0,
  10452. maxBones: maxBones,
  10453. useVertexTexture: capabilities.floatVertexTextures,
  10454. morphTargets: material.morphTargets,
  10455. morphNormals: material.morphNormals,
  10456. maxMorphTargets: renderer.maxMorphTargets,
  10457. maxMorphNormals: renderer.maxMorphNormals,
  10458. numDirLights: lights.directional.length,
  10459. numPointLights: lights.point.length,
  10460. numSpotLights: lights.spot.length,
  10461. numRectAreaLights: lights.rectArea.length,
  10462. numHemiLights: lights.hemi.length,
  10463. numClippingPlanes: nClipPlanes,
  10464. numClipIntersection: nClipIntersection,
  10465. dithering: material.dithering,
  10466. shadowMapEnabled: renderer.shadowMap.enabled && object.receiveShadow && shadows.length > 0,
  10467. shadowMapType: renderer.shadowMap.type,
  10468. toneMapping: renderer.toneMapping,
  10469. physicallyCorrectLights: renderer.physicallyCorrectLights,
  10470. premultipliedAlpha: material.premultipliedAlpha,
  10471. alphaTest: material.alphaTest,
  10472. doubleSided: material.side === DoubleSide,
  10473. flipSided: material.side === BackSide,
  10474. depthPacking: ( material.depthPacking !== undefined ) ? material.depthPacking : false
  10475. };
  10476. return parameters;
  10477. };
  10478. this.getProgramCode = function ( material, parameters ) {
  10479. var array = [];
  10480. if ( parameters.shaderID ) {
  10481. array.push( parameters.shaderID );
  10482. } else {
  10483. array.push( material.fragmentShader );
  10484. array.push( material.vertexShader );
  10485. }
  10486. if ( material.defines !== undefined ) {
  10487. for ( var name in material.defines ) {
  10488. array.push( name );
  10489. array.push( material.defines[ name ] );
  10490. }
  10491. }
  10492. for ( var i = 0; i < parameterNames.length; i ++ ) {
  10493. array.push( parameters[ parameterNames[ i ] ] );
  10494. }
  10495. array.push( material.onBeforeCompile.toString() );
  10496. array.push( renderer.gammaOutput );
  10497. array.push( renderer.gammaFactor );
  10498. return array.join();
  10499. };
  10500. this.acquireProgram = function ( material, shader, parameters, code ) {
  10501. var program;
  10502. // Check if code has been already compiled
  10503. for ( var p = 0, pl = programs.length; p < pl; p ++ ) {
  10504. var programInfo = programs[ p ];
  10505. if ( programInfo.code === code ) {
  10506. program = programInfo;
  10507. ++ program.usedTimes;
  10508. break;
  10509. }
  10510. }
  10511. if ( program === undefined ) {
  10512. program = new WebGLProgram( renderer, extensions, code, material, shader, parameters, capabilities );
  10513. programs.push( program );
  10514. }
  10515. return program;
  10516. };
  10517. this.releaseProgram = function ( program ) {
  10518. if ( -- program.usedTimes === 0 ) {
  10519. // Remove from unordered set
  10520. var i = programs.indexOf( program );
  10521. programs[ i ] = programs[ programs.length - 1 ];
  10522. programs.pop();
  10523. // Free WebGL resources
  10524. program.destroy();
  10525. }
  10526. };
  10527. // Exposed for resource monitoring & error feedback via renderer.info:
  10528. this.programs = programs;
  10529. }
  10530. /**
  10531. * @author fordacious / fordacious.github.io
  10532. */
  10533. function WebGLProperties() {
  10534. var properties = new WeakMap();
  10535. function get( object ) {
  10536. var map = properties.get( object );
  10537. if ( map === undefined ) {
  10538. map = {};
  10539. properties.set( object, map );
  10540. }
  10541. return map;
  10542. }
  10543. function remove( object ) {
  10544. properties.delete( object );
  10545. }
  10546. function update( object, key, value ) {
  10547. properties.get( object )[ key ] = value;
  10548. }
  10549. function dispose() {
  10550. properties = new WeakMap();
  10551. }
  10552. return {
  10553. get: get,
  10554. remove: remove,
  10555. update: update,
  10556. dispose: dispose
  10557. };
  10558. }
  10559. /**
  10560. * @author mrdoob / http://mrdoob.com/
  10561. */
  10562. function painterSortStable( a, b ) {
  10563. if ( a.renderOrder !== b.renderOrder ) {
  10564. return a.renderOrder - b.renderOrder;
  10565. } else if ( a.program && b.program && a.program !== b.program ) {
  10566. return a.program.id - b.program.id;
  10567. } else if ( a.material.id !== b.material.id ) {
  10568. return a.material.id - b.material.id;
  10569. } else if ( a.z !== b.z ) {
  10570. return a.z - b.z;
  10571. } else {
  10572. return a.id - b.id;
  10573. }
  10574. }
  10575. function reversePainterSortStable( a, b ) {
  10576. if ( a.renderOrder !== b.renderOrder ) {
  10577. return a.renderOrder - b.renderOrder;
  10578. } if ( a.z !== b.z ) {
  10579. return b.z - a.z;
  10580. } else {
  10581. return a.id - b.id;
  10582. }
  10583. }
  10584. function WebGLRenderList() {
  10585. var renderItems = [];
  10586. var renderItemsIndex = 0;
  10587. var opaque = [];
  10588. var transparent = [];
  10589. function init() {
  10590. renderItemsIndex = 0;
  10591. opaque.length = 0;
  10592. transparent.length = 0;
  10593. }
  10594. function getNextRenderItem( object, geometry, material, z, group ) {
  10595. var renderItem = renderItems[ renderItemsIndex ];
  10596. if ( renderItem === undefined ) {
  10597. renderItem = {
  10598. id: object.id,
  10599. object: object,
  10600. geometry: geometry,
  10601. material: material,
  10602. program: material.program,
  10603. renderOrder: object.renderOrder,
  10604. z: z,
  10605. group: group
  10606. };
  10607. renderItems[ renderItemsIndex ] = renderItem;
  10608. } else {
  10609. renderItem.id = object.id;
  10610. renderItem.object = object;
  10611. renderItem.geometry = geometry;
  10612. renderItem.material = material;
  10613. renderItem.program = material.program;
  10614. renderItem.renderOrder = object.renderOrder;
  10615. renderItem.z = z;
  10616. renderItem.group = group;
  10617. }
  10618. renderItemsIndex ++;
  10619. return renderItem;
  10620. }
  10621. function push( object, geometry, material, z, group ) {
  10622. var renderItem = getNextRenderItem( object, geometry, material, z, group );
  10623. ( material.transparent === true ? transparent : opaque ).push( renderItem );
  10624. }
  10625. function unshift( object, geometry, material, z, group ) {
  10626. var renderItem = getNextRenderItem( object, geometry, material, z, group );
  10627. ( material.transparent === true ? transparent : opaque ).unshift( renderItem );
  10628. }
  10629. function sort() {
  10630. if ( opaque.length > 1 ) opaque.sort( painterSortStable );
  10631. if ( transparent.length > 1 ) transparent.sort( reversePainterSortStable );
  10632. }
  10633. return {
  10634. opaque: opaque,
  10635. transparent: transparent,
  10636. init: init,
  10637. push: push,
  10638. unshift: unshift,
  10639. sort: sort
  10640. };
  10641. }
  10642. function WebGLRenderLists() {
  10643. var lists = {};
  10644. function get( scene, camera ) {
  10645. var cameras = lists[ scene.id ];
  10646. var list;
  10647. if ( cameras === undefined ) {
  10648. list = new WebGLRenderList();
  10649. lists[ scene.id ] = {};
  10650. lists[ scene.id ][ camera.id ] = list;
  10651. } else {
  10652. list = cameras[ camera.id ];
  10653. if ( list === undefined ) {
  10654. list = new WebGLRenderList();
  10655. cameras[ camera.id ] = list;
  10656. }
  10657. }
  10658. return list;
  10659. }
  10660. function dispose() {
  10661. lists = {};
  10662. }
  10663. return {
  10664. get: get,
  10665. dispose: dispose
  10666. };
  10667. }
  10668. /**
  10669. * @author mrdoob / http://mrdoob.com/
  10670. */
  10671. function UniformsCache() {
  10672. var lights = {};
  10673. return {
  10674. get: function ( light ) {
  10675. if ( lights[ light.id ] !== undefined ) {
  10676. return lights[ light.id ];
  10677. }
  10678. var uniforms;
  10679. switch ( light.type ) {
  10680. case 'DirectionalLight':
  10681. uniforms = {
  10682. direction: new Vector3(),
  10683. color: new Color(),
  10684. shadow: false,
  10685. shadowBias: 0,
  10686. shadowRadius: 1,
  10687. shadowMapSize: new Vector2()
  10688. };
  10689. break;
  10690. case 'SpotLight':
  10691. uniforms = {
  10692. position: new Vector3(),
  10693. direction: new Vector3(),
  10694. color: new Color(),
  10695. distance: 0,
  10696. coneCos: 0,
  10697. penumbraCos: 0,
  10698. decay: 0,
  10699. shadow: false,
  10700. shadowBias: 0,
  10701. shadowRadius: 1,
  10702. shadowMapSize: new Vector2()
  10703. };
  10704. break;
  10705. case 'PointLight':
  10706. uniforms = {
  10707. position: new Vector3(),
  10708. color: new Color(),
  10709. distance: 0,
  10710. decay: 0,
  10711. shadow: false,
  10712. shadowBias: 0,
  10713. shadowRadius: 1,
  10714. shadowMapSize: new Vector2(),
  10715. shadowCameraNear: 1,
  10716. shadowCameraFar: 1000
  10717. };
  10718. break;
  10719. case 'HemisphereLight':
  10720. uniforms = {
  10721. direction: new Vector3(),
  10722. skyColor: new Color(),
  10723. groundColor: new Color()
  10724. };
  10725. break;
  10726. case 'RectAreaLight':
  10727. uniforms = {
  10728. color: new Color(),
  10729. position: new Vector3(),
  10730. halfWidth: new Vector3(),
  10731. halfHeight: new Vector3()
  10732. // TODO (abelnation): set RectAreaLight shadow uniforms
  10733. };
  10734. break;
  10735. }
  10736. lights[ light.id ] = uniforms;
  10737. return uniforms;
  10738. }
  10739. };
  10740. }
  10741. var count = 0;
  10742. function WebGLLights() {
  10743. var cache = new UniformsCache();
  10744. var state = {
  10745. id: count ++,
  10746. hash: {
  10747. stateID: - 1,
  10748. directionalLength: - 1,
  10749. pointLength: - 1,
  10750. spotLength: - 1,
  10751. rectAreaLength: - 1,
  10752. hemiLength: - 1,
  10753. shadowsLength: - 1
  10754. },
  10755. ambient: [ 0, 0, 0 ],
  10756. directional: [],
  10757. directionalShadowMap: [],
  10758. directionalShadowMatrix: [],
  10759. spot: [],
  10760. spotShadowMap: [],
  10761. spotShadowMatrix: [],
  10762. rectArea: [],
  10763. point: [],
  10764. pointShadowMap: [],
  10765. pointShadowMatrix: [],
  10766. hemi: []
  10767. };
  10768. var vector3 = new Vector3();
  10769. var matrix4 = new Matrix4();
  10770. var matrix42 = new Matrix4();
  10771. function setup( lights, shadows, camera ) {
  10772. var r = 0, g = 0, b = 0;
  10773. var directionalLength = 0;
  10774. var pointLength = 0;
  10775. var spotLength = 0;
  10776. var rectAreaLength = 0;
  10777. var hemiLength = 0;
  10778. var viewMatrix = camera.matrixWorldInverse;
  10779. for ( var i = 0, l = lights.length; i < l; i ++ ) {
  10780. var light = lights[ i ];
  10781. var color = light.color;
  10782. var intensity = light.intensity;
  10783. var distance = light.distance;
  10784. var shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null;
  10785. if ( light.isAmbientLight ) {
  10786. r += color.r * intensity;
  10787. g += color.g * intensity;
  10788. b += color.b * intensity;
  10789. } else if ( light.isDirectionalLight ) {
  10790. var uniforms = cache.get( light );
  10791. uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
  10792. uniforms.direction.setFromMatrixPosition( light.matrixWorld );
  10793. vector3.setFromMatrixPosition( light.target.matrixWorld );
  10794. uniforms.direction.sub( vector3 );
  10795. uniforms.direction.transformDirection( viewMatrix );
  10796. uniforms.shadow = light.castShadow;
  10797. if ( light.castShadow ) {
  10798. var shadow = light.shadow;
  10799. uniforms.shadowBias = shadow.bias;
  10800. uniforms.shadowRadius = shadow.radius;
  10801. uniforms.shadowMapSize = shadow.mapSize;
  10802. }
  10803. state.directionalShadowMap[ directionalLength ] = shadowMap;
  10804. state.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix;
  10805. state.directional[ directionalLength ] = uniforms;
  10806. directionalLength ++;
  10807. } else if ( light.isSpotLight ) {
  10808. var uniforms = cache.get( light );
  10809. uniforms.position.setFromMatrixPosition( light.matrixWorld );
  10810. uniforms.position.applyMatrix4( viewMatrix );
  10811. uniforms.color.copy( color ).multiplyScalar( intensity );
  10812. uniforms.distance = distance;
  10813. uniforms.direction.setFromMatrixPosition( light.matrixWorld );
  10814. vector3.setFromMatrixPosition( light.target.matrixWorld );
  10815. uniforms.direction.sub( vector3 );
  10816. uniforms.direction.transformDirection( viewMatrix );
  10817. uniforms.coneCos = Math.cos( light.angle );
  10818. uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) );
  10819. uniforms.decay = light.decay;
  10820. uniforms.shadow = light.castShadow;
  10821. if ( light.castShadow ) {
  10822. var shadow = light.shadow;
  10823. uniforms.shadowBias = shadow.bias;
  10824. uniforms.shadowRadius = shadow.radius;
  10825. uniforms.shadowMapSize = shadow.mapSize;
  10826. }
  10827. state.spotShadowMap[ spotLength ] = shadowMap;
  10828. state.spotShadowMatrix[ spotLength ] = light.shadow.matrix;
  10829. state.spot[ spotLength ] = uniforms;
  10830. spotLength ++;
  10831. } else if ( light.isRectAreaLight ) {
  10832. var uniforms = cache.get( light );
  10833. // (a) intensity is the total visible light emitted
  10834. //uniforms.color.copy( color ).multiplyScalar( intensity / ( light.width * light.height * Math.PI ) );
  10835. // (b) intensity is the brightness of the light
  10836. uniforms.color.copy( color ).multiplyScalar( intensity );
  10837. uniforms.position.setFromMatrixPosition( light.matrixWorld );
  10838. uniforms.position.applyMatrix4( viewMatrix );
  10839. // extract local rotation of light to derive width/height half vectors
  10840. matrix42.identity();
  10841. matrix4.copy( light.matrixWorld );
  10842. matrix4.premultiply( viewMatrix );
  10843. matrix42.extractRotation( matrix4 );
  10844. uniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 );
  10845. uniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 );
  10846. uniforms.halfWidth.applyMatrix4( matrix42 );
  10847. uniforms.halfHeight.applyMatrix4( matrix42 );
  10848. // TODO (abelnation): RectAreaLight distance?
  10849. // uniforms.distance = distance;
  10850. state.rectArea[ rectAreaLength ] = uniforms;
  10851. rectAreaLength ++;
  10852. } else if ( light.isPointLight ) {
  10853. var uniforms = cache.get( light );
  10854. uniforms.position.setFromMatrixPosition( light.matrixWorld );
  10855. uniforms.position.applyMatrix4( viewMatrix );
  10856. uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
  10857. uniforms.distance = light.distance;
  10858. uniforms.decay = light.decay;
  10859. uniforms.shadow = light.castShadow;
  10860. if ( light.castShadow ) {
  10861. var shadow = light.shadow;
  10862. uniforms.shadowBias = shadow.bias;
  10863. uniforms.shadowRadius = shadow.radius;
  10864. uniforms.shadowMapSize = shadow.mapSize;
  10865. uniforms.shadowCameraNear = shadow.camera.near;
  10866. uniforms.shadowCameraFar = shadow.camera.far;
  10867. }
  10868. state.pointShadowMap[ pointLength ] = shadowMap;
  10869. state.pointShadowMatrix[ pointLength ] = light.shadow.matrix;
  10870. state.point[ pointLength ] = uniforms;
  10871. pointLength ++;
  10872. } else if ( light.isHemisphereLight ) {
  10873. var uniforms = cache.get( light );
  10874. uniforms.direction.setFromMatrixPosition( light.matrixWorld );
  10875. uniforms.direction.transformDirection( viewMatrix );
  10876. uniforms.direction.normalize();
  10877. uniforms.skyColor.copy( light.color ).multiplyScalar( intensity );
  10878. uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity );
  10879. state.hemi[ hemiLength ] = uniforms;
  10880. hemiLength ++;
  10881. }
  10882. }
  10883. state.ambient[ 0 ] = r;
  10884. state.ambient[ 1 ] = g;
  10885. state.ambient[ 2 ] = b;
  10886. state.directional.length = directionalLength;
  10887. state.spot.length = spotLength;
  10888. state.rectArea.length = rectAreaLength;
  10889. state.point.length = pointLength;
  10890. state.hemi.length = hemiLength;
  10891. state.hash.stateID = state.id;
  10892. state.hash.directionalLength = directionalLength;
  10893. state.hash.pointLength = pointLength;
  10894. state.hash.spotLength = spotLength;
  10895. state.hash.rectAreaLength = rectAreaLength;
  10896. state.hash.hemiLength = hemiLength;
  10897. state.hash.shadowsLength = shadows.length;
  10898. }
  10899. return {
  10900. setup: setup,
  10901. state: state
  10902. };
  10903. }
  10904. /**
  10905. * @author Mugen87 / https://github.com/Mugen87
  10906. */
  10907. function WebGLRenderState() {
  10908. var lights = new WebGLLights();
  10909. var lightsArray = [];
  10910. var shadowsArray = [];
  10911. function init() {
  10912. lightsArray.length = 0;
  10913. shadowsArray.length = 0;
  10914. }
  10915. function pushLight( light ) {
  10916. lightsArray.push( light );
  10917. }
  10918. function pushShadow( shadowLight ) {
  10919. shadowsArray.push( shadowLight );
  10920. }
  10921. function setupLights( camera ) {
  10922. lights.setup( lightsArray, shadowsArray, camera );
  10923. }
  10924. var state = {
  10925. lightsArray: lightsArray,
  10926. shadowsArray: shadowsArray,
  10927. lights: lights
  10928. };
  10929. return {
  10930. init: init,
  10931. state: state,
  10932. setupLights: setupLights,
  10933. pushLight: pushLight,
  10934. pushShadow: pushShadow
  10935. };
  10936. }
  10937. function WebGLRenderStates() {
  10938. var renderStates = {};
  10939. function get( scene, camera ) {
  10940. var renderState;
  10941. if ( renderStates[ scene.id ] === undefined ) {
  10942. renderState = new WebGLRenderState();
  10943. renderStates[ scene.id ] = {};
  10944. renderStates[ scene.id ][ camera.id ] = renderState;
  10945. } else {
  10946. if ( renderStates[ scene.id ][ camera.id ] === undefined ) {
  10947. renderState = new WebGLRenderState();
  10948. renderStates[ scene.id ][ camera.id ] = renderState;
  10949. } else {
  10950. renderState = renderStates[ scene.id ][ camera.id ];
  10951. }
  10952. }
  10953. return renderState;
  10954. }
  10955. function dispose() {
  10956. renderStates = {};
  10957. }
  10958. return {
  10959. get: get,
  10960. dispose: dispose
  10961. };
  10962. }
  10963. /**
  10964. * @author mrdoob / http://mrdoob.com/
  10965. * @author alteredq / http://alteredqualia.com/
  10966. * @author bhouston / https://clara.io
  10967. * @author WestLangley / http://github.com/WestLangley
  10968. *
  10969. * parameters = {
  10970. *
  10971. * opacity: <float>,
  10972. *
  10973. * map: new THREE.Texture( <Image> ),
  10974. *
  10975. * alphaMap: new THREE.Texture( <Image> ),
  10976. *
  10977. * displacementMap: new THREE.Texture( <Image> ),
  10978. * displacementScale: <float>,
  10979. * displacementBias: <float>,
  10980. *
  10981. * wireframe: <boolean>,
  10982. * wireframeLinewidth: <float>
  10983. * }
  10984. */
  10985. function MeshDepthMaterial( parameters ) {
  10986. Material.call( this );
  10987. this.type = 'MeshDepthMaterial';
  10988. this.depthPacking = BasicDepthPacking;
  10989. this.skinning = false;
  10990. this.morphTargets = false;
  10991. this.map = null;
  10992. this.alphaMap = null;
  10993. this.displacementMap = null;
  10994. this.displacementScale = 1;
  10995. this.displacementBias = 0;
  10996. this.wireframe = false;
  10997. this.wireframeLinewidth = 1;
  10998. this.fog = false;
  10999. this.lights = false;
  11000. this.setValues( parameters );
  11001. }
  11002. MeshDepthMaterial.prototype = Object.create( Material.prototype );
  11003. MeshDepthMaterial.prototype.constructor = MeshDepthMaterial;
  11004. MeshDepthMaterial.prototype.isMeshDepthMaterial = true;
  11005. MeshDepthMaterial.prototype.copy = function ( source ) {
  11006. Material.prototype.copy.call( this, source );
  11007. this.depthPacking = source.depthPacking;
  11008. this.skinning = source.skinning;
  11009. this.morphTargets = source.morphTargets;
  11010. this.map = source.map;
  11011. this.alphaMap = source.alphaMap;
  11012. this.displacementMap = source.displacementMap;
  11013. this.displacementScale = source.displacementScale;
  11014. this.displacementBias = source.displacementBias;
  11015. this.wireframe = source.wireframe;
  11016. this.wireframeLinewidth = source.wireframeLinewidth;
  11017. return this;
  11018. };
  11019. /**
  11020. * @author WestLangley / http://github.com/WestLangley
  11021. *
  11022. * parameters = {
  11023. *
  11024. * referencePosition: <float>,
  11025. * nearDistance: <float>,
  11026. * farDistance: <float>,
  11027. *
  11028. * skinning: <bool>,
  11029. * morphTargets: <bool>,
  11030. *
  11031. * map: new THREE.Texture( <Image> ),
  11032. *
  11033. * alphaMap: new THREE.Texture( <Image> ),
  11034. *
  11035. * displacementMap: new THREE.Texture( <Image> ),
  11036. * displacementScale: <float>,
  11037. * displacementBias: <float>
  11038. *
  11039. * }
  11040. */
  11041. function MeshDistanceMaterial( parameters ) {
  11042. Material.call( this );
  11043. this.type = 'MeshDistanceMaterial';
  11044. this.referencePosition = new Vector3();
  11045. this.nearDistance = 1;
  11046. this.farDistance = 1000;
  11047. this.skinning = false;
  11048. this.morphTargets = false;
  11049. this.map = null;
  11050. this.alphaMap = null;
  11051. this.displacementMap = null;
  11052. this.displacementScale = 1;
  11053. this.displacementBias = 0;
  11054. this.fog = false;
  11055. this.lights = false;
  11056. this.setValues( parameters );
  11057. }
  11058. MeshDistanceMaterial.prototype = Object.create( Material.prototype );
  11059. MeshDistanceMaterial.prototype.constructor = MeshDistanceMaterial;
  11060. MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true;
  11061. MeshDistanceMaterial.prototype.copy = function ( source ) {
  11062. Material.prototype.copy.call( this, source );
  11063. this.referencePosition.copy( source.referencePosition );
  11064. this.nearDistance = source.nearDistance;
  11065. this.farDistance = source.farDistance;
  11066. this.skinning = source.skinning;
  11067. this.morphTargets = source.morphTargets;
  11068. this.map = source.map;
  11069. this.alphaMap = source.alphaMap;
  11070. this.displacementMap = source.displacementMap;
  11071. this.displacementScale = source.displacementScale;
  11072. this.displacementBias = source.displacementBias;
  11073. return this;
  11074. };
  11075. /**
  11076. * @author alteredq / http://alteredqualia.com/
  11077. * @author mrdoob / http://mrdoob.com/
  11078. */
  11079. function WebGLShadowMap( _renderer, _objects, maxTextureSize ) {
  11080. var _frustum = new Frustum(),
  11081. _projScreenMatrix = new Matrix4(),
  11082. _shadowMapSize = new Vector2(),
  11083. _maxShadowMapSize = new Vector2( maxTextureSize, maxTextureSize ),
  11084. _lookTarget = new Vector3(),
  11085. _lightPositionWorld = new Vector3(),
  11086. _MorphingFlag = 1,
  11087. _SkinningFlag = 2,
  11088. _NumberOfMaterialVariants = ( _MorphingFlag | _SkinningFlag ) + 1,
  11089. _depthMaterials = new Array( _NumberOfMaterialVariants ),
  11090. _distanceMaterials = new Array( _NumberOfMaterialVariants ),
  11091. _materialCache = {};
  11092. var shadowSide = { 0: BackSide, 1: FrontSide, 2: DoubleSide };
  11093. var cubeDirections = [
  11094. new Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ),
  11095. new Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 )
  11096. ];
  11097. var cubeUps = [
  11098. new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ),
  11099. new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, - 1 )
  11100. ];
  11101. var cube2DViewPorts = [
  11102. new Vector4(), new Vector4(), new Vector4(),
  11103. new Vector4(), new Vector4(), new Vector4()
  11104. ];
  11105. // init
  11106. for ( var i = 0; i !== _NumberOfMaterialVariants; ++ i ) {
  11107. var useMorphing = ( i & _MorphingFlag ) !== 0;
  11108. var useSkinning = ( i & _SkinningFlag ) !== 0;
  11109. var depthMaterial = new MeshDepthMaterial( {
  11110. depthPacking: RGBADepthPacking,
  11111. morphTargets: useMorphing,
  11112. skinning: useSkinning
  11113. } );
  11114. _depthMaterials[ i ] = depthMaterial;
  11115. //
  11116. var distanceMaterial = new MeshDistanceMaterial( {
  11117. morphTargets: useMorphing,
  11118. skinning: useSkinning
  11119. } );
  11120. _distanceMaterials[ i ] = distanceMaterial;
  11121. }
  11122. //
  11123. var scope = this;
  11124. this.enabled = false;
  11125. this.autoUpdate = true;
  11126. this.needsUpdate = false;
  11127. this.type = PCFShadowMap;
  11128. this.render = function ( lights, scene, camera ) {
  11129. if ( scope.enabled === false ) return;
  11130. if ( scope.autoUpdate === false && scope.needsUpdate === false ) return;
  11131. if ( lights.length === 0 ) return;
  11132. // TODO Clean up (needed in case of contextlost)
  11133. var _gl = _renderer.context;
  11134. var _state = _renderer.state;
  11135. // Set GL state for depth map.
  11136. _state.disable( 3042 );
  11137. _state.buffers.color.setClear( 1, 1, 1, 1 );
  11138. _state.buffers.depth.setTest( true );
  11139. _state.setScissorTest( false );
  11140. // render depth map
  11141. var faceCount;
  11142. for ( var i = 0, il = lights.length; i < il; i ++ ) {
  11143. var light = lights[ i ];
  11144. var shadow = light.shadow;
  11145. var isPointLight = light && light.isPointLight;
  11146. if ( shadow === undefined ) {
  11147. console.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' );
  11148. continue;
  11149. }
  11150. var shadowCamera = shadow.camera;
  11151. _shadowMapSize.copy( shadow.mapSize );
  11152. _shadowMapSize.min( _maxShadowMapSize );
  11153. if ( isPointLight ) {
  11154. var vpWidth = _shadowMapSize.x;
  11155. var vpHeight = _shadowMapSize.y;
  11156. // These viewports map a cube-map onto a 2D texture with the
  11157. // following orientation:
  11158. //
  11159. // xzXZ
  11160. // y Y
  11161. //
  11162. // X - Positive x direction
  11163. // x - Negative x direction
  11164. // Y - Positive y direction
  11165. // y - Negative y direction
  11166. // Z - Positive z direction
  11167. // z - Negative z direction
  11168. // positive X
  11169. cube2DViewPorts[ 0 ].set( vpWidth * 2, vpHeight, vpWidth, vpHeight );
  11170. // negative X
  11171. cube2DViewPorts[ 1 ].set( 0, vpHeight, vpWidth, vpHeight );
  11172. // positive Z
  11173. cube2DViewPorts[ 2 ].set( vpWidth * 3, vpHeight, vpWidth, vpHeight );
  11174. // negative Z
  11175. cube2DViewPorts[ 3 ].set( vpWidth, vpHeight, vpWidth, vpHeight );
  11176. // positive Y
  11177. cube2DViewPorts[ 4 ].set( vpWidth * 3, 0, vpWidth, vpHeight );
  11178. // negative Y
  11179. cube2DViewPorts[ 5 ].set( vpWidth, 0, vpWidth, vpHeight );
  11180. _shadowMapSize.x *= 4.0;
  11181. _shadowMapSize.y *= 2.0;
  11182. }
  11183. if ( shadow.map === null ) {
  11184. var pars = { minFilter: NearestFilter, magFilter: NearestFilter, format: RGBAFormat };
  11185. shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
  11186. shadow.map.texture.name = light.name + ".shadowMap";
  11187. shadowCamera.updateProjectionMatrix();
  11188. }
  11189. if ( shadow.isSpotLightShadow ) {
  11190. shadow.update( light );
  11191. }
  11192. var shadowMap = shadow.map;
  11193. var shadowMatrix = shadow.matrix;
  11194. _lightPositionWorld.setFromMatrixPosition( light.matrixWorld );
  11195. shadowCamera.position.copy( _lightPositionWorld );
  11196. if ( isPointLight ) {
  11197. faceCount = 6;
  11198. // for point lights we set the shadow matrix to be a translation-only matrix
  11199. // equal to inverse of the light's position
  11200. shadowMatrix.makeTranslation( - _lightPositionWorld.x, - _lightPositionWorld.y, - _lightPositionWorld.z );
  11201. } else {
  11202. faceCount = 1;
  11203. _lookTarget.setFromMatrixPosition( light.target.matrixWorld );
  11204. shadowCamera.lookAt( _lookTarget );
  11205. shadowCamera.updateMatrixWorld();
  11206. // compute shadow matrix
  11207. shadowMatrix.set(
  11208. 0.5, 0.0, 0.0, 0.5,
  11209. 0.0, 0.5, 0.0, 0.5,
  11210. 0.0, 0.0, 0.5, 0.5,
  11211. 0.0, 0.0, 0.0, 1.0
  11212. );
  11213. shadowMatrix.multiply( shadowCamera.projectionMatrix );
  11214. shadowMatrix.multiply( shadowCamera.matrixWorldInverse );
  11215. }
  11216. _renderer.setRenderTarget( shadowMap );
  11217. _renderer.clear();
  11218. // render shadow map for each cube face (if omni-directional) or
  11219. // run a single pass if not
  11220. for ( var face = 0; face < faceCount; face ++ ) {
  11221. if ( isPointLight ) {
  11222. _lookTarget.copy( shadowCamera.position );
  11223. _lookTarget.add( cubeDirections[ face ] );
  11224. shadowCamera.up.copy( cubeUps[ face ] );
  11225. shadowCamera.lookAt( _lookTarget );
  11226. shadowCamera.updateMatrixWorld();
  11227. var vpDimensions = cube2DViewPorts[ face ];
  11228. _state.viewport( vpDimensions );
  11229. }
  11230. // update camera matrices and frustum
  11231. _projScreenMatrix.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse );
  11232. _frustum.setFromMatrix( _projScreenMatrix );
  11233. // set object matrices & frustum culling
  11234. renderObject( scene, camera, shadowCamera, isPointLight );
  11235. }
  11236. }
  11237. scope.needsUpdate = false;
  11238. };
  11239. function getDepthMaterial( object, material, isPointLight, lightPositionWorld, shadowCameraNear, shadowCameraFar ) {
  11240. var geometry = object.geometry;
  11241. var result = null;
  11242. var materialVariants = _depthMaterials;
  11243. var customMaterial = object.customDepthMaterial;
  11244. if ( isPointLight ) {
  11245. materialVariants = _distanceMaterials;
  11246. customMaterial = object.customDistanceMaterial;
  11247. }
  11248. if ( ! customMaterial ) {
  11249. var useMorphing = false;
  11250. if ( material.morphTargets ) {
  11251. if ( geometry && geometry.isBufferGeometry ) {
  11252. useMorphing = geometry.morphAttributes && geometry.morphAttributes.position && geometry.morphAttributes.position.length > 0;
  11253. } else if ( geometry && geometry.isGeometry ) {
  11254. useMorphing = geometry.morphTargets && geometry.morphTargets.length > 0;
  11255. }
  11256. }
  11257. if ( object.isSkinnedMesh && material.skinning === false ) {
  11258. console.warn( 'THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:', object );
  11259. }
  11260. var useSkinning = object.isSkinnedMesh && material.skinning;
  11261. var variantIndex = 0;
  11262. if ( useMorphing ) variantIndex |= _MorphingFlag;
  11263. if ( useSkinning ) variantIndex |= _SkinningFlag;
  11264. result = materialVariants[ variantIndex ];
  11265. } else {
  11266. result = customMaterial;
  11267. }
  11268. if ( _renderer.localClippingEnabled &&
  11269. material.clipShadows === true &&
  11270. material.clippingPlanes.length !== 0 ) {
  11271. // in this case we need a unique material instance reflecting the
  11272. // appropriate state
  11273. var keyA = result.uuid, keyB = material.uuid;
  11274. var materialsForVariant = _materialCache[ keyA ];
  11275. if ( materialsForVariant === undefined ) {
  11276. materialsForVariant = {};
  11277. _materialCache[ keyA ] = materialsForVariant;
  11278. }
  11279. var cachedMaterial = materialsForVariant[ keyB ];
  11280. if ( cachedMaterial === undefined ) {
  11281. cachedMaterial = result.clone();
  11282. materialsForVariant[ keyB ] = cachedMaterial;
  11283. }
  11284. result = cachedMaterial;
  11285. }
  11286. result.visible = material.visible;
  11287. result.wireframe = material.wireframe;
  11288. result.side = ( material.shadowSide != null ) ? material.shadowSide : shadowSide[ material.side ];
  11289. result.clipShadows = material.clipShadows;
  11290. result.clippingPlanes = material.clippingPlanes;
  11291. result.clipIntersection = material.clipIntersection;
  11292. result.wireframeLinewidth = material.wireframeLinewidth;
  11293. result.linewidth = material.linewidth;
  11294. if ( isPointLight && result.isMeshDistanceMaterial ) {
  11295. result.referencePosition.copy( lightPositionWorld );
  11296. result.nearDistance = shadowCameraNear;
  11297. result.farDistance = shadowCameraFar;
  11298. }
  11299. return result;
  11300. }
  11301. function renderObject( object, camera, shadowCamera, isPointLight ) {
  11302. if ( object.visible === false ) return;
  11303. var visible = object.layers.test( camera.layers );
  11304. if ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) {
  11305. if ( object.castShadow && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) {
  11306. object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld );
  11307. var geometry = _objects.update( object );
  11308. var material = object.material;
  11309. if ( Array.isArray( material ) ) {
  11310. var groups = geometry.groups;
  11311. for ( var k = 0, kl = groups.length; k < kl; k ++ ) {
  11312. var group = groups[ k ];
  11313. var groupMaterial = material[ group.materialIndex ];
  11314. if ( groupMaterial && groupMaterial.visible ) {
  11315. var depthMaterial = getDepthMaterial( object, groupMaterial, isPointLight, _lightPositionWorld, shadowCamera.near, shadowCamera.far );
  11316. _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group );
  11317. }
  11318. }
  11319. } else if ( material.visible ) {
  11320. var depthMaterial = getDepthMaterial( object, material, isPointLight, _lightPositionWorld, shadowCamera.near, shadowCamera.far );
  11321. _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null );
  11322. }
  11323. }
  11324. }
  11325. var children = object.children;
  11326. for ( var i = 0, l = children.length; i < l; i ++ ) {
  11327. renderObject( children[ i ], camera, shadowCamera, isPointLight );
  11328. }
  11329. }
  11330. }
  11331. /**
  11332. * @author mrdoob / http://mrdoob.com/
  11333. */
  11334. function WebGLState( gl, extensions, utils, capabilities ) {
  11335. function ColorBuffer() {
  11336. var locked = false;
  11337. var color = new Vector4();
  11338. var currentColorMask = null;
  11339. var currentColorClear = new Vector4( 0, 0, 0, 0 );
  11340. return {
  11341. setMask: function ( colorMask ) {
  11342. if ( currentColorMask !== colorMask && ! locked ) {
  11343. gl.colorMask( colorMask, colorMask, colorMask, colorMask );
  11344. currentColorMask = colorMask;
  11345. }
  11346. },
  11347. setLocked: function ( lock ) {
  11348. locked = lock;
  11349. },
  11350. setClear: function ( r, g, b, a, premultipliedAlpha ) {
  11351. if ( premultipliedAlpha === true ) {
  11352. r *= a; g *= a; b *= a;
  11353. }
  11354. color.set( r, g, b, a );
  11355. if ( currentColorClear.equals( color ) === false ) {
  11356. gl.clearColor( r, g, b, a );
  11357. currentColorClear.copy( color );
  11358. }
  11359. },
  11360. reset: function () {
  11361. locked = false;
  11362. currentColorMask = null;
  11363. currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state
  11364. }
  11365. };
  11366. }
  11367. function DepthBuffer() {
  11368. var locked = false;
  11369. var currentDepthMask = null;
  11370. var currentDepthFunc = null;
  11371. var currentDepthClear = null;
  11372. return {
  11373. setTest: function ( depthTest ) {
  11374. if ( depthTest ) {
  11375. enable( 2929 );
  11376. } else {
  11377. disable( 2929 );
  11378. }
  11379. },
  11380. setMask: function ( depthMask ) {
  11381. if ( currentDepthMask !== depthMask && ! locked ) {
  11382. gl.depthMask( depthMask );
  11383. currentDepthMask = depthMask;
  11384. }
  11385. },
  11386. setFunc: function ( depthFunc ) {
  11387. if ( currentDepthFunc !== depthFunc ) {
  11388. if ( depthFunc ) {
  11389. switch ( depthFunc ) {
  11390. case NeverDepth:
  11391. gl.depthFunc( 512 );
  11392. break;
  11393. case AlwaysDepth:
  11394. gl.depthFunc( 519 );
  11395. break;
  11396. case LessDepth:
  11397. gl.depthFunc( 513 );
  11398. break;
  11399. case LessEqualDepth:
  11400. gl.depthFunc( 515 );
  11401. break;
  11402. case EqualDepth:
  11403. gl.depthFunc( 514 );
  11404. break;
  11405. case GreaterEqualDepth:
  11406. gl.depthFunc( 518 );
  11407. break;
  11408. case GreaterDepth:
  11409. gl.depthFunc( 516 );
  11410. break;
  11411. case NotEqualDepth:
  11412. gl.depthFunc( 517 );
  11413. break;
  11414. default:
  11415. gl.depthFunc( 515 );
  11416. }
  11417. } else {
  11418. gl.depthFunc( 515 );
  11419. }
  11420. currentDepthFunc = depthFunc;
  11421. }
  11422. },
  11423. setLocked: function ( lock ) {
  11424. locked = lock;
  11425. },
  11426. setClear: function ( depth ) {
  11427. if ( currentDepthClear !== depth ) {
  11428. gl.clearDepth( depth );
  11429. currentDepthClear = depth;
  11430. }
  11431. },
  11432. reset: function () {
  11433. locked = false;
  11434. currentDepthMask = null;
  11435. currentDepthFunc = null;
  11436. currentDepthClear = null;
  11437. }
  11438. };
  11439. }
  11440. function StencilBuffer() {
  11441. var locked = false;
  11442. var currentStencilMask = null;
  11443. var currentStencilFunc = null;
  11444. var currentStencilRef = null;
  11445. var currentStencilFuncMask = null;
  11446. var currentStencilFail = null;
  11447. var currentStencilZFail = null;
  11448. var currentStencilZPass = null;
  11449. var currentStencilClear = null;
  11450. return {
  11451. setTest: function ( stencilTest ) {
  11452. if ( stencilTest ) {
  11453. enable( 2960 );
  11454. } else {
  11455. disable( 2960 );
  11456. }
  11457. },
  11458. setMask: function ( stencilMask ) {
  11459. if ( currentStencilMask !== stencilMask && ! locked ) {
  11460. gl.stencilMask( stencilMask );
  11461. currentStencilMask = stencilMask;
  11462. }
  11463. },
  11464. setFunc: function ( stencilFunc, stencilRef, stencilMask ) {
  11465. if ( currentStencilFunc !== stencilFunc ||
  11466. currentStencilRef !== stencilRef ||
  11467. currentStencilFuncMask !== stencilMask ) {
  11468. gl.stencilFunc( stencilFunc, stencilRef, stencilMask );
  11469. currentStencilFunc = stencilFunc;
  11470. currentStencilRef = stencilRef;
  11471. currentStencilFuncMask = stencilMask;
  11472. }
  11473. },
  11474. setOp: function ( stencilFail, stencilZFail, stencilZPass ) {
  11475. if ( currentStencilFail !== stencilFail ||
  11476. currentStencilZFail !== stencilZFail ||
  11477. currentStencilZPass !== stencilZPass ) {
  11478. gl.stencilOp( stencilFail, stencilZFail, stencilZPass );
  11479. currentStencilFail = stencilFail;
  11480. currentStencilZFail = stencilZFail;
  11481. currentStencilZPass = stencilZPass;
  11482. }
  11483. },
  11484. setLocked: function ( lock ) {
  11485. locked = lock;
  11486. },
  11487. setClear: function ( stencil ) {
  11488. if ( currentStencilClear !== stencil ) {
  11489. gl.clearStencil( stencil );
  11490. currentStencilClear = stencil;
  11491. }
  11492. },
  11493. reset: function () {
  11494. locked = false;
  11495. currentStencilMask = null;
  11496. currentStencilFunc = null;
  11497. currentStencilRef = null;
  11498. currentStencilFuncMask = null;
  11499. currentStencilFail = null;
  11500. currentStencilZFail = null;
  11501. currentStencilZPass = null;
  11502. currentStencilClear = null;
  11503. }
  11504. };
  11505. }
  11506. //
  11507. var colorBuffer = new ColorBuffer();
  11508. var depthBuffer = new DepthBuffer();
  11509. var stencilBuffer = new StencilBuffer();
  11510. var maxVertexAttributes = gl.getParameter( 34921 );
  11511. var newAttributes = new Uint8Array( maxVertexAttributes );
  11512. var enabledAttributes = new Uint8Array( maxVertexAttributes );
  11513. var attributeDivisors = new Uint8Array( maxVertexAttributes );
  11514. var enabledCapabilities = {};
  11515. var compressedTextureFormats = null;
  11516. var currentProgram = null;
  11517. var currentBlendingEnabled = null;
  11518. var currentBlending = null;
  11519. var currentBlendEquation = null;
  11520. var currentBlendSrc = null;
  11521. var currentBlendDst = null;
  11522. var currentBlendEquationAlpha = null;
  11523. var currentBlendSrcAlpha = null;
  11524. var currentBlendDstAlpha = null;
  11525. var currentPremultipledAlpha = false;
  11526. var currentFlipSided = null;
  11527. var currentCullFace = null;
  11528. var currentLineWidth = null;
  11529. var currentPolygonOffsetFactor = null;
  11530. var currentPolygonOffsetUnits = null;
  11531. var maxTextures = gl.getParameter( 35661 );
  11532. var lineWidthAvailable = false;
  11533. var version = 0;
  11534. var glVersion = gl.getParameter( 7938 );
  11535. if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) {
  11536. version = parseFloat( /^WebGL\ ([0-9])/.exec( glVersion )[ 1 ] );
  11537. lineWidthAvailable = ( version >= 1.0 );
  11538. } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) {
  11539. version = parseFloat( /^OpenGL\ ES\ ([0-9])/.exec( glVersion )[ 1 ] );
  11540. lineWidthAvailable = ( version >= 2.0 );
  11541. }
  11542. var currentTextureSlot = null;
  11543. var currentBoundTextures = {};
  11544. var currentScissor = new Vector4();
  11545. var currentViewport = new Vector4();
  11546. function createTexture( type, target, count ) {
  11547. var data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4.
  11548. var texture = gl.createTexture();
  11549. gl.bindTexture( type, texture );
  11550. gl.texParameteri( type, 10241, 9728 );
  11551. gl.texParameteri( type, 10240, 9728 );
  11552. for ( var i = 0; i < count; i ++ ) {
  11553. gl.texImage2D( target + i, 0, 6408, 1, 1, 0, 6408, 5121, data );
  11554. }
  11555. return texture;
  11556. }
  11557. var emptyTextures = {};
  11558. emptyTextures[ 3553 ] = createTexture( 3553, 3553, 1 );
  11559. emptyTextures[ 34067 ] = createTexture( 34067, 34069, 6 );
  11560. // init
  11561. colorBuffer.setClear( 0, 0, 0, 1 );
  11562. depthBuffer.setClear( 1 );
  11563. stencilBuffer.setClear( 0 );
  11564. enable( 2929 );
  11565. depthBuffer.setFunc( LessEqualDepth );
  11566. setFlipSided( false );
  11567. setCullFace( CullFaceBack );
  11568. enable( 2884 );
  11569. setBlending( NoBlending );
  11570. //
  11571. function initAttributes() {
  11572. for ( var i = 0, l = newAttributes.length; i < l; i ++ ) {
  11573. newAttributes[ i ] = 0;
  11574. }
  11575. }
  11576. function enableAttribute( attribute ) {
  11577. enableAttributeAndDivisor( attribute, 0 );
  11578. }
  11579. function enableAttributeAndDivisor( attribute, meshPerAttribute ) {
  11580. newAttributes[ attribute ] = 1;
  11581. if ( enabledAttributes[ attribute ] === 0 ) {
  11582. gl.enableVertexAttribArray( attribute );
  11583. enabledAttributes[ attribute ] = 1;
  11584. }
  11585. if ( attributeDivisors[ attribute ] !== meshPerAttribute ) {
  11586. var extension = capabilities.isWebGL2 ? gl : extensions.get( 'ANGLE_instanced_arrays' );
  11587. extension[ capabilities.isWebGL2 ? 'vertexAttribDivisor' : 'vertexAttribDivisorANGLE' ]( attribute, meshPerAttribute );
  11588. attributeDivisors[ attribute ] = meshPerAttribute;
  11589. }
  11590. }
  11591. function disableUnusedAttributes() {
  11592. for ( var i = 0, l = enabledAttributes.length; i !== l; ++ i ) {
  11593. if ( enabledAttributes[ i ] !== newAttributes[ i ] ) {
  11594. gl.disableVertexAttribArray( i );
  11595. enabledAttributes[ i ] = 0;
  11596. }
  11597. }
  11598. }
  11599. function enable( id ) {
  11600. if ( enabledCapabilities[ id ] !== true ) {
  11601. gl.enable( id );
  11602. enabledCapabilities[ id ] = true;
  11603. }
  11604. }
  11605. function disable( id ) {
  11606. if ( enabledCapabilities[ id ] !== false ) {
  11607. gl.disable( id );
  11608. enabledCapabilities[ id ] = false;
  11609. }
  11610. }
  11611. function getCompressedTextureFormats() {
  11612. if ( compressedTextureFormats === null ) {
  11613. compressedTextureFormats = [];
  11614. if ( extensions.get( 'WEBGL_compressed_texture_pvrtc' ) ||
  11615. extensions.get( 'WEBGL_compressed_texture_s3tc' ) ||
  11616. extensions.get( 'WEBGL_compressed_texture_etc1' ) ||
  11617. extensions.get( 'WEBGL_compressed_texture_astc' ) ) {
  11618. var formats = gl.getParameter( 34467 );
  11619. for ( var i = 0; i < formats.length; i ++ ) {
  11620. compressedTextureFormats.push( formats[ i ] );
  11621. }
  11622. }
  11623. }
  11624. return compressedTextureFormats;
  11625. }
  11626. function useProgram( program ) {
  11627. if ( currentProgram !== program ) {
  11628. gl.useProgram( program );
  11629. currentProgram = program;
  11630. return true;
  11631. }
  11632. return false;
  11633. }
  11634. function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) {
  11635. if ( blending === NoBlending ) {
  11636. if ( currentBlendingEnabled ) {
  11637. disable( 3042 );
  11638. currentBlendingEnabled = false;
  11639. }
  11640. return;
  11641. }
  11642. if ( ! currentBlendingEnabled ) {
  11643. enable( 3042 );
  11644. currentBlendingEnabled = true;
  11645. }
  11646. if ( blending !== CustomBlending ) {
  11647. if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) {
  11648. if ( currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation ) {
  11649. gl.blendEquation( 32774 );
  11650. currentBlendEquation = AddEquation;
  11651. currentBlendEquationAlpha = AddEquation;
  11652. }
  11653. if ( premultipliedAlpha ) {
  11654. switch ( blending ) {
  11655. case NormalBlending:
  11656. gl.blendFuncSeparate( 1, 771, 1, 771 );
  11657. break;
  11658. case AdditiveBlending:
  11659. gl.blendFunc( 1, 1 );
  11660. break;
  11661. case SubtractiveBlending:
  11662. gl.blendFuncSeparate( 0, 0, 769, 771 );
  11663. break;
  11664. case MultiplyBlending:
  11665. gl.blendFuncSeparate( 0, 768, 0, 770 );
  11666. break;
  11667. default:
  11668. console.error( 'THREE.WebGLState: Invalid blending: ', blending );
  11669. break;
  11670. }
  11671. } else {
  11672. switch ( blending ) {
  11673. case NormalBlending:
  11674. gl.blendFuncSeparate( 770, 771, 1, 771 );
  11675. break;
  11676. case AdditiveBlending:
  11677. gl.blendFunc( 770, 1 );
  11678. break;
  11679. case SubtractiveBlending:
  11680. gl.blendFunc( 0, 769 );
  11681. break;
  11682. case MultiplyBlending:
  11683. gl.blendFunc( 0, 768 );
  11684. break;
  11685. default:
  11686. console.error( 'THREE.WebGLState: Invalid blending: ', blending );
  11687. break;
  11688. }
  11689. }
  11690. currentBlendSrc = null;
  11691. currentBlendDst = null;
  11692. currentBlendSrcAlpha = null;
  11693. currentBlendDstAlpha = null;
  11694. currentBlending = blending;
  11695. currentPremultipledAlpha = premultipliedAlpha;
  11696. }
  11697. return;
  11698. }
  11699. // custom blending
  11700. blendEquationAlpha = blendEquationAlpha || blendEquation;
  11701. blendSrcAlpha = blendSrcAlpha || blendSrc;
  11702. blendDstAlpha = blendDstAlpha || blendDst;
  11703. if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) {
  11704. gl.blendEquationSeparate( utils.convert( blendEquation ), utils.convert( blendEquationAlpha ) );
  11705. currentBlendEquation = blendEquation;
  11706. currentBlendEquationAlpha = blendEquationAlpha;
  11707. }
  11708. if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) {
  11709. gl.blendFuncSeparate( utils.convert( blendSrc ), utils.convert( blendDst ), utils.convert( blendSrcAlpha ), utils.convert( blendDstAlpha ) );
  11710. currentBlendSrc = blendSrc;
  11711. currentBlendDst = blendDst;
  11712. currentBlendSrcAlpha = blendSrcAlpha;
  11713. currentBlendDstAlpha = blendDstAlpha;
  11714. }
  11715. currentBlending = blending;
  11716. currentPremultipledAlpha = null;
  11717. }
  11718. function setMaterial( material, frontFaceCW ) {
  11719. material.side === DoubleSide
  11720. ? disable( 2884 )
  11721. : enable( 2884 );
  11722. var flipSided = ( material.side === BackSide );
  11723. if ( frontFaceCW ) flipSided = ! flipSided;
  11724. setFlipSided( flipSided );
  11725. ( material.blending === NormalBlending && material.transparent === false )
  11726. ? setBlending( NoBlending )
  11727. : setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha );
  11728. depthBuffer.setFunc( material.depthFunc );
  11729. depthBuffer.setTest( material.depthTest );
  11730. depthBuffer.setMask( material.depthWrite );
  11731. colorBuffer.setMask( material.colorWrite );
  11732. setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
  11733. }
  11734. //
  11735. function setFlipSided( flipSided ) {
  11736. if ( currentFlipSided !== flipSided ) {
  11737. if ( flipSided ) {
  11738. gl.frontFace( 2304 );
  11739. } else {
  11740. gl.frontFace( 2305 );
  11741. }
  11742. currentFlipSided = flipSided;
  11743. }
  11744. }
  11745. function setCullFace( cullFace ) {
  11746. if ( cullFace !== CullFaceNone ) {
  11747. enable( 2884 );
  11748. if ( cullFace !== currentCullFace ) {
  11749. if ( cullFace === CullFaceBack ) {
  11750. gl.cullFace( 1029 );
  11751. } else if ( cullFace === CullFaceFront ) {
  11752. gl.cullFace( 1028 );
  11753. } else {
  11754. gl.cullFace( 1032 );
  11755. }
  11756. }
  11757. } else {
  11758. disable( 2884 );
  11759. }
  11760. currentCullFace = cullFace;
  11761. }
  11762. function setLineWidth( width ) {
  11763. if ( width !== currentLineWidth ) {
  11764. if ( lineWidthAvailable ) gl.lineWidth( width );
  11765. currentLineWidth = width;
  11766. }
  11767. }
  11768. function setPolygonOffset( polygonOffset, factor, units ) {
  11769. if ( polygonOffset ) {
  11770. enable( 32823 );
  11771. if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) {
  11772. gl.polygonOffset( factor, units );
  11773. currentPolygonOffsetFactor = factor;
  11774. currentPolygonOffsetUnits = units;
  11775. }
  11776. } else {
  11777. disable( 32823 );
  11778. }
  11779. }
  11780. function setScissorTest( scissorTest ) {
  11781. if ( scissorTest ) {
  11782. enable( 3089 );
  11783. } else {
  11784. disable( 3089 );
  11785. }
  11786. }
  11787. // texture
  11788. function activeTexture( webglSlot ) {
  11789. if ( webglSlot === undefined ) webglSlot = 33984 + maxTextures - 1;
  11790. if ( currentTextureSlot !== webglSlot ) {
  11791. gl.activeTexture( webglSlot );
  11792. currentTextureSlot = webglSlot;
  11793. }
  11794. }
  11795. function bindTexture( webglType, webglTexture ) {
  11796. if ( currentTextureSlot === null ) {
  11797. activeTexture();
  11798. }
  11799. var boundTexture = currentBoundTextures[ currentTextureSlot ];
  11800. if ( boundTexture === undefined ) {
  11801. boundTexture = { type: undefined, texture: undefined };
  11802. currentBoundTextures[ currentTextureSlot ] = boundTexture;
  11803. }
  11804. if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {
  11805. gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] );
  11806. boundTexture.type = webglType;
  11807. boundTexture.texture = webglTexture;
  11808. }
  11809. }
  11810. function compressedTexImage2D() {
  11811. try {
  11812. gl.compressedTexImage2D.apply( gl, arguments );
  11813. } catch ( error ) {
  11814. console.error( 'THREE.WebGLState:', error );
  11815. }
  11816. }
  11817. function texImage2D() {
  11818. try {
  11819. gl.texImage2D.apply( gl, arguments );
  11820. } catch ( error ) {
  11821. console.error( 'THREE.WebGLState:', error );
  11822. }
  11823. }
  11824. function texImage3D() {
  11825. try {
  11826. gl.texImage3D.apply( gl, arguments );
  11827. } catch ( error ) {
  11828. console.error( 'THREE.WebGLState:', error );
  11829. }
  11830. }
  11831. //
  11832. function scissor( scissor ) {
  11833. if ( currentScissor.equals( scissor ) === false ) {
  11834. gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w );
  11835. currentScissor.copy( scissor );
  11836. }
  11837. }
  11838. function viewport( viewport ) {
  11839. if ( currentViewport.equals( viewport ) === false ) {
  11840. gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w );
  11841. currentViewport.copy( viewport );
  11842. }
  11843. }
  11844. //
  11845. function reset() {
  11846. for ( var i = 0; i < enabledAttributes.length; i ++ ) {
  11847. if ( enabledAttributes[ i ] === 1 ) {
  11848. gl.disableVertexAttribArray( i );
  11849. enabledAttributes[ i ] = 0;
  11850. }
  11851. }
  11852. enabledCapabilities = {};
  11853. compressedTextureFormats = null;
  11854. currentTextureSlot = null;
  11855. currentBoundTextures = {};
  11856. currentProgram = null;
  11857. currentBlending = null;
  11858. currentFlipSided = null;
  11859. currentCullFace = null;
  11860. colorBuffer.reset();
  11861. depthBuffer.reset();
  11862. stencilBuffer.reset();
  11863. }
  11864. return {
  11865. buffers: {
  11866. color: colorBuffer,
  11867. depth: depthBuffer,
  11868. stencil: stencilBuffer
  11869. },
  11870. initAttributes: initAttributes,
  11871. enableAttribute: enableAttribute,
  11872. enableAttributeAndDivisor: enableAttributeAndDivisor,
  11873. disableUnusedAttributes: disableUnusedAttributes,
  11874. enable: enable,
  11875. disable: disable,
  11876. getCompressedTextureFormats: getCompressedTextureFormats,
  11877. useProgram: useProgram,
  11878. setBlending: setBlending,
  11879. setMaterial: setMaterial,
  11880. setFlipSided: setFlipSided,
  11881. setCullFace: setCullFace,
  11882. setLineWidth: setLineWidth,
  11883. setPolygonOffset: setPolygonOffset,
  11884. setScissorTest: setScissorTest,
  11885. activeTexture: activeTexture,
  11886. bindTexture: bindTexture,
  11887. compressedTexImage2D: compressedTexImage2D,
  11888. texImage2D: texImage2D,
  11889. texImage3D: texImage3D,
  11890. scissor: scissor,
  11891. viewport: viewport,
  11892. reset: reset
  11893. };
  11894. }
  11895. /**
  11896. * @author mrdoob / http://mrdoob.com/
  11897. */
  11898. function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {
  11899. var _videoTextures = {};
  11900. var _canvas;
  11901. //
  11902. function clampToMaxSize( image, maxSize ) {
  11903. if ( image.width > maxSize || image.height > maxSize ) {
  11904. if ( 'data' in image ) {
  11905. console.warn( 'THREE.WebGLRenderer: image in DataTexture is too big (' + image.width + 'x' + image.height + ').' );
  11906. return;
  11907. }
  11908. // Warning: Scaling through the canvas will only work with images that use
  11909. // premultiplied alpha.
  11910. var scale = maxSize / Math.max( image.width, image.height );
  11911. var canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
  11912. canvas.width = Math.floor( image.width * scale );
  11913. canvas.height = Math.floor( image.height * scale );
  11914. var context = canvas.getContext( '2d' );
  11915. context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
  11916. console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height );
  11917. return canvas;
  11918. }
  11919. return image;
  11920. }
  11921. function isPowerOfTwo( image ) {
  11922. return _Math.isPowerOfTwo( image.width ) && _Math.isPowerOfTwo( image.height );
  11923. }
  11924. function makePowerOfTwo( image ) {
  11925. if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement || image instanceof ImageBitmap ) {
  11926. if ( _canvas === undefined ) _canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
  11927. _canvas.width = _Math.floorPowerOfTwo( image.width );
  11928. _canvas.height = _Math.floorPowerOfTwo( image.height );
  11929. var context = _canvas.getContext( '2d' );
  11930. context.drawImage( image, 0, 0, _canvas.width, _canvas.height );
  11931. console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + _canvas.width + 'x' + _canvas.height );
  11932. return _canvas;
  11933. }
  11934. return image;
  11935. }
  11936. function textureNeedsPowerOfTwo( texture ) {
  11937. if ( capabilities.isWebGL2 ) return false;
  11938. return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
  11939. ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
  11940. }
  11941. function textureNeedsGenerateMipmaps( texture, isPowerOfTwo ) {
  11942. return texture.generateMipmaps && isPowerOfTwo &&
  11943. texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
  11944. }
  11945. function generateMipmap( target, texture, width, height ) {
  11946. _gl.generateMipmap( target );
  11947. var textureProperties = properties.get( texture );
  11948. // Note: Math.log( x ) * Math.LOG2E used instead of Math.log2( x ) which is not supported by IE11
  11949. textureProperties.__maxMipLevel = Math.log( Math.max( width, height ) ) * Math.LOG2E;
  11950. }
  11951. function getInternalFormat( glFormat, glType ) {
  11952. if ( ! capabilities.isWebGL2 ) return glFormat;
  11953. if ( glFormat === 6403 ) {
  11954. if ( glType === 5126 ) return 33326;
  11955. if ( glType === 5131 ) return 33325;
  11956. if ( glType === 5121 ) return 33321;
  11957. }
  11958. if ( glFormat === 6407 ) {
  11959. if ( glType === 5126 ) return 34837;
  11960. if ( glType === 5131 ) return 34843;
  11961. if ( glType === 5121 ) return 32849;
  11962. }
  11963. if ( glFormat === 6408 ) {
  11964. if ( glType === 5126 ) return 34836;
  11965. if ( glType === 5131 ) return 34842;
  11966. if ( glType === 5121 ) return 32856;
  11967. }
  11968. return glFormat;
  11969. }
  11970. // Fallback filters for non-power-of-2 textures
  11971. function filterFallback( f ) {
  11972. if ( f === NearestFilter || f === NearestMipMapNearestFilter || f === NearestMipMapLinearFilter ) {
  11973. return 9728;
  11974. }
  11975. return 9729;
  11976. }
  11977. //
  11978. function onTextureDispose( event ) {
  11979. var texture = event.target;
  11980. texture.removeEventListener( 'dispose', onTextureDispose );
  11981. deallocateTexture( texture );
  11982. if ( texture.isVideoTexture ) {
  11983. delete _videoTextures[ texture.id ];
  11984. }
  11985. info.memory.textures --;
  11986. }
  11987. function onRenderTargetDispose( event ) {
  11988. var renderTarget = event.target;
  11989. renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
  11990. deallocateRenderTarget( renderTarget );
  11991. info.memory.textures --;
  11992. }
  11993. //
  11994. function deallocateTexture( texture ) {
  11995. var textureProperties = properties.get( texture );
  11996. if ( texture.image && textureProperties.__image__webglTextureCube ) {
  11997. // cube texture
  11998. _gl.deleteTexture( textureProperties.__image__webglTextureCube );
  11999. } else {
  12000. // 2D texture
  12001. if ( textureProperties.__webglInit === undefined ) return;
  12002. _gl.deleteTexture( textureProperties.__webglTexture );
  12003. }
  12004. // remove all webgl properties
  12005. properties.remove( texture );
  12006. }
  12007. function deallocateRenderTarget( renderTarget ) {
  12008. var renderTargetProperties = properties.get( renderTarget );
  12009. var textureProperties = properties.get( renderTarget.texture );
  12010. if ( ! renderTarget ) return;
  12011. if ( textureProperties.__webglTexture !== undefined ) {
  12012. _gl.deleteTexture( textureProperties.__webglTexture );
  12013. }
  12014. if ( renderTarget.depthTexture ) {
  12015. renderTarget.depthTexture.dispose();
  12016. }
  12017. if ( renderTarget.isWebGLRenderTargetCube ) {
  12018. for ( var i = 0; i < 6; i ++ ) {
  12019. _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
  12020. if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
  12021. }
  12022. } else {
  12023. _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
  12024. if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
  12025. }
  12026. properties.remove( renderTarget.texture );
  12027. properties.remove( renderTarget );
  12028. }
  12029. //
  12030. function setTexture2D( texture, slot ) {
  12031. var textureProperties = properties.get( texture );
  12032. if ( texture.isVideoTexture ) updateVideoTexture( texture );
  12033. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  12034. var image = texture.image;
  12035. if ( image === undefined ) {
  12036. console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined' );
  12037. } else if ( image.complete === false ) {
  12038. console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );
  12039. } else {
  12040. uploadTexture( textureProperties, texture, slot );
  12041. return;
  12042. }
  12043. }
  12044. state.activeTexture( 33984 + slot );
  12045. state.bindTexture( 3553, textureProperties.__webglTexture );
  12046. }
  12047. function setTexture3D( texture, slot ) {
  12048. var textureProperties = properties.get( texture );
  12049. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  12050. uploadTexture( textureProperties, texture, slot );
  12051. return;
  12052. }
  12053. state.activeTexture( 33984 + slot );
  12054. state.bindTexture( 32879, textureProperties.__webglTexture );
  12055. }
  12056. function setTextureCube( texture, slot ) {
  12057. var textureProperties = properties.get( texture );
  12058. if ( texture.image.length === 6 ) {
  12059. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  12060. if ( ! textureProperties.__image__webglTextureCube ) {
  12061. texture.addEventListener( 'dispose', onTextureDispose );
  12062. textureProperties.__image__webglTextureCube = _gl.createTexture();
  12063. info.memory.textures ++;
  12064. }
  12065. state.activeTexture( 33984 + slot );
  12066. state.bindTexture( 34067, textureProperties.__image__webglTextureCube );
  12067. _gl.pixelStorei( 37440, texture.flipY );
  12068. var isCompressed = ( texture && texture.isCompressedTexture );
  12069. var isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
  12070. var cubeImage = [];
  12071. for ( var i = 0; i < 6; i ++ ) {
  12072. if ( ! isCompressed && ! isDataTexture ) {
  12073. cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize );
  12074. } else {
  12075. cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
  12076. }
  12077. }
  12078. var image = cubeImage[ 0 ],
  12079. isPowerOfTwoImage = isPowerOfTwo( image ),
  12080. glFormat = utils.convert( texture.format ),
  12081. glType = utils.convert( texture.type ),
  12082. glInternalFormat = getInternalFormat( glFormat, glType );
  12083. setTextureParameters( 34067, texture, isPowerOfTwoImage );
  12084. for ( var i = 0; i < 6; i ++ ) {
  12085. if ( ! isCompressed ) {
  12086. if ( isDataTexture ) {
  12087. state.texImage2D( 34069 + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
  12088. } else {
  12089. state.texImage2D( 34069 + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );
  12090. }
  12091. } else {
  12092. var mipmap, mipmaps = cubeImage[ i ].mipmaps;
  12093. for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
  12094. mipmap = mipmaps[ j ];
  12095. if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
  12096. if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
  12097. state.compressedTexImage2D( 34069 + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
  12098. } else {
  12099. console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
  12100. }
  12101. } else {
  12102. state.texImage2D( 34069 + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  12103. }
  12104. }
  12105. }
  12106. }
  12107. if ( ! isCompressed ) {
  12108. textureProperties.__maxMipLevel = 0;
  12109. } else {
  12110. textureProperties.__maxMipLevel = mipmaps.length - 1;
  12111. }
  12112. if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) {
  12113. // We assume images for cube map have the same size.
  12114. generateMipmap( 34067, texture, image.width, image.height );
  12115. }
  12116. textureProperties.__version = texture.version;
  12117. if ( texture.onUpdate ) texture.onUpdate( texture );
  12118. } else {
  12119. state.activeTexture( 33984 + slot );
  12120. state.bindTexture( 34067, textureProperties.__image__webglTextureCube );
  12121. }
  12122. }
  12123. }
  12124. function setTextureCubeDynamic( texture, slot ) {
  12125. state.activeTexture( 33984 + slot );
  12126. state.bindTexture( 34067, properties.get( texture ).__webglTexture );
  12127. }
  12128. function setTextureParameters( textureType, texture, isPowerOfTwoImage ) {
  12129. var extension;
  12130. if ( isPowerOfTwoImage ) {
  12131. _gl.texParameteri( textureType, 10242, utils.convert( texture.wrapS ) );
  12132. _gl.texParameteri( textureType, 10243, utils.convert( texture.wrapT ) );
  12133. _gl.texParameteri( textureType, 10240, utils.convert( texture.magFilter ) );
  12134. _gl.texParameteri( textureType, 10241, utils.convert( texture.minFilter ) );
  12135. } else {
  12136. _gl.texParameteri( textureType, 10242, 33071 );
  12137. _gl.texParameteri( textureType, 10243, 33071 );
  12138. if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {
  12139. console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' );
  12140. }
  12141. _gl.texParameteri( textureType, 10240, filterFallback( texture.magFilter ) );
  12142. _gl.texParameteri( textureType, 10241, filterFallback( texture.minFilter ) );
  12143. if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {
  12144. console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' );
  12145. }
  12146. }
  12147. extension = extensions.get( 'EXT_texture_filter_anisotropic' );
  12148. if ( extension ) {
  12149. if ( texture.type === FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return;
  12150. if ( texture.type === HalfFloatType && ( capabilities.isWebGL2 || extensions.get( 'OES_texture_half_float_linear' ) ) === null ) return;
  12151. if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
  12152. _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
  12153. properties.get( texture ).__currentAnisotropy = texture.anisotropy;
  12154. }
  12155. }
  12156. }
  12157. function uploadTexture( textureProperties, texture, slot ) {
  12158. var textureType;
  12159. if ( texture.isDataTexture3D ) {
  12160. textureType = 32879;
  12161. } else {
  12162. textureType = 3553;
  12163. }
  12164. if ( textureProperties.__webglInit === undefined ) {
  12165. textureProperties.__webglInit = true;
  12166. texture.addEventListener( 'dispose', onTextureDispose );
  12167. textureProperties.__webglTexture = _gl.createTexture();
  12168. info.memory.textures ++;
  12169. }
  12170. state.activeTexture( 33984 + slot );
  12171. state.bindTexture( textureType, textureProperties.__webglTexture );
  12172. _gl.pixelStorei( 37440, texture.flipY );
  12173. _gl.pixelStorei( 37441, texture.premultiplyAlpha );
  12174. _gl.pixelStorei( 3317, texture.unpackAlignment );
  12175. var image = clampToMaxSize( texture.image, capabilities.maxTextureSize );
  12176. if ( textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( image ) === false ) {
  12177. image = makePowerOfTwo( image );
  12178. }
  12179. var isPowerOfTwoImage = isPowerOfTwo( image ),
  12180. glFormat = utils.convert( texture.format ),
  12181. glType = utils.convert( texture.type ),
  12182. glInternalFormat = getInternalFormat( glFormat, glType );
  12183. setTextureParameters( textureType, texture, isPowerOfTwoImage );
  12184. var mipmap, mipmaps = texture.mipmaps;
  12185. if ( texture.isDepthTexture ) {
  12186. // populate depth texture with dummy data
  12187. glInternalFormat = 6402;
  12188. if ( texture.type === FloatType ) {
  12189. if ( ! capabilities.isWebGL2 ) throw new Error( 'Float Depth Texture only supported in WebGL2.0' );
  12190. glInternalFormat = 36012;
  12191. } else if ( capabilities.isWebGL2 ) {
  12192. // WebGL 2.0 requires signed internalformat for glTexImage2D
  12193. glInternalFormat = 33189;
  12194. }
  12195. if ( texture.format === DepthFormat && glInternalFormat === 6402 ) {
  12196. // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
  12197. // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
  12198. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  12199. if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {
  12200. console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
  12201. texture.type = UnsignedShortType;
  12202. glType = utils.convert( texture.type );
  12203. }
  12204. }
  12205. // Depth stencil textures need the DEPTH_STENCIL internal format
  12206. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  12207. if ( texture.format === DepthStencilFormat ) {
  12208. glInternalFormat = 34041;
  12209. // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
  12210. // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
  12211. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  12212. if ( texture.type !== UnsignedInt248Type ) {
  12213. console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );
  12214. texture.type = UnsignedInt248Type;
  12215. glType = utils.convert( texture.type );
  12216. }
  12217. }
  12218. state.texImage2D( 3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );
  12219. } else if ( texture.isDataTexture ) {
  12220. // use manually created mipmaps if available
  12221. // if there are no manual mipmaps
  12222. // set 0 level mipmap and then use GL to generate other mipmap levels
  12223. if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
  12224. for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
  12225. mipmap = mipmaps[ i ];
  12226. state.texImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  12227. }
  12228. texture.generateMipmaps = false;
  12229. textureProperties.__maxMipLevel = mipmaps.length - 1;
  12230. } else {
  12231. state.texImage2D( 3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );
  12232. textureProperties.__maxMipLevel = 0;
  12233. }
  12234. } else if ( texture.isCompressedTexture ) {
  12235. for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
  12236. mipmap = mipmaps[ i ];
  12237. if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
  12238. if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
  12239. state.compressedTexImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
  12240. } else {
  12241. console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
  12242. }
  12243. } else {
  12244. state.texImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  12245. }
  12246. }
  12247. textureProperties.__maxMipLevel = mipmaps.length - 1;
  12248. } else if ( texture.isDataTexture3D ) {
  12249. state.texImage3D( 32879, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
  12250. textureProperties.__maxMipLevel = 0;
  12251. } else {
  12252. // regular Texture (image, video, canvas)
  12253. // use manually created mipmaps if available
  12254. // if there are no manual mipmaps
  12255. // set 0 level mipmap and then use GL to generate other mipmap levels
  12256. if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
  12257. for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
  12258. mipmap = mipmaps[ i ];
  12259. state.texImage2D( 3553, i, glInternalFormat, glFormat, glType, mipmap );
  12260. }
  12261. texture.generateMipmaps = false;
  12262. textureProperties.__maxMipLevel = mipmaps.length - 1;
  12263. } else {
  12264. state.texImage2D( 3553, 0, glInternalFormat, glFormat, glType, image );
  12265. textureProperties.__maxMipLevel = 0;
  12266. }
  12267. }
  12268. if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) {
  12269. generateMipmap( 3553, texture, image.width, image.height );
  12270. }
  12271. textureProperties.__version = texture.version;
  12272. if ( texture.onUpdate ) texture.onUpdate( texture );
  12273. }
  12274. // Render targets
  12275. // Setup storage for target texture and bind it to correct framebuffer
  12276. function setupFrameBufferTexture( framebuffer, renderTarget, attachment, textureTarget ) {
  12277. var glFormat = utils.convert( renderTarget.texture.format );
  12278. var glType = utils.convert( renderTarget.texture.type );
  12279. var glInternalFormat = getInternalFormat( glFormat, glType );
  12280. state.texImage2D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
  12281. _gl.bindFramebuffer( 36160, framebuffer );
  12282. _gl.framebufferTexture2D( 36160, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
  12283. _gl.bindFramebuffer( 36160, null );
  12284. }
  12285. // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
  12286. function setupRenderBufferStorage( renderbuffer, renderTarget ) {
  12287. _gl.bindRenderbuffer( 36161, renderbuffer );
  12288. if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
  12289. _gl.renderbufferStorage( 36161, 33189, renderTarget.width, renderTarget.height );
  12290. _gl.framebufferRenderbuffer( 36160, 36096, 36161, renderbuffer );
  12291. } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
  12292. _gl.renderbufferStorage( 36161, 34041, renderTarget.width, renderTarget.height );
  12293. _gl.framebufferRenderbuffer( 36160, 33306, 36161, renderbuffer );
  12294. } else {
  12295. // FIXME: We don't support !depth !stencil
  12296. _gl.renderbufferStorage( 36161, 32854, renderTarget.width, renderTarget.height );
  12297. }
  12298. _gl.bindRenderbuffer( 36161, null );
  12299. }
  12300. // Setup resources for a Depth Texture for a FBO (needs an extension)
  12301. function setupDepthTexture( framebuffer, renderTarget ) {
  12302. var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube );
  12303. if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );
  12304. _gl.bindFramebuffer( 36160, framebuffer );
  12305. if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
  12306. throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
  12307. }
  12308. // upload an empty depth texture with framebuffer size
  12309. if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
  12310. renderTarget.depthTexture.image.width !== renderTarget.width ||
  12311. renderTarget.depthTexture.image.height !== renderTarget.height ) {
  12312. renderTarget.depthTexture.image.width = renderTarget.width;
  12313. renderTarget.depthTexture.image.height = renderTarget.height;
  12314. renderTarget.depthTexture.needsUpdate = true;
  12315. }
  12316. setTexture2D( renderTarget.depthTexture, 0 );
  12317. var webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
  12318. if ( renderTarget.depthTexture.format === DepthFormat ) {
  12319. _gl.framebufferTexture2D( 36160, 36096, 3553, webglDepthTexture, 0 );
  12320. } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
  12321. _gl.framebufferTexture2D( 36160, 33306, 3553, webglDepthTexture, 0 );
  12322. } else {
  12323. throw new Error( 'Unknown depthTexture format' );
  12324. }
  12325. }
  12326. // Setup GL resources for a non-texture depth buffer
  12327. function setupDepthRenderbuffer( renderTarget ) {
  12328. var renderTargetProperties = properties.get( renderTarget );
  12329. var isCube = ( renderTarget.isWebGLRenderTargetCube === true );
  12330. if ( renderTarget.depthTexture ) {
  12331. if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
  12332. setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
  12333. } else {
  12334. if ( isCube ) {
  12335. renderTargetProperties.__webglDepthbuffer = [];
  12336. for ( var i = 0; i < 6; i ++ ) {
  12337. _gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer[ i ] );
  12338. renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
  12339. setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget );
  12340. }
  12341. } else {
  12342. _gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer );
  12343. renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
  12344. setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget );
  12345. }
  12346. }
  12347. _gl.bindFramebuffer( 36160, null );
  12348. }
  12349. // Set up GL resources for the render target
  12350. function setupRenderTarget( renderTarget ) {
  12351. var renderTargetProperties = properties.get( renderTarget );
  12352. var textureProperties = properties.get( renderTarget.texture );
  12353. renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
  12354. textureProperties.__webglTexture = _gl.createTexture();
  12355. info.memory.textures ++;
  12356. var isCube = ( renderTarget.isWebGLRenderTargetCube === true );
  12357. var isTargetPowerOfTwo = isPowerOfTwo( renderTarget );
  12358. // Setup framebuffer
  12359. if ( isCube ) {
  12360. renderTargetProperties.__webglFramebuffer = [];
  12361. for ( var i = 0; i < 6; i ++ ) {
  12362. renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
  12363. }
  12364. } else {
  12365. renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
  12366. }
  12367. // Setup color buffer
  12368. if ( isCube ) {
  12369. state.bindTexture( 34067, textureProperties.__webglTexture );
  12370. setTextureParameters( 34067, renderTarget.texture, isTargetPowerOfTwo );
  12371. for ( var i = 0; i < 6; i ++ ) {
  12372. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, 36064, 34069 + i );
  12373. }
  12374. if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) {
  12375. generateMipmap( 34067, renderTarget.texture, renderTarget.width, renderTarget.height );
  12376. }
  12377. state.bindTexture( 34067, null );
  12378. } else {
  12379. state.bindTexture( 3553, textureProperties.__webglTexture );
  12380. setTextureParameters( 3553, renderTarget.texture, isTargetPowerOfTwo );
  12381. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, 36064, 3553 );
  12382. if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) {
  12383. generateMipmap( 3553, renderTarget.texture, renderTarget.width, renderTarget.height );
  12384. }
  12385. state.bindTexture( 3553, null );
  12386. }
  12387. // Setup depth and stencil buffers
  12388. if ( renderTarget.depthBuffer ) {
  12389. setupDepthRenderbuffer( renderTarget );
  12390. }
  12391. }
  12392. function updateRenderTargetMipmap( renderTarget ) {
  12393. var texture = renderTarget.texture;
  12394. var isTargetPowerOfTwo = isPowerOfTwo( renderTarget );
  12395. if ( textureNeedsGenerateMipmaps( texture, isTargetPowerOfTwo ) ) {
  12396. var target = renderTarget.isWebGLRenderTargetCube ? 34067 : 3553;
  12397. var webglTexture = properties.get( texture ).__webglTexture;
  12398. state.bindTexture( target, webglTexture );
  12399. generateMipmap( target, texture, renderTarget.width, renderTarget.height );
  12400. state.bindTexture( target, null );
  12401. }
  12402. }
  12403. function updateVideoTexture( texture ) {
  12404. var id = texture.id;
  12405. var frame = info.render.frame;
  12406. // Check the last frame we updated the VideoTexture
  12407. if ( _videoTextures[ id ] !== frame ) {
  12408. _videoTextures[ id ] = frame;
  12409. texture.update();
  12410. }
  12411. }
  12412. this.setTexture2D = setTexture2D;
  12413. this.setTexture3D = setTexture3D;
  12414. this.setTextureCube = setTextureCube;
  12415. this.setTextureCubeDynamic = setTextureCubeDynamic;
  12416. this.setupRenderTarget = setupRenderTarget;
  12417. this.updateRenderTargetMipmap = updateRenderTargetMipmap;
  12418. }
  12419. /**
  12420. * @author thespite / http://www.twitter.com/thespite
  12421. */
  12422. function WebGLUtils( gl, extensions, capabilities ) {
  12423. function convert( p ) {
  12424. var extension;
  12425. if ( p === RepeatWrapping ) return 10497;
  12426. if ( p === ClampToEdgeWrapping ) return 33071;
  12427. if ( p === MirroredRepeatWrapping ) return 33648;
  12428. if ( p === NearestFilter ) return 9728;
  12429. if ( p === NearestMipMapNearestFilter ) return 9984;
  12430. if ( p === NearestMipMapLinearFilter ) return 9986;
  12431. if ( p === LinearFilter ) return 9729;
  12432. if ( p === LinearMipMapNearestFilter ) return 9985;
  12433. if ( p === LinearMipMapLinearFilter ) return 9987;
  12434. if ( p === UnsignedByteType ) return 5121;
  12435. if ( p === UnsignedShort4444Type ) return 32819;
  12436. if ( p === UnsignedShort5551Type ) return 32820;
  12437. if ( p === UnsignedShort565Type ) return 33635;
  12438. if ( p === ByteType ) return 5120;
  12439. if ( p === ShortType ) return 5122;
  12440. if ( p === UnsignedShortType ) return 5123;
  12441. if ( p === IntType ) return 5124;
  12442. if ( p === UnsignedIntType ) return 5125;
  12443. if ( p === FloatType ) return 5126;
  12444. if ( p === HalfFloatType ) {
  12445. if ( capabilities.isWebGL2 ) return 5131;
  12446. extension = extensions.get( 'OES_texture_half_float' );
  12447. if ( extension !== null ) return extension.HALF_FLOAT_OES;
  12448. }
  12449. if ( p === AlphaFormat ) return 6406;
  12450. if ( p === RGBFormat ) return 6407;
  12451. if ( p === RGBAFormat ) return 6408;
  12452. if ( p === LuminanceFormat ) return 6409;
  12453. if ( p === LuminanceAlphaFormat ) return 6410;
  12454. if ( p === DepthFormat ) return 6402;
  12455. if ( p === DepthStencilFormat ) return 34041;
  12456. if ( p === RedFormat ) return 6403;
  12457. if ( p === AddEquation ) return 32774;
  12458. if ( p === SubtractEquation ) return 32778;
  12459. if ( p === ReverseSubtractEquation ) return 32779;
  12460. if ( p === ZeroFactor ) return 0;
  12461. if ( p === OneFactor ) return 1;
  12462. if ( p === SrcColorFactor ) return 768;
  12463. if ( p === OneMinusSrcColorFactor ) return 769;
  12464. if ( p === SrcAlphaFactor ) return 770;
  12465. if ( p === OneMinusSrcAlphaFactor ) return 771;
  12466. if ( p === DstAlphaFactor ) return 772;
  12467. if ( p === OneMinusDstAlphaFactor ) return 773;
  12468. if ( p === DstColorFactor ) return 774;
  12469. if ( p === OneMinusDstColorFactor ) return 775;
  12470. if ( p === SrcAlphaSaturateFactor ) return 776;
  12471. if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format ||
  12472. p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) {
  12473. extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
  12474. if ( extension !== null ) {
  12475. if ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
  12476. if ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
  12477. if ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
  12478. if ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
  12479. }
  12480. }
  12481. if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format ||
  12482. p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) {
  12483. extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );
  12484. if ( extension !== null ) {
  12485. if ( p === RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
  12486. if ( p === RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
  12487. if ( p === RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
  12488. if ( p === RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
  12489. }
  12490. }
  12491. if ( p === RGB_ETC1_Format ) {
  12492. extension = extensions.get( 'WEBGL_compressed_texture_etc1' );
  12493. if ( extension !== null ) return extension.COMPRESSED_RGB_ETC1_WEBGL;
  12494. }
  12495. if ( p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format ||
  12496. p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format ||
  12497. p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format ||
  12498. p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format ||
  12499. p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format ) {
  12500. extension = extensions.get( 'WEBGL_compressed_texture_astc' );
  12501. if ( extension !== null ) {
  12502. return p;
  12503. }
  12504. }
  12505. if ( p === MinEquation || p === MaxEquation ) {
  12506. if ( capabilities.isWebGL2 ) {
  12507. if ( p === MinEquation ) return 32775;
  12508. if ( p === MaxEquation ) return 32776;
  12509. }
  12510. extension = extensions.get( 'EXT_blend_minmax' );
  12511. if ( extension !== null ) {
  12512. if ( p === MinEquation ) return extension.MIN_EXT;
  12513. if ( p === MaxEquation ) return extension.MAX_EXT;
  12514. }
  12515. }
  12516. if ( p === UnsignedInt248Type ) {
  12517. if ( capabilities.isWebGL2 ) return 34042;
  12518. extension = extensions.get( 'WEBGL_depth_texture' );
  12519. if ( extension !== null ) return extension.UNSIGNED_INT_24_8_WEBGL;
  12520. }
  12521. return 0;
  12522. }
  12523. return { convert: convert };
  12524. }
  12525. /**
  12526. * @author mrdoob / http://mrdoob.com/
  12527. */
  12528. function Group() {
  12529. Object3D.call( this );
  12530. this.type = 'Group';
  12531. }
  12532. Group.prototype = Object.assign( Object.create( Object3D.prototype ), {
  12533. constructor: Group,
  12534. isGroup: true
  12535. } );
  12536. /**
  12537. * @author mrdoob / http://mrdoob.com/
  12538. * @author mikael emtinger / http://gomo.se/
  12539. * @author WestLangley / http://github.com/WestLangley
  12540. */
  12541. function Camera() {
  12542. Object3D.call( this );
  12543. this.type = 'Camera';
  12544. this.matrixWorldInverse = new Matrix4();
  12545. this.projectionMatrix = new Matrix4();
  12546. this.projectionMatrixInverse = new Matrix4();
  12547. }
  12548. Camera.prototype = Object.assign( Object.create( Object3D.prototype ), {
  12549. constructor: Camera,
  12550. isCamera: true,
  12551. copy: function ( source, recursive ) {
  12552. Object3D.prototype.copy.call( this, source, recursive );
  12553. this.matrixWorldInverse.copy( source.matrixWorldInverse );
  12554. this.projectionMatrix.copy( source.projectionMatrix );
  12555. this.projectionMatrixInverse.copy( source.projectionMatrixInverse );
  12556. return this;
  12557. },
  12558. getWorldDirection: function ( target ) {
  12559. if ( target === undefined ) {
  12560. console.warn( 'THREE.Camera: .getWorldDirection() target is now required' );
  12561. target = new Vector3();
  12562. }
  12563. this.updateMatrixWorld( true );
  12564. var e = this.matrixWorld.elements;
  12565. return target.set( - e[ 8 ], - e[ 9 ], - e[ 10 ] ).normalize();
  12566. },
  12567. updateMatrixWorld: function ( force ) {
  12568. Object3D.prototype.updateMatrixWorld.call( this, force );
  12569. this.matrixWorldInverse.getInverse( this.matrixWorld );
  12570. },
  12571. clone: function () {
  12572. return new this.constructor().copy( this );
  12573. }
  12574. } );
  12575. /**
  12576. * @author mrdoob / http://mrdoob.com/
  12577. * @author greggman / http://games.greggman.com/
  12578. * @author zz85 / http://www.lab4games.net/zz85/blog
  12579. * @author tschw
  12580. */
  12581. function PerspectiveCamera( fov, aspect, near, far ) {
  12582. Camera.call( this );
  12583. this.type = 'PerspectiveCamera';
  12584. this.fov = fov !== undefined ? fov : 50;
  12585. this.zoom = 1;
  12586. this.near = near !== undefined ? near : 0.1;
  12587. this.far = far !== undefined ? far : 2000;
  12588. this.focus = 10;
  12589. this.aspect = aspect !== undefined ? aspect : 1;
  12590. this.view = null;
  12591. this.filmGauge = 35; // width of the film (default in millimeters)
  12592. this.filmOffset = 0; // horizontal film offset (same unit as gauge)
  12593. this.updateProjectionMatrix();
  12594. }
  12595. PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ), {
  12596. constructor: PerspectiveCamera,
  12597. isPerspectiveCamera: true,
  12598. copy: function ( source, recursive ) {
  12599. Camera.prototype.copy.call( this, source, recursive );
  12600. this.fov = source.fov;
  12601. this.zoom = source.zoom;
  12602. this.near = source.near;
  12603. this.far = source.far;
  12604. this.focus = source.focus;
  12605. this.aspect = source.aspect;
  12606. this.view = source.view === null ? null : Object.assign( {}, source.view );
  12607. this.filmGauge = source.filmGauge;
  12608. this.filmOffset = source.filmOffset;
  12609. return this;
  12610. },
  12611. /**
  12612. * Sets the FOV by focal length in respect to the current .filmGauge.
  12613. *
  12614. * The default film gauge is 35, so that the focal length can be specified for
  12615. * a 35mm (full frame) camera.
  12616. *
  12617. * Values for focal length and film gauge must have the same unit.
  12618. */
  12619. setFocalLength: function ( focalLength ) {
  12620. // see http://www.bobatkins.com/photography/technical/field_of_view.html
  12621. var vExtentSlope = 0.5 * this.getFilmHeight() / focalLength;
  12622. this.fov = _Math.RAD2DEG * 2 * Math.atan( vExtentSlope );
  12623. this.updateProjectionMatrix();
  12624. },
  12625. /**
  12626. * Calculates the focal length from the current .fov and .filmGauge.
  12627. */
  12628. getFocalLength: function () {
  12629. var vExtentSlope = Math.tan( _Math.DEG2RAD * 0.5 * this.fov );
  12630. return 0.5 * this.getFilmHeight() / vExtentSlope;
  12631. },
  12632. getEffectiveFOV: function () {
  12633. return _Math.RAD2DEG * 2 * Math.atan(
  12634. Math.tan( _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom );
  12635. },
  12636. getFilmWidth: function () {
  12637. // film not completely covered in portrait format (aspect < 1)
  12638. return this.filmGauge * Math.min( this.aspect, 1 );
  12639. },
  12640. getFilmHeight: function () {
  12641. // film not completely covered in landscape format (aspect > 1)
  12642. return this.filmGauge / Math.max( this.aspect, 1 );
  12643. },
  12644. /**
  12645. * Sets an offset in a larger frustum. This is useful for multi-window or
  12646. * multi-monitor/multi-machine setups.
  12647. *
  12648. * For example, if you have 3x2 monitors and each monitor is 1920x1080 and
  12649. * the monitors are in grid like this
  12650. *
  12651. * +---+---+---+
  12652. * | A | B | C |
  12653. * +---+---+---+
  12654. * | D | E | F |
  12655. * +---+---+---+
  12656. *
  12657. * then for each monitor you would call it like this
  12658. *
  12659. * var w = 1920;
  12660. * var h = 1080;
  12661. * var fullWidth = w * 3;
  12662. * var fullHeight = h * 2;
  12663. *
  12664. * --A--
  12665. * camera.setOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );
  12666. * --B--
  12667. * camera.setOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );
  12668. * --C--
  12669. * camera.setOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );
  12670. * --D--
  12671. * camera.setOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );
  12672. * --E--
  12673. * camera.setOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );
  12674. * --F--
  12675. * camera.setOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
  12676. *
  12677. * Note there is no reason monitors have to be the same size or in a grid.
  12678. */
  12679. setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) {
  12680. this.aspect = fullWidth / fullHeight;
  12681. if ( this.view === null ) {
  12682. this.view = {
  12683. enabled: true,
  12684. fullWidth: 1,
  12685. fullHeight: 1,
  12686. offsetX: 0,
  12687. offsetY: 0,
  12688. width: 1,
  12689. height: 1
  12690. };
  12691. }
  12692. this.view.enabled = true;
  12693. this.view.fullWidth = fullWidth;
  12694. this.view.fullHeight = fullHeight;
  12695. this.view.offsetX = x;
  12696. this.view.offsetY = y;
  12697. this.view.width = width;
  12698. this.view.height = height;
  12699. this.updateProjectionMatrix();
  12700. },
  12701. clearViewOffset: function () {
  12702. if ( this.view !== null ) {
  12703. this.view.enabled = false;
  12704. }
  12705. this.updateProjectionMatrix();
  12706. },
  12707. updateProjectionMatrix: function () {
  12708. var near = this.near,
  12709. top = near * Math.tan( _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom,
  12710. height = 2 * top,
  12711. width = this.aspect * height,
  12712. left = - 0.5 * width,
  12713. view = this.view;
  12714. if ( this.view !== null && this.view.enabled ) {
  12715. var fullWidth = view.fullWidth,
  12716. fullHeight = view.fullHeight;
  12717. left += view.offsetX * width / fullWidth;
  12718. top -= view.offsetY * height / fullHeight;
  12719. width *= view.width / fullWidth;
  12720. height *= view.height / fullHeight;
  12721. }
  12722. var skew = this.filmOffset;
  12723. if ( skew !== 0 ) left += near * skew / this.getFilmWidth();
  12724. this.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far );
  12725. this.projectionMatrixInverse.getInverse( this.projectionMatrix );
  12726. },
  12727. toJSON: function ( meta ) {
  12728. var data = Object3D.prototype.toJSON.call( this, meta );
  12729. data.object.fov = this.fov;
  12730. data.object.zoom = this.zoom;
  12731. data.object.near = this.near;
  12732. data.object.far = this.far;
  12733. data.object.focus = this.focus;
  12734. data.object.aspect = this.aspect;
  12735. if ( this.view !== null ) data.object.view = Object.assign( {}, this.view );
  12736. data.object.filmGauge = this.filmGauge;
  12737. data.object.filmOffset = this.filmOffset;
  12738. return data;
  12739. }
  12740. } );
  12741. /**
  12742. * @author mrdoob / http://mrdoob.com/
  12743. */
  12744. function ArrayCamera( array ) {
  12745. PerspectiveCamera.call( this );
  12746. this.cameras = array || [];
  12747. }
  12748. ArrayCamera.prototype = Object.assign( Object.create( PerspectiveCamera.prototype ), {
  12749. constructor: ArrayCamera,
  12750. isArrayCamera: true
  12751. } );
  12752. /**
  12753. * @author jsantell / https://www.jsantell.com/
  12754. * @author mrdoob / http://mrdoob.com/
  12755. */
  12756. var cameraLPos = new Vector3();
  12757. var cameraRPos = new Vector3();
  12758. /**
  12759. * Assumes 2 cameras that are parallel and share an X-axis, and that
  12760. * the cameras' projection and world matrices have already been set.
  12761. * And that near and far planes are identical for both cameras.
  12762. * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765
  12763. */
  12764. function setProjectionFromUnion( camera, cameraL, cameraR ) {
  12765. cameraLPos.setFromMatrixPosition( cameraL.matrixWorld );
  12766. cameraRPos.setFromMatrixPosition( cameraR.matrixWorld );
  12767. var ipd = cameraLPos.distanceTo( cameraRPos );
  12768. var projL = cameraL.projectionMatrix.elements;
  12769. var projR = cameraR.projectionMatrix.elements;
  12770. // VR systems will have identical far and near planes, and
  12771. // most likely identical top and bottom frustum extents.
  12772. // Use the left camera for these values.
  12773. var near = projL[ 14 ] / ( projL[ 10 ] - 1 );
  12774. var far = projL[ 14 ] / ( projL[ 10 ] + 1 );
  12775. var topFov = ( projL[ 9 ] + 1 ) / projL[ 5 ];
  12776. var bottomFov = ( projL[ 9 ] - 1 ) / projL[ 5 ];
  12777. var leftFov = ( projL[ 8 ] - 1 ) / projL[ 0 ];
  12778. var rightFov = ( projR[ 8 ] + 1 ) / projR[ 0 ];
  12779. var left = near * leftFov;
  12780. var right = near * rightFov;
  12781. // Calculate the new camera's position offset from the
  12782. // left camera. xOffset should be roughly half `ipd`.
  12783. var zOffset = ipd / ( - leftFov + rightFov );
  12784. var xOffset = zOffset * - leftFov;
  12785. // TODO: Better way to apply this offset?
  12786. cameraL.matrixWorld.decompose( camera.position, camera.quaternion, camera.scale );
  12787. camera.translateX( xOffset );
  12788. camera.translateZ( zOffset );
  12789. camera.matrixWorld.compose( camera.position, camera.quaternion, camera.scale );
  12790. camera.matrixWorldInverse.getInverse( camera.matrixWorld );
  12791. // Find the union of the frustum values of the cameras and scale
  12792. // the values so that the near plane's position does not change in world space,
  12793. // although must now be relative to the new union camera.
  12794. var near2 = near + zOffset;
  12795. var far2 = far + zOffset;
  12796. var left2 = left - xOffset;
  12797. var right2 = right + ( ipd - xOffset );
  12798. var top2 = topFov * far / far2 * near2;
  12799. var bottom2 = bottomFov * far / far2 * near2;
  12800. camera.projectionMatrix.makePerspective( left2, right2, top2, bottom2, near2, far2 );
  12801. }
  12802. /**
  12803. * @author mrdoob / http://mrdoob.com/
  12804. */
  12805. function WebVRManager( renderer ) {
  12806. var scope = this;
  12807. var device = null;
  12808. var frameData = null;
  12809. var poseTarget = null;
  12810. var controllers = [];
  12811. var standingMatrix = new Matrix4();
  12812. var standingMatrixInverse = new Matrix4();
  12813. var framebufferScaleFactor = 1.0;
  12814. var frameOfReferenceType = 'stage';
  12815. if ( typeof window !== 'undefined' && 'VRFrameData' in window ) {
  12816. frameData = new window.VRFrameData();
  12817. window.addEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange, false );
  12818. }
  12819. var matrixWorldInverse = new Matrix4();
  12820. var tempQuaternion = new Quaternion();
  12821. var tempPosition = new Vector3();
  12822. var cameraL = new PerspectiveCamera();
  12823. cameraL.bounds = new Vector4( 0.0, 0.0, 0.5, 1.0 );
  12824. cameraL.layers.enable( 1 );
  12825. var cameraR = new PerspectiveCamera();
  12826. cameraR.bounds = new Vector4( 0.5, 0.0, 0.5, 1.0 );
  12827. cameraR.layers.enable( 2 );
  12828. var cameraVR = new ArrayCamera( [ cameraL, cameraR ] );
  12829. cameraVR.layers.enable( 1 );
  12830. cameraVR.layers.enable( 2 );
  12831. //
  12832. function isPresenting() {
  12833. return device !== null && device.isPresenting === true;
  12834. }
  12835. var currentSize, currentPixelRatio;
  12836. function onVRDisplayPresentChange() {
  12837. if ( isPresenting() ) {
  12838. var eyeParameters = device.getEyeParameters( 'left' );
  12839. var renderWidth = eyeParameters.renderWidth * framebufferScaleFactor;
  12840. var renderHeight = eyeParameters.renderHeight * framebufferScaleFactor;
  12841. currentPixelRatio = renderer.getPixelRatio();
  12842. currentSize = renderer.getSize();
  12843. renderer.setDrawingBufferSize( renderWidth * 2, renderHeight, 1 );
  12844. animation.start();
  12845. } else {
  12846. if ( scope.enabled ) {
  12847. renderer.setDrawingBufferSize( currentSize.width, currentSize.height, currentPixelRatio );
  12848. }
  12849. animation.stop();
  12850. }
  12851. }
  12852. //
  12853. var triggers = [];
  12854. function findGamepad( id ) {
  12855. var gamepads = navigator.getGamepads && navigator.getGamepads();
  12856. for ( var i = 0, j = 0, l = gamepads.length; i < l; i ++ ) {
  12857. var gamepad = gamepads[ i ];
  12858. if ( gamepad && ( gamepad.id === 'Daydream Controller' ||
  12859. gamepad.id === 'Gear VR Controller' || gamepad.id === 'Oculus Go Controller' ||
  12860. gamepad.id === 'OpenVR Gamepad' || gamepad.id.startsWith( 'Oculus Touch' ) ||
  12861. gamepad.id.startsWith( 'Spatial Controller' ) ) ) {
  12862. if ( j === id ) return gamepad;
  12863. j ++;
  12864. }
  12865. }
  12866. }
  12867. function updateControllers() {
  12868. for ( var i = 0; i < controllers.length; i ++ ) {
  12869. var controller = controllers[ i ];
  12870. var gamepad = findGamepad( i );
  12871. if ( gamepad !== undefined && gamepad.pose !== undefined ) {
  12872. if ( gamepad.pose === null ) return;
  12873. // Pose
  12874. var pose = gamepad.pose;
  12875. if ( pose.hasPosition === false ) controller.position.set( 0.2, - 0.6, - 0.05 );
  12876. if ( pose.position !== null ) controller.position.fromArray( pose.position );
  12877. if ( pose.orientation !== null ) controller.quaternion.fromArray( pose.orientation );
  12878. controller.matrix.compose( controller.position, controller.quaternion, controller.scale );
  12879. controller.matrix.premultiply( standingMatrix );
  12880. controller.matrix.decompose( controller.position, controller.quaternion, controller.scale );
  12881. controller.matrixWorldNeedsUpdate = true;
  12882. controller.visible = true;
  12883. // Trigger
  12884. var buttonId = gamepad.id === 'Daydream Controller' ? 0 : 1;
  12885. if ( triggers[ i ] !== gamepad.buttons[ buttonId ].pressed ) {
  12886. triggers[ i ] = gamepad.buttons[ buttonId ].pressed;
  12887. if ( triggers[ i ] === true ) {
  12888. controller.dispatchEvent( { type: 'selectstart' } );
  12889. } else {
  12890. controller.dispatchEvent( { type: 'selectend' } );
  12891. controller.dispatchEvent( { type: 'select' } );
  12892. }
  12893. }
  12894. } else {
  12895. controller.visible = false;
  12896. }
  12897. }
  12898. }
  12899. //
  12900. this.enabled = false;
  12901. this.getController = function ( id ) {
  12902. var controller = controllers[ id ];
  12903. if ( controller === undefined ) {
  12904. controller = new Group();
  12905. controller.matrixAutoUpdate = false;
  12906. controller.visible = false;
  12907. controllers[ id ] = controller;
  12908. }
  12909. return controller;
  12910. };
  12911. this.getDevice = function () {
  12912. return device;
  12913. };
  12914. this.setDevice = function ( value ) {
  12915. if ( value !== undefined ) device = value;
  12916. animation.setContext( value );
  12917. };
  12918. this.setFramebufferScaleFactor = function ( value ) {
  12919. framebufferScaleFactor = value;
  12920. };
  12921. this.setFrameOfReferenceType = function ( value ) {
  12922. frameOfReferenceType = value;
  12923. };
  12924. this.setPoseTarget = function ( object ) {
  12925. if ( object !== undefined ) poseTarget = object;
  12926. };
  12927. this.getCamera = function ( camera ) {
  12928. var userHeight = frameOfReferenceType === 'stage' ? 1.6 : 0;
  12929. if ( device === null ) {
  12930. camera.position.set( 0, userHeight, 0 );
  12931. return camera;
  12932. }
  12933. device.depthNear = camera.near;
  12934. device.depthFar = camera.far;
  12935. device.getFrameData( frameData );
  12936. //
  12937. if ( frameOfReferenceType === 'stage' ) {
  12938. var stageParameters = device.stageParameters;
  12939. if ( stageParameters ) {
  12940. standingMatrix.fromArray( stageParameters.sittingToStandingTransform );
  12941. } else {
  12942. standingMatrix.makeTranslation( 0, userHeight, 0 );
  12943. }
  12944. }
  12945. var pose = frameData.pose;
  12946. var poseObject = poseTarget !== null ? poseTarget : camera;
  12947. // We want to manipulate poseObject by its position and quaternion components since users may rely on them.
  12948. poseObject.matrix.copy( standingMatrix );
  12949. poseObject.matrix.decompose( poseObject.position, poseObject.quaternion, poseObject.scale );
  12950. if ( pose.orientation !== null ) {
  12951. tempQuaternion.fromArray( pose.orientation );
  12952. poseObject.quaternion.multiply( tempQuaternion );
  12953. }
  12954. if ( pose.position !== null ) {
  12955. tempQuaternion.setFromRotationMatrix( standingMatrix );
  12956. tempPosition.fromArray( pose.position );
  12957. tempPosition.applyQuaternion( tempQuaternion );
  12958. poseObject.position.add( tempPosition );
  12959. }
  12960. poseObject.updateMatrixWorld();
  12961. if ( device.isPresenting === false ) return camera;
  12962. //
  12963. cameraL.near = camera.near;
  12964. cameraR.near = camera.near;
  12965. cameraL.far = camera.far;
  12966. cameraR.far = camera.far;
  12967. cameraL.matrixWorldInverse.fromArray( frameData.leftViewMatrix );
  12968. cameraR.matrixWorldInverse.fromArray( frameData.rightViewMatrix );
  12969. // TODO (mrdoob) Double check this code
  12970. standingMatrixInverse.getInverse( standingMatrix );
  12971. if ( frameOfReferenceType === 'stage' ) {
  12972. cameraL.matrixWorldInverse.multiply( standingMatrixInverse );
  12973. cameraR.matrixWorldInverse.multiply( standingMatrixInverse );
  12974. }
  12975. var parent = poseObject.parent;
  12976. if ( parent !== null ) {
  12977. matrixWorldInverse.getInverse( parent.matrixWorld );
  12978. cameraL.matrixWorldInverse.multiply( matrixWorldInverse );
  12979. cameraR.matrixWorldInverse.multiply( matrixWorldInverse );
  12980. }
  12981. // envMap and Mirror needs camera.matrixWorld
  12982. cameraL.matrixWorld.getInverse( cameraL.matrixWorldInverse );
  12983. cameraR.matrixWorld.getInverse( cameraR.matrixWorldInverse );
  12984. cameraL.projectionMatrix.fromArray( frameData.leftProjectionMatrix );
  12985. cameraR.projectionMatrix.fromArray( frameData.rightProjectionMatrix );
  12986. setProjectionFromUnion( cameraVR, cameraL, cameraR );
  12987. //
  12988. var layers = device.getLayers();
  12989. if ( layers.length ) {
  12990. var layer = layers[ 0 ];
  12991. if ( layer.leftBounds !== null && layer.leftBounds.length === 4 ) {
  12992. cameraL.bounds.fromArray( layer.leftBounds );
  12993. }
  12994. if ( layer.rightBounds !== null && layer.rightBounds.length === 4 ) {
  12995. cameraR.bounds.fromArray( layer.rightBounds );
  12996. }
  12997. }
  12998. updateControllers();
  12999. return cameraVR;
  13000. };
  13001. this.getStandingMatrix = function () {
  13002. return standingMatrix;
  13003. };
  13004. this.isPresenting = isPresenting;
  13005. // Animation Loop
  13006. var animation = new WebGLAnimation();
  13007. this.setAnimationLoop = function ( callback ) {
  13008. animation.setAnimationLoop( callback );
  13009. };
  13010. this.submitFrame = function () {
  13011. if ( isPresenting() ) device.submitFrame();
  13012. };
  13013. this.dispose = function () {
  13014. if ( typeof window !== 'undefined' ) {
  13015. window.removeEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange );
  13016. }
  13017. };
  13018. }
  13019. /**
  13020. * @author mrdoob / http://mrdoob.com/
  13021. */
  13022. function WebXRManager( renderer ) {
  13023. var gl = renderer.context;
  13024. var device = null;
  13025. var session = null;
  13026. var framebufferScaleFactor = 1.0;
  13027. var frameOfReference = null;
  13028. var frameOfReferenceType = 'stage';
  13029. var pose = null;
  13030. var controllers = [];
  13031. var inputSources = [];
  13032. function isPresenting() {
  13033. return session !== null && frameOfReference !== null;
  13034. }
  13035. //
  13036. var cameraL = new PerspectiveCamera();
  13037. cameraL.layers.enable( 1 );
  13038. cameraL.viewport = new Vector4();
  13039. var cameraR = new PerspectiveCamera();
  13040. cameraR.layers.enable( 2 );
  13041. cameraR.viewport = new Vector4();
  13042. var cameraVR = new ArrayCamera( [ cameraL, cameraR ] );
  13043. cameraVR.layers.enable( 1 );
  13044. cameraVR.layers.enable( 2 );
  13045. //
  13046. this.enabled = false;
  13047. this.getController = function ( id ) {
  13048. var controller = controllers[ id ];
  13049. if ( controller === undefined ) {
  13050. controller = new Group();
  13051. controller.matrixAutoUpdate = false;
  13052. controller.visible = false;
  13053. controllers[ id ] = controller;
  13054. }
  13055. return controller;
  13056. };
  13057. this.getDevice = function () {
  13058. return device;
  13059. };
  13060. this.setDevice = function ( value ) {
  13061. if ( value !== undefined ) device = value;
  13062. if ( value instanceof XRDevice ) gl.setCompatibleXRDevice( value );
  13063. };
  13064. //
  13065. function onSessionEvent( event ) {
  13066. var controller = controllers[ inputSources.indexOf( event.inputSource ) ];
  13067. if ( controller ) controller.dispatchEvent( { type: event.type } );
  13068. }
  13069. function onSessionEnd() {
  13070. renderer.setFramebuffer( null );
  13071. animation.stop();
  13072. }
  13073. this.setFramebufferScaleFactor = function ( value ) {
  13074. framebufferScaleFactor = value;
  13075. };
  13076. this.setFrameOfReferenceType = function ( value ) {
  13077. frameOfReferenceType = value;
  13078. };
  13079. this.setSession = function ( value ) {
  13080. session = value;
  13081. if ( session !== null ) {
  13082. session.addEventListener( 'select', onSessionEvent );
  13083. session.addEventListener( 'selectstart', onSessionEvent );
  13084. session.addEventListener( 'selectend', onSessionEvent );
  13085. session.addEventListener( 'end', onSessionEnd );
  13086. session.baseLayer = new XRWebGLLayer( session, gl, { framebufferScaleFactor: framebufferScaleFactor } );
  13087. session.requestFrameOfReference( frameOfReferenceType ).then( function ( value ) {
  13088. frameOfReference = value;
  13089. renderer.setFramebuffer( session.baseLayer.framebuffer );
  13090. animation.setContext( session );
  13091. animation.start();
  13092. } );
  13093. //
  13094. inputSources = session.getInputSources();
  13095. session.addEventListener( 'inputsourceschange', function () {
  13096. inputSources = session.getInputSources();
  13097. console.log( inputSources );
  13098. for ( var i = 0; i < controllers.length; i ++ ) {
  13099. var controller = controllers[ i ];
  13100. controller.userData.inputSource = inputSources[ i ];
  13101. }
  13102. } );
  13103. }
  13104. };
  13105. function updateCamera( camera, parent ) {
  13106. if ( parent === null ) {
  13107. camera.matrixWorld.copy( camera.matrix );
  13108. } else {
  13109. camera.matrixWorld.multiplyMatrices( parent.matrixWorld, camera.matrix );
  13110. }
  13111. camera.matrixWorldInverse.getInverse( camera.matrixWorld );
  13112. }
  13113. this.getCamera = function ( camera ) {
  13114. if ( isPresenting() ) {
  13115. var parent = camera.parent;
  13116. var cameras = cameraVR.cameras;
  13117. updateCamera( cameraVR, parent );
  13118. for ( var i = 0; i < cameras.length; i ++ ) {
  13119. updateCamera( cameras[ i ], parent );
  13120. }
  13121. // update camera and its children
  13122. camera.matrixWorld.copy( cameraVR.matrixWorld );
  13123. var children = camera.children;
  13124. for ( var i = 0, l = children.length; i < l; i ++ ) {
  13125. children[ i ].updateMatrixWorld( true );
  13126. }
  13127. setProjectionFromUnion( cameraVR, cameraL, cameraR );
  13128. return cameraVR;
  13129. }
  13130. return camera;
  13131. };
  13132. this.isPresenting = isPresenting;
  13133. // Animation Loop
  13134. var onAnimationFrameCallback = null;
  13135. function onAnimationFrame( time, frame ) {
  13136. pose = frame.getDevicePose( frameOfReference );
  13137. if ( pose !== null ) {
  13138. var layer = session.baseLayer;
  13139. var views = frame.views;
  13140. for ( var i = 0; i < views.length; i ++ ) {
  13141. var view = views[ i ];
  13142. var viewport = layer.getViewport( view );
  13143. var viewMatrix = pose.getViewMatrix( view );
  13144. var camera = cameraVR.cameras[ i ];
  13145. camera.matrix.fromArray( viewMatrix ).getInverse( camera.matrix );
  13146. camera.projectionMatrix.fromArray( view.projectionMatrix );
  13147. camera.viewport.set( viewport.x, viewport.y, viewport.width, viewport.height );
  13148. if ( i === 0 ) {
  13149. cameraVR.matrix.copy( camera.matrix );
  13150. }
  13151. }
  13152. }
  13153. //
  13154. for ( var i = 0; i < controllers.length; i ++ ) {
  13155. var controller = controllers[ i ];
  13156. var inputSource = inputSources[ i ];
  13157. if ( inputSource ) {
  13158. var inputPose = frame.getInputPose( inputSource, frameOfReference );
  13159. if ( inputPose !== null ) {
  13160. if ( 'targetRay' in inputPose ) {
  13161. controller.matrix.elements = inputPose.targetRay.transformMatrix;
  13162. } else if ( 'pointerMatrix' in inputPose ) {
  13163. // DEPRECATED
  13164. controller.matrix.elements = inputPose.pointerMatrix;
  13165. }
  13166. controller.matrix.decompose( controller.position, controller.rotation, controller.scale );
  13167. controller.visible = true;
  13168. continue;
  13169. }
  13170. }
  13171. controller.visible = false;
  13172. }
  13173. if ( onAnimationFrameCallback ) onAnimationFrameCallback( time );
  13174. }
  13175. var animation = new WebGLAnimation();
  13176. animation.setAnimationLoop( onAnimationFrame );
  13177. this.setAnimationLoop = function ( callback ) {
  13178. onAnimationFrameCallback = callback;
  13179. };
  13180. this.dispose = function () {};
  13181. // DEPRECATED
  13182. this.getStandingMatrix = function () {
  13183. console.warn( 'THREE.WebXRManager: getStandingMatrix() is no longer needed.' );
  13184. return new THREE.Matrix4();
  13185. };
  13186. this.submitFrame = function () {};
  13187. }
  13188. /**
  13189. * @author supereggbert / http://www.paulbrunt.co.uk/
  13190. * @author mrdoob / http://mrdoob.com/
  13191. * @author alteredq / http://alteredqualia.com/
  13192. * @author szimek / https://github.com/szimek/
  13193. * @author tschw
  13194. */
  13195. function WebGLRenderer( parameters ) {
  13196. console.log( 'THREE.WebGLRenderer', REVISION );
  13197. parameters = parameters || {};
  13198. var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ),
  13199. _context = parameters.context !== undefined ? parameters.context : null,
  13200. _alpha = parameters.alpha !== undefined ? parameters.alpha : false,
  13201. _depth = parameters.depth !== undefined ? parameters.depth : true,
  13202. _stencil = parameters.stencil !== undefined ? parameters.stencil : true,
  13203. _antialias = parameters.antialias !== undefined ? parameters.antialias : false,
  13204. _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
  13205. _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
  13206. _powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default';
  13207. var currentRenderList = null;
  13208. var currentRenderState = null;
  13209. // public properties
  13210. this.domElement = _canvas;
  13211. this.context = null;
  13212. // clearing
  13213. this.autoClear = true;
  13214. this.autoClearColor = true;
  13215. this.autoClearDepth = true;
  13216. this.autoClearStencil = true;
  13217. // scene graph
  13218. this.sortObjects = true;
  13219. // user-defined clipping
  13220. this.clippingPlanes = [];
  13221. this.localClippingEnabled = false;
  13222. // physically based shading
  13223. this.gammaFactor = 2.0; // for backwards compatibility
  13224. this.gammaInput = false;
  13225. this.gammaOutput = false;
  13226. // physical lights
  13227. this.physicallyCorrectLights = false;
  13228. // tone mapping
  13229. this.toneMapping = LinearToneMapping;
  13230. this.toneMappingExposure = 1.0;
  13231. this.toneMappingWhitePoint = 1.0;
  13232. // morphs
  13233. this.maxMorphTargets = 8;
  13234. this.maxMorphNormals = 4;
  13235. // internal properties
  13236. var _this = this,
  13237. _isContextLost = false,
  13238. // internal state cache
  13239. _framebuffer = null,
  13240. _currentRenderTarget = null,
  13241. _currentFramebuffer = null,
  13242. _currentMaterialId = - 1,
  13243. // geometry and program caching
  13244. _currentGeometryProgram = {
  13245. geometry: null,
  13246. program: null,
  13247. wireframe: false
  13248. },
  13249. _currentCamera = null,
  13250. _currentArrayCamera = null,
  13251. _currentViewport = new Vector4(),
  13252. _currentScissor = new Vector4(),
  13253. _currentScissorTest = null,
  13254. //
  13255. _usedTextureUnits = 0,
  13256. //
  13257. _width = _canvas.width,
  13258. _height = _canvas.height,
  13259. _pixelRatio = 1,
  13260. _viewport = new Vector4( 0, 0, _width, _height ),
  13261. _scissor = new Vector4( 0, 0, _width, _height ),
  13262. _scissorTest = false,
  13263. // frustum
  13264. _frustum = new Frustum(),
  13265. // clipping
  13266. _clipping = new WebGLClipping(),
  13267. _clippingEnabled = false,
  13268. _localClippingEnabled = false,
  13269. // camera matrices cache
  13270. _projScreenMatrix = new Matrix4(),
  13271. _vector3 = new Vector3();
  13272. function getTargetPixelRatio() {
  13273. return _currentRenderTarget === null ? _pixelRatio : 1;
  13274. }
  13275. // initialize
  13276. var _gl;
  13277. try {
  13278. var contextAttributes = {
  13279. alpha: _alpha,
  13280. depth: _depth,
  13281. stencil: _stencil,
  13282. antialias: _antialias,
  13283. premultipliedAlpha: _premultipliedAlpha,
  13284. preserveDrawingBuffer: _preserveDrawingBuffer,
  13285. powerPreference: _powerPreference
  13286. };
  13287. // event listeners must be registered before WebGL context is created, see #12753
  13288. _canvas.addEventListener( 'webglcontextlost', onContextLost, false );
  13289. _canvas.addEventListener( 'webglcontextrestored', onContextRestore, false );
  13290. _gl = _context || _canvas.getContext( 'webgl', contextAttributes ) || _canvas.getContext( 'experimental-webgl', contextAttributes );
  13291. if ( _gl === null ) {
  13292. if ( _canvas.getContext( 'webgl' ) !== null ) {
  13293. throw new Error( 'Error creating WebGL context with your selected attributes.' );
  13294. } else {
  13295. throw new Error( 'Error creating WebGL context.' );
  13296. }
  13297. }
  13298. // Some experimental-webgl implementations do not have getShaderPrecisionFormat
  13299. if ( _gl.getShaderPrecisionFormat === undefined ) {
  13300. _gl.getShaderPrecisionFormat = function () {
  13301. return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };
  13302. };
  13303. }
  13304. } catch ( error ) {
  13305. console.error( 'THREE.WebGLRenderer: ' + error.message );
  13306. }
  13307. var extensions, capabilities, state, info;
  13308. var properties, textures, attributes, geometries, objects;
  13309. var programCache, renderLists, renderStates;
  13310. var background, morphtargets, bufferRenderer, indexedBufferRenderer;
  13311. var utils;
  13312. function initGLContext() {
  13313. extensions = new WebGLExtensions( _gl );
  13314. capabilities = new WebGLCapabilities( _gl, extensions, parameters );
  13315. if ( ! capabilities.isWebGL2 ) {
  13316. extensions.get( 'WEBGL_depth_texture' );
  13317. extensions.get( 'OES_texture_float' );
  13318. extensions.get( 'OES_texture_half_float' );
  13319. extensions.get( 'OES_texture_half_float_linear' );
  13320. extensions.get( 'OES_standard_derivatives' );
  13321. extensions.get( 'OES_element_index_uint' );
  13322. extensions.get( 'ANGLE_instanced_arrays' );
  13323. }
  13324. extensions.get( 'OES_texture_float_linear' );
  13325. utils = new WebGLUtils( _gl, extensions, capabilities );
  13326. state = new WebGLState( _gl, extensions, utils, capabilities );
  13327. state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
  13328. state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
  13329. info = new WebGLInfo( _gl );
  13330. properties = new WebGLProperties();
  13331. textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info );
  13332. attributes = new WebGLAttributes( _gl );
  13333. geometries = new WebGLGeometries( _gl, attributes, info );
  13334. objects = new WebGLObjects( geometries, info );
  13335. morphtargets = new WebGLMorphtargets( _gl );
  13336. programCache = new WebGLPrograms( _this, extensions, capabilities );
  13337. renderLists = new WebGLRenderLists();
  13338. renderStates = new WebGLRenderStates();
  13339. background = new WebGLBackground( _this, state, objects, _premultipliedAlpha );
  13340. bufferRenderer = new WebGLBufferRenderer( _gl, extensions, info, capabilities );
  13341. indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info, capabilities );
  13342. info.programs = programCache.programs;
  13343. _this.context = _gl;
  13344. _this.capabilities = capabilities;
  13345. _this.extensions = extensions;
  13346. _this.properties = properties;
  13347. _this.renderLists = renderLists;
  13348. _this.state = state;
  13349. _this.info = info;
  13350. }
  13351. initGLContext();
  13352. // vr
  13353. var vr = null;
  13354. if ( typeof navigator !== 'undefined' ) {
  13355. vr = ( 'xr' in navigator ) ? new WebXRManager( _this ) : new WebVRManager( _this );
  13356. }
  13357. this.vr = vr;
  13358. // shadow map
  13359. var shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize );
  13360. this.shadowMap = shadowMap;
  13361. // API
  13362. this.getContext = function () {
  13363. return _gl;
  13364. };
  13365. this.getContextAttributes = function () {
  13366. return _gl.getContextAttributes();
  13367. };
  13368. this.forceContextLoss = function () {
  13369. var extension = extensions.get( 'WEBGL_lose_context' );
  13370. if ( extension ) extension.loseContext();
  13371. };
  13372. this.forceContextRestore = function () {
  13373. var extension = extensions.get( 'WEBGL_lose_context' );
  13374. if ( extension ) extension.restoreContext();
  13375. };
  13376. this.getPixelRatio = function () {
  13377. return _pixelRatio;
  13378. };
  13379. this.setPixelRatio = function ( value ) {
  13380. if ( value === undefined ) return;
  13381. _pixelRatio = value;
  13382. this.setSize( _width, _height, false );
  13383. };
  13384. this.getSize = function () {
  13385. return {
  13386. width: _width,
  13387. height: _height
  13388. };
  13389. };
  13390. this.setSize = function ( width, height, updateStyle ) {
  13391. if ( vr.isPresenting() ) {
  13392. console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' );
  13393. return;
  13394. }
  13395. _width = width;
  13396. _height = height;
  13397. _canvas.width = width * _pixelRatio;
  13398. _canvas.height = height * _pixelRatio;
  13399. if ( updateStyle !== false ) {
  13400. _canvas.style.width = width + 'px';
  13401. _canvas.style.height = height + 'px';
  13402. }
  13403. this.setViewport( 0, 0, width, height );
  13404. };
  13405. this.getDrawingBufferSize = function () {
  13406. return {
  13407. width: _width * _pixelRatio,
  13408. height: _height * _pixelRatio
  13409. };
  13410. };
  13411. this.setDrawingBufferSize = function ( width, height, pixelRatio ) {
  13412. _width = width;
  13413. _height = height;
  13414. _pixelRatio = pixelRatio;
  13415. _canvas.width = width * pixelRatio;
  13416. _canvas.height = height * pixelRatio;
  13417. this.setViewport( 0, 0, width, height );
  13418. };
  13419. this.getCurrentViewport = function () {
  13420. return _currentViewport;
  13421. };
  13422. this.setViewport = function ( x, y, width, height ) {
  13423. _viewport.set( x, _height - y - height, width, height );
  13424. state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
  13425. };
  13426. this.setScissor = function ( x, y, width, height ) {
  13427. _scissor.set( x, _height - y - height, width, height );
  13428. state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
  13429. };
  13430. this.setScissorTest = function ( boolean ) {
  13431. state.setScissorTest( _scissorTest = boolean );
  13432. };
  13433. // Clearing
  13434. this.getClearColor = function () {
  13435. return background.getClearColor();
  13436. };
  13437. this.setClearColor = function () {
  13438. background.setClearColor.apply( background, arguments );
  13439. };
  13440. this.getClearAlpha = function () {
  13441. return background.getClearAlpha();
  13442. };
  13443. this.setClearAlpha = function () {
  13444. background.setClearAlpha.apply( background, arguments );
  13445. };
  13446. this.clear = function ( color, depth, stencil ) {
  13447. var bits = 0;
  13448. if ( color === undefined || color ) bits |= 16384;
  13449. if ( depth === undefined || depth ) bits |= 256;
  13450. if ( stencil === undefined || stencil ) bits |= 1024;
  13451. _gl.clear( bits );
  13452. };
  13453. this.clearColor = function () {
  13454. this.clear( true, false, false );
  13455. };
  13456. this.clearDepth = function () {
  13457. this.clear( false, true, false );
  13458. };
  13459. this.clearStencil = function () {
  13460. this.clear( false, false, true );
  13461. };
  13462. //
  13463. this.dispose = function () {
  13464. _canvas.removeEventListener( 'webglcontextlost', onContextLost, false );
  13465. _canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false );
  13466. renderLists.dispose();
  13467. renderStates.dispose();
  13468. properties.dispose();
  13469. objects.dispose();
  13470. vr.dispose();
  13471. animation.stop();
  13472. };
  13473. // Events
  13474. function onContextLost( event ) {
  13475. event.preventDefault();
  13476. console.log( 'THREE.WebGLRenderer: Context Lost.' );
  13477. _isContextLost = true;
  13478. }
  13479. function onContextRestore( /* event */ ) {
  13480. console.log( 'THREE.WebGLRenderer: Context Restored.' );
  13481. _isContextLost = false;
  13482. initGLContext();
  13483. }
  13484. function onMaterialDispose( event ) {
  13485. var material = event.target;
  13486. material.removeEventListener( 'dispose', onMaterialDispose );
  13487. deallocateMaterial( material );
  13488. }
  13489. // Buffer deallocation
  13490. function deallocateMaterial( material ) {
  13491. releaseMaterialProgramReference( material );
  13492. properties.remove( material );
  13493. }
  13494. function releaseMaterialProgramReference( material ) {
  13495. var programInfo = properties.get( material ).program;
  13496. material.program = undefined;
  13497. if ( programInfo !== undefined ) {
  13498. programCache.releaseProgram( programInfo );
  13499. }
  13500. }
  13501. // Buffer rendering
  13502. function renderObjectImmediate( object, program ) {
  13503. object.render( function ( object ) {
  13504. _this.renderBufferImmediate( object, program );
  13505. } );
  13506. }
  13507. this.renderBufferImmediate = function ( object, program ) {
  13508. state.initAttributes();
  13509. var buffers = properties.get( object );
  13510. if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
  13511. if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
  13512. if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
  13513. if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
  13514. var programAttributes = program.getAttributes();
  13515. if ( object.hasPositions ) {
  13516. _gl.bindBuffer( 34962, buffers.position );
  13517. _gl.bufferData( 34962, object.positionArray, 35048 );
  13518. state.enableAttribute( programAttributes.position );
  13519. _gl.vertexAttribPointer( programAttributes.position, 3, 5126, false, 0, 0 );
  13520. }
  13521. if ( object.hasNormals ) {
  13522. _gl.bindBuffer( 34962, buffers.normal );
  13523. _gl.bufferData( 34962, object.normalArray, 35048 );
  13524. state.enableAttribute( programAttributes.normal );
  13525. _gl.vertexAttribPointer( programAttributes.normal, 3, 5126, false, 0, 0 );
  13526. }
  13527. if ( object.hasUvs ) {
  13528. _gl.bindBuffer( 34962, buffers.uv );
  13529. _gl.bufferData( 34962, object.uvArray, 35048 );
  13530. state.enableAttribute( programAttributes.uv );
  13531. _gl.vertexAttribPointer( programAttributes.uv, 2, 5126, false, 0, 0 );
  13532. }
  13533. if ( object.hasColors ) {
  13534. _gl.bindBuffer( 34962, buffers.color );
  13535. _gl.bufferData( 34962, object.colorArray, 35048 );
  13536. state.enableAttribute( programAttributes.color );
  13537. _gl.vertexAttribPointer( programAttributes.color, 3, 5126, false, 0, 0 );
  13538. }
  13539. state.disableUnusedAttributes();
  13540. _gl.drawArrays( 4, 0, object.count );
  13541. object.count = 0;
  13542. };
  13543. this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
  13544. var frontFaceCW = ( object.isMesh && object.normalMatrix.determinant() < 0 );
  13545. state.setMaterial( material, frontFaceCW );
  13546. var program = setProgram( camera, fog, material, object );
  13547. var updateBuffers = false;
  13548. if ( _currentGeometryProgram.geometry !== geometry.id ||
  13549. _currentGeometryProgram.program !== program.id ||
  13550. _currentGeometryProgram.wireframe !== ( material.wireframe === true ) ) {
  13551. _currentGeometryProgram.geometry = geometry.id;
  13552. _currentGeometryProgram.program = program.id;
  13553. _currentGeometryProgram.wireframe = material.wireframe === true;
  13554. updateBuffers = true;
  13555. }
  13556. if ( object.morphTargetInfluences ) {
  13557. morphtargets.update( object, geometry, material, program );
  13558. updateBuffers = true;
  13559. }
  13560. //
  13561. var index = geometry.index;
  13562. var position = geometry.attributes.position;
  13563. var rangeFactor = 1;
  13564. if ( material.wireframe === true ) {
  13565. index = geometries.getWireframeAttribute( geometry );
  13566. rangeFactor = 2;
  13567. }
  13568. var attribute;
  13569. var renderer = bufferRenderer;
  13570. if ( index !== null ) {
  13571. attribute = attributes.get( index );
  13572. renderer = indexedBufferRenderer;
  13573. renderer.setIndex( attribute );
  13574. }
  13575. if ( updateBuffers ) {
  13576. setupVertexAttributes( material, program, geometry );
  13577. if ( index !== null ) {
  13578. _gl.bindBuffer( 34963, attribute.buffer );
  13579. }
  13580. }
  13581. //
  13582. var dataCount = Infinity;
  13583. if ( index !== null ) {
  13584. dataCount = index.count;
  13585. } else if ( position !== undefined ) {
  13586. dataCount = position.count;
  13587. }
  13588. var rangeStart = geometry.drawRange.start * rangeFactor;
  13589. var rangeCount = geometry.drawRange.count * rangeFactor;
  13590. var groupStart = group !== null ? group.start * rangeFactor : 0;
  13591. var groupCount = group !== null ? group.count * rangeFactor : Infinity;
  13592. var drawStart = Math.max( rangeStart, groupStart );
  13593. var drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;
  13594. var drawCount = Math.max( 0, drawEnd - drawStart + 1 );
  13595. if ( drawCount === 0 ) return;
  13596. //
  13597. if ( object.isMesh ) {
  13598. if ( material.wireframe === true ) {
  13599. state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
  13600. renderer.setMode( 1 );
  13601. } else {
  13602. switch ( object.drawMode ) {
  13603. case TrianglesDrawMode:
  13604. renderer.setMode( 4 );
  13605. break;
  13606. case TriangleStripDrawMode:
  13607. renderer.setMode( 5 );
  13608. break;
  13609. case TriangleFanDrawMode:
  13610. renderer.setMode( 6 );
  13611. break;
  13612. }
  13613. }
  13614. } else if ( object.isLine ) {
  13615. var lineWidth = material.linewidth;
  13616. if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
  13617. state.setLineWidth( lineWidth * getTargetPixelRatio() );
  13618. if ( object.isLineSegments ) {
  13619. renderer.setMode( 1 );
  13620. } else if ( object.isLineLoop ) {
  13621. renderer.setMode( 2 );
  13622. } else {
  13623. renderer.setMode( 3 );
  13624. }
  13625. } else if ( object.isPoints ) {
  13626. renderer.setMode( 0 );
  13627. } else if ( object.isSprite ) {
  13628. renderer.setMode( 4 );
  13629. }
  13630. if ( geometry && geometry.isInstancedBufferGeometry ) {
  13631. if ( geometry.maxInstancedCount > 0 ) {
  13632. renderer.renderInstances( geometry, drawStart, drawCount );
  13633. }
  13634. } else {
  13635. renderer.render( drawStart, drawCount );
  13636. }
  13637. };
  13638. function setupVertexAttributes( material, program, geometry ) {
  13639. if ( geometry && geometry.isInstancedBufferGeometry & ! capabilities.isWebGL2 ) {
  13640. if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) {
  13641. console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
  13642. return;
  13643. }
  13644. }
  13645. state.initAttributes();
  13646. var geometryAttributes = geometry.attributes;
  13647. var programAttributes = program.getAttributes();
  13648. var materialDefaultAttributeValues = material.defaultAttributeValues;
  13649. for ( var name in programAttributes ) {
  13650. var programAttribute = programAttributes[ name ];
  13651. if ( programAttribute >= 0 ) {
  13652. var geometryAttribute = geometryAttributes[ name ];
  13653. if ( geometryAttribute !== undefined ) {
  13654. var normalized = geometryAttribute.normalized;
  13655. var size = geometryAttribute.itemSize;
  13656. var attribute = attributes.get( geometryAttribute );
  13657. // TODO Attribute may not be available on context restore
  13658. if ( attribute === undefined ) continue;
  13659. var buffer = attribute.buffer;
  13660. var type = attribute.type;
  13661. var bytesPerElement = attribute.bytesPerElement;
  13662. if ( geometryAttribute.isInterleavedBufferAttribute ) {
  13663. var data = geometryAttribute.data;
  13664. var stride = data.stride;
  13665. var offset = geometryAttribute.offset;
  13666. if ( data && data.isInstancedInterleavedBuffer ) {
  13667. state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute );
  13668. if ( geometry.maxInstancedCount === undefined ) {
  13669. geometry.maxInstancedCount = data.meshPerAttribute * data.count;
  13670. }
  13671. } else {
  13672. state.enableAttribute( programAttribute );
  13673. }
  13674. _gl.bindBuffer( 34962, buffer );
  13675. _gl.vertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, offset * bytesPerElement );
  13676. } else {
  13677. if ( geometryAttribute.isInstancedBufferAttribute ) {
  13678. state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute );
  13679. if ( geometry.maxInstancedCount === undefined ) {
  13680. geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
  13681. }
  13682. } else {
  13683. state.enableAttribute( programAttribute );
  13684. }
  13685. _gl.bindBuffer( 34962, buffer );
  13686. _gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, 0 );
  13687. }
  13688. } else if ( materialDefaultAttributeValues !== undefined ) {
  13689. var value = materialDefaultAttributeValues[ name ];
  13690. if ( value !== undefined ) {
  13691. switch ( value.length ) {
  13692. case 2:
  13693. _gl.vertexAttrib2fv( programAttribute, value );
  13694. break;
  13695. case 3:
  13696. _gl.vertexAttrib3fv( programAttribute, value );
  13697. break;
  13698. case 4:
  13699. _gl.vertexAttrib4fv( programAttribute, value );
  13700. break;
  13701. default:
  13702. _gl.vertexAttrib1fv( programAttribute, value );
  13703. }
  13704. }
  13705. }
  13706. }
  13707. }
  13708. state.disableUnusedAttributes();
  13709. }
  13710. // Compile
  13711. this.compile = function ( scene, camera ) {
  13712. currentRenderState = renderStates.get( scene, camera );
  13713. currentRenderState.init();
  13714. scene.traverse( function ( object ) {
  13715. if ( object.isLight ) {
  13716. currentRenderState.pushLight( object );
  13717. if ( object.castShadow ) {
  13718. currentRenderState.pushShadow( object );
  13719. }
  13720. }
  13721. } );
  13722. currentRenderState.setupLights( camera );
  13723. scene.traverse( function ( object ) {
  13724. if ( object.material ) {
  13725. if ( Array.isArray( object.material ) ) {
  13726. for ( var i = 0; i < object.material.length; i ++ ) {
  13727. initMaterial( object.material[ i ], scene.fog, object );
  13728. }
  13729. } else {
  13730. initMaterial( object.material, scene.fog, object );
  13731. }
  13732. }
  13733. } );
  13734. };
  13735. // Animation Loop
  13736. var onAnimationFrameCallback = null;
  13737. function onAnimationFrame( time ) {
  13738. if ( vr.isPresenting() ) return;
  13739. if ( onAnimationFrameCallback ) onAnimationFrameCallback( time );
  13740. }
  13741. var animation = new WebGLAnimation();
  13742. animation.setAnimationLoop( onAnimationFrame );
  13743. if ( typeof window !== 'undefined' ) animation.setContext( window );
  13744. this.setAnimationLoop = function ( callback ) {
  13745. onAnimationFrameCallback = callback;
  13746. vr.setAnimationLoop( callback );
  13747. animation.start();
  13748. };
  13749. // Rendering
  13750. this.render = function ( scene, camera, renderTarget, forceClear ) {
  13751. if ( ! ( camera && camera.isCamera ) ) {
  13752. console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
  13753. return;
  13754. }
  13755. if ( _isContextLost ) return;
  13756. // reset caching for this frame
  13757. _currentGeometryProgram.geometry = null;
  13758. _currentGeometryProgram.program = null;
  13759. _currentGeometryProgram.wireframe = false;
  13760. _currentMaterialId = - 1;
  13761. _currentCamera = null;
  13762. // update scene graph
  13763. if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
  13764. // update camera matrices and frustum
  13765. if ( camera.parent === null ) camera.updateMatrixWorld();
  13766. if ( vr.enabled ) {
  13767. camera = vr.getCamera( camera );
  13768. }
  13769. //
  13770. currentRenderState = renderStates.get( scene, camera );
  13771. currentRenderState.init();
  13772. scene.onBeforeRender( _this, scene, camera, renderTarget );
  13773. _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
  13774. _frustum.setFromMatrix( _projScreenMatrix );
  13775. _localClippingEnabled = this.localClippingEnabled;
  13776. _clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera );
  13777. currentRenderList = renderLists.get( scene, camera );
  13778. currentRenderList.init();
  13779. projectObject( scene, camera, _this.sortObjects );
  13780. if ( _this.sortObjects === true ) {
  13781. currentRenderList.sort();
  13782. }
  13783. //
  13784. if ( _clippingEnabled ) _clipping.beginShadows();
  13785. var shadowsArray = currentRenderState.state.shadowsArray;
  13786. shadowMap.render( shadowsArray, scene, camera );
  13787. currentRenderState.setupLights( camera );
  13788. if ( _clippingEnabled ) _clipping.endShadows();
  13789. //
  13790. if ( this.info.autoReset ) this.info.reset();
  13791. if ( renderTarget === undefined ) {
  13792. renderTarget = null;
  13793. }
  13794. this.setRenderTarget( renderTarget );
  13795. //
  13796. background.render( currentRenderList, scene, camera, forceClear );
  13797. // render scene
  13798. var opaqueObjects = currentRenderList.opaque;
  13799. var transparentObjects = currentRenderList.transparent;
  13800. if ( scene.overrideMaterial ) {
  13801. var overrideMaterial = scene.overrideMaterial;
  13802. if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera, overrideMaterial );
  13803. if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera, overrideMaterial );
  13804. } else {
  13805. // opaque pass (front-to-back order)
  13806. if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera );
  13807. // transparent pass (back-to-front order)
  13808. if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera );
  13809. }
  13810. // Generate mipmap if we're using any kind of mipmap filtering
  13811. if ( renderTarget ) {
  13812. textures.updateRenderTargetMipmap( renderTarget );
  13813. }
  13814. // Ensure depth buffer writing is enabled so it can be cleared on next render
  13815. state.buffers.depth.setTest( true );
  13816. state.buffers.depth.setMask( true );
  13817. state.buffers.color.setMask( true );
  13818. state.setPolygonOffset( false );
  13819. scene.onAfterRender( _this, scene, camera );
  13820. if ( vr.enabled ) {
  13821. vr.submitFrame();
  13822. }
  13823. // _gl.finish();
  13824. currentRenderList = null;
  13825. currentRenderState = null;
  13826. };
  13827. function projectObject( object, camera, sortObjects ) {
  13828. if ( object.visible === false ) return;
  13829. var visible = object.layers.test( camera.layers );
  13830. if ( visible ) {
  13831. if ( object.isLight ) {
  13832. currentRenderState.pushLight( object );
  13833. if ( object.castShadow ) {
  13834. currentRenderState.pushShadow( object );
  13835. }
  13836. } else if ( object.isSprite ) {
  13837. if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
  13838. if ( sortObjects ) {
  13839. _vector3.setFromMatrixPosition( object.matrixWorld )
  13840. .applyMatrix4( _projScreenMatrix );
  13841. }
  13842. var geometry = objects.update( object );
  13843. var material = object.material;
  13844. currentRenderList.push( object, geometry, material, _vector3.z, null );
  13845. }
  13846. } else if ( object.isImmediateRenderObject ) {
  13847. if ( sortObjects ) {
  13848. _vector3.setFromMatrixPosition( object.matrixWorld )
  13849. .applyMatrix4( _projScreenMatrix );
  13850. }
  13851. currentRenderList.push( object, null, object.material, _vector3.z, null );
  13852. } else if ( object.isMesh || object.isLine || object.isPoints ) {
  13853. if ( object.isSkinnedMesh ) {
  13854. object.skeleton.update();
  13855. }
  13856. if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
  13857. if ( sortObjects ) {
  13858. _vector3.setFromMatrixPosition( object.matrixWorld )
  13859. .applyMatrix4( _projScreenMatrix );
  13860. }
  13861. var geometry = objects.update( object );
  13862. var material = object.material;
  13863. if ( Array.isArray( material ) ) {
  13864. var groups = geometry.groups;
  13865. for ( var i = 0, l = groups.length; i < l; i ++ ) {
  13866. var group = groups[ i ];
  13867. var groupMaterial = material[ group.materialIndex ];
  13868. if ( groupMaterial && groupMaterial.visible ) {
  13869. currentRenderList.push( object, geometry, groupMaterial, _vector3.z, group );
  13870. }
  13871. }
  13872. } else if ( material.visible ) {
  13873. currentRenderList.push( object, geometry, material, _vector3.z, null );
  13874. }
  13875. }
  13876. }
  13877. }
  13878. var children = object.children;
  13879. for ( var i = 0, l = children.length; i < l; i ++ ) {
  13880. projectObject( children[ i ], camera, sortObjects );
  13881. }
  13882. }
  13883. function renderObjects( renderList, scene, camera, overrideMaterial ) {
  13884. for ( var i = 0, l = renderList.length; i < l; i ++ ) {
  13885. var renderItem = renderList[ i ];
  13886. var object = renderItem.object;
  13887. var geometry = renderItem.geometry;
  13888. var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
  13889. var group = renderItem.group;
  13890. if ( camera.isArrayCamera ) {
  13891. _currentArrayCamera = camera;
  13892. var cameras = camera.cameras;
  13893. for ( var j = 0, jl = cameras.length; j < jl; j ++ ) {
  13894. var camera2 = cameras[ j ];
  13895. if ( object.layers.test( camera2.layers ) ) {
  13896. if ( 'viewport' in camera2 ) { // XR
  13897. state.viewport( _currentViewport.copy( camera2.viewport ) );
  13898. } else {
  13899. var bounds = camera2.bounds;
  13900. var x = bounds.x * _width;
  13901. var y = bounds.y * _height;
  13902. var width = bounds.z * _width;
  13903. var height = bounds.w * _height;
  13904. state.viewport( _currentViewport.set( x, y, width, height ).multiplyScalar( _pixelRatio ) );
  13905. }
  13906. currentRenderState.setupLights( camera2 );
  13907. renderObject( object, scene, camera2, geometry, material, group );
  13908. }
  13909. }
  13910. } else {
  13911. _currentArrayCamera = null;
  13912. renderObject( object, scene, camera, geometry, material, group );
  13913. }
  13914. }
  13915. }
  13916. function renderObject( object, scene, camera, geometry, material, group ) {
  13917. object.onBeforeRender( _this, scene, camera, geometry, material, group );
  13918. currentRenderState = renderStates.get( scene, _currentArrayCamera || camera );
  13919. object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
  13920. object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
  13921. if ( object.isImmediateRenderObject ) {
  13922. state.setMaterial( material );
  13923. var program = setProgram( camera, scene.fog, material, object );
  13924. _currentGeometryProgram.geometry = null;
  13925. _currentGeometryProgram.program = null;
  13926. _currentGeometryProgram.wireframe = false;
  13927. renderObjectImmediate( object, program );
  13928. } else {
  13929. _this.renderBufferDirect( camera, scene.fog, geometry, material, object, group );
  13930. }
  13931. object.onAfterRender( _this, scene, camera, geometry, material, group );
  13932. currentRenderState = renderStates.get( scene, _currentArrayCamera || camera );
  13933. }
  13934. function initMaterial( material, fog, object ) {
  13935. var materialProperties = properties.get( material );
  13936. var lights = currentRenderState.state.lights;
  13937. var shadowsArray = currentRenderState.state.shadowsArray;
  13938. var lightsHash = materialProperties.lightsHash;
  13939. var lightsStateHash = lights.state.hash;
  13940. var parameters = programCache.getParameters(
  13941. material, lights.state, shadowsArray, fog, _clipping.numPlanes, _clipping.numIntersection, object );
  13942. var code = programCache.getProgramCode( material, parameters );
  13943. var program = materialProperties.program;
  13944. var programChange = true;
  13945. if ( program === undefined ) {
  13946. // new material
  13947. material.addEventListener( 'dispose', onMaterialDispose );
  13948. } else if ( program.code !== code ) {
  13949. // changed glsl or parameters
  13950. releaseMaterialProgramReference( material );
  13951. } else if ( lightsHash.stateID !== lightsStateHash.stateID ||
  13952. lightsHash.directionalLength !== lightsStateHash.directionalLength ||
  13953. lightsHash.pointLength !== lightsStateHash.pointLength ||
  13954. lightsHash.spotLength !== lightsStateHash.spotLength ||
  13955. lightsHash.rectAreaLength !== lightsStateHash.rectAreaLength ||
  13956. lightsHash.hemiLength !== lightsStateHash.hemiLength ||
  13957. lightsHash.shadowsLength !== lightsStateHash.shadowsLength ) {
  13958. lightsHash.stateID = lightsStateHash.stateID;
  13959. lightsHash.directionalLength = lightsStateHash.directionalLength;
  13960. lightsHash.pointLength = lightsStateHash.pointLength;
  13961. lightsHash.spotLength = lightsStateHash.spotLength;
  13962. lightsHash.rectAreaLength = lightsStateHash.rectAreaLength;
  13963. lightsHash.hemiLength = lightsStateHash.hemiLength;
  13964. lightsHash.shadowsLength = lightsStateHash.shadowsLength;
  13965. programChange = false;
  13966. } else if ( parameters.shaderID !== undefined ) {
  13967. // same glsl and uniform list
  13968. return;
  13969. } else {
  13970. // only rebuild uniform list
  13971. programChange = false;
  13972. }
  13973. if ( programChange ) {
  13974. if ( parameters.shaderID ) {
  13975. var shader = ShaderLib[ parameters.shaderID ];
  13976. materialProperties.shader = {
  13977. name: material.type,
  13978. uniforms: cloneUniforms( shader.uniforms ),
  13979. vertexShader: shader.vertexShader,
  13980. fragmentShader: shader.fragmentShader
  13981. };
  13982. } else {
  13983. materialProperties.shader = {
  13984. name: material.type,
  13985. uniforms: material.uniforms,
  13986. vertexShader: material.vertexShader,
  13987. fragmentShader: material.fragmentShader
  13988. };
  13989. }
  13990. material.onBeforeCompile( materialProperties.shader, _this );
  13991. // Computing code again as onBeforeCompile may have changed the shaders
  13992. code = programCache.getProgramCode( material, parameters );
  13993. program = programCache.acquireProgram( material, materialProperties.shader, parameters, code );
  13994. materialProperties.program = program;
  13995. material.program = program;
  13996. }
  13997. var programAttributes = program.getAttributes();
  13998. if ( material.morphTargets ) {
  13999. material.numSupportedMorphTargets = 0;
  14000. for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
  14001. if ( programAttributes[ 'morphTarget' + i ] >= 0 ) {
  14002. material.numSupportedMorphTargets ++;
  14003. }
  14004. }
  14005. }
  14006. if ( material.morphNormals ) {
  14007. material.numSupportedMorphNormals = 0;
  14008. for ( var i = 0; i < _this.maxMorphNormals; i ++ ) {
  14009. if ( programAttributes[ 'morphNormal' + i ] >= 0 ) {
  14010. material.numSupportedMorphNormals ++;
  14011. }
  14012. }
  14013. }
  14014. var uniforms = materialProperties.shader.uniforms;
  14015. if ( ! material.isShaderMaterial &&
  14016. ! material.isRawShaderMaterial ||
  14017. material.clipping === true ) {
  14018. materialProperties.numClippingPlanes = _clipping.numPlanes;
  14019. materialProperties.numIntersection = _clipping.numIntersection;
  14020. uniforms.clippingPlanes = _clipping.uniform;
  14021. }
  14022. materialProperties.fog = fog;
  14023. // store the light setup it was created for
  14024. if ( lightsHash === undefined ) {
  14025. materialProperties.lightsHash = lightsHash = {};
  14026. }
  14027. lightsHash.stateID = lightsStateHash.stateID;
  14028. lightsHash.directionalLength = lightsStateHash.directionalLength;
  14029. lightsHash.pointLength = lightsStateHash.pointLength;
  14030. lightsHash.spotLength = lightsStateHash.spotLength;
  14031. lightsHash.rectAreaLength = lightsStateHash.rectAreaLength;
  14032. lightsHash.hemiLength = lightsStateHash.hemiLength;
  14033. lightsHash.shadowsLength = lightsStateHash.shadowsLength;
  14034. if ( material.lights ) {
  14035. // wire up the material to this renderer's lighting state
  14036. uniforms.ambientLightColor.value = lights.state.ambient;
  14037. uniforms.directionalLights.value = lights.state.directional;
  14038. uniforms.spotLights.value = lights.state.spot;
  14039. uniforms.rectAreaLights.value = lights.state.rectArea;
  14040. uniforms.pointLights.value = lights.state.point;
  14041. uniforms.hemisphereLights.value = lights.state.hemi;
  14042. uniforms.directionalShadowMap.value = lights.state.directionalShadowMap;
  14043. uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix;
  14044. uniforms.spotShadowMap.value = lights.state.spotShadowMap;
  14045. uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix;
  14046. uniforms.pointShadowMap.value = lights.state.pointShadowMap;
  14047. uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix;
  14048. // TODO (abelnation): add area lights shadow info to uniforms
  14049. }
  14050. var progUniforms = materialProperties.program.getUniforms(),
  14051. uniformsList =
  14052. WebGLUniforms.seqWithValue( progUniforms.seq, uniforms );
  14053. materialProperties.uniformsList = uniformsList;
  14054. }
  14055. function setProgram( camera, fog, material, object ) {
  14056. _usedTextureUnits = 0;
  14057. var materialProperties = properties.get( material );
  14058. var lights = currentRenderState.state.lights;
  14059. var lightsHash = materialProperties.lightsHash;
  14060. var lightsStateHash = lights.state.hash;
  14061. if ( _clippingEnabled ) {
  14062. if ( _localClippingEnabled || camera !== _currentCamera ) {
  14063. var useCache =
  14064. camera === _currentCamera &&
  14065. material.id === _currentMaterialId;
  14066. // we might want to call this function with some ClippingGroup
  14067. // object instead of the material, once it becomes feasible
  14068. // (#8465, #8379)
  14069. _clipping.setState(
  14070. material.clippingPlanes, material.clipIntersection, material.clipShadows,
  14071. camera, materialProperties, useCache );
  14072. }
  14073. }
  14074. if ( material.needsUpdate === false ) {
  14075. if ( materialProperties.program === undefined ) {
  14076. material.needsUpdate = true;
  14077. } else if ( material.fog && materialProperties.fog !== fog ) {
  14078. material.needsUpdate = true;
  14079. } else if ( material.lights && ( lightsHash.stateID !== lightsStateHash.stateID ||
  14080. lightsHash.directionalLength !== lightsStateHash.directionalLength ||
  14081. lightsHash.pointLength !== lightsStateHash.pointLength ||
  14082. lightsHash.spotLength !== lightsStateHash.spotLength ||
  14083. lightsHash.rectAreaLength !== lightsStateHash.rectAreaLength ||
  14084. lightsHash.hemiLength !== lightsStateHash.hemiLength ||
  14085. lightsHash.shadowsLength !== lightsStateHash.shadowsLength ) ) {
  14086. material.needsUpdate = true;
  14087. } else if ( materialProperties.numClippingPlanes !== undefined &&
  14088. ( materialProperties.numClippingPlanes !== _clipping.numPlanes ||
  14089. materialProperties.numIntersection !== _clipping.numIntersection ) ) {
  14090. material.needsUpdate = true;
  14091. }
  14092. }
  14093. if ( material.needsUpdate ) {
  14094. initMaterial( material, fog, object );
  14095. material.needsUpdate = false;
  14096. }
  14097. var refreshProgram = false;
  14098. var refreshMaterial = false;
  14099. var refreshLights = false;
  14100. var program = materialProperties.program,
  14101. p_uniforms = program.getUniforms(),
  14102. m_uniforms = materialProperties.shader.uniforms;
  14103. if ( state.useProgram( program.program ) ) {
  14104. refreshProgram = true;
  14105. refreshMaterial = true;
  14106. refreshLights = true;
  14107. }
  14108. if ( material.id !== _currentMaterialId ) {
  14109. _currentMaterialId = material.id;
  14110. refreshMaterial = true;
  14111. }
  14112. if ( refreshProgram || _currentCamera !== camera ) {
  14113. p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix );
  14114. if ( capabilities.logarithmicDepthBuffer ) {
  14115. p_uniforms.setValue( _gl, 'logDepthBufFC',
  14116. 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
  14117. }
  14118. if ( _currentCamera !== camera ) {
  14119. _currentCamera = camera;
  14120. // lighting uniforms depend on the camera so enforce an update
  14121. // now, in case this material supports lights - or later, when
  14122. // the next material that does gets activated:
  14123. refreshMaterial = true; // set to true on material change
  14124. refreshLights = true; // remains set until update done
  14125. }
  14126. // load material specific uniforms
  14127. // (shader material also gets them for the sake of genericity)
  14128. if ( material.isShaderMaterial ||
  14129. material.isMeshPhongMaterial ||
  14130. material.isMeshStandardMaterial ||
  14131. material.envMap ) {
  14132. var uCamPos = p_uniforms.map.cameraPosition;
  14133. if ( uCamPos !== undefined ) {
  14134. uCamPos.setValue( _gl,
  14135. _vector3.setFromMatrixPosition( camera.matrixWorld ) );
  14136. }
  14137. }
  14138. if ( material.isMeshPhongMaterial ||
  14139. material.isMeshLambertMaterial ||
  14140. material.isMeshBasicMaterial ||
  14141. material.isMeshStandardMaterial ||
  14142. material.isShaderMaterial ||
  14143. material.skinning ) {
  14144. p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );
  14145. }
  14146. }
  14147. // skinning uniforms must be set even if material didn't change
  14148. // auto-setting of texture unit for bone texture must go before other textures
  14149. // not sure why, but otherwise weird things happen
  14150. if ( material.skinning ) {
  14151. p_uniforms.setOptional( _gl, object, 'bindMatrix' );
  14152. p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );
  14153. var skeleton = object.skeleton;
  14154. if ( skeleton ) {
  14155. var bones = skeleton.bones;
  14156. if ( capabilities.floatVertexTextures ) {
  14157. if ( skeleton.boneTexture === undefined ) {
  14158. // layout (1 matrix = 4 pixels)
  14159. // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)
  14160. // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8)
  14161. // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16)
  14162. // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32)
  14163. // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)
  14164. var size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix
  14165. size = _Math.ceilPowerOfTwo( size );
  14166. size = Math.max( size, 4 );
  14167. var boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel
  14168. boneMatrices.set( skeleton.boneMatrices ); // copy current values
  14169. var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType );
  14170. boneTexture.needsUpdate = true;
  14171. skeleton.boneMatrices = boneMatrices;
  14172. skeleton.boneTexture = boneTexture;
  14173. skeleton.boneTextureSize = size;
  14174. }
  14175. p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture );
  14176. p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize );
  14177. } else {
  14178. p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' );
  14179. }
  14180. }
  14181. }
  14182. if ( refreshMaterial ) {
  14183. p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure );
  14184. p_uniforms.setValue( _gl, 'toneMappingWhitePoint', _this.toneMappingWhitePoint );
  14185. if ( material.lights ) {
  14186. // the current material requires lighting info
  14187. // note: all lighting uniforms are always set correctly
  14188. // they simply reference the renderer's state for their
  14189. // values
  14190. //
  14191. // use the current material's .needsUpdate flags to set
  14192. // the GL state when required
  14193. markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
  14194. }
  14195. // refresh uniforms common to several materials
  14196. if ( fog && material.fog ) {
  14197. refreshUniformsFog( m_uniforms, fog );
  14198. }
  14199. if ( material.isMeshBasicMaterial ) {
  14200. refreshUniformsCommon( m_uniforms, material );
  14201. } else if ( material.isMeshLambertMaterial ) {
  14202. refreshUniformsCommon( m_uniforms, material );
  14203. refreshUniformsLambert( m_uniforms, material );
  14204. } else if ( material.isMeshPhongMaterial ) {
  14205. refreshUniformsCommon( m_uniforms, material );
  14206. if ( material.isMeshToonMaterial ) {
  14207. refreshUniformsToon( m_uniforms, material );
  14208. } else {
  14209. refreshUniformsPhong( m_uniforms, material );
  14210. }
  14211. } else if ( material.isMeshStandardMaterial ) {
  14212. refreshUniformsCommon( m_uniforms, material );
  14213. if ( material.isMeshPhysicalMaterial ) {
  14214. refreshUniformsPhysical( m_uniforms, material );
  14215. } else {
  14216. refreshUniformsStandard( m_uniforms, material );
  14217. }
  14218. } else if ( material.isMeshMatcapMaterial ) {
  14219. refreshUniformsCommon( m_uniforms, material );
  14220. refreshUniformsMatcap( m_uniforms, material );
  14221. } else if ( material.isMeshDepthMaterial ) {
  14222. refreshUniformsCommon( m_uniforms, material );
  14223. refreshUniformsDepth( m_uniforms, material );
  14224. } else if ( material.isMeshDistanceMaterial ) {
  14225. refreshUniformsCommon( m_uniforms, material );
  14226. refreshUniformsDistance( m_uniforms, material );
  14227. } else if ( material.isMeshNormalMaterial ) {
  14228. refreshUniformsCommon( m_uniforms, material );
  14229. refreshUniformsNormal( m_uniforms, material );
  14230. } else if ( material.isLineBasicMaterial ) {
  14231. refreshUniformsLine( m_uniforms, material );
  14232. if ( material.isLineDashedMaterial ) {
  14233. refreshUniformsDash( m_uniforms, material );
  14234. }
  14235. } else if ( material.isPointsMaterial ) {
  14236. refreshUniformsPoints( m_uniforms, material );
  14237. } else if ( material.isSpriteMaterial ) {
  14238. refreshUniformsSprites( m_uniforms, material );
  14239. } else if ( material.isShadowMaterial ) {
  14240. m_uniforms.color.value = material.color;
  14241. m_uniforms.opacity.value = material.opacity;
  14242. }
  14243. // RectAreaLight Texture
  14244. // TODO (mrdoob): Find a nicer implementation
  14245. if ( m_uniforms.ltc_1 !== undefined ) m_uniforms.ltc_1.value = UniformsLib.LTC_1;
  14246. if ( m_uniforms.ltc_2 !== undefined ) m_uniforms.ltc_2.value = UniformsLib.LTC_2;
  14247. WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, _this );
  14248. }
  14249. if ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) {
  14250. WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, _this );
  14251. material.uniformsNeedUpdate = false;
  14252. }
  14253. if ( material.isSpriteMaterial ) {
  14254. p_uniforms.setValue( _gl, 'center', object.center );
  14255. }
  14256. // common matrices
  14257. p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix );
  14258. p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix );
  14259. p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );
  14260. return program;
  14261. }
  14262. // Uniforms (refresh uniforms objects)
  14263. function refreshUniformsCommon( uniforms, material ) {
  14264. uniforms.opacity.value = material.opacity;
  14265. if ( material.color ) {
  14266. uniforms.diffuse.value = material.color;
  14267. }
  14268. if ( material.emissive ) {
  14269. uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
  14270. }
  14271. if ( material.map ) {
  14272. uniforms.map.value = material.map;
  14273. }
  14274. if ( material.alphaMap ) {
  14275. uniforms.alphaMap.value = material.alphaMap;
  14276. }
  14277. if ( material.specularMap ) {
  14278. uniforms.specularMap.value = material.specularMap;
  14279. }
  14280. if ( material.envMap ) {
  14281. uniforms.envMap.value = material.envMap;
  14282. // don't flip CubeTexture envMaps, flip everything else:
  14283. // WebGLRenderTargetCube will be flipped for backwards compatibility
  14284. // WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture
  14285. // this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future
  14286. uniforms.flipEnvMap.value = material.envMap.isCubeTexture ? - 1 : 1;
  14287. uniforms.reflectivity.value = material.reflectivity;
  14288. uniforms.refractionRatio.value = material.refractionRatio;
  14289. uniforms.maxMipLevel.value = properties.get( material.envMap ).__maxMipLevel;
  14290. }
  14291. if ( material.lightMap ) {
  14292. uniforms.lightMap.value = material.lightMap;
  14293. uniforms.lightMapIntensity.value = material.lightMapIntensity;
  14294. }
  14295. if ( material.aoMap ) {
  14296. uniforms.aoMap.value = material.aoMap;
  14297. uniforms.aoMapIntensity.value = material.aoMapIntensity;
  14298. }
  14299. // uv repeat and offset setting priorities
  14300. // 1. color map
  14301. // 2. specular map
  14302. // 3. normal map
  14303. // 4. bump map
  14304. // 5. alpha map
  14305. // 6. emissive map
  14306. var uvScaleMap;
  14307. if ( material.map ) {
  14308. uvScaleMap = material.map;
  14309. } else if ( material.specularMap ) {
  14310. uvScaleMap = material.specularMap;
  14311. } else if ( material.displacementMap ) {
  14312. uvScaleMap = material.displacementMap;
  14313. } else if ( material.normalMap ) {
  14314. uvScaleMap = material.normalMap;
  14315. } else if ( material.bumpMap ) {
  14316. uvScaleMap = material.bumpMap;
  14317. } else if ( material.roughnessMap ) {
  14318. uvScaleMap = material.roughnessMap;
  14319. } else if ( material.metalnessMap ) {
  14320. uvScaleMap = material.metalnessMap;
  14321. } else if ( material.alphaMap ) {
  14322. uvScaleMap = material.alphaMap;
  14323. } else if ( material.emissiveMap ) {
  14324. uvScaleMap = material.emissiveMap;
  14325. }
  14326. if ( uvScaleMap !== undefined ) {
  14327. // backwards compatibility
  14328. if ( uvScaleMap.isWebGLRenderTarget ) {
  14329. uvScaleMap = uvScaleMap.texture;
  14330. }
  14331. if ( uvScaleMap.matrixAutoUpdate === true ) {
  14332. uvScaleMap.updateMatrix();
  14333. }
  14334. uniforms.uvTransform.value.copy( uvScaleMap.matrix );
  14335. }
  14336. }
  14337. function refreshUniformsLine( uniforms, material ) {
  14338. uniforms.diffuse.value = material.color;
  14339. uniforms.opacity.value = material.opacity;
  14340. }
  14341. function refreshUniformsDash( uniforms, material ) {
  14342. uniforms.dashSize.value = material.dashSize;
  14343. uniforms.totalSize.value = material.dashSize + material.gapSize;
  14344. uniforms.scale.value = material.scale;
  14345. }
  14346. function refreshUniformsPoints( uniforms, material ) {
  14347. uniforms.diffuse.value = material.color;
  14348. uniforms.opacity.value = material.opacity;
  14349. uniforms.size.value = material.size * _pixelRatio;
  14350. uniforms.scale.value = _height * 0.5;
  14351. uniforms.map.value = material.map;
  14352. if ( material.map !== null ) {
  14353. if ( material.map.matrixAutoUpdate === true ) {
  14354. material.map.updateMatrix();
  14355. }
  14356. uniforms.uvTransform.value.copy( material.map.matrix );
  14357. }
  14358. }
  14359. function refreshUniformsSprites( uniforms, material ) {
  14360. uniforms.diffuse.value = material.color;
  14361. uniforms.opacity.value = material.opacity;
  14362. uniforms.rotation.value = material.rotation;
  14363. uniforms.map.value = material.map;
  14364. if ( material.map !== null ) {
  14365. if ( material.map.matrixAutoUpdate === true ) {
  14366. material.map.updateMatrix();
  14367. }
  14368. uniforms.uvTransform.value.copy( material.map.matrix );
  14369. }
  14370. }
  14371. function refreshUniformsFog( uniforms, fog ) {
  14372. uniforms.fogColor.value = fog.color;
  14373. if ( fog.isFog ) {
  14374. uniforms.fogNear.value = fog.near;
  14375. uniforms.fogFar.value = fog.far;
  14376. } else if ( fog.isFogExp2 ) {
  14377. uniforms.fogDensity.value = fog.density;
  14378. }
  14379. }
  14380. function refreshUniformsLambert( uniforms, material ) {
  14381. if ( material.emissiveMap ) {
  14382. uniforms.emissiveMap.value = material.emissiveMap;
  14383. }
  14384. }
  14385. function refreshUniformsPhong( uniforms, material ) {
  14386. uniforms.specular.value = material.specular;
  14387. uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
  14388. if ( material.emissiveMap ) {
  14389. uniforms.emissiveMap.value = material.emissiveMap;
  14390. }
  14391. if ( material.bumpMap ) {
  14392. uniforms.bumpMap.value = material.bumpMap;
  14393. uniforms.bumpScale.value = material.bumpScale;
  14394. if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
  14395. }
  14396. if ( material.normalMap ) {
  14397. uniforms.normalMap.value = material.normalMap;
  14398. uniforms.normalScale.value.copy( material.normalScale );
  14399. if ( material.side === BackSide ) uniforms.normalScale.value.negate();
  14400. }
  14401. if ( material.displacementMap ) {
  14402. uniforms.displacementMap.value = material.displacementMap;
  14403. uniforms.displacementScale.value = material.displacementScale;
  14404. uniforms.displacementBias.value = material.displacementBias;
  14405. }
  14406. }
  14407. function refreshUniformsToon( uniforms, material ) {
  14408. refreshUniformsPhong( uniforms, material );
  14409. if ( material.gradientMap ) {
  14410. uniforms.gradientMap.value = material.gradientMap;
  14411. }
  14412. }
  14413. function refreshUniformsStandard( uniforms, material ) {
  14414. uniforms.roughness.value = material.roughness;
  14415. uniforms.metalness.value = material.metalness;
  14416. if ( material.roughnessMap ) {
  14417. uniforms.roughnessMap.value = material.roughnessMap;
  14418. }
  14419. if ( material.metalnessMap ) {
  14420. uniforms.metalnessMap.value = material.metalnessMap;
  14421. }
  14422. if ( material.emissiveMap ) {
  14423. uniforms.emissiveMap.value = material.emissiveMap;
  14424. }
  14425. if ( material.bumpMap ) {
  14426. uniforms.bumpMap.value = material.bumpMap;
  14427. uniforms.bumpScale.value = material.bumpScale;
  14428. if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
  14429. }
  14430. if ( material.normalMap ) {
  14431. uniforms.normalMap.value = material.normalMap;
  14432. uniforms.normalScale.value.copy( material.normalScale );
  14433. if ( material.side === BackSide ) uniforms.normalScale.value.negate();
  14434. }
  14435. if ( material.displacementMap ) {
  14436. uniforms.displacementMap.value = material.displacementMap;
  14437. uniforms.displacementScale.value = material.displacementScale;
  14438. uniforms.displacementBias.value = material.displacementBias;
  14439. }
  14440. if ( material.envMap ) {
  14441. //uniforms.envMap.value = material.envMap; // part of uniforms common
  14442. uniforms.envMapIntensity.value = material.envMapIntensity;
  14443. }
  14444. }
  14445. function refreshUniformsPhysical( uniforms, material ) {
  14446. refreshUniformsStandard( uniforms, material );
  14447. uniforms.reflectivity.value = material.reflectivity; // also part of uniforms common
  14448. uniforms.clearCoat.value = material.clearCoat;
  14449. uniforms.clearCoatRoughness.value = material.clearCoatRoughness;
  14450. }
  14451. function refreshUniformsMatcap( uniforms, material ) {
  14452. if ( material.matcap ) {
  14453. uniforms.matcap.value = material.matcap;
  14454. }
  14455. if ( material.bumpMap ) {
  14456. uniforms.bumpMap.value = material.bumpMap;
  14457. uniforms.bumpScale.value = material.bumpScale;
  14458. if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
  14459. }
  14460. if ( material.normalMap ) {
  14461. uniforms.normalMap.value = material.normalMap;
  14462. uniforms.normalScale.value.copy( material.normalScale );
  14463. if ( material.side === BackSide ) uniforms.normalScale.value.negate();
  14464. }
  14465. if ( material.displacementMap ) {
  14466. uniforms.displacementMap.value = material.displacementMap;
  14467. uniforms.displacementScale.value = material.displacementScale;
  14468. uniforms.displacementBias.value = material.displacementBias;
  14469. }
  14470. }
  14471. function refreshUniformsDepth( uniforms, material ) {
  14472. if ( material.displacementMap ) {
  14473. uniforms.displacementMap.value = material.displacementMap;
  14474. uniforms.displacementScale.value = material.displacementScale;
  14475. uniforms.displacementBias.value = material.displacementBias;
  14476. }
  14477. }
  14478. function refreshUniformsDistance( uniforms, material ) {
  14479. if ( material.displacementMap ) {
  14480. uniforms.displacementMap.value = material.displacementMap;
  14481. uniforms.displacementScale.value = material.displacementScale;
  14482. uniforms.displacementBias.value = material.displacementBias;
  14483. }
  14484. uniforms.referencePosition.value.copy( material.referencePosition );
  14485. uniforms.nearDistance.value = material.nearDistance;
  14486. uniforms.farDistance.value = material.farDistance;
  14487. }
  14488. function refreshUniformsNormal( uniforms, material ) {
  14489. if ( material.bumpMap ) {
  14490. uniforms.bumpMap.value = material.bumpMap;
  14491. uniforms.bumpScale.value = material.bumpScale;
  14492. if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
  14493. }
  14494. if ( material.normalMap ) {
  14495. uniforms.normalMap.value = material.normalMap;
  14496. uniforms.normalScale.value.copy( material.normalScale );
  14497. if ( material.side === BackSide ) uniforms.normalScale.value.negate();
  14498. }
  14499. if ( material.displacementMap ) {
  14500. uniforms.displacementMap.value = material.displacementMap;
  14501. uniforms.displacementScale.value = material.displacementScale;
  14502. uniforms.displacementBias.value = material.displacementBias;
  14503. }
  14504. }
  14505. // If uniforms are marked as clean, they don't need to be loaded to the GPU.
  14506. function markUniformsLightsNeedsUpdate( uniforms, value ) {
  14507. uniforms.ambientLightColor.needsUpdate = value;
  14508. uniforms.directionalLights.needsUpdate = value;
  14509. uniforms.pointLights.needsUpdate = value;
  14510. uniforms.spotLights.needsUpdate = value;
  14511. uniforms.rectAreaLights.needsUpdate = value;
  14512. uniforms.hemisphereLights.needsUpdate = value;
  14513. }
  14514. // Textures
  14515. function allocTextureUnit() {
  14516. var textureUnit = _usedTextureUnits;
  14517. if ( textureUnit >= capabilities.maxTextures ) {
  14518. console.warn( 'THREE.WebGLRenderer: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
  14519. }
  14520. _usedTextureUnits += 1;
  14521. return textureUnit;
  14522. }
  14523. this.allocTextureUnit = allocTextureUnit;
  14524. // this.setTexture2D = setTexture2D;
  14525. this.setTexture2D = ( function () {
  14526. var warned = false;
  14527. // backwards compatibility: peel texture.texture
  14528. return function setTexture2D( texture, slot ) {
  14529. if ( texture && texture.isWebGLRenderTarget ) {
  14530. if ( ! warned ) {
  14531. console.warn( "THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead." );
  14532. warned = true;
  14533. }
  14534. texture = texture.texture;
  14535. }
  14536. textures.setTexture2D( texture, slot );
  14537. };
  14538. }() );
  14539. this.setTexture3D = ( function () {
  14540. // backwards compatibility: peel texture.texture
  14541. return function setTexture3D( texture, slot ) {
  14542. textures.setTexture3D( texture, slot );
  14543. };
  14544. }() );
  14545. this.setTexture = ( function () {
  14546. var warned = false;
  14547. return function setTexture( texture, slot ) {
  14548. if ( ! warned ) {
  14549. console.warn( "THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead." );
  14550. warned = true;
  14551. }
  14552. textures.setTexture2D( texture, slot );
  14553. };
  14554. }() );
  14555. this.setTextureCube = ( function () {
  14556. var warned = false;
  14557. return function setTextureCube( texture, slot ) {
  14558. // backwards compatibility: peel texture.texture
  14559. if ( texture && texture.isWebGLRenderTargetCube ) {
  14560. if ( ! warned ) {
  14561. console.warn( "THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead." );
  14562. warned = true;
  14563. }
  14564. texture = texture.texture;
  14565. }
  14566. // currently relying on the fact that WebGLRenderTargetCube.texture is a Texture and NOT a CubeTexture
  14567. // TODO: unify these code paths
  14568. if ( ( texture && texture.isCubeTexture ) ||
  14569. ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {
  14570. // CompressedTexture can have Array in image :/
  14571. // this function alone should take care of cube textures
  14572. textures.setTextureCube( texture, slot );
  14573. } else {
  14574. // assumed: texture property of THREE.WebGLRenderTargetCube
  14575. textures.setTextureCubeDynamic( texture, slot );
  14576. }
  14577. };
  14578. }() );
  14579. //
  14580. this.setFramebuffer = function ( value ) {
  14581. _framebuffer = value;
  14582. };
  14583. this.getRenderTarget = function () {
  14584. return _currentRenderTarget;
  14585. };
  14586. this.setRenderTarget = function ( renderTarget ) {
  14587. _currentRenderTarget = renderTarget;
  14588. if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
  14589. textures.setupRenderTarget( renderTarget );
  14590. }
  14591. var framebuffer = _framebuffer;
  14592. var isCube = false;
  14593. if ( renderTarget ) {
  14594. var __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer;
  14595. if ( renderTarget.isWebGLRenderTargetCube ) {
  14596. framebuffer = __webglFramebuffer[ renderTarget.activeCubeFace ];
  14597. isCube = true;
  14598. } else {
  14599. framebuffer = __webglFramebuffer;
  14600. }
  14601. _currentViewport.copy( renderTarget.viewport );
  14602. _currentScissor.copy( renderTarget.scissor );
  14603. _currentScissorTest = renderTarget.scissorTest;
  14604. } else {
  14605. _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
  14606. _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio );
  14607. _currentScissorTest = _scissorTest;
  14608. }
  14609. if ( _currentFramebuffer !== framebuffer ) {
  14610. _gl.bindFramebuffer( 36160, framebuffer );
  14611. _currentFramebuffer = framebuffer;
  14612. }
  14613. state.viewport( _currentViewport );
  14614. state.scissor( _currentScissor );
  14615. state.setScissorTest( _currentScissorTest );
  14616. if ( isCube ) {
  14617. var textureProperties = properties.get( renderTarget.texture );
  14618. _gl.framebufferTexture2D( 36160, 36064, 34069 + renderTarget.activeCubeFace, textureProperties.__webglTexture, renderTarget.activeMipMapLevel );
  14619. }
  14620. };
  14621. this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) {
  14622. if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) {
  14623. console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
  14624. return;
  14625. }
  14626. var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
  14627. if ( framebuffer ) {
  14628. var restore = false;
  14629. if ( framebuffer !== _currentFramebuffer ) {
  14630. _gl.bindFramebuffer( 36160, framebuffer );
  14631. restore = true;
  14632. }
  14633. try {
  14634. var texture = renderTarget.texture;
  14635. var textureFormat = texture.format;
  14636. var textureType = texture.type;
  14637. if ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== _gl.getParameter( 35739 ) ) {
  14638. console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
  14639. return;
  14640. }
  14641. if ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( 35738 ) && // IE11, Edge and Chrome Mac < 52 (#9513)
  14642. ! ( textureType === FloatType && ( capabilities.isWebGL2 || extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox
  14643. ! ( textureType === HalfFloatType && ( capabilities.isWebGL2 ? extensions.get( 'EXT_color_buffer_float' ) : extensions.get( 'EXT_color_buffer_half_float' ) ) ) ) {
  14644. console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
  14645. return;
  14646. }
  14647. if ( _gl.checkFramebufferStatus( 36160 ) === 36053 ) {
  14648. // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)
  14649. if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {
  14650. _gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer );
  14651. }
  14652. } else {
  14653. console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );
  14654. }
  14655. } finally {
  14656. if ( restore ) {
  14657. _gl.bindFramebuffer( 36160, _currentFramebuffer );
  14658. }
  14659. }
  14660. }
  14661. };
  14662. this.copyFramebufferToTexture = function ( position, texture, level ) {
  14663. var width = texture.image.width;
  14664. var height = texture.image.height;
  14665. var glFormat = utils.convert( texture.format );
  14666. this.setTexture2D( texture, 0 );
  14667. _gl.copyTexImage2D( 3553, level || 0, glFormat, position.x, position.y, width, height, 0 );
  14668. };
  14669. this.copyTextureToTexture = function ( position, srcTexture, dstTexture, level ) {
  14670. var width = srcTexture.image.width;
  14671. var height = srcTexture.image.height;
  14672. var glFormat = utils.convert( dstTexture.format );
  14673. var glType = utils.convert( dstTexture.type );
  14674. this.setTexture2D( dstTexture, 0 );
  14675. if ( srcTexture.isDataTexture ) {
  14676. _gl.texSubImage2D( 3553, level || 0, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data );
  14677. } else {
  14678. _gl.texSubImage2D( 3553, level || 0, position.x, position.y, glFormat, glType, srcTexture.image );
  14679. }
  14680. };
  14681. }
  14682. /**
  14683. * @author mrdoob / http://mrdoob.com/
  14684. * @author alteredq / http://alteredqualia.com/
  14685. */
  14686. function FogExp2( color, density ) {
  14687. this.name = '';
  14688. this.color = new Color( color );
  14689. this.density = ( density !== undefined ) ? density : 0.00025;
  14690. }
  14691. FogExp2.prototype.isFogExp2 = true;
  14692. FogExp2.prototype.clone = function () {
  14693. return new FogExp2( this.color, this.density );
  14694. };
  14695. FogExp2.prototype.toJSON = function ( /* meta */ ) {
  14696. return {
  14697. type: 'FogExp2',
  14698. color: this.color.getHex(),
  14699. density: this.density
  14700. };
  14701. };
  14702. /**
  14703. * @author mrdoob / http://mrdoob.com/
  14704. * @author alteredq / http://alteredqualia.com/
  14705. */
  14706. function Fog( color, near, far ) {
  14707. this.name = '';
  14708. this.color = new Color( color );
  14709. this.near = ( near !== undefined ) ? near : 1;
  14710. this.far = ( far !== undefined ) ? far : 1000;
  14711. }
  14712. Fog.prototype.isFog = true;
  14713. Fog.prototype.clone = function () {
  14714. return new Fog( this.color, this.near, this.far );
  14715. };
  14716. Fog.prototype.toJSON = function ( /* meta */ ) {
  14717. return {
  14718. type: 'Fog',
  14719. color: this.color.getHex(),
  14720. near: this.near,
  14721. far: this.far
  14722. };
  14723. };
  14724. /**
  14725. * @author mrdoob / http://mrdoob.com/
  14726. */
  14727. function Scene() {
  14728. Object3D.call( this );
  14729. this.type = 'Scene';
  14730. this.background = null;
  14731. this.fog = null;
  14732. this.overrideMaterial = null;
  14733. this.autoUpdate = true; // checked by the renderer
  14734. }
  14735. Scene.prototype = Object.assign( Object.create( Object3D.prototype ), {
  14736. constructor: Scene,
  14737. copy: function ( source, recursive ) {
  14738. Object3D.prototype.copy.call( this, source, recursive );
  14739. if ( source.background !== null ) this.background = source.background.clone();
  14740. if ( source.fog !== null ) this.fog = source.fog.clone();
  14741. if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone();
  14742. this.autoUpdate = source.autoUpdate;
  14743. this.matrixAutoUpdate = source.matrixAutoUpdate;
  14744. return this;
  14745. },
  14746. toJSON: function ( meta ) {
  14747. var data = Object3D.prototype.toJSON.call( this, meta );
  14748. if ( this.background !== null ) data.object.background = this.background.toJSON( meta );
  14749. if ( this.fog !== null ) data.object.fog = this.fog.toJSON();
  14750. return data;
  14751. }
  14752. } );
  14753. /**
  14754. * @author benaadams / https://twitter.com/ben_a_adams
  14755. */
  14756. function InterleavedBuffer( array, stride ) {
  14757. this.array = array;
  14758. this.stride = stride;
  14759. this.count = array !== undefined ? array.length / stride : 0;
  14760. this.dynamic = false;
  14761. this.updateRange = { offset: 0, count: - 1 };
  14762. this.version = 0;
  14763. }
  14764. Object.defineProperty( InterleavedBuffer.prototype, 'needsUpdate', {
  14765. set: function ( value ) {
  14766. if ( value === true ) this.version ++;
  14767. }
  14768. } );
  14769. Object.assign( InterleavedBuffer.prototype, {
  14770. isInterleavedBuffer: true,
  14771. onUploadCallback: function () {},
  14772. setArray: function ( array ) {
  14773. if ( Array.isArray( array ) ) {
  14774. throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );
  14775. }
  14776. this.count = array !== undefined ? array.length / this.stride : 0;
  14777. this.array = array;
  14778. return this;
  14779. },
  14780. setDynamic: function ( value ) {
  14781. this.dynamic = value;
  14782. return this;
  14783. },
  14784. copy: function ( source ) {
  14785. this.array = new source.array.constructor( source.array );
  14786. this.count = source.count;
  14787. this.stride = source.stride;
  14788. this.dynamic = source.dynamic;
  14789. return this;
  14790. },
  14791. copyAt: function ( index1, attribute, index2 ) {
  14792. index1 *= this.stride;
  14793. index2 *= attribute.stride;
  14794. for ( var i = 0, l = this.stride; i < l; i ++ ) {
  14795. this.array[ index1 + i ] = attribute.array[ index2 + i ];
  14796. }
  14797. return this;
  14798. },
  14799. set: function ( value, offset ) {
  14800. if ( offset === undefined ) offset = 0;
  14801. this.array.set( value, offset );
  14802. return this;
  14803. },
  14804. clone: function () {
  14805. return new this.constructor().copy( this );
  14806. },
  14807. onUpload: function ( callback ) {
  14808. this.onUploadCallback = callback;
  14809. return this;
  14810. }
  14811. } );
  14812. /**
  14813. * @author benaadams / https://twitter.com/ben_a_adams
  14814. */
  14815. function InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, normalized ) {
  14816. this.data = interleavedBuffer;
  14817. this.itemSize = itemSize;
  14818. this.offset = offset;
  14819. this.normalized = normalized === true;
  14820. }
  14821. Object.defineProperties( InterleavedBufferAttribute.prototype, {
  14822. count: {
  14823. get: function () {
  14824. return this.data.count;
  14825. }
  14826. },
  14827. array: {
  14828. get: function () {
  14829. return this.data.array;
  14830. }
  14831. }
  14832. } );
  14833. Object.assign( InterleavedBufferAttribute.prototype, {
  14834. isInterleavedBufferAttribute: true,
  14835. setX: function ( index, x ) {
  14836. this.data.array[ index * this.data.stride + this.offset ] = x;
  14837. return this;
  14838. },
  14839. setY: function ( index, y ) {
  14840. this.data.array[ index * this.data.stride + this.offset + 1 ] = y;
  14841. return this;
  14842. },
  14843. setZ: function ( index, z ) {
  14844. this.data.array[ index * this.data.stride + this.offset + 2 ] = z;
  14845. return this;
  14846. },
  14847. setW: function ( index, w ) {
  14848. this.data.array[ index * this.data.stride + this.offset + 3 ] = w;
  14849. return this;
  14850. },
  14851. getX: function ( index ) {
  14852. return this.data.array[ index * this.data.stride + this.offset ];
  14853. },
  14854. getY: function ( index ) {
  14855. return this.data.array[ index * this.data.stride + this.offset + 1 ];
  14856. },
  14857. getZ: function ( index ) {
  14858. return this.data.array[ index * this.data.stride + this.offset + 2 ];
  14859. },
  14860. getW: function ( index ) {
  14861. return this.data.array[ index * this.data.stride + this.offset + 3 ];
  14862. },
  14863. setXY: function ( index, x, y ) {
  14864. index = index * this.data.stride + this.offset;
  14865. this.data.array[ index + 0 ] = x;
  14866. this.data.array[ index + 1 ] = y;
  14867. return this;
  14868. },
  14869. setXYZ: function ( index, x, y, z ) {
  14870. index = index * this.data.stride + this.offset;
  14871. this.data.array[ index + 0 ] = x;
  14872. this.data.array[ index + 1 ] = y;
  14873. this.data.array[ index + 2 ] = z;
  14874. return this;
  14875. },
  14876. setXYZW: function ( index, x, y, z, w ) {
  14877. index = index * this.data.stride + this.offset;
  14878. this.data.array[ index + 0 ] = x;
  14879. this.data.array[ index + 1 ] = y;
  14880. this.data.array[ index + 2 ] = z;
  14881. this.data.array[ index + 3 ] = w;
  14882. return this;
  14883. }
  14884. } );
  14885. /**
  14886. * @author alteredq / http://alteredqualia.com/
  14887. *
  14888. * parameters = {
  14889. * color: <hex>,
  14890. * map: new THREE.Texture( <Image> ),
  14891. * rotation: <float>,
  14892. * sizeAttenuation: <bool>
  14893. * }
  14894. */
  14895. function SpriteMaterial( parameters ) {
  14896. Material.call( this );
  14897. this.type = 'SpriteMaterial';
  14898. this.color = new Color( 0xffffff );
  14899. this.map = null;
  14900. this.rotation = 0;
  14901. this.sizeAttenuation = true;
  14902. this.lights = false;
  14903. this.transparent = true;
  14904. this.setValues( parameters );
  14905. }
  14906. SpriteMaterial.prototype = Object.create( Material.prototype );
  14907. SpriteMaterial.prototype.constructor = SpriteMaterial;
  14908. SpriteMaterial.prototype.isSpriteMaterial = true;
  14909. SpriteMaterial.prototype.copy = function ( source ) {
  14910. Material.prototype.copy.call( this, source );
  14911. this.color.copy( source.color );
  14912. this.map = source.map;
  14913. this.rotation = source.rotation;
  14914. this.sizeAttenuation = source.sizeAttenuation;
  14915. return this;
  14916. };
  14917. /**
  14918. * @author mikael emtinger / http://gomo.se/
  14919. * @author alteredq / http://alteredqualia.com/
  14920. */
  14921. var geometry;
  14922. function Sprite( material ) {
  14923. Object3D.call( this );
  14924. this.type = 'Sprite';
  14925. if ( geometry === undefined ) {
  14926. geometry = new BufferGeometry();
  14927. var float32Array = new Float32Array( [
  14928. - 0.5, - 0.5, 0, 0, 0,
  14929. 0.5, - 0.5, 0, 1, 0,
  14930. 0.5, 0.5, 0, 1, 1,
  14931. - 0.5, 0.5, 0, 0, 1
  14932. ] );
  14933. var interleavedBuffer = new InterleavedBuffer( float32Array, 5 );
  14934. geometry.setIndex( [ 0, 1, 2, 0, 2, 3 ] );
  14935. geometry.addAttribute( 'position', new InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) );
  14936. geometry.addAttribute( 'uv', new InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) );
  14937. }
  14938. this.geometry = geometry;
  14939. this.material = ( material !== undefined ) ? material : new SpriteMaterial();
  14940. this.center = new Vector2( 0.5, 0.5 );
  14941. }
  14942. Sprite.prototype = Object.assign( Object.create( Object3D.prototype ), {
  14943. constructor: Sprite,
  14944. isSprite: true,
  14945. raycast: ( function () {
  14946. var intersectPoint = new Vector3();
  14947. var worldScale = new Vector3();
  14948. var mvPosition = new Vector3();
  14949. var alignedPosition = new Vector2();
  14950. var rotatedPosition = new Vector2();
  14951. var viewWorldMatrix = new Matrix4();
  14952. var vA = new Vector3();
  14953. var vB = new Vector3();
  14954. var vC = new Vector3();
  14955. var uvA = new Vector2();
  14956. var uvB = new Vector2();
  14957. var uvC = new Vector2();
  14958. function transformVertex( vertexPosition, mvPosition, center, scale, sin, cos ) {
  14959. // compute position in camera space
  14960. alignedPosition.subVectors( vertexPosition, center ).addScalar( 0.5 ).multiply( scale );
  14961. // to check if rotation is not zero
  14962. if ( sin !== undefined ) {
  14963. rotatedPosition.x = ( cos * alignedPosition.x ) - ( sin * alignedPosition.y );
  14964. rotatedPosition.y = ( sin * alignedPosition.x ) + ( cos * alignedPosition.y );
  14965. } else {
  14966. rotatedPosition.copy( alignedPosition );
  14967. }
  14968. vertexPosition.copy( mvPosition );
  14969. vertexPosition.x += rotatedPosition.x;
  14970. vertexPosition.y += rotatedPosition.y;
  14971. // transform to world space
  14972. vertexPosition.applyMatrix4( viewWorldMatrix );
  14973. }
  14974. return function raycast( raycaster, intersects ) {
  14975. worldScale.setFromMatrixScale( this.matrixWorld );
  14976. viewWorldMatrix.getInverse( this.modelViewMatrix ).premultiply( this.matrixWorld );
  14977. mvPosition.setFromMatrixPosition( this.modelViewMatrix );
  14978. var rotation = this.material.rotation;
  14979. var sin, cos;
  14980. if ( rotation !== 0 ) {
  14981. cos = Math.cos( rotation );
  14982. sin = Math.sin( rotation );
  14983. }
  14984. var center = this.center;
  14985. transformVertex( vA.set( - 0.5, - 0.5, 0 ), mvPosition, center, worldScale, sin, cos );
  14986. transformVertex( vB.set( 0.5, - 0.5, 0 ), mvPosition, center, worldScale, sin, cos );
  14987. transformVertex( vC.set( 0.5, 0.5, 0 ), mvPosition, center, worldScale, sin, cos );
  14988. uvA.set( 0, 0 );
  14989. uvB.set( 1, 0 );
  14990. uvC.set( 1, 1 );
  14991. // check first triangle
  14992. var intersect = raycaster.ray.intersectTriangle( vA, vB, vC, false, intersectPoint );
  14993. if ( intersect === null ) {
  14994. // check second triangle
  14995. transformVertex( vB.set( - 0.5, 0.5, 0 ), mvPosition, center, worldScale, sin, cos );
  14996. uvB.set( 0, 1 );
  14997. intersect = raycaster.ray.intersectTriangle( vA, vC, vB, false, intersectPoint );
  14998. if ( intersect === null ) {
  14999. return;
  15000. }
  15001. }
  15002. var distance = raycaster.ray.origin.distanceTo( intersectPoint );
  15003. if ( distance < raycaster.near || distance > raycaster.far ) return;
  15004. intersects.push( {
  15005. distance: distance,
  15006. point: intersectPoint.clone(),
  15007. uv: Triangle.getUV( intersectPoint, vA, vB, vC, uvA, uvB, uvC, new Vector2() ),
  15008. face: null,
  15009. object: this
  15010. } );
  15011. };
  15012. }() ),
  15013. clone: function () {
  15014. return new this.constructor( this.material ).copy( this );
  15015. },
  15016. copy: function ( source ) {
  15017. Object3D.prototype.copy.call( this, source );
  15018. if ( source.center !== undefined ) this.center.copy( source.center );
  15019. return this;
  15020. }
  15021. } );
  15022. /**
  15023. * @author mikael emtinger / http://gomo.se/
  15024. * @author alteredq / http://alteredqualia.com/
  15025. * @author mrdoob / http://mrdoob.com/
  15026. */
  15027. function LOD() {
  15028. Object3D.call( this );
  15029. this.type = 'LOD';
  15030. Object.defineProperties( this, {
  15031. levels: {
  15032. enumerable: true,
  15033. value: []
  15034. }
  15035. } );
  15036. }
  15037. LOD.prototype = Object.assign( Object.create( Object3D.prototype ), {
  15038. constructor: LOD,
  15039. copy: function ( source ) {
  15040. Object3D.prototype.copy.call( this, source, false );
  15041. var levels = source.levels;
  15042. for ( var i = 0, l = levels.length; i < l; i ++ ) {
  15043. var level = levels[ i ];
  15044. this.addLevel( level.object.clone(), level.distance );
  15045. }
  15046. return this;
  15047. },
  15048. addLevel: function ( object, distance ) {
  15049. if ( distance === undefined ) distance = 0;
  15050. distance = Math.abs( distance );
  15051. var levels = this.levels;
  15052. for ( var l = 0; l < levels.length; l ++ ) {
  15053. if ( distance < levels[ l ].distance ) {
  15054. break;
  15055. }
  15056. }
  15057. levels.splice( l, 0, { distance: distance, object: object } );
  15058. this.add( object );
  15059. },
  15060. getObjectForDistance: function ( distance ) {
  15061. var levels = this.levels;
  15062. for ( var i = 1, l = levels.length; i < l; i ++ ) {
  15063. if ( distance < levels[ i ].distance ) {
  15064. break;
  15065. }
  15066. }
  15067. return levels[ i - 1 ].object;
  15068. },
  15069. raycast: ( function () {
  15070. var matrixPosition = new Vector3();
  15071. return function raycast( raycaster, intersects ) {
  15072. matrixPosition.setFromMatrixPosition( this.matrixWorld );
  15073. var distance = raycaster.ray.origin.distanceTo( matrixPosition );
  15074. this.getObjectForDistance( distance ).raycast( raycaster, intersects );
  15075. };
  15076. }() ),
  15077. update: function () {
  15078. var v1 = new Vector3();
  15079. var v2 = new Vector3();
  15080. return function update( camera ) {
  15081. var levels = this.levels;
  15082. if ( levels.length > 1 ) {
  15083. v1.setFromMatrixPosition( camera.matrixWorld );
  15084. v2.setFromMatrixPosition( this.matrixWorld );
  15085. var distance = v1.distanceTo( v2 );
  15086. levels[ 0 ].object.visible = true;
  15087. for ( var i = 1, l = levels.length; i < l; i ++ ) {
  15088. if ( distance >= levels[ i ].distance ) {
  15089. levels[ i - 1 ].object.visible = false;
  15090. levels[ i ].object.visible = true;
  15091. } else {
  15092. break;
  15093. }
  15094. }
  15095. for ( ; i < l; i ++ ) {
  15096. levels[ i ].object.visible = false;
  15097. }
  15098. }
  15099. };
  15100. }(),
  15101. toJSON: function ( meta ) {
  15102. var data = Object3D.prototype.toJSON.call( this, meta );
  15103. data.object.levels = [];
  15104. var levels = this.levels;
  15105. for ( var i = 0, l = levels.length; i < l; i ++ ) {
  15106. var level = levels[ i ];
  15107. data.object.levels.push( {
  15108. object: level.object.uuid,
  15109. distance: level.distance
  15110. } );
  15111. }
  15112. return data;
  15113. }
  15114. } );
  15115. /**
  15116. * @author mikael emtinger / http://gomo.se/
  15117. * @author alteredq / http://alteredqualia.com/
  15118. * @author ikerr / http://verold.com
  15119. */
  15120. function SkinnedMesh( geometry, material ) {
  15121. if ( geometry && geometry.isGeometry ) {
  15122. console.error( 'THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' );
  15123. }
  15124. Mesh.call( this, geometry, material );
  15125. this.type = 'SkinnedMesh';
  15126. this.bindMode = 'attached';
  15127. this.bindMatrix = new Matrix4();
  15128. this.bindMatrixInverse = new Matrix4();
  15129. }
  15130. SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {
  15131. constructor: SkinnedMesh,
  15132. isSkinnedMesh: true,
  15133. bind: function ( skeleton, bindMatrix ) {
  15134. this.skeleton = skeleton;
  15135. if ( bindMatrix === undefined ) {
  15136. this.updateMatrixWorld( true );
  15137. this.skeleton.calculateInverses();
  15138. bindMatrix = this.matrixWorld;
  15139. }
  15140. this.bindMatrix.copy( bindMatrix );
  15141. this.bindMatrixInverse.getInverse( bindMatrix );
  15142. },
  15143. pose: function () {
  15144. this.skeleton.pose();
  15145. },
  15146. normalizeSkinWeights: function () {
  15147. var vector = new Vector4();
  15148. var skinWeight = this.geometry.attributes.skinWeight;
  15149. for ( var i = 0, l = skinWeight.count; i < l; i ++ ) {
  15150. vector.x = skinWeight.getX( i );
  15151. vector.y = skinWeight.getY( i );
  15152. vector.z = skinWeight.getZ( i );
  15153. vector.w = skinWeight.getW( i );
  15154. var scale = 1.0 / vector.manhattanLength();
  15155. if ( scale !== Infinity ) {
  15156. vector.multiplyScalar( scale );
  15157. } else {
  15158. vector.set( 1, 0, 0, 0 ); // do something reasonable
  15159. }
  15160. skinWeight.setXYZW( i, vector.x, vector.y, vector.z, vector.w );
  15161. }
  15162. },
  15163. updateMatrixWorld: function ( force ) {
  15164. Mesh.prototype.updateMatrixWorld.call( this, force );
  15165. if ( this.bindMode === 'attached' ) {
  15166. this.bindMatrixInverse.getInverse( this.matrixWorld );
  15167. } else if ( this.bindMode === 'detached' ) {
  15168. this.bindMatrixInverse.getInverse( this.bindMatrix );
  15169. } else {
  15170. console.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode );
  15171. }
  15172. },
  15173. clone: function () {
  15174. return new this.constructor( this.geometry, this.material ).copy( this );
  15175. }
  15176. } );
  15177. /**
  15178. * @author mikael emtinger / http://gomo.se/
  15179. * @author alteredq / http://alteredqualia.com/
  15180. * @author michael guerrero / http://realitymeltdown.com
  15181. * @author ikerr / http://verold.com
  15182. */
  15183. function Skeleton( bones, boneInverses ) {
  15184. // copy the bone array
  15185. bones = bones || [];
  15186. this.bones = bones.slice( 0 );
  15187. this.boneMatrices = new Float32Array( this.bones.length * 16 );
  15188. // use the supplied bone inverses or calculate the inverses
  15189. if ( boneInverses === undefined ) {
  15190. this.calculateInverses();
  15191. } else {
  15192. if ( this.bones.length === boneInverses.length ) {
  15193. this.boneInverses = boneInverses.slice( 0 );
  15194. } else {
  15195. console.warn( 'THREE.Skeleton boneInverses is the wrong length.' );
  15196. this.boneInverses = [];
  15197. for ( var i = 0, il = this.bones.length; i < il; i ++ ) {
  15198. this.boneInverses.push( new Matrix4() );
  15199. }
  15200. }
  15201. }
  15202. }
  15203. Object.assign( Skeleton.prototype, {
  15204. calculateInverses: function () {
  15205. this.boneInverses = [];
  15206. for ( var i = 0, il = this.bones.length; i < il; i ++ ) {
  15207. var inverse = new Matrix4();
  15208. if ( this.bones[ i ] ) {
  15209. inverse.getInverse( this.bones[ i ].matrixWorld );
  15210. }
  15211. this.boneInverses.push( inverse );
  15212. }
  15213. },
  15214. pose: function () {
  15215. var bone, i, il;
  15216. // recover the bind-time world matrices
  15217. for ( i = 0, il = this.bones.length; i < il; i ++ ) {
  15218. bone = this.bones[ i ];
  15219. if ( bone ) {
  15220. bone.matrixWorld.getInverse( this.boneInverses[ i ] );
  15221. }
  15222. }
  15223. // compute the local matrices, positions, rotations and scales
  15224. for ( i = 0, il = this.bones.length; i < il; i ++ ) {
  15225. bone = this.bones[ i ];
  15226. if ( bone ) {
  15227. if ( bone.parent && bone.parent.isBone ) {
  15228. bone.matrix.getInverse( bone.parent.matrixWorld );
  15229. bone.matrix.multiply( bone.matrixWorld );
  15230. } else {
  15231. bone.matrix.copy( bone.matrixWorld );
  15232. }
  15233. bone.matrix.decompose( bone.position, bone.quaternion, bone.scale );
  15234. }
  15235. }
  15236. },
  15237. update: ( function () {
  15238. var offsetMatrix = new Matrix4();
  15239. var identityMatrix = new Matrix4();
  15240. return function update() {
  15241. var bones = this.bones;
  15242. var boneInverses = this.boneInverses;
  15243. var boneMatrices = this.boneMatrices;
  15244. var boneTexture = this.boneTexture;
  15245. // flatten bone matrices to array
  15246. for ( var i = 0, il = bones.length; i < il; i ++ ) {
  15247. // compute the offset between the current and the original transform
  15248. var matrix = bones[ i ] ? bones[ i ].matrixWorld : identityMatrix;
  15249. offsetMatrix.multiplyMatrices( matrix, boneInverses[ i ] );
  15250. offsetMatrix.toArray( boneMatrices, i * 16 );
  15251. }
  15252. if ( boneTexture !== undefined ) {
  15253. boneTexture.needsUpdate = true;
  15254. }
  15255. };
  15256. } )(),
  15257. clone: function () {
  15258. return new Skeleton( this.bones, this.boneInverses );
  15259. },
  15260. getBoneByName: function ( name ) {
  15261. for ( var i = 0, il = this.bones.length; i < il; i ++ ) {
  15262. var bone = this.bones[ i ];
  15263. if ( bone.name === name ) {
  15264. return bone;
  15265. }
  15266. }
  15267. return undefined;
  15268. }
  15269. } );
  15270. /**
  15271. * @author mikael emtinger / http://gomo.se/
  15272. * @author alteredq / http://alteredqualia.com/
  15273. * @author ikerr / http://verold.com
  15274. */
  15275. function Bone() {
  15276. Object3D.call( this );
  15277. this.type = 'Bone';
  15278. }
  15279. Bone.prototype = Object.assign( Object.create( Object3D.prototype ), {
  15280. constructor: Bone,
  15281. isBone: true
  15282. } );
  15283. /**
  15284. * @author mrdoob / http://mrdoob.com/
  15285. * @author alteredq / http://alteredqualia.com/
  15286. *
  15287. * parameters = {
  15288. * color: <hex>,
  15289. * opacity: <float>,
  15290. *
  15291. * linewidth: <float>,
  15292. * linecap: "round",
  15293. * linejoin: "round"
  15294. * }
  15295. */
  15296. function LineBasicMaterial( parameters ) {
  15297. Material.call( this );
  15298. this.type = 'LineBasicMaterial';
  15299. this.color = new Color( 0xffffff );
  15300. this.linewidth = 1;
  15301. this.linecap = 'round';
  15302. this.linejoin = 'round';
  15303. this.lights = false;
  15304. this.setValues( parameters );
  15305. }
  15306. LineBasicMaterial.prototype = Object.create( Material.prototype );
  15307. LineBasicMaterial.prototype.constructor = LineBasicMaterial;
  15308. LineBasicMaterial.prototype.isLineBasicMaterial = true;
  15309. LineBasicMaterial.prototype.copy = function ( source ) {
  15310. Material.prototype.copy.call( this, source );
  15311. this.color.copy( source.color );
  15312. this.linewidth = source.linewidth;
  15313. this.linecap = source.linecap;
  15314. this.linejoin = source.linejoin;
  15315. return this;
  15316. };
  15317. /**
  15318. * @author mrdoob / http://mrdoob.com/
  15319. */
  15320. function Line( geometry, material, mode ) {
  15321. if ( mode === 1 ) {
  15322. console.error( 'THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead.' );
  15323. }
  15324. Object3D.call( this );
  15325. this.type = 'Line';
  15326. this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
  15327. this.material = material !== undefined ? material : new LineBasicMaterial( { color: Math.random() * 0xffffff } );
  15328. }
  15329. Line.prototype = Object.assign( Object.create( Object3D.prototype ), {
  15330. constructor: Line,
  15331. isLine: true,
  15332. computeLineDistances: ( function () {
  15333. var start = new Vector3();
  15334. var end = new Vector3();
  15335. return function computeLineDistances() {
  15336. var geometry = this.geometry;
  15337. if ( geometry.isBufferGeometry ) {
  15338. // we assume non-indexed geometry
  15339. if ( geometry.index === null ) {
  15340. var positionAttribute = geometry.attributes.position;
  15341. var lineDistances = [ 0 ];
  15342. for ( var i = 1, l = positionAttribute.count; i < l; i ++ ) {
  15343. start.fromBufferAttribute( positionAttribute, i - 1 );
  15344. end.fromBufferAttribute( positionAttribute, i );
  15345. lineDistances[ i ] = lineDistances[ i - 1 ];
  15346. lineDistances[ i ] += start.distanceTo( end );
  15347. }
  15348. geometry.addAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );
  15349. } else {
  15350. console.warn( 'THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );
  15351. }
  15352. } else if ( geometry.isGeometry ) {
  15353. var vertices = geometry.vertices;
  15354. var lineDistances = geometry.lineDistances;
  15355. lineDistances[ 0 ] = 0;
  15356. for ( var i = 1, l = vertices.length; i < l; i ++ ) {
  15357. lineDistances[ i ] = lineDistances[ i - 1 ];
  15358. lineDistances[ i ] += vertices[ i - 1 ].distanceTo( vertices[ i ] );
  15359. }
  15360. }
  15361. return this;
  15362. };
  15363. }() ),
  15364. raycast: ( function () {
  15365. var inverseMatrix = new Matrix4();
  15366. var ray = new Ray();
  15367. var sphere = new Sphere();
  15368. return function raycast( raycaster, intersects ) {
  15369. var precision = raycaster.linePrecision;
  15370. var geometry = this.geometry;
  15371. var matrixWorld = this.matrixWorld;
  15372. // Checking boundingSphere distance to ray
  15373. if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
  15374. sphere.copy( geometry.boundingSphere );
  15375. sphere.applyMatrix4( matrixWorld );
  15376. sphere.radius += precision;
  15377. if ( raycaster.ray.intersectsSphere( sphere ) === false ) return;
  15378. //
  15379. inverseMatrix.getInverse( matrixWorld );
  15380. ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix );
  15381. var localPrecision = precision / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );
  15382. var localPrecisionSq = localPrecision * localPrecision;
  15383. var vStart = new Vector3();
  15384. var vEnd = new Vector3();
  15385. var interSegment = new Vector3();
  15386. var interRay = new Vector3();
  15387. var step = ( this && this.isLineSegments ) ? 2 : 1;
  15388. if ( geometry.isBufferGeometry ) {
  15389. var index = geometry.index;
  15390. var attributes = geometry.attributes;
  15391. var positions = attributes.position.array;
  15392. if ( index !== null ) {
  15393. var indices = index.array;
  15394. for ( var i = 0, l = indices.length - 1; i < l; i += step ) {
  15395. var a = indices[ i ];
  15396. var b = indices[ i + 1 ];
  15397. vStart.fromArray( positions, a * 3 );
  15398. vEnd.fromArray( positions, b * 3 );
  15399. var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment );
  15400. if ( distSq > localPrecisionSq ) continue;
  15401. interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
  15402. var distance = raycaster.ray.origin.distanceTo( interRay );
  15403. if ( distance < raycaster.near || distance > raycaster.far ) continue;
  15404. intersects.push( {
  15405. distance: distance,
  15406. // What do we want? intersection point on the ray or on the segment??
  15407. // point: raycaster.ray.at( distance ),
  15408. point: interSegment.clone().applyMatrix4( this.matrixWorld ),
  15409. index: i,
  15410. face: null,
  15411. faceIndex: null,
  15412. object: this
  15413. } );
  15414. }
  15415. } else {
  15416. for ( var i = 0, l = positions.length / 3 - 1; i < l; i += step ) {
  15417. vStart.fromArray( positions, 3 * i );
  15418. vEnd.fromArray( positions, 3 * i + 3 );
  15419. var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment );
  15420. if ( distSq > localPrecisionSq ) continue;
  15421. interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
  15422. var distance = raycaster.ray.origin.distanceTo( interRay );
  15423. if ( distance < raycaster.near || distance > raycaster.far ) continue;
  15424. intersects.push( {
  15425. distance: distance,
  15426. // What do we want? intersection point on the ray or on the segment??
  15427. // point: raycaster.ray.at( distance ),
  15428. point: interSegment.clone().applyMatrix4( this.matrixWorld ),
  15429. index: i,
  15430. face: null,
  15431. faceIndex: null,
  15432. object: this
  15433. } );
  15434. }
  15435. }
  15436. } else if ( geometry.isGeometry ) {
  15437. var vertices = geometry.vertices;
  15438. var nbVertices = vertices.length;
  15439. for ( var i = 0; i < nbVertices - 1; i += step ) {
  15440. var distSq = ray.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment );
  15441. if ( distSq > localPrecisionSq ) continue;
  15442. interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
  15443. var distance = raycaster.ray.origin.distanceTo( interRay );
  15444. if ( distance < raycaster.near || distance > raycaster.far ) continue;
  15445. intersects.push( {
  15446. distance: distance,
  15447. // What do we want? intersection point on the ray or on the segment??
  15448. // point: raycaster.ray.at( distance ),
  15449. point: interSegment.clone().applyMatrix4( this.matrixWorld ),
  15450. index: i,
  15451. face: null,
  15452. faceIndex: null,
  15453. object: this
  15454. } );
  15455. }
  15456. }
  15457. };
  15458. }() ),
  15459. copy: function ( source ) {
  15460. Object3D.prototype.copy.call( this, source );
  15461. this.geometry.copy( source.geometry );
  15462. this.material.copy( source.material );
  15463. return this;
  15464. },
  15465. clone: function () {
  15466. return new this.constructor().copy( this );
  15467. }
  15468. } );
  15469. /**
  15470. * @author mrdoob / http://mrdoob.com/
  15471. */
  15472. function LineSegments( geometry, material ) {
  15473. Line.call( this, geometry, material );
  15474. this.type = 'LineSegments';
  15475. }
  15476. LineSegments.prototype = Object.assign( Object.create( Line.prototype ), {
  15477. constructor: LineSegments,
  15478. isLineSegments: true,
  15479. computeLineDistances: ( function () {
  15480. var start = new Vector3();
  15481. var end = new Vector3();
  15482. return function computeLineDistances() {
  15483. var geometry = this.geometry;
  15484. if ( geometry.isBufferGeometry ) {
  15485. // we assume non-indexed geometry
  15486. if ( geometry.index === null ) {
  15487. var positionAttribute = geometry.attributes.position;
  15488. var lineDistances = [];
  15489. for ( var i = 0, l = positionAttribute.count; i < l; i += 2 ) {
  15490. start.fromBufferAttribute( positionAttribute, i );
  15491. end.fromBufferAttribute( positionAttribute, i + 1 );
  15492. lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ];
  15493. lineDistances[ i + 1 ] = lineDistances[ i ] + start.distanceTo( end );
  15494. }
  15495. geometry.addAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );
  15496. } else {
  15497. console.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );
  15498. }
  15499. } else if ( geometry.isGeometry ) {
  15500. var vertices = geometry.vertices;
  15501. var lineDistances = geometry.lineDistances;
  15502. for ( var i = 0, l = vertices.length; i < l; i += 2 ) {
  15503. start.copy( vertices[ i ] );
  15504. end.copy( vertices[ i + 1 ] );
  15505. lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ];
  15506. lineDistances[ i + 1 ] = lineDistances[ i ] + start.distanceTo( end );
  15507. }
  15508. }
  15509. return this;
  15510. };
  15511. }() )
  15512. } );
  15513. /**
  15514. * @author mgreter / http://github.com/mgreter
  15515. */
  15516. function LineLoop( geometry, material ) {
  15517. Line.call( this, geometry, material );
  15518. this.type = 'LineLoop';
  15519. }
  15520. LineLoop.prototype = Object.assign( Object.create( Line.prototype ), {
  15521. constructor: LineLoop,
  15522. isLineLoop: true,
  15523. } );
  15524. /**
  15525. * @author mrdoob / http://mrdoob.com/
  15526. * @author alteredq / http://alteredqualia.com/
  15527. *
  15528. * parameters = {
  15529. * color: <hex>,
  15530. * opacity: <float>,
  15531. * map: new THREE.Texture( <Image> ),
  15532. *
  15533. * size: <float>,
  15534. * sizeAttenuation: <bool>
  15535. *
  15536. * morphTargets: <bool>
  15537. * }
  15538. */
  15539. function PointsMaterial( parameters ) {
  15540. Material.call( this );
  15541. this.type = 'PointsMaterial';
  15542. this.color = new Color( 0xffffff );
  15543. this.map = null;
  15544. this.size = 1;
  15545. this.sizeAttenuation = true;
  15546. this.morphTargets = false;
  15547. this.lights = false;
  15548. this.setValues( parameters );
  15549. }
  15550. PointsMaterial.prototype = Object.create( Material.prototype );
  15551. PointsMaterial.prototype.constructor = PointsMaterial;
  15552. PointsMaterial.prototype.isPointsMaterial = true;
  15553. PointsMaterial.prototype.copy = function ( source ) {
  15554. Material.prototype.copy.call( this, source );
  15555. this.color.copy( source.color );
  15556. this.map = source.map;
  15557. this.size = source.size;
  15558. this.sizeAttenuation = source.sizeAttenuation;
  15559. this.morphTargets = source.morphTargets;
  15560. return this;
  15561. };
  15562. /**
  15563. * @author alteredq / http://alteredqualia.com/
  15564. */
  15565. function Points( geometry, material ) {
  15566. Object3D.call( this );
  15567. this.type = 'Points';
  15568. this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
  15569. this.material = material !== undefined ? material : new PointsMaterial( { color: Math.random() * 0xffffff } );
  15570. }
  15571. Points.prototype = Object.assign( Object.create( Object3D.prototype ), {
  15572. constructor: Points,
  15573. isPoints: true,
  15574. raycast: ( function () {
  15575. var inverseMatrix = new Matrix4();
  15576. var ray = new Ray();
  15577. var sphere = new Sphere();
  15578. return function raycast( raycaster, intersects ) {
  15579. var object = this;
  15580. var geometry = this.geometry;
  15581. var matrixWorld = this.matrixWorld;
  15582. var threshold = raycaster.params.Points.threshold;
  15583. // Checking boundingSphere distance to ray
  15584. if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
  15585. sphere.copy( geometry.boundingSphere );
  15586. sphere.applyMatrix4( matrixWorld );
  15587. sphere.radius += threshold;
  15588. if ( raycaster.ray.intersectsSphere( sphere ) === false ) return;
  15589. //
  15590. inverseMatrix.getInverse( matrixWorld );
  15591. ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix );
  15592. var localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );
  15593. var localThresholdSq = localThreshold * localThreshold;
  15594. var position = new Vector3();
  15595. var intersectPoint = new Vector3();
  15596. function testPoint( point, index ) {
  15597. var rayPointDistanceSq = ray.distanceSqToPoint( point );
  15598. if ( rayPointDistanceSq < localThresholdSq ) {
  15599. ray.closestPointToPoint( point, intersectPoint );
  15600. intersectPoint.applyMatrix4( matrixWorld );
  15601. var distance = raycaster.ray.origin.distanceTo( intersectPoint );
  15602. if ( distance < raycaster.near || distance > raycaster.far ) return;
  15603. intersects.push( {
  15604. distance: distance,
  15605. distanceToRay: Math.sqrt( rayPointDistanceSq ),
  15606. point: intersectPoint.clone(),
  15607. index: index,
  15608. face: null,
  15609. object: object
  15610. } );
  15611. }
  15612. }
  15613. if ( geometry.isBufferGeometry ) {
  15614. var index = geometry.index;
  15615. var attributes = geometry.attributes;
  15616. var positions = attributes.position.array;
  15617. if ( index !== null ) {
  15618. var indices = index.array;
  15619. for ( var i = 0, il = indices.length; i < il; i ++ ) {
  15620. var a = indices[ i ];
  15621. position.fromArray( positions, a * 3 );
  15622. testPoint( position, a );
  15623. }
  15624. } else {
  15625. for ( var i = 0, l = positions.length / 3; i < l; i ++ ) {
  15626. position.fromArray( positions, i * 3 );
  15627. testPoint( position, i );
  15628. }
  15629. }
  15630. } else {
  15631. var vertices = geometry.vertices;
  15632. for ( var i = 0, l = vertices.length; i < l; i ++ ) {
  15633. testPoint( vertices[ i ], i );
  15634. }
  15635. }
  15636. };
  15637. }() ),
  15638. clone: function () {
  15639. return new this.constructor( this.geometry, this.material ).copy( this );
  15640. }
  15641. } );
  15642. /**
  15643. * @author mrdoob / http://mrdoob.com/
  15644. */
  15645. function VideoTexture( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
  15646. Texture.call( this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
  15647. this.format = format !== undefined ? format : RGBFormat;
  15648. this.minFilter = minFilter !== undefined ? minFilter : LinearFilter;
  15649. this.magFilter = magFilter !== undefined ? magFilter : LinearFilter;
  15650. this.generateMipmaps = false;
  15651. }
  15652. VideoTexture.prototype = Object.assign( Object.create( Texture.prototype ), {
  15653. constructor: VideoTexture,
  15654. isVideoTexture: true,
  15655. update: function () {
  15656. var video = this.image;
  15657. if ( video.readyState >= video.HAVE_CURRENT_DATA ) {
  15658. this.needsUpdate = true;
  15659. }
  15660. }
  15661. } );
  15662. /**
  15663. * @author alteredq / http://alteredqualia.com/
  15664. */
  15665. function CompressedTexture( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) {
  15666. Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
  15667. this.image = { width: width, height: height };
  15668. this.mipmaps = mipmaps;
  15669. // no flipping for cube textures
  15670. // (also flipping doesn't work for compressed textures )
  15671. this.flipY = false;
  15672. // can't generate mipmaps for compressed textures
  15673. // mips must be embedded in DDS files
  15674. this.generateMipmaps = false;
  15675. }
  15676. CompressedTexture.prototype = Object.create( Texture.prototype );
  15677. CompressedTexture.prototype.constructor = CompressedTexture;
  15678. CompressedTexture.prototype.isCompressedTexture = true;
  15679. /**
  15680. * @author mrdoob / http://mrdoob.com/
  15681. */
  15682. function CanvasTexture( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
  15683. Texture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
  15684. this.needsUpdate = true;
  15685. }
  15686. CanvasTexture.prototype = Object.create( Texture.prototype );
  15687. CanvasTexture.prototype.constructor = CanvasTexture;
  15688. CanvasTexture.prototype.isCanvasTexture = true;
  15689. /**
  15690. * @author Matt DesLauriers / @mattdesl
  15691. * @author atix / arthursilber.de
  15692. */
  15693. function DepthTexture( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format ) {
  15694. format = format !== undefined ? format : DepthFormat;
  15695. if ( format !== DepthFormat && format !== DepthStencilFormat ) {
  15696. throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' );
  15697. }
  15698. if ( type === undefined && format === DepthFormat ) type = UnsignedShortType;
  15699. if ( type === undefined && format === DepthStencilFormat ) type = UnsignedInt248Type;
  15700. Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
  15701. this.image = { width: width, height: height };
  15702. this.magFilter = magFilter !== undefined ? magFilter : NearestFilter;
  15703. this.minFilter = minFilter !== undefined ? minFilter : NearestFilter;
  15704. this.flipY = false;
  15705. this.generateMipmaps = false;
  15706. }
  15707. DepthTexture.prototype = Object.create( Texture.prototype );
  15708. DepthTexture.prototype.constructor = DepthTexture;
  15709. DepthTexture.prototype.isDepthTexture = true;
  15710. /**
  15711. * @author mrdoob / http://mrdoob.com/
  15712. * @author Mugen87 / https://github.com/Mugen87
  15713. */
  15714. function WireframeGeometry( geometry ) {
  15715. BufferGeometry.call( this );
  15716. this.type = 'WireframeGeometry';
  15717. // buffer
  15718. var vertices = [];
  15719. // helper variables
  15720. var i, j, l, o, ol;
  15721. var edge = [ 0, 0 ], edges = {}, e, edge1, edge2;
  15722. var key, keys = [ 'a', 'b', 'c' ];
  15723. var vertex;
  15724. // different logic for Geometry and BufferGeometry
  15725. if ( geometry && geometry.isGeometry ) {
  15726. // create a data structure that contains all edges without duplicates
  15727. var faces = geometry.faces;
  15728. for ( i = 0, l = faces.length; i < l; i ++ ) {
  15729. var face = faces[ i ];
  15730. for ( j = 0; j < 3; j ++ ) {
  15731. edge1 = face[ keys[ j ] ];
  15732. edge2 = face[ keys[ ( j + 1 ) % 3 ] ];
  15733. edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates
  15734. edge[ 1 ] = Math.max( edge1, edge2 );
  15735. key = edge[ 0 ] + ',' + edge[ 1 ];
  15736. if ( edges[ key ] === undefined ) {
  15737. edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] };
  15738. }
  15739. }
  15740. }
  15741. // generate vertices
  15742. for ( key in edges ) {
  15743. e = edges[ key ];
  15744. vertex = geometry.vertices[ e.index1 ];
  15745. vertices.push( vertex.x, vertex.y, vertex.z );
  15746. vertex = geometry.vertices[ e.index2 ];
  15747. vertices.push( vertex.x, vertex.y, vertex.z );
  15748. }
  15749. } else if ( geometry && geometry.isBufferGeometry ) {
  15750. var position, indices, groups;
  15751. var group, start, count;
  15752. var index1, index2;
  15753. vertex = new Vector3();
  15754. if ( geometry.index !== null ) {
  15755. // indexed BufferGeometry
  15756. position = geometry.attributes.position;
  15757. indices = geometry.index;
  15758. groups = geometry.groups;
  15759. if ( groups.length === 0 ) {
  15760. groups = [ { start: 0, count: indices.count, materialIndex: 0 } ];
  15761. }
  15762. // create a data structure that contains all eges without duplicates
  15763. for ( o = 0, ol = groups.length; o < ol; ++ o ) {
  15764. group = groups[ o ];
  15765. start = group.start;
  15766. count = group.count;
  15767. for ( i = start, l = ( start + count ); i < l; i += 3 ) {
  15768. for ( j = 0; j < 3; j ++ ) {
  15769. edge1 = indices.getX( i + j );
  15770. edge2 = indices.getX( i + ( j + 1 ) % 3 );
  15771. edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates
  15772. edge[ 1 ] = Math.max( edge1, edge2 );
  15773. key = edge[ 0 ] + ',' + edge[ 1 ];
  15774. if ( edges[ key ] === undefined ) {
  15775. edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] };
  15776. }
  15777. }
  15778. }
  15779. }
  15780. // generate vertices
  15781. for ( key in edges ) {
  15782. e = edges[ key ];
  15783. vertex.fromBufferAttribute( position, e.index1 );
  15784. vertices.push( vertex.x, vertex.y, vertex.z );
  15785. vertex.fromBufferAttribute( position, e.index2 );
  15786. vertices.push( vertex.x, vertex.y, vertex.z );
  15787. }
  15788. } else {
  15789. // non-indexed BufferGeometry
  15790. position = geometry.attributes.position;
  15791. for ( i = 0, l = ( position.count / 3 ); i < l; i ++ ) {
  15792. for ( j = 0; j < 3; j ++ ) {
  15793. // three edges per triangle, an edge is represented as (index1, index2)
  15794. // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0)
  15795. index1 = 3 * i + j;
  15796. vertex.fromBufferAttribute( position, index1 );
  15797. vertices.push( vertex.x, vertex.y, vertex.z );
  15798. index2 = 3 * i + ( ( j + 1 ) % 3 );
  15799. vertex.fromBufferAttribute( position, index2 );
  15800. vertices.push( vertex.x, vertex.y, vertex.z );
  15801. }
  15802. }
  15803. }
  15804. }
  15805. // build geometry
  15806. this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  15807. }
  15808. WireframeGeometry.prototype = Object.create( BufferGeometry.prototype );
  15809. WireframeGeometry.prototype.constructor = WireframeGeometry;
  15810. /**
  15811. * @author zz85 / https://github.com/zz85
  15812. * @author Mugen87 / https://github.com/Mugen87
  15813. *
  15814. * Parametric Surfaces Geometry
  15815. * based on the brilliant article by @prideout http://prideout.net/blog/?p=44
  15816. */
  15817. // ParametricGeometry
  15818. function ParametricGeometry( func, slices, stacks ) {
  15819. Geometry.call( this );
  15820. this.type = 'ParametricGeometry';
  15821. this.parameters = {
  15822. func: func,
  15823. slices: slices,
  15824. stacks: stacks
  15825. };
  15826. this.fromBufferGeometry( new ParametricBufferGeometry( func, slices, stacks ) );
  15827. this.mergeVertices();
  15828. }
  15829. ParametricGeometry.prototype = Object.create( Geometry.prototype );
  15830. ParametricGeometry.prototype.constructor = ParametricGeometry;
  15831. // ParametricBufferGeometry
  15832. function ParametricBufferGeometry( func, slices, stacks ) {
  15833. BufferGeometry.call( this );
  15834. this.type = 'ParametricBufferGeometry';
  15835. this.parameters = {
  15836. func: func,
  15837. slices: slices,
  15838. stacks: stacks
  15839. };
  15840. // buffers
  15841. var indices = [];
  15842. var vertices = [];
  15843. var normals = [];
  15844. var uvs = [];
  15845. var EPS = 0.00001;
  15846. var normal = new Vector3();
  15847. var p0 = new Vector3(), p1 = new Vector3();
  15848. var pu = new Vector3(), pv = new Vector3();
  15849. var i, j;
  15850. if ( func.length < 3 ) {
  15851. console.error( 'THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.' );
  15852. }
  15853. // generate vertices, normals and uvs
  15854. var sliceCount = slices + 1;
  15855. for ( i = 0; i <= stacks; i ++ ) {
  15856. var v = i / stacks;
  15857. for ( j = 0; j <= slices; j ++ ) {
  15858. var u = j / slices;
  15859. // vertex
  15860. func( u, v, p0 );
  15861. vertices.push( p0.x, p0.y, p0.z );
  15862. // normal
  15863. // approximate tangent vectors via finite differences
  15864. if ( u - EPS >= 0 ) {
  15865. func( u - EPS, v, p1 );
  15866. pu.subVectors( p0, p1 );
  15867. } else {
  15868. func( u + EPS, v, p1 );
  15869. pu.subVectors( p1, p0 );
  15870. }
  15871. if ( v - EPS >= 0 ) {
  15872. func( u, v - EPS, p1 );
  15873. pv.subVectors( p0, p1 );
  15874. } else {
  15875. func( u, v + EPS, p1 );
  15876. pv.subVectors( p1, p0 );
  15877. }
  15878. // cross product of tangent vectors returns surface normal
  15879. normal.crossVectors( pu, pv ).normalize();
  15880. normals.push( normal.x, normal.y, normal.z );
  15881. // uv
  15882. uvs.push( u, v );
  15883. }
  15884. }
  15885. // generate indices
  15886. for ( i = 0; i < stacks; i ++ ) {
  15887. for ( j = 0; j < slices; j ++ ) {
  15888. var a = i * sliceCount + j;
  15889. var b = i * sliceCount + j + 1;
  15890. var c = ( i + 1 ) * sliceCount + j + 1;
  15891. var d = ( i + 1 ) * sliceCount + j;
  15892. // faces one and two
  15893. indices.push( a, b, d );
  15894. indices.push( b, c, d );
  15895. }
  15896. }
  15897. // build geometry
  15898. this.setIndex( indices );
  15899. this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  15900. this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  15901. this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  15902. }
  15903. ParametricBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  15904. ParametricBufferGeometry.prototype.constructor = ParametricBufferGeometry;
  15905. /**
  15906. * @author clockworkgeek / https://github.com/clockworkgeek
  15907. * @author timothypratley / https://github.com/timothypratley
  15908. * @author WestLangley / http://github.com/WestLangley
  15909. * @author Mugen87 / https://github.com/Mugen87
  15910. */
  15911. // PolyhedronGeometry
  15912. function PolyhedronGeometry( vertices, indices, radius, detail ) {
  15913. Geometry.call( this );
  15914. this.type = 'PolyhedronGeometry';
  15915. this.parameters = {
  15916. vertices: vertices,
  15917. indices: indices,
  15918. radius: radius,
  15919. detail: detail
  15920. };
  15921. this.fromBufferGeometry( new PolyhedronBufferGeometry( vertices, indices, radius, detail ) );
  15922. this.mergeVertices();
  15923. }
  15924. PolyhedronGeometry.prototype = Object.create( Geometry.prototype );
  15925. PolyhedronGeometry.prototype.constructor = PolyhedronGeometry;
  15926. // PolyhedronBufferGeometry
  15927. function PolyhedronBufferGeometry( vertices, indices, radius, detail ) {
  15928. BufferGeometry.call( this );
  15929. this.type = 'PolyhedronBufferGeometry';
  15930. this.parameters = {
  15931. vertices: vertices,
  15932. indices: indices,
  15933. radius: radius,
  15934. detail: detail
  15935. };
  15936. radius = radius || 1;
  15937. detail = detail || 0;
  15938. // default buffer data
  15939. var vertexBuffer = [];
  15940. var uvBuffer = [];
  15941. // the subdivision creates the vertex buffer data
  15942. subdivide( detail );
  15943. // all vertices should lie on a conceptual sphere with a given radius
  15944. appplyRadius( radius );
  15945. // finally, create the uv data
  15946. generateUVs();
  15947. // build non-indexed geometry
  15948. this.addAttribute( 'position', new Float32BufferAttribute( vertexBuffer, 3 ) );
  15949. this.addAttribute( 'normal', new Float32BufferAttribute( vertexBuffer.slice(), 3 ) );
  15950. this.addAttribute( 'uv', new Float32BufferAttribute( uvBuffer, 2 ) );
  15951. if ( detail === 0 ) {
  15952. this.computeVertexNormals(); // flat normals
  15953. } else {
  15954. this.normalizeNormals(); // smooth normals
  15955. }
  15956. // helper functions
  15957. function subdivide( detail ) {
  15958. var a = new Vector3();
  15959. var b = new Vector3();
  15960. var c = new Vector3();
  15961. // iterate over all faces and apply a subdivison with the given detail value
  15962. for ( var i = 0; i < indices.length; i += 3 ) {
  15963. // get the vertices of the face
  15964. getVertexByIndex( indices[ i + 0 ], a );
  15965. getVertexByIndex( indices[ i + 1 ], b );
  15966. getVertexByIndex( indices[ i + 2 ], c );
  15967. // perform subdivision
  15968. subdivideFace( a, b, c, detail );
  15969. }
  15970. }
  15971. function subdivideFace( a, b, c, detail ) {
  15972. var cols = Math.pow( 2, detail );
  15973. // we use this multidimensional array as a data structure for creating the subdivision
  15974. var v = [];
  15975. var i, j;
  15976. // construct all of the vertices for this subdivision
  15977. for ( i = 0; i <= cols; i ++ ) {
  15978. v[ i ] = [];
  15979. var aj = a.clone().lerp( c, i / cols );
  15980. var bj = b.clone().lerp( c, i / cols );
  15981. var rows = cols - i;
  15982. for ( j = 0; j <= rows; j ++ ) {
  15983. if ( j === 0 && i === cols ) {
  15984. v[ i ][ j ] = aj;
  15985. } else {
  15986. v[ i ][ j ] = aj.clone().lerp( bj, j / rows );
  15987. }
  15988. }
  15989. }
  15990. // construct all of the faces
  15991. for ( i = 0; i < cols; i ++ ) {
  15992. for ( j = 0; j < 2 * ( cols - i ) - 1; j ++ ) {
  15993. var k = Math.floor( j / 2 );
  15994. if ( j % 2 === 0 ) {
  15995. pushVertex( v[ i ][ k + 1 ] );
  15996. pushVertex( v[ i + 1 ][ k ] );
  15997. pushVertex( v[ i ][ k ] );
  15998. } else {
  15999. pushVertex( v[ i ][ k + 1 ] );
  16000. pushVertex( v[ i + 1 ][ k + 1 ] );
  16001. pushVertex( v[ i + 1 ][ k ] );
  16002. }
  16003. }
  16004. }
  16005. }
  16006. function appplyRadius( radius ) {
  16007. var vertex = new Vector3();
  16008. // iterate over the entire buffer and apply the radius to each vertex
  16009. for ( var i = 0; i < vertexBuffer.length; i += 3 ) {
  16010. vertex.x = vertexBuffer[ i + 0 ];
  16011. vertex.y = vertexBuffer[ i + 1 ];
  16012. vertex.z = vertexBuffer[ i + 2 ];
  16013. vertex.normalize().multiplyScalar( radius );
  16014. vertexBuffer[ i + 0 ] = vertex.x;
  16015. vertexBuffer[ i + 1 ] = vertex.y;
  16016. vertexBuffer[ i + 2 ] = vertex.z;
  16017. }
  16018. }
  16019. function generateUVs() {
  16020. var vertex = new Vector3();
  16021. for ( var i = 0; i < vertexBuffer.length; i += 3 ) {
  16022. vertex.x = vertexBuffer[ i + 0 ];
  16023. vertex.y = vertexBuffer[ i + 1 ];
  16024. vertex.z = vertexBuffer[ i + 2 ];
  16025. var u = azimuth( vertex ) / 2 / Math.PI + 0.5;
  16026. var v = inclination( vertex ) / Math.PI + 0.5;
  16027. uvBuffer.push( u, 1 - v );
  16028. }
  16029. correctUVs();
  16030. correctSeam();
  16031. }
  16032. function correctSeam() {
  16033. // handle case when face straddles the seam, see #3269
  16034. for ( var i = 0; i < uvBuffer.length; i += 6 ) {
  16035. // uv data of a single face
  16036. var x0 = uvBuffer[ i + 0 ];
  16037. var x1 = uvBuffer[ i + 2 ];
  16038. var x2 = uvBuffer[ i + 4 ];
  16039. var max = Math.max( x0, x1, x2 );
  16040. var min = Math.min( x0, x1, x2 );
  16041. // 0.9 is somewhat arbitrary
  16042. if ( max > 0.9 && min < 0.1 ) {
  16043. if ( x0 < 0.2 ) uvBuffer[ i + 0 ] += 1;
  16044. if ( x1 < 0.2 ) uvBuffer[ i + 2 ] += 1;
  16045. if ( x2 < 0.2 ) uvBuffer[ i + 4 ] += 1;
  16046. }
  16047. }
  16048. }
  16049. function pushVertex( vertex ) {
  16050. vertexBuffer.push( vertex.x, vertex.y, vertex.z );
  16051. }
  16052. function getVertexByIndex( index, vertex ) {
  16053. var stride = index * 3;
  16054. vertex.x = vertices[ stride + 0 ];
  16055. vertex.y = vertices[ stride + 1 ];
  16056. vertex.z = vertices[ stride + 2 ];
  16057. }
  16058. function correctUVs() {
  16059. var a = new Vector3();
  16060. var b = new Vector3();
  16061. var c = new Vector3();
  16062. var centroid = new Vector3();
  16063. var uvA = new Vector2();
  16064. var uvB = new Vector2();
  16065. var uvC = new Vector2();
  16066. for ( var i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6 ) {
  16067. a.set( vertexBuffer[ i + 0 ], vertexBuffer[ i + 1 ], vertexBuffer[ i + 2 ] );
  16068. b.set( vertexBuffer[ i + 3 ], vertexBuffer[ i + 4 ], vertexBuffer[ i + 5 ] );
  16069. c.set( vertexBuffer[ i + 6 ], vertexBuffer[ i + 7 ], vertexBuffer[ i + 8 ] );
  16070. uvA.set( uvBuffer[ j + 0 ], uvBuffer[ j + 1 ] );
  16071. uvB.set( uvBuffer[ j + 2 ], uvBuffer[ j + 3 ] );
  16072. uvC.set( uvBuffer[ j + 4 ], uvBuffer[ j + 5 ] );
  16073. centroid.copy( a ).add( b ).add( c ).divideScalar( 3 );
  16074. var azi = azimuth( centroid );
  16075. correctUV( uvA, j + 0, a, azi );
  16076. correctUV( uvB, j + 2, b, azi );
  16077. correctUV( uvC, j + 4, c, azi );
  16078. }
  16079. }
  16080. function correctUV( uv, stride, vector, azimuth ) {
  16081. if ( ( azimuth < 0 ) && ( uv.x === 1 ) ) {
  16082. uvBuffer[ stride ] = uv.x - 1;
  16083. }
  16084. if ( ( vector.x === 0 ) && ( vector.z === 0 ) ) {
  16085. uvBuffer[ stride ] = azimuth / 2 / Math.PI + 0.5;
  16086. }
  16087. }
  16088. // Angle around the Y axis, counter-clockwise when looking from above.
  16089. function azimuth( vector ) {
  16090. return Math.atan2( vector.z, - vector.x );
  16091. }
  16092. // Angle above the XZ plane.
  16093. function inclination( vector ) {
  16094. return Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) );
  16095. }
  16096. }
  16097. PolyhedronBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  16098. PolyhedronBufferGeometry.prototype.constructor = PolyhedronBufferGeometry;
  16099. /**
  16100. * @author timothypratley / https://github.com/timothypratley
  16101. * @author Mugen87 / https://github.com/Mugen87
  16102. */
  16103. // TetrahedronGeometry
  16104. function TetrahedronGeometry( radius, detail ) {
  16105. Geometry.call( this );
  16106. this.type = 'TetrahedronGeometry';
  16107. this.parameters = {
  16108. radius: radius,
  16109. detail: detail
  16110. };
  16111. this.fromBufferGeometry( new TetrahedronBufferGeometry( radius, detail ) );
  16112. this.mergeVertices();
  16113. }
  16114. TetrahedronGeometry.prototype = Object.create( Geometry.prototype );
  16115. TetrahedronGeometry.prototype.constructor = TetrahedronGeometry;
  16116. // TetrahedronBufferGeometry
  16117. function TetrahedronBufferGeometry( radius, detail ) {
  16118. var vertices = [
  16119. 1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1
  16120. ];
  16121. var indices = [
  16122. 2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1
  16123. ];
  16124. PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
  16125. this.type = 'TetrahedronBufferGeometry';
  16126. this.parameters = {
  16127. radius: radius,
  16128. detail: detail
  16129. };
  16130. }
  16131. TetrahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
  16132. TetrahedronBufferGeometry.prototype.constructor = TetrahedronBufferGeometry;
  16133. /**
  16134. * @author timothypratley / https://github.com/timothypratley
  16135. * @author Mugen87 / https://github.com/Mugen87
  16136. */
  16137. // OctahedronGeometry
  16138. function OctahedronGeometry( radius, detail ) {
  16139. Geometry.call( this );
  16140. this.type = 'OctahedronGeometry';
  16141. this.parameters = {
  16142. radius: radius,
  16143. detail: detail
  16144. };
  16145. this.fromBufferGeometry( new OctahedronBufferGeometry( radius, detail ) );
  16146. this.mergeVertices();
  16147. }
  16148. OctahedronGeometry.prototype = Object.create( Geometry.prototype );
  16149. OctahedronGeometry.prototype.constructor = OctahedronGeometry;
  16150. // OctahedronBufferGeometry
  16151. function OctahedronBufferGeometry( radius, detail ) {
  16152. var vertices = [
  16153. 1, 0, 0, - 1, 0, 0, 0, 1, 0,
  16154. 0, - 1, 0, 0, 0, 1, 0, 0, - 1
  16155. ];
  16156. var indices = [
  16157. 0, 2, 4, 0, 4, 3, 0, 3, 5,
  16158. 0, 5, 2, 1, 2, 5, 1, 5, 3,
  16159. 1, 3, 4, 1, 4, 2
  16160. ];
  16161. PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
  16162. this.type = 'OctahedronBufferGeometry';
  16163. this.parameters = {
  16164. radius: radius,
  16165. detail: detail
  16166. };
  16167. }
  16168. OctahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
  16169. OctahedronBufferGeometry.prototype.constructor = OctahedronBufferGeometry;
  16170. /**
  16171. * @author timothypratley / https://github.com/timothypratley
  16172. * @author Mugen87 / https://github.com/Mugen87
  16173. */
  16174. // IcosahedronGeometry
  16175. function IcosahedronGeometry( radius, detail ) {
  16176. Geometry.call( this );
  16177. this.type = 'IcosahedronGeometry';
  16178. this.parameters = {
  16179. radius: radius,
  16180. detail: detail
  16181. };
  16182. this.fromBufferGeometry( new IcosahedronBufferGeometry( radius, detail ) );
  16183. this.mergeVertices();
  16184. }
  16185. IcosahedronGeometry.prototype = Object.create( Geometry.prototype );
  16186. IcosahedronGeometry.prototype.constructor = IcosahedronGeometry;
  16187. // IcosahedronBufferGeometry
  16188. function IcosahedronBufferGeometry( radius, detail ) {
  16189. var t = ( 1 + Math.sqrt( 5 ) ) / 2;
  16190. var vertices = [
  16191. - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0,
  16192. 0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t,
  16193. t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1
  16194. ];
  16195. var indices = [
  16196. 0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11,
  16197. 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8,
  16198. 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9,
  16199. 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1
  16200. ];
  16201. PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
  16202. this.type = 'IcosahedronBufferGeometry';
  16203. this.parameters = {
  16204. radius: radius,
  16205. detail: detail
  16206. };
  16207. }
  16208. IcosahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
  16209. IcosahedronBufferGeometry.prototype.constructor = IcosahedronBufferGeometry;
  16210. /**
  16211. * @author Abe Pazos / https://hamoid.com
  16212. * @author Mugen87 / https://github.com/Mugen87
  16213. */
  16214. // DodecahedronGeometry
  16215. function DodecahedronGeometry( radius, detail ) {
  16216. Geometry.call( this );
  16217. this.type = 'DodecahedronGeometry';
  16218. this.parameters = {
  16219. radius: radius,
  16220. detail: detail
  16221. };
  16222. this.fromBufferGeometry( new DodecahedronBufferGeometry( radius, detail ) );
  16223. this.mergeVertices();
  16224. }
  16225. DodecahedronGeometry.prototype = Object.create( Geometry.prototype );
  16226. DodecahedronGeometry.prototype.constructor = DodecahedronGeometry;
  16227. // DodecahedronBufferGeometry
  16228. function DodecahedronBufferGeometry( radius, detail ) {
  16229. var t = ( 1 + Math.sqrt( 5 ) ) / 2;
  16230. var r = 1 / t;
  16231. var vertices = [
  16232. // (±1, ±1, ±1)
  16233. - 1, - 1, - 1, - 1, - 1, 1,
  16234. - 1, 1, - 1, - 1, 1, 1,
  16235. 1, - 1, - 1, 1, - 1, 1,
  16236. 1, 1, - 1, 1, 1, 1,
  16237. // (0, ±1/φ, ±φ)
  16238. 0, - r, - t, 0, - r, t,
  16239. 0, r, - t, 0, r, t,
  16240. // (±1/φ, ±φ, 0)
  16241. - r, - t, 0, - r, t, 0,
  16242. r, - t, 0, r, t, 0,
  16243. // (±φ, 0, ±1/φ)
  16244. - t, 0, - r, t, 0, - r,
  16245. - t, 0, r, t, 0, r
  16246. ];
  16247. var indices = [
  16248. 3, 11, 7, 3, 7, 15, 3, 15, 13,
  16249. 7, 19, 17, 7, 17, 6, 7, 6, 15,
  16250. 17, 4, 8, 17, 8, 10, 17, 10, 6,
  16251. 8, 0, 16, 8, 16, 2, 8, 2, 10,
  16252. 0, 12, 1, 0, 1, 18, 0, 18, 16,
  16253. 6, 10, 2, 6, 2, 13, 6, 13, 15,
  16254. 2, 16, 18, 2, 18, 3, 2, 3, 13,
  16255. 18, 1, 9, 18, 9, 11, 18, 11, 3,
  16256. 4, 14, 12, 4, 12, 0, 4, 0, 8,
  16257. 11, 9, 5, 11, 5, 19, 11, 19, 7,
  16258. 19, 5, 14, 19, 14, 4, 19, 4, 17,
  16259. 1, 12, 14, 1, 14, 5, 1, 5, 9
  16260. ];
  16261. PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
  16262. this.type = 'DodecahedronBufferGeometry';
  16263. this.parameters = {
  16264. radius: radius,
  16265. detail: detail
  16266. };
  16267. }
  16268. DodecahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
  16269. DodecahedronBufferGeometry.prototype.constructor = DodecahedronBufferGeometry;
  16270. /**
  16271. * @author oosmoxiecode / https://github.com/oosmoxiecode
  16272. * @author WestLangley / https://github.com/WestLangley
  16273. * @author zz85 / https://github.com/zz85
  16274. * @author miningold / https://github.com/miningold
  16275. * @author jonobr1 / https://github.com/jonobr1
  16276. * @author Mugen87 / https://github.com/Mugen87
  16277. *
  16278. */
  16279. // TubeGeometry
  16280. function TubeGeometry( path, tubularSegments, radius, radialSegments, closed, taper ) {
  16281. Geometry.call( this );
  16282. this.type = 'TubeGeometry';
  16283. this.parameters = {
  16284. path: path,
  16285. tubularSegments: tubularSegments,
  16286. radius: radius,
  16287. radialSegments: radialSegments,
  16288. closed: closed
  16289. };
  16290. if ( taper !== undefined ) console.warn( 'THREE.TubeGeometry: taper has been removed.' );
  16291. var bufferGeometry = new TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed );
  16292. // expose internals
  16293. this.tangents = bufferGeometry.tangents;
  16294. this.normals = bufferGeometry.normals;
  16295. this.binormals = bufferGeometry.binormals;
  16296. // create geometry
  16297. this.fromBufferGeometry( bufferGeometry );
  16298. this.mergeVertices();
  16299. }
  16300. TubeGeometry.prototype = Object.create( Geometry.prototype );
  16301. TubeGeometry.prototype.constructor = TubeGeometry;
  16302. // TubeBufferGeometry
  16303. function TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ) {
  16304. BufferGeometry.call( this );
  16305. this.type = 'TubeBufferGeometry';
  16306. this.parameters = {
  16307. path: path,
  16308. tubularSegments: tubularSegments,
  16309. radius: radius,
  16310. radialSegments: radialSegments,
  16311. closed: closed
  16312. };
  16313. tubularSegments = tubularSegments || 64;
  16314. radius = radius || 1;
  16315. radialSegments = radialSegments || 8;
  16316. closed = closed || false;
  16317. var frames = path.computeFrenetFrames( tubularSegments, closed );
  16318. // expose internals
  16319. this.tangents = frames.tangents;
  16320. this.normals = frames.normals;
  16321. this.binormals = frames.binormals;
  16322. // helper variables
  16323. var vertex = new Vector3();
  16324. var normal = new Vector3();
  16325. var uv = new Vector2();
  16326. var P = new Vector3();
  16327. var i, j;
  16328. // buffer
  16329. var vertices = [];
  16330. var normals = [];
  16331. var uvs = [];
  16332. var indices = [];
  16333. // create buffer data
  16334. generateBufferData();
  16335. // build geometry
  16336. this.setIndex( indices );
  16337. this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  16338. this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  16339. this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  16340. // functions
  16341. function generateBufferData() {
  16342. for ( i = 0; i < tubularSegments; i ++ ) {
  16343. generateSegment( i );
  16344. }
  16345. // if the geometry is not closed, generate the last row of vertices and normals
  16346. // at the regular position on the given path
  16347. //
  16348. // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ)
  16349. generateSegment( ( closed === false ) ? tubularSegments : 0 );
  16350. // uvs are generated in a separate function.
  16351. // this makes it easy compute correct values for closed geometries
  16352. generateUVs();
  16353. // finally create faces
  16354. generateIndices();
  16355. }
  16356. function generateSegment( i ) {
  16357. // we use getPointAt to sample evenly distributed points from the given path
  16358. P = path.getPointAt( i / tubularSegments, P );
  16359. // retrieve corresponding normal and binormal
  16360. var N = frames.normals[ i ];
  16361. var B = frames.binormals[ i ];
  16362. // generate normals and vertices for the current segment
  16363. for ( j = 0; j <= radialSegments; j ++ ) {
  16364. var v = j / radialSegments * Math.PI * 2;
  16365. var sin = Math.sin( v );
  16366. var cos = - Math.cos( v );
  16367. // normal
  16368. normal.x = ( cos * N.x + sin * B.x );
  16369. normal.y = ( cos * N.y + sin * B.y );
  16370. normal.z = ( cos * N.z + sin * B.z );
  16371. normal.normalize();
  16372. normals.push( normal.x, normal.y, normal.z );
  16373. // vertex
  16374. vertex.x = P.x + radius * normal.x;
  16375. vertex.y = P.y + radius * normal.y;
  16376. vertex.z = P.z + radius * normal.z;
  16377. vertices.push( vertex.x, vertex.y, vertex.z );
  16378. }
  16379. }
  16380. function generateIndices() {
  16381. for ( j = 1; j <= tubularSegments; j ++ ) {
  16382. for ( i = 1; i <= radialSegments; i ++ ) {
  16383. var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );
  16384. var b = ( radialSegments + 1 ) * j + ( i - 1 );
  16385. var c = ( radialSegments + 1 ) * j + i;
  16386. var d = ( radialSegments + 1 ) * ( j - 1 ) + i;
  16387. // faces
  16388. indices.push( a, b, d );
  16389. indices.push( b, c, d );
  16390. }
  16391. }
  16392. }
  16393. function generateUVs() {
  16394. for ( i = 0; i <= tubularSegments; i ++ ) {
  16395. for ( j = 0; j <= radialSegments; j ++ ) {
  16396. uv.x = i / tubularSegments;
  16397. uv.y = j / radialSegments;
  16398. uvs.push( uv.x, uv.y );
  16399. }
  16400. }
  16401. }
  16402. }
  16403. TubeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  16404. TubeBufferGeometry.prototype.constructor = TubeBufferGeometry;
  16405. /**
  16406. * @author oosmoxiecode
  16407. * @author Mugen87 / https://github.com/Mugen87
  16408. *
  16409. * based on http://www.blackpawn.com/texts/pqtorus/
  16410. */
  16411. // TorusKnotGeometry
  16412. function TorusKnotGeometry( radius, tube, tubularSegments, radialSegments, p, q, heightScale ) {
  16413. Geometry.call( this );
  16414. this.type = 'TorusKnotGeometry';
  16415. this.parameters = {
  16416. radius: radius,
  16417. tube: tube,
  16418. tubularSegments: tubularSegments,
  16419. radialSegments: radialSegments,
  16420. p: p,
  16421. q: q
  16422. };
  16423. if ( heightScale !== undefined ) console.warn( 'THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.' );
  16424. this.fromBufferGeometry( new TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) );
  16425. this.mergeVertices();
  16426. }
  16427. TorusKnotGeometry.prototype = Object.create( Geometry.prototype );
  16428. TorusKnotGeometry.prototype.constructor = TorusKnotGeometry;
  16429. // TorusKnotBufferGeometry
  16430. function TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) {
  16431. BufferGeometry.call( this );
  16432. this.type = 'TorusKnotBufferGeometry';
  16433. this.parameters = {
  16434. radius: radius,
  16435. tube: tube,
  16436. tubularSegments: tubularSegments,
  16437. radialSegments: radialSegments,
  16438. p: p,
  16439. q: q
  16440. };
  16441. radius = radius || 1;
  16442. tube = tube || 0.4;
  16443. tubularSegments = Math.floor( tubularSegments ) || 64;
  16444. radialSegments = Math.floor( radialSegments ) || 8;
  16445. p = p || 2;
  16446. q = q || 3;
  16447. // buffers
  16448. var indices = [];
  16449. var vertices = [];
  16450. var normals = [];
  16451. var uvs = [];
  16452. // helper variables
  16453. var i, j;
  16454. var vertex = new Vector3();
  16455. var normal = new Vector3();
  16456. var P1 = new Vector3();
  16457. var P2 = new Vector3();
  16458. var B = new Vector3();
  16459. var T = new Vector3();
  16460. var N = new Vector3();
  16461. // generate vertices, normals and uvs
  16462. for ( i = 0; i <= tubularSegments; ++ i ) {
  16463. // the radian "u" is used to calculate the position on the torus curve of the current tubular segement
  16464. var u = i / tubularSegments * p * Math.PI * 2;
  16465. // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead.
  16466. // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions
  16467. calculatePositionOnCurve( u, p, q, radius, P1 );
  16468. calculatePositionOnCurve( u + 0.01, p, q, radius, P2 );
  16469. // calculate orthonormal basis
  16470. T.subVectors( P2, P1 );
  16471. N.addVectors( P2, P1 );
  16472. B.crossVectors( T, N );
  16473. N.crossVectors( B, T );
  16474. // normalize B, N. T can be ignored, we don't use it
  16475. B.normalize();
  16476. N.normalize();
  16477. for ( j = 0; j <= radialSegments; ++ j ) {
  16478. // now calculate the vertices. they are nothing more than an extrusion of the torus curve.
  16479. // because we extrude a shape in the xy-plane, there is no need to calculate a z-value.
  16480. var v = j / radialSegments * Math.PI * 2;
  16481. var cx = - tube * Math.cos( v );
  16482. var cy = tube * Math.sin( v );
  16483. // now calculate the final vertex position.
  16484. // first we orient the extrusion with our basis vectos, then we add it to the current position on the curve
  16485. vertex.x = P1.x + ( cx * N.x + cy * B.x );
  16486. vertex.y = P1.y + ( cx * N.y + cy * B.y );
  16487. vertex.z = P1.z + ( cx * N.z + cy * B.z );
  16488. vertices.push( vertex.x, vertex.y, vertex.z );
  16489. // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal)
  16490. normal.subVectors( vertex, P1 ).normalize();
  16491. normals.push( normal.x, normal.y, normal.z );
  16492. // uv
  16493. uvs.push( i / tubularSegments );
  16494. uvs.push( j / radialSegments );
  16495. }
  16496. }
  16497. // generate indices
  16498. for ( j = 1; j <= tubularSegments; j ++ ) {
  16499. for ( i = 1; i <= radialSegments; i ++ ) {
  16500. // indices
  16501. var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );
  16502. var b = ( radialSegments + 1 ) * j + ( i - 1 );
  16503. var c = ( radialSegments + 1 ) * j + i;
  16504. var d = ( radialSegments + 1 ) * ( j - 1 ) + i;
  16505. // faces
  16506. indices.push( a, b, d );
  16507. indices.push( b, c, d );
  16508. }
  16509. }
  16510. // build geometry
  16511. this.setIndex( indices );
  16512. this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  16513. this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  16514. this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  16515. // this function calculates the current position on the torus curve
  16516. function calculatePositionOnCurve( u, p, q, radius, position ) {
  16517. var cu = Math.cos( u );
  16518. var su = Math.sin( u );
  16519. var quOverP = q / p * u;
  16520. var cs = Math.cos( quOverP );
  16521. position.x = radius * ( 2 + cs ) * 0.5 * cu;
  16522. position.y = radius * ( 2 + cs ) * su * 0.5;
  16523. position.z = radius * Math.sin( quOverP ) * 0.5;
  16524. }
  16525. }
  16526. TorusKnotBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  16527. TorusKnotBufferGeometry.prototype.constructor = TorusKnotBufferGeometry;
  16528. /**
  16529. * @author oosmoxiecode
  16530. * @author mrdoob / http://mrdoob.com/
  16531. * @author Mugen87 / https://github.com/Mugen87
  16532. */
  16533. // TorusGeometry
  16534. function TorusGeometry( radius, tube, radialSegments, tubularSegments, arc ) {
  16535. Geometry.call( this );
  16536. this.type = 'TorusGeometry';
  16537. this.parameters = {
  16538. radius: radius,
  16539. tube: tube,
  16540. radialSegments: radialSegments,
  16541. tubularSegments: tubularSegments,
  16542. arc: arc
  16543. };
  16544. this.fromBufferGeometry( new TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) );
  16545. this.mergeVertices();
  16546. }
  16547. TorusGeometry.prototype = Object.create( Geometry.prototype );
  16548. TorusGeometry.prototype.constructor = TorusGeometry;
  16549. // TorusBufferGeometry
  16550. function TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) {
  16551. BufferGeometry.call( this );
  16552. this.type = 'TorusBufferGeometry';
  16553. this.parameters = {
  16554. radius: radius,
  16555. tube: tube,
  16556. radialSegments: radialSegments,
  16557. tubularSegments: tubularSegments,
  16558. arc: arc
  16559. };
  16560. radius = radius || 1;
  16561. tube = tube || 0.4;
  16562. radialSegments = Math.floor( radialSegments ) || 8;
  16563. tubularSegments = Math.floor( tubularSegments ) || 6;
  16564. arc = arc || Math.PI * 2;
  16565. // buffers
  16566. var indices = [];
  16567. var vertices = [];
  16568. var normals = [];
  16569. var uvs = [];
  16570. // helper variables
  16571. var center = new Vector3();
  16572. var vertex = new Vector3();
  16573. var normal = new Vector3();
  16574. var j, i;
  16575. // generate vertices, normals and uvs
  16576. for ( j = 0; j <= radialSegments; j ++ ) {
  16577. for ( i = 0; i <= tubularSegments; i ++ ) {
  16578. var u = i / tubularSegments * arc;
  16579. var v = j / radialSegments * Math.PI * 2;
  16580. // vertex
  16581. vertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u );
  16582. vertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u );
  16583. vertex.z = tube * Math.sin( v );
  16584. vertices.push( vertex.x, vertex.y, vertex.z );
  16585. // normal
  16586. center.x = radius * Math.cos( u );
  16587. center.y = radius * Math.sin( u );
  16588. normal.subVectors( vertex, center ).normalize();
  16589. normals.push( normal.x, normal.y, normal.z );
  16590. // uv
  16591. uvs.push( i / tubularSegments );
  16592. uvs.push( j / radialSegments );
  16593. }
  16594. }
  16595. // generate indices
  16596. for ( j = 1; j <= radialSegments; j ++ ) {
  16597. for ( i = 1; i <= tubularSegments; i ++ ) {
  16598. // indices
  16599. var a = ( tubularSegments + 1 ) * j + i - 1;
  16600. var b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1;
  16601. var c = ( tubularSegments + 1 ) * ( j - 1 ) + i;
  16602. var d = ( tubularSegments + 1 ) * j + i;
  16603. // faces
  16604. indices.push( a, b, d );
  16605. indices.push( b, c, d );
  16606. }
  16607. }
  16608. // build geometry
  16609. this.setIndex( indices );
  16610. this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  16611. this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  16612. this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  16613. }
  16614. TorusBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  16615. TorusBufferGeometry.prototype.constructor = TorusBufferGeometry;
  16616. /**
  16617. * @author Mugen87 / https://github.com/Mugen87
  16618. * Port from https://github.com/mapbox/earcut (v2.1.2)
  16619. */
  16620. var Earcut = {
  16621. triangulate: function ( data, holeIndices, dim ) {
  16622. dim = dim || 2;
  16623. var hasHoles = holeIndices && holeIndices.length,
  16624. outerLen = hasHoles ? holeIndices[ 0 ] * dim : data.length,
  16625. outerNode = linkedList( data, 0, outerLen, dim, true ),
  16626. triangles = [];
  16627. if ( ! outerNode ) return triangles;
  16628. var minX, minY, maxX, maxY, x, y, invSize;
  16629. if ( hasHoles ) outerNode = eliminateHoles( data, holeIndices, outerNode, dim );
  16630. // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox
  16631. if ( data.length > 80 * dim ) {
  16632. minX = maxX = data[ 0 ];
  16633. minY = maxY = data[ 1 ];
  16634. for ( var i = dim; i < outerLen; i += dim ) {
  16635. x = data[ i ];
  16636. y = data[ i + 1 ];
  16637. if ( x < minX ) minX = x;
  16638. if ( y < minY ) minY = y;
  16639. if ( x > maxX ) maxX = x;
  16640. if ( y > maxY ) maxY = y;
  16641. }
  16642. // minX, minY and invSize are later used to transform coords into integers for z-order calculation
  16643. invSize = Math.max( maxX - minX, maxY - minY );
  16644. invSize = invSize !== 0 ? 1 / invSize : 0;
  16645. }
  16646. earcutLinked( outerNode, triangles, dim, minX, minY, invSize );
  16647. return triangles;
  16648. }
  16649. };
  16650. // create a circular doubly linked list from polygon points in the specified winding order
  16651. function linkedList( data, start, end, dim, clockwise ) {
  16652. var i, last;
  16653. if ( clockwise === ( signedArea( data, start, end, dim ) > 0 ) ) {
  16654. for ( i = start; i < end; i += dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last );
  16655. } else {
  16656. for ( i = end - dim; i >= start; i -= dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last );
  16657. }
  16658. if ( last && equals( last, last.next ) ) {
  16659. removeNode( last );
  16660. last = last.next;
  16661. }
  16662. return last;
  16663. }
  16664. // eliminate colinear or duplicate points
  16665. function filterPoints( start, end ) {
  16666. if ( ! start ) return start;
  16667. if ( ! end ) end = start;
  16668. var p = start, again;
  16669. do {
  16670. again = false;
  16671. if ( ! p.steiner && ( equals( p, p.next ) || area( p.prev, p, p.next ) === 0 ) ) {
  16672. removeNode( p );
  16673. p = end = p.prev;
  16674. if ( p === p.next ) break;
  16675. again = true;
  16676. } else {
  16677. p = p.next;
  16678. }
  16679. } while ( again || p !== end );
  16680. return end;
  16681. }
  16682. // main ear slicing loop which triangulates a polygon (given as a linked list)
  16683. function earcutLinked( ear, triangles, dim, minX, minY, invSize, pass ) {
  16684. if ( ! ear ) return;
  16685. // interlink polygon nodes in z-order
  16686. if ( ! pass && invSize ) indexCurve( ear, minX, minY, invSize );
  16687. var stop = ear, prev, next;
  16688. // iterate through ears, slicing them one by one
  16689. while ( ear.prev !== ear.next ) {
  16690. prev = ear.prev;
  16691. next = ear.next;
  16692. if ( invSize ? isEarHashed( ear, minX, minY, invSize ) : isEar( ear ) ) {
  16693. // cut off the triangle
  16694. triangles.push( prev.i / dim );
  16695. triangles.push( ear.i / dim );
  16696. triangles.push( next.i / dim );
  16697. removeNode( ear );
  16698. // skipping the next vertice leads to less sliver triangles
  16699. ear = next.next;
  16700. stop = next.next;
  16701. continue;
  16702. }
  16703. ear = next;
  16704. // if we looped through the whole remaining polygon and can't find any more ears
  16705. if ( ear === stop ) {
  16706. // try filtering points and slicing again
  16707. if ( ! pass ) {
  16708. earcutLinked( filterPoints( ear ), triangles, dim, minX, minY, invSize, 1 );
  16709. // if this didn't work, try curing all small self-intersections locally
  16710. } else if ( pass === 1 ) {
  16711. ear = cureLocalIntersections( ear, triangles, dim );
  16712. earcutLinked( ear, triangles, dim, minX, minY, invSize, 2 );
  16713. // as a last resort, try splitting the remaining polygon into two
  16714. } else if ( pass === 2 ) {
  16715. splitEarcut( ear, triangles, dim, minX, minY, invSize );
  16716. }
  16717. break;
  16718. }
  16719. }
  16720. }
  16721. // check whether a polygon node forms a valid ear with adjacent nodes
  16722. function isEar( ear ) {
  16723. var a = ear.prev,
  16724. b = ear,
  16725. c = ear.next;
  16726. if ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear
  16727. // now make sure we don't have other points inside the potential ear
  16728. var p = ear.next.next;
  16729. while ( p !== ear.prev ) {
  16730. if ( pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) && area( p.prev, p, p.next ) >= 0 ) {
  16731. return false;
  16732. }
  16733. p = p.next;
  16734. }
  16735. return true;
  16736. }
  16737. function isEarHashed( ear, minX, minY, invSize ) {
  16738. var a = ear.prev,
  16739. b = ear,
  16740. c = ear.next;
  16741. if ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear
  16742. // triangle bbox; min & max are calculated like this for speed
  16743. var minTX = a.x < b.x ? ( a.x < c.x ? a.x : c.x ) : ( b.x < c.x ? b.x : c.x ),
  16744. minTY = a.y < b.y ? ( a.y < c.y ? a.y : c.y ) : ( b.y < c.y ? b.y : c.y ),
  16745. maxTX = a.x > b.x ? ( a.x > c.x ? a.x : c.x ) : ( b.x > c.x ? b.x : c.x ),
  16746. maxTY = a.y > b.y ? ( a.y > c.y ? a.y : c.y ) : ( b.y > c.y ? b.y : c.y );
  16747. // z-order range for the current triangle bbox;
  16748. var minZ = zOrder( minTX, minTY, minX, minY, invSize ),
  16749. maxZ = zOrder( maxTX, maxTY, minX, minY, invSize );
  16750. // first look for points inside the triangle in increasing z-order
  16751. var p = ear.nextZ;
  16752. while ( p && p.z <= maxZ ) {
  16753. if ( p !== ear.prev && p !== ear.next &&
  16754. pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) &&
  16755. area( p.prev, p, p.next ) >= 0 ) return false;
  16756. p = p.nextZ;
  16757. }
  16758. // then look for points in decreasing z-order
  16759. p = ear.prevZ;
  16760. while ( p && p.z >= minZ ) {
  16761. if ( p !== ear.prev && p !== ear.next &&
  16762. pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) &&
  16763. area( p.prev, p, p.next ) >= 0 ) return false;
  16764. p = p.prevZ;
  16765. }
  16766. return true;
  16767. }
  16768. // go through all polygon nodes and cure small local self-intersections
  16769. function cureLocalIntersections( start, triangles, dim ) {
  16770. var p = start;
  16771. do {
  16772. var a = p.prev, b = p.next.next;
  16773. if ( ! equals( a, b ) && intersects( a, p, p.next, b ) && locallyInside( a, b ) && locallyInside( b, a ) ) {
  16774. triangles.push( a.i / dim );
  16775. triangles.push( p.i / dim );
  16776. triangles.push( b.i / dim );
  16777. // remove two nodes involved
  16778. removeNode( p );
  16779. removeNode( p.next );
  16780. p = start = b;
  16781. }
  16782. p = p.next;
  16783. } while ( p !== start );
  16784. return p;
  16785. }
  16786. // try splitting polygon into two and triangulate them independently
  16787. function splitEarcut( start, triangles, dim, minX, minY, invSize ) {
  16788. // look for a valid diagonal that divides the polygon into two
  16789. var a = start;
  16790. do {
  16791. var b = a.next.next;
  16792. while ( b !== a.prev ) {
  16793. if ( a.i !== b.i && isValidDiagonal( a, b ) ) {
  16794. // split the polygon in two by the diagonal
  16795. var c = splitPolygon( a, b );
  16796. // filter colinear points around the cuts
  16797. a = filterPoints( a, a.next );
  16798. c = filterPoints( c, c.next );
  16799. // run earcut on each half
  16800. earcutLinked( a, triangles, dim, minX, minY, invSize );
  16801. earcutLinked( c, triangles, dim, minX, minY, invSize );
  16802. return;
  16803. }
  16804. b = b.next;
  16805. }
  16806. a = a.next;
  16807. } while ( a !== start );
  16808. }
  16809. // link every hole into the outer loop, producing a single-ring polygon without holes
  16810. function eliminateHoles( data, holeIndices, outerNode, dim ) {
  16811. var queue = [], i, len, start, end, list;
  16812. for ( i = 0, len = holeIndices.length; i < len; i ++ ) {
  16813. start = holeIndices[ i ] * dim;
  16814. end = i < len - 1 ? holeIndices[ i + 1 ] * dim : data.length;
  16815. list = linkedList( data, start, end, dim, false );
  16816. if ( list === list.next ) list.steiner = true;
  16817. queue.push( getLeftmost( list ) );
  16818. }
  16819. queue.sort( compareX );
  16820. // process holes from left to right
  16821. for ( i = 0; i < queue.length; i ++ ) {
  16822. eliminateHole( queue[ i ], outerNode );
  16823. outerNode = filterPoints( outerNode, outerNode.next );
  16824. }
  16825. return outerNode;
  16826. }
  16827. function compareX( a, b ) {
  16828. return a.x - b.x;
  16829. }
  16830. // find a bridge between vertices that connects hole with an outer ring and and link it
  16831. function eliminateHole( hole, outerNode ) {
  16832. outerNode = findHoleBridge( hole, outerNode );
  16833. if ( outerNode ) {
  16834. var b = splitPolygon( outerNode, hole );
  16835. filterPoints( b, b.next );
  16836. }
  16837. }
  16838. // David Eberly's algorithm for finding a bridge between hole and outer polygon
  16839. function findHoleBridge( hole, outerNode ) {
  16840. var p = outerNode,
  16841. hx = hole.x,
  16842. hy = hole.y,
  16843. qx = - Infinity,
  16844. m;
  16845. // find a segment intersected by a ray from the hole's leftmost point to the left;
  16846. // segment's endpoint with lesser x will be potential connection point
  16847. do {
  16848. if ( hy <= p.y && hy >= p.next.y && p.next.y !== p.y ) {
  16849. var x = p.x + ( hy - p.y ) * ( p.next.x - p.x ) / ( p.next.y - p.y );
  16850. if ( x <= hx && x > qx ) {
  16851. qx = x;
  16852. if ( x === hx ) {
  16853. if ( hy === p.y ) return p;
  16854. if ( hy === p.next.y ) return p.next;
  16855. }
  16856. m = p.x < p.next.x ? p : p.next;
  16857. }
  16858. }
  16859. p = p.next;
  16860. } while ( p !== outerNode );
  16861. if ( ! m ) return null;
  16862. if ( hx === qx ) return m.prev; // hole touches outer segment; pick lower endpoint
  16863. // look for points inside the triangle of hole point, segment intersection and endpoint;
  16864. // if there are no points found, we have a valid connection;
  16865. // otherwise choose the point of the minimum angle with the ray as connection point
  16866. var stop = m,
  16867. mx = m.x,
  16868. my = m.y,
  16869. tanMin = Infinity,
  16870. tan;
  16871. p = m.next;
  16872. while ( p !== stop ) {
  16873. if ( hx >= p.x && p.x >= mx && hx !== p.x &&
  16874. pointInTriangle( hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y ) ) {
  16875. tan = Math.abs( hy - p.y ) / ( hx - p.x ); // tangential
  16876. if ( ( tan < tanMin || ( tan === tanMin && p.x > m.x ) ) && locallyInside( p, hole ) ) {
  16877. m = p;
  16878. tanMin = tan;
  16879. }
  16880. }
  16881. p = p.next;
  16882. }
  16883. return m;
  16884. }
  16885. // interlink polygon nodes in z-order
  16886. function indexCurve( start, minX, minY, invSize ) {
  16887. var p = start;
  16888. do {
  16889. if ( p.z === null ) p.z = zOrder( p.x, p.y, minX, minY, invSize );
  16890. p.prevZ = p.prev;
  16891. p.nextZ = p.next;
  16892. p = p.next;
  16893. } while ( p !== start );
  16894. p.prevZ.nextZ = null;
  16895. p.prevZ = null;
  16896. sortLinked( p );
  16897. }
  16898. // Simon Tatham's linked list merge sort algorithm
  16899. // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html
  16900. function sortLinked( list ) {
  16901. var i, p, q, e, tail, numMerges, pSize, qSize, inSize = 1;
  16902. do {
  16903. p = list;
  16904. list = null;
  16905. tail = null;
  16906. numMerges = 0;
  16907. while ( p ) {
  16908. numMerges ++;
  16909. q = p;
  16910. pSize = 0;
  16911. for ( i = 0; i < inSize; i ++ ) {
  16912. pSize ++;
  16913. q = q.nextZ;
  16914. if ( ! q ) break;
  16915. }
  16916. qSize = inSize;
  16917. while ( pSize > 0 || ( qSize > 0 && q ) ) {
  16918. if ( pSize !== 0 && ( qSize === 0 || ! q || p.z <= q.z ) ) {
  16919. e = p;
  16920. p = p.nextZ;
  16921. pSize --;
  16922. } else {
  16923. e = q;
  16924. q = q.nextZ;
  16925. qSize --;
  16926. }
  16927. if ( tail ) tail.nextZ = e;
  16928. else list = e;
  16929. e.prevZ = tail;
  16930. tail = e;
  16931. }
  16932. p = q;
  16933. }
  16934. tail.nextZ = null;
  16935. inSize *= 2;
  16936. } while ( numMerges > 1 );
  16937. return list;
  16938. }
  16939. // z-order of a point given coords and inverse of the longer side of data bbox
  16940. function zOrder( x, y, minX, minY, invSize ) {
  16941. // coords are transformed into non-negative 15-bit integer range
  16942. x = 32767 * ( x - minX ) * invSize;
  16943. y = 32767 * ( y - minY ) * invSize;
  16944. x = ( x | ( x << 8 ) ) & 0x00FF00FF;
  16945. x = ( x | ( x << 4 ) ) & 0x0F0F0F0F;
  16946. x = ( x | ( x << 2 ) ) & 0x33333333;
  16947. x = ( x | ( x << 1 ) ) & 0x55555555;
  16948. y = ( y | ( y << 8 ) ) & 0x00FF00FF;
  16949. y = ( y | ( y << 4 ) ) & 0x0F0F0F0F;
  16950. y = ( y | ( y << 2 ) ) & 0x33333333;
  16951. y = ( y | ( y << 1 ) ) & 0x55555555;
  16952. return x | ( y << 1 );
  16953. }
  16954. // find the leftmost node of a polygon ring
  16955. function getLeftmost( start ) {
  16956. var p = start, leftmost = start;
  16957. do {
  16958. if ( p.x < leftmost.x ) leftmost = p;
  16959. p = p.next;
  16960. } while ( p !== start );
  16961. return leftmost;
  16962. }
  16963. // check if a point lies within a convex triangle
  16964. function pointInTriangle( ax, ay, bx, by, cx, cy, px, py ) {
  16965. return ( cx - px ) * ( ay - py ) - ( ax - px ) * ( cy - py ) >= 0 &&
  16966. ( ax - px ) * ( by - py ) - ( bx - px ) * ( ay - py ) >= 0 &&
  16967. ( bx - px ) * ( cy - py ) - ( cx - px ) * ( by - py ) >= 0;
  16968. }
  16969. // check if a diagonal between two polygon nodes is valid (lies in polygon interior)
  16970. function isValidDiagonal( a, b ) {
  16971. return a.next.i !== b.i && a.prev.i !== b.i && ! intersectsPolygon( a, b ) &&
  16972. locallyInside( a, b ) && locallyInside( b, a ) && middleInside( a, b );
  16973. }
  16974. // signed area of a triangle
  16975. function area( p, q, r ) {
  16976. return ( q.y - p.y ) * ( r.x - q.x ) - ( q.x - p.x ) * ( r.y - q.y );
  16977. }
  16978. // check if two points are equal
  16979. function equals( p1, p2 ) {
  16980. return p1.x === p2.x && p1.y === p2.y;
  16981. }
  16982. // check if two segments intersect
  16983. function intersects( p1, q1, p2, q2 ) {
  16984. if ( ( equals( p1, q1 ) && equals( p2, q2 ) ) ||
  16985. ( equals( p1, q2 ) && equals( p2, q1 ) ) ) return true;
  16986. return area( p1, q1, p2 ) > 0 !== area( p1, q1, q2 ) > 0 &&
  16987. area( p2, q2, p1 ) > 0 !== area( p2, q2, q1 ) > 0;
  16988. }
  16989. // check if a polygon diagonal intersects any polygon segments
  16990. function intersectsPolygon( a, b ) {
  16991. var p = a;
  16992. do {
  16993. if ( p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i &&
  16994. intersects( p, p.next, a, b ) ) {
  16995. return true;
  16996. }
  16997. p = p.next;
  16998. } while ( p !== a );
  16999. return false;
  17000. }
  17001. // check if a polygon diagonal is locally inside the polygon
  17002. function locallyInside( a, b ) {
  17003. return area( a.prev, a, a.next ) < 0 ?
  17004. area( a, b, a.next ) >= 0 && area( a, a.prev, b ) >= 0 :
  17005. area( a, b, a.prev ) < 0 || area( a, a.next, b ) < 0;
  17006. }
  17007. // check if the middle point of a polygon diagonal is inside the polygon
  17008. function middleInside( a, b ) {
  17009. var p = a,
  17010. inside = false,
  17011. px = ( a.x + b.x ) / 2,
  17012. py = ( a.y + b.y ) / 2;
  17013. do {
  17014. if ( ( ( p.y > py ) !== ( p.next.y > py ) ) && p.next.y !== p.y &&
  17015. ( px < ( p.next.x - p.x ) * ( py - p.y ) / ( p.next.y - p.y ) + p.x ) ) {
  17016. inside = ! inside;
  17017. }
  17018. p = p.next;
  17019. } while ( p !== a );
  17020. return inside;
  17021. }
  17022. // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two;
  17023. // if one belongs to the outer ring and another to a hole, it merges it into a single ring
  17024. function splitPolygon( a, b ) {
  17025. var a2 = new Node( a.i, a.x, a.y ),
  17026. b2 = new Node( b.i, b.x, b.y ),
  17027. an = a.next,
  17028. bp = b.prev;
  17029. a.next = b;
  17030. b.prev = a;
  17031. a2.next = an;
  17032. an.prev = a2;
  17033. b2.next = a2;
  17034. a2.prev = b2;
  17035. bp.next = b2;
  17036. b2.prev = bp;
  17037. return b2;
  17038. }
  17039. // create a node and optionally link it with previous one (in a circular doubly linked list)
  17040. function insertNode( i, x, y, last ) {
  17041. var p = new Node( i, x, y );
  17042. if ( ! last ) {
  17043. p.prev = p;
  17044. p.next = p;
  17045. } else {
  17046. p.next = last.next;
  17047. p.prev = last;
  17048. last.next.prev = p;
  17049. last.next = p;
  17050. }
  17051. return p;
  17052. }
  17053. function removeNode( p ) {
  17054. p.next.prev = p.prev;
  17055. p.prev.next = p.next;
  17056. if ( p.prevZ ) p.prevZ.nextZ = p.nextZ;
  17057. if ( p.nextZ ) p.nextZ.prevZ = p.prevZ;
  17058. }
  17059. function Node( i, x, y ) {
  17060. // vertice index in coordinates array
  17061. this.i = i;
  17062. // vertex coordinates
  17063. this.x = x;
  17064. this.y = y;
  17065. // previous and next vertice nodes in a polygon ring
  17066. this.prev = null;
  17067. this.next = null;
  17068. // z-order curve value
  17069. this.z = null;
  17070. // previous and next nodes in z-order
  17071. this.prevZ = null;
  17072. this.nextZ = null;
  17073. // indicates whether this is a steiner point
  17074. this.steiner = false;
  17075. }
  17076. function signedArea( data, start, end, dim ) {
  17077. var sum = 0;
  17078. for ( var i = start, j = end - dim; i < end; i += dim ) {
  17079. sum += ( data[ j ] - data[ i ] ) * ( data[ i + 1 ] + data[ j + 1 ] );
  17080. j = i;
  17081. }
  17082. return sum;
  17083. }
  17084. /**
  17085. * @author zz85 / http://www.lab4games.net/zz85/blog
  17086. */
  17087. var ShapeUtils = {
  17088. // calculate area of the contour polygon
  17089. area: function ( contour ) {
  17090. var n = contour.length;
  17091. var a = 0.0;
  17092. for ( var p = n - 1, q = 0; q < n; p = q ++ ) {
  17093. a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y;
  17094. }
  17095. return a * 0.5;
  17096. },
  17097. isClockWise: function ( pts ) {
  17098. return ShapeUtils.area( pts ) < 0;
  17099. },
  17100. triangulateShape: function ( contour, holes ) {
  17101. var vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ]
  17102. var holeIndices = []; // array of hole indices
  17103. var faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ]
  17104. removeDupEndPts( contour );
  17105. addContour( vertices, contour );
  17106. //
  17107. var holeIndex = contour.length;
  17108. holes.forEach( removeDupEndPts );
  17109. for ( var i = 0; i < holes.length; i ++ ) {
  17110. holeIndices.push( holeIndex );
  17111. holeIndex += holes[ i ].length;
  17112. addContour( vertices, holes[ i ] );
  17113. }
  17114. //
  17115. var triangles = Earcut.triangulate( vertices, holeIndices );
  17116. //
  17117. for ( var i = 0; i < triangles.length; i += 3 ) {
  17118. faces.push( triangles.slice( i, i + 3 ) );
  17119. }
  17120. return faces;
  17121. }
  17122. };
  17123. function removeDupEndPts( points ) {
  17124. var l = points.length;
  17125. if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) {
  17126. points.pop();
  17127. }
  17128. }
  17129. function addContour( vertices, contour ) {
  17130. for ( var i = 0; i < contour.length; i ++ ) {
  17131. vertices.push( contour[ i ].x );
  17132. vertices.push( contour[ i ].y );
  17133. }
  17134. }
  17135. /**
  17136. * @author zz85 / http://www.lab4games.net/zz85/blog
  17137. *
  17138. * Creates extruded geometry from a path shape.
  17139. *
  17140. * parameters = {
  17141. *
  17142. * curveSegments: <int>, // number of points on the curves
  17143. * steps: <int>, // number of points for z-side extrusions / used for subdividing segments of extrude spline too
  17144. * depth: <float>, // Depth to extrude the shape
  17145. *
  17146. * bevelEnabled: <bool>, // turn on bevel
  17147. * bevelThickness: <float>, // how deep into the original shape bevel goes
  17148. * bevelSize: <float>, // how far from shape outline is bevel
  17149. * bevelSegments: <int>, // number of bevel layers
  17150. *
  17151. * extrudePath: <THREE.Curve> // curve to extrude shape along
  17152. *
  17153. * UVGenerator: <Object> // object that provides UV generator functions
  17154. *
  17155. * }
  17156. */
  17157. // ExtrudeGeometry
  17158. function ExtrudeGeometry( shapes, options ) {
  17159. Geometry.call( this );
  17160. this.type = 'ExtrudeGeometry';
  17161. this.parameters = {
  17162. shapes: shapes,
  17163. options: options
  17164. };
  17165. this.fromBufferGeometry( new ExtrudeBufferGeometry( shapes, options ) );
  17166. this.mergeVertices();
  17167. }
  17168. ExtrudeGeometry.prototype = Object.create( Geometry.prototype );
  17169. ExtrudeGeometry.prototype.constructor = ExtrudeGeometry;
  17170. ExtrudeGeometry.prototype.toJSON = function () {
  17171. var data = Geometry.prototype.toJSON.call( this );
  17172. var shapes = this.parameters.shapes;
  17173. var options = this.parameters.options;
  17174. return toJSON( shapes, options, data );
  17175. };
  17176. // ExtrudeBufferGeometry
  17177. function ExtrudeBufferGeometry( shapes, options ) {
  17178. BufferGeometry.call( this );
  17179. this.type = 'ExtrudeBufferGeometry';
  17180. this.parameters = {
  17181. shapes: shapes,
  17182. options: options
  17183. };
  17184. shapes = Array.isArray( shapes ) ? shapes : [ shapes ];
  17185. var scope = this;
  17186. var verticesArray = [];
  17187. var uvArray = [];
  17188. for ( var i = 0, l = shapes.length; i < l; i ++ ) {
  17189. var shape = shapes[ i ];
  17190. addShape( shape );
  17191. }
  17192. // build geometry
  17193. this.addAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) );
  17194. this.addAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) );
  17195. this.computeVertexNormals();
  17196. // functions
  17197. function addShape( shape ) {
  17198. var placeholder = [];
  17199. // options
  17200. var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12;
  17201. var steps = options.steps !== undefined ? options.steps : 1;
  17202. var depth = options.depth !== undefined ? options.depth : 100;
  17203. var bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true;
  17204. var bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6;
  17205. var bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2;
  17206. var bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3;
  17207. var extrudePath = options.extrudePath;
  17208. var uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator;
  17209. // deprecated options
  17210. if ( options.amount !== undefined ) {
  17211. console.warn( 'THREE.ExtrudeBufferGeometry: amount has been renamed to depth.' );
  17212. depth = options.amount;
  17213. }
  17214. //
  17215. var extrudePts, extrudeByPath = false;
  17216. var splineTube, binormal, normal, position2;
  17217. if ( extrudePath ) {
  17218. extrudePts = extrudePath.getSpacedPoints( steps );
  17219. extrudeByPath = true;
  17220. bevelEnabled = false; // bevels not supported for path extrusion
  17221. // SETUP TNB variables
  17222. // TODO1 - have a .isClosed in spline?
  17223. splineTube = extrudePath.computeFrenetFrames( steps, false );
  17224. // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length);
  17225. binormal = new Vector3();
  17226. normal = new Vector3();
  17227. position2 = new Vector3();
  17228. }
  17229. // Safeguards if bevels are not enabled
  17230. if ( ! bevelEnabled ) {
  17231. bevelSegments = 0;
  17232. bevelThickness = 0;
  17233. bevelSize = 0;
  17234. }
  17235. // Variables initialization
  17236. var ahole, h, hl; // looping of holes
  17237. var shapePoints = shape.extractPoints( curveSegments );
  17238. var vertices = shapePoints.shape;
  17239. var holes = shapePoints.holes;
  17240. var reverse = ! ShapeUtils.isClockWise( vertices );
  17241. if ( reverse ) {
  17242. vertices = vertices.reverse();
  17243. // Maybe we should also check if holes are in the opposite direction, just to be safe ...
  17244. for ( h = 0, hl = holes.length; h < hl; h ++ ) {
  17245. ahole = holes[ h ];
  17246. if ( ShapeUtils.isClockWise( ahole ) ) {
  17247. holes[ h ] = ahole.reverse();
  17248. }
  17249. }
  17250. }
  17251. var faces = ShapeUtils.triangulateShape( vertices, holes );
  17252. /* Vertices */
  17253. var contour = vertices; // vertices has all points but contour has only points of circumference
  17254. for ( h = 0, hl = holes.length; h < hl; h ++ ) {
  17255. ahole = holes[ h ];
  17256. vertices = vertices.concat( ahole );
  17257. }
  17258. function scalePt2( pt, vec, size ) {
  17259. if ( ! vec ) console.error( "THREE.ExtrudeGeometry: vec does not exist" );
  17260. return vec.clone().multiplyScalar( size ).add( pt );
  17261. }
  17262. var b, bs, t, z,
  17263. vert, vlen = vertices.length,
  17264. face, flen = faces.length;
  17265. // Find directions for point movement
  17266. function getBevelVec( inPt, inPrev, inNext ) {
  17267. // computes for inPt the corresponding point inPt' on a new contour
  17268. // shifted by 1 unit (length of normalized vector) to the left
  17269. // if we walk along contour clockwise, this new contour is outside the old one
  17270. //
  17271. // inPt' is the intersection of the two lines parallel to the two
  17272. // adjacent edges of inPt at a distance of 1 unit on the left side.
  17273. var v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt
  17274. // good reading for geometry algorithms (here: line-line intersection)
  17275. // http://geomalgorithms.com/a05-_intersect-1.html
  17276. var v_prev_x = inPt.x - inPrev.x,
  17277. v_prev_y = inPt.y - inPrev.y;
  17278. var v_next_x = inNext.x - inPt.x,
  17279. v_next_y = inNext.y - inPt.y;
  17280. var v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y );
  17281. // check for collinear edges
  17282. var collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x );
  17283. if ( Math.abs( collinear0 ) > Number.EPSILON ) {
  17284. // not collinear
  17285. // length of vectors for normalizing
  17286. var v_prev_len = Math.sqrt( v_prev_lensq );
  17287. var v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y );
  17288. // shift adjacent points by unit vectors to the left
  17289. var ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len );
  17290. var ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len );
  17291. var ptNextShift_x = ( inNext.x - v_next_y / v_next_len );
  17292. var ptNextShift_y = ( inNext.y + v_next_x / v_next_len );
  17293. // scaling factor for v_prev to intersection point
  17294. var sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y -
  17295. ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) /
  17296. ( v_prev_x * v_next_y - v_prev_y * v_next_x );
  17297. // vector from inPt to intersection point
  17298. v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x );
  17299. v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y );
  17300. // Don't normalize!, otherwise sharp corners become ugly
  17301. // but prevent crazy spikes
  17302. var v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y );
  17303. if ( v_trans_lensq <= 2 ) {
  17304. return new Vector2( v_trans_x, v_trans_y );
  17305. } else {
  17306. shrink_by = Math.sqrt( v_trans_lensq / 2 );
  17307. }
  17308. } else {
  17309. // handle special case of collinear edges
  17310. var direction_eq = false; // assumes: opposite
  17311. if ( v_prev_x > Number.EPSILON ) {
  17312. if ( v_next_x > Number.EPSILON ) {
  17313. direction_eq = true;
  17314. }
  17315. } else {
  17316. if ( v_prev_x < - Number.EPSILON ) {
  17317. if ( v_next_x < - Number.EPSILON ) {
  17318. direction_eq = true;
  17319. }
  17320. } else {
  17321. if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) {
  17322. direction_eq = true;
  17323. }
  17324. }
  17325. }
  17326. if ( direction_eq ) {
  17327. // console.log("Warning: lines are a straight sequence");
  17328. v_trans_x = - v_prev_y;
  17329. v_trans_y = v_prev_x;
  17330. shrink_by = Math.sqrt( v_prev_lensq );
  17331. } else {
  17332. // console.log("Warning: lines are a straight spike");
  17333. v_trans_x = v_prev_x;
  17334. v_trans_y = v_prev_y;
  17335. shrink_by = Math.sqrt( v_prev_lensq / 2 );
  17336. }
  17337. }
  17338. return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by );
  17339. }
  17340. var contourMovements = [];
  17341. for ( var i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
  17342. if ( j === il ) j = 0;
  17343. if ( k === il ) k = 0;
  17344. // (j)---(i)---(k)
  17345. // console.log('i,j,k', i, j , k)
  17346. contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] );
  17347. }
  17348. var holesMovements = [],
  17349. oneHoleMovements, verticesMovements = contourMovements.concat();
  17350. for ( h = 0, hl = holes.length; h < hl; h ++ ) {
  17351. ahole = holes[ h ];
  17352. oneHoleMovements = [];
  17353. for ( i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
  17354. if ( j === il ) j = 0;
  17355. if ( k === il ) k = 0;
  17356. // (j)---(i)---(k)
  17357. oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] );
  17358. }
  17359. holesMovements.push( oneHoleMovements );
  17360. verticesMovements = verticesMovements.concat( oneHoleMovements );
  17361. }
  17362. // Loop bevelSegments, 1 for the front, 1 for the back
  17363. for ( b = 0; b < bevelSegments; b ++ ) {
  17364. //for ( b = bevelSegments; b > 0; b -- ) {
  17365. t = b / bevelSegments;
  17366. z = bevelThickness * Math.cos( t * Math.PI / 2 );
  17367. bs = bevelSize * Math.sin( t * Math.PI / 2 );
  17368. // contract shape
  17369. for ( i = 0, il = contour.length; i < il; i ++ ) {
  17370. vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
  17371. v( vert.x, vert.y, - z );
  17372. }
  17373. // expand holes
  17374. for ( h = 0, hl = holes.length; h < hl; h ++ ) {
  17375. ahole = holes[ h ];
  17376. oneHoleMovements = holesMovements[ h ];
  17377. for ( i = 0, il = ahole.length; i < il; i ++ ) {
  17378. vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );
  17379. v( vert.x, vert.y, - z );
  17380. }
  17381. }
  17382. }
  17383. bs = bevelSize;
  17384. // Back facing vertices
  17385. for ( i = 0; i < vlen; i ++ ) {
  17386. vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
  17387. if ( ! extrudeByPath ) {
  17388. v( vert.x, vert.y, 0 );
  17389. } else {
  17390. // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x );
  17391. normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x );
  17392. binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y );
  17393. position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal );
  17394. v( position2.x, position2.y, position2.z );
  17395. }
  17396. }
  17397. // Add stepped vertices...
  17398. // Including front facing vertices
  17399. var s;
  17400. for ( s = 1; s <= steps; s ++ ) {
  17401. for ( i = 0; i < vlen; i ++ ) {
  17402. vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
  17403. if ( ! extrudeByPath ) {
  17404. v( vert.x, vert.y, depth / steps * s );
  17405. } else {
  17406. // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x );
  17407. normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x );
  17408. binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y );
  17409. position2.copy( extrudePts[ s ] ).add( normal ).add( binormal );
  17410. v( position2.x, position2.y, position2.z );
  17411. }
  17412. }
  17413. }
  17414. // Add bevel segments planes
  17415. //for ( b = 1; b <= bevelSegments; b ++ ) {
  17416. for ( b = bevelSegments - 1; b >= 0; b -- ) {
  17417. t = b / bevelSegments;
  17418. z = bevelThickness * Math.cos( t * Math.PI / 2 );
  17419. bs = bevelSize * Math.sin( t * Math.PI / 2 );
  17420. // contract shape
  17421. for ( i = 0, il = contour.length; i < il; i ++ ) {
  17422. vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
  17423. v( vert.x, vert.y, depth + z );
  17424. }
  17425. // expand holes
  17426. for ( h = 0, hl = holes.length; h < hl; h ++ ) {
  17427. ahole = holes[ h ];
  17428. oneHoleMovements = holesMovements[ h ];
  17429. for ( i = 0, il = ahole.length; i < il; i ++ ) {
  17430. vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );
  17431. if ( ! extrudeByPath ) {
  17432. v( vert.x, vert.y, depth + z );
  17433. } else {
  17434. v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z );
  17435. }
  17436. }
  17437. }
  17438. }
  17439. /* Faces */
  17440. // Top and bottom faces
  17441. buildLidFaces();
  17442. // Sides faces
  17443. buildSideFaces();
  17444. ///// Internal functions
  17445. function buildLidFaces() {
  17446. var start = verticesArray.length / 3;
  17447. if ( bevelEnabled ) {
  17448. var layer = 0; // steps + 1
  17449. var offset = vlen * layer;
  17450. // Bottom faces
  17451. for ( i = 0; i < flen; i ++ ) {
  17452. face = faces[ i ];
  17453. f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset );
  17454. }
  17455. layer = steps + bevelSegments * 2;
  17456. offset = vlen * layer;
  17457. // Top faces
  17458. for ( i = 0; i < flen; i ++ ) {
  17459. face = faces[ i ];
  17460. f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset );
  17461. }
  17462. } else {
  17463. // Bottom faces
  17464. for ( i = 0; i < flen; i ++ ) {
  17465. face = faces[ i ];
  17466. f3( face[ 2 ], face[ 1 ], face[ 0 ] );
  17467. }
  17468. // Top faces
  17469. for ( i = 0; i < flen; i ++ ) {
  17470. face = faces[ i ];
  17471. f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps );
  17472. }
  17473. }
  17474. scope.addGroup( start, verticesArray.length / 3 - start, 0 );
  17475. }
  17476. // Create faces for the z-sides of the shape
  17477. function buildSideFaces() {
  17478. var start = verticesArray.length / 3;
  17479. var layeroffset = 0;
  17480. sidewalls( contour, layeroffset );
  17481. layeroffset += contour.length;
  17482. for ( h = 0, hl = holes.length; h < hl; h ++ ) {
  17483. ahole = holes[ h ];
  17484. sidewalls( ahole, layeroffset );
  17485. //, true
  17486. layeroffset += ahole.length;
  17487. }
  17488. scope.addGroup( start, verticesArray.length / 3 - start, 1 );
  17489. }
  17490. function sidewalls( contour, layeroffset ) {
  17491. var j, k;
  17492. i = contour.length;
  17493. while ( -- i >= 0 ) {
  17494. j = i;
  17495. k = i - 1;
  17496. if ( k < 0 ) k = contour.length - 1;
  17497. //console.log('b', i,j, i-1, k,vertices.length);
  17498. var s = 0,
  17499. sl = steps + bevelSegments * 2;
  17500. for ( s = 0; s < sl; s ++ ) {
  17501. var slen1 = vlen * s;
  17502. var slen2 = vlen * ( s + 1 );
  17503. var a = layeroffset + j + slen1,
  17504. b = layeroffset + k + slen1,
  17505. c = layeroffset + k + slen2,
  17506. d = layeroffset + j + slen2;
  17507. f4( a, b, c, d );
  17508. }
  17509. }
  17510. }
  17511. function v( x, y, z ) {
  17512. placeholder.push( x );
  17513. placeholder.push( y );
  17514. placeholder.push( z );
  17515. }
  17516. function f3( a, b, c ) {
  17517. addVertex( a );
  17518. addVertex( b );
  17519. addVertex( c );
  17520. var nextIndex = verticesArray.length / 3;
  17521. var uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
  17522. addUV( uvs[ 0 ] );
  17523. addUV( uvs[ 1 ] );
  17524. addUV( uvs[ 2 ] );
  17525. }
  17526. function f4( a, b, c, d ) {
  17527. addVertex( a );
  17528. addVertex( b );
  17529. addVertex( d );
  17530. addVertex( b );
  17531. addVertex( c );
  17532. addVertex( d );
  17533. var nextIndex = verticesArray.length / 3;
  17534. var uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
  17535. addUV( uvs[ 0 ] );
  17536. addUV( uvs[ 1 ] );
  17537. addUV( uvs[ 3 ] );
  17538. addUV( uvs[ 1 ] );
  17539. addUV( uvs[ 2 ] );
  17540. addUV( uvs[ 3 ] );
  17541. }
  17542. function addVertex( index ) {
  17543. verticesArray.push( placeholder[ index * 3 + 0 ] );
  17544. verticesArray.push( placeholder[ index * 3 + 1 ] );
  17545. verticesArray.push( placeholder[ index * 3 + 2 ] );
  17546. }
  17547. function addUV( vector2 ) {
  17548. uvArray.push( vector2.x );
  17549. uvArray.push( vector2.y );
  17550. }
  17551. }
  17552. }
  17553. ExtrudeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  17554. ExtrudeBufferGeometry.prototype.constructor = ExtrudeBufferGeometry;
  17555. ExtrudeBufferGeometry.prototype.toJSON = function () {
  17556. var data = BufferGeometry.prototype.toJSON.call( this );
  17557. var shapes = this.parameters.shapes;
  17558. var options = this.parameters.options;
  17559. return toJSON( shapes, options, data );
  17560. };
  17561. //
  17562. var WorldUVGenerator = {
  17563. generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) {
  17564. var a_x = vertices[ indexA * 3 ];
  17565. var a_y = vertices[ indexA * 3 + 1 ];
  17566. var b_x = vertices[ indexB * 3 ];
  17567. var b_y = vertices[ indexB * 3 + 1 ];
  17568. var c_x = vertices[ indexC * 3 ];
  17569. var c_y = vertices[ indexC * 3 + 1 ];
  17570. return [
  17571. new Vector2( a_x, a_y ),
  17572. new Vector2( b_x, b_y ),
  17573. new Vector2( c_x, c_y )
  17574. ];
  17575. },
  17576. generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) {
  17577. var a_x = vertices[ indexA * 3 ];
  17578. var a_y = vertices[ indexA * 3 + 1 ];
  17579. var a_z = vertices[ indexA * 3 + 2 ];
  17580. var b_x = vertices[ indexB * 3 ];
  17581. var b_y = vertices[ indexB * 3 + 1 ];
  17582. var b_z = vertices[ indexB * 3 + 2 ];
  17583. var c_x = vertices[ indexC * 3 ];
  17584. var c_y = vertices[ indexC * 3 + 1 ];
  17585. var c_z = vertices[ indexC * 3 + 2 ];
  17586. var d_x = vertices[ indexD * 3 ];
  17587. var d_y = vertices[ indexD * 3 + 1 ];
  17588. var d_z = vertices[ indexD * 3 + 2 ];
  17589. if ( Math.abs( a_y - b_y ) < 0.01 ) {
  17590. return [
  17591. new Vector2( a_x, 1 - a_z ),
  17592. new Vector2( b_x, 1 - b_z ),
  17593. new Vector2( c_x, 1 - c_z ),
  17594. new Vector2( d_x, 1 - d_z )
  17595. ];
  17596. } else {
  17597. return [
  17598. new Vector2( a_y, 1 - a_z ),
  17599. new Vector2( b_y, 1 - b_z ),
  17600. new Vector2( c_y, 1 - c_z ),
  17601. new Vector2( d_y, 1 - d_z )
  17602. ];
  17603. }
  17604. }
  17605. };
  17606. function toJSON( shapes, options, data ) {
  17607. //
  17608. data.shapes = [];
  17609. if ( Array.isArray( shapes ) ) {
  17610. for ( var i = 0, l = shapes.length; i < l; i ++ ) {
  17611. var shape = shapes[ i ];
  17612. data.shapes.push( shape.uuid );
  17613. }
  17614. } else {
  17615. data.shapes.push( shapes.uuid );
  17616. }
  17617. //
  17618. if ( options.extrudePath !== undefined ) data.options.extrudePath = options.extrudePath.toJSON();
  17619. return data;
  17620. }
  17621. /**
  17622. * @author zz85 / http://www.lab4games.net/zz85/blog
  17623. * @author alteredq / http://alteredqualia.com/
  17624. *
  17625. * Text = 3D Text
  17626. *
  17627. * parameters = {
  17628. * font: <THREE.Font>, // font
  17629. *
  17630. * size: <float>, // size of the text
  17631. * height: <float>, // thickness to extrude text
  17632. * curveSegments: <int>, // number of points on the curves
  17633. *
  17634. * bevelEnabled: <bool>, // turn on bevel
  17635. * bevelThickness: <float>, // how deep into text bevel goes
  17636. * bevelSize: <float> // how far from text outline is bevel
  17637. * }
  17638. */
  17639. // TextGeometry
  17640. function TextGeometry( text, parameters ) {
  17641. Geometry.call( this );
  17642. this.type = 'TextGeometry';
  17643. this.parameters = {
  17644. text: text,
  17645. parameters: parameters
  17646. };
  17647. this.fromBufferGeometry( new TextBufferGeometry( text, parameters ) );
  17648. this.mergeVertices();
  17649. }
  17650. TextGeometry.prototype = Object.create( Geometry.prototype );
  17651. TextGeometry.prototype.constructor = TextGeometry;
  17652. // TextBufferGeometry
  17653. function TextBufferGeometry( text, parameters ) {
  17654. parameters = parameters || {};
  17655. var font = parameters.font;
  17656. if ( ! ( font && font.isFont ) ) {
  17657. console.error( 'THREE.TextGeometry: font parameter is not an instance of THREE.Font.' );
  17658. return new Geometry();
  17659. }
  17660. var shapes = font.generateShapes( text, parameters.size );
  17661. // translate parameters to ExtrudeGeometry API
  17662. parameters.depth = parameters.height !== undefined ? parameters.height : 50;
  17663. // defaults
  17664. if ( parameters.bevelThickness === undefined ) parameters.bevelThickness = 10;
  17665. if ( parameters.bevelSize === undefined ) parameters.bevelSize = 8;
  17666. if ( parameters.bevelEnabled === undefined ) parameters.bevelEnabled = false;
  17667. ExtrudeBufferGeometry.call( this, shapes, parameters );
  17668. this.type = 'TextBufferGeometry';
  17669. }
  17670. TextBufferGeometry.prototype = Object.create( ExtrudeBufferGeometry.prototype );
  17671. TextBufferGeometry.prototype.constructor = TextBufferGeometry;
  17672. /**
  17673. * @author mrdoob / http://mrdoob.com/
  17674. * @author benaadams / https://twitter.com/ben_a_adams
  17675. * @author Mugen87 / https://github.com/Mugen87
  17676. */
  17677. // SphereGeometry
  17678. function SphereGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) {
  17679. Geometry.call( this );
  17680. this.type = 'SphereGeometry';
  17681. this.parameters = {
  17682. radius: radius,
  17683. widthSegments: widthSegments,
  17684. heightSegments: heightSegments,
  17685. phiStart: phiStart,
  17686. phiLength: phiLength,
  17687. thetaStart: thetaStart,
  17688. thetaLength: thetaLength
  17689. };
  17690. this.fromBufferGeometry( new SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) );
  17691. this.mergeVertices();
  17692. }
  17693. SphereGeometry.prototype = Object.create( Geometry.prototype );
  17694. SphereGeometry.prototype.constructor = SphereGeometry;
  17695. // SphereBufferGeometry
  17696. function SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) {
  17697. BufferGeometry.call( this );
  17698. this.type = 'SphereBufferGeometry';
  17699. this.parameters = {
  17700. radius: radius,
  17701. widthSegments: widthSegments,
  17702. heightSegments: heightSegments,
  17703. phiStart: phiStart,
  17704. phiLength: phiLength,
  17705. thetaStart: thetaStart,
  17706. thetaLength: thetaLength
  17707. };
  17708. radius = radius || 1;
  17709. widthSegments = Math.max( 3, Math.floor( widthSegments ) || 8 );
  17710. heightSegments = Math.max( 2, Math.floor( heightSegments ) || 6 );
  17711. phiStart = phiStart !== undefined ? phiStart : 0;
  17712. phiLength = phiLength !== undefined ? phiLength : Math.PI * 2;
  17713. thetaStart = thetaStart !== undefined ? thetaStart : 0;
  17714. thetaLength = thetaLength !== undefined ? thetaLength : Math.PI;
  17715. var thetaEnd = thetaStart + thetaLength;
  17716. var ix, iy;
  17717. var index = 0;
  17718. var grid = [];
  17719. var vertex = new Vector3();
  17720. var normal = new Vector3();
  17721. // buffers
  17722. var indices = [];
  17723. var vertices = [];
  17724. var normals = [];
  17725. var uvs = [];
  17726. // generate vertices, normals and uvs
  17727. for ( iy = 0; iy <= heightSegments; iy ++ ) {
  17728. var verticesRow = [];
  17729. var v = iy / heightSegments;
  17730. for ( ix = 0; ix <= widthSegments; ix ++ ) {
  17731. var u = ix / widthSegments;
  17732. // vertex
  17733. vertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );
  17734. vertex.y = radius * Math.cos( thetaStart + v * thetaLength );
  17735. vertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );
  17736. vertices.push( vertex.x, vertex.y, vertex.z );
  17737. // normal
  17738. normal.set( vertex.x, vertex.y, vertex.z ).normalize();
  17739. normals.push( normal.x, normal.y, normal.z );
  17740. // uv
  17741. uvs.push( u, 1 - v );
  17742. verticesRow.push( index ++ );
  17743. }
  17744. grid.push( verticesRow );
  17745. }
  17746. // indices
  17747. for ( iy = 0; iy < heightSegments; iy ++ ) {
  17748. for ( ix = 0; ix < widthSegments; ix ++ ) {
  17749. var a = grid[ iy ][ ix + 1 ];
  17750. var b = grid[ iy ][ ix ];
  17751. var c = grid[ iy + 1 ][ ix ];
  17752. var d = grid[ iy + 1 ][ ix + 1 ];
  17753. if ( iy !== 0 || thetaStart > 0 ) indices.push( a, b, d );
  17754. if ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) indices.push( b, c, d );
  17755. }
  17756. }
  17757. // build geometry
  17758. this.setIndex( indices );
  17759. this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  17760. this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  17761. this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  17762. }
  17763. SphereBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  17764. SphereBufferGeometry.prototype.constructor = SphereBufferGeometry;
  17765. /**
  17766. * @author Kaleb Murphy
  17767. * @author Mugen87 / https://github.com/Mugen87
  17768. */
  17769. // RingGeometry
  17770. function RingGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) {
  17771. Geometry.call( this );
  17772. this.type = 'RingGeometry';
  17773. this.parameters = {
  17774. innerRadius: innerRadius,
  17775. outerRadius: outerRadius,
  17776. thetaSegments: thetaSegments,
  17777. phiSegments: phiSegments,
  17778. thetaStart: thetaStart,
  17779. thetaLength: thetaLength
  17780. };
  17781. this.fromBufferGeometry( new RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) );
  17782. this.mergeVertices();
  17783. }
  17784. RingGeometry.prototype = Object.create( Geometry.prototype );
  17785. RingGeometry.prototype.constructor = RingGeometry;
  17786. // RingBufferGeometry
  17787. function RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) {
  17788. BufferGeometry.call( this );
  17789. this.type = 'RingBufferGeometry';
  17790. this.parameters = {
  17791. innerRadius: innerRadius,
  17792. outerRadius: outerRadius,
  17793. thetaSegments: thetaSegments,
  17794. phiSegments: phiSegments,
  17795. thetaStart: thetaStart,
  17796. thetaLength: thetaLength
  17797. };
  17798. innerRadius = innerRadius || 0.5;
  17799. outerRadius = outerRadius || 1;
  17800. thetaStart = thetaStart !== undefined ? thetaStart : 0;
  17801. thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
  17802. thetaSegments = thetaSegments !== undefined ? Math.max( 3, thetaSegments ) : 8;
  17803. phiSegments = phiSegments !== undefined ? Math.max( 1, phiSegments ) : 1;
  17804. // buffers
  17805. var indices = [];
  17806. var vertices = [];
  17807. var normals = [];
  17808. var uvs = [];
  17809. // some helper variables
  17810. var segment;
  17811. var radius = innerRadius;
  17812. var radiusStep = ( ( outerRadius - innerRadius ) / phiSegments );
  17813. var vertex = new Vector3();
  17814. var uv = new Vector2();
  17815. var j, i;
  17816. // generate vertices, normals and uvs
  17817. for ( j = 0; j <= phiSegments; j ++ ) {
  17818. for ( i = 0; i <= thetaSegments; i ++ ) {
  17819. // values are generate from the inside of the ring to the outside
  17820. segment = thetaStart + i / thetaSegments * thetaLength;
  17821. // vertex
  17822. vertex.x = radius * Math.cos( segment );
  17823. vertex.y = radius * Math.sin( segment );
  17824. vertices.push( vertex.x, vertex.y, vertex.z );
  17825. // normal
  17826. normals.push( 0, 0, 1 );
  17827. // uv
  17828. uv.x = ( vertex.x / outerRadius + 1 ) / 2;
  17829. uv.y = ( vertex.y / outerRadius + 1 ) / 2;
  17830. uvs.push( uv.x, uv.y );
  17831. }
  17832. // increase the radius for next row of vertices
  17833. radius += radiusStep;
  17834. }
  17835. // indices
  17836. for ( j = 0; j < phiSegments; j ++ ) {
  17837. var thetaSegmentLevel = j * ( thetaSegments + 1 );
  17838. for ( i = 0; i < thetaSegments; i ++ ) {
  17839. segment = i + thetaSegmentLevel;
  17840. var a = segment;
  17841. var b = segment + thetaSegments + 1;
  17842. var c = segment + thetaSegments + 2;
  17843. var d = segment + 1;
  17844. // faces
  17845. indices.push( a, b, d );
  17846. indices.push( b, c, d );
  17847. }
  17848. }
  17849. // build geometry
  17850. this.setIndex( indices );
  17851. this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  17852. this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  17853. this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  17854. }
  17855. RingBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  17856. RingBufferGeometry.prototype.constructor = RingBufferGeometry;
  17857. /**
  17858. * @author zz85 / https://github.com/zz85
  17859. * @author bhouston / http://clara.io
  17860. * @author Mugen87 / https://github.com/Mugen87
  17861. */
  17862. // LatheGeometry
  17863. function LatheGeometry( points, segments, phiStart, phiLength ) {
  17864. Geometry.call( this );
  17865. this.type = 'LatheGeometry';
  17866. this.parameters = {
  17867. points: points,
  17868. segments: segments,
  17869. phiStart: phiStart,
  17870. phiLength: phiLength
  17871. };
  17872. this.fromBufferGeometry( new LatheBufferGeometry( points, segments, phiStart, phiLength ) );
  17873. this.mergeVertices();
  17874. }
  17875. LatheGeometry.prototype = Object.create( Geometry.prototype );
  17876. LatheGeometry.prototype.constructor = LatheGeometry;
  17877. // LatheBufferGeometry
  17878. function LatheBufferGeometry( points, segments, phiStart, phiLength ) {
  17879. BufferGeometry.call( this );
  17880. this.type = 'LatheBufferGeometry';
  17881. this.parameters = {
  17882. points: points,
  17883. segments: segments,
  17884. phiStart: phiStart,
  17885. phiLength: phiLength
  17886. };
  17887. segments = Math.floor( segments ) || 12;
  17888. phiStart = phiStart || 0;
  17889. phiLength = phiLength || Math.PI * 2;
  17890. // clamp phiLength so it's in range of [ 0, 2PI ]
  17891. phiLength = _Math.clamp( phiLength, 0, Math.PI * 2 );
  17892. // buffers
  17893. var indices = [];
  17894. var vertices = [];
  17895. var uvs = [];
  17896. // helper variables
  17897. var base;
  17898. var inverseSegments = 1.0 / segments;
  17899. var vertex = new Vector3();
  17900. var uv = new Vector2();
  17901. var i, j;
  17902. // generate vertices and uvs
  17903. for ( i = 0; i <= segments; i ++ ) {
  17904. var phi = phiStart + i * inverseSegments * phiLength;
  17905. var sin = Math.sin( phi );
  17906. var cos = Math.cos( phi );
  17907. for ( j = 0; j <= ( points.length - 1 ); j ++ ) {
  17908. // vertex
  17909. vertex.x = points[ j ].x * sin;
  17910. vertex.y = points[ j ].y;
  17911. vertex.z = points[ j ].x * cos;
  17912. vertices.push( vertex.x, vertex.y, vertex.z );
  17913. // uv
  17914. uv.x = i / segments;
  17915. uv.y = j / ( points.length - 1 );
  17916. uvs.push( uv.x, uv.y );
  17917. }
  17918. }
  17919. // indices
  17920. for ( i = 0; i < segments; i ++ ) {
  17921. for ( j = 0; j < ( points.length - 1 ); j ++ ) {
  17922. base = j + i * points.length;
  17923. var a = base;
  17924. var b = base + points.length;
  17925. var c = base + points.length + 1;
  17926. var d = base + 1;
  17927. // faces
  17928. indices.push( a, b, d );
  17929. indices.push( b, c, d );
  17930. }
  17931. }
  17932. // build geometry
  17933. this.setIndex( indices );
  17934. this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  17935. this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  17936. // generate normals
  17937. this.computeVertexNormals();
  17938. // if the geometry is closed, we need to average the normals along the seam.
  17939. // because the corresponding vertices are identical (but still have different UVs).
  17940. if ( phiLength === Math.PI * 2 ) {
  17941. var normals = this.attributes.normal.array;
  17942. var n1 = new Vector3();
  17943. var n2 = new Vector3();
  17944. var n = new Vector3();
  17945. // this is the buffer offset for the last line of vertices
  17946. base = segments * points.length * 3;
  17947. for ( i = 0, j = 0; i < points.length; i ++, j += 3 ) {
  17948. // select the normal of the vertex in the first line
  17949. n1.x = normals[ j + 0 ];
  17950. n1.y = normals[ j + 1 ];
  17951. n1.z = normals[ j + 2 ];
  17952. // select the normal of the vertex in the last line
  17953. n2.x = normals[ base + j + 0 ];
  17954. n2.y = normals[ base + j + 1 ];
  17955. n2.z = normals[ base + j + 2 ];
  17956. // average normals
  17957. n.addVectors( n1, n2 ).normalize();
  17958. // assign the new values to both normals
  17959. normals[ j + 0 ] = normals[ base + j + 0 ] = n.x;
  17960. normals[ j + 1 ] = normals[ base + j + 1 ] = n.y;
  17961. normals[ j + 2 ] = normals[ base + j + 2 ] = n.z;
  17962. }
  17963. }
  17964. }
  17965. LatheBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  17966. LatheBufferGeometry.prototype.constructor = LatheBufferGeometry;
  17967. /**
  17968. * @author jonobr1 / http://jonobr1.com
  17969. * @author Mugen87 / https://github.com/Mugen87
  17970. */
  17971. // ShapeGeometry
  17972. function ShapeGeometry( shapes, curveSegments ) {
  17973. Geometry.call( this );
  17974. this.type = 'ShapeGeometry';
  17975. if ( typeof curveSegments === 'object' ) {
  17976. console.warn( 'THREE.ShapeGeometry: Options parameter has been removed.' );
  17977. curveSegments = curveSegments.curveSegments;
  17978. }
  17979. this.parameters = {
  17980. shapes: shapes,
  17981. curveSegments: curveSegments
  17982. };
  17983. this.fromBufferGeometry( new ShapeBufferGeometry( shapes, curveSegments ) );
  17984. this.mergeVertices();
  17985. }
  17986. ShapeGeometry.prototype = Object.create( Geometry.prototype );
  17987. ShapeGeometry.prototype.constructor = ShapeGeometry;
  17988. ShapeGeometry.prototype.toJSON = function () {
  17989. var data = Geometry.prototype.toJSON.call( this );
  17990. var shapes = this.parameters.shapes;
  17991. return toJSON$1( shapes, data );
  17992. };
  17993. // ShapeBufferGeometry
  17994. function ShapeBufferGeometry( shapes, curveSegments ) {
  17995. BufferGeometry.call( this );
  17996. this.type = 'ShapeBufferGeometry';
  17997. this.parameters = {
  17998. shapes: shapes,
  17999. curveSegments: curveSegments
  18000. };
  18001. curveSegments = curveSegments || 12;
  18002. // buffers
  18003. var indices = [];
  18004. var vertices = [];
  18005. var normals = [];
  18006. var uvs = [];
  18007. // helper variables
  18008. var groupStart = 0;
  18009. var groupCount = 0;
  18010. // allow single and array values for "shapes" parameter
  18011. if ( Array.isArray( shapes ) === false ) {
  18012. addShape( shapes );
  18013. } else {
  18014. for ( var i = 0; i < shapes.length; i ++ ) {
  18015. addShape( shapes[ i ] );
  18016. this.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support
  18017. groupStart += groupCount;
  18018. groupCount = 0;
  18019. }
  18020. }
  18021. // build geometry
  18022. this.setIndex( indices );
  18023. this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  18024. this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  18025. this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  18026. // helper functions
  18027. function addShape( shape ) {
  18028. var i, l, shapeHole;
  18029. var indexOffset = vertices.length / 3;
  18030. var points = shape.extractPoints( curveSegments );
  18031. var shapeVertices = points.shape;
  18032. var shapeHoles = points.holes;
  18033. // check direction of vertices
  18034. if ( ShapeUtils.isClockWise( shapeVertices ) === false ) {
  18035. shapeVertices = shapeVertices.reverse();
  18036. }
  18037. for ( i = 0, l = shapeHoles.length; i < l; i ++ ) {
  18038. shapeHole = shapeHoles[ i ];
  18039. if ( ShapeUtils.isClockWise( shapeHole ) === true ) {
  18040. shapeHoles[ i ] = shapeHole.reverse();
  18041. }
  18042. }
  18043. var faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles );
  18044. // join vertices of inner and outer paths to a single array
  18045. for ( i = 0, l = shapeHoles.length; i < l; i ++ ) {
  18046. shapeHole = shapeHoles[ i ];
  18047. shapeVertices = shapeVertices.concat( shapeHole );
  18048. }
  18049. // vertices, normals, uvs
  18050. for ( i = 0, l = shapeVertices.length; i < l; i ++ ) {
  18051. var vertex = shapeVertices[ i ];
  18052. vertices.push( vertex.x, vertex.y, 0 );
  18053. normals.push( 0, 0, 1 );
  18054. uvs.push( vertex.x, vertex.y ); // world uvs
  18055. }
  18056. // incides
  18057. for ( i = 0, l = faces.length; i < l; i ++ ) {
  18058. var face = faces[ i ];
  18059. var a = face[ 0 ] + indexOffset;
  18060. var b = face[ 1 ] + indexOffset;
  18061. var c = face[ 2 ] + indexOffset;
  18062. indices.push( a, b, c );
  18063. groupCount += 3;
  18064. }
  18065. }
  18066. }
  18067. ShapeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  18068. ShapeBufferGeometry.prototype.constructor = ShapeBufferGeometry;
  18069. ShapeBufferGeometry.prototype.toJSON = function () {
  18070. var data = BufferGeometry.prototype.toJSON.call( this );
  18071. var shapes = this.parameters.shapes;
  18072. return toJSON$1( shapes, data );
  18073. };
  18074. //
  18075. function toJSON$1( shapes, data ) {
  18076. data.shapes = [];
  18077. if ( Array.isArray( shapes ) ) {
  18078. for ( var i = 0, l = shapes.length; i < l; i ++ ) {
  18079. var shape = shapes[ i ];
  18080. data.shapes.push( shape.uuid );
  18081. }
  18082. } else {
  18083. data.shapes.push( shapes.uuid );
  18084. }
  18085. return data;
  18086. }
  18087. /**
  18088. * @author WestLangley / http://github.com/WestLangley
  18089. * @author Mugen87 / https://github.com/Mugen87
  18090. */
  18091. function EdgesGeometry( geometry, thresholdAngle ) {
  18092. BufferGeometry.call( this );
  18093. this.type = 'EdgesGeometry';
  18094. this.parameters = {
  18095. thresholdAngle: thresholdAngle
  18096. };
  18097. thresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1;
  18098. // buffer
  18099. var vertices = [];
  18100. // helper variables
  18101. var thresholdDot = Math.cos( _Math.DEG2RAD * thresholdAngle );
  18102. var edge = [ 0, 0 ], edges = {}, edge1, edge2;
  18103. var key, keys = [ 'a', 'b', 'c' ];
  18104. // prepare source geometry
  18105. var geometry2;
  18106. if ( geometry.isBufferGeometry ) {
  18107. geometry2 = new Geometry();
  18108. geometry2.fromBufferGeometry( geometry );
  18109. } else {
  18110. geometry2 = geometry.clone();
  18111. }
  18112. geometry2.mergeVertices();
  18113. geometry2.computeFaceNormals();
  18114. var sourceVertices = geometry2.vertices;
  18115. var faces = geometry2.faces;
  18116. // now create a data structure where each entry represents an edge with its adjoining faces
  18117. for ( var i = 0, l = faces.length; i < l; i ++ ) {
  18118. var face = faces[ i ];
  18119. for ( var j = 0; j < 3; j ++ ) {
  18120. edge1 = face[ keys[ j ] ];
  18121. edge2 = face[ keys[ ( j + 1 ) % 3 ] ];
  18122. edge[ 0 ] = Math.min( edge1, edge2 );
  18123. edge[ 1 ] = Math.max( edge1, edge2 );
  18124. key = edge[ 0 ] + ',' + edge[ 1 ];
  18125. if ( edges[ key ] === undefined ) {
  18126. edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ], face1: i, face2: undefined };
  18127. } else {
  18128. edges[ key ].face2 = i;
  18129. }
  18130. }
  18131. }
  18132. // generate vertices
  18133. for ( key in edges ) {
  18134. var e = edges[ key ];
  18135. // an edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree.
  18136. if ( e.face2 === undefined || faces[ e.face1 ].normal.dot( faces[ e.face2 ].normal ) <= thresholdDot ) {
  18137. var vertex = sourceVertices[ e.index1 ];
  18138. vertices.push( vertex.x, vertex.y, vertex.z );
  18139. vertex = sourceVertices[ e.index2 ];
  18140. vertices.push( vertex.x, vertex.y, vertex.z );
  18141. }
  18142. }
  18143. // build geometry
  18144. this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  18145. }
  18146. EdgesGeometry.prototype = Object.create( BufferGeometry.prototype );
  18147. EdgesGeometry.prototype.constructor = EdgesGeometry;
  18148. /**
  18149. * @author mrdoob / http://mrdoob.com/
  18150. * @author Mugen87 / https://github.com/Mugen87
  18151. */
  18152. // CylinderGeometry
  18153. function CylinderGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
  18154. Geometry.call( this );
  18155. this.type = 'CylinderGeometry';
  18156. this.parameters = {
  18157. radiusTop: radiusTop,
  18158. radiusBottom: radiusBottom,
  18159. height: height,
  18160. radialSegments: radialSegments,
  18161. heightSegments: heightSegments,
  18162. openEnded: openEnded,
  18163. thetaStart: thetaStart,
  18164. thetaLength: thetaLength
  18165. };
  18166. this.fromBufferGeometry( new CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) );
  18167. this.mergeVertices();
  18168. }
  18169. CylinderGeometry.prototype = Object.create( Geometry.prototype );
  18170. CylinderGeometry.prototype.constructor = CylinderGeometry;
  18171. // CylinderBufferGeometry
  18172. function CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
  18173. BufferGeometry.call( this );
  18174. this.type = 'CylinderBufferGeometry';
  18175. this.parameters = {
  18176. radiusTop: radiusTop,
  18177. radiusBottom: radiusBottom,
  18178. height: height,
  18179. radialSegments: radialSegments,
  18180. heightSegments: heightSegments,
  18181. openEnded: openEnded,
  18182. thetaStart: thetaStart,
  18183. thetaLength: thetaLength
  18184. };
  18185. var scope = this;
  18186. radiusTop = radiusTop !== undefined ? radiusTop : 1;
  18187. radiusBottom = radiusBottom !== undefined ? radiusBottom : 1;
  18188. height = height || 1;
  18189. radialSegments = Math.floor( radialSegments ) || 8;
  18190. heightSegments = Math.floor( heightSegments ) || 1;
  18191. openEnded = openEnded !== undefined ? openEnded : false;
  18192. thetaStart = thetaStart !== undefined ? thetaStart : 0.0;
  18193. thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
  18194. // buffers
  18195. var indices = [];
  18196. var vertices = [];
  18197. var normals = [];
  18198. var uvs = [];
  18199. // helper variables
  18200. var index = 0;
  18201. var indexArray = [];
  18202. var halfHeight = height / 2;
  18203. var groupStart = 0;
  18204. // generate geometry
  18205. generateTorso();
  18206. if ( openEnded === false ) {
  18207. if ( radiusTop > 0 ) generateCap( true );
  18208. if ( radiusBottom > 0 ) generateCap( false );
  18209. }
  18210. // build geometry
  18211. this.setIndex( indices );
  18212. this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  18213. this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  18214. this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  18215. function generateTorso() {
  18216. var x, y;
  18217. var normal = new Vector3();
  18218. var vertex = new Vector3();
  18219. var groupCount = 0;
  18220. // this will be used to calculate the normal
  18221. var slope = ( radiusBottom - radiusTop ) / height;
  18222. // generate vertices, normals and uvs
  18223. for ( y = 0; y <= heightSegments; y ++ ) {
  18224. var indexRow = [];
  18225. var v = y / heightSegments;
  18226. // calculate the radius of the current row
  18227. var radius = v * ( radiusBottom - radiusTop ) + radiusTop;
  18228. for ( x = 0; x <= radialSegments; x ++ ) {
  18229. var u = x / radialSegments;
  18230. var theta = u * thetaLength + thetaStart;
  18231. var sinTheta = Math.sin( theta );
  18232. var cosTheta = Math.cos( theta );
  18233. // vertex
  18234. vertex.x = radius * sinTheta;
  18235. vertex.y = - v * height + halfHeight;
  18236. vertex.z = radius * cosTheta;
  18237. vertices.push( vertex.x, vertex.y, vertex.z );
  18238. // normal
  18239. normal.set( sinTheta, slope, cosTheta ).normalize();
  18240. normals.push( normal.x, normal.y, normal.z );
  18241. // uv
  18242. uvs.push( u, 1 - v );
  18243. // save index of vertex in respective row
  18244. indexRow.push( index ++ );
  18245. }
  18246. // now save vertices of the row in our index array
  18247. indexArray.push( indexRow );
  18248. }
  18249. // generate indices
  18250. for ( x = 0; x < radialSegments; x ++ ) {
  18251. for ( y = 0; y < heightSegments; y ++ ) {
  18252. // we use the index array to access the correct indices
  18253. var a = indexArray[ y ][ x ];
  18254. var b = indexArray[ y + 1 ][ x ];
  18255. var c = indexArray[ y + 1 ][ x + 1 ];
  18256. var d = indexArray[ y ][ x + 1 ];
  18257. // faces
  18258. indices.push( a, b, d );
  18259. indices.push( b, c, d );
  18260. // update group counter
  18261. groupCount += 6;
  18262. }
  18263. }
  18264. // add a group to the geometry. this will ensure multi material support
  18265. scope.addGroup( groupStart, groupCount, 0 );
  18266. // calculate new start value for groups
  18267. groupStart += groupCount;
  18268. }
  18269. function generateCap( top ) {
  18270. var x, centerIndexStart, centerIndexEnd;
  18271. var uv = new Vector2();
  18272. var vertex = new Vector3();
  18273. var groupCount = 0;
  18274. var radius = ( top === true ) ? radiusTop : radiusBottom;
  18275. var sign = ( top === true ) ? 1 : - 1;
  18276. // save the index of the first center vertex
  18277. centerIndexStart = index;
  18278. // first we generate the center vertex data of the cap.
  18279. // because the geometry needs one set of uvs per face,
  18280. // we must generate a center vertex per face/segment
  18281. for ( x = 1; x <= radialSegments; x ++ ) {
  18282. // vertex
  18283. vertices.push( 0, halfHeight * sign, 0 );
  18284. // normal
  18285. normals.push( 0, sign, 0 );
  18286. // uv
  18287. uvs.push( 0.5, 0.5 );
  18288. // increase index
  18289. index ++;
  18290. }
  18291. // save the index of the last center vertex
  18292. centerIndexEnd = index;
  18293. // now we generate the surrounding vertices, normals and uvs
  18294. for ( x = 0; x <= radialSegments; x ++ ) {
  18295. var u = x / radialSegments;
  18296. var theta = u * thetaLength + thetaStart;
  18297. var cosTheta = Math.cos( theta );
  18298. var sinTheta = Math.sin( theta );
  18299. // vertex
  18300. vertex.x = radius * sinTheta;
  18301. vertex.y = halfHeight * sign;
  18302. vertex.z = radius * cosTheta;
  18303. vertices.push( vertex.x, vertex.y, vertex.z );
  18304. // normal
  18305. normals.push( 0, sign, 0 );
  18306. // uv
  18307. uv.x = ( cosTheta * 0.5 ) + 0.5;
  18308. uv.y = ( sinTheta * 0.5 * sign ) + 0.5;
  18309. uvs.push( uv.x, uv.y );
  18310. // increase index
  18311. index ++;
  18312. }
  18313. // generate indices
  18314. for ( x = 0; x < radialSegments; x ++ ) {
  18315. var c = centerIndexStart + x;
  18316. var i = centerIndexEnd + x;
  18317. if ( top === true ) {
  18318. // face top
  18319. indices.push( i, i + 1, c );
  18320. } else {
  18321. // face bottom
  18322. indices.push( i + 1, i, c );
  18323. }
  18324. groupCount += 3;
  18325. }
  18326. // add a group to the geometry. this will ensure multi material support
  18327. scope.addGroup( groupStart, groupCount, top === true ? 1 : 2 );
  18328. // calculate new start value for groups
  18329. groupStart += groupCount;
  18330. }
  18331. }
  18332. CylinderBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  18333. CylinderBufferGeometry.prototype.constructor = CylinderBufferGeometry;
  18334. /**
  18335. * @author abelnation / http://github.com/abelnation
  18336. */
  18337. // ConeGeometry
  18338. function ConeGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
  18339. CylinderGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength );
  18340. this.type = 'ConeGeometry';
  18341. this.parameters = {
  18342. radius: radius,
  18343. height: height,
  18344. radialSegments: radialSegments,
  18345. heightSegments: heightSegments,
  18346. openEnded: openEnded,
  18347. thetaStart: thetaStart,
  18348. thetaLength: thetaLength
  18349. };
  18350. }
  18351. ConeGeometry.prototype = Object.create( CylinderGeometry.prototype );
  18352. ConeGeometry.prototype.constructor = ConeGeometry;
  18353. // ConeBufferGeometry
  18354. function ConeBufferGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
  18355. CylinderBufferGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength );
  18356. this.type = 'ConeBufferGeometry';
  18357. this.parameters = {
  18358. radius: radius,
  18359. height: height,
  18360. radialSegments: radialSegments,
  18361. heightSegments: heightSegments,
  18362. openEnded: openEnded,
  18363. thetaStart: thetaStart,
  18364. thetaLength: thetaLength
  18365. };
  18366. }
  18367. ConeBufferGeometry.prototype = Object.create( CylinderBufferGeometry.prototype );
  18368. ConeBufferGeometry.prototype.constructor = ConeBufferGeometry;
  18369. /**
  18370. * @author benaadams / https://twitter.com/ben_a_adams
  18371. * @author Mugen87 / https://github.com/Mugen87
  18372. * @author hughes
  18373. */
  18374. // CircleGeometry
  18375. function CircleGeometry( radius, segments, thetaStart, thetaLength ) {
  18376. Geometry.call( this );
  18377. this.type = 'CircleGeometry';
  18378. this.parameters = {
  18379. radius: radius,
  18380. segments: segments,
  18381. thetaStart: thetaStart,
  18382. thetaLength: thetaLength
  18383. };
  18384. this.fromBufferGeometry( new CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) );
  18385. this.mergeVertices();
  18386. }
  18387. CircleGeometry.prototype = Object.create( Geometry.prototype );
  18388. CircleGeometry.prototype.constructor = CircleGeometry;
  18389. // CircleBufferGeometry
  18390. function CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) {
  18391. BufferGeometry.call( this );
  18392. this.type = 'CircleBufferGeometry';
  18393. this.parameters = {
  18394. radius: radius,
  18395. segments: segments,
  18396. thetaStart: thetaStart,
  18397. thetaLength: thetaLength
  18398. };
  18399. radius = radius || 1;
  18400. segments = segments !== undefined ? Math.max( 3, segments ) : 8;
  18401. thetaStart = thetaStart !== undefined ? thetaStart : 0;
  18402. thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
  18403. // buffers
  18404. var indices = [];
  18405. var vertices = [];
  18406. var normals = [];
  18407. var uvs = [];
  18408. // helper variables
  18409. var i, s;
  18410. var vertex = new Vector3();
  18411. var uv = new Vector2();
  18412. // center point
  18413. vertices.push( 0, 0, 0 );
  18414. normals.push( 0, 0, 1 );
  18415. uvs.push( 0.5, 0.5 );
  18416. for ( s = 0, i = 3; s <= segments; s ++, i += 3 ) {
  18417. var segment = thetaStart + s / segments * thetaLength;
  18418. // vertex
  18419. vertex.x = radius * Math.cos( segment );
  18420. vertex.y = radius * Math.sin( segment );
  18421. vertices.push( vertex.x, vertex.y, vertex.z );
  18422. // normal
  18423. normals.push( 0, 0, 1 );
  18424. // uvs
  18425. uv.x = ( vertices[ i ] / radius + 1 ) / 2;
  18426. uv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2;
  18427. uvs.push( uv.x, uv.y );
  18428. }
  18429. // indices
  18430. for ( i = 1; i <= segments; i ++ ) {
  18431. indices.push( i, i + 1, 0 );
  18432. }
  18433. // build geometry
  18434. this.setIndex( indices );
  18435. this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  18436. this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  18437. this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  18438. }
  18439. CircleBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  18440. CircleBufferGeometry.prototype.constructor = CircleBufferGeometry;
  18441. var Geometries = /*#__PURE__*/Object.freeze({
  18442. WireframeGeometry: WireframeGeometry,
  18443. ParametricGeometry: ParametricGeometry,
  18444. ParametricBufferGeometry: ParametricBufferGeometry,
  18445. TetrahedronGeometry: TetrahedronGeometry,
  18446. TetrahedronBufferGeometry: TetrahedronBufferGeometry,
  18447. OctahedronGeometry: OctahedronGeometry,
  18448. OctahedronBufferGeometry: OctahedronBufferGeometry,
  18449. IcosahedronGeometry: IcosahedronGeometry,
  18450. IcosahedronBufferGeometry: IcosahedronBufferGeometry,
  18451. DodecahedronGeometry: DodecahedronGeometry,
  18452. DodecahedronBufferGeometry: DodecahedronBufferGeometry,
  18453. PolyhedronGeometry: PolyhedronGeometry,
  18454. PolyhedronBufferGeometry: PolyhedronBufferGeometry,
  18455. TubeGeometry: TubeGeometry,
  18456. TubeBufferGeometry: TubeBufferGeometry,
  18457. TorusKnotGeometry: TorusKnotGeometry,
  18458. TorusKnotBufferGeometry: TorusKnotBufferGeometry,
  18459. TorusGeometry: TorusGeometry,
  18460. TorusBufferGeometry: TorusBufferGeometry,
  18461. TextGeometry: TextGeometry,
  18462. TextBufferGeometry: TextBufferGeometry,
  18463. SphereGeometry: SphereGeometry,
  18464. SphereBufferGeometry: SphereBufferGeometry,
  18465. RingGeometry: RingGeometry,
  18466. RingBufferGeometry: RingBufferGeometry,
  18467. PlaneGeometry: PlaneGeometry,
  18468. PlaneBufferGeometry: PlaneBufferGeometry,
  18469. LatheGeometry: LatheGeometry,
  18470. LatheBufferGeometry: LatheBufferGeometry,
  18471. ShapeGeometry: ShapeGeometry,
  18472. ShapeBufferGeometry: ShapeBufferGeometry,
  18473. ExtrudeGeometry: ExtrudeGeometry,
  18474. ExtrudeBufferGeometry: ExtrudeBufferGeometry,
  18475. EdgesGeometry: EdgesGeometry,
  18476. ConeGeometry: ConeGeometry,
  18477. ConeBufferGeometry: ConeBufferGeometry,
  18478. CylinderGeometry: CylinderGeometry,
  18479. CylinderBufferGeometry: CylinderBufferGeometry,
  18480. CircleGeometry: CircleGeometry,
  18481. CircleBufferGeometry: CircleBufferGeometry,
  18482. BoxGeometry: BoxGeometry,
  18483. BoxBufferGeometry: BoxBufferGeometry
  18484. });
  18485. /**
  18486. * @author mrdoob / http://mrdoob.com/
  18487. *
  18488. * parameters = {
  18489. * color: <THREE.Color>
  18490. * }
  18491. */
  18492. function ShadowMaterial( parameters ) {
  18493. Material.call( this );
  18494. this.type = 'ShadowMaterial';
  18495. this.color = new Color( 0x000000 );
  18496. this.transparent = true;
  18497. this.setValues( parameters );
  18498. }
  18499. ShadowMaterial.prototype = Object.create( Material.prototype );
  18500. ShadowMaterial.prototype.constructor = ShadowMaterial;
  18501. ShadowMaterial.prototype.isShadowMaterial = true;
  18502. ShadowMaterial.prototype.copy = function ( source ) {
  18503. Material.prototype.copy.call( this, source );
  18504. this.color.copy( source.color );
  18505. return this;
  18506. };
  18507. /**
  18508. * @author mrdoob / http://mrdoob.com/
  18509. */
  18510. function RawShaderMaterial( parameters ) {
  18511. ShaderMaterial.call( this, parameters );
  18512. this.type = 'RawShaderMaterial';
  18513. }
  18514. RawShaderMaterial.prototype = Object.create( ShaderMaterial.prototype );
  18515. RawShaderMaterial.prototype.constructor = RawShaderMaterial;
  18516. RawShaderMaterial.prototype.isRawShaderMaterial = true;
  18517. /**
  18518. * @author WestLangley / http://github.com/WestLangley
  18519. *
  18520. * parameters = {
  18521. * color: <hex>,
  18522. * roughness: <float>,
  18523. * metalness: <float>,
  18524. * opacity: <float>,
  18525. *
  18526. * map: new THREE.Texture( <Image> ),
  18527. *
  18528. * lightMap: new THREE.Texture( <Image> ),
  18529. * lightMapIntensity: <float>
  18530. *
  18531. * aoMap: new THREE.Texture( <Image> ),
  18532. * aoMapIntensity: <float>
  18533. *
  18534. * emissive: <hex>,
  18535. * emissiveIntensity: <float>
  18536. * emissiveMap: new THREE.Texture( <Image> ),
  18537. *
  18538. * bumpMap: new THREE.Texture( <Image> ),
  18539. * bumpScale: <float>,
  18540. *
  18541. * normalMap: new THREE.Texture( <Image> ),
  18542. * normalMapType: THREE.TangentSpaceNormalMap,
  18543. * normalScale: <Vector2>,
  18544. *
  18545. * displacementMap: new THREE.Texture( <Image> ),
  18546. * displacementScale: <float>,
  18547. * displacementBias: <float>,
  18548. *
  18549. * roughnessMap: new THREE.Texture( <Image> ),
  18550. *
  18551. * metalnessMap: new THREE.Texture( <Image> ),
  18552. *
  18553. * alphaMap: new THREE.Texture( <Image> ),
  18554. *
  18555. * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
  18556. * envMapIntensity: <float>
  18557. *
  18558. * refractionRatio: <float>,
  18559. *
  18560. * wireframe: <boolean>,
  18561. * wireframeLinewidth: <float>,
  18562. *
  18563. * skinning: <bool>,
  18564. * morphTargets: <bool>,
  18565. * morphNormals: <bool>
  18566. * }
  18567. */
  18568. function MeshStandardMaterial( parameters ) {
  18569. Material.call( this );
  18570. this.defines = { 'STANDARD': '' };
  18571. this.type = 'MeshStandardMaterial';
  18572. this.color = new Color( 0xffffff ); // diffuse
  18573. this.roughness = 0.5;
  18574. this.metalness = 0.5;
  18575. this.map = null;
  18576. this.lightMap = null;
  18577. this.lightMapIntensity = 1.0;
  18578. this.aoMap = null;
  18579. this.aoMapIntensity = 1.0;
  18580. this.emissive = new Color( 0x000000 );
  18581. this.emissiveIntensity = 1.0;
  18582. this.emissiveMap = null;
  18583. this.bumpMap = null;
  18584. this.bumpScale = 1;
  18585. this.normalMap = null;
  18586. this.normalMapType = TangentSpaceNormalMap;
  18587. this.normalScale = new Vector2( 1, 1 );
  18588. this.displacementMap = null;
  18589. this.displacementScale = 1;
  18590. this.displacementBias = 0;
  18591. this.roughnessMap = null;
  18592. this.metalnessMap = null;
  18593. this.alphaMap = null;
  18594. this.envMap = null;
  18595. this.envMapIntensity = 1.0;
  18596. this.refractionRatio = 0.98;
  18597. this.wireframe = false;
  18598. this.wireframeLinewidth = 1;
  18599. this.wireframeLinecap = 'round';
  18600. this.wireframeLinejoin = 'round';
  18601. this.skinning = false;
  18602. this.morphTargets = false;
  18603. this.morphNormals = false;
  18604. this.setValues( parameters );
  18605. }
  18606. MeshStandardMaterial.prototype = Object.create( Material.prototype );
  18607. MeshStandardMaterial.prototype.constructor = MeshStandardMaterial;
  18608. MeshStandardMaterial.prototype.isMeshStandardMaterial = true;
  18609. MeshStandardMaterial.prototype.copy = function ( source ) {
  18610. Material.prototype.copy.call( this, source );
  18611. this.defines = { 'STANDARD': '' };
  18612. this.color.copy( source.color );
  18613. this.roughness = source.roughness;
  18614. this.metalness = source.metalness;
  18615. this.map = source.map;
  18616. this.lightMap = source.lightMap;
  18617. this.lightMapIntensity = source.lightMapIntensity;
  18618. this.aoMap = source.aoMap;
  18619. this.aoMapIntensity = source.aoMapIntensity;
  18620. this.emissive.copy( source.emissive );
  18621. this.emissiveMap = source.emissiveMap;
  18622. this.emissiveIntensity = source.emissiveIntensity;
  18623. this.bumpMap = source.bumpMap;
  18624. this.bumpScale = source.bumpScale;
  18625. this.normalMap = source.normalMap;
  18626. this.normalMapType = source.normalMapType;
  18627. this.normalScale.copy( source.normalScale );
  18628. this.displacementMap = source.displacementMap;
  18629. this.displacementScale = source.displacementScale;
  18630. this.displacementBias = source.displacementBias;
  18631. this.roughnessMap = source.roughnessMap;
  18632. this.metalnessMap = source.metalnessMap;
  18633. this.alphaMap = source.alphaMap;
  18634. this.envMap = source.envMap;
  18635. this.envMapIntensity = source.envMapIntensity;
  18636. this.refractionRatio = source.refractionRatio;
  18637. this.wireframe = source.wireframe;
  18638. this.wireframeLinewidth = source.wireframeLinewidth;
  18639. this.wireframeLinecap = source.wireframeLinecap;
  18640. this.wireframeLinejoin = source.wireframeLinejoin;
  18641. this.skinning = source.skinning;
  18642. this.morphTargets = source.morphTargets;
  18643. this.morphNormals = source.morphNormals;
  18644. return this;
  18645. };
  18646. /**
  18647. * @author WestLangley / http://github.com/WestLangley
  18648. *
  18649. * parameters = {
  18650. * reflectivity: <float>
  18651. * }
  18652. */
  18653. function MeshPhysicalMaterial( parameters ) {
  18654. MeshStandardMaterial.call( this );
  18655. this.defines = { 'PHYSICAL': '' };
  18656. this.type = 'MeshPhysicalMaterial';
  18657. this.reflectivity = 0.5; // maps to F0 = 0.04
  18658. this.clearCoat = 0.0;
  18659. this.clearCoatRoughness = 0.0;
  18660. this.setValues( parameters );
  18661. }
  18662. MeshPhysicalMaterial.prototype = Object.create( MeshStandardMaterial.prototype );
  18663. MeshPhysicalMaterial.prototype.constructor = MeshPhysicalMaterial;
  18664. MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true;
  18665. MeshPhysicalMaterial.prototype.copy = function ( source ) {
  18666. MeshStandardMaterial.prototype.copy.call( this, source );
  18667. this.defines = { 'PHYSICAL': '' };
  18668. this.reflectivity = source.reflectivity;
  18669. this.clearCoat = source.clearCoat;
  18670. this.clearCoatRoughness = source.clearCoatRoughness;
  18671. return this;
  18672. };
  18673. /**
  18674. * @author mrdoob / http://mrdoob.com/
  18675. * @author alteredq / http://alteredqualia.com/
  18676. *
  18677. * parameters = {
  18678. * color: <hex>,
  18679. * specular: <hex>,
  18680. * shininess: <float>,
  18681. * opacity: <float>,
  18682. *
  18683. * map: new THREE.Texture( <Image> ),
  18684. *
  18685. * lightMap: new THREE.Texture( <Image> ),
  18686. * lightMapIntensity: <float>
  18687. *
  18688. * aoMap: new THREE.Texture( <Image> ),
  18689. * aoMapIntensity: <float>
  18690. *
  18691. * emissive: <hex>,
  18692. * emissiveIntensity: <float>
  18693. * emissiveMap: new THREE.Texture( <Image> ),
  18694. *
  18695. * bumpMap: new THREE.Texture( <Image> ),
  18696. * bumpScale: <float>,
  18697. *
  18698. * normalMap: new THREE.Texture( <Image> ),
  18699. * normalMapType: THREE.TangentSpaceNormalMap,
  18700. * normalScale: <Vector2>,
  18701. *
  18702. * displacementMap: new THREE.Texture( <Image> ),
  18703. * displacementScale: <float>,
  18704. * displacementBias: <float>,
  18705. *
  18706. * specularMap: new THREE.Texture( <Image> ),
  18707. *
  18708. * alphaMap: new THREE.Texture( <Image> ),
  18709. *
  18710. * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
  18711. * combine: THREE.Multiply,
  18712. * reflectivity: <float>,
  18713. * refractionRatio: <float>,
  18714. *
  18715. * wireframe: <boolean>,
  18716. * wireframeLinewidth: <float>,
  18717. *
  18718. * skinning: <bool>,
  18719. * morphTargets: <bool>,
  18720. * morphNormals: <bool>
  18721. * }
  18722. */
  18723. function MeshPhongMaterial( parameters ) {
  18724. Material.call( this );
  18725. this.type = 'MeshPhongMaterial';
  18726. this.color = new Color( 0xffffff ); // diffuse
  18727. this.specular = new Color( 0x111111 );
  18728. this.shininess = 30;
  18729. this.map = null;
  18730. this.lightMap = null;
  18731. this.lightMapIntensity = 1.0;
  18732. this.aoMap = null;
  18733. this.aoMapIntensity = 1.0;
  18734. this.emissive = new Color( 0x000000 );
  18735. this.emissiveIntensity = 1.0;
  18736. this.emissiveMap = null;
  18737. this.bumpMap = null;
  18738. this.bumpScale = 1;
  18739. this.normalMap = null;
  18740. this.normalMapType = TangentSpaceNormalMap;
  18741. this.normalScale = new Vector2( 1, 1 );
  18742. this.displacementMap = null;
  18743. this.displacementScale = 1;
  18744. this.displacementBias = 0;
  18745. this.specularMap = null;
  18746. this.alphaMap = null;
  18747. this.envMap = null;
  18748. this.combine = MultiplyOperation;
  18749. this.reflectivity = 1;
  18750. this.refractionRatio = 0.98;
  18751. this.wireframe = false;
  18752. this.wireframeLinewidth = 1;
  18753. this.wireframeLinecap = 'round';
  18754. this.wireframeLinejoin = 'round';
  18755. this.skinning = false;
  18756. this.morphTargets = false;
  18757. this.morphNormals = false;
  18758. this.setValues( parameters );
  18759. }
  18760. MeshPhongMaterial.prototype = Object.create( Material.prototype );
  18761. MeshPhongMaterial.prototype.constructor = MeshPhongMaterial;
  18762. MeshPhongMaterial.prototype.isMeshPhongMaterial = true;
  18763. MeshPhongMaterial.prototype.copy = function ( source ) {
  18764. Material.prototype.copy.call( this, source );
  18765. this.color.copy( source.color );
  18766. this.specular.copy( source.specular );
  18767. this.shininess = source.shininess;
  18768. this.map = source.map;
  18769. this.lightMap = source.lightMap;
  18770. this.lightMapIntensity = source.lightMapIntensity;
  18771. this.aoMap = source.aoMap;
  18772. this.aoMapIntensity = source.aoMapIntensity;
  18773. this.emissive.copy( source.emissive );
  18774. this.emissiveMap = source.emissiveMap;
  18775. this.emissiveIntensity = source.emissiveIntensity;
  18776. this.bumpMap = source.bumpMap;
  18777. this.bumpScale = source.bumpScale;
  18778. this.normalMap = source.normalMap;
  18779. this.normalMapType = source.normalMapType;
  18780. this.normalScale.copy( source.normalScale );
  18781. this.displacementMap = source.displacementMap;
  18782. this.displacementScale = source.displacementScale;
  18783. this.displacementBias = source.displacementBias;
  18784. this.specularMap = source.specularMap;
  18785. this.alphaMap = source.alphaMap;
  18786. this.envMap = source.envMap;
  18787. this.combine = source.combine;
  18788. this.reflectivity = source.reflectivity;
  18789. this.refractionRatio = source.refractionRatio;
  18790. this.wireframe = source.wireframe;
  18791. this.wireframeLinewidth = source.wireframeLinewidth;
  18792. this.wireframeLinecap = source.wireframeLinecap;
  18793. this.wireframeLinejoin = source.wireframeLinejoin;
  18794. this.skinning = source.skinning;
  18795. this.morphTargets = source.morphTargets;
  18796. this.morphNormals = source.morphNormals;
  18797. return this;
  18798. };
  18799. /**
  18800. * @author takahirox / http://github.com/takahirox
  18801. *
  18802. * parameters = {
  18803. * gradientMap: new THREE.Texture( <Image> )
  18804. * }
  18805. */
  18806. function MeshToonMaterial( parameters ) {
  18807. MeshPhongMaterial.call( this );
  18808. this.defines = { 'TOON': '' };
  18809. this.type = 'MeshToonMaterial';
  18810. this.gradientMap = null;
  18811. this.setValues( parameters );
  18812. }
  18813. MeshToonMaterial.prototype = Object.create( MeshPhongMaterial.prototype );
  18814. MeshToonMaterial.prototype.constructor = MeshToonMaterial;
  18815. MeshToonMaterial.prototype.isMeshToonMaterial = true;
  18816. MeshToonMaterial.prototype.copy = function ( source ) {
  18817. MeshPhongMaterial.prototype.copy.call( this, source );
  18818. this.gradientMap = source.gradientMap;
  18819. return this;
  18820. };
  18821. /**
  18822. * @author mrdoob / http://mrdoob.com/
  18823. * @author WestLangley / http://github.com/WestLangley
  18824. *
  18825. * parameters = {
  18826. * opacity: <float>,
  18827. *
  18828. * bumpMap: new THREE.Texture( <Image> ),
  18829. * bumpScale: <float>,
  18830. *
  18831. * normalMap: new THREE.Texture( <Image> ),
  18832. * normalMapType: THREE.TangentSpaceNormalMap,
  18833. * normalScale: <Vector2>,
  18834. *
  18835. * displacementMap: new THREE.Texture( <Image> ),
  18836. * displacementScale: <float>,
  18837. * displacementBias: <float>,
  18838. *
  18839. * wireframe: <boolean>,
  18840. * wireframeLinewidth: <float>
  18841. *
  18842. * skinning: <bool>,
  18843. * morphTargets: <bool>,
  18844. * morphNormals: <bool>
  18845. * }
  18846. */
  18847. function MeshNormalMaterial( parameters ) {
  18848. Material.call( this );
  18849. this.type = 'MeshNormalMaterial';
  18850. this.bumpMap = null;
  18851. this.bumpScale = 1;
  18852. this.normalMap = null;
  18853. this.normalMapType = TangentSpaceNormalMap;
  18854. this.normalScale = new Vector2( 1, 1 );
  18855. this.displacementMap = null;
  18856. this.displacementScale = 1;
  18857. this.displacementBias = 0;
  18858. this.wireframe = false;
  18859. this.wireframeLinewidth = 1;
  18860. this.fog = false;
  18861. this.lights = false;
  18862. this.skinning = false;
  18863. this.morphTargets = false;
  18864. this.morphNormals = false;
  18865. this.setValues( parameters );
  18866. }
  18867. MeshNormalMaterial.prototype = Object.create( Material.prototype );
  18868. MeshNormalMaterial.prototype.constructor = MeshNormalMaterial;
  18869. MeshNormalMaterial.prototype.isMeshNormalMaterial = true;
  18870. MeshNormalMaterial.prototype.copy = function ( source ) {
  18871. Material.prototype.copy.call( this, source );
  18872. this.bumpMap = source.bumpMap;
  18873. this.bumpScale = source.bumpScale;
  18874. this.normalMap = source.normalMap;
  18875. this.normalMapType = source.normalMapType;
  18876. this.normalScale.copy( source.normalScale );
  18877. this.displacementMap = source.displacementMap;
  18878. this.displacementScale = source.displacementScale;
  18879. this.displacementBias = source.displacementBias;
  18880. this.wireframe = source.wireframe;
  18881. this.wireframeLinewidth = source.wireframeLinewidth;
  18882. this.skinning = source.skinning;
  18883. this.morphTargets = source.morphTargets;
  18884. this.morphNormals = source.morphNormals;
  18885. return this;
  18886. };
  18887. /**
  18888. * @author mrdoob / http://mrdoob.com/
  18889. * @author alteredq / http://alteredqualia.com/
  18890. *
  18891. * parameters = {
  18892. * color: <hex>,
  18893. * opacity: <float>,
  18894. *
  18895. * map: new THREE.Texture( <Image> ),
  18896. *
  18897. * lightMap: new THREE.Texture( <Image> ),
  18898. * lightMapIntensity: <float>
  18899. *
  18900. * aoMap: new THREE.Texture( <Image> ),
  18901. * aoMapIntensity: <float>
  18902. *
  18903. * emissive: <hex>,
  18904. * emissiveIntensity: <float>
  18905. * emissiveMap: new THREE.Texture( <Image> ),
  18906. *
  18907. * specularMap: new THREE.Texture( <Image> ),
  18908. *
  18909. * alphaMap: new THREE.Texture( <Image> ),
  18910. *
  18911. * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
  18912. * combine: THREE.Multiply,
  18913. * reflectivity: <float>,
  18914. * refractionRatio: <float>,
  18915. *
  18916. * wireframe: <boolean>,
  18917. * wireframeLinewidth: <float>,
  18918. *
  18919. * skinning: <bool>,
  18920. * morphTargets: <bool>,
  18921. * morphNormals: <bool>
  18922. * }
  18923. */
  18924. function MeshLambertMaterial( parameters ) {
  18925. Material.call( this );
  18926. this.type = 'MeshLambertMaterial';
  18927. this.color = new Color( 0xffffff ); // diffuse
  18928. this.map = null;
  18929. this.lightMap = null;
  18930. this.lightMapIntensity = 1.0;
  18931. this.aoMap = null;
  18932. this.aoMapIntensity = 1.0;
  18933. this.emissive = new Color( 0x000000 );
  18934. this.emissiveIntensity = 1.0;
  18935. this.emissiveMap = null;
  18936. this.specularMap = null;
  18937. this.alphaMap = null;
  18938. this.envMap = null;
  18939. this.combine = MultiplyOperation;
  18940. this.reflectivity = 1;
  18941. this.refractionRatio = 0.98;
  18942. this.wireframe = false;
  18943. this.wireframeLinewidth = 1;
  18944. this.wireframeLinecap = 'round';
  18945. this.wireframeLinejoin = 'round';
  18946. this.skinning = false;
  18947. this.morphTargets = false;
  18948. this.morphNormals = false;
  18949. this.setValues( parameters );
  18950. }
  18951. MeshLambertMaterial.prototype = Object.create( Material.prototype );
  18952. MeshLambertMaterial.prototype.constructor = MeshLambertMaterial;
  18953. MeshLambertMaterial.prototype.isMeshLambertMaterial = true;
  18954. MeshLambertMaterial.prototype.copy = function ( source ) {
  18955. Material.prototype.copy.call( this, source );
  18956. this.color.copy( source.color );
  18957. this.map = source.map;
  18958. this.lightMap = source.lightMap;
  18959. this.lightMapIntensity = source.lightMapIntensity;
  18960. this.aoMap = source.aoMap;
  18961. this.aoMapIntensity = source.aoMapIntensity;
  18962. this.emissive.copy( source.emissive );
  18963. this.emissiveMap = source.emissiveMap;
  18964. this.emissiveIntensity = source.emissiveIntensity;
  18965. this.specularMap = source.specularMap;
  18966. this.alphaMap = source.alphaMap;
  18967. this.envMap = source.envMap;
  18968. this.combine = source.combine;
  18969. this.reflectivity = source.reflectivity;
  18970. this.refractionRatio = source.refractionRatio;
  18971. this.wireframe = source.wireframe;
  18972. this.wireframeLinewidth = source.wireframeLinewidth;
  18973. this.wireframeLinecap = source.wireframeLinecap;
  18974. this.wireframeLinejoin = source.wireframeLinejoin;
  18975. this.skinning = source.skinning;
  18976. this.morphTargets = source.morphTargets;
  18977. this.morphNormals = source.morphNormals;
  18978. return this;
  18979. };
  18980. /**
  18981. * @author WestLangley / http://github.com/WestLangley
  18982. *
  18983. * parameters = {
  18984. * color: <hex>,
  18985. * opacity: <float>,
  18986. *
  18987. * matcap: new THREE.Texture( <Image> ),
  18988. *
  18989. * map: new THREE.Texture( <Image> ),
  18990. *
  18991. * bumpMap: new THREE.Texture( <Image> ),
  18992. * bumpScale: <float>,
  18993. *
  18994. * normalMap: new THREE.Texture( <Image> ),
  18995. * normalMapType: THREE.TangentSpaceNormalMap,
  18996. * normalScale: <Vector2>,
  18997. *
  18998. * displacementMap: new THREE.Texture( <Image> ),
  18999. * displacementScale: <float>,
  19000. * displacementBias: <float>,
  19001. *
  19002. * alphaMap: new THREE.Texture( <Image> ),
  19003. *
  19004. * skinning: <bool>,
  19005. * morphTargets: <bool>,
  19006. * morphNormals: <bool>
  19007. * }
  19008. */
  19009. function MeshMatcapMaterial( parameters ) {
  19010. Material.call( this );
  19011. this.defines = { 'MATCAP': '' };
  19012. this.type = 'MeshMatcapMaterial';
  19013. this.color = new Color( 0xffffff ); // diffuse
  19014. this.matcap = null;
  19015. this.map = null;
  19016. this.bumpMap = null;
  19017. this.bumpScale = 1;
  19018. this.normalMap = null;
  19019. this.normalMapType = TangentSpaceNormalMap;
  19020. this.normalScale = new Vector2( 1, 1 );
  19021. this.displacementMap = null;
  19022. this.displacementScale = 1;
  19023. this.displacementBias = 0;
  19024. this.alphaMap = null;
  19025. this.skinning = false;
  19026. this.morphTargets = false;
  19027. this.morphNormals = false;
  19028. this.lights = false;
  19029. this.setValues( parameters );
  19030. }
  19031. MeshMatcapMaterial.prototype = Object.create( Material.prototype );
  19032. MeshMatcapMaterial.prototype.constructor = MeshMatcapMaterial;
  19033. MeshMatcapMaterial.prototype.isMeshMatcapMaterial = true;
  19034. MeshMatcapMaterial.prototype.copy = function ( source ) {
  19035. Material.prototype.copy.call( this, source );
  19036. this.defines = { 'MATCAP': '' };
  19037. this.color.copy( source.color );
  19038. this.matcap = source.matcap;
  19039. this.map = source.map;
  19040. this.bumpMap = source.bumpMap;
  19041. this.bumpScale = source.bumpScale;
  19042. this.normalMap = source.normalMap;
  19043. this.normalMapType = source.normalMapType;
  19044. this.normalScale.copy( source.normalScale );
  19045. this.displacementMap = source.displacementMap;
  19046. this.displacementScale = source.displacementScale;
  19047. this.displacementBias = source.displacementBias;
  19048. this.alphaMap = source.alphaMap;
  19049. this.skinning = source.skinning;
  19050. this.morphTargets = source.morphTargets;
  19051. this.morphNormals = source.morphNormals;
  19052. return this;
  19053. };
  19054. /**
  19055. * @author alteredq / http://alteredqualia.com/
  19056. *
  19057. * parameters = {
  19058. * color: <hex>,
  19059. * opacity: <float>,
  19060. *
  19061. * linewidth: <float>,
  19062. *
  19063. * scale: <float>,
  19064. * dashSize: <float>,
  19065. * gapSize: <float>
  19066. * }
  19067. */
  19068. function LineDashedMaterial( parameters ) {
  19069. LineBasicMaterial.call( this );
  19070. this.type = 'LineDashedMaterial';
  19071. this.scale = 1;
  19072. this.dashSize = 3;
  19073. this.gapSize = 1;
  19074. this.setValues( parameters );
  19075. }
  19076. LineDashedMaterial.prototype = Object.create( LineBasicMaterial.prototype );
  19077. LineDashedMaterial.prototype.constructor = LineDashedMaterial;
  19078. LineDashedMaterial.prototype.isLineDashedMaterial = true;
  19079. LineDashedMaterial.prototype.copy = function ( source ) {
  19080. LineBasicMaterial.prototype.copy.call( this, source );
  19081. this.scale = source.scale;
  19082. this.dashSize = source.dashSize;
  19083. this.gapSize = source.gapSize;
  19084. return this;
  19085. };
  19086. var Materials = /*#__PURE__*/Object.freeze({
  19087. ShadowMaterial: ShadowMaterial,
  19088. SpriteMaterial: SpriteMaterial,
  19089. RawShaderMaterial: RawShaderMaterial,
  19090. ShaderMaterial: ShaderMaterial,
  19091. PointsMaterial: PointsMaterial,
  19092. MeshPhysicalMaterial: MeshPhysicalMaterial,
  19093. MeshStandardMaterial: MeshStandardMaterial,
  19094. MeshPhongMaterial: MeshPhongMaterial,
  19095. MeshToonMaterial: MeshToonMaterial,
  19096. MeshNormalMaterial: MeshNormalMaterial,
  19097. MeshLambertMaterial: MeshLambertMaterial,
  19098. MeshDepthMaterial: MeshDepthMaterial,
  19099. MeshDistanceMaterial: MeshDistanceMaterial,
  19100. MeshBasicMaterial: MeshBasicMaterial,
  19101. MeshMatcapMaterial: MeshMatcapMaterial,
  19102. LineDashedMaterial: LineDashedMaterial,
  19103. LineBasicMaterial: LineBasicMaterial,
  19104. Material: Material
  19105. });
  19106. /**
  19107. * @author tschw
  19108. * @author Ben Houston / http://clara.io/
  19109. * @author David Sarno / http://lighthaus.us/
  19110. */
  19111. var AnimationUtils = {
  19112. // same as Array.prototype.slice, but also works on typed arrays
  19113. arraySlice: function ( array, from, to ) {
  19114. if ( AnimationUtils.isTypedArray( array ) ) {
  19115. // in ios9 array.subarray(from, undefined) will return empty array
  19116. // but array.subarray(from) or array.subarray(from, len) is correct
  19117. return new array.constructor( array.subarray( from, to !== undefined ? to : array.length ) );
  19118. }
  19119. return array.slice( from, to );
  19120. },
  19121. // converts an array to a specific type
  19122. convertArray: function ( array, type, forceClone ) {
  19123. if ( ! array || // let 'undefined' and 'null' pass
  19124. ! forceClone && array.constructor === type ) return array;
  19125. if ( typeof type.BYTES_PER_ELEMENT === 'number' ) {
  19126. return new type( array ); // create typed array
  19127. }
  19128. return Array.prototype.slice.call( array ); // create Array
  19129. },
  19130. isTypedArray: function ( object ) {
  19131. return ArrayBuffer.isView( object ) &&
  19132. ! ( object instanceof DataView );
  19133. },
  19134. // returns an array by which times and values can be sorted
  19135. getKeyframeOrder: function ( times ) {
  19136. function compareTime( i, j ) {
  19137. return times[ i ] - times[ j ];
  19138. }
  19139. var n = times.length;
  19140. var result = new Array( n );
  19141. for ( var i = 0; i !== n; ++ i ) result[ i ] = i;
  19142. result.sort( compareTime );
  19143. return result;
  19144. },
  19145. // uses the array previously returned by 'getKeyframeOrder' to sort data
  19146. sortedArray: function ( values, stride, order ) {
  19147. var nValues = values.length;
  19148. var result = new values.constructor( nValues );
  19149. for ( var i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) {
  19150. var srcOffset = order[ i ] * stride;
  19151. for ( var j = 0; j !== stride; ++ j ) {
  19152. result[ dstOffset ++ ] = values[ srcOffset + j ];
  19153. }
  19154. }
  19155. return result;
  19156. },
  19157. // function for parsing AOS keyframe formats
  19158. flattenJSON: function ( jsonKeys, times, values, valuePropertyName ) {
  19159. var i = 1, key = jsonKeys[ 0 ];
  19160. while ( key !== undefined && key[ valuePropertyName ] === undefined ) {
  19161. key = jsonKeys[ i ++ ];
  19162. }
  19163. if ( key === undefined ) return; // no data
  19164. var value = key[ valuePropertyName ];
  19165. if ( value === undefined ) return; // no data
  19166. if ( Array.isArray( value ) ) {
  19167. do {
  19168. value = key[ valuePropertyName ];
  19169. if ( value !== undefined ) {
  19170. times.push( key.time );
  19171. values.push.apply( values, value ); // push all elements
  19172. }
  19173. key = jsonKeys[ i ++ ];
  19174. } while ( key !== undefined );
  19175. } else if ( value.toArray !== undefined ) {
  19176. // ...assume THREE.Math-ish
  19177. do {
  19178. value = key[ valuePropertyName ];
  19179. if ( value !== undefined ) {
  19180. times.push( key.time );
  19181. value.toArray( values, values.length );
  19182. }
  19183. key = jsonKeys[ i ++ ];
  19184. } while ( key !== undefined );
  19185. } else {
  19186. // otherwise push as-is
  19187. do {
  19188. value = key[ valuePropertyName ];
  19189. if ( value !== undefined ) {
  19190. times.push( key.time );
  19191. values.push( value );
  19192. }
  19193. key = jsonKeys[ i ++ ];
  19194. } while ( key !== undefined );
  19195. }
  19196. }
  19197. };
  19198. /**
  19199. * Abstract base class of interpolants over parametric samples.
  19200. *
  19201. * The parameter domain is one dimensional, typically the time or a path
  19202. * along a curve defined by the data.
  19203. *
  19204. * The sample values can have any dimensionality and derived classes may
  19205. * apply special interpretations to the data.
  19206. *
  19207. * This class provides the interval seek in a Template Method, deferring
  19208. * the actual interpolation to derived classes.
  19209. *
  19210. * Time complexity is O(1) for linear access crossing at most two points
  19211. * and O(log N) for random access, where N is the number of positions.
  19212. *
  19213. * References:
  19214. *
  19215. * http://www.oodesign.com/template-method-pattern.html
  19216. *
  19217. * @author tschw
  19218. */
  19219. function Interpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  19220. this.parameterPositions = parameterPositions;
  19221. this._cachedIndex = 0;
  19222. this.resultBuffer = resultBuffer !== undefined ?
  19223. resultBuffer : new sampleValues.constructor( sampleSize );
  19224. this.sampleValues = sampleValues;
  19225. this.valueSize = sampleSize;
  19226. }
  19227. Object.assign( Interpolant.prototype, {
  19228. evaluate: function ( t ) {
  19229. var pp = this.parameterPositions,
  19230. i1 = this._cachedIndex,
  19231. t1 = pp[ i1 ],
  19232. t0 = pp[ i1 - 1 ];
  19233. validate_interval: {
  19234. seek: {
  19235. var right;
  19236. linear_scan: {
  19237. //- See http://jsperf.com/comparison-to-undefined/3
  19238. //- slower code:
  19239. //-
  19240. //- if ( t >= t1 || t1 === undefined ) {
  19241. forward_scan: if ( ! ( t < t1 ) ) {
  19242. for ( var giveUpAt = i1 + 2; ; ) {
  19243. if ( t1 === undefined ) {
  19244. if ( t < t0 ) break forward_scan;
  19245. // after end
  19246. i1 = pp.length;
  19247. this._cachedIndex = i1;
  19248. return this.afterEnd_( i1 - 1, t, t0 );
  19249. }
  19250. if ( i1 === giveUpAt ) break; // this loop
  19251. t0 = t1;
  19252. t1 = pp[ ++ i1 ];
  19253. if ( t < t1 ) {
  19254. // we have arrived at the sought interval
  19255. break seek;
  19256. }
  19257. }
  19258. // prepare binary search on the right side of the index
  19259. right = pp.length;
  19260. break linear_scan;
  19261. }
  19262. //- slower code:
  19263. //- if ( t < t0 || t0 === undefined ) {
  19264. if ( ! ( t >= t0 ) ) {
  19265. // looping?
  19266. var t1global = pp[ 1 ];
  19267. if ( t < t1global ) {
  19268. i1 = 2; // + 1, using the scan for the details
  19269. t0 = t1global;
  19270. }
  19271. // linear reverse scan
  19272. for ( var giveUpAt = i1 - 2; ; ) {
  19273. if ( t0 === undefined ) {
  19274. // before start
  19275. this._cachedIndex = 0;
  19276. return this.beforeStart_( 0, t, t1 );
  19277. }
  19278. if ( i1 === giveUpAt ) break; // this loop
  19279. t1 = t0;
  19280. t0 = pp[ -- i1 - 1 ];
  19281. if ( t >= t0 ) {
  19282. // we have arrived at the sought interval
  19283. break seek;
  19284. }
  19285. }
  19286. // prepare binary search on the left side of the index
  19287. right = i1;
  19288. i1 = 0;
  19289. break linear_scan;
  19290. }
  19291. // the interval is valid
  19292. break validate_interval;
  19293. } // linear scan
  19294. // binary search
  19295. while ( i1 < right ) {
  19296. var mid = ( i1 + right ) >>> 1;
  19297. if ( t < pp[ mid ] ) {
  19298. right = mid;
  19299. } else {
  19300. i1 = mid + 1;
  19301. }
  19302. }
  19303. t1 = pp[ i1 ];
  19304. t0 = pp[ i1 - 1 ];
  19305. // check boundary cases, again
  19306. if ( t0 === undefined ) {
  19307. this._cachedIndex = 0;
  19308. return this.beforeStart_( 0, t, t1 );
  19309. }
  19310. if ( t1 === undefined ) {
  19311. i1 = pp.length;
  19312. this._cachedIndex = i1;
  19313. return this.afterEnd_( i1 - 1, t0, t );
  19314. }
  19315. } // seek
  19316. this._cachedIndex = i1;
  19317. this.intervalChanged_( i1, t0, t1 );
  19318. } // validate_interval
  19319. return this.interpolate_( i1, t0, t, t1 );
  19320. },
  19321. settings: null, // optional, subclass-specific settings structure
  19322. // Note: The indirection allows central control of many interpolants.
  19323. // --- Protected interface
  19324. DefaultSettings_: {},
  19325. getSettings_: function () {
  19326. return this.settings || this.DefaultSettings_;
  19327. },
  19328. copySampleValue_: function ( index ) {
  19329. // copies a sample value to the result buffer
  19330. var result = this.resultBuffer,
  19331. values = this.sampleValues,
  19332. stride = this.valueSize,
  19333. offset = index * stride;
  19334. for ( var i = 0; i !== stride; ++ i ) {
  19335. result[ i ] = values[ offset + i ];
  19336. }
  19337. return result;
  19338. },
  19339. // Template methods for derived classes:
  19340. interpolate_: function ( /* i1, t0, t, t1 */ ) {
  19341. throw new Error( 'call to abstract method' );
  19342. // implementations shall return this.resultBuffer
  19343. },
  19344. intervalChanged_: function ( /* i1, t0, t1 */ ) {
  19345. // empty
  19346. }
  19347. } );
  19348. //!\ DECLARE ALIAS AFTER assign prototype !
  19349. Object.assign( Interpolant.prototype, {
  19350. //( 0, t, t0 ), returns this.resultBuffer
  19351. beforeStart_: Interpolant.prototype.copySampleValue_,
  19352. //( N-1, tN-1, t ), returns this.resultBuffer
  19353. afterEnd_: Interpolant.prototype.copySampleValue_,
  19354. } );
  19355. /**
  19356. * Fast and simple cubic spline interpolant.
  19357. *
  19358. * It was derived from a Hermitian construction setting the first derivative
  19359. * at each sample position to the linear slope between neighboring positions
  19360. * over their parameter interval.
  19361. *
  19362. * @author tschw
  19363. */
  19364. function CubicInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  19365. Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  19366. this._weightPrev = - 0;
  19367. this._offsetPrev = - 0;
  19368. this._weightNext = - 0;
  19369. this._offsetNext = - 0;
  19370. }
  19371. CubicInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
  19372. constructor: CubicInterpolant,
  19373. DefaultSettings_: {
  19374. endingStart: ZeroCurvatureEnding,
  19375. endingEnd: ZeroCurvatureEnding
  19376. },
  19377. intervalChanged_: function ( i1, t0, t1 ) {
  19378. var pp = this.parameterPositions,
  19379. iPrev = i1 - 2,
  19380. iNext = i1 + 1,
  19381. tPrev = pp[ iPrev ],
  19382. tNext = pp[ iNext ];
  19383. if ( tPrev === undefined ) {
  19384. switch ( this.getSettings_().endingStart ) {
  19385. case ZeroSlopeEnding:
  19386. // f'(t0) = 0
  19387. iPrev = i1;
  19388. tPrev = 2 * t0 - t1;
  19389. break;
  19390. case WrapAroundEnding:
  19391. // use the other end of the curve
  19392. iPrev = pp.length - 2;
  19393. tPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ];
  19394. break;
  19395. default: // ZeroCurvatureEnding
  19396. // f''(t0) = 0 a.k.a. Natural Spline
  19397. iPrev = i1;
  19398. tPrev = t1;
  19399. }
  19400. }
  19401. if ( tNext === undefined ) {
  19402. switch ( this.getSettings_().endingEnd ) {
  19403. case ZeroSlopeEnding:
  19404. // f'(tN) = 0
  19405. iNext = i1;
  19406. tNext = 2 * t1 - t0;
  19407. break;
  19408. case WrapAroundEnding:
  19409. // use the other end of the curve
  19410. iNext = 1;
  19411. tNext = t1 + pp[ 1 ] - pp[ 0 ];
  19412. break;
  19413. default: // ZeroCurvatureEnding
  19414. // f''(tN) = 0, a.k.a. Natural Spline
  19415. iNext = i1 - 1;
  19416. tNext = t0;
  19417. }
  19418. }
  19419. var halfDt = ( t1 - t0 ) * 0.5,
  19420. stride = this.valueSize;
  19421. this._weightPrev = halfDt / ( t0 - tPrev );
  19422. this._weightNext = halfDt / ( tNext - t1 );
  19423. this._offsetPrev = iPrev * stride;
  19424. this._offsetNext = iNext * stride;
  19425. },
  19426. interpolate_: function ( i1, t0, t, t1 ) {
  19427. var result = this.resultBuffer,
  19428. values = this.sampleValues,
  19429. stride = this.valueSize,
  19430. o1 = i1 * stride, o0 = o1 - stride,
  19431. oP = this._offsetPrev, oN = this._offsetNext,
  19432. wP = this._weightPrev, wN = this._weightNext,
  19433. p = ( t - t0 ) / ( t1 - t0 ),
  19434. pp = p * p,
  19435. ppp = pp * p;
  19436. // evaluate polynomials
  19437. var sP = - wP * ppp + 2 * wP * pp - wP * p;
  19438. var s0 = ( 1 + wP ) * ppp + ( - 1.5 - 2 * wP ) * pp + ( - 0.5 + wP ) * p + 1;
  19439. var s1 = ( - 1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p;
  19440. var sN = wN * ppp - wN * pp;
  19441. // combine data linearly
  19442. for ( var i = 0; i !== stride; ++ i ) {
  19443. result[ i ] =
  19444. sP * values[ oP + i ] +
  19445. s0 * values[ o0 + i ] +
  19446. s1 * values[ o1 + i ] +
  19447. sN * values[ oN + i ];
  19448. }
  19449. return result;
  19450. }
  19451. } );
  19452. /**
  19453. * @author tschw
  19454. */
  19455. function LinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  19456. Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  19457. }
  19458. LinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
  19459. constructor: LinearInterpolant,
  19460. interpolate_: function ( i1, t0, t, t1 ) {
  19461. var result = this.resultBuffer,
  19462. values = this.sampleValues,
  19463. stride = this.valueSize,
  19464. offset1 = i1 * stride,
  19465. offset0 = offset1 - stride,
  19466. weight1 = ( t - t0 ) / ( t1 - t0 ),
  19467. weight0 = 1 - weight1;
  19468. for ( var i = 0; i !== stride; ++ i ) {
  19469. result[ i ] =
  19470. values[ offset0 + i ] * weight0 +
  19471. values[ offset1 + i ] * weight1;
  19472. }
  19473. return result;
  19474. }
  19475. } );
  19476. /**
  19477. *
  19478. * Interpolant that evaluates to the sample value at the position preceeding
  19479. * the parameter.
  19480. *
  19481. * @author tschw
  19482. */
  19483. function DiscreteInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  19484. Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  19485. }
  19486. DiscreteInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
  19487. constructor: DiscreteInterpolant,
  19488. interpolate_: function ( i1 /*, t0, t, t1 */ ) {
  19489. return this.copySampleValue_( i1 - 1 );
  19490. }
  19491. } );
  19492. /**
  19493. *
  19494. * A timed sequence of keyframes for a specific property.
  19495. *
  19496. *
  19497. * @author Ben Houston / http://clara.io/
  19498. * @author David Sarno / http://lighthaus.us/
  19499. * @author tschw
  19500. */
  19501. function KeyframeTrack( name, times, values, interpolation ) {
  19502. if ( name === undefined ) throw new Error( 'THREE.KeyframeTrack: track name is undefined' );
  19503. if ( times === undefined || times.length === 0 ) throw new Error( 'THREE.KeyframeTrack: no keyframes in track named ' + name );
  19504. this.name = name;
  19505. this.times = AnimationUtils.convertArray( times, this.TimeBufferType );
  19506. this.values = AnimationUtils.convertArray( values, this.ValueBufferType );
  19507. this.setInterpolation( interpolation || this.DefaultInterpolation );
  19508. }
  19509. // Static methods
  19510. Object.assign( KeyframeTrack, {
  19511. // Serialization (in static context, because of constructor invocation
  19512. // and automatic invocation of .toJSON):
  19513. toJSON: function ( track ) {
  19514. var trackType = track.constructor;
  19515. var json;
  19516. // derived classes can define a static toJSON method
  19517. if ( trackType.toJSON !== undefined ) {
  19518. json = trackType.toJSON( track );
  19519. } else {
  19520. // by default, we assume the data can be serialized as-is
  19521. json = {
  19522. 'name': track.name,
  19523. 'times': AnimationUtils.convertArray( track.times, Array ),
  19524. 'values': AnimationUtils.convertArray( track.values, Array )
  19525. };
  19526. var interpolation = track.getInterpolation();
  19527. if ( interpolation !== track.DefaultInterpolation ) {
  19528. json.interpolation = interpolation;
  19529. }
  19530. }
  19531. json.type = track.ValueTypeName; // mandatory
  19532. return json;
  19533. }
  19534. } );
  19535. Object.assign( KeyframeTrack.prototype, {
  19536. constructor: KeyframeTrack,
  19537. TimeBufferType: Float32Array,
  19538. ValueBufferType: Float32Array,
  19539. DefaultInterpolation: InterpolateLinear,
  19540. InterpolantFactoryMethodDiscrete: function ( result ) {
  19541. return new DiscreteInterpolant( this.times, this.values, this.getValueSize(), result );
  19542. },
  19543. InterpolantFactoryMethodLinear: function ( result ) {
  19544. return new LinearInterpolant( this.times, this.values, this.getValueSize(), result );
  19545. },
  19546. InterpolantFactoryMethodSmooth: function ( result ) {
  19547. return new CubicInterpolant( this.times, this.values, this.getValueSize(), result );
  19548. },
  19549. setInterpolation: function ( interpolation ) {
  19550. var factoryMethod;
  19551. switch ( interpolation ) {
  19552. case InterpolateDiscrete:
  19553. factoryMethod = this.InterpolantFactoryMethodDiscrete;
  19554. break;
  19555. case InterpolateLinear:
  19556. factoryMethod = this.InterpolantFactoryMethodLinear;
  19557. break;
  19558. case InterpolateSmooth:
  19559. factoryMethod = this.InterpolantFactoryMethodSmooth;
  19560. break;
  19561. }
  19562. if ( factoryMethod === undefined ) {
  19563. var message = "unsupported interpolation for " +
  19564. this.ValueTypeName + " keyframe track named " + this.name;
  19565. if ( this.createInterpolant === undefined ) {
  19566. // fall back to default, unless the default itself is messed up
  19567. if ( interpolation !== this.DefaultInterpolation ) {
  19568. this.setInterpolation( this.DefaultInterpolation );
  19569. } else {
  19570. throw new Error( message ); // fatal, in this case
  19571. }
  19572. }
  19573. console.warn( 'THREE.KeyframeTrack:', message );
  19574. return this;
  19575. }
  19576. this.createInterpolant = factoryMethod;
  19577. return this;
  19578. },
  19579. getInterpolation: function () {
  19580. switch ( this.createInterpolant ) {
  19581. case this.InterpolantFactoryMethodDiscrete:
  19582. return InterpolateDiscrete;
  19583. case this.InterpolantFactoryMethodLinear:
  19584. return InterpolateLinear;
  19585. case this.InterpolantFactoryMethodSmooth:
  19586. return InterpolateSmooth;
  19587. }
  19588. },
  19589. getValueSize: function () {
  19590. return this.values.length / this.times.length;
  19591. },
  19592. // move all keyframes either forwards or backwards in time
  19593. shift: function ( timeOffset ) {
  19594. if ( timeOffset !== 0.0 ) {
  19595. var times = this.times;
  19596. for ( var i = 0, n = times.length; i !== n; ++ i ) {
  19597. times[ i ] += timeOffset;
  19598. }
  19599. }
  19600. return this;
  19601. },
  19602. // scale all keyframe times by a factor (useful for frame <-> seconds conversions)
  19603. scale: function ( timeScale ) {
  19604. if ( timeScale !== 1.0 ) {
  19605. var times = this.times;
  19606. for ( var i = 0, n = times.length; i !== n; ++ i ) {
  19607. times[ i ] *= timeScale;
  19608. }
  19609. }
  19610. return this;
  19611. },
  19612. // removes keyframes before and after animation without changing any values within the range [startTime, endTime].
  19613. // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values
  19614. trim: function ( startTime, endTime ) {
  19615. var times = this.times,
  19616. nKeys = times.length,
  19617. from = 0,
  19618. to = nKeys - 1;
  19619. while ( from !== nKeys && times[ from ] < startTime ) {
  19620. ++ from;
  19621. }
  19622. while ( to !== - 1 && times[ to ] > endTime ) {
  19623. -- to;
  19624. }
  19625. ++ to; // inclusive -> exclusive bound
  19626. if ( from !== 0 || to !== nKeys ) {
  19627. // empty tracks are forbidden, so keep at least one keyframe
  19628. if ( from >= to ) to = Math.max( to, 1 ), from = to - 1;
  19629. var stride = this.getValueSize();
  19630. this.times = AnimationUtils.arraySlice( times, from, to );
  19631. this.values = AnimationUtils.arraySlice( this.values, from * stride, to * stride );
  19632. }
  19633. return this;
  19634. },
  19635. // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable
  19636. validate: function () {
  19637. var valid = true;
  19638. var valueSize = this.getValueSize();
  19639. if ( valueSize - Math.floor( valueSize ) !== 0 ) {
  19640. console.error( 'THREE.KeyframeTrack: Invalid value size in track.', this );
  19641. valid = false;
  19642. }
  19643. var times = this.times,
  19644. values = this.values,
  19645. nKeys = times.length;
  19646. if ( nKeys === 0 ) {
  19647. console.error( 'THREE.KeyframeTrack: Track is empty.', this );
  19648. valid = false;
  19649. }
  19650. var prevTime = null;
  19651. for ( var i = 0; i !== nKeys; i ++ ) {
  19652. var currTime = times[ i ];
  19653. if ( typeof currTime === 'number' && isNaN( currTime ) ) {
  19654. console.error( 'THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime );
  19655. valid = false;
  19656. break;
  19657. }
  19658. if ( prevTime !== null && prevTime > currTime ) {
  19659. console.error( 'THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime );
  19660. valid = false;
  19661. break;
  19662. }
  19663. prevTime = currTime;
  19664. }
  19665. if ( values !== undefined ) {
  19666. if ( AnimationUtils.isTypedArray( values ) ) {
  19667. for ( var i = 0, n = values.length; i !== n; ++ i ) {
  19668. var value = values[ i ];
  19669. if ( isNaN( value ) ) {
  19670. console.error( 'THREE.KeyframeTrack: Value is not a valid number.', this, i, value );
  19671. valid = false;
  19672. break;
  19673. }
  19674. }
  19675. }
  19676. }
  19677. return valid;
  19678. },
  19679. // removes equivalent sequential keys as common in morph target sequences
  19680. // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0)
  19681. optimize: function () {
  19682. var times = this.times,
  19683. values = this.values,
  19684. stride = this.getValueSize(),
  19685. smoothInterpolation = this.getInterpolation() === InterpolateSmooth,
  19686. writeIndex = 1,
  19687. lastIndex = times.length - 1;
  19688. for ( var i = 1; i < lastIndex; ++ i ) {
  19689. var keep = false;
  19690. var time = times[ i ];
  19691. var timeNext = times[ i + 1 ];
  19692. // remove adjacent keyframes scheduled at the same time
  19693. if ( time !== timeNext && ( i !== 1 || time !== time[ 0 ] ) ) {
  19694. if ( ! smoothInterpolation ) {
  19695. // remove unnecessary keyframes same as their neighbors
  19696. var offset = i * stride,
  19697. offsetP = offset - stride,
  19698. offsetN = offset + stride;
  19699. for ( var j = 0; j !== stride; ++ j ) {
  19700. var value = values[ offset + j ];
  19701. if ( value !== values[ offsetP + j ] ||
  19702. value !== values[ offsetN + j ] ) {
  19703. keep = true;
  19704. break;
  19705. }
  19706. }
  19707. } else {
  19708. keep = true;
  19709. }
  19710. }
  19711. // in-place compaction
  19712. if ( keep ) {
  19713. if ( i !== writeIndex ) {
  19714. times[ writeIndex ] = times[ i ];
  19715. var readOffset = i * stride,
  19716. writeOffset = writeIndex * stride;
  19717. for ( var j = 0; j !== stride; ++ j ) {
  19718. values[ writeOffset + j ] = values[ readOffset + j ];
  19719. }
  19720. }
  19721. ++ writeIndex;
  19722. }
  19723. }
  19724. // flush last keyframe (compaction looks ahead)
  19725. if ( lastIndex > 0 ) {
  19726. times[ writeIndex ] = times[ lastIndex ];
  19727. for ( var readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++ j ) {
  19728. values[ writeOffset + j ] = values[ readOffset + j ];
  19729. }
  19730. ++ writeIndex;
  19731. }
  19732. if ( writeIndex !== times.length ) {
  19733. this.times = AnimationUtils.arraySlice( times, 0, writeIndex );
  19734. this.values = AnimationUtils.arraySlice( values, 0, writeIndex * stride );
  19735. }
  19736. return this;
  19737. }
  19738. } );
  19739. /**
  19740. *
  19741. * A Track of Boolean keyframe values.
  19742. *
  19743. *
  19744. * @author Ben Houston / http://clara.io/
  19745. * @author David Sarno / http://lighthaus.us/
  19746. * @author tschw
  19747. */
  19748. function BooleanKeyframeTrack( name, times, values ) {
  19749. KeyframeTrack.call( this, name, times, values );
  19750. }
  19751. BooleanKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
  19752. constructor: BooleanKeyframeTrack,
  19753. ValueTypeName: 'bool',
  19754. ValueBufferType: Array,
  19755. DefaultInterpolation: InterpolateDiscrete,
  19756. InterpolantFactoryMethodLinear: undefined,
  19757. InterpolantFactoryMethodSmooth: undefined
  19758. // Note: Actually this track could have a optimized / compressed
  19759. // representation of a single value and a custom interpolant that
  19760. // computes "firstValue ^ isOdd( index )".
  19761. } );
  19762. /**
  19763. *
  19764. * A Track of keyframe values that represent color.
  19765. *
  19766. *
  19767. * @author Ben Houston / http://clara.io/
  19768. * @author David Sarno / http://lighthaus.us/
  19769. * @author tschw
  19770. */
  19771. function ColorKeyframeTrack( name, times, values, interpolation ) {
  19772. KeyframeTrack.call( this, name, times, values, interpolation );
  19773. }
  19774. ColorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
  19775. constructor: ColorKeyframeTrack,
  19776. ValueTypeName: 'color'
  19777. // ValueBufferType is inherited
  19778. // DefaultInterpolation is inherited
  19779. // Note: Very basic implementation and nothing special yet.
  19780. // However, this is the place for color space parameterization.
  19781. } );
  19782. /**
  19783. *
  19784. * A Track of numeric keyframe values.
  19785. *
  19786. * @author Ben Houston / http://clara.io/
  19787. * @author David Sarno / http://lighthaus.us/
  19788. * @author tschw
  19789. */
  19790. function NumberKeyframeTrack( name, times, values, interpolation ) {
  19791. KeyframeTrack.call( this, name, times, values, interpolation );
  19792. }
  19793. NumberKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
  19794. constructor: NumberKeyframeTrack,
  19795. ValueTypeName: 'number'
  19796. // ValueBufferType is inherited
  19797. // DefaultInterpolation is inherited
  19798. } );
  19799. /**
  19800. * Spherical linear unit quaternion interpolant.
  19801. *
  19802. * @author tschw
  19803. */
  19804. function QuaternionLinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  19805. Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  19806. }
  19807. QuaternionLinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
  19808. constructor: QuaternionLinearInterpolant,
  19809. interpolate_: function ( i1, t0, t, t1 ) {
  19810. var result = this.resultBuffer,
  19811. values = this.sampleValues,
  19812. stride = this.valueSize,
  19813. offset = i1 * stride,
  19814. alpha = ( t - t0 ) / ( t1 - t0 );
  19815. for ( var end = offset + stride; offset !== end; offset += 4 ) {
  19816. Quaternion.slerpFlat( result, 0, values, offset - stride, values, offset, alpha );
  19817. }
  19818. return result;
  19819. }
  19820. } );
  19821. /**
  19822. *
  19823. * A Track of quaternion keyframe values.
  19824. *
  19825. * @author Ben Houston / http://clara.io/
  19826. * @author David Sarno / http://lighthaus.us/
  19827. * @author tschw
  19828. */
  19829. function QuaternionKeyframeTrack( name, times, values, interpolation ) {
  19830. KeyframeTrack.call( this, name, times, values, interpolation );
  19831. }
  19832. QuaternionKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
  19833. constructor: QuaternionKeyframeTrack,
  19834. ValueTypeName: 'quaternion',
  19835. // ValueBufferType is inherited
  19836. DefaultInterpolation: InterpolateLinear,
  19837. InterpolantFactoryMethodLinear: function ( result ) {
  19838. return new QuaternionLinearInterpolant( this.times, this.values, this.getValueSize(), result );
  19839. },
  19840. InterpolantFactoryMethodSmooth: undefined // not yet implemented
  19841. } );
  19842. /**
  19843. *
  19844. * A Track that interpolates Strings
  19845. *
  19846. *
  19847. * @author Ben Houston / http://clara.io/
  19848. * @author David Sarno / http://lighthaus.us/
  19849. * @author tschw
  19850. */
  19851. function StringKeyframeTrack( name, times, values, interpolation ) {
  19852. KeyframeTrack.call( this, name, times, values, interpolation );
  19853. }
  19854. StringKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
  19855. constructor: StringKeyframeTrack,
  19856. ValueTypeName: 'string',
  19857. ValueBufferType: Array,
  19858. DefaultInterpolation: InterpolateDiscrete,
  19859. InterpolantFactoryMethodLinear: undefined,
  19860. InterpolantFactoryMethodSmooth: undefined
  19861. } );
  19862. /**
  19863. *
  19864. * A Track of vectored keyframe values.
  19865. *
  19866. *
  19867. * @author Ben Houston / http://clara.io/
  19868. * @author David Sarno / http://lighthaus.us/
  19869. * @author tschw
  19870. */
  19871. function VectorKeyframeTrack( name, times, values, interpolation ) {
  19872. KeyframeTrack.call( this, name, times, values, interpolation );
  19873. }
  19874. VectorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
  19875. constructor: VectorKeyframeTrack,
  19876. ValueTypeName: 'vector'
  19877. // ValueBufferType is inherited
  19878. // DefaultInterpolation is inherited
  19879. } );
  19880. /**
  19881. *
  19882. * Reusable set of Tracks that represent an animation.
  19883. *
  19884. * @author Ben Houston / http://clara.io/
  19885. * @author David Sarno / http://lighthaus.us/
  19886. */
  19887. function AnimationClip( name, duration, tracks ) {
  19888. this.name = name;
  19889. this.tracks = tracks;
  19890. this.duration = ( duration !== undefined ) ? duration : - 1;
  19891. this.uuid = _Math.generateUUID();
  19892. // this means it should figure out its duration by scanning the tracks
  19893. if ( this.duration < 0 ) {
  19894. this.resetDuration();
  19895. }
  19896. }
  19897. function getTrackTypeForValueTypeName( typeName ) {
  19898. switch ( typeName.toLowerCase() ) {
  19899. case 'scalar':
  19900. case 'double':
  19901. case 'float':
  19902. case 'number':
  19903. case 'integer':
  19904. return NumberKeyframeTrack;
  19905. case 'vector':
  19906. case 'vector2':
  19907. case 'vector3':
  19908. case 'vector4':
  19909. return VectorKeyframeTrack;
  19910. case 'color':
  19911. return ColorKeyframeTrack;
  19912. case 'quaternion':
  19913. return QuaternionKeyframeTrack;
  19914. case 'bool':
  19915. case 'boolean':
  19916. return BooleanKeyframeTrack;
  19917. case 'string':
  19918. return StringKeyframeTrack;
  19919. }
  19920. throw new Error( 'THREE.KeyframeTrack: Unsupported typeName: ' + typeName );
  19921. }
  19922. function parseKeyframeTrack( json ) {
  19923. if ( json.type === undefined ) {
  19924. throw new Error( 'THREE.KeyframeTrack: track type undefined, can not parse' );
  19925. }
  19926. var trackType = getTrackTypeForValueTypeName( json.type );
  19927. if ( json.times === undefined ) {
  19928. var times = [], values = [];
  19929. AnimationUtils.flattenJSON( json.keys, times, values, 'value' );
  19930. json.times = times;
  19931. json.values = values;
  19932. }
  19933. // derived classes can define a static parse method
  19934. if ( trackType.parse !== undefined ) {
  19935. return trackType.parse( json );
  19936. } else {
  19937. // by default, we assume a constructor compatible with the base
  19938. return new trackType( json.name, json.times, json.values, json.interpolation );
  19939. }
  19940. }
  19941. Object.assign( AnimationClip, {
  19942. parse: function ( json ) {
  19943. var tracks = [],
  19944. jsonTracks = json.tracks,
  19945. frameTime = 1.0 / ( json.fps || 1.0 );
  19946. for ( var i = 0, n = jsonTracks.length; i !== n; ++ i ) {
  19947. tracks.push( parseKeyframeTrack( jsonTracks[ i ] ).scale( frameTime ) );
  19948. }
  19949. return new AnimationClip( json.name, json.duration, tracks );
  19950. },
  19951. toJSON: function ( clip ) {
  19952. var tracks = [],
  19953. clipTracks = clip.tracks;
  19954. var json = {
  19955. 'name': clip.name,
  19956. 'duration': clip.duration,
  19957. 'tracks': tracks,
  19958. 'uuid': clip.uuid
  19959. };
  19960. for ( var i = 0, n = clipTracks.length; i !== n; ++ i ) {
  19961. tracks.push( KeyframeTrack.toJSON( clipTracks[ i ] ) );
  19962. }
  19963. return json;
  19964. },
  19965. CreateFromMorphTargetSequence: function ( name, morphTargetSequence, fps, noLoop ) {
  19966. var numMorphTargets = morphTargetSequence.length;
  19967. var tracks = [];
  19968. for ( var i = 0; i < numMorphTargets; i ++ ) {
  19969. var times = [];
  19970. var values = [];
  19971. times.push(
  19972. ( i + numMorphTargets - 1 ) % numMorphTargets,
  19973. i,
  19974. ( i + 1 ) % numMorphTargets );
  19975. values.push( 0, 1, 0 );
  19976. var order = AnimationUtils.getKeyframeOrder( times );
  19977. times = AnimationUtils.sortedArray( times, 1, order );
  19978. values = AnimationUtils.sortedArray( values, 1, order );
  19979. // if there is a key at the first frame, duplicate it as the
  19980. // last frame as well for perfect loop.
  19981. if ( ! noLoop && times[ 0 ] === 0 ) {
  19982. times.push( numMorphTargets );
  19983. values.push( values[ 0 ] );
  19984. }
  19985. tracks.push(
  19986. new NumberKeyframeTrack(
  19987. '.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']',
  19988. times, values
  19989. ).scale( 1.0 / fps ) );
  19990. }
  19991. return new AnimationClip( name, - 1, tracks );
  19992. },
  19993. findByName: function ( objectOrClipArray, name ) {
  19994. var clipArray = objectOrClipArray;
  19995. if ( ! Array.isArray( objectOrClipArray ) ) {
  19996. var o = objectOrClipArray;
  19997. clipArray = o.geometry && o.geometry.animations || o.animations;
  19998. }
  19999. for ( var i = 0; i < clipArray.length; i ++ ) {
  20000. if ( clipArray[ i ].name === name ) {
  20001. return clipArray[ i ];
  20002. }
  20003. }
  20004. return null;
  20005. },
  20006. CreateClipsFromMorphTargetSequences: function ( morphTargets, fps, noLoop ) {
  20007. var animationToMorphTargets = {};
  20008. // tested with https://regex101.com/ on trick sequences
  20009. // such flamingo_flyA_003, flamingo_run1_003, crdeath0059
  20010. var pattern = /^([\w-]*?)([\d]+)$/;
  20011. // sort morph target names into animation groups based
  20012. // patterns like Walk_001, Walk_002, Run_001, Run_002
  20013. for ( var i = 0, il = morphTargets.length; i < il; i ++ ) {
  20014. var morphTarget = morphTargets[ i ];
  20015. var parts = morphTarget.name.match( pattern );
  20016. if ( parts && parts.length > 1 ) {
  20017. var name = parts[ 1 ];
  20018. var animationMorphTargets = animationToMorphTargets[ name ];
  20019. if ( ! animationMorphTargets ) {
  20020. animationToMorphTargets[ name ] = animationMorphTargets = [];
  20021. }
  20022. animationMorphTargets.push( morphTarget );
  20023. }
  20024. }
  20025. var clips = [];
  20026. for ( var name in animationToMorphTargets ) {
  20027. clips.push( AnimationClip.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) );
  20028. }
  20029. return clips;
  20030. },
  20031. // parse the animation.hierarchy format
  20032. parseAnimation: function ( animation, bones ) {
  20033. if ( ! animation ) {
  20034. console.error( 'THREE.AnimationClip: No animation in JSONLoader data.' );
  20035. return null;
  20036. }
  20037. var addNonemptyTrack = function ( trackType, trackName, animationKeys, propertyName, destTracks ) {
  20038. // only return track if there are actually keys.
  20039. if ( animationKeys.length !== 0 ) {
  20040. var times = [];
  20041. var values = [];
  20042. AnimationUtils.flattenJSON( animationKeys, times, values, propertyName );
  20043. // empty keys are filtered out, so check again
  20044. if ( times.length !== 0 ) {
  20045. destTracks.push( new trackType( trackName, times, values ) );
  20046. }
  20047. }
  20048. };
  20049. var tracks = [];
  20050. var clipName = animation.name || 'default';
  20051. // automatic length determination in AnimationClip.
  20052. var duration = animation.length || - 1;
  20053. var fps = animation.fps || 30;
  20054. var hierarchyTracks = animation.hierarchy || [];
  20055. for ( var h = 0; h < hierarchyTracks.length; h ++ ) {
  20056. var animationKeys = hierarchyTracks[ h ].keys;
  20057. // skip empty tracks
  20058. if ( ! animationKeys || animationKeys.length === 0 ) continue;
  20059. // process morph targets
  20060. if ( animationKeys[ 0 ].morphTargets ) {
  20061. // figure out all morph targets used in this track
  20062. var morphTargetNames = {};
  20063. for ( var k = 0; k < animationKeys.length; k ++ ) {
  20064. if ( animationKeys[ k ].morphTargets ) {
  20065. for ( var m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) {
  20066. morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1;
  20067. }
  20068. }
  20069. }
  20070. // create a track for each morph target with all zero
  20071. // morphTargetInfluences except for the keys in which
  20072. // the morphTarget is named.
  20073. for ( var morphTargetName in morphTargetNames ) {
  20074. var times = [];
  20075. var values = [];
  20076. for ( var m = 0; m !== animationKeys[ k ].morphTargets.length; ++ m ) {
  20077. var animationKey = animationKeys[ k ];
  20078. times.push( animationKey.time );
  20079. values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 );
  20080. }
  20081. tracks.push( new NumberKeyframeTrack( '.morphTargetInfluence[' + morphTargetName + ']', times, values ) );
  20082. }
  20083. duration = morphTargetNames.length * ( fps || 1.0 );
  20084. } else {
  20085. // ...assume skeletal animation
  20086. var boneName = '.bones[' + bones[ h ].name + ']';
  20087. addNonemptyTrack(
  20088. VectorKeyframeTrack, boneName + '.position',
  20089. animationKeys, 'pos', tracks );
  20090. addNonemptyTrack(
  20091. QuaternionKeyframeTrack, boneName + '.quaternion',
  20092. animationKeys, 'rot', tracks );
  20093. addNonemptyTrack(
  20094. VectorKeyframeTrack, boneName + '.scale',
  20095. animationKeys, 'scl', tracks );
  20096. }
  20097. }
  20098. if ( tracks.length === 0 ) {
  20099. return null;
  20100. }
  20101. var clip = new AnimationClip( clipName, duration, tracks );
  20102. return clip;
  20103. }
  20104. } );
  20105. Object.assign( AnimationClip.prototype, {
  20106. resetDuration: function () {
  20107. var tracks = this.tracks, duration = 0;
  20108. for ( var i = 0, n = tracks.length; i !== n; ++ i ) {
  20109. var track = this.tracks[ i ];
  20110. duration = Math.max( duration, track.times[ track.times.length - 1 ] );
  20111. }
  20112. this.duration = duration;
  20113. return this;
  20114. },
  20115. trim: function () {
  20116. for ( var i = 0; i < this.tracks.length; i ++ ) {
  20117. this.tracks[ i ].trim( 0, this.duration );
  20118. }
  20119. return this;
  20120. },
  20121. validate: function () {
  20122. var valid = true;
  20123. for ( var i = 0; i < this.tracks.length; i ++ ) {
  20124. valid = valid && this.tracks[ i ].validate();
  20125. }
  20126. return valid;
  20127. },
  20128. optimize: function () {
  20129. for ( var i = 0; i < this.tracks.length; i ++ ) {
  20130. this.tracks[ i ].optimize();
  20131. }
  20132. return this;
  20133. }
  20134. } );
  20135. /**
  20136. * @author mrdoob / http://mrdoob.com/
  20137. */
  20138. var Cache = {
  20139. enabled: false,
  20140. files: {},
  20141. add: function ( key, file ) {
  20142. if ( this.enabled === false ) return;
  20143. // console.log( 'THREE.Cache', 'Adding key:', key );
  20144. this.files[ key ] = file;
  20145. },
  20146. get: function ( key ) {
  20147. if ( this.enabled === false ) return;
  20148. // console.log( 'THREE.Cache', 'Checking key:', key );
  20149. return this.files[ key ];
  20150. },
  20151. remove: function ( key ) {
  20152. delete this.files[ key ];
  20153. },
  20154. clear: function () {
  20155. this.files = {};
  20156. }
  20157. };
  20158. /**
  20159. * @author mrdoob / http://mrdoob.com/
  20160. */
  20161. function LoadingManager( onLoad, onProgress, onError ) {
  20162. var scope = this;
  20163. var isLoading = false;
  20164. var itemsLoaded = 0;
  20165. var itemsTotal = 0;
  20166. var urlModifier = undefined;
  20167. // Refer to #5689 for the reason why we don't set .onStart
  20168. // in the constructor
  20169. this.onStart = undefined;
  20170. this.onLoad = onLoad;
  20171. this.onProgress = onProgress;
  20172. this.onError = onError;
  20173. this.itemStart = function ( url ) {
  20174. itemsTotal ++;
  20175. if ( isLoading === false ) {
  20176. if ( scope.onStart !== undefined ) {
  20177. scope.onStart( url, itemsLoaded, itemsTotal );
  20178. }
  20179. }
  20180. isLoading = true;
  20181. };
  20182. this.itemEnd = function ( url ) {
  20183. itemsLoaded ++;
  20184. if ( scope.onProgress !== undefined ) {
  20185. scope.onProgress( url, itemsLoaded, itemsTotal );
  20186. }
  20187. if ( itemsLoaded === itemsTotal ) {
  20188. isLoading = false;
  20189. if ( scope.onLoad !== undefined ) {
  20190. scope.onLoad();
  20191. }
  20192. }
  20193. };
  20194. this.itemError = function ( url ) {
  20195. if ( scope.onError !== undefined ) {
  20196. scope.onError( url );
  20197. }
  20198. };
  20199. this.resolveURL = function ( url ) {
  20200. if ( urlModifier ) {
  20201. return urlModifier( url );
  20202. }
  20203. return url;
  20204. };
  20205. this.setURLModifier = function ( transform ) {
  20206. urlModifier = transform;
  20207. return this;
  20208. };
  20209. }
  20210. var DefaultLoadingManager = new LoadingManager();
  20211. /**
  20212. * @author mrdoob / http://mrdoob.com/
  20213. */
  20214. var loading = {};
  20215. function FileLoader( manager ) {
  20216. this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
  20217. }
  20218. Object.assign( FileLoader.prototype, {
  20219. load: function ( url, onLoad, onProgress, onError ) {
  20220. if ( url === undefined ) url = '';
  20221. if ( this.path !== undefined ) url = this.path + url;
  20222. url = this.manager.resolveURL( url );
  20223. var scope = this;
  20224. var cached = Cache.get( url );
  20225. if ( cached !== undefined ) {
  20226. scope.manager.itemStart( url );
  20227. setTimeout( function () {
  20228. if ( onLoad ) onLoad( cached );
  20229. scope.manager.itemEnd( url );
  20230. }, 0 );
  20231. return cached;
  20232. }
  20233. // Check if request is duplicate
  20234. if ( loading[ url ] !== undefined ) {
  20235. loading[ url ].push( {
  20236. onLoad: onLoad,
  20237. onProgress: onProgress,
  20238. onError: onError
  20239. } );
  20240. return;
  20241. }
  20242. // Check for data: URI
  20243. var dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/;
  20244. var dataUriRegexResult = url.match( dataUriRegex );
  20245. // Safari can not handle Data URIs through XMLHttpRequest so process manually
  20246. if ( dataUriRegexResult ) {
  20247. var mimeType = dataUriRegexResult[ 1 ];
  20248. var isBase64 = !! dataUriRegexResult[ 2 ];
  20249. var data = dataUriRegexResult[ 3 ];
  20250. data = decodeURIComponent( data );
  20251. if ( isBase64 ) data = atob( data );
  20252. try {
  20253. var response;
  20254. var responseType = ( this.responseType || '' ).toLowerCase();
  20255. switch ( responseType ) {
  20256. case 'arraybuffer':
  20257. case 'blob':
  20258. var view = new Uint8Array( data.length );
  20259. for ( var i = 0; i < data.length; i ++ ) {
  20260. view[ i ] = data.charCodeAt( i );
  20261. }
  20262. if ( responseType === 'blob' ) {
  20263. response = new Blob( [ view.buffer ], { type: mimeType } );
  20264. } else {
  20265. response = view.buffer;
  20266. }
  20267. break;
  20268. case 'document':
  20269. var parser = new DOMParser();
  20270. response = parser.parseFromString( data, mimeType );
  20271. break;
  20272. case 'json':
  20273. response = JSON.parse( data );
  20274. break;
  20275. default: // 'text' or other
  20276. response = data;
  20277. break;
  20278. }
  20279. // Wait for next browser tick like standard XMLHttpRequest event dispatching does
  20280. setTimeout( function () {
  20281. if ( onLoad ) onLoad( response );
  20282. scope.manager.itemEnd( url );
  20283. }, 0 );
  20284. } catch ( error ) {
  20285. // Wait for next browser tick like standard XMLHttpRequest event dispatching does
  20286. setTimeout( function () {
  20287. if ( onError ) onError( error );
  20288. scope.manager.itemError( url );
  20289. scope.manager.itemEnd( url );
  20290. }, 0 );
  20291. }
  20292. } else {
  20293. // Initialise array for duplicate requests
  20294. loading[ url ] = [];
  20295. loading[ url ].push( {
  20296. onLoad: onLoad,
  20297. onProgress: onProgress,
  20298. onError: onError
  20299. } );
  20300. var request = new XMLHttpRequest();
  20301. request.open( 'GET', url, true );
  20302. request.addEventListener( 'load', function ( event ) {
  20303. var response = this.response;
  20304. Cache.add( url, response );
  20305. var callbacks = loading[ url ];
  20306. delete loading[ url ];
  20307. if ( this.status === 200 || this.status === 0 ) {
  20308. // Some browsers return HTTP Status 0 when using non-http protocol
  20309. // e.g. 'file://' or 'data://'. Handle as success.
  20310. if ( this.status === 0 ) console.warn( 'THREE.FileLoader: HTTP Status 0 received.' );
  20311. for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
  20312. var callback = callbacks[ i ];
  20313. if ( callback.onLoad ) callback.onLoad( response );
  20314. }
  20315. scope.manager.itemEnd( url );
  20316. } else {
  20317. for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
  20318. var callback = callbacks[ i ];
  20319. if ( callback.onError ) callback.onError( event );
  20320. }
  20321. scope.manager.itemError( url );
  20322. scope.manager.itemEnd( url );
  20323. }
  20324. }, false );
  20325. request.addEventListener( 'progress', function ( event ) {
  20326. var callbacks = loading[ url ];
  20327. for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
  20328. var callback = callbacks[ i ];
  20329. if ( callback.onProgress ) callback.onProgress( event );
  20330. }
  20331. }, false );
  20332. request.addEventListener( 'error', function ( event ) {
  20333. var callbacks = loading[ url ];
  20334. delete loading[ url ];
  20335. for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
  20336. var callback = callbacks[ i ];
  20337. if ( callback.onError ) callback.onError( event );
  20338. }
  20339. scope.manager.itemError( url );
  20340. scope.manager.itemEnd( url );
  20341. }, false );
  20342. request.addEventListener( 'abort', function ( event ) {
  20343. var callbacks = loading[ url ];
  20344. delete loading[ url ];
  20345. for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
  20346. var callback = callbacks[ i ];
  20347. if ( callback.onError ) callback.onError( event );
  20348. }
  20349. scope.manager.itemError( url );
  20350. scope.manager.itemEnd( url );
  20351. }, false );
  20352. if ( this.responseType !== undefined ) request.responseType = this.responseType;
  20353. if ( this.withCredentials !== undefined ) request.withCredentials = this.withCredentials;
  20354. if ( request.overrideMimeType ) request.overrideMimeType( this.mimeType !== undefined ? this.mimeType : 'text/plain' );
  20355. for ( var header in this.requestHeader ) {
  20356. request.setRequestHeader( header, this.requestHeader[ header ] );
  20357. }
  20358. request.send( null );
  20359. }
  20360. scope.manager.itemStart( url );
  20361. return request;
  20362. },
  20363. setPath: function ( value ) {
  20364. this.path = value;
  20365. return this;
  20366. },
  20367. setResponseType: function ( value ) {
  20368. this.responseType = value;
  20369. return this;
  20370. },
  20371. setWithCredentials: function ( value ) {
  20372. this.withCredentials = value;
  20373. return this;
  20374. },
  20375. setMimeType: function ( value ) {
  20376. this.mimeType = value;
  20377. return this;
  20378. },
  20379. setRequestHeader: function ( value ) {
  20380. this.requestHeader = value;
  20381. return this;
  20382. }
  20383. } );
  20384. /**
  20385. * @author bhouston / http://clara.io/
  20386. */
  20387. function AnimationLoader( manager ) {
  20388. this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
  20389. }
  20390. Object.assign( AnimationLoader.prototype, {
  20391. load: function ( url, onLoad, onProgress, onError ) {
  20392. var scope = this;
  20393. var loader = new FileLoader( scope.manager );
  20394. loader.setPath( scope.path );
  20395. loader.load( url, function ( text ) {
  20396. onLoad( scope.parse( JSON.parse( text ) ) );
  20397. }, onProgress, onError );
  20398. },
  20399. parse: function ( json, onLoad ) {
  20400. var animations = [];
  20401. for ( var i = 0; i < json.length; i ++ ) {
  20402. var clip = AnimationClip.parse( json[ i ] );
  20403. animations.push( clip );
  20404. }
  20405. onLoad( animations );
  20406. },
  20407. setPath: function ( value ) {
  20408. this.path = value;
  20409. return this;
  20410. }
  20411. } );
  20412. /**
  20413. * @author mrdoob / http://mrdoob.com/
  20414. *
  20415. * Abstract Base class to block based textures loader (dds, pvr, ...)
  20416. */
  20417. function CompressedTextureLoader( manager ) {
  20418. this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
  20419. // override in sub classes
  20420. this._parser = null;
  20421. }
  20422. Object.assign( CompressedTextureLoader.prototype, {
  20423. load: function ( url, onLoad, onProgress, onError ) {
  20424. var scope = this;
  20425. var images = [];
  20426. var texture = new CompressedTexture();
  20427. texture.image = images;
  20428. var loader = new FileLoader( this.manager );
  20429. loader.setPath( this.path );
  20430. loader.setResponseType( 'arraybuffer' );
  20431. function loadTexture( i ) {
  20432. loader.load( url[ i ], function ( buffer ) {
  20433. var texDatas = scope._parser( buffer, true );
  20434. images[ i ] = {
  20435. width: texDatas.width,
  20436. height: texDatas.height,
  20437. format: texDatas.format,
  20438. mipmaps: texDatas.mipmaps
  20439. };
  20440. loaded += 1;
  20441. if ( loaded === 6 ) {
  20442. if ( texDatas.mipmapCount === 1 )
  20443. texture.minFilter = LinearFilter;
  20444. texture.format = texDatas.format;
  20445. texture.needsUpdate = true;
  20446. if ( onLoad ) onLoad( texture );
  20447. }
  20448. }, onProgress, onError );
  20449. }
  20450. if ( Array.isArray( url ) ) {
  20451. var loaded = 0;
  20452. for ( var i = 0, il = url.length; i < il; ++ i ) {
  20453. loadTexture( i );
  20454. }
  20455. } else {
  20456. // compressed cubemap texture stored in a single DDS file
  20457. loader.load( url, function ( buffer ) {
  20458. var texDatas = scope._parser( buffer, true );
  20459. if ( texDatas.isCubemap ) {
  20460. var faces = texDatas.mipmaps.length / texDatas.mipmapCount;
  20461. for ( var f = 0; f < faces; f ++ ) {
  20462. images[ f ] = { mipmaps: [] };
  20463. for ( var i = 0; i < texDatas.mipmapCount; i ++ ) {
  20464. images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] );
  20465. images[ f ].format = texDatas.format;
  20466. images[ f ].width = texDatas.width;
  20467. images[ f ].height = texDatas.height;
  20468. }
  20469. }
  20470. } else {
  20471. texture.image.width = texDatas.width;
  20472. texture.image.height = texDatas.height;
  20473. texture.mipmaps = texDatas.mipmaps;
  20474. }
  20475. if ( texDatas.mipmapCount === 1 ) {
  20476. texture.minFilter = LinearFilter;
  20477. }
  20478. texture.format = texDatas.format;
  20479. texture.needsUpdate = true;
  20480. if ( onLoad ) onLoad( texture );
  20481. }, onProgress, onError );
  20482. }
  20483. return texture;
  20484. },
  20485. setPath: function ( value ) {
  20486. this.path = value;
  20487. return this;
  20488. }
  20489. } );
  20490. /**
  20491. * @author Nikos M. / https://github.com/foo123/
  20492. *
  20493. * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...)
  20494. */
  20495. function DataTextureLoader( manager ) {
  20496. this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
  20497. // override in sub classes
  20498. this._parser = null;
  20499. }
  20500. Object.assign( DataTextureLoader.prototype, {
  20501. load: function ( url, onLoad, onProgress, onError ) {
  20502. var scope = this;
  20503. var texture = new DataTexture();
  20504. var loader = new FileLoader( this.manager );
  20505. loader.setResponseType( 'arraybuffer' );
  20506. loader.setPath( this.path );
  20507. loader.load( url, function ( buffer ) {
  20508. var texData = scope._parser( buffer );
  20509. if ( ! texData ) return;
  20510. if ( texData.image !== undefined ) {
  20511. texture.image = texData.image;
  20512. } else if ( texData.data !== undefined ) {
  20513. texture.image.width = texData.width;
  20514. texture.image.height = texData.height;
  20515. texture.image.data = texData.data;
  20516. }
  20517. texture.wrapS = texData.wrapS !== undefined ? texData.wrapS : ClampToEdgeWrapping;
  20518. texture.wrapT = texData.wrapT !== undefined ? texData.wrapT : ClampToEdgeWrapping;
  20519. texture.magFilter = texData.magFilter !== undefined ? texData.magFilter : LinearFilter;
  20520. texture.minFilter = texData.minFilter !== undefined ? texData.minFilter : LinearMipMapLinearFilter;
  20521. texture.anisotropy = texData.anisotropy !== undefined ? texData.anisotropy : 1;
  20522. if ( texData.format !== undefined ) {
  20523. texture.format = texData.format;
  20524. }
  20525. if ( texData.type !== undefined ) {
  20526. texture.type = texData.type;
  20527. }
  20528. if ( texData.mipmaps !== undefined ) {
  20529. texture.mipmaps = texData.mipmaps;
  20530. }
  20531. if ( texData.mipmapCount === 1 ) {
  20532. texture.minFilter = LinearFilter;
  20533. }
  20534. texture.needsUpdate = true;
  20535. if ( onLoad ) onLoad( texture, texData );
  20536. }, onProgress, onError );
  20537. return texture;
  20538. },
  20539. setPath: function ( value ) {
  20540. this.path = value;
  20541. return this;
  20542. }
  20543. } );
  20544. /**
  20545. * @author mrdoob / http://mrdoob.com/
  20546. */
  20547. function ImageLoader( manager ) {
  20548. this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
  20549. }
  20550. Object.assign( ImageLoader.prototype, {
  20551. crossOrigin: 'anonymous',
  20552. load: function ( url, onLoad, onProgress, onError ) {
  20553. if ( url === undefined ) url = '';
  20554. if ( this.path !== undefined ) url = this.path + url;
  20555. url = this.manager.resolveURL( url );
  20556. var scope = this;
  20557. var cached = Cache.get( url );
  20558. if ( cached !== undefined ) {
  20559. scope.manager.itemStart( url );
  20560. setTimeout( function () {
  20561. if ( onLoad ) onLoad( cached );
  20562. scope.manager.itemEnd( url );
  20563. }, 0 );
  20564. return cached;
  20565. }
  20566. var image = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'img' );
  20567. function onImageLoad() {
  20568. image.removeEventListener( 'load', onImageLoad, false );
  20569. image.removeEventListener( 'error', onImageError, false );
  20570. Cache.add( url, this );
  20571. if ( onLoad ) onLoad( this );
  20572. scope.manager.itemEnd( url );
  20573. }
  20574. function onImageError( event ) {
  20575. image.removeEventListener( 'load', onImageLoad, false );
  20576. image.removeEventListener( 'error', onImageError, false );
  20577. if ( onError ) onError( event );
  20578. scope.manager.itemError( url );
  20579. scope.manager.itemEnd( url );
  20580. }
  20581. image.addEventListener( 'load', onImageLoad, false );
  20582. image.addEventListener( 'error', onImageError, false );
  20583. if ( url.substr( 0, 5 ) !== 'data:' ) {
  20584. if ( this.crossOrigin !== undefined ) image.crossOrigin = this.crossOrigin;
  20585. }
  20586. scope.manager.itemStart( url );
  20587. image.src = url;
  20588. return image;
  20589. },
  20590. setCrossOrigin: function ( value ) {
  20591. this.crossOrigin = value;
  20592. return this;
  20593. },
  20594. setPath: function ( value ) {
  20595. this.path = value;
  20596. return this;
  20597. }
  20598. } );
  20599. /**
  20600. * @author mrdoob / http://mrdoob.com/
  20601. */
  20602. function CubeTextureLoader( manager ) {
  20603. this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
  20604. }
  20605. Object.assign( CubeTextureLoader.prototype, {
  20606. crossOrigin: 'anonymous',
  20607. load: function ( urls, onLoad, onProgress, onError ) {
  20608. var texture = new CubeTexture();
  20609. var loader = new ImageLoader( this.manager );
  20610. loader.setCrossOrigin( this.crossOrigin );
  20611. loader.setPath( this.path );
  20612. var loaded = 0;
  20613. function loadTexture( i ) {
  20614. loader.load( urls[ i ], function ( image ) {
  20615. texture.images[ i ] = image;
  20616. loaded ++;
  20617. if ( loaded === 6 ) {
  20618. texture.needsUpdate = true;
  20619. if ( onLoad ) onLoad( texture );
  20620. }
  20621. }, undefined, onError );
  20622. }
  20623. for ( var i = 0; i < urls.length; ++ i ) {
  20624. loadTexture( i );
  20625. }
  20626. return texture;
  20627. },
  20628. setCrossOrigin: function ( value ) {
  20629. this.crossOrigin = value;
  20630. return this;
  20631. },
  20632. setPath: function ( value ) {
  20633. this.path = value;
  20634. return this;
  20635. }
  20636. } );
  20637. /**
  20638. * @author mrdoob / http://mrdoob.com/
  20639. */
  20640. function TextureLoader( manager ) {
  20641. this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
  20642. }
  20643. Object.assign( TextureLoader.prototype, {
  20644. crossOrigin: 'anonymous',
  20645. load: function ( url, onLoad, onProgress, onError ) {
  20646. var texture = new Texture();
  20647. var loader = new ImageLoader( this.manager );
  20648. loader.setCrossOrigin( this.crossOrigin );
  20649. loader.setPath( this.path );
  20650. loader.load( url, function ( image ) {
  20651. texture.image = image;
  20652. // JPEGs can't have an alpha channel, so memory can be saved by storing them as RGB.
  20653. var isJPEG = url.search( /\.jpe?g($|\?)/i ) > 0 || url.search( /^data\:image\/jpeg/ ) === 0;
  20654. texture.format = isJPEG ? RGBFormat : RGBAFormat;
  20655. texture.needsUpdate = true;
  20656. if ( onLoad !== undefined ) {
  20657. onLoad( texture );
  20658. }
  20659. }, onProgress, onError );
  20660. return texture;
  20661. },
  20662. setCrossOrigin: function ( value ) {
  20663. this.crossOrigin = value;
  20664. return this;
  20665. },
  20666. setPath: function ( value ) {
  20667. this.path = value;
  20668. return this;
  20669. }
  20670. } );
  20671. /**
  20672. * @author zz85 / http://www.lab4games.net/zz85/blog
  20673. * Extensible curve object
  20674. *
  20675. * Some common of curve methods:
  20676. * .getPoint( t, optionalTarget ), .getTangent( t )
  20677. * .getPointAt( u, optionalTarget ), .getTangentAt( u )
  20678. * .getPoints(), .getSpacedPoints()
  20679. * .getLength()
  20680. * .updateArcLengths()
  20681. *
  20682. * This following curves inherit from THREE.Curve:
  20683. *
  20684. * -- 2D curves --
  20685. * THREE.ArcCurve
  20686. * THREE.CubicBezierCurve
  20687. * THREE.EllipseCurve
  20688. * THREE.LineCurve
  20689. * THREE.QuadraticBezierCurve
  20690. * THREE.SplineCurve
  20691. *
  20692. * -- 3D curves --
  20693. * THREE.CatmullRomCurve3
  20694. * THREE.CubicBezierCurve3
  20695. * THREE.LineCurve3
  20696. * THREE.QuadraticBezierCurve3
  20697. *
  20698. * A series of curves can be represented as a THREE.CurvePath.
  20699. *
  20700. **/
  20701. /**************************************************************
  20702. * Abstract Curve base class
  20703. **************************************************************/
  20704. function Curve() {
  20705. this.type = 'Curve';
  20706. this.arcLengthDivisions = 200;
  20707. }
  20708. Object.assign( Curve.prototype, {
  20709. // Virtual base class method to overwrite and implement in subclasses
  20710. // - t [0 .. 1]
  20711. getPoint: function ( /* t, optionalTarget */ ) {
  20712. console.warn( 'THREE.Curve: .getPoint() not implemented.' );
  20713. return null;
  20714. },
  20715. // Get point at relative position in curve according to arc length
  20716. // - u [0 .. 1]
  20717. getPointAt: function ( u, optionalTarget ) {
  20718. var t = this.getUtoTmapping( u );
  20719. return this.getPoint( t, optionalTarget );
  20720. },
  20721. // Get sequence of points using getPoint( t )
  20722. getPoints: function ( divisions ) {
  20723. if ( divisions === undefined ) divisions = 5;
  20724. var points = [];
  20725. for ( var d = 0; d <= divisions; d ++ ) {
  20726. points.push( this.getPoint( d / divisions ) );
  20727. }
  20728. return points;
  20729. },
  20730. // Get sequence of points using getPointAt( u )
  20731. getSpacedPoints: function ( divisions ) {
  20732. if ( divisions === undefined ) divisions = 5;
  20733. var points = [];
  20734. for ( var d = 0; d <= divisions; d ++ ) {
  20735. points.push( this.getPointAt( d / divisions ) );
  20736. }
  20737. return points;
  20738. },
  20739. // Get total curve arc length
  20740. getLength: function () {
  20741. var lengths = this.getLengths();
  20742. return lengths[ lengths.length - 1 ];
  20743. },
  20744. // Get list of cumulative segment lengths
  20745. getLengths: function ( divisions ) {
  20746. if ( divisions === undefined ) divisions = this.arcLengthDivisions;
  20747. if ( this.cacheArcLengths &&
  20748. ( this.cacheArcLengths.length === divisions + 1 ) &&
  20749. ! this.needsUpdate ) {
  20750. return this.cacheArcLengths;
  20751. }
  20752. this.needsUpdate = false;
  20753. var cache = [];
  20754. var current, last = this.getPoint( 0 );
  20755. var p, sum = 0;
  20756. cache.push( 0 );
  20757. for ( p = 1; p <= divisions; p ++ ) {
  20758. current = this.getPoint( p / divisions );
  20759. sum += current.distanceTo( last );
  20760. cache.push( sum );
  20761. last = current;
  20762. }
  20763. this.cacheArcLengths = cache;
  20764. return cache; // { sums: cache, sum: sum }; Sum is in the last element.
  20765. },
  20766. updateArcLengths: function () {
  20767. this.needsUpdate = true;
  20768. this.getLengths();
  20769. },
  20770. // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant
  20771. getUtoTmapping: function ( u, distance ) {
  20772. var arcLengths = this.getLengths();
  20773. var i = 0, il = arcLengths.length;
  20774. var targetArcLength; // The targeted u distance value to get
  20775. if ( distance ) {
  20776. targetArcLength = distance;
  20777. } else {
  20778. targetArcLength = u * arcLengths[ il - 1 ];
  20779. }
  20780. // binary search for the index with largest value smaller than target u distance
  20781. var low = 0, high = il - 1, comparison;
  20782. while ( low <= high ) {
  20783. i = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats
  20784. comparison = arcLengths[ i ] - targetArcLength;
  20785. if ( comparison < 0 ) {
  20786. low = i + 1;
  20787. } else if ( comparison > 0 ) {
  20788. high = i - 1;
  20789. } else {
  20790. high = i;
  20791. break;
  20792. // DONE
  20793. }
  20794. }
  20795. i = high;
  20796. if ( arcLengths[ i ] === targetArcLength ) {
  20797. return i / ( il - 1 );
  20798. }
  20799. // we could get finer grain at lengths, or use simple interpolation between two points
  20800. var lengthBefore = arcLengths[ i ];
  20801. var lengthAfter = arcLengths[ i + 1 ];
  20802. var segmentLength = lengthAfter - lengthBefore;
  20803. // determine where we are between the 'before' and 'after' points
  20804. var segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength;
  20805. // add that fractional amount to t
  20806. var t = ( i + segmentFraction ) / ( il - 1 );
  20807. return t;
  20808. },
  20809. // Returns a unit vector tangent at t
  20810. // In case any sub curve does not implement its tangent derivation,
  20811. // 2 points a small delta apart will be used to find its gradient
  20812. // which seems to give a reasonable approximation
  20813. getTangent: function ( t ) {
  20814. var delta = 0.0001;
  20815. var t1 = t - delta;
  20816. var t2 = t + delta;
  20817. // Capping in case of danger
  20818. if ( t1 < 0 ) t1 = 0;
  20819. if ( t2 > 1 ) t2 = 1;
  20820. var pt1 = this.getPoint( t1 );
  20821. var pt2 = this.getPoint( t2 );
  20822. var vec = pt2.clone().sub( pt1 );
  20823. return vec.normalize();
  20824. },
  20825. getTangentAt: function ( u ) {
  20826. var t = this.getUtoTmapping( u );
  20827. return this.getTangent( t );
  20828. },
  20829. computeFrenetFrames: function ( segments, closed ) {
  20830. // see http://www.cs.indiana.edu/pub/techreports/TR425.pdf
  20831. var normal = new Vector3();
  20832. var tangents = [];
  20833. var normals = [];
  20834. var binormals = [];
  20835. var vec = new Vector3();
  20836. var mat = new Matrix4();
  20837. var i, u, theta;
  20838. // compute the tangent vectors for each segment on the curve
  20839. for ( i = 0; i <= segments; i ++ ) {
  20840. u = i / segments;
  20841. tangents[ i ] = this.getTangentAt( u );
  20842. tangents[ i ].normalize();
  20843. }
  20844. // select an initial normal vector perpendicular to the first tangent vector,
  20845. // and in the direction of the minimum tangent xyz component
  20846. normals[ 0 ] = new Vector3();
  20847. binormals[ 0 ] = new Vector3();
  20848. var min = Number.MAX_VALUE;
  20849. var tx = Math.abs( tangents[ 0 ].x );
  20850. var ty = Math.abs( tangents[ 0 ].y );
  20851. var tz = Math.abs( tangents[ 0 ].z );
  20852. if ( tx <= min ) {
  20853. min = tx;
  20854. normal.set( 1, 0, 0 );
  20855. }
  20856. if ( ty <= min ) {
  20857. min = ty;
  20858. normal.set( 0, 1, 0 );
  20859. }
  20860. if ( tz <= min ) {
  20861. normal.set( 0, 0, 1 );
  20862. }
  20863. vec.crossVectors( tangents[ 0 ], normal ).normalize();
  20864. normals[ 0 ].crossVectors( tangents[ 0 ], vec );
  20865. binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] );
  20866. // compute the slowly-varying normal and binormal vectors for each segment on the curve
  20867. for ( i = 1; i <= segments; i ++ ) {
  20868. normals[ i ] = normals[ i - 1 ].clone();
  20869. binormals[ i ] = binormals[ i - 1 ].clone();
  20870. vec.crossVectors( tangents[ i - 1 ], tangents[ i ] );
  20871. if ( vec.length() > Number.EPSILON ) {
  20872. vec.normalize();
  20873. theta = Math.acos( _Math.clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors
  20874. normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) );
  20875. }
  20876. binormals[ i ].crossVectors( tangents[ i ], normals[ i ] );
  20877. }
  20878. // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same
  20879. if ( closed === true ) {
  20880. theta = Math.acos( _Math.clamp( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) );
  20881. theta /= segments;
  20882. if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) {
  20883. theta = - theta;
  20884. }
  20885. for ( i = 1; i <= segments; i ++ ) {
  20886. // twist a little...
  20887. normals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) );
  20888. binormals[ i ].crossVectors( tangents[ i ], normals[ i ] );
  20889. }
  20890. }
  20891. return {
  20892. tangents: tangents,
  20893. normals: normals,
  20894. binormals: binormals
  20895. };
  20896. },
  20897. clone: function () {
  20898. return new this.constructor().copy( this );
  20899. },
  20900. copy: function ( source ) {
  20901. this.arcLengthDivisions = source.arcLengthDivisions;
  20902. return this;
  20903. },
  20904. toJSON: function () {
  20905. var data = {
  20906. metadata: {
  20907. version: 4.5,
  20908. type: 'Curve',
  20909. generator: 'Curve.toJSON'
  20910. }
  20911. };
  20912. data.arcLengthDivisions = this.arcLengthDivisions;
  20913. data.type = this.type;
  20914. return data;
  20915. },
  20916. fromJSON: function ( json ) {
  20917. this.arcLengthDivisions = json.arcLengthDivisions;
  20918. return this;
  20919. }
  20920. } );
  20921. function EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
  20922. Curve.call( this );
  20923. this.type = 'EllipseCurve';
  20924. this.aX = aX || 0;
  20925. this.aY = aY || 0;
  20926. this.xRadius = xRadius || 1;
  20927. this.yRadius = yRadius || 1;
  20928. this.aStartAngle = aStartAngle || 0;
  20929. this.aEndAngle = aEndAngle || 2 * Math.PI;
  20930. this.aClockwise = aClockwise || false;
  20931. this.aRotation = aRotation || 0;
  20932. }
  20933. EllipseCurve.prototype = Object.create( Curve.prototype );
  20934. EllipseCurve.prototype.constructor = EllipseCurve;
  20935. EllipseCurve.prototype.isEllipseCurve = true;
  20936. EllipseCurve.prototype.getPoint = function ( t, optionalTarget ) {
  20937. var point = optionalTarget || new Vector2();
  20938. var twoPi = Math.PI * 2;
  20939. var deltaAngle = this.aEndAngle - this.aStartAngle;
  20940. var samePoints = Math.abs( deltaAngle ) < Number.EPSILON;
  20941. // ensures that deltaAngle is 0 .. 2 PI
  20942. while ( deltaAngle < 0 ) deltaAngle += twoPi;
  20943. while ( deltaAngle > twoPi ) deltaAngle -= twoPi;
  20944. if ( deltaAngle < Number.EPSILON ) {
  20945. if ( samePoints ) {
  20946. deltaAngle = 0;
  20947. } else {
  20948. deltaAngle = twoPi;
  20949. }
  20950. }
  20951. if ( this.aClockwise === true && ! samePoints ) {
  20952. if ( deltaAngle === twoPi ) {
  20953. deltaAngle = - twoPi;
  20954. } else {
  20955. deltaAngle = deltaAngle - twoPi;
  20956. }
  20957. }
  20958. var angle = this.aStartAngle + t * deltaAngle;
  20959. var x = this.aX + this.xRadius * Math.cos( angle );
  20960. var y = this.aY + this.yRadius * Math.sin( angle );
  20961. if ( this.aRotation !== 0 ) {
  20962. var cos = Math.cos( this.aRotation );
  20963. var sin = Math.sin( this.aRotation );
  20964. var tx = x - this.aX;
  20965. var ty = y - this.aY;
  20966. // Rotate the point about the center of the ellipse.
  20967. x = tx * cos - ty * sin + this.aX;
  20968. y = tx * sin + ty * cos + this.aY;
  20969. }
  20970. return point.set( x, y );
  20971. };
  20972. EllipseCurve.prototype.copy = function ( source ) {
  20973. Curve.prototype.copy.call( this, source );
  20974. this.aX = source.aX;
  20975. this.aY = source.aY;
  20976. this.xRadius = source.xRadius;
  20977. this.yRadius = source.yRadius;
  20978. this.aStartAngle = source.aStartAngle;
  20979. this.aEndAngle = source.aEndAngle;
  20980. this.aClockwise = source.aClockwise;
  20981. this.aRotation = source.aRotation;
  20982. return this;
  20983. };
  20984. EllipseCurve.prototype.toJSON = function () {
  20985. var data = Curve.prototype.toJSON.call( this );
  20986. data.aX = this.aX;
  20987. data.aY = this.aY;
  20988. data.xRadius = this.xRadius;
  20989. data.yRadius = this.yRadius;
  20990. data.aStartAngle = this.aStartAngle;
  20991. data.aEndAngle = this.aEndAngle;
  20992. data.aClockwise = this.aClockwise;
  20993. data.aRotation = this.aRotation;
  20994. return data;
  20995. };
  20996. EllipseCurve.prototype.fromJSON = function ( json ) {
  20997. Curve.prototype.fromJSON.call( this, json );
  20998. this.aX = json.aX;
  20999. this.aY = json.aY;
  21000. this.xRadius = json.xRadius;
  21001. this.yRadius = json.yRadius;
  21002. this.aStartAngle = json.aStartAngle;
  21003. this.aEndAngle = json.aEndAngle;
  21004. this.aClockwise = json.aClockwise;
  21005. this.aRotation = json.aRotation;
  21006. return this;
  21007. };
  21008. function ArcCurve( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
  21009. EllipseCurve.call( this, aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );
  21010. this.type = 'ArcCurve';
  21011. }
  21012. ArcCurve.prototype = Object.create( EllipseCurve.prototype );
  21013. ArcCurve.prototype.constructor = ArcCurve;
  21014. ArcCurve.prototype.isArcCurve = true;
  21015. /**
  21016. * @author zz85 https://github.com/zz85
  21017. *
  21018. * Centripetal CatmullRom Curve - which is useful for avoiding
  21019. * cusps and self-intersections in non-uniform catmull rom curves.
  21020. * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf
  21021. *
  21022. * curve.type accepts centripetal(default), chordal and catmullrom
  21023. * curve.tension is used for catmullrom which defaults to 0.5
  21024. */
  21025. /*
  21026. Based on an optimized c++ solution in
  21027. - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/
  21028. - http://ideone.com/NoEbVM
  21029. This CubicPoly class could be used for reusing some variables and calculations,
  21030. but for three.js curve use, it could be possible inlined and flatten into a single function call
  21031. which can be placed in CurveUtils.
  21032. */
  21033. function CubicPoly() {
  21034. var c0 = 0, c1 = 0, c2 = 0, c3 = 0;
  21035. /*
  21036. * Compute coefficients for a cubic polynomial
  21037. * p(s) = c0 + c1*s + c2*s^2 + c3*s^3
  21038. * such that
  21039. * p(0) = x0, p(1) = x1
  21040. * and
  21041. * p'(0) = t0, p'(1) = t1.
  21042. */
  21043. function init( x0, x1, t0, t1 ) {
  21044. c0 = x0;
  21045. c1 = t0;
  21046. c2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1;
  21047. c3 = 2 * x0 - 2 * x1 + t0 + t1;
  21048. }
  21049. return {
  21050. initCatmullRom: function ( x0, x1, x2, x3, tension ) {
  21051. init( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) );
  21052. },
  21053. initNonuniformCatmullRom: function ( x0, x1, x2, x3, dt0, dt1, dt2 ) {
  21054. // compute tangents when parameterized in [t1,t2]
  21055. var t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1;
  21056. var t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2;
  21057. // rescale tangents for parametrization in [0,1]
  21058. t1 *= dt1;
  21059. t2 *= dt1;
  21060. init( x1, x2, t1, t2 );
  21061. },
  21062. calc: function ( t ) {
  21063. var t2 = t * t;
  21064. var t3 = t2 * t;
  21065. return c0 + c1 * t + c2 * t2 + c3 * t3;
  21066. }
  21067. };
  21068. }
  21069. //
  21070. var tmp = new Vector3();
  21071. var px = new CubicPoly(), py = new CubicPoly(), pz = new CubicPoly();
  21072. function CatmullRomCurve3( points, closed, curveType, tension ) {
  21073. Curve.call( this );
  21074. this.type = 'CatmullRomCurve3';
  21075. this.points = points || [];
  21076. this.closed = closed || false;
  21077. this.curveType = curveType || 'centripetal';
  21078. this.tension = tension || 0.5;
  21079. }
  21080. CatmullRomCurve3.prototype = Object.create( Curve.prototype );
  21081. CatmullRomCurve3.prototype.constructor = CatmullRomCurve3;
  21082. CatmullRomCurve3.prototype.isCatmullRomCurve3 = true;
  21083. CatmullRomCurve3.prototype.getPoint = function ( t, optionalTarget ) {
  21084. var point = optionalTarget || new Vector3();
  21085. var points = this.points;
  21086. var l = points.length;
  21087. var p = ( l - ( this.closed ? 0 : 1 ) ) * t;
  21088. var intPoint = Math.floor( p );
  21089. var weight = p - intPoint;
  21090. if ( this.closed ) {
  21091. intPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / l ) + 1 ) * l;
  21092. } else if ( weight === 0 && intPoint === l - 1 ) {
  21093. intPoint = l - 2;
  21094. weight = 1;
  21095. }
  21096. var p0, p1, p2, p3; // 4 points
  21097. if ( this.closed || intPoint > 0 ) {
  21098. p0 = points[ ( intPoint - 1 ) % l ];
  21099. } else {
  21100. // extrapolate first point
  21101. tmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] );
  21102. p0 = tmp;
  21103. }
  21104. p1 = points[ intPoint % l ];
  21105. p2 = points[ ( intPoint + 1 ) % l ];
  21106. if ( this.closed || intPoint + 2 < l ) {
  21107. p3 = points[ ( intPoint + 2 ) % l ];
  21108. } else {
  21109. // extrapolate last point
  21110. tmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] );
  21111. p3 = tmp;
  21112. }
  21113. if ( this.curveType === 'centripetal' || this.curveType === 'chordal' ) {
  21114. // init Centripetal / Chordal Catmull-Rom
  21115. var pow = this.curveType === 'chordal' ? 0.5 : 0.25;
  21116. var dt0 = Math.pow( p0.distanceToSquared( p1 ), pow );
  21117. var dt1 = Math.pow( p1.distanceToSquared( p2 ), pow );
  21118. var dt2 = Math.pow( p2.distanceToSquared( p3 ), pow );
  21119. // safety check for repeated points
  21120. if ( dt1 < 1e-4 ) dt1 = 1.0;
  21121. if ( dt0 < 1e-4 ) dt0 = dt1;
  21122. if ( dt2 < 1e-4 ) dt2 = dt1;
  21123. px.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 );
  21124. py.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 );
  21125. pz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 );
  21126. } else if ( this.curveType === 'catmullrom' ) {
  21127. px.initCatmullRom( p0.x, p1.x, p2.x, p3.x, this.tension );
  21128. py.initCatmullRom( p0.y, p1.y, p2.y, p3.y, this.tension );
  21129. pz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, this.tension );
  21130. }
  21131. point.set(
  21132. px.calc( weight ),
  21133. py.calc( weight ),
  21134. pz.calc( weight )
  21135. );
  21136. return point;
  21137. };
  21138. CatmullRomCurve3.prototype.copy = function ( source ) {
  21139. Curve.prototype.copy.call( this, source );
  21140. this.points = [];
  21141. for ( var i = 0, l = source.points.length; i < l; i ++ ) {
  21142. var point = source.points[ i ];
  21143. this.points.push( point.clone() );
  21144. }
  21145. this.closed = source.closed;
  21146. this.curveType = source.curveType;
  21147. this.tension = source.tension;
  21148. return this;
  21149. };
  21150. CatmullRomCurve3.prototype.toJSON = function () {
  21151. var data = Curve.prototype.toJSON.call( this );
  21152. data.points = [];
  21153. for ( var i = 0, l = this.points.length; i < l; i ++ ) {
  21154. var point = this.points[ i ];
  21155. data.points.push( point.toArray() );
  21156. }
  21157. data.closed = this.closed;
  21158. data.curveType = this.curveType;
  21159. data.tension = this.tension;
  21160. return data;
  21161. };
  21162. CatmullRomCurve3.prototype.fromJSON = function ( json ) {
  21163. Curve.prototype.fromJSON.call( this, json );
  21164. this.points = [];
  21165. for ( var i = 0, l = json.points.length; i < l; i ++ ) {
  21166. var point = json.points[ i ];
  21167. this.points.push( new Vector3().fromArray( point ) );
  21168. }
  21169. this.closed = json.closed;
  21170. this.curveType = json.curveType;
  21171. this.tension = json.tension;
  21172. return this;
  21173. };
  21174. /**
  21175. * @author zz85 / http://www.lab4games.net/zz85/blog
  21176. *
  21177. * Bezier Curves formulas obtained from
  21178. * http://en.wikipedia.org/wiki/Bézier_curve
  21179. */
  21180. function CatmullRom( t, p0, p1, p2, p3 ) {
  21181. var v0 = ( p2 - p0 ) * 0.5;
  21182. var v1 = ( p3 - p1 ) * 0.5;
  21183. var t2 = t * t;
  21184. var t3 = t * t2;
  21185. return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1;
  21186. }
  21187. //
  21188. function QuadraticBezierP0( t, p ) {
  21189. var k = 1 - t;
  21190. return k * k * p;
  21191. }
  21192. function QuadraticBezierP1( t, p ) {
  21193. return 2 * ( 1 - t ) * t * p;
  21194. }
  21195. function QuadraticBezierP2( t, p ) {
  21196. return t * t * p;
  21197. }
  21198. function QuadraticBezier( t, p0, p1, p2 ) {
  21199. return QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) +
  21200. QuadraticBezierP2( t, p2 );
  21201. }
  21202. //
  21203. function CubicBezierP0( t, p ) {
  21204. var k = 1 - t;
  21205. return k * k * k * p;
  21206. }
  21207. function CubicBezierP1( t, p ) {
  21208. var k = 1 - t;
  21209. return 3 * k * k * t * p;
  21210. }
  21211. function CubicBezierP2( t, p ) {
  21212. return 3 * ( 1 - t ) * t * t * p;
  21213. }
  21214. function CubicBezierP3( t, p ) {
  21215. return t * t * t * p;
  21216. }
  21217. function CubicBezier( t, p0, p1, p2, p3 ) {
  21218. return CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) +
  21219. CubicBezierP3( t, p3 );
  21220. }
  21221. function CubicBezierCurve( v0, v1, v2, v3 ) {
  21222. Curve.call( this );
  21223. this.type = 'CubicBezierCurve';
  21224. this.v0 = v0 || new Vector2();
  21225. this.v1 = v1 || new Vector2();
  21226. this.v2 = v2 || new Vector2();
  21227. this.v3 = v3 || new Vector2();
  21228. }
  21229. CubicBezierCurve.prototype = Object.create( Curve.prototype );
  21230. CubicBezierCurve.prototype.constructor = CubicBezierCurve;
  21231. CubicBezierCurve.prototype.isCubicBezierCurve = true;
  21232. CubicBezierCurve.prototype.getPoint = function ( t, optionalTarget ) {
  21233. var point = optionalTarget || new Vector2();
  21234. var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;
  21235. point.set(
  21236. CubicBezier( t, v0.x, v1.x, v2.x, v3.x ),
  21237. CubicBezier( t, v0.y, v1.y, v2.y, v3.y )
  21238. );
  21239. return point;
  21240. };
  21241. CubicBezierCurve.prototype.copy = function ( source ) {
  21242. Curve.prototype.copy.call( this, source );
  21243. this.v0.copy( source.v0 );
  21244. this.v1.copy( source.v1 );
  21245. this.v2.copy( source.v2 );
  21246. this.v3.copy( source.v3 );
  21247. return this;
  21248. };
  21249. CubicBezierCurve.prototype.toJSON = function () {
  21250. var data = Curve.prototype.toJSON.call( this );
  21251. data.v0 = this.v0.toArray();
  21252. data.v1 = this.v1.toArray();
  21253. data.v2 = this.v2.toArray();
  21254. data.v3 = this.v3.toArray();
  21255. return data;
  21256. };
  21257. CubicBezierCurve.prototype.fromJSON = function ( json ) {
  21258. Curve.prototype.fromJSON.call( this, json );
  21259. this.v0.fromArray( json.v0 );
  21260. this.v1.fromArray( json.v1 );
  21261. this.v2.fromArray( json.v2 );
  21262. this.v3.fromArray( json.v3 );
  21263. return this;
  21264. };
  21265. function CubicBezierCurve3( v0, v1, v2, v3 ) {
  21266. Curve.call( this );
  21267. this.type = 'CubicBezierCurve3';
  21268. this.v0 = v0 || new Vector3();
  21269. this.v1 = v1 || new Vector3();
  21270. this.v2 = v2 || new Vector3();
  21271. this.v3 = v3 || new Vector3();
  21272. }
  21273. CubicBezierCurve3.prototype = Object.create( Curve.prototype );
  21274. CubicBezierCurve3.prototype.constructor = CubicBezierCurve3;
  21275. CubicBezierCurve3.prototype.isCubicBezierCurve3 = true;
  21276. CubicBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) {
  21277. var point = optionalTarget || new Vector3();
  21278. var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;
  21279. point.set(
  21280. CubicBezier( t, v0.x, v1.x, v2.x, v3.x ),
  21281. CubicBezier( t, v0.y, v1.y, v2.y, v3.y ),
  21282. CubicBezier( t, v0.z, v1.z, v2.z, v3.z )
  21283. );
  21284. return point;
  21285. };
  21286. CubicBezierCurve3.prototype.copy = function ( source ) {
  21287. Curve.prototype.copy.call( this, source );
  21288. this.v0.copy( source.v0 );
  21289. this.v1.copy( source.v1 );
  21290. this.v2.copy( source.v2 );
  21291. this.v3.copy( source.v3 );
  21292. return this;
  21293. };
  21294. CubicBezierCurve3.prototype.toJSON = function () {
  21295. var data = Curve.prototype.toJSON.call( this );
  21296. data.v0 = this.v0.toArray();
  21297. data.v1 = this.v1.toArray();
  21298. data.v2 = this.v2.toArray();
  21299. data.v3 = this.v3.toArray();
  21300. return data;
  21301. };
  21302. CubicBezierCurve3.prototype.fromJSON = function ( json ) {
  21303. Curve.prototype.fromJSON.call( this, json );
  21304. this.v0.fromArray( json.v0 );
  21305. this.v1.fromArray( json.v1 );
  21306. this.v2.fromArray( json.v2 );
  21307. this.v3.fromArray( json.v3 );
  21308. return this;
  21309. };
  21310. function LineCurve( v1, v2 ) {
  21311. Curve.call( this );
  21312. this.type = 'LineCurve';
  21313. this.v1 = v1 || new Vector2();
  21314. this.v2 = v2 || new Vector2();
  21315. }
  21316. LineCurve.prototype = Object.create( Curve.prototype );
  21317. LineCurve.prototype.constructor = LineCurve;
  21318. LineCurve.prototype.isLineCurve = true;
  21319. LineCurve.prototype.getPoint = function ( t, optionalTarget ) {
  21320. var point = optionalTarget || new Vector2();
  21321. if ( t === 1 ) {
  21322. point.copy( this.v2 );
  21323. } else {
  21324. point.copy( this.v2 ).sub( this.v1 );
  21325. point.multiplyScalar( t ).add( this.v1 );
  21326. }
  21327. return point;
  21328. };
  21329. // Line curve is linear, so we can overwrite default getPointAt
  21330. LineCurve.prototype.getPointAt = function ( u, optionalTarget ) {
  21331. return this.getPoint( u, optionalTarget );
  21332. };
  21333. LineCurve.prototype.getTangent = function ( /* t */ ) {
  21334. var tangent = this.v2.clone().sub( this.v1 );
  21335. return tangent.normalize();
  21336. };
  21337. LineCurve.prototype.copy = function ( source ) {
  21338. Curve.prototype.copy.call( this, source );
  21339. this.v1.copy( source.v1 );
  21340. this.v2.copy( source.v2 );
  21341. return this;
  21342. };
  21343. LineCurve.prototype.toJSON = function () {
  21344. var data = Curve.prototype.toJSON.call( this );
  21345. data.v1 = this.v1.toArray();
  21346. data.v2 = this.v2.toArray();
  21347. return data;
  21348. };
  21349. LineCurve.prototype.fromJSON = function ( json ) {
  21350. Curve.prototype.fromJSON.call( this, json );
  21351. this.v1.fromArray( json.v1 );
  21352. this.v2.fromArray( json.v2 );
  21353. return this;
  21354. };
  21355. function LineCurve3( v1, v2 ) {
  21356. Curve.call( this );
  21357. this.type = 'LineCurve3';
  21358. this.v1 = v1 || new Vector3();
  21359. this.v2 = v2 || new Vector3();
  21360. }
  21361. LineCurve3.prototype = Object.create( Curve.prototype );
  21362. LineCurve3.prototype.constructor = LineCurve3;
  21363. LineCurve3.prototype.isLineCurve3 = true;
  21364. LineCurve3.prototype.getPoint = function ( t, optionalTarget ) {
  21365. var point = optionalTarget || new Vector3();
  21366. if ( t === 1 ) {
  21367. point.copy( this.v2 );
  21368. } else {
  21369. point.copy( this.v2 ).sub( this.v1 );
  21370. point.multiplyScalar( t ).add( this.v1 );
  21371. }
  21372. return point;
  21373. };
  21374. // Line curve is linear, so we can overwrite default getPointAt
  21375. LineCurve3.prototype.getPointAt = function ( u, optionalTarget ) {
  21376. return this.getPoint( u, optionalTarget );
  21377. };
  21378. LineCurve3.prototype.copy = function ( source ) {
  21379. Curve.prototype.copy.call( this, source );
  21380. this.v1.copy( source.v1 );
  21381. this.v2.copy( source.v2 );
  21382. return this;
  21383. };
  21384. LineCurve3.prototype.toJSON = function () {
  21385. var data = Curve.prototype.toJSON.call( this );
  21386. data.v1 = this.v1.toArray();
  21387. data.v2 = this.v2.toArray();
  21388. return data;
  21389. };
  21390. LineCurve3.prototype.fromJSON = function ( json ) {
  21391. Curve.prototype.fromJSON.call( this, json );
  21392. this.v1.fromArray( json.v1 );
  21393. this.v2.fromArray( json.v2 );
  21394. return this;
  21395. };
  21396. function QuadraticBezierCurve( v0, v1, v2 ) {
  21397. Curve.call( this );
  21398. this.type = 'QuadraticBezierCurve';
  21399. this.v0 = v0 || new Vector2();
  21400. this.v1 = v1 || new Vector2();
  21401. this.v2 = v2 || new Vector2();
  21402. }
  21403. QuadraticBezierCurve.prototype = Object.create( Curve.prototype );
  21404. QuadraticBezierCurve.prototype.constructor = QuadraticBezierCurve;
  21405. QuadraticBezierCurve.prototype.isQuadraticBezierCurve = true;
  21406. QuadraticBezierCurve.prototype.getPoint = function ( t, optionalTarget ) {
  21407. var point = optionalTarget || new Vector2();
  21408. var v0 = this.v0, v1 = this.v1, v2 = this.v2;
  21409. point.set(
  21410. QuadraticBezier( t, v0.x, v1.x, v2.x ),
  21411. QuadraticBezier( t, v0.y, v1.y, v2.y )
  21412. );
  21413. return point;
  21414. };
  21415. QuadraticBezierCurve.prototype.copy = function ( source ) {
  21416. Curve.prototype.copy.call( this, source );
  21417. this.v0.copy( source.v0 );
  21418. this.v1.copy( source.v1 );
  21419. this.v2.copy( source.v2 );
  21420. return this;
  21421. };
  21422. QuadraticBezierCurve.prototype.toJSON = function () {
  21423. var data = Curve.prototype.toJSON.call( this );
  21424. data.v0 = this.v0.toArray();
  21425. data.v1 = this.v1.toArray();
  21426. data.v2 = this.v2.toArray();
  21427. return data;
  21428. };
  21429. QuadraticBezierCurve.prototype.fromJSON = function ( json ) {
  21430. Curve.prototype.fromJSON.call( this, json );
  21431. this.v0.fromArray( json.v0 );
  21432. this.v1.fromArray( json.v1 );
  21433. this.v2.fromArray( json.v2 );
  21434. return this;
  21435. };
  21436. function QuadraticBezierCurve3( v0, v1, v2 ) {
  21437. Curve.call( this );
  21438. this.type = 'QuadraticBezierCurve3';
  21439. this.v0 = v0 || new Vector3();
  21440. this.v1 = v1 || new Vector3();
  21441. this.v2 = v2 || new Vector3();
  21442. }
  21443. QuadraticBezierCurve3.prototype = Object.create( Curve.prototype );
  21444. QuadraticBezierCurve3.prototype.constructor = QuadraticBezierCurve3;
  21445. QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true;
  21446. QuadraticBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) {
  21447. var point = optionalTarget || new Vector3();
  21448. var v0 = this.v0, v1 = this.v1, v2 = this.v2;
  21449. point.set(
  21450. QuadraticBezier( t, v0.x, v1.x, v2.x ),
  21451. QuadraticBezier( t, v0.y, v1.y, v2.y ),
  21452. QuadraticBezier( t, v0.z, v1.z, v2.z )
  21453. );
  21454. return point;
  21455. };
  21456. QuadraticBezierCurve3.prototype.copy = function ( source ) {
  21457. Curve.prototype.copy.call( this, source );
  21458. this.v0.copy( source.v0 );
  21459. this.v1.copy( source.v1 );
  21460. this.v2.copy( source.v2 );
  21461. return this;
  21462. };
  21463. QuadraticBezierCurve3.prototype.toJSON = function () {
  21464. var data = Curve.prototype.toJSON.call( this );
  21465. data.v0 = this.v0.toArray();
  21466. data.v1 = this.v1.toArray();
  21467. data.v2 = this.v2.toArray();
  21468. return data;
  21469. };
  21470. QuadraticBezierCurve3.prototype.fromJSON = function ( json ) {
  21471. Curve.prototype.fromJSON.call( this, json );
  21472. this.v0.fromArray( json.v0 );
  21473. this.v1.fromArray( json.v1 );
  21474. this.v2.fromArray( json.v2 );
  21475. return this;
  21476. };
  21477. function SplineCurve( points /* array of Vector2 */ ) {
  21478. Curve.call( this );
  21479. this.type = 'SplineCurve';
  21480. this.points = points || [];
  21481. }
  21482. SplineCurve.prototype = Object.create( Curve.prototype );
  21483. SplineCurve.prototype.constructor = SplineCurve;
  21484. SplineCurve.prototype.isSplineCurve = true;
  21485. SplineCurve.prototype.getPoint = function ( t, optionalTarget ) {
  21486. var point = optionalTarget || new Vector2();
  21487. var points = this.points;
  21488. var p = ( points.length - 1 ) * t;
  21489. var intPoint = Math.floor( p );
  21490. var weight = p - intPoint;
  21491. var p0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ];
  21492. var p1 = points[ intPoint ];
  21493. var p2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ];
  21494. var p3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ];
  21495. point.set(
  21496. CatmullRom( weight, p0.x, p1.x, p2.x, p3.x ),
  21497. CatmullRom( weight, p0.y, p1.y, p2.y, p3.y )
  21498. );
  21499. return point;
  21500. };
  21501. SplineCurve.prototype.copy = function ( source ) {
  21502. Curve.prototype.copy.call( this, source );
  21503. this.points = [];
  21504. for ( var i = 0, l = source.points.length; i < l; i ++ ) {
  21505. var point = source.points[ i ];
  21506. this.points.push( point.clone() );
  21507. }
  21508. return this;
  21509. };
  21510. SplineCurve.prototype.toJSON = function () {
  21511. var data = Curve.prototype.toJSON.call( this );
  21512. data.points = [];
  21513. for ( var i = 0, l = this.points.length; i < l; i ++ ) {
  21514. var point = this.points[ i ];
  21515. data.points.push( point.toArray() );
  21516. }
  21517. return data;
  21518. };
  21519. SplineCurve.prototype.fromJSON = function ( json ) {
  21520. Curve.prototype.fromJSON.call( this, json );
  21521. this.points = [];
  21522. for ( var i = 0, l = json.points.length; i < l; i ++ ) {
  21523. var point = json.points[ i ];
  21524. this.points.push( new Vector2().fromArray( point ) );
  21525. }
  21526. return this;
  21527. };
  21528. var Curves = /*#__PURE__*/Object.freeze({
  21529. ArcCurve: ArcCurve,
  21530. CatmullRomCurve3: CatmullRomCurve3,
  21531. CubicBezierCurve: CubicBezierCurve,
  21532. CubicBezierCurve3: CubicBezierCurve3,
  21533. EllipseCurve: EllipseCurve,
  21534. LineCurve: LineCurve,
  21535. LineCurve3: LineCurve3,
  21536. QuadraticBezierCurve: QuadraticBezierCurve,
  21537. QuadraticBezierCurve3: QuadraticBezierCurve3,
  21538. SplineCurve: SplineCurve
  21539. });
  21540. /**
  21541. * @author zz85 / http://www.lab4games.net/zz85/blog
  21542. *
  21543. **/
  21544. /**************************************************************
  21545. * Curved Path - a curve path is simply a array of connected
  21546. * curves, but retains the api of a curve
  21547. **************************************************************/
  21548. function CurvePath() {
  21549. Curve.call( this );
  21550. this.type = 'CurvePath';
  21551. this.curves = [];
  21552. this.autoClose = false; // Automatically closes the path
  21553. }
  21554. CurvePath.prototype = Object.assign( Object.create( Curve.prototype ), {
  21555. constructor: CurvePath,
  21556. add: function ( curve ) {
  21557. this.curves.push( curve );
  21558. },
  21559. closePath: function () {
  21560. // Add a line curve if start and end of lines are not connected
  21561. var startPoint = this.curves[ 0 ].getPoint( 0 );
  21562. var endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 );
  21563. if ( ! startPoint.equals( endPoint ) ) {
  21564. this.curves.push( new LineCurve( endPoint, startPoint ) );
  21565. }
  21566. },
  21567. // To get accurate point with reference to
  21568. // entire path distance at time t,
  21569. // following has to be done:
  21570. // 1. Length of each sub path have to be known
  21571. // 2. Locate and identify type of curve
  21572. // 3. Get t for the curve
  21573. // 4. Return curve.getPointAt(t')
  21574. getPoint: function ( t ) {
  21575. var d = t * this.getLength();
  21576. var curveLengths = this.getCurveLengths();
  21577. var i = 0;
  21578. // To think about boundaries points.
  21579. while ( i < curveLengths.length ) {
  21580. if ( curveLengths[ i ] >= d ) {
  21581. var diff = curveLengths[ i ] - d;
  21582. var curve = this.curves[ i ];
  21583. var segmentLength = curve.getLength();
  21584. var u = segmentLength === 0 ? 0 : 1 - diff / segmentLength;
  21585. return curve.getPointAt( u );
  21586. }
  21587. i ++;
  21588. }
  21589. return null;
  21590. // loop where sum != 0, sum > d , sum+1 <d
  21591. },
  21592. // We cannot use the default THREE.Curve getPoint() with getLength() because in
  21593. // THREE.Curve, getLength() depends on getPoint() but in THREE.CurvePath
  21594. // getPoint() depends on getLength
  21595. getLength: function () {
  21596. var lens = this.getCurveLengths();
  21597. return lens[ lens.length - 1 ];
  21598. },
  21599. // cacheLengths must be recalculated.
  21600. updateArcLengths: function () {
  21601. this.needsUpdate = true;
  21602. this.cacheLengths = null;
  21603. this.getCurveLengths();
  21604. },
  21605. // Compute lengths and cache them
  21606. // We cannot overwrite getLengths() because UtoT mapping uses it.
  21607. getCurveLengths: function () {
  21608. // We use cache values if curves and cache array are same length
  21609. if ( this.cacheLengths && this.cacheLengths.length === this.curves.length ) {
  21610. return this.cacheLengths;
  21611. }
  21612. // Get length of sub-curve
  21613. // Push sums into cached array
  21614. var lengths = [], sums = 0;
  21615. for ( var i = 0, l = this.curves.length; i < l; i ++ ) {
  21616. sums += this.curves[ i ].getLength();
  21617. lengths.push( sums );
  21618. }
  21619. this.cacheLengths = lengths;
  21620. return lengths;
  21621. },
  21622. getSpacedPoints: function ( divisions ) {
  21623. if ( divisions === undefined ) divisions = 40;
  21624. var points = [];
  21625. for ( var i = 0; i <= divisions; i ++ ) {
  21626. points.push( this.getPoint( i / divisions ) );
  21627. }
  21628. if ( this.autoClose ) {
  21629. points.push( points[ 0 ] );
  21630. }
  21631. return points;
  21632. },
  21633. getPoints: function ( divisions ) {
  21634. divisions = divisions || 12;
  21635. var points = [], last;
  21636. for ( var i = 0, curves = this.curves; i < curves.length; i ++ ) {
  21637. var curve = curves[ i ];
  21638. var resolution = ( curve && curve.isEllipseCurve ) ? divisions * 2
  21639. : ( curve && ( curve.isLineCurve || curve.isLineCurve3 ) ) ? 1
  21640. : ( curve && curve.isSplineCurve ) ? divisions * curve.points.length
  21641. : divisions;
  21642. var pts = curve.getPoints( resolution );
  21643. for ( var j = 0; j < pts.length; j ++ ) {
  21644. var point = pts[ j ];
  21645. if ( last && last.equals( point ) ) continue; // ensures no consecutive points are duplicates
  21646. points.push( point );
  21647. last = point;
  21648. }
  21649. }
  21650. if ( this.autoClose && points.length > 1 && ! points[ points.length - 1 ].equals( points[ 0 ] ) ) {
  21651. points.push( points[ 0 ] );
  21652. }
  21653. return points;
  21654. },
  21655. copy: function ( source ) {
  21656. Curve.prototype.copy.call( this, source );
  21657. this.curves = [];
  21658. for ( var i = 0, l = source.curves.length; i < l; i ++ ) {
  21659. var curve = source.curves[ i ];
  21660. this.curves.push( curve.clone() );
  21661. }
  21662. this.autoClose = source.autoClose;
  21663. return this;
  21664. },
  21665. toJSON: function () {
  21666. var data = Curve.prototype.toJSON.call( this );
  21667. data.autoClose = this.autoClose;
  21668. data.curves = [];
  21669. for ( var i = 0, l = this.curves.length; i < l; i ++ ) {
  21670. var curve = this.curves[ i ];
  21671. data.curves.push( curve.toJSON() );
  21672. }
  21673. return data;
  21674. },
  21675. fromJSON: function ( json ) {
  21676. Curve.prototype.fromJSON.call( this, json );
  21677. this.autoClose = json.autoClose;
  21678. this.curves = [];
  21679. for ( var i = 0, l = json.curves.length; i < l; i ++ ) {
  21680. var curve = json.curves[ i ];
  21681. this.curves.push( new Curves[ curve.type ]().fromJSON( curve ) );
  21682. }
  21683. return this;
  21684. }
  21685. } );
  21686. /**
  21687. * @author zz85 / http://www.lab4games.net/zz85/blog
  21688. * Creates free form 2d path using series of points, lines or curves.
  21689. **/
  21690. function Path( points ) {
  21691. CurvePath.call( this );
  21692. this.type = 'Path';
  21693. this.currentPoint = new Vector2();
  21694. if ( points ) {
  21695. this.setFromPoints( points );
  21696. }
  21697. }
  21698. Path.prototype = Object.assign( Object.create( CurvePath.prototype ), {
  21699. constructor: Path,
  21700. setFromPoints: function ( points ) {
  21701. this.moveTo( points[ 0 ].x, points[ 0 ].y );
  21702. for ( var i = 1, l = points.length; i < l; i ++ ) {
  21703. this.lineTo( points[ i ].x, points[ i ].y );
  21704. }
  21705. },
  21706. moveTo: function ( x, y ) {
  21707. this.currentPoint.set( x, y ); // TODO consider referencing vectors instead of copying?
  21708. },
  21709. lineTo: function ( x, y ) {
  21710. var curve = new LineCurve( this.currentPoint.clone(), new Vector2( x, y ) );
  21711. this.curves.push( curve );
  21712. this.currentPoint.set( x, y );
  21713. },
  21714. quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) {
  21715. var curve = new QuadraticBezierCurve(
  21716. this.currentPoint.clone(),
  21717. new Vector2( aCPx, aCPy ),
  21718. new Vector2( aX, aY )
  21719. );
  21720. this.curves.push( curve );
  21721. this.currentPoint.set( aX, aY );
  21722. },
  21723. bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {
  21724. var curve = new CubicBezierCurve(
  21725. this.currentPoint.clone(),
  21726. new Vector2( aCP1x, aCP1y ),
  21727. new Vector2( aCP2x, aCP2y ),
  21728. new Vector2( aX, aY )
  21729. );
  21730. this.curves.push( curve );
  21731. this.currentPoint.set( aX, aY );
  21732. },
  21733. splineThru: function ( pts /*Array of Vector*/ ) {
  21734. var npts = [ this.currentPoint.clone() ].concat( pts );
  21735. var curve = new SplineCurve( npts );
  21736. this.curves.push( curve );
  21737. this.currentPoint.copy( pts[ pts.length - 1 ] );
  21738. },
  21739. arc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
  21740. var x0 = this.currentPoint.x;
  21741. var y0 = this.currentPoint.y;
  21742. this.absarc( aX + x0, aY + y0, aRadius,
  21743. aStartAngle, aEndAngle, aClockwise );
  21744. },
  21745. absarc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
  21746. this.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );
  21747. },
  21748. ellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
  21749. var x0 = this.currentPoint.x;
  21750. var y0 = this.currentPoint.y;
  21751. this.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );
  21752. },
  21753. absellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
  21754. var curve = new EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );
  21755. if ( this.curves.length > 0 ) {
  21756. // if a previous curve is present, attempt to join
  21757. var firstPoint = curve.getPoint( 0 );
  21758. if ( ! firstPoint.equals( this.currentPoint ) ) {
  21759. this.lineTo( firstPoint.x, firstPoint.y );
  21760. }
  21761. }
  21762. this.curves.push( curve );
  21763. var lastPoint = curve.getPoint( 1 );
  21764. this.currentPoint.copy( lastPoint );
  21765. },
  21766. copy: function ( source ) {
  21767. CurvePath.prototype.copy.call( this, source );
  21768. this.currentPoint.copy( source.currentPoint );
  21769. return this;
  21770. },
  21771. toJSON: function () {
  21772. var data = CurvePath.prototype.toJSON.call( this );
  21773. data.currentPoint = this.currentPoint.toArray();
  21774. return data;
  21775. },
  21776. fromJSON: function ( json ) {
  21777. CurvePath.prototype.fromJSON.call( this, json );
  21778. this.currentPoint.fromArray( json.currentPoint );
  21779. return this;
  21780. }
  21781. } );
  21782. /**
  21783. * @author zz85 / http://www.lab4games.net/zz85/blog
  21784. * Defines a 2d shape plane using paths.
  21785. **/
  21786. // STEP 1 Create a path.
  21787. // STEP 2 Turn path into shape.
  21788. // STEP 3 ExtrudeGeometry takes in Shape/Shapes
  21789. // STEP 3a - Extract points from each shape, turn to vertices
  21790. // STEP 3b - Triangulate each shape, add faces.
  21791. function Shape( points ) {
  21792. Path.call( this, points );
  21793. this.uuid = _Math.generateUUID();
  21794. this.type = 'Shape';
  21795. this.holes = [];
  21796. }
  21797. Shape.prototype = Object.assign( Object.create( Path.prototype ), {
  21798. constructor: Shape,
  21799. getPointsHoles: function ( divisions ) {
  21800. var holesPts = [];
  21801. for ( var i = 0, l = this.holes.length; i < l; i ++ ) {
  21802. holesPts[ i ] = this.holes[ i ].getPoints( divisions );
  21803. }
  21804. return holesPts;
  21805. },
  21806. // get points of shape and holes (keypoints based on segments parameter)
  21807. extractPoints: function ( divisions ) {
  21808. return {
  21809. shape: this.getPoints( divisions ),
  21810. holes: this.getPointsHoles( divisions )
  21811. };
  21812. },
  21813. copy: function ( source ) {
  21814. Path.prototype.copy.call( this, source );
  21815. this.holes = [];
  21816. for ( var i = 0, l = source.holes.length; i < l; i ++ ) {
  21817. var hole = source.holes[ i ];
  21818. this.holes.push( hole.clone() );
  21819. }
  21820. return this;
  21821. },
  21822. toJSON: function () {
  21823. var data = Path.prototype.toJSON.call( this );
  21824. data.uuid = this.uuid;
  21825. data.holes = [];
  21826. for ( var i = 0, l = this.holes.length; i < l; i ++ ) {
  21827. var hole = this.holes[ i ];
  21828. data.holes.push( hole.toJSON() );
  21829. }
  21830. return data;
  21831. },
  21832. fromJSON: function ( json ) {
  21833. Path.prototype.fromJSON.call( this, json );
  21834. this.uuid = json.uuid;
  21835. this.holes = [];
  21836. for ( var i = 0, l = json.holes.length; i < l; i ++ ) {
  21837. var hole = json.holes[ i ];
  21838. this.holes.push( new Path().fromJSON( hole ) );
  21839. }
  21840. return this;
  21841. }
  21842. } );
  21843. /**
  21844. * @author mrdoob / http://mrdoob.com/
  21845. * @author alteredq / http://alteredqualia.com/
  21846. */
  21847. function Light( color, intensity ) {
  21848. Object3D.call( this );
  21849. this.type = 'Light';
  21850. this.color = new Color( color );
  21851. this.intensity = intensity !== undefined ? intensity : 1;
  21852. this.receiveShadow = undefined;
  21853. }
  21854. Light.prototype = Object.assign( Object.create( Object3D.prototype ), {
  21855. constructor: Light,
  21856. isLight: true,
  21857. copy: function ( source ) {
  21858. Object3D.prototype.copy.call( this, source );
  21859. this.color.copy( source.color );
  21860. this.intensity = source.intensity;
  21861. return this;
  21862. },
  21863. toJSON: function ( meta ) {
  21864. var data = Object3D.prototype.toJSON.call( this, meta );
  21865. data.object.color = this.color.getHex();
  21866. data.object.intensity = this.intensity;
  21867. if ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex();
  21868. if ( this.distance !== undefined ) data.object.distance = this.distance;
  21869. if ( this.angle !== undefined ) data.object.angle = this.angle;
  21870. if ( this.decay !== undefined ) data.object.decay = this.decay;
  21871. if ( this.penumbra !== undefined ) data.object.penumbra = this.penumbra;
  21872. if ( this.shadow !== undefined ) data.object.shadow = this.shadow.toJSON();
  21873. return data;
  21874. }
  21875. } );
  21876. /**
  21877. * @author alteredq / http://alteredqualia.com/
  21878. */
  21879. function HemisphereLight( skyColor, groundColor, intensity ) {
  21880. Light.call( this, skyColor, intensity );
  21881. this.type = 'HemisphereLight';
  21882. this.castShadow = undefined;
  21883. this.position.copy( Object3D.DefaultUp );
  21884. this.updateMatrix();
  21885. this.groundColor = new Color( groundColor );
  21886. }
  21887. HemisphereLight.prototype = Object.assign( Object.create( Light.prototype ), {
  21888. constructor: HemisphereLight,
  21889. isHemisphereLight: true,
  21890. copy: function ( source ) {
  21891. Light.prototype.copy.call( this, source );
  21892. this.groundColor.copy( source.groundColor );
  21893. return this;
  21894. }
  21895. } );
  21896. /**
  21897. * @author mrdoob / http://mrdoob.com/
  21898. */
  21899. function LightShadow( camera ) {
  21900. this.camera = camera;
  21901. this.bias = 0;
  21902. this.radius = 1;
  21903. this.mapSize = new Vector2( 512, 512 );
  21904. this.map = null;
  21905. this.matrix = new Matrix4();
  21906. }
  21907. Object.assign( LightShadow.prototype, {
  21908. copy: function ( source ) {
  21909. this.camera = source.camera.clone();
  21910. this.bias = source.bias;
  21911. this.radius = source.radius;
  21912. this.mapSize.copy( source.mapSize );
  21913. return this;
  21914. },
  21915. clone: function () {
  21916. return new this.constructor().copy( this );
  21917. },
  21918. toJSON: function () {
  21919. var object = {};
  21920. if ( this.bias !== 0 ) object.bias = this.bias;
  21921. if ( this.radius !== 1 ) object.radius = this.radius;
  21922. if ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) object.mapSize = this.mapSize.toArray();
  21923. object.camera = this.camera.toJSON( false ).object;
  21924. delete object.camera.matrix;
  21925. return object;
  21926. }
  21927. } );
  21928. /**
  21929. * @author mrdoob / http://mrdoob.com/
  21930. */
  21931. function SpotLightShadow() {
  21932. LightShadow.call( this, new PerspectiveCamera( 50, 1, 0.5, 500 ) );
  21933. }
  21934. SpotLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {
  21935. constructor: SpotLightShadow,
  21936. isSpotLightShadow: true,
  21937. update: function ( light ) {
  21938. var camera = this.camera;
  21939. var fov = _Math.RAD2DEG * 2 * light.angle;
  21940. var aspect = this.mapSize.width / this.mapSize.height;
  21941. var far = light.distance || camera.far;
  21942. if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) {
  21943. camera.fov = fov;
  21944. camera.aspect = aspect;
  21945. camera.far = far;
  21946. camera.updateProjectionMatrix();
  21947. }
  21948. }
  21949. } );
  21950. /**
  21951. * @author alteredq / http://alteredqualia.com/
  21952. */
  21953. function SpotLight( color, intensity, distance, angle, penumbra, decay ) {
  21954. Light.call( this, color, intensity );
  21955. this.type = 'SpotLight';
  21956. this.position.copy( Object3D.DefaultUp );
  21957. this.updateMatrix();
  21958. this.target = new Object3D();
  21959. Object.defineProperty( this, 'power', {
  21960. get: function () {
  21961. // intensity = power per solid angle.
  21962. // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
  21963. return this.intensity * Math.PI;
  21964. },
  21965. set: function ( power ) {
  21966. // intensity = power per solid angle.
  21967. // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
  21968. this.intensity = power / Math.PI;
  21969. }
  21970. } );
  21971. this.distance = ( distance !== undefined ) ? distance : 0;
  21972. this.angle = ( angle !== undefined ) ? angle : Math.PI / 3;
  21973. this.penumbra = ( penumbra !== undefined ) ? penumbra : 0;
  21974. this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2.
  21975. this.shadow = new SpotLightShadow();
  21976. }
  21977. SpotLight.prototype = Object.assign( Object.create( Light.prototype ), {
  21978. constructor: SpotLight,
  21979. isSpotLight: true,
  21980. copy: function ( source ) {
  21981. Light.prototype.copy.call( this, source );
  21982. this.distance = source.distance;
  21983. this.angle = source.angle;
  21984. this.penumbra = source.penumbra;
  21985. this.decay = source.decay;
  21986. this.target = source.target.clone();
  21987. this.shadow = source.shadow.clone();
  21988. return this;
  21989. }
  21990. } );
  21991. /**
  21992. * @author mrdoob / http://mrdoob.com/
  21993. */
  21994. function PointLight( color, intensity, distance, decay ) {
  21995. Light.call( this, color, intensity );
  21996. this.type = 'PointLight';
  21997. Object.defineProperty( this, 'power', {
  21998. get: function () {
  21999. // intensity = power per solid angle.
  22000. // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
  22001. return this.intensity * 4 * Math.PI;
  22002. },
  22003. set: function ( power ) {
  22004. // intensity = power per solid angle.
  22005. // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
  22006. this.intensity = power / ( 4 * Math.PI );
  22007. }
  22008. } );
  22009. this.distance = ( distance !== undefined ) ? distance : 0;
  22010. this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2.
  22011. this.shadow = new LightShadow( new PerspectiveCamera( 90, 1, 0.5, 500 ) );
  22012. }
  22013. PointLight.prototype = Object.assign( Object.create( Light.prototype ), {
  22014. constructor: PointLight,
  22015. isPointLight: true,
  22016. copy: function ( source ) {
  22017. Light.prototype.copy.call( this, source );
  22018. this.distance = source.distance;
  22019. this.decay = source.decay;
  22020. this.shadow = source.shadow.clone();
  22021. return this;
  22022. }
  22023. } );
  22024. /**
  22025. * @author alteredq / http://alteredqualia.com/
  22026. * @author arose / http://github.com/arose
  22027. */
  22028. function OrthographicCamera( left, right, top, bottom, near, far ) {
  22029. Camera.call( this );
  22030. this.type = 'OrthographicCamera';
  22031. this.zoom = 1;
  22032. this.view = null;
  22033. this.left = ( left !== undefined ) ? left : - 1;
  22034. this.right = ( right !== undefined ) ? right : 1;
  22035. this.top = ( top !== undefined ) ? top : 1;
  22036. this.bottom = ( bottom !== undefined ) ? bottom : - 1;
  22037. this.near = ( near !== undefined ) ? near : 0.1;
  22038. this.far = ( far !== undefined ) ? far : 2000;
  22039. this.updateProjectionMatrix();
  22040. }
  22041. OrthographicCamera.prototype = Object.assign( Object.create( Camera.prototype ), {
  22042. constructor: OrthographicCamera,
  22043. isOrthographicCamera: true,
  22044. copy: function ( source, recursive ) {
  22045. Camera.prototype.copy.call( this, source, recursive );
  22046. this.left = source.left;
  22047. this.right = source.right;
  22048. this.top = source.top;
  22049. this.bottom = source.bottom;
  22050. this.near = source.near;
  22051. this.far = source.far;
  22052. this.zoom = source.zoom;
  22053. this.view = source.view === null ? null : Object.assign( {}, source.view );
  22054. return this;
  22055. },
  22056. setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) {
  22057. if ( this.view === null ) {
  22058. this.view = {
  22059. enabled: true,
  22060. fullWidth: 1,
  22061. fullHeight: 1,
  22062. offsetX: 0,
  22063. offsetY: 0,
  22064. width: 1,
  22065. height: 1
  22066. };
  22067. }
  22068. this.view.enabled = true;
  22069. this.view.fullWidth = fullWidth;
  22070. this.view.fullHeight = fullHeight;
  22071. this.view.offsetX = x;
  22072. this.view.offsetY = y;
  22073. this.view.width = width;
  22074. this.view.height = height;
  22075. this.updateProjectionMatrix();
  22076. },
  22077. clearViewOffset: function () {
  22078. if ( this.view !== null ) {
  22079. this.view.enabled = false;
  22080. }
  22081. this.updateProjectionMatrix();
  22082. },
  22083. updateProjectionMatrix: function () {
  22084. var dx = ( this.right - this.left ) / ( 2 * this.zoom );
  22085. var dy = ( this.top - this.bottom ) / ( 2 * this.zoom );
  22086. var cx = ( this.right + this.left ) / 2;
  22087. var cy = ( this.top + this.bottom ) / 2;
  22088. var left = cx - dx;
  22089. var right = cx + dx;
  22090. var top = cy + dy;
  22091. var bottom = cy - dy;
  22092. if ( this.view !== null && this.view.enabled ) {
  22093. var zoomW = this.zoom / ( this.view.width / this.view.fullWidth );
  22094. var zoomH = this.zoom / ( this.view.height / this.view.fullHeight );
  22095. var scaleW = ( this.right - this.left ) / this.view.width;
  22096. var scaleH = ( this.top - this.bottom ) / this.view.height;
  22097. left += scaleW * ( this.view.offsetX / zoomW );
  22098. right = left + scaleW * ( this.view.width / zoomW );
  22099. top -= scaleH * ( this.view.offsetY / zoomH );
  22100. bottom = top - scaleH * ( this.view.height / zoomH );
  22101. }
  22102. this.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far );
  22103. this.projectionMatrixInverse.getInverse( this.projectionMatrix );
  22104. },
  22105. toJSON: function ( meta ) {
  22106. var data = Object3D.prototype.toJSON.call( this, meta );
  22107. data.object.zoom = this.zoom;
  22108. data.object.left = this.left;
  22109. data.object.right = this.right;
  22110. data.object.top = this.top;
  22111. data.object.bottom = this.bottom;
  22112. data.object.near = this.near;
  22113. data.object.far = this.far;
  22114. if ( this.view !== null ) data.object.view = Object.assign( {}, this.view );
  22115. return data;
  22116. }
  22117. } );
  22118. /**
  22119. * @author mrdoob / http://mrdoob.com/
  22120. */
  22121. function DirectionalLightShadow( ) {
  22122. LightShadow.call( this, new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) );
  22123. }
  22124. DirectionalLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {
  22125. constructor: DirectionalLightShadow
  22126. } );
  22127. /**
  22128. * @author mrdoob / http://mrdoob.com/
  22129. * @author alteredq / http://alteredqualia.com/
  22130. */
  22131. function DirectionalLight( color, intensity ) {
  22132. Light.call( this, color, intensity );
  22133. this.type = 'DirectionalLight';
  22134. this.position.copy( Object3D.DefaultUp );
  22135. this.updateMatrix();
  22136. this.target = new Object3D();
  22137. this.shadow = new DirectionalLightShadow();
  22138. }
  22139. DirectionalLight.prototype = Object.assign( Object.create( Light.prototype ), {
  22140. constructor: DirectionalLight,
  22141. isDirectionalLight: true,
  22142. copy: function ( source ) {
  22143. Light.prototype.copy.call( this, source );
  22144. this.target = source.target.clone();
  22145. this.shadow = source.shadow.clone();
  22146. return this;
  22147. }
  22148. } );
  22149. /**
  22150. * @author mrdoob / http://mrdoob.com/
  22151. */
  22152. function AmbientLight( color, intensity ) {
  22153. Light.call( this, color, intensity );
  22154. this.type = 'AmbientLight';
  22155. this.castShadow = undefined;
  22156. }
  22157. AmbientLight.prototype = Object.assign( Object.create( Light.prototype ), {
  22158. constructor: AmbientLight,
  22159. isAmbientLight: true
  22160. } );
  22161. /**
  22162. * @author abelnation / http://github.com/abelnation
  22163. */
  22164. function RectAreaLight( color, intensity, width, height ) {
  22165. Light.call( this, color, intensity );
  22166. this.type = 'RectAreaLight';
  22167. this.width = ( width !== undefined ) ? width : 10;
  22168. this.height = ( height !== undefined ) ? height : 10;
  22169. }
  22170. RectAreaLight.prototype = Object.assign( Object.create( Light.prototype ), {
  22171. constructor: RectAreaLight,
  22172. isRectAreaLight: true,
  22173. copy: function ( source ) {
  22174. Light.prototype.copy.call( this, source );
  22175. this.width = source.width;
  22176. this.height = source.height;
  22177. return this;
  22178. },
  22179. toJSON: function ( meta ) {
  22180. var data = Light.prototype.toJSON.call( this, meta );
  22181. data.object.width = this.width;
  22182. data.object.height = this.height;
  22183. return data;
  22184. }
  22185. } );
  22186. /**
  22187. * @author mrdoob / http://mrdoob.com/
  22188. */
  22189. function MaterialLoader( manager ) {
  22190. this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
  22191. this.textures = {};
  22192. }
  22193. Object.assign( MaterialLoader.prototype, {
  22194. load: function ( url, onLoad, onProgress, onError ) {
  22195. var scope = this;
  22196. var loader = new FileLoader( scope.manager );
  22197. loader.setPath( scope.path );
  22198. loader.load( url, function ( text ) {
  22199. onLoad( scope.parse( JSON.parse( text ) ) );
  22200. }, onProgress, onError );
  22201. },
  22202. parse: function ( json ) {
  22203. var textures = this.textures;
  22204. function getTexture( name ) {
  22205. if ( textures[ name ] === undefined ) {
  22206. console.warn( 'THREE.MaterialLoader: Undefined texture', name );
  22207. }
  22208. return textures[ name ];
  22209. }
  22210. var material = new Materials[ json.type ]();
  22211. if ( json.uuid !== undefined ) material.uuid = json.uuid;
  22212. if ( json.name !== undefined ) material.name = json.name;
  22213. if ( json.color !== undefined ) material.color.setHex( json.color );
  22214. if ( json.roughness !== undefined ) material.roughness = json.roughness;
  22215. if ( json.metalness !== undefined ) material.metalness = json.metalness;
  22216. if ( json.emissive !== undefined ) material.emissive.setHex( json.emissive );
  22217. if ( json.specular !== undefined ) material.specular.setHex( json.specular );
  22218. if ( json.shininess !== undefined ) material.shininess = json.shininess;
  22219. if ( json.clearCoat !== undefined ) material.clearCoat = json.clearCoat;
  22220. if ( json.clearCoatRoughness !== undefined ) material.clearCoatRoughness = json.clearCoatRoughness;
  22221. if ( json.vertexColors !== undefined ) material.vertexColors = json.vertexColors;
  22222. if ( json.fog !== undefined ) material.fog = json.fog;
  22223. if ( json.flatShading !== undefined ) material.flatShading = json.flatShading;
  22224. if ( json.blending !== undefined ) material.blending = json.blending;
  22225. if ( json.combine !== undefined ) material.combine = json.combine;
  22226. if ( json.side !== undefined ) material.side = json.side;
  22227. if ( json.opacity !== undefined ) material.opacity = json.opacity;
  22228. if ( json.transparent !== undefined ) material.transparent = json.transparent;
  22229. if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest;
  22230. if ( json.depthTest !== undefined ) material.depthTest = json.depthTest;
  22231. if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite;
  22232. if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite;
  22233. if ( json.wireframe !== undefined ) material.wireframe = json.wireframe;
  22234. if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth;
  22235. if ( json.wireframeLinecap !== undefined ) material.wireframeLinecap = json.wireframeLinecap;
  22236. if ( json.wireframeLinejoin !== undefined ) material.wireframeLinejoin = json.wireframeLinejoin;
  22237. if ( json.rotation !== undefined ) material.rotation = json.rotation;
  22238. if ( json.linewidth !== 1 ) material.linewidth = json.linewidth;
  22239. if ( json.dashSize !== undefined ) material.dashSize = json.dashSize;
  22240. if ( json.gapSize !== undefined ) material.gapSize = json.gapSize;
  22241. if ( json.scale !== undefined ) material.scale = json.scale;
  22242. if ( json.polygonOffset !== undefined ) material.polygonOffset = json.polygonOffset;
  22243. if ( json.polygonOffsetFactor !== undefined ) material.polygonOffsetFactor = json.polygonOffsetFactor;
  22244. if ( json.polygonOffsetUnits !== undefined ) material.polygonOffsetUnits = json.polygonOffsetUnits;
  22245. if ( json.skinning !== undefined ) material.skinning = json.skinning;
  22246. if ( json.morphTargets !== undefined ) material.morphTargets = json.morphTargets;
  22247. if ( json.dithering !== undefined ) material.dithering = json.dithering;
  22248. if ( json.visible !== undefined ) material.visible = json.visible;
  22249. if ( json.userData !== undefined ) material.userData = json.userData;
  22250. // Shader Material
  22251. if ( json.uniforms !== undefined ) {
  22252. for ( var name in json.uniforms ) {
  22253. var uniform = json.uniforms[ name ];
  22254. material.uniforms[ name ] = {};
  22255. switch ( uniform.type ) {
  22256. case 't':
  22257. material.uniforms[ name ].value = getTexture( uniform.value );
  22258. break;
  22259. case 'c':
  22260. material.uniforms[ name ].value = new Color().setHex( uniform.value );
  22261. break;
  22262. case 'v2':
  22263. material.uniforms[ name ].value = new Vector2().fromArray( uniform.value );
  22264. break;
  22265. case 'v3':
  22266. material.uniforms[ name ].value = new Vector3().fromArray( uniform.value );
  22267. break;
  22268. case 'v4':
  22269. material.uniforms[ name ].value = new Vector4().fromArray( uniform.value );
  22270. break;
  22271. case 'm4':
  22272. material.uniforms[ name ].value = new Matrix4().fromArray( uniform.value );
  22273. break;
  22274. default:
  22275. material.uniforms[ name ].value = uniform.value;
  22276. }
  22277. }
  22278. }
  22279. if ( json.defines !== undefined ) material.defines = json.defines;
  22280. if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader;
  22281. if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader;
  22282. // Deprecated
  22283. if ( json.shading !== undefined ) material.flatShading = json.shading === 1; // THREE.FlatShading
  22284. // for PointsMaterial
  22285. if ( json.size !== undefined ) material.size = json.size;
  22286. if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation;
  22287. // maps
  22288. if ( json.map !== undefined ) material.map = getTexture( json.map );
  22289. if ( json.alphaMap !== undefined ) {
  22290. material.alphaMap = getTexture( json.alphaMap );
  22291. material.transparent = true;
  22292. }
  22293. if ( json.bumpMap !== undefined ) material.bumpMap = getTexture( json.bumpMap );
  22294. if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale;
  22295. if ( json.normalMap !== undefined ) material.normalMap = getTexture( json.normalMap );
  22296. if ( json.normalMapType !== undefined ) material.normalMapType = json.normalMapType;
  22297. if ( json.normalScale !== undefined ) {
  22298. var normalScale = json.normalScale;
  22299. if ( Array.isArray( normalScale ) === false ) {
  22300. // Blender exporter used to export a scalar. See #7459
  22301. normalScale = [ normalScale, normalScale ];
  22302. }
  22303. material.normalScale = new Vector2().fromArray( normalScale );
  22304. }
  22305. if ( json.displacementMap !== undefined ) material.displacementMap = getTexture( json.displacementMap );
  22306. if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale;
  22307. if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias;
  22308. if ( json.roughnessMap !== undefined ) material.roughnessMap = getTexture( json.roughnessMap );
  22309. if ( json.metalnessMap !== undefined ) material.metalnessMap = getTexture( json.metalnessMap );
  22310. if ( json.emissiveMap !== undefined ) material.emissiveMap = getTexture( json.emissiveMap );
  22311. if ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity;
  22312. if ( json.specularMap !== undefined ) material.specularMap = getTexture( json.specularMap );
  22313. if ( json.envMap !== undefined ) material.envMap = getTexture( json.envMap );
  22314. if ( json.envMapIntensity !== undefined ) material.envMapIntensity = json.envMapIntensity;
  22315. if ( json.reflectivity !== undefined ) material.reflectivity = json.reflectivity;
  22316. if ( json.lightMap !== undefined ) material.lightMap = getTexture( json.lightMap );
  22317. if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity;
  22318. if ( json.aoMap !== undefined ) material.aoMap = getTexture( json.aoMap );
  22319. if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity;
  22320. if ( json.gradientMap !== undefined ) material.gradientMap = getTexture( json.gradientMap );
  22321. return material;
  22322. },
  22323. setPath: function ( value ) {
  22324. this.path = value;
  22325. return this;
  22326. },
  22327. setTextures: function ( value ) {
  22328. this.textures = value;
  22329. return this;
  22330. }
  22331. } );
  22332. /**
  22333. * @author Don McCurdy / https://www.donmccurdy.com
  22334. */
  22335. var LoaderUtils = {
  22336. decodeText: function ( array ) {
  22337. if ( typeof TextDecoder !== 'undefined' ) {
  22338. return new TextDecoder().decode( array );
  22339. }
  22340. // Avoid the String.fromCharCode.apply(null, array) shortcut, which
  22341. // throws a "maximum call stack size exceeded" error for large arrays.
  22342. var s = '';
  22343. for ( var i = 0, il = array.length; i < il; i ++ ) {
  22344. // Implicitly assumes little-endian.
  22345. s += String.fromCharCode( array[ i ] );
  22346. }
  22347. // Merges multi-byte utf-8 characters.
  22348. return decodeURIComponent( escape( s ) );
  22349. },
  22350. extractUrlBase: function ( url ) {
  22351. var index = url.lastIndexOf( '/' );
  22352. if ( index === - 1 ) return './';
  22353. return url.substr( 0, index + 1 );
  22354. }
  22355. };
  22356. /**
  22357. * @author mrdoob / http://mrdoob.com/
  22358. */
  22359. function BufferGeometryLoader( manager ) {
  22360. this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
  22361. }
  22362. Object.assign( BufferGeometryLoader.prototype, {
  22363. load: function ( url, onLoad, onProgress, onError ) {
  22364. var scope = this;
  22365. var loader = new FileLoader( scope.manager );
  22366. loader.setPath( scope.path );
  22367. loader.load( url, function ( text ) {
  22368. onLoad( scope.parse( JSON.parse( text ) ) );
  22369. }, onProgress, onError );
  22370. },
  22371. parse: function ( json ) {
  22372. var geometry = new BufferGeometry();
  22373. var index = json.data.index;
  22374. if ( index !== undefined ) {
  22375. var typedArray = new TYPED_ARRAYS[ index.type ]( index.array );
  22376. geometry.setIndex( new BufferAttribute( typedArray, 1 ) );
  22377. }
  22378. var attributes = json.data.attributes;
  22379. for ( var key in attributes ) {
  22380. var attribute = attributes[ key ];
  22381. var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array );
  22382. geometry.addAttribute( key, new BufferAttribute( typedArray, attribute.itemSize, attribute.normalized ) );
  22383. }
  22384. var groups = json.data.groups || json.data.drawcalls || json.data.offsets;
  22385. if ( groups !== undefined ) {
  22386. for ( var i = 0, n = groups.length; i !== n; ++ i ) {
  22387. var group = groups[ i ];
  22388. geometry.addGroup( group.start, group.count, group.materialIndex );
  22389. }
  22390. }
  22391. var boundingSphere = json.data.boundingSphere;
  22392. if ( boundingSphere !== undefined ) {
  22393. var center = new Vector3();
  22394. if ( boundingSphere.center !== undefined ) {
  22395. center.fromArray( boundingSphere.center );
  22396. }
  22397. geometry.boundingSphere = new Sphere( center, boundingSphere.radius );
  22398. }
  22399. if ( json.name ) geometry.name = json.name;
  22400. if ( json.userData ) geometry.userData = json.userData;
  22401. return geometry;
  22402. },
  22403. setPath: function ( value ) {
  22404. this.path = value;
  22405. return this;
  22406. }
  22407. } );
  22408. var TYPED_ARRAYS = {
  22409. Int8Array: Int8Array,
  22410. Uint8Array: Uint8Array,
  22411. // Workaround for IE11 pre KB2929437. See #11440
  22412. Uint8ClampedArray: typeof Uint8ClampedArray !== 'undefined' ? Uint8ClampedArray : Uint8Array,
  22413. Int16Array: Int16Array,
  22414. Uint16Array: Uint16Array,
  22415. Int32Array: Int32Array,
  22416. Uint32Array: Uint32Array,
  22417. Float32Array: Float32Array,
  22418. Float64Array: Float64Array
  22419. };
  22420. /**
  22421. * @author mrdoob / http://mrdoob.com/
  22422. */
  22423. function ObjectLoader( manager ) {
  22424. this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
  22425. this.resourcePath = '';
  22426. }
  22427. Object.assign( ObjectLoader.prototype, {
  22428. crossOrigin: 'anonymous',
  22429. load: function ( url, onLoad, onProgress, onError ) {
  22430. var scope = this;
  22431. var path = ( this.path === undefined ) ? LoaderUtils.extractUrlBase( url ) : this.path;
  22432. this.resourcePath = this.resourcePath || path;
  22433. var loader = new FileLoader( scope.manager );
  22434. loader.setPath( this.path );
  22435. loader.load( url, function ( text ) {
  22436. var json = null;
  22437. try {
  22438. json = JSON.parse( text );
  22439. } catch ( error ) {
  22440. if ( onError !== undefined ) onError( error );
  22441. console.error( 'THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message );
  22442. return;
  22443. }
  22444. var metadata = json.metadata;
  22445. if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) {
  22446. console.error( 'THREE.ObjectLoader: Can\'t load ' + url );
  22447. return;
  22448. }
  22449. scope.parse( json, onLoad );
  22450. }, onProgress, onError );
  22451. },
  22452. setPath: function ( value ) {
  22453. this.path = value;
  22454. return this;
  22455. },
  22456. setResourcePath: function ( value ) {
  22457. this.resourcePath = value;
  22458. return this;
  22459. },
  22460. setCrossOrigin: function ( value ) {
  22461. this.crossOrigin = value;
  22462. return this;
  22463. },
  22464. parse: function ( json, onLoad ) {
  22465. var shapes = this.parseShape( json.shapes );
  22466. var geometries = this.parseGeometries( json.geometries, shapes );
  22467. var images = this.parseImages( json.images, function () {
  22468. if ( onLoad !== undefined ) onLoad( object );
  22469. } );
  22470. var textures = this.parseTextures( json.textures, images );
  22471. var materials = this.parseMaterials( json.materials, textures );
  22472. var object = this.parseObject( json.object, geometries, materials );
  22473. if ( json.animations ) {
  22474. object.animations = this.parseAnimations( json.animations );
  22475. }
  22476. if ( json.images === undefined || json.images.length === 0 ) {
  22477. if ( onLoad !== undefined ) onLoad( object );
  22478. }
  22479. return object;
  22480. },
  22481. parseShape: function ( json ) {
  22482. var shapes = {};
  22483. if ( json !== undefined ) {
  22484. for ( var i = 0, l = json.length; i < l; i ++ ) {
  22485. var shape = new Shape().fromJSON( json[ i ] );
  22486. shapes[ shape.uuid ] = shape;
  22487. }
  22488. }
  22489. return shapes;
  22490. },
  22491. parseGeometries: function ( json, shapes ) {
  22492. var geometries = {};
  22493. if ( json !== undefined ) {
  22494. var bufferGeometryLoader = new BufferGeometryLoader();
  22495. for ( var i = 0, l = json.length; i < l; i ++ ) {
  22496. var geometry;
  22497. var data = json[ i ];
  22498. switch ( data.type ) {
  22499. case 'PlaneGeometry':
  22500. case 'PlaneBufferGeometry':
  22501. geometry = new Geometries[ data.type ](
  22502. data.width,
  22503. data.height,
  22504. data.widthSegments,
  22505. data.heightSegments
  22506. );
  22507. break;
  22508. case 'BoxGeometry':
  22509. case 'BoxBufferGeometry':
  22510. case 'CubeGeometry': // backwards compatible
  22511. geometry = new Geometries[ data.type ](
  22512. data.width,
  22513. data.height,
  22514. data.depth,
  22515. data.widthSegments,
  22516. data.heightSegments,
  22517. data.depthSegments
  22518. );
  22519. break;
  22520. case 'CircleGeometry':
  22521. case 'CircleBufferGeometry':
  22522. geometry = new Geometries[ data.type ](
  22523. data.radius,
  22524. data.segments,
  22525. data.thetaStart,
  22526. data.thetaLength
  22527. );
  22528. break;
  22529. case 'CylinderGeometry':
  22530. case 'CylinderBufferGeometry':
  22531. geometry = new Geometries[ data.type ](
  22532. data.radiusTop,
  22533. data.radiusBottom,
  22534. data.height,
  22535. data.radialSegments,
  22536. data.heightSegments,
  22537. data.openEnded,
  22538. data.thetaStart,
  22539. data.thetaLength
  22540. );
  22541. break;
  22542. case 'ConeGeometry':
  22543. case 'ConeBufferGeometry':
  22544. geometry = new Geometries[ data.type ](
  22545. data.radius,
  22546. data.height,
  22547. data.radialSegments,
  22548. data.heightSegments,
  22549. data.openEnded,
  22550. data.thetaStart,
  22551. data.thetaLength
  22552. );
  22553. break;
  22554. case 'SphereGeometry':
  22555. case 'SphereBufferGeometry':
  22556. geometry = new Geometries[ data.type ](
  22557. data.radius,
  22558. data.widthSegments,
  22559. data.heightSegments,
  22560. data.phiStart,
  22561. data.phiLength,
  22562. data.thetaStart,
  22563. data.thetaLength
  22564. );
  22565. break;
  22566. case 'DodecahedronGeometry':
  22567. case 'DodecahedronBufferGeometry':
  22568. case 'IcosahedronGeometry':
  22569. case 'IcosahedronBufferGeometry':
  22570. case 'OctahedronGeometry':
  22571. case 'OctahedronBufferGeometry':
  22572. case 'TetrahedronGeometry':
  22573. case 'TetrahedronBufferGeometry':
  22574. geometry = new Geometries[ data.type ](
  22575. data.radius,
  22576. data.detail
  22577. );
  22578. break;
  22579. case 'RingGeometry':
  22580. case 'RingBufferGeometry':
  22581. geometry = new Geometries[ data.type ](
  22582. data.innerRadius,
  22583. data.outerRadius,
  22584. data.thetaSegments,
  22585. data.phiSegments,
  22586. data.thetaStart,
  22587. data.thetaLength
  22588. );
  22589. break;
  22590. case 'TorusGeometry':
  22591. case 'TorusBufferGeometry':
  22592. geometry = new Geometries[ data.type ](
  22593. data.radius,
  22594. data.tube,
  22595. data.radialSegments,
  22596. data.tubularSegments,
  22597. data.arc
  22598. );
  22599. break;
  22600. case 'TorusKnotGeometry':
  22601. case 'TorusKnotBufferGeometry':
  22602. geometry = new Geometries[ data.type ](
  22603. data.radius,
  22604. data.tube,
  22605. data.tubularSegments,
  22606. data.radialSegments,
  22607. data.p,
  22608. data.q
  22609. );
  22610. break;
  22611. case 'LatheGeometry':
  22612. case 'LatheBufferGeometry':
  22613. geometry = new Geometries[ data.type ](
  22614. data.points,
  22615. data.segments,
  22616. data.phiStart,
  22617. data.phiLength
  22618. );
  22619. break;
  22620. case 'PolyhedronGeometry':
  22621. case 'PolyhedronBufferGeometry':
  22622. geometry = new Geometries[ data.type ](
  22623. data.vertices,
  22624. data.indices,
  22625. data.radius,
  22626. data.details
  22627. );
  22628. break;
  22629. case 'ShapeGeometry':
  22630. case 'ShapeBufferGeometry':
  22631. var geometryShapes = [];
  22632. for ( var j = 0, jl = data.shapes.length; j < jl; j ++ ) {
  22633. var shape = shapes[ data.shapes[ j ] ];
  22634. geometryShapes.push( shape );
  22635. }
  22636. geometry = new Geometries[ data.type ](
  22637. geometryShapes,
  22638. data.curveSegments
  22639. );
  22640. break;
  22641. case 'ExtrudeGeometry':
  22642. case 'ExtrudeBufferGeometry':
  22643. var geometryShapes = [];
  22644. for ( var j = 0, jl = data.shapes.length; j < jl; j ++ ) {
  22645. var shape = shapes[ data.shapes[ j ] ];
  22646. geometryShapes.push( shape );
  22647. }
  22648. var extrudePath = data.options.extrudePath;
  22649. if ( extrudePath !== undefined ) {
  22650. data.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath );
  22651. }
  22652. geometry = new Geometries[ data.type ](
  22653. geometryShapes,
  22654. data.options
  22655. );
  22656. break;
  22657. case 'BufferGeometry':
  22658. geometry = bufferGeometryLoader.parse( data );
  22659. break;
  22660. case 'Geometry':
  22661. if ( 'THREE' in window && 'LegacyJSONLoader' in THREE ) {
  22662. var geometryLoader = new THREE.LegacyJSONLoader();
  22663. geometry = geometryLoader.parse( data, this.resourcePath ).geometry;
  22664. } else {
  22665. console.error( 'THREE.ObjectLoader: You have to import LegacyJSONLoader in order load geometry data of type "Geometry".' );
  22666. }
  22667. break;
  22668. default:
  22669. console.warn( 'THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"' );
  22670. continue;
  22671. }
  22672. geometry.uuid = data.uuid;
  22673. if ( data.name !== undefined ) geometry.name = data.name;
  22674. if ( geometry.isBufferGeometry === true && data.userData !== undefined ) geometry.userData = data.userData;
  22675. geometries[ data.uuid ] = geometry;
  22676. }
  22677. }
  22678. return geometries;
  22679. },
  22680. parseMaterials: function ( json, textures ) {
  22681. var cache = {}; // MultiMaterial
  22682. var materials = {};
  22683. if ( json !== undefined ) {
  22684. var loader = new MaterialLoader();
  22685. loader.setTextures( textures );
  22686. for ( var i = 0, l = json.length; i < l; i ++ ) {
  22687. var data = json[ i ];
  22688. if ( data.type === 'MultiMaterial' ) {
  22689. // Deprecated
  22690. var array = [];
  22691. for ( var j = 0; j < data.materials.length; j ++ ) {
  22692. var material = data.materials[ j ];
  22693. if ( cache[ material.uuid ] === undefined ) {
  22694. cache[ material.uuid ] = loader.parse( material );
  22695. }
  22696. array.push( cache[ material.uuid ] );
  22697. }
  22698. materials[ data.uuid ] = array;
  22699. } else {
  22700. materials[ data.uuid ] = loader.parse( data );
  22701. cache[ data.uuid ] = materials[ data.uuid ];
  22702. }
  22703. }
  22704. }
  22705. return materials;
  22706. },
  22707. parseAnimations: function ( json ) {
  22708. var animations = [];
  22709. for ( var i = 0; i < json.length; i ++ ) {
  22710. var data = json[ i ];
  22711. var clip = AnimationClip.parse( data );
  22712. if ( data.uuid !== undefined ) clip.uuid = data.uuid;
  22713. animations.push( clip );
  22714. }
  22715. return animations;
  22716. },
  22717. parseImages: function ( json, onLoad ) {
  22718. var scope = this;
  22719. var images = {};
  22720. function loadImage( url ) {
  22721. scope.manager.itemStart( url );
  22722. return loader.load( url, function () {
  22723. scope.manager.itemEnd( url );
  22724. }, undefined, function () {
  22725. scope.manager.itemError( url );
  22726. scope.manager.itemEnd( url );
  22727. } );
  22728. }
  22729. if ( json !== undefined && json.length > 0 ) {
  22730. var manager = new LoadingManager( onLoad );
  22731. var loader = new ImageLoader( manager );
  22732. loader.setCrossOrigin( this.crossOrigin );
  22733. for ( var i = 0, il = json.length; i < il; i ++ ) {
  22734. var image = json[ i ];
  22735. var url = image.url;
  22736. if ( Array.isArray( url ) ) {
  22737. // load array of images e.g CubeTexture
  22738. images[ image.uuid ] = [];
  22739. for ( var j = 0, jl = url.length; j < jl; j ++ ) {
  22740. var currentUrl = url[ j ];
  22741. var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( currentUrl ) ? currentUrl : scope.resourcePath + currentUrl;
  22742. images[ image.uuid ].push( loadImage( path ) );
  22743. }
  22744. } else {
  22745. // load single image
  22746. var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( image.url ) ? image.url : scope.resourcePath + image.url;
  22747. images[ image.uuid ] = loadImage( path );
  22748. }
  22749. }
  22750. }
  22751. return images;
  22752. },
  22753. parseTextures: function ( json, images ) {
  22754. function parseConstant( value, type ) {
  22755. if ( typeof value === 'number' ) return value;
  22756. console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value );
  22757. return type[ value ];
  22758. }
  22759. var textures = {};
  22760. if ( json !== undefined ) {
  22761. for ( var i = 0, l = json.length; i < l; i ++ ) {
  22762. var data = json[ i ];
  22763. if ( data.image === undefined ) {
  22764. console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid );
  22765. }
  22766. if ( images[ data.image ] === undefined ) {
  22767. console.warn( 'THREE.ObjectLoader: Undefined image', data.image );
  22768. }
  22769. var texture;
  22770. if ( Array.isArray( images[ data.image ] ) ) {
  22771. texture = new CubeTexture( images[ data.image ] );
  22772. } else {
  22773. texture = new Texture( images[ data.image ] );
  22774. }
  22775. texture.needsUpdate = true;
  22776. texture.uuid = data.uuid;
  22777. if ( data.name !== undefined ) texture.name = data.name;
  22778. if ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING );
  22779. if ( data.offset !== undefined ) texture.offset.fromArray( data.offset );
  22780. if ( data.repeat !== undefined ) texture.repeat.fromArray( data.repeat );
  22781. if ( data.center !== undefined ) texture.center.fromArray( data.center );
  22782. if ( data.rotation !== undefined ) texture.rotation = data.rotation;
  22783. if ( data.wrap !== undefined ) {
  22784. texture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING );
  22785. texture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING );
  22786. }
  22787. if ( data.format !== undefined ) texture.format = data.format;
  22788. if ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER );
  22789. if ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER );
  22790. if ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy;
  22791. if ( data.flipY !== undefined ) texture.flipY = data.flipY;
  22792. textures[ data.uuid ] = texture;
  22793. }
  22794. }
  22795. return textures;
  22796. },
  22797. parseObject: function ( data, geometries, materials ) {
  22798. var object;
  22799. function getGeometry( name ) {
  22800. if ( geometries[ name ] === undefined ) {
  22801. console.warn( 'THREE.ObjectLoader: Undefined geometry', name );
  22802. }
  22803. return geometries[ name ];
  22804. }
  22805. function getMaterial( name ) {
  22806. if ( name === undefined ) return undefined;
  22807. if ( Array.isArray( name ) ) {
  22808. var array = [];
  22809. for ( var i = 0, l = name.length; i < l; i ++ ) {
  22810. var uuid = name[ i ];
  22811. if ( materials[ uuid ] === undefined ) {
  22812. console.warn( 'THREE.ObjectLoader: Undefined material', uuid );
  22813. }
  22814. array.push( materials[ uuid ] );
  22815. }
  22816. return array;
  22817. }
  22818. if ( materials[ name ] === undefined ) {
  22819. console.warn( 'THREE.ObjectLoader: Undefined material', name );
  22820. }
  22821. return materials[ name ];
  22822. }
  22823. switch ( data.type ) {
  22824. case 'Scene':
  22825. object = new Scene();
  22826. if ( data.background !== undefined ) {
  22827. if ( Number.isInteger( data.background ) ) {
  22828. object.background = new Color( data.background );
  22829. }
  22830. }
  22831. if ( data.fog !== undefined ) {
  22832. if ( data.fog.type === 'Fog' ) {
  22833. object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far );
  22834. } else if ( data.fog.type === 'FogExp2' ) {
  22835. object.fog = new FogExp2( data.fog.color, data.fog.density );
  22836. }
  22837. }
  22838. break;
  22839. case 'PerspectiveCamera':
  22840. object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far );
  22841. if ( data.focus !== undefined ) object.focus = data.focus;
  22842. if ( data.zoom !== undefined ) object.zoom = data.zoom;
  22843. if ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge;
  22844. if ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset;
  22845. if ( data.view !== undefined ) object.view = Object.assign( {}, data.view );
  22846. break;
  22847. case 'OrthographicCamera':
  22848. object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far );
  22849. if ( data.zoom !== undefined ) object.zoom = data.zoom;
  22850. if ( data.view !== undefined ) object.view = Object.assign( {}, data.view );
  22851. break;
  22852. case 'AmbientLight':
  22853. object = new AmbientLight( data.color, data.intensity );
  22854. break;
  22855. case 'DirectionalLight':
  22856. object = new DirectionalLight( data.color, data.intensity );
  22857. break;
  22858. case 'PointLight':
  22859. object = new PointLight( data.color, data.intensity, data.distance, data.decay );
  22860. break;
  22861. case 'RectAreaLight':
  22862. object = new RectAreaLight( data.color, data.intensity, data.width, data.height );
  22863. break;
  22864. case 'SpotLight':
  22865. object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay );
  22866. break;
  22867. case 'HemisphereLight':
  22868. object = new HemisphereLight( data.color, data.groundColor, data.intensity );
  22869. break;
  22870. case 'SkinnedMesh':
  22871. console.warn( 'THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.' );
  22872. case 'Mesh':
  22873. var geometry = getGeometry( data.geometry );
  22874. var material = getMaterial( data.material );
  22875. if ( geometry.bones && geometry.bones.length > 0 ) {
  22876. object = new SkinnedMesh( geometry, material );
  22877. } else {
  22878. object = new Mesh( geometry, material );
  22879. }
  22880. break;
  22881. case 'LOD':
  22882. object = new LOD();
  22883. break;
  22884. case 'Line':
  22885. object = new Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode );
  22886. break;
  22887. case 'LineLoop':
  22888. object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) );
  22889. break;
  22890. case 'LineSegments':
  22891. object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) );
  22892. break;
  22893. case 'PointCloud':
  22894. case 'Points':
  22895. object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) );
  22896. break;
  22897. case 'Sprite':
  22898. object = new Sprite( getMaterial( data.material ) );
  22899. break;
  22900. case 'Group':
  22901. object = new Group();
  22902. break;
  22903. default:
  22904. object = new Object3D();
  22905. }
  22906. object.uuid = data.uuid;
  22907. if ( data.name !== undefined ) object.name = data.name;
  22908. if ( data.matrix !== undefined ) {
  22909. object.matrix.fromArray( data.matrix );
  22910. if ( data.matrixAutoUpdate !== undefined ) object.matrixAutoUpdate = data.matrixAutoUpdate;
  22911. if ( object.matrixAutoUpdate ) object.matrix.decompose( object.position, object.quaternion, object.scale );
  22912. } else {
  22913. if ( data.position !== undefined ) object.position.fromArray( data.position );
  22914. if ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation );
  22915. if ( data.quaternion !== undefined ) object.quaternion.fromArray( data.quaternion );
  22916. if ( data.scale !== undefined ) object.scale.fromArray( data.scale );
  22917. }
  22918. if ( data.castShadow !== undefined ) object.castShadow = data.castShadow;
  22919. if ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow;
  22920. if ( data.shadow ) {
  22921. if ( data.shadow.bias !== undefined ) object.shadow.bias = data.shadow.bias;
  22922. if ( data.shadow.radius !== undefined ) object.shadow.radius = data.shadow.radius;
  22923. if ( data.shadow.mapSize !== undefined ) object.shadow.mapSize.fromArray( data.shadow.mapSize );
  22924. if ( data.shadow.camera !== undefined ) object.shadow.camera = this.parseObject( data.shadow.camera );
  22925. }
  22926. if ( data.visible !== undefined ) object.visible = data.visible;
  22927. if ( data.frustumCulled !== undefined ) object.frustumCulled = data.frustumCulled;
  22928. if ( data.renderOrder !== undefined ) object.renderOrder = data.renderOrder;
  22929. if ( data.userData !== undefined ) object.userData = data.userData;
  22930. if ( data.layers !== undefined ) object.layers.mask = data.layers;
  22931. if ( data.children !== undefined ) {
  22932. var children = data.children;
  22933. for ( var i = 0; i < children.length; i ++ ) {
  22934. object.add( this.parseObject( children[ i ], geometries, materials ) );
  22935. }
  22936. }
  22937. if ( data.type === 'LOD' ) {
  22938. var levels = data.levels;
  22939. for ( var l = 0; l < levels.length; l ++ ) {
  22940. var level = levels[ l ];
  22941. var child = object.getObjectByProperty( 'uuid', level.object );
  22942. if ( child !== undefined ) {
  22943. object.addLevel( child, level.distance );
  22944. }
  22945. }
  22946. }
  22947. return object;
  22948. }
  22949. } );
  22950. var TEXTURE_MAPPING = {
  22951. UVMapping: UVMapping,
  22952. CubeReflectionMapping: CubeReflectionMapping,
  22953. CubeRefractionMapping: CubeRefractionMapping,
  22954. EquirectangularReflectionMapping: EquirectangularReflectionMapping,
  22955. EquirectangularRefractionMapping: EquirectangularRefractionMapping,
  22956. SphericalReflectionMapping: SphericalReflectionMapping,
  22957. CubeUVReflectionMapping: CubeUVReflectionMapping,
  22958. CubeUVRefractionMapping: CubeUVRefractionMapping
  22959. };
  22960. var TEXTURE_WRAPPING = {
  22961. RepeatWrapping: RepeatWrapping,
  22962. ClampToEdgeWrapping: ClampToEdgeWrapping,
  22963. MirroredRepeatWrapping: MirroredRepeatWrapping
  22964. };
  22965. var TEXTURE_FILTER = {
  22966. NearestFilter: NearestFilter,
  22967. NearestMipMapNearestFilter: NearestMipMapNearestFilter,
  22968. NearestMipMapLinearFilter: NearestMipMapLinearFilter,
  22969. LinearFilter: LinearFilter,
  22970. LinearMipMapNearestFilter: LinearMipMapNearestFilter,
  22971. LinearMipMapLinearFilter: LinearMipMapLinearFilter
  22972. };
  22973. /**
  22974. * @author thespite / http://clicktorelease.com/
  22975. */
  22976. function ImageBitmapLoader( manager ) {
  22977. if ( typeof createImageBitmap === 'undefined' ) {
  22978. console.warn( 'THREE.ImageBitmapLoader: createImageBitmap() not supported.' );
  22979. }
  22980. if ( typeof fetch === 'undefined' ) {
  22981. console.warn( 'THREE.ImageBitmapLoader: fetch() not supported.' );
  22982. }
  22983. this.manager = manager !== undefined ? manager : DefaultLoadingManager;
  22984. this.options = undefined;
  22985. }
  22986. ImageBitmapLoader.prototype = {
  22987. constructor: ImageBitmapLoader,
  22988. setOptions: function setOptions( options ) {
  22989. this.options = options;
  22990. return this;
  22991. },
  22992. load: function ( url, onLoad, onProgress, onError ) {
  22993. if ( url === undefined ) url = '';
  22994. if ( this.path !== undefined ) url = this.path + url;
  22995. url = this.manager.resolveURL( url );
  22996. var scope = this;
  22997. var cached = Cache.get( url );
  22998. if ( cached !== undefined ) {
  22999. scope.manager.itemStart( url );
  23000. setTimeout( function () {
  23001. if ( onLoad ) onLoad( cached );
  23002. scope.manager.itemEnd( url );
  23003. }, 0 );
  23004. return cached;
  23005. }
  23006. fetch( url ).then( function ( res ) {
  23007. return res.blob();
  23008. } ).then( function ( blob ) {
  23009. return createImageBitmap( blob, scope.options );
  23010. } ).then( function ( imageBitmap ) {
  23011. Cache.add( url, imageBitmap );
  23012. if ( onLoad ) onLoad( imageBitmap );
  23013. scope.manager.itemEnd( url );
  23014. } ).catch( function ( e ) {
  23015. if ( onError ) onError( e );
  23016. scope.manager.itemError( url );
  23017. scope.manager.itemEnd( url );
  23018. } );
  23019. },
  23020. setCrossOrigin: function ( /* value */ ) {
  23021. return this;
  23022. },
  23023. setPath: function ( value ) {
  23024. this.path = value;
  23025. return this;
  23026. }
  23027. };
  23028. /**
  23029. * @author zz85 / http://www.lab4games.net/zz85/blog
  23030. * minimal class for proxing functions to Path. Replaces old "extractSubpaths()"
  23031. **/
  23032. function ShapePath() {
  23033. this.type = 'ShapePath';
  23034. this.color = new Color();
  23035. this.subPaths = [];
  23036. this.currentPath = null;
  23037. }
  23038. Object.assign( ShapePath.prototype, {
  23039. moveTo: function ( x, y ) {
  23040. this.currentPath = new Path();
  23041. this.subPaths.push( this.currentPath );
  23042. this.currentPath.moveTo( x, y );
  23043. },
  23044. lineTo: function ( x, y ) {
  23045. this.currentPath.lineTo( x, y );
  23046. },
  23047. quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) {
  23048. this.currentPath.quadraticCurveTo( aCPx, aCPy, aX, aY );
  23049. },
  23050. bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {
  23051. this.currentPath.bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY );
  23052. },
  23053. splineThru: function ( pts ) {
  23054. this.currentPath.splineThru( pts );
  23055. },
  23056. toShapes: function ( isCCW, noHoles ) {
  23057. function toShapesNoHoles( inSubpaths ) {
  23058. var shapes = [];
  23059. for ( var i = 0, l = inSubpaths.length; i < l; i ++ ) {
  23060. var tmpPath = inSubpaths[ i ];
  23061. var tmpShape = new Shape();
  23062. tmpShape.curves = tmpPath.curves;
  23063. shapes.push( tmpShape );
  23064. }
  23065. return shapes;
  23066. }
  23067. function isPointInsidePolygon( inPt, inPolygon ) {
  23068. var polyLen = inPolygon.length;
  23069. // inPt on polygon contour => immediate success or
  23070. // toggling of inside/outside at every single! intersection point of an edge
  23071. // with the horizontal line through inPt, left of inPt
  23072. // not counting lowerY endpoints of edges and whole edges on that line
  23073. var inside = false;
  23074. for ( var p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) {
  23075. var edgeLowPt = inPolygon[ p ];
  23076. var edgeHighPt = inPolygon[ q ];
  23077. var edgeDx = edgeHighPt.x - edgeLowPt.x;
  23078. var edgeDy = edgeHighPt.y - edgeLowPt.y;
  23079. if ( Math.abs( edgeDy ) > Number.EPSILON ) {
  23080. // not parallel
  23081. if ( edgeDy < 0 ) {
  23082. edgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx;
  23083. edgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy;
  23084. }
  23085. if ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) continue;
  23086. if ( inPt.y === edgeLowPt.y ) {
  23087. if ( inPt.x === edgeLowPt.x ) return true; // inPt is on contour ?
  23088. // continue; // no intersection or edgeLowPt => doesn't count !!!
  23089. } else {
  23090. var perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y );
  23091. if ( perpEdge === 0 ) return true; // inPt is on contour ?
  23092. if ( perpEdge < 0 ) continue;
  23093. inside = ! inside; // true intersection left of inPt
  23094. }
  23095. } else {
  23096. // parallel or collinear
  23097. if ( inPt.y !== edgeLowPt.y ) continue; // parallel
  23098. // edge lies on the same horizontal line as inPt
  23099. if ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) ||
  23100. ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) ) return true; // inPt: Point on contour !
  23101. // continue;
  23102. }
  23103. }
  23104. return inside;
  23105. }
  23106. var isClockWise = ShapeUtils.isClockWise;
  23107. var subPaths = this.subPaths;
  23108. if ( subPaths.length === 0 ) return [];
  23109. if ( noHoles === true ) return toShapesNoHoles( subPaths );
  23110. var solid, tmpPath, tmpShape, shapes = [];
  23111. if ( subPaths.length === 1 ) {
  23112. tmpPath = subPaths[ 0 ];
  23113. tmpShape = new Shape();
  23114. tmpShape.curves = tmpPath.curves;
  23115. shapes.push( tmpShape );
  23116. return shapes;
  23117. }
  23118. var holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() );
  23119. holesFirst = isCCW ? ! holesFirst : holesFirst;
  23120. // console.log("Holes first", holesFirst);
  23121. var betterShapeHoles = [];
  23122. var newShapes = [];
  23123. var newShapeHoles = [];
  23124. var mainIdx = 0;
  23125. var tmpPoints;
  23126. newShapes[ mainIdx ] = undefined;
  23127. newShapeHoles[ mainIdx ] = [];
  23128. for ( var i = 0, l = subPaths.length; i < l; i ++ ) {
  23129. tmpPath = subPaths[ i ];
  23130. tmpPoints = tmpPath.getPoints();
  23131. solid = isClockWise( tmpPoints );
  23132. solid = isCCW ? ! solid : solid;
  23133. if ( solid ) {
  23134. if ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) ) mainIdx ++;
  23135. newShapes[ mainIdx ] = { s: new Shape(), p: tmpPoints };
  23136. newShapes[ mainIdx ].s.curves = tmpPath.curves;
  23137. if ( holesFirst ) mainIdx ++;
  23138. newShapeHoles[ mainIdx ] = [];
  23139. //console.log('cw', i);
  23140. } else {
  23141. newShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } );
  23142. //console.log('ccw', i);
  23143. }
  23144. }
  23145. // only Holes? -> probably all Shapes with wrong orientation
  23146. if ( ! newShapes[ 0 ] ) return toShapesNoHoles( subPaths );
  23147. if ( newShapes.length > 1 ) {
  23148. var ambiguous = false;
  23149. var toChange = [];
  23150. for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) {
  23151. betterShapeHoles[ sIdx ] = [];
  23152. }
  23153. for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) {
  23154. var sho = newShapeHoles[ sIdx ];
  23155. for ( var hIdx = 0; hIdx < sho.length; hIdx ++ ) {
  23156. var ho = sho[ hIdx ];
  23157. var hole_unassigned = true;
  23158. for ( var s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) {
  23159. if ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) {
  23160. if ( sIdx !== s2Idx ) toChange.push( { froms: sIdx, tos: s2Idx, hole: hIdx } );
  23161. if ( hole_unassigned ) {
  23162. hole_unassigned = false;
  23163. betterShapeHoles[ s2Idx ].push( ho );
  23164. } else {
  23165. ambiguous = true;
  23166. }
  23167. }
  23168. }
  23169. if ( hole_unassigned ) {
  23170. betterShapeHoles[ sIdx ].push( ho );
  23171. }
  23172. }
  23173. }
  23174. // console.log("ambiguous: ", ambiguous);
  23175. if ( toChange.length > 0 ) {
  23176. // console.log("to change: ", toChange);
  23177. if ( ! ambiguous ) newShapeHoles = betterShapeHoles;
  23178. }
  23179. }
  23180. var tmpHoles;
  23181. for ( var i = 0, il = newShapes.length; i < il; i ++ ) {
  23182. tmpShape = newShapes[ i ].s;
  23183. shapes.push( tmpShape );
  23184. tmpHoles = newShapeHoles[ i ];
  23185. for ( var j = 0, jl = tmpHoles.length; j < jl; j ++ ) {
  23186. tmpShape.holes.push( tmpHoles[ j ].h );
  23187. }
  23188. }
  23189. //console.log("shape", shapes);
  23190. return shapes;
  23191. }
  23192. } );
  23193. /**
  23194. * @author zz85 / http://www.lab4games.net/zz85/blog
  23195. * @author mrdoob / http://mrdoob.com/
  23196. */
  23197. function Font( data ) {
  23198. this.type = 'Font';
  23199. this.data = data;
  23200. }
  23201. Object.assign( Font.prototype, {
  23202. isFont: true,
  23203. generateShapes: function ( text, size ) {
  23204. if ( size === undefined ) size = 100;
  23205. var shapes = [];
  23206. var paths = createPaths( text, size, this.data );
  23207. for ( var p = 0, pl = paths.length; p < pl; p ++ ) {
  23208. Array.prototype.push.apply( shapes, paths[ p ].toShapes() );
  23209. }
  23210. return shapes;
  23211. }
  23212. } );
  23213. function createPaths( text, size, data ) {
  23214. var chars = Array.from ? Array.from( text ) : String( text ).split( '' ); // see #13988
  23215. var scale = size / data.resolution;
  23216. var line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale;
  23217. var paths = [];
  23218. var offsetX = 0, offsetY = 0;
  23219. for ( var i = 0; i < chars.length; i ++ ) {
  23220. var char = chars[ i ];
  23221. if ( char === '\n' ) {
  23222. offsetX = 0;
  23223. offsetY -= line_height;
  23224. } else {
  23225. var ret = createPath( char, scale, offsetX, offsetY, data );
  23226. offsetX += ret.offsetX;
  23227. paths.push( ret.path );
  23228. }
  23229. }
  23230. return paths;
  23231. }
  23232. function createPath( char, scale, offsetX, offsetY, data ) {
  23233. var glyph = data.glyphs[ char ] || data.glyphs[ '?' ];
  23234. if ( ! glyph ) return;
  23235. var path = new ShapePath();
  23236. var x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2;
  23237. if ( glyph.o ) {
  23238. var outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) );
  23239. for ( var i = 0, l = outline.length; i < l; ) {
  23240. var action = outline[ i ++ ];
  23241. switch ( action ) {
  23242. case 'm': // moveTo
  23243. x = outline[ i ++ ] * scale + offsetX;
  23244. y = outline[ i ++ ] * scale + offsetY;
  23245. path.moveTo( x, y );
  23246. break;
  23247. case 'l': // lineTo
  23248. x = outline[ i ++ ] * scale + offsetX;
  23249. y = outline[ i ++ ] * scale + offsetY;
  23250. path.lineTo( x, y );
  23251. break;
  23252. case 'q': // quadraticCurveTo
  23253. cpx = outline[ i ++ ] * scale + offsetX;
  23254. cpy = outline[ i ++ ] * scale + offsetY;
  23255. cpx1 = outline[ i ++ ] * scale + offsetX;
  23256. cpy1 = outline[ i ++ ] * scale + offsetY;
  23257. path.quadraticCurveTo( cpx1, cpy1, cpx, cpy );
  23258. break;
  23259. case 'b': // bezierCurveTo
  23260. cpx = outline[ i ++ ] * scale + offsetX;
  23261. cpy = outline[ i ++ ] * scale + offsetY;
  23262. cpx1 = outline[ i ++ ] * scale + offsetX;
  23263. cpy1 = outline[ i ++ ] * scale + offsetY;
  23264. cpx2 = outline[ i ++ ] * scale + offsetX;
  23265. cpy2 = outline[ i ++ ] * scale + offsetY;
  23266. path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy );
  23267. break;
  23268. }
  23269. }
  23270. }
  23271. return { offsetX: glyph.ha * scale, path: path };
  23272. }
  23273. /**
  23274. * @author mrdoob / http://mrdoob.com/
  23275. */
  23276. function FontLoader( manager ) {
  23277. this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
  23278. }
  23279. Object.assign( FontLoader.prototype, {
  23280. load: function ( url, onLoad, onProgress, onError ) {
  23281. var scope = this;
  23282. var loader = new FileLoader( this.manager );
  23283. loader.setPath( this.path );
  23284. loader.load( url, function ( text ) {
  23285. var json;
  23286. try {
  23287. json = JSON.parse( text );
  23288. } catch ( e ) {
  23289. console.warn( 'THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.' );
  23290. json = JSON.parse( text.substring( 65, text.length - 2 ) );
  23291. }
  23292. var font = scope.parse( json );
  23293. if ( onLoad ) onLoad( font );
  23294. }, onProgress, onError );
  23295. },
  23296. parse: function ( json ) {
  23297. return new Font( json );
  23298. },
  23299. setPath: function ( value ) {
  23300. this.path = value;
  23301. return this;
  23302. }
  23303. } );
  23304. /**
  23305. * @author alteredq / http://alteredqualia.com/
  23306. */
  23307. function Loader() {}
  23308. Loader.Handlers = {
  23309. handlers: [],
  23310. add: function ( regex, loader ) {
  23311. this.handlers.push( regex, loader );
  23312. },
  23313. get: function ( file ) {
  23314. var handlers = this.handlers;
  23315. for ( var i = 0, l = handlers.length; i < l; i += 2 ) {
  23316. var regex = handlers[ i ];
  23317. var loader = handlers[ i + 1 ];
  23318. if ( regex.test( file ) ) {
  23319. return loader;
  23320. }
  23321. }
  23322. return null;
  23323. }
  23324. };
  23325. Object.assign( Loader.prototype, {
  23326. crossOrigin: 'anonymous',
  23327. onLoadStart: function () {},
  23328. onLoadProgress: function () {},
  23329. onLoadComplete: function () {},
  23330. initMaterials: function ( materials, texturePath, crossOrigin ) {
  23331. var array = [];
  23332. for ( var i = 0; i < materials.length; ++ i ) {
  23333. array[ i ] = this.createMaterial( materials[ i ], texturePath, crossOrigin );
  23334. }
  23335. return array;
  23336. },
  23337. createMaterial: ( function () {
  23338. var BlendingMode = {
  23339. NoBlending: NoBlending,
  23340. NormalBlending: NormalBlending,
  23341. AdditiveBlending: AdditiveBlending,
  23342. SubtractiveBlending: SubtractiveBlending,
  23343. MultiplyBlending: MultiplyBlending,
  23344. CustomBlending: CustomBlending
  23345. };
  23346. var color = new Color();
  23347. var textureLoader = new TextureLoader();
  23348. var materialLoader = new MaterialLoader();
  23349. return function createMaterial( m, texturePath, crossOrigin ) {
  23350. // convert from old material format
  23351. var textures = {};
  23352. function loadTexture( path, repeat, offset, wrap, anisotropy ) {
  23353. var fullPath = texturePath + path;
  23354. var loader = Loader.Handlers.get( fullPath );
  23355. var texture;
  23356. if ( loader !== null ) {
  23357. texture = loader.load( fullPath );
  23358. } else {
  23359. textureLoader.setCrossOrigin( crossOrigin );
  23360. texture = textureLoader.load( fullPath );
  23361. }
  23362. if ( repeat !== undefined ) {
  23363. texture.repeat.fromArray( repeat );
  23364. if ( repeat[ 0 ] !== 1 ) texture.wrapS = RepeatWrapping;
  23365. if ( repeat[ 1 ] !== 1 ) texture.wrapT = RepeatWrapping;
  23366. }
  23367. if ( offset !== undefined ) {
  23368. texture.offset.fromArray( offset );
  23369. }
  23370. if ( wrap !== undefined ) {
  23371. if ( wrap[ 0 ] === 'repeat' ) texture.wrapS = RepeatWrapping;
  23372. if ( wrap[ 0 ] === 'mirror' ) texture.wrapS = MirroredRepeatWrapping;
  23373. if ( wrap[ 1 ] === 'repeat' ) texture.wrapT = RepeatWrapping;
  23374. if ( wrap[ 1 ] === 'mirror' ) texture.wrapT = MirroredRepeatWrapping;
  23375. }
  23376. if ( anisotropy !== undefined ) {
  23377. texture.anisotropy = anisotropy;
  23378. }
  23379. var uuid = _Math.generateUUID();
  23380. textures[ uuid ] = texture;
  23381. return uuid;
  23382. }
  23383. //
  23384. var json = {
  23385. uuid: _Math.generateUUID(),
  23386. type: 'MeshLambertMaterial'
  23387. };
  23388. for ( var name in m ) {
  23389. var value = m[ name ];
  23390. switch ( name ) {
  23391. case 'DbgColor':
  23392. case 'DbgIndex':
  23393. case 'opticalDensity':
  23394. case 'illumination':
  23395. break;
  23396. case 'DbgName':
  23397. json.name = value;
  23398. break;
  23399. case 'blending':
  23400. json.blending = BlendingMode[ value ];
  23401. break;
  23402. case 'colorAmbient':
  23403. case 'mapAmbient':
  23404. console.warn( 'THREE.Loader.createMaterial:', name, 'is no longer supported.' );
  23405. break;
  23406. case 'colorDiffuse':
  23407. json.color = color.fromArray( value ).getHex();
  23408. break;
  23409. case 'colorSpecular':
  23410. json.specular = color.fromArray( value ).getHex();
  23411. break;
  23412. case 'colorEmissive':
  23413. json.emissive = color.fromArray( value ).getHex();
  23414. break;
  23415. case 'specularCoef':
  23416. json.shininess = value;
  23417. break;
  23418. case 'shading':
  23419. if ( value.toLowerCase() === 'basic' ) json.type = 'MeshBasicMaterial';
  23420. if ( value.toLowerCase() === 'phong' ) json.type = 'MeshPhongMaterial';
  23421. if ( value.toLowerCase() === 'standard' ) json.type = 'MeshStandardMaterial';
  23422. break;
  23423. case 'mapDiffuse':
  23424. json.map = loadTexture( value, m.mapDiffuseRepeat, m.mapDiffuseOffset, m.mapDiffuseWrap, m.mapDiffuseAnisotropy );
  23425. break;
  23426. case 'mapDiffuseRepeat':
  23427. case 'mapDiffuseOffset':
  23428. case 'mapDiffuseWrap':
  23429. case 'mapDiffuseAnisotropy':
  23430. break;
  23431. case 'mapEmissive':
  23432. json.emissiveMap = loadTexture( value, m.mapEmissiveRepeat, m.mapEmissiveOffset, m.mapEmissiveWrap, m.mapEmissiveAnisotropy );
  23433. break;
  23434. case 'mapEmissiveRepeat':
  23435. case 'mapEmissiveOffset':
  23436. case 'mapEmissiveWrap':
  23437. case 'mapEmissiveAnisotropy':
  23438. break;
  23439. case 'mapLight':
  23440. json.lightMap = loadTexture( value, m.mapLightRepeat, m.mapLightOffset, m.mapLightWrap, m.mapLightAnisotropy );
  23441. break;
  23442. case 'mapLightRepeat':
  23443. case 'mapLightOffset':
  23444. case 'mapLightWrap':
  23445. case 'mapLightAnisotropy':
  23446. break;
  23447. case 'mapAO':
  23448. json.aoMap = loadTexture( value, m.mapAORepeat, m.mapAOOffset, m.mapAOWrap, m.mapAOAnisotropy );
  23449. break;
  23450. case 'mapAORepeat':
  23451. case 'mapAOOffset':
  23452. case 'mapAOWrap':
  23453. case 'mapAOAnisotropy':
  23454. break;
  23455. case 'mapBump':
  23456. json.bumpMap = loadTexture( value, m.mapBumpRepeat, m.mapBumpOffset, m.mapBumpWrap, m.mapBumpAnisotropy );
  23457. break;
  23458. case 'mapBumpScale':
  23459. json.bumpScale = value;
  23460. break;
  23461. case 'mapBumpRepeat':
  23462. case 'mapBumpOffset':
  23463. case 'mapBumpWrap':
  23464. case 'mapBumpAnisotropy':
  23465. break;
  23466. case 'mapNormal':
  23467. json.normalMap = loadTexture( value, m.mapNormalRepeat, m.mapNormalOffset, m.mapNormalWrap, m.mapNormalAnisotropy );
  23468. break;
  23469. case 'mapNormalFactor':
  23470. json.normalScale = value;
  23471. break;
  23472. case 'mapNormalRepeat':
  23473. case 'mapNormalOffset':
  23474. case 'mapNormalWrap':
  23475. case 'mapNormalAnisotropy':
  23476. break;
  23477. case 'mapSpecular':
  23478. json.specularMap = loadTexture( value, m.mapSpecularRepeat, m.mapSpecularOffset, m.mapSpecularWrap, m.mapSpecularAnisotropy );
  23479. break;
  23480. case 'mapSpecularRepeat':
  23481. case 'mapSpecularOffset':
  23482. case 'mapSpecularWrap':
  23483. case 'mapSpecularAnisotropy':
  23484. break;
  23485. case 'mapMetalness':
  23486. json.metalnessMap = loadTexture( value, m.mapMetalnessRepeat, m.mapMetalnessOffset, m.mapMetalnessWrap, m.mapMetalnessAnisotropy );
  23487. break;
  23488. case 'mapMetalnessRepeat':
  23489. case 'mapMetalnessOffset':
  23490. case 'mapMetalnessWrap':
  23491. case 'mapMetalnessAnisotropy':
  23492. break;
  23493. case 'mapRoughness':
  23494. json.roughnessMap = loadTexture( value, m.mapRoughnessRepeat, m.mapRoughnessOffset, m.mapRoughnessWrap, m.mapRoughnessAnisotropy );
  23495. break;
  23496. case 'mapRoughnessRepeat':
  23497. case 'mapRoughnessOffset':
  23498. case 'mapRoughnessWrap':
  23499. case 'mapRoughnessAnisotropy':
  23500. break;
  23501. case 'mapAlpha':
  23502. json.alphaMap = loadTexture( value, m.mapAlphaRepeat, m.mapAlphaOffset, m.mapAlphaWrap, m.mapAlphaAnisotropy );
  23503. break;
  23504. case 'mapAlphaRepeat':
  23505. case 'mapAlphaOffset':
  23506. case 'mapAlphaWrap':
  23507. case 'mapAlphaAnisotropy':
  23508. break;
  23509. case 'flipSided':
  23510. json.side = BackSide;
  23511. break;
  23512. case 'doubleSided':
  23513. json.side = DoubleSide;
  23514. break;
  23515. case 'transparency':
  23516. console.warn( 'THREE.Loader.createMaterial: transparency has been renamed to opacity' );
  23517. json.opacity = value;
  23518. break;
  23519. case 'depthTest':
  23520. case 'depthWrite':
  23521. case 'colorWrite':
  23522. case 'opacity':
  23523. case 'reflectivity':
  23524. case 'transparent':
  23525. case 'visible':
  23526. case 'wireframe':
  23527. json[ name ] = value;
  23528. break;
  23529. case 'vertexColors':
  23530. if ( value === true ) json.vertexColors = VertexColors;
  23531. if ( value === 'face' ) json.vertexColors = FaceColors;
  23532. break;
  23533. default:
  23534. console.error( 'THREE.Loader.createMaterial: Unsupported', name, value );
  23535. break;
  23536. }
  23537. }
  23538. if ( json.type === 'MeshBasicMaterial' ) delete json.emissive;
  23539. if ( json.type !== 'MeshPhongMaterial' ) delete json.specular;
  23540. if ( json.opacity < 1 ) json.transparent = true;
  23541. materialLoader.setTextures( textures );
  23542. return materialLoader.parse( json );
  23543. };
  23544. } )()
  23545. } );
  23546. /**
  23547. * @author mrdoob / http://mrdoob.com/
  23548. */
  23549. var context;
  23550. var AudioContext = {
  23551. getContext: function () {
  23552. if ( context === undefined ) {
  23553. context = new ( window.AudioContext || window.webkitAudioContext )();
  23554. }
  23555. return context;
  23556. },
  23557. setContext: function ( value ) {
  23558. context = value;
  23559. }
  23560. };
  23561. /**
  23562. * @author Reece Aaron Lecrivain / http://reecenotes.com/
  23563. */
  23564. function AudioLoader( manager ) {
  23565. this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
  23566. }
  23567. Object.assign( AudioLoader.prototype, {
  23568. load: function ( url, onLoad, onProgress, onError ) {
  23569. var loader = new FileLoader( this.manager );
  23570. loader.setResponseType( 'arraybuffer' );
  23571. loader.setPath( this.path );
  23572. loader.load( url, function ( buffer ) {
  23573. // Create a copy of the buffer. The `decodeAudioData` method
  23574. // detaches the buffer when complete, preventing reuse.
  23575. var bufferCopy = buffer.slice( 0 );
  23576. var context = AudioContext.getContext();
  23577. context.decodeAudioData( bufferCopy, function ( audioBuffer ) {
  23578. onLoad( audioBuffer );
  23579. } );
  23580. }, onProgress, onError );
  23581. },
  23582. setPath: function ( value ) {
  23583. this.path = value;
  23584. return this;
  23585. }
  23586. } );
  23587. /**
  23588. * @author mrdoob / http://mrdoob.com/
  23589. */
  23590. function StereoCamera() {
  23591. this.type = 'StereoCamera';
  23592. this.aspect = 1;
  23593. this.eyeSep = 0.064;
  23594. this.cameraL = new PerspectiveCamera();
  23595. this.cameraL.layers.enable( 1 );
  23596. this.cameraL.matrixAutoUpdate = false;
  23597. this.cameraR = new PerspectiveCamera();
  23598. this.cameraR.layers.enable( 2 );
  23599. this.cameraR.matrixAutoUpdate = false;
  23600. }
  23601. Object.assign( StereoCamera.prototype, {
  23602. update: ( function () {
  23603. var instance, focus, fov, aspect, near, far, zoom, eyeSep;
  23604. var eyeRight = new Matrix4();
  23605. var eyeLeft = new Matrix4();
  23606. return function update( camera ) {
  23607. var needsUpdate = instance !== this || focus !== camera.focus || fov !== camera.fov ||
  23608. aspect !== camera.aspect * this.aspect || near !== camera.near ||
  23609. far !== camera.far || zoom !== camera.zoom || eyeSep !== this.eyeSep;
  23610. if ( needsUpdate ) {
  23611. instance = this;
  23612. focus = camera.focus;
  23613. fov = camera.fov;
  23614. aspect = camera.aspect * this.aspect;
  23615. near = camera.near;
  23616. far = camera.far;
  23617. zoom = camera.zoom;
  23618. // Off-axis stereoscopic effect based on
  23619. // http://paulbourke.net/stereographics/stereorender/
  23620. var projectionMatrix = camera.projectionMatrix.clone();
  23621. eyeSep = this.eyeSep / 2;
  23622. var eyeSepOnProjection = eyeSep * near / focus;
  23623. var ymax = ( near * Math.tan( _Math.DEG2RAD * fov * 0.5 ) ) / zoom;
  23624. var xmin, xmax;
  23625. // translate xOffset
  23626. eyeLeft.elements[ 12 ] = - eyeSep;
  23627. eyeRight.elements[ 12 ] = eyeSep;
  23628. // for left eye
  23629. xmin = - ymax * aspect + eyeSepOnProjection;
  23630. xmax = ymax * aspect + eyeSepOnProjection;
  23631. projectionMatrix.elements[ 0 ] = 2 * near / ( xmax - xmin );
  23632. projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );
  23633. this.cameraL.projectionMatrix.copy( projectionMatrix );
  23634. // for right eye
  23635. xmin = - ymax * aspect - eyeSepOnProjection;
  23636. xmax = ymax * aspect - eyeSepOnProjection;
  23637. projectionMatrix.elements[ 0 ] = 2 * near / ( xmax - xmin );
  23638. projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );
  23639. this.cameraR.projectionMatrix.copy( projectionMatrix );
  23640. }
  23641. this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( eyeLeft );
  23642. this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( eyeRight );
  23643. };
  23644. } )()
  23645. } );
  23646. /**
  23647. * Camera for rendering cube maps
  23648. * - renders scene into axis-aligned cube
  23649. *
  23650. * @author alteredq / http://alteredqualia.com/
  23651. */
  23652. function CubeCamera( near, far, cubeResolution, options ) {
  23653. Object3D.call( this );
  23654. this.type = 'CubeCamera';
  23655. var fov = 90, aspect = 1;
  23656. var cameraPX = new PerspectiveCamera( fov, aspect, near, far );
  23657. cameraPX.up.set( 0, - 1, 0 );
  23658. cameraPX.lookAt( new Vector3( 1, 0, 0 ) );
  23659. this.add( cameraPX );
  23660. var cameraNX = new PerspectiveCamera( fov, aspect, near, far );
  23661. cameraNX.up.set( 0, - 1, 0 );
  23662. cameraNX.lookAt( new Vector3( - 1, 0, 0 ) );
  23663. this.add( cameraNX );
  23664. var cameraPY = new PerspectiveCamera( fov, aspect, near, far );
  23665. cameraPY.up.set( 0, 0, 1 );
  23666. cameraPY.lookAt( new Vector3( 0, 1, 0 ) );
  23667. this.add( cameraPY );
  23668. var cameraNY = new PerspectiveCamera( fov, aspect, near, far );
  23669. cameraNY.up.set( 0, 0, - 1 );
  23670. cameraNY.lookAt( new Vector3( 0, - 1, 0 ) );
  23671. this.add( cameraNY );
  23672. var cameraPZ = new PerspectiveCamera( fov, aspect, near, far );
  23673. cameraPZ.up.set( 0, - 1, 0 );
  23674. cameraPZ.lookAt( new Vector3( 0, 0, 1 ) );
  23675. this.add( cameraPZ );
  23676. var cameraNZ = new PerspectiveCamera( fov, aspect, near, far );
  23677. cameraNZ.up.set( 0, - 1, 0 );
  23678. cameraNZ.lookAt( new Vector3( 0, 0, - 1 ) );
  23679. this.add( cameraNZ );
  23680. options = options || { format: RGBFormat, magFilter: LinearFilter, minFilter: LinearFilter };
  23681. this.renderTarget = new WebGLRenderTargetCube( cubeResolution, cubeResolution, options );
  23682. this.renderTarget.texture.name = "CubeCamera";
  23683. this.update = function ( renderer, scene ) {
  23684. if ( this.parent === null ) this.updateMatrixWorld();
  23685. var renderTarget = this.renderTarget;
  23686. var generateMipmaps = renderTarget.texture.generateMipmaps;
  23687. renderTarget.texture.generateMipmaps = false;
  23688. renderTarget.activeCubeFace = 0;
  23689. renderer.render( scene, cameraPX, renderTarget );
  23690. renderTarget.activeCubeFace = 1;
  23691. renderer.render( scene, cameraNX, renderTarget );
  23692. renderTarget.activeCubeFace = 2;
  23693. renderer.render( scene, cameraPY, renderTarget );
  23694. renderTarget.activeCubeFace = 3;
  23695. renderer.render( scene, cameraNY, renderTarget );
  23696. renderTarget.activeCubeFace = 4;
  23697. renderer.render( scene, cameraPZ, renderTarget );
  23698. renderTarget.texture.generateMipmaps = generateMipmaps;
  23699. renderTarget.activeCubeFace = 5;
  23700. renderer.render( scene, cameraNZ, renderTarget );
  23701. renderer.setRenderTarget( null );
  23702. };
  23703. this.clear = function ( renderer, color, depth, stencil ) {
  23704. var renderTarget = this.renderTarget;
  23705. for ( var i = 0; i < 6; i ++ ) {
  23706. renderTarget.activeCubeFace = i;
  23707. renderer.setRenderTarget( renderTarget );
  23708. renderer.clear( color, depth, stencil );
  23709. }
  23710. renderer.setRenderTarget( null );
  23711. };
  23712. }
  23713. CubeCamera.prototype = Object.create( Object3D.prototype );
  23714. CubeCamera.prototype.constructor = CubeCamera;
  23715. /**
  23716. * @author alteredq / http://alteredqualia.com/
  23717. */
  23718. function Clock( autoStart ) {
  23719. this.autoStart = ( autoStart !== undefined ) ? autoStart : true;
  23720. this.startTime = 0;
  23721. this.oldTime = 0;
  23722. this.elapsedTime = 0;
  23723. this.running = false;
  23724. }
  23725. Object.assign( Clock.prototype, {
  23726. start: function () {
  23727. this.startTime = ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732
  23728. this.oldTime = this.startTime;
  23729. this.elapsedTime = 0;
  23730. this.running = true;
  23731. },
  23732. stop: function () {
  23733. this.getElapsedTime();
  23734. this.running = false;
  23735. this.autoStart = false;
  23736. },
  23737. getElapsedTime: function () {
  23738. this.getDelta();
  23739. return this.elapsedTime;
  23740. },
  23741. getDelta: function () {
  23742. var diff = 0;
  23743. if ( this.autoStart && ! this.running ) {
  23744. this.start();
  23745. return 0;
  23746. }
  23747. if ( this.running ) {
  23748. var newTime = ( typeof performance === 'undefined' ? Date : performance ).now();
  23749. diff = ( newTime - this.oldTime ) / 1000;
  23750. this.oldTime = newTime;
  23751. this.elapsedTime += diff;
  23752. }
  23753. return diff;
  23754. }
  23755. } );
  23756. /**
  23757. * @author mrdoob / http://mrdoob.com/
  23758. */
  23759. function AudioListener() {
  23760. Object3D.call( this );
  23761. this.type = 'AudioListener';
  23762. this.context = AudioContext.getContext();
  23763. this.gain = this.context.createGain();
  23764. this.gain.connect( this.context.destination );
  23765. this.filter = null;
  23766. this.timeDelta = 0;
  23767. }
  23768. AudioListener.prototype = Object.assign( Object.create( Object3D.prototype ), {
  23769. constructor: AudioListener,
  23770. getInput: function () {
  23771. return this.gain;
  23772. },
  23773. removeFilter: function ( ) {
  23774. if ( this.filter !== null ) {
  23775. this.gain.disconnect( this.filter );
  23776. this.filter.disconnect( this.context.destination );
  23777. this.gain.connect( this.context.destination );
  23778. this.filter = null;
  23779. }
  23780. return this;
  23781. },
  23782. getFilter: function () {
  23783. return this.filter;
  23784. },
  23785. setFilter: function ( value ) {
  23786. if ( this.filter !== null ) {
  23787. this.gain.disconnect( this.filter );
  23788. this.filter.disconnect( this.context.destination );
  23789. } else {
  23790. this.gain.disconnect( this.context.destination );
  23791. }
  23792. this.filter = value;
  23793. this.gain.connect( this.filter );
  23794. this.filter.connect( this.context.destination );
  23795. return this;
  23796. },
  23797. getMasterVolume: function () {
  23798. return this.gain.gain.value;
  23799. },
  23800. setMasterVolume: function ( value ) {
  23801. this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );
  23802. return this;
  23803. },
  23804. updateMatrixWorld: ( function () {
  23805. var position = new Vector3();
  23806. var quaternion = new Quaternion();
  23807. var scale = new Vector3();
  23808. var orientation = new Vector3();
  23809. var clock = new Clock();
  23810. return function updateMatrixWorld( force ) {
  23811. Object3D.prototype.updateMatrixWorld.call( this, force );
  23812. var listener = this.context.listener;
  23813. var up = this.up;
  23814. this.timeDelta = clock.getDelta();
  23815. this.matrixWorld.decompose( position, quaternion, scale );
  23816. orientation.set( 0, 0, - 1 ).applyQuaternion( quaternion );
  23817. if ( listener.positionX ) {
  23818. // code path for Chrome (see #14393)
  23819. var endTime = this.context.currentTime + this.timeDelta;
  23820. listener.positionX.linearRampToValueAtTime( position.x, endTime );
  23821. listener.positionY.linearRampToValueAtTime( position.y, endTime );
  23822. listener.positionZ.linearRampToValueAtTime( position.z, endTime );
  23823. listener.forwardX.linearRampToValueAtTime( orientation.x, endTime );
  23824. listener.forwardY.linearRampToValueAtTime( orientation.y, endTime );
  23825. listener.forwardZ.linearRampToValueAtTime( orientation.z, endTime );
  23826. listener.upX.linearRampToValueAtTime( up.x, endTime );
  23827. listener.upY.linearRampToValueAtTime( up.y, endTime );
  23828. listener.upZ.linearRampToValueAtTime( up.z, endTime );
  23829. } else {
  23830. listener.setPosition( position.x, position.y, position.z );
  23831. listener.setOrientation( orientation.x, orientation.y, orientation.z, up.x, up.y, up.z );
  23832. }
  23833. };
  23834. } )()
  23835. } );
  23836. /**
  23837. * @author mrdoob / http://mrdoob.com/
  23838. * @author Reece Aaron Lecrivain / http://reecenotes.com/
  23839. */
  23840. function Audio( listener ) {
  23841. Object3D.call( this );
  23842. this.type = 'Audio';
  23843. this.listener = listener;
  23844. this.context = listener.context;
  23845. this.gain = this.context.createGain();
  23846. this.gain.connect( listener.getInput() );
  23847. this.autoplay = false;
  23848. this.buffer = null;
  23849. this.detune = 0;
  23850. this.loop = false;
  23851. this.startTime = 0;
  23852. this.offset = 0;
  23853. this.playbackRate = 1;
  23854. this.isPlaying = false;
  23855. this.hasPlaybackControl = true;
  23856. this.sourceType = 'empty';
  23857. this.filters = [];
  23858. }
  23859. Audio.prototype = Object.assign( Object.create( Object3D.prototype ), {
  23860. constructor: Audio,
  23861. getOutput: function () {
  23862. return this.gain;
  23863. },
  23864. setNodeSource: function ( audioNode ) {
  23865. this.hasPlaybackControl = false;
  23866. this.sourceType = 'audioNode';
  23867. this.source = audioNode;
  23868. this.connect();
  23869. return this;
  23870. },
  23871. setMediaElementSource: function ( mediaElement ) {
  23872. this.hasPlaybackControl = false;
  23873. this.sourceType = 'mediaNode';
  23874. this.source = this.context.createMediaElementSource( mediaElement );
  23875. this.connect();
  23876. return this;
  23877. },
  23878. setBuffer: function ( audioBuffer ) {
  23879. this.buffer = audioBuffer;
  23880. this.sourceType = 'buffer';
  23881. if ( this.autoplay ) this.play();
  23882. return this;
  23883. },
  23884. play: function () {
  23885. if ( this.isPlaying === true ) {
  23886. console.warn( 'THREE.Audio: Audio is already playing.' );
  23887. return;
  23888. }
  23889. if ( this.hasPlaybackControl === false ) {
  23890. console.warn( 'THREE.Audio: this Audio has no playback control.' );
  23891. return;
  23892. }
  23893. var source = this.context.createBufferSource();
  23894. source.buffer = this.buffer;
  23895. source.detune.value = this.detune;
  23896. source.loop = this.loop;
  23897. source.onended = this.onEnded.bind( this );
  23898. source.playbackRate.setValueAtTime( this.playbackRate, this.startTime );
  23899. this.startTime = this.context.currentTime;
  23900. source.start( this.startTime, this.offset );
  23901. this.isPlaying = true;
  23902. this.source = source;
  23903. return this.connect();
  23904. },
  23905. pause: function () {
  23906. if ( this.hasPlaybackControl === false ) {
  23907. console.warn( 'THREE.Audio: this Audio has no playback control.' );
  23908. return;
  23909. }
  23910. if ( this.isPlaying === true ) {
  23911. this.source.stop();
  23912. this.source.onended = null;
  23913. this.offset += ( this.context.currentTime - this.startTime ) * this.playbackRate;
  23914. this.isPlaying = false;
  23915. }
  23916. return this;
  23917. },
  23918. stop: function () {
  23919. if ( this.hasPlaybackControl === false ) {
  23920. console.warn( 'THREE.Audio: this Audio has no playback control.' );
  23921. return;
  23922. }
  23923. this.source.stop();
  23924. this.source.onended = null;
  23925. this.offset = 0;
  23926. this.isPlaying = false;
  23927. return this;
  23928. },
  23929. connect: function () {
  23930. if ( this.filters.length > 0 ) {
  23931. this.source.connect( this.filters[ 0 ] );
  23932. for ( var i = 1, l = this.filters.length; i < l; i ++ ) {
  23933. this.filters[ i - 1 ].connect( this.filters[ i ] );
  23934. }
  23935. this.filters[ this.filters.length - 1 ].connect( this.getOutput() );
  23936. } else {
  23937. this.source.connect( this.getOutput() );
  23938. }
  23939. return this;
  23940. },
  23941. disconnect: function () {
  23942. if ( this.filters.length > 0 ) {
  23943. this.source.disconnect( this.filters[ 0 ] );
  23944. for ( var i = 1, l = this.filters.length; i < l; i ++ ) {
  23945. this.filters[ i - 1 ].disconnect( this.filters[ i ] );
  23946. }
  23947. this.filters[ this.filters.length - 1 ].disconnect( this.getOutput() );
  23948. } else {
  23949. this.source.disconnect( this.getOutput() );
  23950. }
  23951. return this;
  23952. },
  23953. getFilters: function () {
  23954. return this.filters;
  23955. },
  23956. setFilters: function ( value ) {
  23957. if ( ! value ) value = [];
  23958. if ( this.isPlaying === true ) {
  23959. this.disconnect();
  23960. this.filters = value;
  23961. this.connect();
  23962. } else {
  23963. this.filters = value;
  23964. }
  23965. return this;
  23966. },
  23967. setDetune: function ( value ) {
  23968. this.detune = value;
  23969. if ( this.isPlaying === true ) {
  23970. this.source.detune.setTargetAtTime( this.detune, this.context.currentTime, 0.01 );
  23971. }
  23972. return this;
  23973. },
  23974. getDetune: function () {
  23975. return this.detune;
  23976. },
  23977. getFilter: function () {
  23978. return this.getFilters()[ 0 ];
  23979. },
  23980. setFilter: function ( filter ) {
  23981. return this.setFilters( filter ? [ filter ] : [] );
  23982. },
  23983. setPlaybackRate: function ( value ) {
  23984. if ( this.hasPlaybackControl === false ) {
  23985. console.warn( 'THREE.Audio: this Audio has no playback control.' );
  23986. return;
  23987. }
  23988. this.playbackRate = value;
  23989. if ( this.isPlaying === true ) {
  23990. this.source.playbackRate.setTargetAtTime( this.playbackRate, this.context.currentTime, 0.01 );
  23991. }
  23992. return this;
  23993. },
  23994. getPlaybackRate: function () {
  23995. return this.playbackRate;
  23996. },
  23997. onEnded: function () {
  23998. this.isPlaying = false;
  23999. },
  24000. getLoop: function () {
  24001. if ( this.hasPlaybackControl === false ) {
  24002. console.warn( 'THREE.Audio: this Audio has no playback control.' );
  24003. return false;
  24004. }
  24005. return this.loop;
  24006. },
  24007. setLoop: function ( value ) {
  24008. if ( this.hasPlaybackControl === false ) {
  24009. console.warn( 'THREE.Audio: this Audio has no playback control.' );
  24010. return;
  24011. }
  24012. this.loop = value;
  24013. if ( this.isPlaying === true ) {
  24014. this.source.loop = this.loop;
  24015. }
  24016. return this;
  24017. },
  24018. getVolume: function () {
  24019. return this.gain.gain.value;
  24020. },
  24021. setVolume: function ( value ) {
  24022. this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );
  24023. return this;
  24024. }
  24025. } );
  24026. /**
  24027. * @author mrdoob / http://mrdoob.com/
  24028. */
  24029. function PositionalAudio( listener ) {
  24030. Audio.call( this, listener );
  24031. this.panner = this.context.createPanner();
  24032. this.panner.connect( this.gain );
  24033. }
  24034. PositionalAudio.prototype = Object.assign( Object.create( Audio.prototype ), {
  24035. constructor: PositionalAudio,
  24036. getOutput: function () {
  24037. return this.panner;
  24038. },
  24039. getRefDistance: function () {
  24040. return this.panner.refDistance;
  24041. },
  24042. setRefDistance: function ( value ) {
  24043. this.panner.refDistance = value;
  24044. return this;
  24045. },
  24046. getRolloffFactor: function () {
  24047. return this.panner.rolloffFactor;
  24048. },
  24049. setRolloffFactor: function ( value ) {
  24050. this.panner.rolloffFactor = value;
  24051. return this;
  24052. },
  24053. getDistanceModel: function () {
  24054. return this.panner.distanceModel;
  24055. },
  24056. setDistanceModel: function ( value ) {
  24057. this.panner.distanceModel = value;
  24058. return this;
  24059. },
  24060. getMaxDistance: function () {
  24061. return this.panner.maxDistance;
  24062. },
  24063. setMaxDistance: function ( value ) {
  24064. this.panner.maxDistance = value;
  24065. return this;
  24066. },
  24067. setDirectionalCone: function ( coneInnerAngle, coneOuterAngle, coneOuterGain ) {
  24068. this.panner.coneInnerAngle = coneInnerAngle;
  24069. this.panner.coneOuterAngle = coneOuterAngle;
  24070. this.panner.coneOuterGain = coneOuterGain;
  24071. return this;
  24072. },
  24073. updateMatrixWorld: ( function () {
  24074. var position = new Vector3();
  24075. var quaternion = new Quaternion();
  24076. var scale = new Vector3();
  24077. var orientation = new Vector3();
  24078. return function updateMatrixWorld( force ) {
  24079. Object3D.prototype.updateMatrixWorld.call( this, force );
  24080. var panner = this.panner;
  24081. this.matrixWorld.decompose( position, quaternion, scale );
  24082. orientation.set( 0, 0, 1 ).applyQuaternion( quaternion );
  24083. if ( panner.positionX ) {
  24084. // code path for Chrome and Firefox (see #14393)
  24085. var endTime = this.context.currentTime + this.listener.timeDelta;
  24086. panner.positionX.linearRampToValueAtTime( position.x, endTime );
  24087. panner.positionY.linearRampToValueAtTime( position.y, endTime );
  24088. panner.positionZ.linearRampToValueAtTime( position.z, endTime );
  24089. panner.orientationX.linearRampToValueAtTime( orientation.x, endTime );
  24090. panner.orientationY.linearRampToValueAtTime( orientation.y, endTime );
  24091. panner.orientationZ.linearRampToValueAtTime( orientation.z, endTime );
  24092. } else {
  24093. panner.setPosition( position.x, position.y, position.z );
  24094. panner.setOrientation( orientation.x, orientation.y, orientation.z );
  24095. }
  24096. };
  24097. } )()
  24098. } );
  24099. /**
  24100. * @author mrdoob / http://mrdoob.com/
  24101. */
  24102. function AudioAnalyser( audio, fftSize ) {
  24103. this.analyser = audio.context.createAnalyser();
  24104. this.analyser.fftSize = fftSize !== undefined ? fftSize : 2048;
  24105. this.data = new Uint8Array( this.analyser.frequencyBinCount );
  24106. audio.getOutput().connect( this.analyser );
  24107. }
  24108. Object.assign( AudioAnalyser.prototype, {
  24109. getFrequencyData: function () {
  24110. this.analyser.getByteFrequencyData( this.data );
  24111. return this.data;
  24112. },
  24113. getAverageFrequency: function () {
  24114. var value = 0, data = this.getFrequencyData();
  24115. for ( var i = 0; i < data.length; i ++ ) {
  24116. value += data[ i ];
  24117. }
  24118. return value / data.length;
  24119. }
  24120. } );
  24121. /**
  24122. *
  24123. * Buffered scene graph property that allows weighted accumulation.
  24124. *
  24125. *
  24126. * @author Ben Houston / http://clara.io/
  24127. * @author David Sarno / http://lighthaus.us/
  24128. * @author tschw
  24129. */
  24130. function PropertyMixer( binding, typeName, valueSize ) {
  24131. this.binding = binding;
  24132. this.valueSize = valueSize;
  24133. var bufferType = Float64Array,
  24134. mixFunction;
  24135. switch ( typeName ) {
  24136. case 'quaternion':
  24137. mixFunction = this._slerp;
  24138. break;
  24139. case 'string':
  24140. case 'bool':
  24141. bufferType = Array;
  24142. mixFunction = this._select;
  24143. break;
  24144. default:
  24145. mixFunction = this._lerp;
  24146. }
  24147. this.buffer = new bufferType( valueSize * 4 );
  24148. // layout: [ incoming | accu0 | accu1 | orig ]
  24149. //
  24150. // interpolators can use .buffer as their .result
  24151. // the data then goes to 'incoming'
  24152. //
  24153. // 'accu0' and 'accu1' are used frame-interleaved for
  24154. // the cumulative result and are compared to detect
  24155. // changes
  24156. //
  24157. // 'orig' stores the original state of the property
  24158. this._mixBufferRegion = mixFunction;
  24159. this.cumulativeWeight = 0;
  24160. this.useCount = 0;
  24161. this.referenceCount = 0;
  24162. }
  24163. Object.assign( PropertyMixer.prototype, {
  24164. // accumulate data in the 'incoming' region into 'accu<i>'
  24165. accumulate: function ( accuIndex, weight ) {
  24166. // note: happily accumulating nothing when weight = 0, the caller knows
  24167. // the weight and shouldn't have made the call in the first place
  24168. var buffer = this.buffer,
  24169. stride = this.valueSize,
  24170. offset = accuIndex * stride + stride,
  24171. currentWeight = this.cumulativeWeight;
  24172. if ( currentWeight === 0 ) {
  24173. // accuN := incoming * weight
  24174. for ( var i = 0; i !== stride; ++ i ) {
  24175. buffer[ offset + i ] = buffer[ i ];
  24176. }
  24177. currentWeight = weight;
  24178. } else {
  24179. // accuN := accuN + incoming * weight
  24180. currentWeight += weight;
  24181. var mix = weight / currentWeight;
  24182. this._mixBufferRegion( buffer, offset, 0, mix, stride );
  24183. }
  24184. this.cumulativeWeight = currentWeight;
  24185. },
  24186. // apply the state of 'accu<i>' to the binding when accus differ
  24187. apply: function ( accuIndex ) {
  24188. var stride = this.valueSize,
  24189. buffer = this.buffer,
  24190. offset = accuIndex * stride + stride,
  24191. weight = this.cumulativeWeight,
  24192. binding = this.binding;
  24193. this.cumulativeWeight = 0;
  24194. if ( weight < 1 ) {
  24195. // accuN := accuN + original * ( 1 - cumulativeWeight )
  24196. var originalValueOffset = stride * 3;
  24197. this._mixBufferRegion(
  24198. buffer, offset, originalValueOffset, 1 - weight, stride );
  24199. }
  24200. for ( var i = stride, e = stride + stride; i !== e; ++ i ) {
  24201. if ( buffer[ i ] !== buffer[ i + stride ] ) {
  24202. // value has changed -> update scene graph
  24203. binding.setValue( buffer, offset );
  24204. break;
  24205. }
  24206. }
  24207. },
  24208. // remember the state of the bound property and copy it to both accus
  24209. saveOriginalState: function () {
  24210. var binding = this.binding;
  24211. var buffer = this.buffer,
  24212. stride = this.valueSize,
  24213. originalValueOffset = stride * 3;
  24214. binding.getValue( buffer, originalValueOffset );
  24215. // accu[0..1] := orig -- initially detect changes against the original
  24216. for ( var i = stride, e = originalValueOffset; i !== e; ++ i ) {
  24217. buffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ];
  24218. }
  24219. this.cumulativeWeight = 0;
  24220. },
  24221. // apply the state previously taken via 'saveOriginalState' to the binding
  24222. restoreOriginalState: function () {
  24223. var originalValueOffset = this.valueSize * 3;
  24224. this.binding.setValue( this.buffer, originalValueOffset );
  24225. },
  24226. // mix functions
  24227. _select: function ( buffer, dstOffset, srcOffset, t, stride ) {
  24228. if ( t >= 0.5 ) {
  24229. for ( var i = 0; i !== stride; ++ i ) {
  24230. buffer[ dstOffset + i ] = buffer[ srcOffset + i ];
  24231. }
  24232. }
  24233. },
  24234. _slerp: function ( buffer, dstOffset, srcOffset, t ) {
  24235. Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t );
  24236. },
  24237. _lerp: function ( buffer, dstOffset, srcOffset, t, stride ) {
  24238. var s = 1 - t;
  24239. for ( var i = 0; i !== stride; ++ i ) {
  24240. var j = dstOffset + i;
  24241. buffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t;
  24242. }
  24243. }
  24244. } );
  24245. /**
  24246. *
  24247. * A reference to a real property in the scene graph.
  24248. *
  24249. *
  24250. * @author Ben Houston / http://clara.io/
  24251. * @author David Sarno / http://lighthaus.us/
  24252. * @author tschw
  24253. */
  24254. // Characters [].:/ are reserved for track binding syntax.
  24255. var RESERVED_CHARS_RE = '\\[\\]\\.:\\/';
  24256. function Composite( targetGroup, path, optionalParsedPath ) {
  24257. var parsedPath = optionalParsedPath || PropertyBinding.parseTrackName( path );
  24258. this._targetGroup = targetGroup;
  24259. this._bindings = targetGroup.subscribe_( path, parsedPath );
  24260. }
  24261. Object.assign( Composite.prototype, {
  24262. getValue: function ( array, offset ) {
  24263. this.bind(); // bind all binding
  24264. var firstValidIndex = this._targetGroup.nCachedObjects_,
  24265. binding = this._bindings[ firstValidIndex ];
  24266. // and only call .getValue on the first
  24267. if ( binding !== undefined ) binding.getValue( array, offset );
  24268. },
  24269. setValue: function ( array, offset ) {
  24270. var bindings = this._bindings;
  24271. for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {
  24272. bindings[ i ].setValue( array, offset );
  24273. }
  24274. },
  24275. bind: function () {
  24276. var bindings = this._bindings;
  24277. for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {
  24278. bindings[ i ].bind();
  24279. }
  24280. },
  24281. unbind: function () {
  24282. var bindings = this._bindings;
  24283. for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {
  24284. bindings[ i ].unbind();
  24285. }
  24286. }
  24287. } );
  24288. function PropertyBinding( rootNode, path, parsedPath ) {
  24289. this.path = path;
  24290. this.parsedPath = parsedPath || PropertyBinding.parseTrackName( path );
  24291. this.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName ) || rootNode;
  24292. this.rootNode = rootNode;
  24293. }
  24294. Object.assign( PropertyBinding, {
  24295. Composite: Composite,
  24296. create: function ( root, path, parsedPath ) {
  24297. if ( ! ( root && root.isAnimationObjectGroup ) ) {
  24298. return new PropertyBinding( root, path, parsedPath );
  24299. } else {
  24300. return new PropertyBinding.Composite( root, path, parsedPath );
  24301. }
  24302. },
  24303. /**
  24304. * Replaces spaces with underscores and removes unsupported characters from
  24305. * node names, to ensure compatibility with parseTrackName().
  24306. *
  24307. * @param {string} name Node name to be sanitized.
  24308. * @return {string}
  24309. */
  24310. sanitizeNodeName: ( function () {
  24311. var reservedRe = new RegExp( '[' + RESERVED_CHARS_RE + ']', 'g' );
  24312. return function sanitizeNodeName( name ) {
  24313. return name.replace( /\s/g, '_' ).replace( reservedRe, '' );
  24314. };
  24315. }() ),
  24316. parseTrackName: function () {
  24317. // Attempts to allow node names from any language. ES5's `\w` regexp matches
  24318. // only latin characters, and the unicode \p{L} is not yet supported. So
  24319. // instead, we exclude reserved characters and match everything else.
  24320. var wordChar = '[^' + RESERVED_CHARS_RE + ']';
  24321. var wordCharOrDot = '[^' + RESERVED_CHARS_RE.replace( '\\.', '' ) + ']';
  24322. // Parent directories, delimited by '/' or ':'. Currently unused, but must
  24323. // be matched to parse the rest of the track name.
  24324. var directoryRe = /((?:WC+[\/:])*)/.source.replace( 'WC', wordChar );
  24325. // Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'.
  24326. var nodeRe = /(WCOD+)?/.source.replace( 'WCOD', wordCharOrDot );
  24327. // Object on target node, and accessor. May not contain reserved
  24328. // characters. Accessor may contain any character except closing bracket.
  24329. var objectRe = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace( 'WC', wordChar );
  24330. // Property and accessor. May not contain reserved characters. Accessor may
  24331. // contain any non-bracket characters.
  24332. var propertyRe = /\.(WC+)(?:\[(.+)\])?/.source.replace( 'WC', wordChar );
  24333. var trackRe = new RegExp( ''
  24334. + '^'
  24335. + directoryRe
  24336. + nodeRe
  24337. + objectRe
  24338. + propertyRe
  24339. + '$'
  24340. );
  24341. var supportedObjectNames = [ 'material', 'materials', 'bones' ];
  24342. return function parseTrackName( trackName ) {
  24343. var matches = trackRe.exec( trackName );
  24344. if ( ! matches ) {
  24345. throw new Error( 'PropertyBinding: Cannot parse trackName: ' + trackName );
  24346. }
  24347. var results = {
  24348. // directoryName: matches[ 1 ], // (tschw) currently unused
  24349. nodeName: matches[ 2 ],
  24350. objectName: matches[ 3 ],
  24351. objectIndex: matches[ 4 ],
  24352. propertyName: matches[ 5 ], // required
  24353. propertyIndex: matches[ 6 ]
  24354. };
  24355. var lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' );
  24356. if ( lastDot !== undefined && lastDot !== - 1 ) {
  24357. var objectName = results.nodeName.substring( lastDot + 1 );
  24358. // Object names must be checked against a whitelist. Otherwise, there
  24359. // is no way to parse 'foo.bar.baz': 'baz' must be a property, but
  24360. // 'bar' could be the objectName, or part of a nodeName (which can
  24361. // include '.' characters).
  24362. if ( supportedObjectNames.indexOf( objectName ) !== - 1 ) {
  24363. results.nodeName = results.nodeName.substring( 0, lastDot );
  24364. results.objectName = objectName;
  24365. }
  24366. }
  24367. if ( results.propertyName === null || results.propertyName.length === 0 ) {
  24368. throw new Error( 'PropertyBinding: can not parse propertyName from trackName: ' + trackName );
  24369. }
  24370. return results;
  24371. };
  24372. }(),
  24373. findNode: function ( root, nodeName ) {
  24374. if ( ! nodeName || nodeName === "" || nodeName === "root" || nodeName === "." || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) {
  24375. return root;
  24376. }
  24377. // search into skeleton bones.
  24378. if ( root.skeleton ) {
  24379. var bone = root.skeleton.getBoneByName( nodeName );
  24380. if ( bone !== undefined ) {
  24381. return bone;
  24382. }
  24383. }
  24384. // search into node subtree.
  24385. if ( root.children ) {
  24386. var searchNodeSubtree = function ( children ) {
  24387. for ( var i = 0; i < children.length; i ++ ) {
  24388. var childNode = children[ i ];
  24389. if ( childNode.name === nodeName || childNode.uuid === nodeName ) {
  24390. return childNode;
  24391. }
  24392. var result = searchNodeSubtree( childNode.children );
  24393. if ( result ) return result;
  24394. }
  24395. return null;
  24396. };
  24397. var subTreeNode = searchNodeSubtree( root.children );
  24398. if ( subTreeNode ) {
  24399. return subTreeNode;
  24400. }
  24401. }
  24402. return null;
  24403. }
  24404. } );
  24405. Object.assign( PropertyBinding.prototype, { // prototype, continued
  24406. // these are used to "bind" a nonexistent property
  24407. _getValue_unavailable: function () {},
  24408. _setValue_unavailable: function () {},
  24409. BindingType: {
  24410. Direct: 0,
  24411. EntireArray: 1,
  24412. ArrayElement: 2,
  24413. HasFromToArray: 3
  24414. },
  24415. Versioning: {
  24416. None: 0,
  24417. NeedsUpdate: 1,
  24418. MatrixWorldNeedsUpdate: 2
  24419. },
  24420. GetterByBindingType: [
  24421. function getValue_direct( buffer, offset ) {
  24422. buffer[ offset ] = this.node[ this.propertyName ];
  24423. },
  24424. function getValue_array( buffer, offset ) {
  24425. var source = this.resolvedProperty;
  24426. for ( var i = 0, n = source.length; i !== n; ++ i ) {
  24427. buffer[ offset ++ ] = source[ i ];
  24428. }
  24429. },
  24430. function getValue_arrayElement( buffer, offset ) {
  24431. buffer[ offset ] = this.resolvedProperty[ this.propertyIndex ];
  24432. },
  24433. function getValue_toArray( buffer, offset ) {
  24434. this.resolvedProperty.toArray( buffer, offset );
  24435. }
  24436. ],
  24437. SetterByBindingTypeAndVersioning: [
  24438. [
  24439. // Direct
  24440. function setValue_direct( buffer, offset ) {
  24441. this.targetObject[ this.propertyName ] = buffer[ offset ];
  24442. },
  24443. function setValue_direct_setNeedsUpdate( buffer, offset ) {
  24444. this.targetObject[ this.propertyName ] = buffer[ offset ];
  24445. this.targetObject.needsUpdate = true;
  24446. },
  24447. function setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) {
  24448. this.targetObject[ this.propertyName ] = buffer[ offset ];
  24449. this.targetObject.matrixWorldNeedsUpdate = true;
  24450. }
  24451. ], [
  24452. // EntireArray
  24453. function setValue_array( buffer, offset ) {
  24454. var dest = this.resolvedProperty;
  24455. for ( var i = 0, n = dest.length; i !== n; ++ i ) {
  24456. dest[ i ] = buffer[ offset ++ ];
  24457. }
  24458. },
  24459. function setValue_array_setNeedsUpdate( buffer, offset ) {
  24460. var dest = this.resolvedProperty;
  24461. for ( var i = 0, n = dest.length; i !== n; ++ i ) {
  24462. dest[ i ] = buffer[ offset ++ ];
  24463. }
  24464. this.targetObject.needsUpdate = true;
  24465. },
  24466. function setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) {
  24467. var dest = this.resolvedProperty;
  24468. for ( var i = 0, n = dest.length; i !== n; ++ i ) {
  24469. dest[ i ] = buffer[ offset ++ ];
  24470. }
  24471. this.targetObject.matrixWorldNeedsUpdate = true;
  24472. }
  24473. ], [
  24474. // ArrayElement
  24475. function setValue_arrayElement( buffer, offset ) {
  24476. this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
  24477. },
  24478. function setValue_arrayElement_setNeedsUpdate( buffer, offset ) {
  24479. this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
  24480. this.targetObject.needsUpdate = true;
  24481. },
  24482. function setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) {
  24483. this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
  24484. this.targetObject.matrixWorldNeedsUpdate = true;
  24485. }
  24486. ], [
  24487. // HasToFromArray
  24488. function setValue_fromArray( buffer, offset ) {
  24489. this.resolvedProperty.fromArray( buffer, offset );
  24490. },
  24491. function setValue_fromArray_setNeedsUpdate( buffer, offset ) {
  24492. this.resolvedProperty.fromArray( buffer, offset );
  24493. this.targetObject.needsUpdate = true;
  24494. },
  24495. function setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) {
  24496. this.resolvedProperty.fromArray( buffer, offset );
  24497. this.targetObject.matrixWorldNeedsUpdate = true;
  24498. }
  24499. ]
  24500. ],
  24501. getValue: function getValue_unbound( targetArray, offset ) {
  24502. this.bind();
  24503. this.getValue( targetArray, offset );
  24504. // Note: This class uses a State pattern on a per-method basis:
  24505. // 'bind' sets 'this.getValue' / 'setValue' and shadows the
  24506. // prototype version of these methods with one that represents
  24507. // the bound state. When the property is not found, the methods
  24508. // become no-ops.
  24509. },
  24510. setValue: function getValue_unbound( sourceArray, offset ) {
  24511. this.bind();
  24512. this.setValue( sourceArray, offset );
  24513. },
  24514. // create getter / setter pair for a property in the scene graph
  24515. bind: function () {
  24516. var targetObject = this.node,
  24517. parsedPath = this.parsedPath,
  24518. objectName = parsedPath.objectName,
  24519. propertyName = parsedPath.propertyName,
  24520. propertyIndex = parsedPath.propertyIndex;
  24521. if ( ! targetObject ) {
  24522. targetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName ) || this.rootNode;
  24523. this.node = targetObject;
  24524. }
  24525. // set fail state so we can just 'return' on error
  24526. this.getValue = this._getValue_unavailable;
  24527. this.setValue = this._setValue_unavailable;
  24528. // ensure there is a value node
  24529. if ( ! targetObject ) {
  24530. console.error( 'THREE.PropertyBinding: Trying to update node for track: ' + this.path + ' but it wasn\'t found.' );
  24531. return;
  24532. }
  24533. if ( objectName ) {
  24534. var objectIndex = parsedPath.objectIndex;
  24535. // special cases were we need to reach deeper into the hierarchy to get the face materials....
  24536. switch ( objectName ) {
  24537. case 'materials':
  24538. if ( ! targetObject.material ) {
  24539. console.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this );
  24540. return;
  24541. }
  24542. if ( ! targetObject.material.materials ) {
  24543. console.error( 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this );
  24544. return;
  24545. }
  24546. targetObject = targetObject.material.materials;
  24547. break;
  24548. case 'bones':
  24549. if ( ! targetObject.skeleton ) {
  24550. console.error( 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this );
  24551. return;
  24552. }
  24553. // potential future optimization: skip this if propertyIndex is already an integer
  24554. // and convert the integer string to a true integer.
  24555. targetObject = targetObject.skeleton.bones;
  24556. // support resolving morphTarget names into indices.
  24557. for ( var i = 0; i < targetObject.length; i ++ ) {
  24558. if ( targetObject[ i ].name === objectIndex ) {
  24559. objectIndex = i;
  24560. break;
  24561. }
  24562. }
  24563. break;
  24564. default:
  24565. if ( targetObject[ objectName ] === undefined ) {
  24566. console.error( 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', this );
  24567. return;
  24568. }
  24569. targetObject = targetObject[ objectName ];
  24570. }
  24571. if ( objectIndex !== undefined ) {
  24572. if ( targetObject[ objectIndex ] === undefined ) {
  24573. console.error( 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject );
  24574. return;
  24575. }
  24576. targetObject = targetObject[ objectIndex ];
  24577. }
  24578. }
  24579. // resolve property
  24580. var nodeProperty = targetObject[ propertyName ];
  24581. if ( nodeProperty === undefined ) {
  24582. var nodeName = parsedPath.nodeName;
  24583. console.error( 'THREE.PropertyBinding: Trying to update property for track: ' + nodeName +
  24584. '.' + propertyName + ' but it wasn\'t found.', targetObject );
  24585. return;
  24586. }
  24587. // determine versioning scheme
  24588. var versioning = this.Versioning.None;
  24589. this.targetObject = targetObject;
  24590. if ( targetObject.needsUpdate !== undefined ) { // material
  24591. versioning = this.Versioning.NeedsUpdate;
  24592. } else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform
  24593. versioning = this.Versioning.MatrixWorldNeedsUpdate;
  24594. }
  24595. // determine how the property gets bound
  24596. var bindingType = this.BindingType.Direct;
  24597. if ( propertyIndex !== undefined ) {
  24598. // access a sub element of the property array (only primitives are supported right now)
  24599. if ( propertyName === "morphTargetInfluences" ) {
  24600. // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer.
  24601. // support resolving morphTarget names into indices.
  24602. if ( ! targetObject.geometry ) {
  24603. console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this );
  24604. return;
  24605. }
  24606. if ( targetObject.geometry.isBufferGeometry ) {
  24607. if ( ! targetObject.geometry.morphAttributes ) {
  24608. console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this );
  24609. return;
  24610. }
  24611. for ( var i = 0; i < this.node.geometry.morphAttributes.position.length; i ++ ) {
  24612. if ( targetObject.geometry.morphAttributes.position[ i ].name === propertyIndex ) {
  24613. propertyIndex = i;
  24614. break;
  24615. }
  24616. }
  24617. } else {
  24618. if ( ! targetObject.geometry.morphTargets ) {
  24619. console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.', this );
  24620. return;
  24621. }
  24622. for ( var i = 0; i < this.node.geometry.morphTargets.length; i ++ ) {
  24623. if ( targetObject.geometry.morphTargets[ i ].name === propertyIndex ) {
  24624. propertyIndex = i;
  24625. break;
  24626. }
  24627. }
  24628. }
  24629. }
  24630. bindingType = this.BindingType.ArrayElement;
  24631. this.resolvedProperty = nodeProperty;
  24632. this.propertyIndex = propertyIndex;
  24633. } else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) {
  24634. // must use copy for Object3D.Euler/Quaternion
  24635. bindingType = this.BindingType.HasFromToArray;
  24636. this.resolvedProperty = nodeProperty;
  24637. } else if ( Array.isArray( nodeProperty ) ) {
  24638. bindingType = this.BindingType.EntireArray;
  24639. this.resolvedProperty = nodeProperty;
  24640. } else {
  24641. this.propertyName = propertyName;
  24642. }
  24643. // select getter / setter
  24644. this.getValue = this.GetterByBindingType[ bindingType ];
  24645. this.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ];
  24646. },
  24647. unbind: function () {
  24648. this.node = null;
  24649. // back to the prototype version of getValue / setValue
  24650. // note: avoiding to mutate the shape of 'this' via 'delete'
  24651. this.getValue = this._getValue_unbound;
  24652. this.setValue = this._setValue_unbound;
  24653. }
  24654. } );
  24655. //!\ DECLARE ALIAS AFTER assign prototype !
  24656. Object.assign( PropertyBinding.prototype, {
  24657. // initial state of these methods that calls 'bind'
  24658. _getValue_unbound: PropertyBinding.prototype.getValue,
  24659. _setValue_unbound: PropertyBinding.prototype.setValue,
  24660. } );
  24661. /**
  24662. *
  24663. * A group of objects that receives a shared animation state.
  24664. *
  24665. * Usage:
  24666. *
  24667. * - Add objects you would otherwise pass as 'root' to the
  24668. * constructor or the .clipAction method of AnimationMixer.
  24669. *
  24670. * - Instead pass this object as 'root'.
  24671. *
  24672. * - You can also add and remove objects later when the mixer
  24673. * is running.
  24674. *
  24675. * Note:
  24676. *
  24677. * Objects of this class appear as one object to the mixer,
  24678. * so cache control of the individual objects must be done
  24679. * on the group.
  24680. *
  24681. * Limitation:
  24682. *
  24683. * - The animated properties must be compatible among the
  24684. * all objects in the group.
  24685. *
  24686. * - A single property can either be controlled through a
  24687. * target group or directly, but not both.
  24688. *
  24689. * @author tschw
  24690. */
  24691. function AnimationObjectGroup() {
  24692. this.uuid = _Math.generateUUID();
  24693. // cached objects followed by the active ones
  24694. this._objects = Array.prototype.slice.call( arguments );
  24695. this.nCachedObjects_ = 0; // threshold
  24696. // note: read by PropertyBinding.Composite
  24697. var indices = {};
  24698. this._indicesByUUID = indices; // for bookkeeping
  24699. for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
  24700. indices[ arguments[ i ].uuid ] = i;
  24701. }
  24702. this._paths = []; // inside: string
  24703. this._parsedPaths = []; // inside: { we don't care, here }
  24704. this._bindings = []; // inside: Array< PropertyBinding >
  24705. this._bindingsIndicesByPath = {}; // inside: indices in these arrays
  24706. var scope = this;
  24707. this.stats = {
  24708. objects: {
  24709. get total() {
  24710. return scope._objects.length;
  24711. },
  24712. get inUse() {
  24713. return this.total - scope.nCachedObjects_;
  24714. }
  24715. },
  24716. get bindingsPerObject() {
  24717. return scope._bindings.length;
  24718. }
  24719. };
  24720. }
  24721. Object.assign( AnimationObjectGroup.prototype, {
  24722. isAnimationObjectGroup: true,
  24723. add: function () {
  24724. var objects = this._objects,
  24725. nObjects = objects.length,
  24726. nCachedObjects = this.nCachedObjects_,
  24727. indicesByUUID = this._indicesByUUID,
  24728. paths = this._paths,
  24729. parsedPaths = this._parsedPaths,
  24730. bindings = this._bindings,
  24731. nBindings = bindings.length,
  24732. knownObject = undefined;
  24733. for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
  24734. var object = arguments[ i ],
  24735. uuid = object.uuid,
  24736. index = indicesByUUID[ uuid ];
  24737. if ( index === undefined ) {
  24738. // unknown object -> add it to the ACTIVE region
  24739. index = nObjects ++;
  24740. indicesByUUID[ uuid ] = index;
  24741. objects.push( object );
  24742. // accounting is done, now do the same for all bindings
  24743. for ( var j = 0, m = nBindings; j !== m; ++ j ) {
  24744. bindings[ j ].push( new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ) );
  24745. }
  24746. } else if ( index < nCachedObjects ) {
  24747. knownObject = objects[ index ];
  24748. // move existing object to the ACTIVE region
  24749. var firstActiveIndex = -- nCachedObjects,
  24750. lastCachedObject = objects[ firstActiveIndex ];
  24751. indicesByUUID[ lastCachedObject.uuid ] = index;
  24752. objects[ index ] = lastCachedObject;
  24753. indicesByUUID[ uuid ] = firstActiveIndex;
  24754. objects[ firstActiveIndex ] = object;
  24755. // accounting is done, now do the same for all bindings
  24756. for ( var j = 0, m = nBindings; j !== m; ++ j ) {
  24757. var bindingsForPath = bindings[ j ],
  24758. lastCached = bindingsForPath[ firstActiveIndex ],
  24759. binding = bindingsForPath[ index ];
  24760. bindingsForPath[ index ] = lastCached;
  24761. if ( binding === undefined ) {
  24762. // since we do not bother to create new bindings
  24763. // for objects that are cached, the binding may
  24764. // or may not exist
  24765. binding = new PropertyBinding( object, paths[ j ], parsedPaths[ j ] );
  24766. }
  24767. bindingsForPath[ firstActiveIndex ] = binding;
  24768. }
  24769. } else if ( objects[ index ] !== knownObject ) {
  24770. console.error( 'THREE.AnimationObjectGroup: Different objects with the same UUID ' +
  24771. 'detected. Clean the caches or recreate your infrastructure when reloading scenes.' );
  24772. } // else the object is already where we want it to be
  24773. } // for arguments
  24774. this.nCachedObjects_ = nCachedObjects;
  24775. },
  24776. remove: function () {
  24777. var objects = this._objects,
  24778. nCachedObjects = this.nCachedObjects_,
  24779. indicesByUUID = this._indicesByUUID,
  24780. bindings = this._bindings,
  24781. nBindings = bindings.length;
  24782. for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
  24783. var object = arguments[ i ],
  24784. uuid = object.uuid,
  24785. index = indicesByUUID[ uuid ];
  24786. if ( index !== undefined && index >= nCachedObjects ) {
  24787. // move existing object into the CACHED region
  24788. var lastCachedIndex = nCachedObjects ++,
  24789. firstActiveObject = objects[ lastCachedIndex ];
  24790. indicesByUUID[ firstActiveObject.uuid ] = index;
  24791. objects[ index ] = firstActiveObject;
  24792. indicesByUUID[ uuid ] = lastCachedIndex;
  24793. objects[ lastCachedIndex ] = object;
  24794. // accounting is done, now do the same for all bindings
  24795. for ( var j = 0, m = nBindings; j !== m; ++ j ) {
  24796. var bindingsForPath = bindings[ j ],
  24797. firstActive = bindingsForPath[ lastCachedIndex ],
  24798. binding = bindingsForPath[ index ];
  24799. bindingsForPath[ index ] = firstActive;
  24800. bindingsForPath[ lastCachedIndex ] = binding;
  24801. }
  24802. }
  24803. } // for arguments
  24804. this.nCachedObjects_ = nCachedObjects;
  24805. },
  24806. // remove & forget
  24807. uncache: function () {
  24808. var objects = this._objects,
  24809. nObjects = objects.length,
  24810. nCachedObjects = this.nCachedObjects_,
  24811. indicesByUUID = this._indicesByUUID,
  24812. bindings = this._bindings,
  24813. nBindings = bindings.length;
  24814. for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
  24815. var object = arguments[ i ],
  24816. uuid = object.uuid,
  24817. index = indicesByUUID[ uuid ];
  24818. if ( index !== undefined ) {
  24819. delete indicesByUUID[ uuid ];
  24820. if ( index < nCachedObjects ) {
  24821. // object is cached, shrink the CACHED region
  24822. var firstActiveIndex = -- nCachedObjects,
  24823. lastCachedObject = objects[ firstActiveIndex ],
  24824. lastIndex = -- nObjects,
  24825. lastObject = objects[ lastIndex ];
  24826. // last cached object takes this object's place
  24827. indicesByUUID[ lastCachedObject.uuid ] = index;
  24828. objects[ index ] = lastCachedObject;
  24829. // last object goes to the activated slot and pop
  24830. indicesByUUID[ lastObject.uuid ] = firstActiveIndex;
  24831. objects[ firstActiveIndex ] = lastObject;
  24832. objects.pop();
  24833. // accounting is done, now do the same for all bindings
  24834. for ( var j = 0, m = nBindings; j !== m; ++ j ) {
  24835. var bindingsForPath = bindings[ j ],
  24836. lastCached = bindingsForPath[ firstActiveIndex ],
  24837. last = bindingsForPath[ lastIndex ];
  24838. bindingsForPath[ index ] = lastCached;
  24839. bindingsForPath[ firstActiveIndex ] = last;
  24840. bindingsForPath.pop();
  24841. }
  24842. } else {
  24843. // object is active, just swap with the last and pop
  24844. var lastIndex = -- nObjects,
  24845. lastObject = objects[ lastIndex ];
  24846. indicesByUUID[ lastObject.uuid ] = index;
  24847. objects[ index ] = lastObject;
  24848. objects.pop();
  24849. // accounting is done, now do the same for all bindings
  24850. for ( var j = 0, m = nBindings; j !== m; ++ j ) {
  24851. var bindingsForPath = bindings[ j ];
  24852. bindingsForPath[ index ] = bindingsForPath[ lastIndex ];
  24853. bindingsForPath.pop();
  24854. }
  24855. } // cached or active
  24856. } // if object is known
  24857. } // for arguments
  24858. this.nCachedObjects_ = nCachedObjects;
  24859. },
  24860. // Internal interface used by befriended PropertyBinding.Composite:
  24861. subscribe_: function ( path, parsedPath ) {
  24862. // returns an array of bindings for the given path that is changed
  24863. // according to the contained objects in the group
  24864. var indicesByPath = this._bindingsIndicesByPath,
  24865. index = indicesByPath[ path ],
  24866. bindings = this._bindings;
  24867. if ( index !== undefined ) return bindings[ index ];
  24868. var paths = this._paths,
  24869. parsedPaths = this._parsedPaths,
  24870. objects = this._objects,
  24871. nObjects = objects.length,
  24872. nCachedObjects = this.nCachedObjects_,
  24873. bindingsForPath = new Array( nObjects );
  24874. index = bindings.length;
  24875. indicesByPath[ path ] = index;
  24876. paths.push( path );
  24877. parsedPaths.push( parsedPath );
  24878. bindings.push( bindingsForPath );
  24879. for ( var i = nCachedObjects, n = objects.length; i !== n; ++ i ) {
  24880. var object = objects[ i ];
  24881. bindingsForPath[ i ] = new PropertyBinding( object, path, parsedPath );
  24882. }
  24883. return bindingsForPath;
  24884. },
  24885. unsubscribe_: function ( path ) {
  24886. // tells the group to forget about a property path and no longer
  24887. // update the array previously obtained with 'subscribe_'
  24888. var indicesByPath = this._bindingsIndicesByPath,
  24889. index = indicesByPath[ path ];
  24890. if ( index !== undefined ) {
  24891. var paths = this._paths,
  24892. parsedPaths = this._parsedPaths,
  24893. bindings = this._bindings,
  24894. lastBindingsIndex = bindings.length - 1,
  24895. lastBindings = bindings[ lastBindingsIndex ],
  24896. lastBindingsPath = path[ lastBindingsIndex ];
  24897. indicesByPath[ lastBindingsPath ] = index;
  24898. bindings[ index ] = lastBindings;
  24899. bindings.pop();
  24900. parsedPaths[ index ] = parsedPaths[ lastBindingsIndex ];
  24901. parsedPaths.pop();
  24902. paths[ index ] = paths[ lastBindingsIndex ];
  24903. paths.pop();
  24904. }
  24905. }
  24906. } );
  24907. /**
  24908. *
  24909. * Action provided by AnimationMixer for scheduling clip playback on specific
  24910. * objects.
  24911. *
  24912. * @author Ben Houston / http://clara.io/
  24913. * @author David Sarno / http://lighthaus.us/
  24914. * @author tschw
  24915. *
  24916. */
  24917. function AnimationAction( mixer, clip, localRoot ) {
  24918. this._mixer = mixer;
  24919. this._clip = clip;
  24920. this._localRoot = localRoot || null;
  24921. var tracks = clip.tracks,
  24922. nTracks = tracks.length,
  24923. interpolants = new Array( nTracks );
  24924. var interpolantSettings = {
  24925. endingStart: ZeroCurvatureEnding,
  24926. endingEnd: ZeroCurvatureEnding
  24927. };
  24928. for ( var i = 0; i !== nTracks; ++ i ) {
  24929. var interpolant = tracks[ i ].createInterpolant( null );
  24930. interpolants[ i ] = interpolant;
  24931. interpolant.settings = interpolantSettings;
  24932. }
  24933. this._interpolantSettings = interpolantSettings;
  24934. this._interpolants = interpolants; // bound by the mixer
  24935. // inside: PropertyMixer (managed by the mixer)
  24936. this._propertyBindings = new Array( nTracks );
  24937. this._cacheIndex = null; // for the memory manager
  24938. this._byClipCacheIndex = null; // for the memory manager
  24939. this._timeScaleInterpolant = null;
  24940. this._weightInterpolant = null;
  24941. this.loop = LoopRepeat;
  24942. this._loopCount = - 1;
  24943. // global mixer time when the action is to be started
  24944. // it's set back to 'null' upon start of the action
  24945. this._startTime = null;
  24946. // scaled local time of the action
  24947. // gets clamped or wrapped to 0..clip.duration according to loop
  24948. this.time = 0;
  24949. this.timeScale = 1;
  24950. this._effectiveTimeScale = 1;
  24951. this.weight = 1;
  24952. this._effectiveWeight = 1;
  24953. this.repetitions = Infinity; // no. of repetitions when looping
  24954. this.paused = false; // true -> zero effective time scale
  24955. this.enabled = true; // false -> zero effective weight
  24956. this.clampWhenFinished = false;// keep feeding the last frame?
  24957. this.zeroSlopeAtStart = true;// for smooth interpolation w/o separate
  24958. this.zeroSlopeAtEnd = true;// clips for start, loop and end
  24959. }
  24960. Object.assign( AnimationAction.prototype, {
  24961. // State & Scheduling
  24962. play: function () {
  24963. this._mixer._activateAction( this );
  24964. return this;
  24965. },
  24966. stop: function () {
  24967. this._mixer._deactivateAction( this );
  24968. return this.reset();
  24969. },
  24970. reset: function () {
  24971. this.paused = false;
  24972. this.enabled = true;
  24973. this.time = 0; // restart clip
  24974. this._loopCount = - 1;// forget previous loops
  24975. this._startTime = null;// forget scheduling
  24976. return this.stopFading().stopWarping();
  24977. },
  24978. isRunning: function () {
  24979. return this.enabled && ! this.paused && this.timeScale !== 0 &&
  24980. this._startTime === null && this._mixer._isActiveAction( this );
  24981. },
  24982. // return true when play has been called
  24983. isScheduled: function () {
  24984. return this._mixer._isActiveAction( this );
  24985. },
  24986. startAt: function ( time ) {
  24987. this._startTime = time;
  24988. return this;
  24989. },
  24990. setLoop: function ( mode, repetitions ) {
  24991. this.loop = mode;
  24992. this.repetitions = repetitions;
  24993. return this;
  24994. },
  24995. // Weight
  24996. // set the weight stopping any scheduled fading
  24997. // although .enabled = false yields an effective weight of zero, this
  24998. // method does *not* change .enabled, because it would be confusing
  24999. setEffectiveWeight: function ( weight ) {
  25000. this.weight = weight;
  25001. // note: same logic as when updated at runtime
  25002. this._effectiveWeight = this.enabled ? weight : 0;
  25003. return this.stopFading();
  25004. },
  25005. // return the weight considering fading and .enabled
  25006. getEffectiveWeight: function () {
  25007. return this._effectiveWeight;
  25008. },
  25009. fadeIn: function ( duration ) {
  25010. return this._scheduleFading( duration, 0, 1 );
  25011. },
  25012. fadeOut: function ( duration ) {
  25013. return this._scheduleFading( duration, 1, 0 );
  25014. },
  25015. crossFadeFrom: function ( fadeOutAction, duration, warp ) {
  25016. fadeOutAction.fadeOut( duration );
  25017. this.fadeIn( duration );
  25018. if ( warp ) {
  25019. var fadeInDuration = this._clip.duration,
  25020. fadeOutDuration = fadeOutAction._clip.duration,
  25021. startEndRatio = fadeOutDuration / fadeInDuration,
  25022. endStartRatio = fadeInDuration / fadeOutDuration;
  25023. fadeOutAction.warp( 1.0, startEndRatio, duration );
  25024. this.warp( endStartRatio, 1.0, duration );
  25025. }
  25026. return this;
  25027. },
  25028. crossFadeTo: function ( fadeInAction, duration, warp ) {
  25029. return fadeInAction.crossFadeFrom( this, duration, warp );
  25030. },
  25031. stopFading: function () {
  25032. var weightInterpolant = this._weightInterpolant;
  25033. if ( weightInterpolant !== null ) {
  25034. this._weightInterpolant = null;
  25035. this._mixer._takeBackControlInterpolant( weightInterpolant );
  25036. }
  25037. return this;
  25038. },
  25039. // Time Scale Control
  25040. // set the time scale stopping any scheduled warping
  25041. // although .paused = true yields an effective time scale of zero, this
  25042. // method does *not* change .paused, because it would be confusing
  25043. setEffectiveTimeScale: function ( timeScale ) {
  25044. this.timeScale = timeScale;
  25045. this._effectiveTimeScale = this.paused ? 0 : timeScale;
  25046. return this.stopWarping();
  25047. },
  25048. // return the time scale considering warping and .paused
  25049. getEffectiveTimeScale: function () {
  25050. return this._effectiveTimeScale;
  25051. },
  25052. setDuration: function ( duration ) {
  25053. this.timeScale = this._clip.duration / duration;
  25054. return this.stopWarping();
  25055. },
  25056. syncWith: function ( action ) {
  25057. this.time = action.time;
  25058. this.timeScale = action.timeScale;
  25059. return this.stopWarping();
  25060. },
  25061. halt: function ( duration ) {
  25062. return this.warp( this._effectiveTimeScale, 0, duration );
  25063. },
  25064. warp: function ( startTimeScale, endTimeScale, duration ) {
  25065. var mixer = this._mixer, now = mixer.time,
  25066. interpolant = this._timeScaleInterpolant,
  25067. timeScale = this.timeScale;
  25068. if ( interpolant === null ) {
  25069. interpolant = mixer._lendControlInterpolant();
  25070. this._timeScaleInterpolant = interpolant;
  25071. }
  25072. var times = interpolant.parameterPositions,
  25073. values = interpolant.sampleValues;
  25074. times[ 0 ] = now;
  25075. times[ 1 ] = now + duration;
  25076. values[ 0 ] = startTimeScale / timeScale;
  25077. values[ 1 ] = endTimeScale / timeScale;
  25078. return this;
  25079. },
  25080. stopWarping: function () {
  25081. var timeScaleInterpolant = this._timeScaleInterpolant;
  25082. if ( timeScaleInterpolant !== null ) {
  25083. this._timeScaleInterpolant = null;
  25084. this._mixer._takeBackControlInterpolant( timeScaleInterpolant );
  25085. }
  25086. return this;
  25087. },
  25088. // Object Accessors
  25089. getMixer: function () {
  25090. return this._mixer;
  25091. },
  25092. getClip: function () {
  25093. return this._clip;
  25094. },
  25095. getRoot: function () {
  25096. return this._localRoot || this._mixer._root;
  25097. },
  25098. // Interna
  25099. _update: function ( time, deltaTime, timeDirection, accuIndex ) {
  25100. // called by the mixer
  25101. if ( ! this.enabled ) {
  25102. // call ._updateWeight() to update ._effectiveWeight
  25103. this._updateWeight( time );
  25104. return;
  25105. }
  25106. var startTime = this._startTime;
  25107. if ( startTime !== null ) {
  25108. // check for scheduled start of action
  25109. var timeRunning = ( time - startTime ) * timeDirection;
  25110. if ( timeRunning < 0 || timeDirection === 0 ) {
  25111. return; // yet to come / don't decide when delta = 0
  25112. }
  25113. // start
  25114. this._startTime = null; // unschedule
  25115. deltaTime = timeDirection * timeRunning;
  25116. }
  25117. // apply time scale and advance time
  25118. deltaTime *= this._updateTimeScale( time );
  25119. var clipTime = this._updateTime( deltaTime );
  25120. // note: _updateTime may disable the action resulting in
  25121. // an effective weight of 0
  25122. var weight = this._updateWeight( time );
  25123. if ( weight > 0 ) {
  25124. var interpolants = this._interpolants;
  25125. var propertyMixers = this._propertyBindings;
  25126. for ( var j = 0, m = interpolants.length; j !== m; ++ j ) {
  25127. interpolants[ j ].evaluate( clipTime );
  25128. propertyMixers[ j ].accumulate( accuIndex, weight );
  25129. }
  25130. }
  25131. },
  25132. _updateWeight: function ( time ) {
  25133. var weight = 0;
  25134. if ( this.enabled ) {
  25135. weight = this.weight;
  25136. var interpolant = this._weightInterpolant;
  25137. if ( interpolant !== null ) {
  25138. var interpolantValue = interpolant.evaluate( time )[ 0 ];
  25139. weight *= interpolantValue;
  25140. if ( time > interpolant.parameterPositions[ 1 ] ) {
  25141. this.stopFading();
  25142. if ( interpolantValue === 0 ) {
  25143. // faded out, disable
  25144. this.enabled = false;
  25145. }
  25146. }
  25147. }
  25148. }
  25149. this._effectiveWeight = weight;
  25150. return weight;
  25151. },
  25152. _updateTimeScale: function ( time ) {
  25153. var timeScale = 0;
  25154. if ( ! this.paused ) {
  25155. timeScale = this.timeScale;
  25156. var interpolant = this._timeScaleInterpolant;
  25157. if ( interpolant !== null ) {
  25158. var interpolantValue = interpolant.evaluate( time )[ 0 ];
  25159. timeScale *= interpolantValue;
  25160. if ( time > interpolant.parameterPositions[ 1 ] ) {
  25161. this.stopWarping();
  25162. if ( timeScale === 0 ) {
  25163. // motion has halted, pause
  25164. this.paused = true;
  25165. } else {
  25166. // warp done - apply final time scale
  25167. this.timeScale = timeScale;
  25168. }
  25169. }
  25170. }
  25171. }
  25172. this._effectiveTimeScale = timeScale;
  25173. return timeScale;
  25174. },
  25175. _updateTime: function ( deltaTime ) {
  25176. var time = this.time + deltaTime;
  25177. var duration = this._clip.duration;
  25178. var loop = this.loop;
  25179. var loopCount = this._loopCount;
  25180. var pingPong = ( loop === LoopPingPong );
  25181. if ( deltaTime === 0 ) {
  25182. if ( loopCount === - 1 ) return time;
  25183. return ( pingPong && ( loopCount & 1 ) === 1 ) ? duration - time : time;
  25184. }
  25185. if ( loop === LoopOnce ) {
  25186. if ( loopCount === - 1 ) {
  25187. // just started
  25188. this._loopCount = 0;
  25189. this._setEndings( true, true, false );
  25190. }
  25191. handle_stop: {
  25192. if ( time >= duration ) {
  25193. time = duration;
  25194. } else if ( time < 0 ) {
  25195. time = 0;
  25196. } else break handle_stop;
  25197. if ( this.clampWhenFinished ) this.paused = true;
  25198. else this.enabled = false;
  25199. this._mixer.dispatchEvent( {
  25200. type: 'finished', action: this,
  25201. direction: deltaTime < 0 ? - 1 : 1
  25202. } );
  25203. }
  25204. } else { // repetitive Repeat or PingPong
  25205. if ( loopCount === - 1 ) {
  25206. // just started
  25207. if ( deltaTime >= 0 ) {
  25208. loopCount = 0;
  25209. this._setEndings( true, this.repetitions === 0, pingPong );
  25210. } else {
  25211. // when looping in reverse direction, the initial
  25212. // transition through zero counts as a repetition,
  25213. // so leave loopCount at -1
  25214. this._setEndings( this.repetitions === 0, true, pingPong );
  25215. }
  25216. }
  25217. if ( time >= duration || time < 0 ) {
  25218. // wrap around
  25219. var loopDelta = Math.floor( time / duration ); // signed
  25220. time -= duration * loopDelta;
  25221. loopCount += Math.abs( loopDelta );
  25222. var pending = this.repetitions - loopCount;
  25223. if ( pending <= 0 ) {
  25224. // have to stop (switch state, clamp time, fire event)
  25225. if ( this.clampWhenFinished ) this.paused = true;
  25226. else this.enabled = false;
  25227. time = deltaTime > 0 ? duration : 0;
  25228. this._mixer.dispatchEvent( {
  25229. type: 'finished', action: this,
  25230. direction: deltaTime > 0 ? 1 : - 1
  25231. } );
  25232. } else {
  25233. // keep running
  25234. if ( pending === 1 ) {
  25235. // entering the last round
  25236. var atStart = deltaTime < 0;
  25237. this._setEndings( atStart, ! atStart, pingPong );
  25238. } else {
  25239. this._setEndings( false, false, pingPong );
  25240. }
  25241. this._loopCount = loopCount;
  25242. this._mixer.dispatchEvent( {
  25243. type: 'loop', action: this, loopDelta: loopDelta
  25244. } );
  25245. }
  25246. }
  25247. if ( pingPong && ( loopCount & 1 ) === 1 ) {
  25248. // invert time for the "pong round"
  25249. this.time = time;
  25250. return duration - time;
  25251. }
  25252. }
  25253. this.time = time;
  25254. return time;
  25255. },
  25256. _setEndings: function ( atStart, atEnd, pingPong ) {
  25257. var settings = this._interpolantSettings;
  25258. if ( pingPong ) {
  25259. settings.endingStart = ZeroSlopeEnding;
  25260. settings.endingEnd = ZeroSlopeEnding;
  25261. } else {
  25262. // assuming for LoopOnce atStart == atEnd == true
  25263. if ( atStart ) {
  25264. settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding;
  25265. } else {
  25266. settings.endingStart = WrapAroundEnding;
  25267. }
  25268. if ( atEnd ) {
  25269. settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding;
  25270. } else {
  25271. settings.endingEnd = WrapAroundEnding;
  25272. }
  25273. }
  25274. },
  25275. _scheduleFading: function ( duration, weightNow, weightThen ) {
  25276. var mixer = this._mixer, now = mixer.time,
  25277. interpolant = this._weightInterpolant;
  25278. if ( interpolant === null ) {
  25279. interpolant = mixer._lendControlInterpolant();
  25280. this._weightInterpolant = interpolant;
  25281. }
  25282. var times = interpolant.parameterPositions,
  25283. values = interpolant.sampleValues;
  25284. times[ 0 ] = now;
  25285. values[ 0 ] = weightNow;
  25286. times[ 1 ] = now + duration;
  25287. values[ 1 ] = weightThen;
  25288. return this;
  25289. }
  25290. } );
  25291. /**
  25292. *
  25293. * Player for AnimationClips.
  25294. *
  25295. *
  25296. * @author Ben Houston / http://clara.io/
  25297. * @author David Sarno / http://lighthaus.us/
  25298. * @author tschw
  25299. */
  25300. function AnimationMixer( root ) {
  25301. this._root = root;
  25302. this._initMemoryManager();
  25303. this._accuIndex = 0;
  25304. this.time = 0;
  25305. this.timeScale = 1.0;
  25306. }
  25307. AnimationMixer.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
  25308. constructor: AnimationMixer,
  25309. _bindAction: function ( action, prototypeAction ) {
  25310. var root = action._localRoot || this._root,
  25311. tracks = action._clip.tracks,
  25312. nTracks = tracks.length,
  25313. bindings = action._propertyBindings,
  25314. interpolants = action._interpolants,
  25315. rootUuid = root.uuid,
  25316. bindingsByRoot = this._bindingsByRootAndName,
  25317. bindingsByName = bindingsByRoot[ rootUuid ];
  25318. if ( bindingsByName === undefined ) {
  25319. bindingsByName = {};
  25320. bindingsByRoot[ rootUuid ] = bindingsByName;
  25321. }
  25322. for ( var i = 0; i !== nTracks; ++ i ) {
  25323. var track = tracks[ i ],
  25324. trackName = track.name,
  25325. binding = bindingsByName[ trackName ];
  25326. if ( binding !== undefined ) {
  25327. bindings[ i ] = binding;
  25328. } else {
  25329. binding = bindings[ i ];
  25330. if ( binding !== undefined ) {
  25331. // existing binding, make sure the cache knows
  25332. if ( binding._cacheIndex === null ) {
  25333. ++ binding.referenceCount;
  25334. this._addInactiveBinding( binding, rootUuid, trackName );
  25335. }
  25336. continue;
  25337. }
  25338. var path = prototypeAction && prototypeAction.
  25339. _propertyBindings[ i ].binding.parsedPath;
  25340. binding = new PropertyMixer(
  25341. PropertyBinding.create( root, trackName, path ),
  25342. track.ValueTypeName, track.getValueSize() );
  25343. ++ binding.referenceCount;
  25344. this._addInactiveBinding( binding, rootUuid, trackName );
  25345. bindings[ i ] = binding;
  25346. }
  25347. interpolants[ i ].resultBuffer = binding.buffer;
  25348. }
  25349. },
  25350. _activateAction: function ( action ) {
  25351. if ( ! this._isActiveAction( action ) ) {
  25352. if ( action._cacheIndex === null ) {
  25353. // this action has been forgotten by the cache, but the user
  25354. // appears to be still using it -> rebind
  25355. var rootUuid = ( action._localRoot || this._root ).uuid,
  25356. clipUuid = action._clip.uuid,
  25357. actionsForClip = this._actionsByClip[ clipUuid ];
  25358. this._bindAction( action,
  25359. actionsForClip && actionsForClip.knownActions[ 0 ] );
  25360. this._addInactiveAction( action, clipUuid, rootUuid );
  25361. }
  25362. var bindings = action._propertyBindings;
  25363. // increment reference counts / sort out state
  25364. for ( var i = 0, n = bindings.length; i !== n; ++ i ) {
  25365. var binding = bindings[ i ];
  25366. if ( binding.useCount ++ === 0 ) {
  25367. this._lendBinding( binding );
  25368. binding.saveOriginalState();
  25369. }
  25370. }
  25371. this._lendAction( action );
  25372. }
  25373. },
  25374. _deactivateAction: function ( action ) {
  25375. if ( this._isActiveAction( action ) ) {
  25376. var bindings = action._propertyBindings;
  25377. // decrement reference counts / sort out state
  25378. for ( var i = 0, n = bindings.length; i !== n; ++ i ) {
  25379. var binding = bindings[ i ];
  25380. if ( -- binding.useCount === 0 ) {
  25381. binding.restoreOriginalState();
  25382. this._takeBackBinding( binding );
  25383. }
  25384. }
  25385. this._takeBackAction( action );
  25386. }
  25387. },
  25388. // Memory manager
  25389. _initMemoryManager: function () {
  25390. this._actions = []; // 'nActiveActions' followed by inactive ones
  25391. this._nActiveActions = 0;
  25392. this._actionsByClip = {};
  25393. // inside:
  25394. // {
  25395. // knownActions: Array< AnimationAction > - used as prototypes
  25396. // actionByRoot: AnimationAction - lookup
  25397. // }
  25398. this._bindings = []; // 'nActiveBindings' followed by inactive ones
  25399. this._nActiveBindings = 0;
  25400. this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer >
  25401. this._controlInterpolants = []; // same game as above
  25402. this._nActiveControlInterpolants = 0;
  25403. var scope = this;
  25404. this.stats = {
  25405. actions: {
  25406. get total() {
  25407. return scope._actions.length;
  25408. },
  25409. get inUse() {
  25410. return scope._nActiveActions;
  25411. }
  25412. },
  25413. bindings: {
  25414. get total() {
  25415. return scope._bindings.length;
  25416. },
  25417. get inUse() {
  25418. return scope._nActiveBindings;
  25419. }
  25420. },
  25421. controlInterpolants: {
  25422. get total() {
  25423. return scope._controlInterpolants.length;
  25424. },
  25425. get inUse() {
  25426. return scope._nActiveControlInterpolants;
  25427. }
  25428. }
  25429. };
  25430. },
  25431. // Memory management for AnimationAction objects
  25432. _isActiveAction: function ( action ) {
  25433. var index = action._cacheIndex;
  25434. return index !== null && index < this._nActiveActions;
  25435. },
  25436. _addInactiveAction: function ( action, clipUuid, rootUuid ) {
  25437. var actions = this._actions,
  25438. actionsByClip = this._actionsByClip,
  25439. actionsForClip = actionsByClip[ clipUuid ];
  25440. if ( actionsForClip === undefined ) {
  25441. actionsForClip = {
  25442. knownActions: [ action ],
  25443. actionByRoot: {}
  25444. };
  25445. action._byClipCacheIndex = 0;
  25446. actionsByClip[ clipUuid ] = actionsForClip;
  25447. } else {
  25448. var knownActions = actionsForClip.knownActions;
  25449. action._byClipCacheIndex = knownActions.length;
  25450. knownActions.push( action );
  25451. }
  25452. action._cacheIndex = actions.length;
  25453. actions.push( action );
  25454. actionsForClip.actionByRoot[ rootUuid ] = action;
  25455. },
  25456. _removeInactiveAction: function ( action ) {
  25457. var actions = this._actions,
  25458. lastInactiveAction = actions[ actions.length - 1 ],
  25459. cacheIndex = action._cacheIndex;
  25460. lastInactiveAction._cacheIndex = cacheIndex;
  25461. actions[ cacheIndex ] = lastInactiveAction;
  25462. actions.pop();
  25463. action._cacheIndex = null;
  25464. var clipUuid = action._clip.uuid,
  25465. actionsByClip = this._actionsByClip,
  25466. actionsForClip = actionsByClip[ clipUuid ],
  25467. knownActionsForClip = actionsForClip.knownActions,
  25468. lastKnownAction =
  25469. knownActionsForClip[ knownActionsForClip.length - 1 ],
  25470. byClipCacheIndex = action._byClipCacheIndex;
  25471. lastKnownAction._byClipCacheIndex = byClipCacheIndex;
  25472. knownActionsForClip[ byClipCacheIndex ] = lastKnownAction;
  25473. knownActionsForClip.pop();
  25474. action._byClipCacheIndex = null;
  25475. var actionByRoot = actionsForClip.actionByRoot,
  25476. rootUuid = ( action._localRoot || this._root ).uuid;
  25477. delete actionByRoot[ rootUuid ];
  25478. if ( knownActionsForClip.length === 0 ) {
  25479. delete actionsByClip[ clipUuid ];
  25480. }
  25481. this._removeInactiveBindingsForAction( action );
  25482. },
  25483. _removeInactiveBindingsForAction: function ( action ) {
  25484. var bindings = action._propertyBindings;
  25485. for ( var i = 0, n = bindings.length; i !== n; ++ i ) {
  25486. var binding = bindings[ i ];
  25487. if ( -- binding.referenceCount === 0 ) {
  25488. this._removeInactiveBinding( binding );
  25489. }
  25490. }
  25491. },
  25492. _lendAction: function ( action ) {
  25493. // [ active actions | inactive actions ]
  25494. // [ active actions >| inactive actions ]
  25495. // s a
  25496. // <-swap->
  25497. // a s
  25498. var actions = this._actions,
  25499. prevIndex = action._cacheIndex,
  25500. lastActiveIndex = this._nActiveActions ++,
  25501. firstInactiveAction = actions[ lastActiveIndex ];
  25502. action._cacheIndex = lastActiveIndex;
  25503. actions[ lastActiveIndex ] = action;
  25504. firstInactiveAction._cacheIndex = prevIndex;
  25505. actions[ prevIndex ] = firstInactiveAction;
  25506. },
  25507. _takeBackAction: function ( action ) {
  25508. // [ active actions | inactive actions ]
  25509. // [ active actions |< inactive actions ]
  25510. // a s
  25511. // <-swap->
  25512. // s a
  25513. var actions = this._actions,
  25514. prevIndex = action._cacheIndex,
  25515. firstInactiveIndex = -- this._nActiveActions,
  25516. lastActiveAction = actions[ firstInactiveIndex ];
  25517. action._cacheIndex = firstInactiveIndex;
  25518. actions[ firstInactiveIndex ] = action;
  25519. lastActiveAction._cacheIndex = prevIndex;
  25520. actions[ prevIndex ] = lastActiveAction;
  25521. },
  25522. // Memory management for PropertyMixer objects
  25523. _addInactiveBinding: function ( binding, rootUuid, trackName ) {
  25524. var bindingsByRoot = this._bindingsByRootAndName,
  25525. bindingByName = bindingsByRoot[ rootUuid ],
  25526. bindings = this._bindings;
  25527. if ( bindingByName === undefined ) {
  25528. bindingByName = {};
  25529. bindingsByRoot[ rootUuid ] = bindingByName;
  25530. }
  25531. bindingByName[ trackName ] = binding;
  25532. binding._cacheIndex = bindings.length;
  25533. bindings.push( binding );
  25534. },
  25535. _removeInactiveBinding: function ( binding ) {
  25536. var bindings = this._bindings,
  25537. propBinding = binding.binding,
  25538. rootUuid = propBinding.rootNode.uuid,
  25539. trackName = propBinding.path,
  25540. bindingsByRoot = this._bindingsByRootAndName,
  25541. bindingByName = bindingsByRoot[ rootUuid ],
  25542. lastInactiveBinding = bindings[ bindings.length - 1 ],
  25543. cacheIndex = binding._cacheIndex;
  25544. lastInactiveBinding._cacheIndex = cacheIndex;
  25545. bindings[ cacheIndex ] = lastInactiveBinding;
  25546. bindings.pop();
  25547. delete bindingByName[ trackName ];
  25548. remove_empty_map: {
  25549. for ( var _ in bindingByName ) break remove_empty_map; // eslint-disable-line no-unused-vars
  25550. delete bindingsByRoot[ rootUuid ];
  25551. }
  25552. },
  25553. _lendBinding: function ( binding ) {
  25554. var bindings = this._bindings,
  25555. prevIndex = binding._cacheIndex,
  25556. lastActiveIndex = this._nActiveBindings ++,
  25557. firstInactiveBinding = bindings[ lastActiveIndex ];
  25558. binding._cacheIndex = lastActiveIndex;
  25559. bindings[ lastActiveIndex ] = binding;
  25560. firstInactiveBinding._cacheIndex = prevIndex;
  25561. bindings[ prevIndex ] = firstInactiveBinding;
  25562. },
  25563. _takeBackBinding: function ( binding ) {
  25564. var bindings = this._bindings,
  25565. prevIndex = binding._cacheIndex,
  25566. firstInactiveIndex = -- this._nActiveBindings,
  25567. lastActiveBinding = bindings[ firstInactiveIndex ];
  25568. binding._cacheIndex = firstInactiveIndex;
  25569. bindings[ firstInactiveIndex ] = binding;
  25570. lastActiveBinding._cacheIndex = prevIndex;
  25571. bindings[ prevIndex ] = lastActiveBinding;
  25572. },
  25573. // Memory management of Interpolants for weight and time scale
  25574. _lendControlInterpolant: function () {
  25575. var interpolants = this._controlInterpolants,
  25576. lastActiveIndex = this._nActiveControlInterpolants ++,
  25577. interpolant = interpolants[ lastActiveIndex ];
  25578. if ( interpolant === undefined ) {
  25579. interpolant = new LinearInterpolant(
  25580. new Float32Array( 2 ), new Float32Array( 2 ),
  25581. 1, this._controlInterpolantsResultBuffer );
  25582. interpolant.__cacheIndex = lastActiveIndex;
  25583. interpolants[ lastActiveIndex ] = interpolant;
  25584. }
  25585. return interpolant;
  25586. },
  25587. _takeBackControlInterpolant: function ( interpolant ) {
  25588. var interpolants = this._controlInterpolants,
  25589. prevIndex = interpolant.__cacheIndex,
  25590. firstInactiveIndex = -- this._nActiveControlInterpolants,
  25591. lastActiveInterpolant = interpolants[ firstInactiveIndex ];
  25592. interpolant.__cacheIndex = firstInactiveIndex;
  25593. interpolants[ firstInactiveIndex ] = interpolant;
  25594. lastActiveInterpolant.__cacheIndex = prevIndex;
  25595. interpolants[ prevIndex ] = lastActiveInterpolant;
  25596. },
  25597. _controlInterpolantsResultBuffer: new Float32Array( 1 ),
  25598. // return an action for a clip optionally using a custom root target
  25599. // object (this method allocates a lot of dynamic memory in case a
  25600. // previously unknown clip/root combination is specified)
  25601. clipAction: function ( clip, optionalRoot ) {
  25602. var root = optionalRoot || this._root,
  25603. rootUuid = root.uuid,
  25604. clipObject = typeof clip === 'string' ?
  25605. AnimationClip.findByName( root, clip ) : clip,
  25606. clipUuid = clipObject !== null ? clipObject.uuid : clip,
  25607. actionsForClip = this._actionsByClip[ clipUuid ],
  25608. prototypeAction = null;
  25609. if ( actionsForClip !== undefined ) {
  25610. var existingAction =
  25611. actionsForClip.actionByRoot[ rootUuid ];
  25612. if ( existingAction !== undefined ) {
  25613. return existingAction;
  25614. }
  25615. // we know the clip, so we don't have to parse all
  25616. // the bindings again but can just copy
  25617. prototypeAction = actionsForClip.knownActions[ 0 ];
  25618. // also, take the clip from the prototype action
  25619. if ( clipObject === null )
  25620. clipObject = prototypeAction._clip;
  25621. }
  25622. // clip must be known when specified via string
  25623. if ( clipObject === null ) return null;
  25624. // allocate all resources required to run it
  25625. var newAction = new AnimationAction( this, clipObject, optionalRoot );
  25626. this._bindAction( newAction, prototypeAction );
  25627. // and make the action known to the memory manager
  25628. this._addInactiveAction( newAction, clipUuid, rootUuid );
  25629. return newAction;
  25630. },
  25631. // get an existing action
  25632. existingAction: function ( clip, optionalRoot ) {
  25633. var root = optionalRoot || this._root,
  25634. rootUuid = root.uuid,
  25635. clipObject = typeof clip === 'string' ?
  25636. AnimationClip.findByName( root, clip ) : clip,
  25637. clipUuid = clipObject ? clipObject.uuid : clip,
  25638. actionsForClip = this._actionsByClip[ clipUuid ];
  25639. if ( actionsForClip !== undefined ) {
  25640. return actionsForClip.actionByRoot[ rootUuid ] || null;
  25641. }
  25642. return null;
  25643. },
  25644. // deactivates all previously scheduled actions
  25645. stopAllAction: function () {
  25646. var actions = this._actions,
  25647. nActions = this._nActiveActions,
  25648. bindings = this._bindings,
  25649. nBindings = this._nActiveBindings;
  25650. this._nActiveActions = 0;
  25651. this._nActiveBindings = 0;
  25652. for ( var i = 0; i !== nActions; ++ i ) {
  25653. actions[ i ].reset();
  25654. }
  25655. for ( var i = 0; i !== nBindings; ++ i ) {
  25656. bindings[ i ].useCount = 0;
  25657. }
  25658. return this;
  25659. },
  25660. // advance the time and update apply the animation
  25661. update: function ( deltaTime ) {
  25662. deltaTime *= this.timeScale;
  25663. var actions = this._actions,
  25664. nActions = this._nActiveActions,
  25665. time = this.time += deltaTime,
  25666. timeDirection = Math.sign( deltaTime ),
  25667. accuIndex = this._accuIndex ^= 1;
  25668. // run active actions
  25669. for ( var i = 0; i !== nActions; ++ i ) {
  25670. var action = actions[ i ];
  25671. action._update( time, deltaTime, timeDirection, accuIndex );
  25672. }
  25673. // update scene graph
  25674. var bindings = this._bindings,
  25675. nBindings = this._nActiveBindings;
  25676. for ( var i = 0; i !== nBindings; ++ i ) {
  25677. bindings[ i ].apply( accuIndex );
  25678. }
  25679. return this;
  25680. },
  25681. // return this mixer's root target object
  25682. getRoot: function () {
  25683. return this._root;
  25684. },
  25685. // free all resources specific to a particular clip
  25686. uncacheClip: function ( clip ) {
  25687. var actions = this._actions,
  25688. clipUuid = clip.uuid,
  25689. actionsByClip = this._actionsByClip,
  25690. actionsForClip = actionsByClip[ clipUuid ];
  25691. if ( actionsForClip !== undefined ) {
  25692. // note: just calling _removeInactiveAction would mess up the
  25693. // iteration state and also require updating the state we can
  25694. // just throw away
  25695. var actionsToRemove = actionsForClip.knownActions;
  25696. for ( var i = 0, n = actionsToRemove.length; i !== n; ++ i ) {
  25697. var action = actionsToRemove[ i ];
  25698. this._deactivateAction( action );
  25699. var cacheIndex = action._cacheIndex,
  25700. lastInactiveAction = actions[ actions.length - 1 ];
  25701. action._cacheIndex = null;
  25702. action._byClipCacheIndex = null;
  25703. lastInactiveAction._cacheIndex = cacheIndex;
  25704. actions[ cacheIndex ] = lastInactiveAction;
  25705. actions.pop();
  25706. this._removeInactiveBindingsForAction( action );
  25707. }
  25708. delete actionsByClip[ clipUuid ];
  25709. }
  25710. },
  25711. // free all resources specific to a particular root target object
  25712. uncacheRoot: function ( root ) {
  25713. var rootUuid = root.uuid,
  25714. actionsByClip = this._actionsByClip;
  25715. for ( var clipUuid in actionsByClip ) {
  25716. var actionByRoot = actionsByClip[ clipUuid ].actionByRoot,
  25717. action = actionByRoot[ rootUuid ];
  25718. if ( action !== undefined ) {
  25719. this._deactivateAction( action );
  25720. this._removeInactiveAction( action );
  25721. }
  25722. }
  25723. var bindingsByRoot = this._bindingsByRootAndName,
  25724. bindingByName = bindingsByRoot[ rootUuid ];
  25725. if ( bindingByName !== undefined ) {
  25726. for ( var trackName in bindingByName ) {
  25727. var binding = bindingByName[ trackName ];
  25728. binding.restoreOriginalState();
  25729. this._removeInactiveBinding( binding );
  25730. }
  25731. }
  25732. },
  25733. // remove a targeted clip from the cache
  25734. uncacheAction: function ( clip, optionalRoot ) {
  25735. var action = this.existingAction( clip, optionalRoot );
  25736. if ( action !== null ) {
  25737. this._deactivateAction( action );
  25738. this._removeInactiveAction( action );
  25739. }
  25740. }
  25741. } );
  25742. /**
  25743. * @author mrdoob / http://mrdoob.com/
  25744. */
  25745. function Uniform( value ) {
  25746. if ( typeof value === 'string' ) {
  25747. console.warn( 'THREE.Uniform: Type parameter is no longer needed.' );
  25748. value = arguments[ 1 ];
  25749. }
  25750. this.value = value;
  25751. }
  25752. Uniform.prototype.clone = function () {
  25753. return new Uniform( this.value.clone === undefined ? this.value : this.value.clone() );
  25754. };
  25755. /**
  25756. * @author benaadams / https://twitter.com/ben_a_adams
  25757. */
  25758. function InstancedBufferGeometry() {
  25759. BufferGeometry.call( this );
  25760. this.type = 'InstancedBufferGeometry';
  25761. this.maxInstancedCount = undefined;
  25762. }
  25763. InstancedBufferGeometry.prototype = Object.assign( Object.create( BufferGeometry.prototype ), {
  25764. constructor: InstancedBufferGeometry,
  25765. isInstancedBufferGeometry: true,
  25766. copy: function ( source ) {
  25767. BufferGeometry.prototype.copy.call( this, source );
  25768. this.maxInstancedCount = source.maxInstancedCount;
  25769. return this;
  25770. },
  25771. clone: function () {
  25772. return new this.constructor().copy( this );
  25773. }
  25774. } );
  25775. /**
  25776. * @author benaadams / https://twitter.com/ben_a_adams
  25777. */
  25778. function InstancedInterleavedBuffer( array, stride, meshPerAttribute ) {
  25779. InterleavedBuffer.call( this, array, stride );
  25780. this.meshPerAttribute = meshPerAttribute || 1;
  25781. }
  25782. InstancedInterleavedBuffer.prototype = Object.assign( Object.create( InterleavedBuffer.prototype ), {
  25783. constructor: InstancedInterleavedBuffer,
  25784. isInstancedInterleavedBuffer: true,
  25785. copy: function ( source ) {
  25786. InterleavedBuffer.prototype.copy.call( this, source );
  25787. this.meshPerAttribute = source.meshPerAttribute;
  25788. return this;
  25789. }
  25790. } );
  25791. /**
  25792. * @author benaadams / https://twitter.com/ben_a_adams
  25793. */
  25794. function InstancedBufferAttribute( array, itemSize, normalized, meshPerAttribute ) {
  25795. if ( typeof ( normalized ) === 'number' ) {
  25796. meshPerAttribute = normalized;
  25797. normalized = false;
  25798. console.error( 'THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.' );
  25799. }
  25800. BufferAttribute.call( this, array, itemSize, normalized );
  25801. this.meshPerAttribute = meshPerAttribute || 1;
  25802. }
  25803. InstancedBufferAttribute.prototype = Object.assign( Object.create( BufferAttribute.prototype ), {
  25804. constructor: InstancedBufferAttribute,
  25805. isInstancedBufferAttribute: true,
  25806. copy: function ( source ) {
  25807. BufferAttribute.prototype.copy.call( this, source );
  25808. this.meshPerAttribute = source.meshPerAttribute;
  25809. return this;
  25810. }
  25811. } );
  25812. /**
  25813. * @author mrdoob / http://mrdoob.com/
  25814. * @author bhouston / http://clara.io/
  25815. * @author stephomi / http://stephaneginier.com/
  25816. */
  25817. function Raycaster( origin, direction, near, far ) {
  25818. this.ray = new Ray( origin, direction );
  25819. // direction is assumed to be normalized (for accurate distance calculations)
  25820. this.near = near || 0;
  25821. this.far = far || Infinity;
  25822. this.params = {
  25823. Mesh: {},
  25824. Line: {},
  25825. LOD: {},
  25826. Points: { threshold: 1 },
  25827. Sprite: {}
  25828. };
  25829. Object.defineProperties( this.params, {
  25830. PointCloud: {
  25831. get: function () {
  25832. console.warn( 'THREE.Raycaster: params.PointCloud has been renamed to params.Points.' );
  25833. return this.Points;
  25834. }
  25835. }
  25836. } );
  25837. }
  25838. function ascSort( a, b ) {
  25839. return a.distance - b.distance;
  25840. }
  25841. function intersectObject( object, raycaster, intersects, recursive ) {
  25842. if ( object.visible === false ) return;
  25843. object.raycast( raycaster, intersects );
  25844. if ( recursive === true ) {
  25845. var children = object.children;
  25846. for ( var i = 0, l = children.length; i < l; i ++ ) {
  25847. intersectObject( children[ i ], raycaster, intersects, true );
  25848. }
  25849. }
  25850. }
  25851. Object.assign( Raycaster.prototype, {
  25852. linePrecision: 1,
  25853. set: function ( origin, direction ) {
  25854. // direction is assumed to be normalized (for accurate distance calculations)
  25855. this.ray.set( origin, direction );
  25856. },
  25857. setFromCamera: function ( coords, camera ) {
  25858. if ( ( camera && camera.isPerspectiveCamera ) ) {
  25859. this.ray.origin.setFromMatrixPosition( camera.matrixWorld );
  25860. this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize();
  25861. } else if ( ( camera && camera.isOrthographicCamera ) ) {
  25862. this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera
  25863. this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld );
  25864. } else {
  25865. console.error( 'THREE.Raycaster: Unsupported camera type.' );
  25866. }
  25867. },
  25868. intersectObject: function ( object, recursive, optionalTarget ) {
  25869. var intersects = optionalTarget || [];
  25870. intersectObject( object, this, intersects, recursive );
  25871. intersects.sort( ascSort );
  25872. return intersects;
  25873. },
  25874. intersectObjects: function ( objects, recursive, optionalTarget ) {
  25875. var intersects = optionalTarget || [];
  25876. if ( Array.isArray( objects ) === false ) {
  25877. console.warn( 'THREE.Raycaster.intersectObjects: objects is not an Array.' );
  25878. return intersects;
  25879. }
  25880. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  25881. intersectObject( objects[ i ], this, intersects, recursive );
  25882. }
  25883. intersects.sort( ascSort );
  25884. return intersects;
  25885. }
  25886. } );
  25887. /**
  25888. * @author bhouston / http://clara.io
  25889. * @author WestLangley / http://github.com/WestLangley
  25890. *
  25891. * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system
  25892. *
  25893. * The polar angle (phi) is measured from the positive y-axis. The positive y-axis is up.
  25894. * The azimuthal angle (theta) is measured from the positive z-axiz.
  25895. */
  25896. function Spherical( radius, phi, theta ) {
  25897. this.radius = ( radius !== undefined ) ? radius : 1.0;
  25898. this.phi = ( phi !== undefined ) ? phi : 0; // polar angle
  25899. this.theta = ( theta !== undefined ) ? theta : 0; // azimuthal angle
  25900. return this;
  25901. }
  25902. Object.assign( Spherical.prototype, {
  25903. set: function ( radius, phi, theta ) {
  25904. this.radius = radius;
  25905. this.phi = phi;
  25906. this.theta = theta;
  25907. return this;
  25908. },
  25909. clone: function () {
  25910. return new this.constructor().copy( this );
  25911. },
  25912. copy: function ( other ) {
  25913. this.radius = other.radius;
  25914. this.phi = other.phi;
  25915. this.theta = other.theta;
  25916. return this;
  25917. },
  25918. // restrict phi to be betwee EPS and PI-EPS
  25919. makeSafe: function () {
  25920. var EPS = 0.000001;
  25921. this.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) );
  25922. return this;
  25923. },
  25924. setFromVector3: function ( v ) {
  25925. return this.setFromCartesianCoords( v.x, v.y, v.z );
  25926. },
  25927. setFromCartesianCoords: function ( x, y, z ) {
  25928. this.radius = Math.sqrt( x * x + y * y + z * z );
  25929. if ( this.radius === 0 ) {
  25930. this.theta = 0;
  25931. this.phi = 0;
  25932. } else {
  25933. this.theta = Math.atan2( x, z );
  25934. this.phi = Math.acos( _Math.clamp( y / this.radius, - 1, 1 ) );
  25935. }
  25936. return this;
  25937. }
  25938. } );
  25939. /**
  25940. * @author Mugen87 / https://github.com/Mugen87
  25941. *
  25942. * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system
  25943. *
  25944. */
  25945. function Cylindrical( radius, theta, y ) {
  25946. this.radius = ( radius !== undefined ) ? radius : 1.0; // distance from the origin to a point in the x-z plane
  25947. this.theta = ( theta !== undefined ) ? theta : 0; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis
  25948. this.y = ( y !== undefined ) ? y : 0; // height above the x-z plane
  25949. return this;
  25950. }
  25951. Object.assign( Cylindrical.prototype, {
  25952. set: function ( radius, theta, y ) {
  25953. this.radius = radius;
  25954. this.theta = theta;
  25955. this.y = y;
  25956. return this;
  25957. },
  25958. clone: function () {
  25959. return new this.constructor().copy( this );
  25960. },
  25961. copy: function ( other ) {
  25962. this.radius = other.radius;
  25963. this.theta = other.theta;
  25964. this.y = other.y;
  25965. return this;
  25966. },
  25967. setFromVector3: function ( v ) {
  25968. return this.setFromCartesianCoords( v.x, v.y, v.z );
  25969. },
  25970. setFromCartesianCoords: function ( x, y, z ) {
  25971. this.radius = Math.sqrt( x * x + z * z );
  25972. this.theta = Math.atan2( x, z );
  25973. this.y = y;
  25974. return this;
  25975. }
  25976. } );
  25977. /**
  25978. * @author bhouston / http://clara.io
  25979. */
  25980. function Box2( min, max ) {
  25981. this.min = ( min !== undefined ) ? min : new Vector2( + Infinity, + Infinity );
  25982. this.max = ( max !== undefined ) ? max : new Vector2( - Infinity, - Infinity );
  25983. }
  25984. Object.assign( Box2.prototype, {
  25985. set: function ( min, max ) {
  25986. this.min.copy( min );
  25987. this.max.copy( max );
  25988. return this;
  25989. },
  25990. setFromPoints: function ( points ) {
  25991. this.makeEmpty();
  25992. for ( var i = 0, il = points.length; i < il; i ++ ) {
  25993. this.expandByPoint( points[ i ] );
  25994. }
  25995. return this;
  25996. },
  25997. setFromCenterAndSize: function () {
  25998. var v1 = new Vector2();
  25999. return function setFromCenterAndSize( center, size ) {
  26000. var halfSize = v1.copy( size ).multiplyScalar( 0.5 );
  26001. this.min.copy( center ).sub( halfSize );
  26002. this.max.copy( center ).add( halfSize );
  26003. return this;
  26004. };
  26005. }(),
  26006. clone: function () {
  26007. return new this.constructor().copy( this );
  26008. },
  26009. copy: function ( box ) {
  26010. this.min.copy( box.min );
  26011. this.max.copy( box.max );
  26012. return this;
  26013. },
  26014. makeEmpty: function () {
  26015. this.min.x = this.min.y = + Infinity;
  26016. this.max.x = this.max.y = - Infinity;
  26017. return this;
  26018. },
  26019. isEmpty: function () {
  26020. // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
  26021. return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y );
  26022. },
  26023. getCenter: function ( target ) {
  26024. if ( target === undefined ) {
  26025. console.warn( 'THREE.Box2: .getCenter() target is now required' );
  26026. target = new Vector2();
  26027. }
  26028. return this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
  26029. },
  26030. getSize: function ( target ) {
  26031. if ( target === undefined ) {
  26032. console.warn( 'THREE.Box2: .getSize() target is now required' );
  26033. target = new Vector2();
  26034. }
  26035. return this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min );
  26036. },
  26037. expandByPoint: function ( point ) {
  26038. this.min.min( point );
  26039. this.max.max( point );
  26040. return this;
  26041. },
  26042. expandByVector: function ( vector ) {
  26043. this.min.sub( vector );
  26044. this.max.add( vector );
  26045. return this;
  26046. },
  26047. expandByScalar: function ( scalar ) {
  26048. this.min.addScalar( - scalar );
  26049. this.max.addScalar( scalar );
  26050. return this;
  26051. },
  26052. containsPoint: function ( point ) {
  26053. return point.x < this.min.x || point.x > this.max.x ||
  26054. point.y < this.min.y || point.y > this.max.y ? false : true;
  26055. },
  26056. containsBox: function ( box ) {
  26057. return this.min.x <= box.min.x && box.max.x <= this.max.x &&
  26058. this.min.y <= box.min.y && box.max.y <= this.max.y;
  26059. },
  26060. getParameter: function ( point, target ) {
  26061. // This can potentially have a divide by zero if the box
  26062. // has a size dimension of 0.
  26063. if ( target === undefined ) {
  26064. console.warn( 'THREE.Box2: .getParameter() target is now required' );
  26065. target = new Vector2();
  26066. }
  26067. return target.set(
  26068. ( point.x - this.min.x ) / ( this.max.x - this.min.x ),
  26069. ( point.y - this.min.y ) / ( this.max.y - this.min.y )
  26070. );
  26071. },
  26072. intersectsBox: function ( box ) {
  26073. // using 4 splitting planes to rule out intersections
  26074. return box.max.x < this.min.x || box.min.x > this.max.x ||
  26075. box.max.y < this.min.y || box.min.y > this.max.y ? false : true;
  26076. },
  26077. clampPoint: function ( point, target ) {
  26078. if ( target === undefined ) {
  26079. console.warn( 'THREE.Box2: .clampPoint() target is now required' );
  26080. target = new Vector2();
  26081. }
  26082. return target.copy( point ).clamp( this.min, this.max );
  26083. },
  26084. distanceToPoint: function () {
  26085. var v1 = new Vector2();
  26086. return function distanceToPoint( point ) {
  26087. var clampedPoint = v1.copy( point ).clamp( this.min, this.max );
  26088. return clampedPoint.sub( point ).length();
  26089. };
  26090. }(),
  26091. intersect: function ( box ) {
  26092. this.min.max( box.min );
  26093. this.max.min( box.max );
  26094. return this;
  26095. },
  26096. union: function ( box ) {
  26097. this.min.min( box.min );
  26098. this.max.max( box.max );
  26099. return this;
  26100. },
  26101. translate: function ( offset ) {
  26102. this.min.add( offset );
  26103. this.max.add( offset );
  26104. return this;
  26105. },
  26106. equals: function ( box ) {
  26107. return box.min.equals( this.min ) && box.max.equals( this.max );
  26108. }
  26109. } );
  26110. /**
  26111. * @author bhouston / http://clara.io
  26112. */
  26113. function Line3( start, end ) {
  26114. this.start = ( start !== undefined ) ? start : new Vector3();
  26115. this.end = ( end !== undefined ) ? end : new Vector3();
  26116. }
  26117. Object.assign( Line3.prototype, {
  26118. set: function ( start, end ) {
  26119. this.start.copy( start );
  26120. this.end.copy( end );
  26121. return this;
  26122. },
  26123. clone: function () {
  26124. return new this.constructor().copy( this );
  26125. },
  26126. copy: function ( line ) {
  26127. this.start.copy( line.start );
  26128. this.end.copy( line.end );
  26129. return this;
  26130. },
  26131. getCenter: function ( target ) {
  26132. if ( target === undefined ) {
  26133. console.warn( 'THREE.Line3: .getCenter() target is now required' );
  26134. target = new Vector3();
  26135. }
  26136. return target.addVectors( this.start, this.end ).multiplyScalar( 0.5 );
  26137. },
  26138. delta: function ( target ) {
  26139. if ( target === undefined ) {
  26140. console.warn( 'THREE.Line3: .delta() target is now required' );
  26141. target = new Vector3();
  26142. }
  26143. return target.subVectors( this.end, this.start );
  26144. },
  26145. distanceSq: function () {
  26146. return this.start.distanceToSquared( this.end );
  26147. },
  26148. distance: function () {
  26149. return this.start.distanceTo( this.end );
  26150. },
  26151. at: function ( t, target ) {
  26152. if ( target === undefined ) {
  26153. console.warn( 'THREE.Line3: .at() target is now required' );
  26154. target = new Vector3();
  26155. }
  26156. return this.delta( target ).multiplyScalar( t ).add( this.start );
  26157. },
  26158. closestPointToPointParameter: function () {
  26159. var startP = new Vector3();
  26160. var startEnd = new Vector3();
  26161. return function closestPointToPointParameter( point, clampToLine ) {
  26162. startP.subVectors( point, this.start );
  26163. startEnd.subVectors( this.end, this.start );
  26164. var startEnd2 = startEnd.dot( startEnd );
  26165. var startEnd_startP = startEnd.dot( startP );
  26166. var t = startEnd_startP / startEnd2;
  26167. if ( clampToLine ) {
  26168. t = _Math.clamp( t, 0, 1 );
  26169. }
  26170. return t;
  26171. };
  26172. }(),
  26173. closestPointToPoint: function ( point, clampToLine, target ) {
  26174. var t = this.closestPointToPointParameter( point, clampToLine );
  26175. if ( target === undefined ) {
  26176. console.warn( 'THREE.Line3: .closestPointToPoint() target is now required' );
  26177. target = new Vector3();
  26178. }
  26179. return this.delta( target ).multiplyScalar( t ).add( this.start );
  26180. },
  26181. applyMatrix4: function ( matrix ) {
  26182. this.start.applyMatrix4( matrix );
  26183. this.end.applyMatrix4( matrix );
  26184. return this;
  26185. },
  26186. equals: function ( line ) {
  26187. return line.start.equals( this.start ) && line.end.equals( this.end );
  26188. }
  26189. } );
  26190. /**
  26191. * @author alteredq / http://alteredqualia.com/
  26192. */
  26193. function ImmediateRenderObject( material ) {
  26194. Object3D.call( this );
  26195. this.material = material;
  26196. this.render = function ( /* renderCallback */ ) {};
  26197. }
  26198. ImmediateRenderObject.prototype = Object.create( Object3D.prototype );
  26199. ImmediateRenderObject.prototype.constructor = ImmediateRenderObject;
  26200. ImmediateRenderObject.prototype.isImmediateRenderObject = true;
  26201. /**
  26202. * @author mrdoob / http://mrdoob.com/
  26203. * @author WestLangley / http://github.com/WestLangley
  26204. */
  26205. function VertexNormalsHelper( object, size, hex, linewidth ) {
  26206. this.object = object;
  26207. this.size = ( size !== undefined ) ? size : 1;
  26208. var color = ( hex !== undefined ) ? hex : 0xff0000;
  26209. var width = ( linewidth !== undefined ) ? linewidth : 1;
  26210. //
  26211. var nNormals = 0;
  26212. var objGeometry = this.object.geometry;
  26213. if ( objGeometry && objGeometry.isGeometry ) {
  26214. nNormals = objGeometry.faces.length * 3;
  26215. } else if ( objGeometry && objGeometry.isBufferGeometry ) {
  26216. nNormals = objGeometry.attributes.normal.count;
  26217. }
  26218. //
  26219. var geometry = new BufferGeometry();
  26220. var positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 );
  26221. geometry.addAttribute( 'position', positions );
  26222. LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, linewidth: width } ) );
  26223. //
  26224. this.matrixAutoUpdate = false;
  26225. this.update();
  26226. }
  26227. VertexNormalsHelper.prototype = Object.create( LineSegments.prototype );
  26228. VertexNormalsHelper.prototype.constructor = VertexNormalsHelper;
  26229. VertexNormalsHelper.prototype.update = ( function () {
  26230. var v1 = new Vector3();
  26231. var v2 = new Vector3();
  26232. var normalMatrix = new Matrix3();
  26233. return function update() {
  26234. var keys = [ 'a', 'b', 'c' ];
  26235. this.object.updateMatrixWorld( true );
  26236. normalMatrix.getNormalMatrix( this.object.matrixWorld );
  26237. var matrixWorld = this.object.matrixWorld;
  26238. var position = this.geometry.attributes.position;
  26239. //
  26240. var objGeometry = this.object.geometry;
  26241. if ( objGeometry && objGeometry.isGeometry ) {
  26242. var vertices = objGeometry.vertices;
  26243. var faces = objGeometry.faces;
  26244. var idx = 0;
  26245. for ( var i = 0, l = faces.length; i < l; i ++ ) {
  26246. var face = faces[ i ];
  26247. for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {
  26248. var vertex = vertices[ face[ keys[ j ] ] ];
  26249. var normal = face.vertexNormals[ j ];
  26250. v1.copy( vertex ).applyMatrix4( matrixWorld );
  26251. v2.copy( normal ).applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 );
  26252. position.setXYZ( idx, v1.x, v1.y, v1.z );
  26253. idx = idx + 1;
  26254. position.setXYZ( idx, v2.x, v2.y, v2.z );
  26255. idx = idx + 1;
  26256. }
  26257. }
  26258. } else if ( objGeometry && objGeometry.isBufferGeometry ) {
  26259. var objPos = objGeometry.attributes.position;
  26260. var objNorm = objGeometry.attributes.normal;
  26261. var idx = 0;
  26262. // for simplicity, ignore index and drawcalls, and render every normal
  26263. for ( var j = 0, jl = objPos.count; j < jl; j ++ ) {
  26264. v1.set( objPos.getX( j ), objPos.getY( j ), objPos.getZ( j ) ).applyMatrix4( matrixWorld );
  26265. v2.set( objNorm.getX( j ), objNorm.getY( j ), objNorm.getZ( j ) );
  26266. v2.applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 );
  26267. position.setXYZ( idx, v1.x, v1.y, v1.z );
  26268. idx = idx + 1;
  26269. position.setXYZ( idx, v2.x, v2.y, v2.z );
  26270. idx = idx + 1;
  26271. }
  26272. }
  26273. position.needsUpdate = true;
  26274. };
  26275. }() );
  26276. /**
  26277. * @author alteredq / http://alteredqualia.com/
  26278. * @author mrdoob / http://mrdoob.com/
  26279. * @author WestLangley / http://github.com/WestLangley
  26280. */
  26281. function SpotLightHelper( light, color ) {
  26282. Object3D.call( this );
  26283. this.light = light;
  26284. this.light.updateMatrixWorld();
  26285. this.matrix = light.matrixWorld;
  26286. this.matrixAutoUpdate = false;
  26287. this.color = color;
  26288. var geometry = new BufferGeometry();
  26289. var positions = [
  26290. 0, 0, 0, 0, 0, 1,
  26291. 0, 0, 0, 1, 0, 1,
  26292. 0, 0, 0, - 1, 0, 1,
  26293. 0, 0, 0, 0, 1, 1,
  26294. 0, 0, 0, 0, - 1, 1
  26295. ];
  26296. for ( var i = 0, j = 1, l = 32; i < l; i ++, j ++ ) {
  26297. var p1 = ( i / l ) * Math.PI * 2;
  26298. var p2 = ( j / l ) * Math.PI * 2;
  26299. positions.push(
  26300. Math.cos( p1 ), Math.sin( p1 ), 1,
  26301. Math.cos( p2 ), Math.sin( p2 ), 1
  26302. );
  26303. }
  26304. geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
  26305. var material = new LineBasicMaterial( { fog: false } );
  26306. this.cone = new LineSegments( geometry, material );
  26307. this.add( this.cone );
  26308. this.update();
  26309. }
  26310. SpotLightHelper.prototype = Object.create( Object3D.prototype );
  26311. SpotLightHelper.prototype.constructor = SpotLightHelper;
  26312. SpotLightHelper.prototype.dispose = function () {
  26313. this.cone.geometry.dispose();
  26314. this.cone.material.dispose();
  26315. };
  26316. SpotLightHelper.prototype.update = function () {
  26317. var vector = new Vector3();
  26318. return function update() {
  26319. this.light.updateMatrixWorld();
  26320. var coneLength = this.light.distance ? this.light.distance : 1000;
  26321. var coneWidth = coneLength * Math.tan( this.light.angle );
  26322. this.cone.scale.set( coneWidth, coneWidth, coneLength );
  26323. vector.setFromMatrixPosition( this.light.target.matrixWorld );
  26324. this.cone.lookAt( vector );
  26325. if ( this.color !== undefined ) {
  26326. this.cone.material.color.set( this.color );
  26327. } else {
  26328. this.cone.material.color.copy( this.light.color );
  26329. }
  26330. };
  26331. }();
  26332. /**
  26333. * @author Sean Griffin / http://twitter.com/sgrif
  26334. * @author Michael Guerrero / http://realitymeltdown.com
  26335. * @author mrdoob / http://mrdoob.com/
  26336. * @author ikerr / http://verold.com
  26337. * @author Mugen87 / https://github.com/Mugen87
  26338. */
  26339. function getBoneList( object ) {
  26340. var boneList = [];
  26341. if ( object && object.isBone ) {
  26342. boneList.push( object );
  26343. }
  26344. for ( var i = 0; i < object.children.length; i ++ ) {
  26345. boneList.push.apply( boneList, getBoneList( object.children[ i ] ) );
  26346. }
  26347. return boneList;
  26348. }
  26349. function SkeletonHelper( object ) {
  26350. var bones = getBoneList( object );
  26351. var geometry = new BufferGeometry();
  26352. var vertices = [];
  26353. var colors = [];
  26354. var color1 = new Color( 0, 0, 1 );
  26355. var color2 = new Color( 0, 1, 0 );
  26356. for ( var i = 0; i < bones.length; i ++ ) {
  26357. var bone = bones[ i ];
  26358. if ( bone.parent && bone.parent.isBone ) {
  26359. vertices.push( 0, 0, 0 );
  26360. vertices.push( 0, 0, 0 );
  26361. colors.push( color1.r, color1.g, color1.b );
  26362. colors.push( color2.r, color2.g, color2.b );
  26363. }
  26364. }
  26365. geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  26366. geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
  26367. var material = new LineBasicMaterial( { vertexColors: VertexColors, depthTest: false, depthWrite: false, transparent: true } );
  26368. LineSegments.call( this, geometry, material );
  26369. this.root = object;
  26370. this.bones = bones;
  26371. this.matrix = object.matrixWorld;
  26372. this.matrixAutoUpdate = false;
  26373. }
  26374. SkeletonHelper.prototype = Object.create( LineSegments.prototype );
  26375. SkeletonHelper.prototype.constructor = SkeletonHelper;
  26376. SkeletonHelper.prototype.updateMatrixWorld = function () {
  26377. var vector = new Vector3();
  26378. var boneMatrix = new Matrix4();
  26379. var matrixWorldInv = new Matrix4();
  26380. return function updateMatrixWorld( force ) {
  26381. var bones = this.bones;
  26382. var geometry = this.geometry;
  26383. var position = geometry.getAttribute( 'position' );
  26384. matrixWorldInv.getInverse( this.root.matrixWorld );
  26385. for ( var i = 0, j = 0; i < bones.length; i ++ ) {
  26386. var bone = bones[ i ];
  26387. if ( bone.parent && bone.parent.isBone ) {
  26388. boneMatrix.multiplyMatrices( matrixWorldInv, bone.matrixWorld );
  26389. vector.setFromMatrixPosition( boneMatrix );
  26390. position.setXYZ( j, vector.x, vector.y, vector.z );
  26391. boneMatrix.multiplyMatrices( matrixWorldInv, bone.parent.matrixWorld );
  26392. vector.setFromMatrixPosition( boneMatrix );
  26393. position.setXYZ( j + 1, vector.x, vector.y, vector.z );
  26394. j += 2;
  26395. }
  26396. }
  26397. geometry.getAttribute( 'position' ).needsUpdate = true;
  26398. Object3D.prototype.updateMatrixWorld.call( this, force );
  26399. };
  26400. }();
  26401. /**
  26402. * @author alteredq / http://alteredqualia.com/
  26403. * @author mrdoob / http://mrdoob.com/
  26404. */
  26405. function PointLightHelper( light, sphereSize, color ) {
  26406. this.light = light;
  26407. this.light.updateMatrixWorld();
  26408. this.color = color;
  26409. var geometry = new SphereBufferGeometry( sphereSize, 4, 2 );
  26410. var material = new MeshBasicMaterial( { wireframe: true, fog: false } );
  26411. Mesh.call( this, geometry, material );
  26412. this.matrix = this.light.matrixWorld;
  26413. this.matrixAutoUpdate = false;
  26414. this.update();
  26415. /*
  26416. var distanceGeometry = new THREE.IcosahedronBufferGeometry( 1, 2 );
  26417. var distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } );
  26418. this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial );
  26419. this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial );
  26420. var d = light.distance;
  26421. if ( d === 0.0 ) {
  26422. this.lightDistance.visible = false;
  26423. } else {
  26424. this.lightDistance.scale.set( d, d, d );
  26425. }
  26426. this.add( this.lightDistance );
  26427. */
  26428. }
  26429. PointLightHelper.prototype = Object.create( Mesh.prototype );
  26430. PointLightHelper.prototype.constructor = PointLightHelper;
  26431. PointLightHelper.prototype.dispose = function () {
  26432. this.geometry.dispose();
  26433. this.material.dispose();
  26434. };
  26435. PointLightHelper.prototype.update = function () {
  26436. if ( this.color !== undefined ) {
  26437. this.material.color.set( this.color );
  26438. } else {
  26439. this.material.color.copy( this.light.color );
  26440. }
  26441. /*
  26442. var d = this.light.distance;
  26443. if ( d === 0.0 ) {
  26444. this.lightDistance.visible = false;
  26445. } else {
  26446. this.lightDistance.visible = true;
  26447. this.lightDistance.scale.set( d, d, d );
  26448. }
  26449. */
  26450. };
  26451. /**
  26452. * @author abelnation / http://github.com/abelnation
  26453. * @author Mugen87 / http://github.com/Mugen87
  26454. * @author WestLangley / http://github.com/WestLangley
  26455. */
  26456. function RectAreaLightHelper( light, color ) {
  26457. Object3D.call( this );
  26458. this.light = light;
  26459. this.light.updateMatrixWorld();
  26460. this.matrix = light.matrixWorld;
  26461. this.matrixAutoUpdate = false;
  26462. this.color = color;
  26463. var material = new LineBasicMaterial( { fog: false } );
  26464. var geometry = new BufferGeometry();
  26465. geometry.addAttribute( 'position', new BufferAttribute( new Float32Array( 5 * 3 ), 3 ) );
  26466. this.line = new Line( geometry, material );
  26467. this.add( this.line );
  26468. this.update();
  26469. }
  26470. RectAreaLightHelper.prototype = Object.create( Object3D.prototype );
  26471. RectAreaLightHelper.prototype.constructor = RectAreaLightHelper;
  26472. RectAreaLightHelper.prototype.dispose = function () {
  26473. this.children[ 0 ].geometry.dispose();
  26474. this.children[ 0 ].material.dispose();
  26475. };
  26476. RectAreaLightHelper.prototype.update = function () {
  26477. // calculate new dimensions of the helper
  26478. var hx = this.light.width * 0.5;
  26479. var hy = this.light.height * 0.5;
  26480. var position = this.line.geometry.attributes.position;
  26481. var array = position.array;
  26482. // update vertices
  26483. array[ 0 ] = hx; array[ 1 ] = - hy; array[ 2 ] = 0;
  26484. array[ 3 ] = hx; array[ 4 ] = hy; array[ 5 ] = 0;
  26485. array[ 6 ] = - hx; array[ 7 ] = hy; array[ 8 ] = 0;
  26486. array[ 9 ] = - hx; array[ 10 ] = - hy; array[ 11 ] = 0;
  26487. array[ 12 ] = hx; array[ 13 ] = - hy; array[ 14 ] = 0;
  26488. position.needsUpdate = true;
  26489. if ( this.color !== undefined ) {
  26490. this.line.material.color.set( this.color );
  26491. } else {
  26492. this.line.material.color.copy( this.light.color );
  26493. }
  26494. };
  26495. /**
  26496. * @author alteredq / http://alteredqualia.com/
  26497. * @author mrdoob / http://mrdoob.com/
  26498. * @author Mugen87 / https://github.com/Mugen87
  26499. */
  26500. function HemisphereLightHelper( light, size, color ) {
  26501. Object3D.call( this );
  26502. this.light = light;
  26503. this.light.updateMatrixWorld();
  26504. this.matrix = light.matrixWorld;
  26505. this.matrixAutoUpdate = false;
  26506. this.color = color;
  26507. var geometry = new OctahedronBufferGeometry( size );
  26508. geometry.rotateY( Math.PI * 0.5 );
  26509. this.material = new MeshBasicMaterial( { wireframe: true, fog: false } );
  26510. if ( this.color === undefined ) this.material.vertexColors = VertexColors;
  26511. var position = geometry.getAttribute( 'position' );
  26512. var colors = new Float32Array( position.count * 3 );
  26513. geometry.addAttribute( 'color', new BufferAttribute( colors, 3 ) );
  26514. this.add( new Mesh( geometry, this.material ) );
  26515. this.update();
  26516. }
  26517. HemisphereLightHelper.prototype = Object.create( Object3D.prototype );
  26518. HemisphereLightHelper.prototype.constructor = HemisphereLightHelper;
  26519. HemisphereLightHelper.prototype.dispose = function () {
  26520. this.children[ 0 ].geometry.dispose();
  26521. this.children[ 0 ].material.dispose();
  26522. };
  26523. HemisphereLightHelper.prototype.update = function () {
  26524. var vector = new Vector3();
  26525. var color1 = new Color();
  26526. var color2 = new Color();
  26527. return function update() {
  26528. var mesh = this.children[ 0 ];
  26529. if ( this.color !== undefined ) {
  26530. this.material.color.set( this.color );
  26531. } else {
  26532. var colors = mesh.geometry.getAttribute( 'color' );
  26533. color1.copy( this.light.color );
  26534. color2.copy( this.light.groundColor );
  26535. for ( var i = 0, l = colors.count; i < l; i ++ ) {
  26536. var color = ( i < ( l / 2 ) ) ? color1 : color2;
  26537. colors.setXYZ( i, color.r, color.g, color.b );
  26538. }
  26539. colors.needsUpdate = true;
  26540. }
  26541. mesh.lookAt( vector.setFromMatrixPosition( this.light.matrixWorld ).negate() );
  26542. };
  26543. }();
  26544. /**
  26545. * @author mrdoob / http://mrdoob.com/
  26546. */
  26547. function GridHelper( size, divisions, color1, color2 ) {
  26548. size = size || 10;
  26549. divisions = divisions || 10;
  26550. color1 = new Color( color1 !== undefined ? color1 : 0x444444 );
  26551. color2 = new Color( color2 !== undefined ? color2 : 0x888888 );
  26552. var center = divisions / 2;
  26553. var step = size / divisions;
  26554. var halfSize = size / 2;
  26555. var vertices = [], colors = [];
  26556. for ( var i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) {
  26557. vertices.push( - halfSize, 0, k, halfSize, 0, k );
  26558. vertices.push( k, 0, - halfSize, k, 0, halfSize );
  26559. var color = i === center ? color1 : color2;
  26560. color.toArray( colors, j ); j += 3;
  26561. color.toArray( colors, j ); j += 3;
  26562. color.toArray( colors, j ); j += 3;
  26563. color.toArray( colors, j ); j += 3;
  26564. }
  26565. var geometry = new BufferGeometry();
  26566. geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  26567. geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
  26568. var material = new LineBasicMaterial( { vertexColors: VertexColors } );
  26569. LineSegments.call( this, geometry, material );
  26570. }
  26571. GridHelper.prototype = Object.create( LineSegments.prototype );
  26572. GridHelper.prototype.constructor = GridHelper;
  26573. /**
  26574. * @author mrdoob / http://mrdoob.com/
  26575. * @author Mugen87 / http://github.com/Mugen87
  26576. * @author Hectate / http://www.github.com/Hectate
  26577. */
  26578. function PolarGridHelper( radius, radials, circles, divisions, color1, color2 ) {
  26579. radius = radius || 10;
  26580. radials = radials || 16;
  26581. circles = circles || 8;
  26582. divisions = divisions || 64;
  26583. color1 = new Color( color1 !== undefined ? color1 : 0x444444 );
  26584. color2 = new Color( color2 !== undefined ? color2 : 0x888888 );
  26585. var vertices = [];
  26586. var colors = [];
  26587. var x, z;
  26588. var v, i, j, r, color;
  26589. // create the radials
  26590. for ( i = 0; i <= radials; i ++ ) {
  26591. v = ( i / radials ) * ( Math.PI * 2 );
  26592. x = Math.sin( v ) * radius;
  26593. z = Math.cos( v ) * radius;
  26594. vertices.push( 0, 0, 0 );
  26595. vertices.push( x, 0, z );
  26596. color = ( i & 1 ) ? color1 : color2;
  26597. colors.push( color.r, color.g, color.b );
  26598. colors.push( color.r, color.g, color.b );
  26599. }
  26600. // create the circles
  26601. for ( i = 0; i <= circles; i ++ ) {
  26602. color = ( i & 1 ) ? color1 : color2;
  26603. r = radius - ( radius / circles * i );
  26604. for ( j = 0; j < divisions; j ++ ) {
  26605. // first vertex
  26606. v = ( j / divisions ) * ( Math.PI * 2 );
  26607. x = Math.sin( v ) * r;
  26608. z = Math.cos( v ) * r;
  26609. vertices.push( x, 0, z );
  26610. colors.push( color.r, color.g, color.b );
  26611. // second vertex
  26612. v = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 );
  26613. x = Math.sin( v ) * r;
  26614. z = Math.cos( v ) * r;
  26615. vertices.push( x, 0, z );
  26616. colors.push( color.r, color.g, color.b );
  26617. }
  26618. }
  26619. var geometry = new BufferGeometry();
  26620. geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  26621. geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
  26622. var material = new LineBasicMaterial( { vertexColors: VertexColors } );
  26623. LineSegments.call( this, geometry, material );
  26624. }
  26625. PolarGridHelper.prototype = Object.create( LineSegments.prototype );
  26626. PolarGridHelper.prototype.constructor = PolarGridHelper;
  26627. /**
  26628. * @author mrdoob / http://mrdoob.com/
  26629. * @author WestLangley / http://github.com/WestLangley
  26630. */
  26631. function FaceNormalsHelper( object, size, hex, linewidth ) {
  26632. // FaceNormalsHelper only supports THREE.Geometry
  26633. this.object = object;
  26634. this.size = ( size !== undefined ) ? size : 1;
  26635. var color = ( hex !== undefined ) ? hex : 0xffff00;
  26636. var width = ( linewidth !== undefined ) ? linewidth : 1;
  26637. //
  26638. var nNormals = 0;
  26639. var objGeometry = this.object.geometry;
  26640. if ( objGeometry && objGeometry.isGeometry ) {
  26641. nNormals = objGeometry.faces.length;
  26642. } else {
  26643. console.warn( 'THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.' );
  26644. }
  26645. //
  26646. var geometry = new BufferGeometry();
  26647. var positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 );
  26648. geometry.addAttribute( 'position', positions );
  26649. LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, linewidth: width } ) );
  26650. //
  26651. this.matrixAutoUpdate = false;
  26652. this.update();
  26653. }
  26654. FaceNormalsHelper.prototype = Object.create( LineSegments.prototype );
  26655. FaceNormalsHelper.prototype.constructor = FaceNormalsHelper;
  26656. FaceNormalsHelper.prototype.update = ( function () {
  26657. var v1 = new Vector3();
  26658. var v2 = new Vector3();
  26659. var normalMatrix = new Matrix3();
  26660. return function update() {
  26661. this.object.updateMatrixWorld( true );
  26662. normalMatrix.getNormalMatrix( this.object.matrixWorld );
  26663. var matrixWorld = this.object.matrixWorld;
  26664. var position = this.geometry.attributes.position;
  26665. //
  26666. var objGeometry = this.object.geometry;
  26667. var vertices = objGeometry.vertices;
  26668. var faces = objGeometry.faces;
  26669. var idx = 0;
  26670. for ( var i = 0, l = faces.length; i < l; i ++ ) {
  26671. var face = faces[ i ];
  26672. var normal = face.normal;
  26673. v1.copy( vertices[ face.a ] )
  26674. .add( vertices[ face.b ] )
  26675. .add( vertices[ face.c ] )
  26676. .divideScalar( 3 )
  26677. .applyMatrix4( matrixWorld );
  26678. v2.copy( normal ).applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 );
  26679. position.setXYZ( idx, v1.x, v1.y, v1.z );
  26680. idx = idx + 1;
  26681. position.setXYZ( idx, v2.x, v2.y, v2.z );
  26682. idx = idx + 1;
  26683. }
  26684. position.needsUpdate = true;
  26685. };
  26686. }() );
  26687. /**
  26688. * @author alteredq / http://alteredqualia.com/
  26689. * @author mrdoob / http://mrdoob.com/
  26690. * @author WestLangley / http://github.com/WestLangley
  26691. */
  26692. function DirectionalLightHelper( light, size, color ) {
  26693. Object3D.call( this );
  26694. this.light = light;
  26695. this.light.updateMatrixWorld();
  26696. this.matrix = light.matrixWorld;
  26697. this.matrixAutoUpdate = false;
  26698. this.color = color;
  26699. if ( size === undefined ) size = 1;
  26700. var geometry = new BufferGeometry();
  26701. geometry.addAttribute( 'position', new Float32BufferAttribute( [
  26702. - size, size, 0,
  26703. size, size, 0,
  26704. size, - size, 0,
  26705. - size, - size, 0,
  26706. - size, size, 0
  26707. ], 3 ) );
  26708. var material = new LineBasicMaterial( { fog: false } );
  26709. this.lightPlane = new Line( geometry, material );
  26710. this.add( this.lightPlane );
  26711. geometry = new BufferGeometry();
  26712. geometry.addAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) );
  26713. this.targetLine = new Line( geometry, material );
  26714. this.add( this.targetLine );
  26715. this.update();
  26716. }
  26717. DirectionalLightHelper.prototype = Object.create( Object3D.prototype );
  26718. DirectionalLightHelper.prototype.constructor = DirectionalLightHelper;
  26719. DirectionalLightHelper.prototype.dispose = function () {
  26720. this.lightPlane.geometry.dispose();
  26721. this.lightPlane.material.dispose();
  26722. this.targetLine.geometry.dispose();
  26723. this.targetLine.material.dispose();
  26724. };
  26725. DirectionalLightHelper.prototype.update = function () {
  26726. var v1 = new Vector3();
  26727. var v2 = new Vector3();
  26728. var v3 = new Vector3();
  26729. return function update() {
  26730. v1.setFromMatrixPosition( this.light.matrixWorld );
  26731. v2.setFromMatrixPosition( this.light.target.matrixWorld );
  26732. v3.subVectors( v2, v1 );
  26733. this.lightPlane.lookAt( v2 );
  26734. if ( this.color !== undefined ) {
  26735. this.lightPlane.material.color.set( this.color );
  26736. this.targetLine.material.color.set( this.color );
  26737. } else {
  26738. this.lightPlane.material.color.copy( this.light.color );
  26739. this.targetLine.material.color.copy( this.light.color );
  26740. }
  26741. this.targetLine.lookAt( v2 );
  26742. this.targetLine.scale.z = v3.length();
  26743. };
  26744. }();
  26745. /**
  26746. * @author alteredq / http://alteredqualia.com/
  26747. * @author Mugen87 / https://github.com/Mugen87
  26748. *
  26749. * - shows frustum, line of sight and up of the camera
  26750. * - suitable for fast updates
  26751. * - based on frustum visualization in lightgl.js shadowmap example
  26752. * http://evanw.github.com/lightgl.js/tests/shadowmap.html
  26753. */
  26754. function CameraHelper( camera ) {
  26755. var geometry = new BufferGeometry();
  26756. var material = new LineBasicMaterial( { color: 0xffffff, vertexColors: FaceColors } );
  26757. var vertices = [];
  26758. var colors = [];
  26759. var pointMap = {};
  26760. // colors
  26761. var colorFrustum = new Color( 0xffaa00 );
  26762. var colorCone = new Color( 0xff0000 );
  26763. var colorUp = new Color( 0x00aaff );
  26764. var colorTarget = new Color( 0xffffff );
  26765. var colorCross = new Color( 0x333333 );
  26766. // near
  26767. addLine( 'n1', 'n2', colorFrustum );
  26768. addLine( 'n2', 'n4', colorFrustum );
  26769. addLine( 'n4', 'n3', colorFrustum );
  26770. addLine( 'n3', 'n1', colorFrustum );
  26771. // far
  26772. addLine( 'f1', 'f2', colorFrustum );
  26773. addLine( 'f2', 'f4', colorFrustum );
  26774. addLine( 'f4', 'f3', colorFrustum );
  26775. addLine( 'f3', 'f1', colorFrustum );
  26776. // sides
  26777. addLine( 'n1', 'f1', colorFrustum );
  26778. addLine( 'n2', 'f2', colorFrustum );
  26779. addLine( 'n3', 'f3', colorFrustum );
  26780. addLine( 'n4', 'f4', colorFrustum );
  26781. // cone
  26782. addLine( 'p', 'n1', colorCone );
  26783. addLine( 'p', 'n2', colorCone );
  26784. addLine( 'p', 'n3', colorCone );
  26785. addLine( 'p', 'n4', colorCone );
  26786. // up
  26787. addLine( 'u1', 'u2', colorUp );
  26788. addLine( 'u2', 'u3', colorUp );
  26789. addLine( 'u3', 'u1', colorUp );
  26790. // target
  26791. addLine( 'c', 't', colorTarget );
  26792. addLine( 'p', 'c', colorCross );
  26793. // cross
  26794. addLine( 'cn1', 'cn2', colorCross );
  26795. addLine( 'cn3', 'cn4', colorCross );
  26796. addLine( 'cf1', 'cf2', colorCross );
  26797. addLine( 'cf3', 'cf4', colorCross );
  26798. function addLine( a, b, color ) {
  26799. addPoint( a, color );
  26800. addPoint( b, color );
  26801. }
  26802. function addPoint( id, color ) {
  26803. vertices.push( 0, 0, 0 );
  26804. colors.push( color.r, color.g, color.b );
  26805. if ( pointMap[ id ] === undefined ) {
  26806. pointMap[ id ] = [];
  26807. }
  26808. pointMap[ id ].push( ( vertices.length / 3 ) - 1 );
  26809. }
  26810. geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  26811. geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
  26812. LineSegments.call( this, geometry, material );
  26813. this.camera = camera;
  26814. if ( this.camera.updateProjectionMatrix ) this.camera.updateProjectionMatrix();
  26815. this.matrix = camera.matrixWorld;
  26816. this.matrixAutoUpdate = false;
  26817. this.pointMap = pointMap;
  26818. this.update();
  26819. }
  26820. CameraHelper.prototype = Object.create( LineSegments.prototype );
  26821. CameraHelper.prototype.constructor = CameraHelper;
  26822. CameraHelper.prototype.update = function () {
  26823. var geometry, pointMap;
  26824. var vector = new Vector3();
  26825. var camera = new Camera();
  26826. function setPoint( point, x, y, z ) {
  26827. vector.set( x, y, z ).unproject( camera );
  26828. var points = pointMap[ point ];
  26829. if ( points !== undefined ) {
  26830. var position = geometry.getAttribute( 'position' );
  26831. for ( var i = 0, l = points.length; i < l; i ++ ) {
  26832. position.setXYZ( points[ i ], vector.x, vector.y, vector.z );
  26833. }
  26834. }
  26835. }
  26836. return function update() {
  26837. geometry = this.geometry;
  26838. pointMap = this.pointMap;
  26839. var w = 1, h = 1;
  26840. // we need just camera projection matrix
  26841. // world matrix must be identity
  26842. camera.projectionMatrix.copy( this.camera.projectionMatrix );
  26843. // center / target
  26844. setPoint( 'c', 0, 0, - 1 );
  26845. setPoint( 't', 0, 0, 1 );
  26846. // near
  26847. setPoint( 'n1', - w, - h, - 1 );
  26848. setPoint( 'n2', w, - h, - 1 );
  26849. setPoint( 'n3', - w, h, - 1 );
  26850. setPoint( 'n4', w, h, - 1 );
  26851. // far
  26852. setPoint( 'f1', - w, - h, 1 );
  26853. setPoint( 'f2', w, - h, 1 );
  26854. setPoint( 'f3', - w, h, 1 );
  26855. setPoint( 'f4', w, h, 1 );
  26856. // up
  26857. setPoint( 'u1', w * 0.7, h * 1.1, - 1 );
  26858. setPoint( 'u2', - w * 0.7, h * 1.1, - 1 );
  26859. setPoint( 'u3', 0, h * 2, - 1 );
  26860. // cross
  26861. setPoint( 'cf1', - w, 0, 1 );
  26862. setPoint( 'cf2', w, 0, 1 );
  26863. setPoint( 'cf3', 0, - h, 1 );
  26864. setPoint( 'cf4', 0, h, 1 );
  26865. setPoint( 'cn1', - w, 0, - 1 );
  26866. setPoint( 'cn2', w, 0, - 1 );
  26867. setPoint( 'cn3', 0, - h, - 1 );
  26868. setPoint( 'cn4', 0, h, - 1 );
  26869. geometry.getAttribute( 'position' ).needsUpdate = true;
  26870. };
  26871. }();
  26872. /**
  26873. * @author mrdoob / http://mrdoob.com/
  26874. * @author Mugen87 / http://github.com/Mugen87
  26875. */
  26876. function BoxHelper( object, color ) {
  26877. this.object = object;
  26878. if ( color === undefined ) color = 0xffff00;
  26879. var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
  26880. var positions = new Float32Array( 8 * 3 );
  26881. var geometry = new BufferGeometry();
  26882. geometry.setIndex( new BufferAttribute( indices, 1 ) );
  26883. geometry.addAttribute( 'position', new BufferAttribute( positions, 3 ) );
  26884. LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) );
  26885. this.matrixAutoUpdate = false;
  26886. this.update();
  26887. }
  26888. BoxHelper.prototype = Object.create( LineSegments.prototype );
  26889. BoxHelper.prototype.constructor = BoxHelper;
  26890. BoxHelper.prototype.update = ( function () {
  26891. var box = new Box3();
  26892. return function update( object ) {
  26893. if ( object !== undefined ) {
  26894. console.warn( 'THREE.BoxHelper: .update() has no longer arguments.' );
  26895. }
  26896. if ( this.object !== undefined ) {
  26897. box.setFromObject( this.object );
  26898. }
  26899. if ( box.isEmpty() ) return;
  26900. var min = box.min;
  26901. var max = box.max;
  26902. /*
  26903. 5____4
  26904. 1/___0/|
  26905. | 6__|_7
  26906. 2/___3/
  26907. 0: max.x, max.y, max.z
  26908. 1: min.x, max.y, max.z
  26909. 2: min.x, min.y, max.z
  26910. 3: max.x, min.y, max.z
  26911. 4: max.x, max.y, min.z
  26912. 5: min.x, max.y, min.z
  26913. 6: min.x, min.y, min.z
  26914. 7: max.x, min.y, min.z
  26915. */
  26916. var position = this.geometry.attributes.position;
  26917. var array = position.array;
  26918. array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z;
  26919. array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z;
  26920. array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z;
  26921. array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z;
  26922. array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z;
  26923. array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z;
  26924. array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z;
  26925. array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z;
  26926. position.needsUpdate = true;
  26927. this.geometry.computeBoundingSphere();
  26928. };
  26929. } )();
  26930. BoxHelper.prototype.setFromObject = function ( object ) {
  26931. this.object = object;
  26932. this.update();
  26933. return this;
  26934. };
  26935. BoxHelper.prototype.copy = function ( source ) {
  26936. LineSegments.prototype.copy.call( this, source );
  26937. this.object = source.object;
  26938. return this;
  26939. };
  26940. BoxHelper.prototype.clone = function () {
  26941. return new this.constructor().copy( this );
  26942. };
  26943. /**
  26944. * @author WestLangley / http://github.com/WestLangley
  26945. */
  26946. function Box3Helper( box, hex ) {
  26947. this.type = 'Box3Helper';
  26948. this.box = box;
  26949. var color = ( hex !== undefined ) ? hex : 0xffff00;
  26950. var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
  26951. var positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ];
  26952. var geometry = new BufferGeometry();
  26953. geometry.setIndex( new BufferAttribute( indices, 1 ) );
  26954. geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
  26955. LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) );
  26956. this.geometry.computeBoundingSphere();
  26957. }
  26958. Box3Helper.prototype = Object.create( LineSegments.prototype );
  26959. Box3Helper.prototype.constructor = Box3Helper;
  26960. Box3Helper.prototype.updateMatrixWorld = function ( force ) {
  26961. var box = this.box;
  26962. if ( box.isEmpty() ) return;
  26963. box.getCenter( this.position );
  26964. box.getSize( this.scale );
  26965. this.scale.multiplyScalar( 0.5 );
  26966. Object3D.prototype.updateMatrixWorld.call( this, force );
  26967. };
  26968. /**
  26969. * @author WestLangley / http://github.com/WestLangley
  26970. */
  26971. function PlaneHelper( plane, size, hex ) {
  26972. this.type = 'PlaneHelper';
  26973. this.plane = plane;
  26974. this.size = ( size === undefined ) ? 1 : size;
  26975. var color = ( hex !== undefined ) ? hex : 0xffff00;
  26976. var positions = [ 1, - 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0 ];
  26977. var geometry = new BufferGeometry();
  26978. geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
  26979. geometry.computeBoundingSphere();
  26980. Line.call( this, geometry, new LineBasicMaterial( { color: color } ) );
  26981. //
  26982. var positions2 = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, - 1, 1, 1, - 1, 1 ];
  26983. var geometry2 = new BufferGeometry();
  26984. geometry2.addAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
  26985. geometry2.computeBoundingSphere();
  26986. this.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false } ) ) );
  26987. }
  26988. PlaneHelper.prototype = Object.create( Line.prototype );
  26989. PlaneHelper.prototype.constructor = PlaneHelper;
  26990. PlaneHelper.prototype.updateMatrixWorld = function ( force ) {
  26991. var scale = - this.plane.constant;
  26992. if ( Math.abs( scale ) < 1e-8 ) scale = 1e-8; // sign does not matter
  26993. this.scale.set( 0.5 * this.size, 0.5 * this.size, scale );
  26994. this.children[ 0 ].material.side = ( scale < 0 ) ? BackSide : FrontSide; // renderer flips side when determinant < 0; flipping not wanted here
  26995. this.lookAt( this.plane.normal );
  26996. Object3D.prototype.updateMatrixWorld.call( this, force );
  26997. };
  26998. /**
  26999. * @author WestLangley / http://github.com/WestLangley
  27000. * @author zz85 / http://github.com/zz85
  27001. * @author bhouston / http://clara.io
  27002. *
  27003. * Creates an arrow for visualizing directions
  27004. *
  27005. * Parameters:
  27006. * dir - Vector3
  27007. * origin - Vector3
  27008. * length - Number
  27009. * color - color in hex value
  27010. * headLength - Number
  27011. * headWidth - Number
  27012. */
  27013. var lineGeometry, coneGeometry;
  27014. function ArrowHelper( dir, origin, length, color, headLength, headWidth ) {
  27015. // dir is assumed to be normalized
  27016. Object3D.call( this );
  27017. if ( dir === undefined ) dir = new THREE.Vector3( 0, 0, 1 );
  27018. if ( origin === undefined ) origin = new THREE.Vector3( 0, 0, 0 );
  27019. if ( length === undefined ) length = 1;
  27020. if ( color === undefined ) color = 0xffff00;
  27021. if ( headLength === undefined ) headLength = 0.2 * length;
  27022. if ( headWidth === undefined ) headWidth = 0.2 * headLength;
  27023. if ( lineGeometry === undefined ) {
  27024. lineGeometry = new BufferGeometry();
  27025. lineGeometry.addAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) );
  27026. coneGeometry = new CylinderBufferGeometry( 0, 0.5, 1, 5, 1 );
  27027. coneGeometry.translate( 0, - 0.5, 0 );
  27028. }
  27029. this.position.copy( origin );
  27030. this.line = new Line( lineGeometry, new LineBasicMaterial( { color: color } ) );
  27031. this.line.matrixAutoUpdate = false;
  27032. this.add( this.line );
  27033. this.cone = new Mesh( coneGeometry, new MeshBasicMaterial( { color: color } ) );
  27034. this.cone.matrixAutoUpdate = false;
  27035. this.add( this.cone );
  27036. this.setDirection( dir );
  27037. this.setLength( length, headLength, headWidth );
  27038. }
  27039. ArrowHelper.prototype = Object.create( Object3D.prototype );
  27040. ArrowHelper.prototype.constructor = ArrowHelper;
  27041. ArrowHelper.prototype.setDirection = ( function () {
  27042. var axis = new Vector3();
  27043. var radians;
  27044. return function setDirection( dir ) {
  27045. // dir is assumed to be normalized
  27046. if ( dir.y > 0.99999 ) {
  27047. this.quaternion.set( 0, 0, 0, 1 );
  27048. } else if ( dir.y < - 0.99999 ) {
  27049. this.quaternion.set( 1, 0, 0, 0 );
  27050. } else {
  27051. axis.set( dir.z, 0, - dir.x ).normalize();
  27052. radians = Math.acos( dir.y );
  27053. this.quaternion.setFromAxisAngle( axis, radians );
  27054. }
  27055. };
  27056. }() );
  27057. ArrowHelper.prototype.setLength = function ( length, headLength, headWidth ) {
  27058. if ( headLength === undefined ) headLength = 0.2 * length;
  27059. if ( headWidth === undefined ) headWidth = 0.2 * headLength;
  27060. this.line.scale.set( 1, Math.max( 0, length - headLength ), 1 );
  27061. this.line.updateMatrix();
  27062. this.cone.scale.set( headWidth, headLength, headWidth );
  27063. this.cone.position.y = length;
  27064. this.cone.updateMatrix();
  27065. };
  27066. ArrowHelper.prototype.setColor = function ( color ) {
  27067. this.line.material.color.copy( color );
  27068. this.cone.material.color.copy( color );
  27069. };
  27070. ArrowHelper.prototype.copy = function ( source ) {
  27071. Object3D.prototype.copy.call( this, source, false );
  27072. this.line.copy( source.line );
  27073. this.cone.copy( source.cone );
  27074. return this;
  27075. };
  27076. ArrowHelper.prototype.clone = function () {
  27077. return new this.constructor().copy( this );
  27078. };
  27079. /**
  27080. * @author sroucheray / http://sroucheray.org/
  27081. * @author mrdoob / http://mrdoob.com/
  27082. */
  27083. function AxesHelper( size ) {
  27084. size = size || 1;
  27085. var vertices = [
  27086. 0, 0, 0, size, 0, 0,
  27087. 0, 0, 0, 0, size, 0,
  27088. 0, 0, 0, 0, 0, size
  27089. ];
  27090. var colors = [
  27091. 1, 0, 0, 1, 0.6, 0,
  27092. 0, 1, 0, 0.6, 1, 0,
  27093. 0, 0, 1, 0, 0.6, 1
  27094. ];
  27095. var geometry = new BufferGeometry();
  27096. geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  27097. geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
  27098. var material = new LineBasicMaterial( { vertexColors: VertexColors } );
  27099. LineSegments.call( this, geometry, material );
  27100. }
  27101. AxesHelper.prototype = Object.create( LineSegments.prototype );
  27102. AxesHelper.prototype.constructor = AxesHelper;
  27103. /**
  27104. * @author mrdoob / http://mrdoob.com/
  27105. */
  27106. function Face4( a, b, c, d, normal, color, materialIndex ) {
  27107. console.warn( 'THREE.Face4 has been removed. A THREE.Face3 will be created instead.' );
  27108. return new Face3( a, b, c, normal, color, materialIndex );
  27109. }
  27110. var LineStrip = 0;
  27111. var LinePieces = 1;
  27112. function MeshFaceMaterial( materials ) {
  27113. console.warn( 'THREE.MeshFaceMaterial has been removed. Use an Array instead.' );
  27114. return materials;
  27115. }
  27116. function MultiMaterial( materials ) {
  27117. if ( materials === undefined ) materials = [];
  27118. console.warn( 'THREE.MultiMaterial has been removed. Use an Array instead.' );
  27119. materials.isMultiMaterial = true;
  27120. materials.materials = materials;
  27121. materials.clone = function () {
  27122. return materials.slice();
  27123. };
  27124. return materials;
  27125. }
  27126. function PointCloud( geometry, material ) {
  27127. console.warn( 'THREE.PointCloud has been renamed to THREE.Points.' );
  27128. return new Points( geometry, material );
  27129. }
  27130. function Particle( material ) {
  27131. console.warn( 'THREE.Particle has been renamed to THREE.Sprite.' );
  27132. return new Sprite( material );
  27133. }
  27134. function ParticleSystem( geometry, material ) {
  27135. console.warn( 'THREE.ParticleSystem has been renamed to THREE.Points.' );
  27136. return new Points( geometry, material );
  27137. }
  27138. function PointCloudMaterial( parameters ) {
  27139. console.warn( 'THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.' );
  27140. return new PointsMaterial( parameters );
  27141. }
  27142. function ParticleBasicMaterial( parameters ) {
  27143. console.warn( 'THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.' );
  27144. return new PointsMaterial( parameters );
  27145. }
  27146. function ParticleSystemMaterial( parameters ) {
  27147. console.warn( 'THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.' );
  27148. return new PointsMaterial( parameters );
  27149. }
  27150. function Vertex( x, y, z ) {
  27151. console.warn( 'THREE.Vertex has been removed. Use THREE.Vector3 instead.' );
  27152. return new Vector3( x, y, z );
  27153. }
  27154. //
  27155. function DynamicBufferAttribute( array, itemSize ) {
  27156. console.warn( 'THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead.' );
  27157. return new BufferAttribute( array, itemSize ).setDynamic( true );
  27158. }
  27159. function Int8Attribute( array, itemSize ) {
  27160. console.warn( 'THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.' );
  27161. return new Int8BufferAttribute( array, itemSize );
  27162. }
  27163. function Uint8Attribute( array, itemSize ) {
  27164. console.warn( 'THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.' );
  27165. return new Uint8BufferAttribute( array, itemSize );
  27166. }
  27167. function Uint8ClampedAttribute( array, itemSize ) {
  27168. console.warn( 'THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.' );
  27169. return new Uint8ClampedBufferAttribute( array, itemSize );
  27170. }
  27171. function Int16Attribute( array, itemSize ) {
  27172. console.warn( 'THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.' );
  27173. return new Int16BufferAttribute( array, itemSize );
  27174. }
  27175. function Uint16Attribute( array, itemSize ) {
  27176. console.warn( 'THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.' );
  27177. return new Uint16BufferAttribute( array, itemSize );
  27178. }
  27179. function Int32Attribute( array, itemSize ) {
  27180. console.warn( 'THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.' );
  27181. return new Int32BufferAttribute( array, itemSize );
  27182. }
  27183. function Uint32Attribute( array, itemSize ) {
  27184. console.warn( 'THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.' );
  27185. return new Uint32BufferAttribute( array, itemSize );
  27186. }
  27187. function Float32Attribute( array, itemSize ) {
  27188. console.warn( 'THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.' );
  27189. return new Float32BufferAttribute( array, itemSize );
  27190. }
  27191. function Float64Attribute( array, itemSize ) {
  27192. console.warn( 'THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.' );
  27193. return new Float64BufferAttribute( array, itemSize );
  27194. }
  27195. //
  27196. Curve.create = function ( construct, getPoint ) {
  27197. console.log( 'THREE.Curve.create() has been deprecated' );
  27198. construct.prototype = Object.create( Curve.prototype );
  27199. construct.prototype.constructor = construct;
  27200. construct.prototype.getPoint = getPoint;
  27201. return construct;
  27202. };
  27203. //
  27204. Object.assign( CurvePath.prototype, {
  27205. createPointsGeometry: function ( divisions ) {
  27206. console.warn( 'THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
  27207. // generate geometry from path points (for Line or Points objects)
  27208. var pts = this.getPoints( divisions );
  27209. return this.createGeometry( pts );
  27210. },
  27211. createSpacedPointsGeometry: function ( divisions ) {
  27212. console.warn( 'THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
  27213. // generate geometry from equidistant sampling along the path
  27214. var pts = this.getSpacedPoints( divisions );
  27215. return this.createGeometry( pts );
  27216. },
  27217. createGeometry: function ( points ) {
  27218. console.warn( 'THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
  27219. var geometry = new Geometry();
  27220. for ( var i = 0, l = points.length; i < l; i ++ ) {
  27221. var point = points[ i ];
  27222. geometry.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) );
  27223. }
  27224. return geometry;
  27225. }
  27226. } );
  27227. //
  27228. Object.assign( Path.prototype, {
  27229. fromPoints: function ( points ) {
  27230. console.warn( 'THREE.Path: .fromPoints() has been renamed to .setFromPoints().' );
  27231. this.setFromPoints( points );
  27232. }
  27233. } );
  27234. //
  27235. function ClosedSplineCurve3( points ) {
  27236. console.warn( 'THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' );
  27237. CatmullRomCurve3.call( this, points );
  27238. this.type = 'catmullrom';
  27239. this.closed = true;
  27240. }
  27241. ClosedSplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype );
  27242. //
  27243. function SplineCurve3( points ) {
  27244. console.warn( 'THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' );
  27245. CatmullRomCurve3.call( this, points );
  27246. this.type = 'catmullrom';
  27247. }
  27248. SplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype );
  27249. //
  27250. function Spline( points ) {
  27251. console.warn( 'THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.' );
  27252. CatmullRomCurve3.call( this, points );
  27253. this.type = 'catmullrom';
  27254. }
  27255. Spline.prototype = Object.create( CatmullRomCurve3.prototype );
  27256. Object.assign( Spline.prototype, {
  27257. initFromArray: function ( /* a */ ) {
  27258. console.error( 'THREE.Spline: .initFromArray() has been removed.' );
  27259. },
  27260. getControlPointsArray: function ( /* optionalTarget */ ) {
  27261. console.error( 'THREE.Spline: .getControlPointsArray() has been removed.' );
  27262. },
  27263. reparametrizeByArcLength: function ( /* samplingCoef */ ) {
  27264. console.error( 'THREE.Spline: .reparametrizeByArcLength() has been removed.' );
  27265. }
  27266. } );
  27267. //
  27268. function AxisHelper( size ) {
  27269. console.warn( 'THREE.AxisHelper has been renamed to THREE.AxesHelper.' );
  27270. return new AxesHelper( size );
  27271. }
  27272. function BoundingBoxHelper( object, color ) {
  27273. console.warn( 'THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.' );
  27274. return new BoxHelper( object, color );
  27275. }
  27276. function EdgesHelper( object, hex ) {
  27277. console.warn( 'THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.' );
  27278. return new LineSegments( new EdgesGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) );
  27279. }
  27280. GridHelper.prototype.setColors = function () {
  27281. console.error( 'THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.' );
  27282. };
  27283. SkeletonHelper.prototype.update = function () {
  27284. console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' );
  27285. };
  27286. function WireframeHelper( object, hex ) {
  27287. console.warn( 'THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.' );
  27288. return new LineSegments( new WireframeGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) );
  27289. }
  27290. //
  27291. Object.assign( Loader.prototype, {
  27292. extractUrlBase: function ( url ) {
  27293. console.warn( 'THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.' );
  27294. return LoaderUtils.extractUrlBase( url );
  27295. }
  27296. } );
  27297. function XHRLoader( manager ) {
  27298. console.warn( 'THREE.XHRLoader has been renamed to THREE.FileLoader.' );
  27299. return new FileLoader( manager );
  27300. }
  27301. function BinaryTextureLoader( manager ) {
  27302. console.warn( 'THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.' );
  27303. return new DataTextureLoader( manager );
  27304. }
  27305. Object.assign( ObjectLoader.prototype, {
  27306. setTexturePath: function ( value ) {
  27307. console.warn( 'THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().' );
  27308. return this.setResourcePath( value );
  27309. }
  27310. } );
  27311. //
  27312. Object.assign( Box2.prototype, {
  27313. center: function ( optionalTarget ) {
  27314. console.warn( 'THREE.Box2: .center() has been renamed to .getCenter().' );
  27315. return this.getCenter( optionalTarget );
  27316. },
  27317. empty: function () {
  27318. console.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' );
  27319. return this.isEmpty();
  27320. },
  27321. isIntersectionBox: function ( box ) {
  27322. console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' );
  27323. return this.intersectsBox( box );
  27324. },
  27325. size: function ( optionalTarget ) {
  27326. console.warn( 'THREE.Box2: .size() has been renamed to .getSize().' );
  27327. return this.getSize( optionalTarget );
  27328. }
  27329. } );
  27330. Object.assign( Box3.prototype, {
  27331. center: function ( optionalTarget ) {
  27332. console.warn( 'THREE.Box3: .center() has been renamed to .getCenter().' );
  27333. return this.getCenter( optionalTarget );
  27334. },
  27335. empty: function () {
  27336. console.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' );
  27337. return this.isEmpty();
  27338. },
  27339. isIntersectionBox: function ( box ) {
  27340. console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' );
  27341. return this.intersectsBox( box );
  27342. },
  27343. isIntersectionSphere: function ( sphere ) {
  27344. console.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
  27345. return this.intersectsSphere( sphere );
  27346. },
  27347. size: function ( optionalTarget ) {
  27348. console.warn( 'THREE.Box3: .size() has been renamed to .getSize().' );
  27349. return this.getSize( optionalTarget );
  27350. }
  27351. } );
  27352. Line3.prototype.center = function ( optionalTarget ) {
  27353. console.warn( 'THREE.Line3: .center() has been renamed to .getCenter().' );
  27354. return this.getCenter( optionalTarget );
  27355. };
  27356. Object.assign( _Math, {
  27357. random16: function () {
  27358. console.warn( 'THREE.Math: .random16() has been deprecated. Use Math.random() instead.' );
  27359. return Math.random();
  27360. },
  27361. nearestPowerOfTwo: function ( value ) {
  27362. console.warn( 'THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().' );
  27363. return _Math.floorPowerOfTwo( value );
  27364. },
  27365. nextPowerOfTwo: function ( value ) {
  27366. console.warn( 'THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().' );
  27367. return _Math.ceilPowerOfTwo( value );
  27368. }
  27369. } );
  27370. Object.assign( Matrix3.prototype, {
  27371. flattenToArrayOffset: function ( array, offset ) {
  27372. console.warn( "THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." );
  27373. return this.toArray( array, offset );
  27374. },
  27375. multiplyVector3: function ( vector ) {
  27376. console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' );
  27377. return vector.applyMatrix3( this );
  27378. },
  27379. multiplyVector3Array: function ( /* a */ ) {
  27380. console.error( 'THREE.Matrix3: .multiplyVector3Array() has been removed.' );
  27381. },
  27382. applyToBuffer: function ( buffer /*, offset, length */ ) {
  27383. console.warn( 'THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' );
  27384. return this.applyToBufferAttribute( buffer );
  27385. },
  27386. applyToVector3Array: function ( /* array, offset, length */ ) {
  27387. console.error( 'THREE.Matrix3: .applyToVector3Array() has been removed.' );
  27388. }
  27389. } );
  27390. Object.assign( Matrix4.prototype, {
  27391. extractPosition: function ( m ) {
  27392. console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' );
  27393. return this.copyPosition( m );
  27394. },
  27395. flattenToArrayOffset: function ( array, offset ) {
  27396. console.warn( "THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." );
  27397. return this.toArray( array, offset );
  27398. },
  27399. getPosition: function () {
  27400. var v1;
  27401. return function getPosition() {
  27402. if ( v1 === undefined ) v1 = new Vector3();
  27403. console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' );
  27404. return v1.setFromMatrixColumn( this, 3 );
  27405. };
  27406. }(),
  27407. setRotationFromQuaternion: function ( q ) {
  27408. console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' );
  27409. return this.makeRotationFromQuaternion( q );
  27410. },
  27411. multiplyToArray: function () {
  27412. console.warn( 'THREE.Matrix4: .multiplyToArray() has been removed.' );
  27413. },
  27414. multiplyVector3: function ( vector ) {
  27415. console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
  27416. return vector.applyMatrix4( this );
  27417. },
  27418. multiplyVector4: function ( vector ) {
  27419. console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
  27420. return vector.applyMatrix4( this );
  27421. },
  27422. multiplyVector3Array: function ( /* a */ ) {
  27423. console.error( 'THREE.Matrix4: .multiplyVector3Array() has been removed.' );
  27424. },
  27425. rotateAxis: function ( v ) {
  27426. console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' );
  27427. v.transformDirection( this );
  27428. },
  27429. crossVector: function ( vector ) {
  27430. console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
  27431. return vector.applyMatrix4( this );
  27432. },
  27433. translate: function () {
  27434. console.error( 'THREE.Matrix4: .translate() has been removed.' );
  27435. },
  27436. rotateX: function () {
  27437. console.error( 'THREE.Matrix4: .rotateX() has been removed.' );
  27438. },
  27439. rotateY: function () {
  27440. console.error( 'THREE.Matrix4: .rotateY() has been removed.' );
  27441. },
  27442. rotateZ: function () {
  27443. console.error( 'THREE.Matrix4: .rotateZ() has been removed.' );
  27444. },
  27445. rotateByAxis: function () {
  27446. console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' );
  27447. },
  27448. applyToBuffer: function ( buffer /*, offset, length */ ) {
  27449. console.warn( 'THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' );
  27450. return this.applyToBufferAttribute( buffer );
  27451. },
  27452. applyToVector3Array: function ( /* array, offset, length */ ) {
  27453. console.error( 'THREE.Matrix4: .applyToVector3Array() has been removed.' );
  27454. },
  27455. makeFrustum: function ( left, right, bottom, top, near, far ) {
  27456. console.warn( 'THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.' );
  27457. return this.makePerspective( left, right, top, bottom, near, far );
  27458. }
  27459. } );
  27460. Plane.prototype.isIntersectionLine = function ( line ) {
  27461. console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' );
  27462. return this.intersectsLine( line );
  27463. };
  27464. Quaternion.prototype.multiplyVector3 = function ( vector ) {
  27465. console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' );
  27466. return vector.applyQuaternion( this );
  27467. };
  27468. Object.assign( Ray.prototype, {
  27469. isIntersectionBox: function ( box ) {
  27470. console.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' );
  27471. return this.intersectsBox( box );
  27472. },
  27473. isIntersectionPlane: function ( plane ) {
  27474. console.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' );
  27475. return this.intersectsPlane( plane );
  27476. },
  27477. isIntersectionSphere: function ( sphere ) {
  27478. console.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
  27479. return this.intersectsSphere( sphere );
  27480. }
  27481. } );
  27482. Object.assign( Triangle.prototype, {
  27483. area: function () {
  27484. console.warn( 'THREE.Triangle: .area() has been renamed to .getArea().' );
  27485. return this.getArea();
  27486. },
  27487. barycoordFromPoint: function ( point, target ) {
  27488. console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' );
  27489. return this.getBarycoord( point, target );
  27490. },
  27491. midpoint: function ( target ) {
  27492. console.warn( 'THREE.Triangle: .midpoint() has been renamed to .getMidpoint().' );
  27493. return this.getMidpoint( target );
  27494. },
  27495. normal: function ( target ) {
  27496. console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' );
  27497. return this.getNormal( target );
  27498. },
  27499. plane: function ( target ) {
  27500. console.warn( 'THREE.Triangle: .plane() has been renamed to .getPlane().' );
  27501. return this.getPlane( target );
  27502. }
  27503. } );
  27504. Object.assign( Triangle, {
  27505. barycoordFromPoint: function ( point, a, b, c, target ) {
  27506. console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' );
  27507. return Triangle.getBarycoord( point, a, b, c, target );
  27508. },
  27509. normal: function ( a, b, c, target ) {
  27510. console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' );
  27511. return Triangle.getNormal( a, b, c, target );
  27512. }
  27513. } );
  27514. Object.assign( Shape.prototype, {
  27515. extractAllPoints: function ( divisions ) {
  27516. console.warn( 'THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.' );
  27517. return this.extractPoints( divisions );
  27518. },
  27519. extrude: function ( options ) {
  27520. console.warn( 'THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.' );
  27521. return new ExtrudeGeometry( this, options );
  27522. },
  27523. makeGeometry: function ( options ) {
  27524. console.warn( 'THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.' );
  27525. return new ShapeGeometry( this, options );
  27526. }
  27527. } );
  27528. Object.assign( Vector2.prototype, {
  27529. fromAttribute: function ( attribute, index, offset ) {
  27530. console.warn( 'THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().' );
  27531. return this.fromBufferAttribute( attribute, index, offset );
  27532. },
  27533. distanceToManhattan: function ( v ) {
  27534. console.warn( 'THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' );
  27535. return this.manhattanDistanceTo( v );
  27536. },
  27537. lengthManhattan: function () {
  27538. console.warn( 'THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().' );
  27539. return this.manhattanLength();
  27540. }
  27541. } );
  27542. Object.assign( Vector3.prototype, {
  27543. setEulerFromRotationMatrix: function () {
  27544. console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' );
  27545. },
  27546. setEulerFromQuaternion: function () {
  27547. console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' );
  27548. },
  27549. getPositionFromMatrix: function ( m ) {
  27550. console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' );
  27551. return this.setFromMatrixPosition( m );
  27552. },
  27553. getScaleFromMatrix: function ( m ) {
  27554. console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' );
  27555. return this.setFromMatrixScale( m );
  27556. },
  27557. getColumnFromMatrix: function ( index, matrix ) {
  27558. console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' );
  27559. return this.setFromMatrixColumn( matrix, index );
  27560. },
  27561. applyProjection: function ( m ) {
  27562. console.warn( 'THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.' );
  27563. return this.applyMatrix4( m );
  27564. },
  27565. fromAttribute: function ( attribute, index, offset ) {
  27566. console.warn( 'THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().' );
  27567. return this.fromBufferAttribute( attribute, index, offset );
  27568. },
  27569. distanceToManhattan: function ( v ) {
  27570. console.warn( 'THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' );
  27571. return this.manhattanDistanceTo( v );
  27572. },
  27573. lengthManhattan: function () {
  27574. console.warn( 'THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().' );
  27575. return this.manhattanLength();
  27576. }
  27577. } );
  27578. Object.assign( Vector4.prototype, {
  27579. fromAttribute: function ( attribute, index, offset ) {
  27580. console.warn( 'THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().' );
  27581. return this.fromBufferAttribute( attribute, index, offset );
  27582. },
  27583. lengthManhattan: function () {
  27584. console.warn( 'THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().' );
  27585. return this.manhattanLength();
  27586. }
  27587. } );
  27588. //
  27589. Object.assign( Geometry.prototype, {
  27590. computeTangents: function () {
  27591. console.error( 'THREE.Geometry: .computeTangents() has been removed.' );
  27592. },
  27593. computeLineDistances: function () {
  27594. console.error( 'THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.' );
  27595. }
  27596. } );
  27597. Object.assign( Object3D.prototype, {
  27598. getChildByName: function ( name ) {
  27599. console.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' );
  27600. return this.getObjectByName( name );
  27601. },
  27602. renderDepth: function () {
  27603. console.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' );
  27604. },
  27605. translate: function ( distance, axis ) {
  27606. console.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' );
  27607. return this.translateOnAxis( axis, distance );
  27608. },
  27609. getWorldRotation: function () {
  27610. console.error( 'THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.' );
  27611. }
  27612. } );
  27613. Object.defineProperties( Object3D.prototype, {
  27614. eulerOrder: {
  27615. get: function () {
  27616. console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );
  27617. return this.rotation.order;
  27618. },
  27619. set: function ( value ) {
  27620. console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );
  27621. this.rotation.order = value;
  27622. }
  27623. },
  27624. useQuaternion: {
  27625. get: function () {
  27626. console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );
  27627. },
  27628. set: function () {
  27629. console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );
  27630. }
  27631. }
  27632. } );
  27633. Object.defineProperties( LOD.prototype, {
  27634. objects: {
  27635. get: function () {
  27636. console.warn( 'THREE.LOD: .objects has been renamed to .levels.' );
  27637. return this.levels;
  27638. }
  27639. }
  27640. } );
  27641. Object.defineProperty( Skeleton.prototype, 'useVertexTexture', {
  27642. get: function () {
  27643. console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' );
  27644. },
  27645. set: function () {
  27646. console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' );
  27647. }
  27648. } );
  27649. SkinnedMesh.prototype.initBones = function () {
  27650. console.error( 'THREE.SkinnedMesh: initBones() has been removed.' );
  27651. };
  27652. Object.defineProperty( Curve.prototype, '__arcLengthDivisions', {
  27653. get: function () {
  27654. console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' );
  27655. return this.arcLengthDivisions;
  27656. },
  27657. set: function ( value ) {
  27658. console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' );
  27659. this.arcLengthDivisions = value;
  27660. }
  27661. } );
  27662. //
  27663. PerspectiveCamera.prototype.setLens = function ( focalLength, filmGauge ) {
  27664. console.warn( "THREE.PerspectiveCamera.setLens is deprecated. " +
  27665. "Use .setFocalLength and .filmGauge for a photographic setup." );
  27666. if ( filmGauge !== undefined ) this.filmGauge = filmGauge;
  27667. this.setFocalLength( focalLength );
  27668. };
  27669. //
  27670. Object.defineProperties( Light.prototype, {
  27671. onlyShadow: {
  27672. set: function () {
  27673. console.warn( 'THREE.Light: .onlyShadow has been removed.' );
  27674. }
  27675. },
  27676. shadowCameraFov: {
  27677. set: function ( value ) {
  27678. console.warn( 'THREE.Light: .shadowCameraFov is now .shadow.camera.fov.' );
  27679. this.shadow.camera.fov = value;
  27680. }
  27681. },
  27682. shadowCameraLeft: {
  27683. set: function ( value ) {
  27684. console.warn( 'THREE.Light: .shadowCameraLeft is now .shadow.camera.left.' );
  27685. this.shadow.camera.left = value;
  27686. }
  27687. },
  27688. shadowCameraRight: {
  27689. set: function ( value ) {
  27690. console.warn( 'THREE.Light: .shadowCameraRight is now .shadow.camera.right.' );
  27691. this.shadow.camera.right = value;
  27692. }
  27693. },
  27694. shadowCameraTop: {
  27695. set: function ( value ) {
  27696. console.warn( 'THREE.Light: .shadowCameraTop is now .shadow.camera.top.' );
  27697. this.shadow.camera.top = value;
  27698. }
  27699. },
  27700. shadowCameraBottom: {
  27701. set: function ( value ) {
  27702. console.warn( 'THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.' );
  27703. this.shadow.camera.bottom = value;
  27704. }
  27705. },
  27706. shadowCameraNear: {
  27707. set: function ( value ) {
  27708. console.warn( 'THREE.Light: .shadowCameraNear is now .shadow.camera.near.' );
  27709. this.shadow.camera.near = value;
  27710. }
  27711. },
  27712. shadowCameraFar: {
  27713. set: function ( value ) {
  27714. console.warn( 'THREE.Light: .shadowCameraFar is now .shadow.camera.far.' );
  27715. this.shadow.camera.far = value;
  27716. }
  27717. },
  27718. shadowCameraVisible: {
  27719. set: function () {
  27720. console.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.' );
  27721. }
  27722. },
  27723. shadowBias: {
  27724. set: function ( value ) {
  27725. console.warn( 'THREE.Light: .shadowBias is now .shadow.bias.' );
  27726. this.shadow.bias = value;
  27727. }
  27728. },
  27729. shadowDarkness: {
  27730. set: function () {
  27731. console.warn( 'THREE.Light: .shadowDarkness has been removed.' );
  27732. }
  27733. },
  27734. shadowMapWidth: {
  27735. set: function ( value ) {
  27736. console.warn( 'THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.' );
  27737. this.shadow.mapSize.width = value;
  27738. }
  27739. },
  27740. shadowMapHeight: {
  27741. set: function ( value ) {
  27742. console.warn( 'THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.' );
  27743. this.shadow.mapSize.height = value;
  27744. }
  27745. }
  27746. } );
  27747. //
  27748. Object.defineProperties( BufferAttribute.prototype, {
  27749. length: {
  27750. get: function () {
  27751. console.warn( 'THREE.BufferAttribute: .length has been deprecated. Use .count instead.' );
  27752. return this.array.length;
  27753. }
  27754. },
  27755. copyIndicesArray: function ( /* indices */ ) {
  27756. console.error( 'THREE.BufferAttribute: .copyIndicesArray() has been removed.' );
  27757. }
  27758. } );
  27759. Object.assign( BufferGeometry.prototype, {
  27760. addIndex: function ( index ) {
  27761. console.warn( 'THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().' );
  27762. this.setIndex( index );
  27763. },
  27764. addDrawCall: function ( start, count, indexOffset ) {
  27765. if ( indexOffset !== undefined ) {
  27766. console.warn( 'THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.' );
  27767. }
  27768. console.warn( 'THREE.BufferGeometry: .addDrawCall() is now .addGroup().' );
  27769. this.addGroup( start, count );
  27770. },
  27771. clearDrawCalls: function () {
  27772. console.warn( 'THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().' );
  27773. this.clearGroups();
  27774. },
  27775. computeTangents: function () {
  27776. console.warn( 'THREE.BufferGeometry: .computeTangents() has been removed.' );
  27777. },
  27778. computeOffsets: function () {
  27779. console.warn( 'THREE.BufferGeometry: .computeOffsets() has been removed.' );
  27780. }
  27781. } );
  27782. Object.defineProperties( BufferGeometry.prototype, {
  27783. drawcalls: {
  27784. get: function () {
  27785. console.error( 'THREE.BufferGeometry: .drawcalls has been renamed to .groups.' );
  27786. return this.groups;
  27787. }
  27788. },
  27789. offsets: {
  27790. get: function () {
  27791. console.warn( 'THREE.BufferGeometry: .offsets has been renamed to .groups.' );
  27792. return this.groups;
  27793. }
  27794. }
  27795. } );
  27796. //
  27797. Object.assign( ExtrudeBufferGeometry.prototype, {
  27798. getArrays: function () {
  27799. console.error( 'THREE.ExtrudeBufferGeometry: .getArrays() has been removed.' );
  27800. },
  27801. addShapeList: function () {
  27802. console.error( 'THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.' );
  27803. },
  27804. addShape: function () {
  27805. console.error( 'THREE.ExtrudeBufferGeometry: .addShape() has been removed.' );
  27806. }
  27807. } );
  27808. //
  27809. Object.defineProperties( Uniform.prototype, {
  27810. dynamic: {
  27811. set: function () {
  27812. console.warn( 'THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.' );
  27813. }
  27814. },
  27815. onUpdate: {
  27816. value: function () {
  27817. console.warn( 'THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.' );
  27818. return this;
  27819. }
  27820. }
  27821. } );
  27822. //
  27823. Object.defineProperties( Material.prototype, {
  27824. wrapAround: {
  27825. get: function () {
  27826. console.warn( 'THREE.Material: .wrapAround has been removed.' );
  27827. },
  27828. set: function () {
  27829. console.warn( 'THREE.Material: .wrapAround has been removed.' );
  27830. }
  27831. },
  27832. overdraw: {
  27833. get: function () {
  27834. console.warn( 'THREE.Material: .overdraw has been removed.' );
  27835. },
  27836. set: function () {
  27837. console.warn( 'THREE.Material: .overdraw has been removed.' );
  27838. }
  27839. },
  27840. wrapRGB: {
  27841. get: function () {
  27842. console.warn( 'THREE.Material: .wrapRGB has been removed.' );
  27843. return new Color();
  27844. }
  27845. },
  27846. shading: {
  27847. get: function () {
  27848. console.error( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
  27849. },
  27850. set: function ( value ) {
  27851. console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
  27852. this.flatShading = ( value === FlatShading );
  27853. }
  27854. }
  27855. } );
  27856. Object.defineProperties( MeshPhongMaterial.prototype, {
  27857. metal: {
  27858. get: function () {
  27859. console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.' );
  27860. return false;
  27861. },
  27862. set: function () {
  27863. console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead' );
  27864. }
  27865. }
  27866. } );
  27867. Object.defineProperties( ShaderMaterial.prototype, {
  27868. derivatives: {
  27869. get: function () {
  27870. console.warn( 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
  27871. return this.extensions.derivatives;
  27872. },
  27873. set: function ( value ) {
  27874. console.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
  27875. this.extensions.derivatives = value;
  27876. }
  27877. }
  27878. } );
  27879. //
  27880. Object.assign( WebGLRenderer.prototype, {
  27881. clearTarget: function ( renderTarget, color, depth, stencil ) {
  27882. console.warn( 'THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.' );
  27883. this.setRenderTarget( renderTarget );
  27884. this.clear( color, depth, stencil );
  27885. },
  27886. animate: function ( callback ) {
  27887. console.warn( 'THREE.WebGLRenderer: .animate() is now .setAnimationLoop().' );
  27888. this.setAnimationLoop( callback );
  27889. },
  27890. getCurrentRenderTarget: function () {
  27891. console.warn( 'THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().' );
  27892. return this.getRenderTarget();
  27893. },
  27894. getMaxAnisotropy: function () {
  27895. console.warn( 'THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().' );
  27896. return this.capabilities.getMaxAnisotropy();
  27897. },
  27898. getPrecision: function () {
  27899. console.warn( 'THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.' );
  27900. return this.capabilities.precision;
  27901. },
  27902. resetGLState: function () {
  27903. console.warn( 'THREE.WebGLRenderer: .resetGLState() is now .state.reset().' );
  27904. return this.state.reset();
  27905. },
  27906. supportsFloatTextures: function () {
  27907. console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' );
  27908. return this.extensions.get( 'OES_texture_float' );
  27909. },
  27910. supportsHalfFloatTextures: function () {
  27911. console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' );
  27912. return this.extensions.get( 'OES_texture_half_float' );
  27913. },
  27914. supportsStandardDerivatives: function () {
  27915. console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' );
  27916. return this.extensions.get( 'OES_standard_derivatives' );
  27917. },
  27918. supportsCompressedTextureS3TC: function () {
  27919. console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' );
  27920. return this.extensions.get( 'WEBGL_compressed_texture_s3tc' );
  27921. },
  27922. supportsCompressedTexturePVRTC: function () {
  27923. console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' );
  27924. return this.extensions.get( 'WEBGL_compressed_texture_pvrtc' );
  27925. },
  27926. supportsBlendMinMax: function () {
  27927. console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' );
  27928. return this.extensions.get( 'EXT_blend_minmax' );
  27929. },
  27930. supportsVertexTextures: function () {
  27931. console.warn( 'THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.' );
  27932. return this.capabilities.vertexTextures;
  27933. },
  27934. supportsInstancedArrays: function () {
  27935. console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' );
  27936. return this.extensions.get( 'ANGLE_instanced_arrays' );
  27937. },
  27938. enableScissorTest: function ( boolean ) {
  27939. console.warn( 'THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().' );
  27940. this.setScissorTest( boolean );
  27941. },
  27942. initMaterial: function () {
  27943. console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' );
  27944. },
  27945. addPrePlugin: function () {
  27946. console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' );
  27947. },
  27948. addPostPlugin: function () {
  27949. console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' );
  27950. },
  27951. updateShadowMap: function () {
  27952. console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );
  27953. },
  27954. setFaceCulling: function () {
  27955. console.warn( 'THREE.WebGLRenderer: .setFaceCulling() has been removed.' );
  27956. }
  27957. } );
  27958. Object.defineProperties( WebGLRenderer.prototype, {
  27959. shadowMapEnabled: {
  27960. get: function () {
  27961. return this.shadowMap.enabled;
  27962. },
  27963. set: function ( value ) {
  27964. console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' );
  27965. this.shadowMap.enabled = value;
  27966. }
  27967. },
  27968. shadowMapType: {
  27969. get: function () {
  27970. return this.shadowMap.type;
  27971. },
  27972. set: function ( value ) {
  27973. console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' );
  27974. this.shadowMap.type = value;
  27975. }
  27976. },
  27977. shadowMapCullFace: {
  27978. get: function () {
  27979. console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' );
  27980. return undefined;
  27981. },
  27982. set: function ( /* value */ ) {
  27983. console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' );
  27984. }
  27985. }
  27986. } );
  27987. Object.defineProperties( WebGLShadowMap.prototype, {
  27988. cullFace: {
  27989. get: function () {
  27990. console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' );
  27991. return undefined;
  27992. },
  27993. set: function ( /* cullFace */ ) {
  27994. console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' );
  27995. }
  27996. },
  27997. renderReverseSided: {
  27998. get: function () {
  27999. console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' );
  28000. return undefined;
  28001. },
  28002. set: function () {
  28003. console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' );
  28004. }
  28005. },
  28006. renderSingleSided: {
  28007. get: function () {
  28008. console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' );
  28009. return undefined;
  28010. },
  28011. set: function () {
  28012. console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' );
  28013. }
  28014. }
  28015. } );
  28016. //
  28017. Object.defineProperties( WebGLRenderTarget.prototype, {
  28018. wrapS: {
  28019. get: function () {
  28020. console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
  28021. return this.texture.wrapS;
  28022. },
  28023. set: function ( value ) {
  28024. console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
  28025. this.texture.wrapS = value;
  28026. }
  28027. },
  28028. wrapT: {
  28029. get: function () {
  28030. console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
  28031. return this.texture.wrapT;
  28032. },
  28033. set: function ( value ) {
  28034. console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
  28035. this.texture.wrapT = value;
  28036. }
  28037. },
  28038. magFilter: {
  28039. get: function () {
  28040. console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
  28041. return this.texture.magFilter;
  28042. },
  28043. set: function ( value ) {
  28044. console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
  28045. this.texture.magFilter = value;
  28046. }
  28047. },
  28048. minFilter: {
  28049. get: function () {
  28050. console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
  28051. return this.texture.minFilter;
  28052. },
  28053. set: function ( value ) {
  28054. console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
  28055. this.texture.minFilter = value;
  28056. }
  28057. },
  28058. anisotropy: {
  28059. get: function () {
  28060. console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
  28061. return this.texture.anisotropy;
  28062. },
  28063. set: function ( value ) {
  28064. console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
  28065. this.texture.anisotropy = value;
  28066. }
  28067. },
  28068. offset: {
  28069. get: function () {
  28070. console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
  28071. return this.texture.offset;
  28072. },
  28073. set: function ( value ) {
  28074. console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
  28075. this.texture.offset = value;
  28076. }
  28077. },
  28078. repeat: {
  28079. get: function () {
  28080. console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
  28081. return this.texture.repeat;
  28082. },
  28083. set: function ( value ) {
  28084. console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
  28085. this.texture.repeat = value;
  28086. }
  28087. },
  28088. format: {
  28089. get: function () {
  28090. console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
  28091. return this.texture.format;
  28092. },
  28093. set: function ( value ) {
  28094. console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
  28095. this.texture.format = value;
  28096. }
  28097. },
  28098. type: {
  28099. get: function () {
  28100. console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
  28101. return this.texture.type;
  28102. },
  28103. set: function ( value ) {
  28104. console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
  28105. this.texture.type = value;
  28106. }
  28107. },
  28108. generateMipmaps: {
  28109. get: function () {
  28110. console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
  28111. return this.texture.generateMipmaps;
  28112. },
  28113. set: function ( value ) {
  28114. console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
  28115. this.texture.generateMipmaps = value;
  28116. }
  28117. }
  28118. } );
  28119. //
  28120. Object.defineProperties( WebVRManager.prototype, {
  28121. standing: {
  28122. set: function ( /* value */ ) {
  28123. console.warn( 'THREE.WebVRManager: .standing has been removed.' );
  28124. }
  28125. },
  28126. userHeight: {
  28127. set: function ( /* value */ ) {
  28128. console.warn( 'THREE.WebVRManager: .userHeight has been removed.' );
  28129. }
  28130. }
  28131. } );
  28132. //
  28133. Audio.prototype.load = function ( file ) {
  28134. console.warn( 'THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.' );
  28135. var scope = this;
  28136. var audioLoader = new AudioLoader();
  28137. audioLoader.load( file, function ( buffer ) {
  28138. scope.setBuffer( buffer );
  28139. } );
  28140. return this;
  28141. };
  28142. AudioAnalyser.prototype.getData = function () {
  28143. console.warn( 'THREE.AudioAnalyser: .getData() is now .getFrequencyData().' );
  28144. return this.getFrequencyData();
  28145. };
  28146. //
  28147. CubeCamera.prototype.updateCubeMap = function ( renderer, scene ) {
  28148. console.warn( 'THREE.CubeCamera: .updateCubeMap() is now .update().' );
  28149. return this.update( renderer, scene );
  28150. };
  28151. //
  28152. var GeometryUtils = {
  28153. merge: function ( geometry1, geometry2, materialIndexOffset ) {
  28154. console.warn( 'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.' );
  28155. var matrix;
  28156. if ( geometry2.isMesh ) {
  28157. geometry2.matrixAutoUpdate && geometry2.updateMatrix();
  28158. matrix = geometry2.matrix;
  28159. geometry2 = geometry2.geometry;
  28160. }
  28161. geometry1.merge( geometry2, matrix, materialIndexOffset );
  28162. },
  28163. center: function ( geometry ) {
  28164. console.warn( 'THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.' );
  28165. return geometry.center();
  28166. }
  28167. };
  28168. ImageUtils.crossOrigin = undefined;
  28169. ImageUtils.loadTexture = function ( url, mapping, onLoad, onError ) {
  28170. console.warn( 'THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.' );
  28171. var loader = new TextureLoader();
  28172. loader.setCrossOrigin( this.crossOrigin );
  28173. var texture = loader.load( url, onLoad, undefined, onError );
  28174. if ( mapping ) texture.mapping = mapping;
  28175. return texture;
  28176. };
  28177. ImageUtils.loadTextureCube = function ( urls, mapping, onLoad, onError ) {
  28178. console.warn( 'THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.' );
  28179. var loader = new CubeTextureLoader();
  28180. loader.setCrossOrigin( this.crossOrigin );
  28181. var texture = loader.load( urls, onLoad, undefined, onError );
  28182. if ( mapping ) texture.mapping = mapping;
  28183. return texture;
  28184. };
  28185. ImageUtils.loadCompressedTexture = function () {
  28186. console.error( 'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.' );
  28187. };
  28188. ImageUtils.loadCompressedTextureCube = function () {
  28189. console.error( 'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.' );
  28190. };
  28191. //
  28192. function Projector() {
  28193. console.error( 'THREE.Projector has been moved to /examples/js/renderers/Projector.js.' );
  28194. this.projectVector = function ( vector, camera ) {
  28195. console.warn( 'THREE.Projector: .projectVector() is now vector.project().' );
  28196. vector.project( camera );
  28197. };
  28198. this.unprojectVector = function ( vector, camera ) {
  28199. console.warn( 'THREE.Projector: .unprojectVector() is now vector.unproject().' );
  28200. vector.unproject( camera );
  28201. };
  28202. this.pickingRay = function () {
  28203. console.error( 'THREE.Projector: .pickingRay() is now raycaster.setFromCamera().' );
  28204. };
  28205. }
  28206. //
  28207. function CanvasRenderer() {
  28208. console.error( 'THREE.CanvasRenderer has been removed' );
  28209. }
  28210. //
  28211. function JSONLoader() {
  28212. console.error( 'THREE.JSONLoader has been removed.' );
  28213. }
  28214. //
  28215. var SceneUtils = {
  28216. createMultiMaterialObject: function ( /* geometry, materials */ ) {
  28217. console.error( 'THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js' );
  28218. },
  28219. detach: function ( /* child, parent, scene */ ) {
  28220. console.error( 'THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js' );
  28221. },
  28222. attach: function ( /* child, scene, parent */ ) {
  28223. console.error( 'THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js' );
  28224. }
  28225. };
  28226. //
  28227. function LensFlare() {
  28228. console.error( 'THREE.LensFlare has been moved to /examples/js/objects/Lensflare.js' );
  28229. }
  28230. exports.WebGLRenderTargetCube = WebGLRenderTargetCube;
  28231. exports.WebGLRenderTarget = WebGLRenderTarget;
  28232. exports.WebGLRenderer = WebGLRenderer;
  28233. exports.ShaderLib = ShaderLib;
  28234. exports.UniformsLib = UniformsLib;
  28235. exports.UniformsUtils = UniformsUtils;
  28236. exports.ShaderChunk = ShaderChunk;
  28237. exports.FogExp2 = FogExp2;
  28238. exports.Fog = Fog;
  28239. exports.Scene = Scene;
  28240. exports.Sprite = Sprite;
  28241. exports.LOD = LOD;
  28242. exports.SkinnedMesh = SkinnedMesh;
  28243. exports.Skeleton = Skeleton;
  28244. exports.Bone = Bone;
  28245. exports.Mesh = Mesh;
  28246. exports.LineSegments = LineSegments;
  28247. exports.LineLoop = LineLoop;
  28248. exports.Line = Line;
  28249. exports.Points = Points;
  28250. exports.Group = Group;
  28251. exports.VideoTexture = VideoTexture;
  28252. exports.DataTexture = DataTexture;
  28253. exports.DataTexture3D = DataTexture3D;
  28254. exports.CompressedTexture = CompressedTexture;
  28255. exports.CubeTexture = CubeTexture;
  28256. exports.CanvasTexture = CanvasTexture;
  28257. exports.DepthTexture = DepthTexture;
  28258. exports.Texture = Texture;
  28259. exports.AnimationLoader = AnimationLoader;
  28260. exports.CompressedTextureLoader = CompressedTextureLoader;
  28261. exports.DataTextureLoader = DataTextureLoader;
  28262. exports.CubeTextureLoader = CubeTextureLoader;
  28263. exports.TextureLoader = TextureLoader;
  28264. exports.ObjectLoader = ObjectLoader;
  28265. exports.MaterialLoader = MaterialLoader;
  28266. exports.BufferGeometryLoader = BufferGeometryLoader;
  28267. exports.DefaultLoadingManager = DefaultLoadingManager;
  28268. exports.LoadingManager = LoadingManager;
  28269. exports.ImageLoader = ImageLoader;
  28270. exports.ImageBitmapLoader = ImageBitmapLoader;
  28271. exports.FontLoader = FontLoader;
  28272. exports.FileLoader = FileLoader;
  28273. exports.Loader = Loader;
  28274. exports.LoaderUtils = LoaderUtils;
  28275. exports.Cache = Cache;
  28276. exports.AudioLoader = AudioLoader;
  28277. exports.SpotLightShadow = SpotLightShadow;
  28278. exports.SpotLight = SpotLight;
  28279. exports.PointLight = PointLight;
  28280. exports.RectAreaLight = RectAreaLight;
  28281. exports.HemisphereLight = HemisphereLight;
  28282. exports.DirectionalLightShadow = DirectionalLightShadow;
  28283. exports.DirectionalLight = DirectionalLight;
  28284. exports.AmbientLight = AmbientLight;
  28285. exports.LightShadow = LightShadow;
  28286. exports.Light = Light;
  28287. exports.StereoCamera = StereoCamera;
  28288. exports.PerspectiveCamera = PerspectiveCamera;
  28289. exports.OrthographicCamera = OrthographicCamera;
  28290. exports.CubeCamera = CubeCamera;
  28291. exports.ArrayCamera = ArrayCamera;
  28292. exports.Camera = Camera;
  28293. exports.AudioListener = AudioListener;
  28294. exports.PositionalAudio = PositionalAudio;
  28295. exports.AudioContext = AudioContext;
  28296. exports.AudioAnalyser = AudioAnalyser;
  28297. exports.Audio = Audio;
  28298. exports.VectorKeyframeTrack = VectorKeyframeTrack;
  28299. exports.StringKeyframeTrack = StringKeyframeTrack;
  28300. exports.QuaternionKeyframeTrack = QuaternionKeyframeTrack;
  28301. exports.NumberKeyframeTrack = NumberKeyframeTrack;
  28302. exports.ColorKeyframeTrack = ColorKeyframeTrack;
  28303. exports.BooleanKeyframeTrack = BooleanKeyframeTrack;
  28304. exports.PropertyMixer = PropertyMixer;
  28305. exports.PropertyBinding = PropertyBinding;
  28306. exports.KeyframeTrack = KeyframeTrack;
  28307. exports.AnimationUtils = AnimationUtils;
  28308. exports.AnimationObjectGroup = AnimationObjectGroup;
  28309. exports.AnimationMixer = AnimationMixer;
  28310. exports.AnimationClip = AnimationClip;
  28311. exports.Uniform = Uniform;
  28312. exports.InstancedBufferGeometry = InstancedBufferGeometry;
  28313. exports.BufferGeometry = BufferGeometry;
  28314. exports.Geometry = Geometry;
  28315. exports.InterleavedBufferAttribute = InterleavedBufferAttribute;
  28316. exports.InstancedInterleavedBuffer = InstancedInterleavedBuffer;
  28317. exports.InterleavedBuffer = InterleavedBuffer;
  28318. exports.InstancedBufferAttribute = InstancedBufferAttribute;
  28319. exports.Face3 = Face3;
  28320. exports.Object3D = Object3D;
  28321. exports.Raycaster = Raycaster;
  28322. exports.Layers = Layers;
  28323. exports.EventDispatcher = EventDispatcher;
  28324. exports.Clock = Clock;
  28325. exports.QuaternionLinearInterpolant = QuaternionLinearInterpolant;
  28326. exports.LinearInterpolant = LinearInterpolant;
  28327. exports.DiscreteInterpolant = DiscreteInterpolant;
  28328. exports.CubicInterpolant = CubicInterpolant;
  28329. exports.Interpolant = Interpolant;
  28330. exports.Triangle = Triangle;
  28331. exports.Math = _Math;
  28332. exports.Spherical = Spherical;
  28333. exports.Cylindrical = Cylindrical;
  28334. exports.Plane = Plane;
  28335. exports.Frustum = Frustum;
  28336. exports.Sphere = Sphere;
  28337. exports.Ray = Ray;
  28338. exports.Matrix4 = Matrix4;
  28339. exports.Matrix3 = Matrix3;
  28340. exports.Box3 = Box3;
  28341. exports.Box2 = Box2;
  28342. exports.Line3 = Line3;
  28343. exports.Euler = Euler;
  28344. exports.Vector4 = Vector4;
  28345. exports.Vector3 = Vector3;
  28346. exports.Vector2 = Vector2;
  28347. exports.Quaternion = Quaternion;
  28348. exports.Color = Color;
  28349. exports.ImmediateRenderObject = ImmediateRenderObject;
  28350. exports.VertexNormalsHelper = VertexNormalsHelper;
  28351. exports.SpotLightHelper = SpotLightHelper;
  28352. exports.SkeletonHelper = SkeletonHelper;
  28353. exports.PointLightHelper = PointLightHelper;
  28354. exports.RectAreaLightHelper = RectAreaLightHelper;
  28355. exports.HemisphereLightHelper = HemisphereLightHelper;
  28356. exports.GridHelper = GridHelper;
  28357. exports.PolarGridHelper = PolarGridHelper;
  28358. exports.FaceNormalsHelper = FaceNormalsHelper;
  28359. exports.DirectionalLightHelper = DirectionalLightHelper;
  28360. exports.CameraHelper = CameraHelper;
  28361. exports.BoxHelper = BoxHelper;
  28362. exports.Box3Helper = Box3Helper;
  28363. exports.PlaneHelper = PlaneHelper;
  28364. exports.ArrowHelper = ArrowHelper;
  28365. exports.AxesHelper = AxesHelper;
  28366. exports.Shape = Shape;
  28367. exports.Path = Path;
  28368. exports.ShapePath = ShapePath;
  28369. exports.Font = Font;
  28370. exports.CurvePath = CurvePath;
  28371. exports.Curve = Curve;
  28372. exports.ImageUtils = ImageUtils;
  28373. exports.ShapeUtils = ShapeUtils;
  28374. exports.WebGLUtils = WebGLUtils;
  28375. exports.WireframeGeometry = WireframeGeometry;
  28376. exports.ParametricGeometry = ParametricGeometry;
  28377. exports.ParametricBufferGeometry = ParametricBufferGeometry;
  28378. exports.TetrahedronGeometry = TetrahedronGeometry;
  28379. exports.TetrahedronBufferGeometry = TetrahedronBufferGeometry;
  28380. exports.OctahedronGeometry = OctahedronGeometry;
  28381. exports.OctahedronBufferGeometry = OctahedronBufferGeometry;
  28382. exports.IcosahedronGeometry = IcosahedronGeometry;
  28383. exports.IcosahedronBufferGeometry = IcosahedronBufferGeometry;
  28384. exports.DodecahedronGeometry = DodecahedronGeometry;
  28385. exports.DodecahedronBufferGeometry = DodecahedronBufferGeometry;
  28386. exports.PolyhedronGeometry = PolyhedronGeometry;
  28387. exports.PolyhedronBufferGeometry = PolyhedronBufferGeometry;
  28388. exports.TubeGeometry = TubeGeometry;
  28389. exports.TubeBufferGeometry = TubeBufferGeometry;
  28390. exports.TorusKnotGeometry = TorusKnotGeometry;
  28391. exports.TorusKnotBufferGeometry = TorusKnotBufferGeometry;
  28392. exports.TorusGeometry = TorusGeometry;
  28393. exports.TorusBufferGeometry = TorusBufferGeometry;
  28394. exports.TextGeometry = TextGeometry;
  28395. exports.TextBufferGeometry = TextBufferGeometry;
  28396. exports.SphereGeometry = SphereGeometry;
  28397. exports.SphereBufferGeometry = SphereBufferGeometry;
  28398. exports.RingGeometry = RingGeometry;
  28399. exports.RingBufferGeometry = RingBufferGeometry;
  28400. exports.PlaneGeometry = PlaneGeometry;
  28401. exports.PlaneBufferGeometry = PlaneBufferGeometry;
  28402. exports.LatheGeometry = LatheGeometry;
  28403. exports.LatheBufferGeometry = LatheBufferGeometry;
  28404. exports.ShapeGeometry = ShapeGeometry;
  28405. exports.ShapeBufferGeometry = ShapeBufferGeometry;
  28406. exports.ExtrudeGeometry = ExtrudeGeometry;
  28407. exports.ExtrudeBufferGeometry = ExtrudeBufferGeometry;
  28408. exports.EdgesGeometry = EdgesGeometry;
  28409. exports.ConeGeometry = ConeGeometry;
  28410. exports.ConeBufferGeometry = ConeBufferGeometry;
  28411. exports.CylinderGeometry = CylinderGeometry;
  28412. exports.CylinderBufferGeometry = CylinderBufferGeometry;
  28413. exports.CircleGeometry = CircleGeometry;
  28414. exports.CircleBufferGeometry = CircleBufferGeometry;
  28415. exports.BoxGeometry = BoxGeometry;
  28416. exports.BoxBufferGeometry = BoxBufferGeometry;
  28417. exports.ShadowMaterial = ShadowMaterial;
  28418. exports.SpriteMaterial = SpriteMaterial;
  28419. exports.RawShaderMaterial = RawShaderMaterial;
  28420. exports.ShaderMaterial = ShaderMaterial;
  28421. exports.PointsMaterial = PointsMaterial;
  28422. exports.MeshPhysicalMaterial = MeshPhysicalMaterial;
  28423. exports.MeshStandardMaterial = MeshStandardMaterial;
  28424. exports.MeshPhongMaterial = MeshPhongMaterial;
  28425. exports.MeshToonMaterial = MeshToonMaterial;
  28426. exports.MeshNormalMaterial = MeshNormalMaterial;
  28427. exports.MeshLambertMaterial = MeshLambertMaterial;
  28428. exports.MeshDepthMaterial = MeshDepthMaterial;
  28429. exports.MeshDistanceMaterial = MeshDistanceMaterial;
  28430. exports.MeshBasicMaterial = MeshBasicMaterial;
  28431. exports.MeshMatcapMaterial = MeshMatcapMaterial;
  28432. exports.LineDashedMaterial = LineDashedMaterial;
  28433. exports.LineBasicMaterial = LineBasicMaterial;
  28434. exports.Material = Material;
  28435. exports.Float64BufferAttribute = Float64BufferAttribute;
  28436. exports.Float32BufferAttribute = Float32BufferAttribute;
  28437. exports.Uint32BufferAttribute = Uint32BufferAttribute;
  28438. exports.Int32BufferAttribute = Int32BufferAttribute;
  28439. exports.Uint16BufferAttribute = Uint16BufferAttribute;
  28440. exports.Int16BufferAttribute = Int16BufferAttribute;
  28441. exports.Uint8ClampedBufferAttribute = Uint8ClampedBufferAttribute;
  28442. exports.Uint8BufferAttribute = Uint8BufferAttribute;
  28443. exports.Int8BufferAttribute = Int8BufferAttribute;
  28444. exports.BufferAttribute = BufferAttribute;
  28445. exports.ArcCurve = ArcCurve;
  28446. exports.CatmullRomCurve3 = CatmullRomCurve3;
  28447. exports.CubicBezierCurve = CubicBezierCurve;
  28448. exports.CubicBezierCurve3 = CubicBezierCurve3;
  28449. exports.EllipseCurve = EllipseCurve;
  28450. exports.LineCurve = LineCurve;
  28451. exports.LineCurve3 = LineCurve3;
  28452. exports.QuadraticBezierCurve = QuadraticBezierCurve;
  28453. exports.QuadraticBezierCurve3 = QuadraticBezierCurve3;
  28454. exports.SplineCurve = SplineCurve;
  28455. exports.REVISION = REVISION;
  28456. exports.MOUSE = MOUSE;
  28457. exports.CullFaceNone = CullFaceNone;
  28458. exports.CullFaceBack = CullFaceBack;
  28459. exports.CullFaceFront = CullFaceFront;
  28460. exports.CullFaceFrontBack = CullFaceFrontBack;
  28461. exports.FrontFaceDirectionCW = FrontFaceDirectionCW;
  28462. exports.FrontFaceDirectionCCW = FrontFaceDirectionCCW;
  28463. exports.BasicShadowMap = BasicShadowMap;
  28464. exports.PCFShadowMap = PCFShadowMap;
  28465. exports.PCFSoftShadowMap = PCFSoftShadowMap;
  28466. exports.FrontSide = FrontSide;
  28467. exports.BackSide = BackSide;
  28468. exports.DoubleSide = DoubleSide;
  28469. exports.FlatShading = FlatShading;
  28470. exports.SmoothShading = SmoothShading;
  28471. exports.NoColors = NoColors;
  28472. exports.FaceColors = FaceColors;
  28473. exports.VertexColors = VertexColors;
  28474. exports.NoBlending = NoBlending;
  28475. exports.NormalBlending = NormalBlending;
  28476. exports.AdditiveBlending = AdditiveBlending;
  28477. exports.SubtractiveBlending = SubtractiveBlending;
  28478. exports.MultiplyBlending = MultiplyBlending;
  28479. exports.CustomBlending = CustomBlending;
  28480. exports.AddEquation = AddEquation;
  28481. exports.SubtractEquation = SubtractEquation;
  28482. exports.ReverseSubtractEquation = ReverseSubtractEquation;
  28483. exports.MinEquation = MinEquation;
  28484. exports.MaxEquation = MaxEquation;
  28485. exports.ZeroFactor = ZeroFactor;
  28486. exports.OneFactor = OneFactor;
  28487. exports.SrcColorFactor = SrcColorFactor;
  28488. exports.OneMinusSrcColorFactor = OneMinusSrcColorFactor;
  28489. exports.SrcAlphaFactor = SrcAlphaFactor;
  28490. exports.OneMinusSrcAlphaFactor = OneMinusSrcAlphaFactor;
  28491. exports.DstAlphaFactor = DstAlphaFactor;
  28492. exports.OneMinusDstAlphaFactor = OneMinusDstAlphaFactor;
  28493. exports.DstColorFactor = DstColorFactor;
  28494. exports.OneMinusDstColorFactor = OneMinusDstColorFactor;
  28495. exports.SrcAlphaSaturateFactor = SrcAlphaSaturateFactor;
  28496. exports.NeverDepth = NeverDepth;
  28497. exports.AlwaysDepth = AlwaysDepth;
  28498. exports.LessDepth = LessDepth;
  28499. exports.LessEqualDepth = LessEqualDepth;
  28500. exports.EqualDepth = EqualDepth;
  28501. exports.GreaterEqualDepth = GreaterEqualDepth;
  28502. exports.GreaterDepth = GreaterDepth;
  28503. exports.NotEqualDepth = NotEqualDepth;
  28504. exports.MultiplyOperation = MultiplyOperation;
  28505. exports.MixOperation = MixOperation;
  28506. exports.AddOperation = AddOperation;
  28507. exports.NoToneMapping = NoToneMapping;
  28508. exports.LinearToneMapping = LinearToneMapping;
  28509. exports.ReinhardToneMapping = ReinhardToneMapping;
  28510. exports.Uncharted2ToneMapping = Uncharted2ToneMapping;
  28511. exports.CineonToneMapping = CineonToneMapping;
  28512. exports.ACESFilmicToneMapping = ACESFilmicToneMapping;
  28513. exports.UVMapping = UVMapping;
  28514. exports.CubeReflectionMapping = CubeReflectionMapping;
  28515. exports.CubeRefractionMapping = CubeRefractionMapping;
  28516. exports.EquirectangularReflectionMapping = EquirectangularReflectionMapping;
  28517. exports.EquirectangularRefractionMapping = EquirectangularRefractionMapping;
  28518. exports.SphericalReflectionMapping = SphericalReflectionMapping;
  28519. exports.CubeUVReflectionMapping = CubeUVReflectionMapping;
  28520. exports.CubeUVRefractionMapping = CubeUVRefractionMapping;
  28521. exports.RepeatWrapping = RepeatWrapping;
  28522. exports.ClampToEdgeWrapping = ClampToEdgeWrapping;
  28523. exports.MirroredRepeatWrapping = MirroredRepeatWrapping;
  28524. exports.NearestFilter = NearestFilter;
  28525. exports.NearestMipMapNearestFilter = NearestMipMapNearestFilter;
  28526. exports.NearestMipMapLinearFilter = NearestMipMapLinearFilter;
  28527. exports.LinearFilter = LinearFilter;
  28528. exports.LinearMipMapNearestFilter = LinearMipMapNearestFilter;
  28529. exports.LinearMipMapLinearFilter = LinearMipMapLinearFilter;
  28530. exports.UnsignedByteType = UnsignedByteType;
  28531. exports.ByteType = ByteType;
  28532. exports.ShortType = ShortType;
  28533. exports.UnsignedShortType = UnsignedShortType;
  28534. exports.IntType = IntType;
  28535. exports.UnsignedIntType = UnsignedIntType;
  28536. exports.FloatType = FloatType;
  28537. exports.HalfFloatType = HalfFloatType;
  28538. exports.UnsignedShort4444Type = UnsignedShort4444Type;
  28539. exports.UnsignedShort5551Type = UnsignedShort5551Type;
  28540. exports.UnsignedShort565Type = UnsignedShort565Type;
  28541. exports.UnsignedInt248Type = UnsignedInt248Type;
  28542. exports.AlphaFormat = AlphaFormat;
  28543. exports.RGBFormat = RGBFormat;
  28544. exports.RGBAFormat = RGBAFormat;
  28545. exports.LuminanceFormat = LuminanceFormat;
  28546. exports.LuminanceAlphaFormat = LuminanceAlphaFormat;
  28547. exports.RGBEFormat = RGBEFormat;
  28548. exports.DepthFormat = DepthFormat;
  28549. exports.DepthStencilFormat = DepthStencilFormat;
  28550. exports.RedFormat = RedFormat;
  28551. exports.RGB_S3TC_DXT1_Format = RGB_S3TC_DXT1_Format;
  28552. exports.RGBA_S3TC_DXT1_Format = RGBA_S3TC_DXT1_Format;
  28553. exports.RGBA_S3TC_DXT3_Format = RGBA_S3TC_DXT3_Format;
  28554. exports.RGBA_S3TC_DXT5_Format = RGBA_S3TC_DXT5_Format;
  28555. exports.RGB_PVRTC_4BPPV1_Format = RGB_PVRTC_4BPPV1_Format;
  28556. exports.RGB_PVRTC_2BPPV1_Format = RGB_PVRTC_2BPPV1_Format;
  28557. exports.RGBA_PVRTC_4BPPV1_Format = RGBA_PVRTC_4BPPV1_Format;
  28558. exports.RGBA_PVRTC_2BPPV1_Format = RGBA_PVRTC_2BPPV1_Format;
  28559. exports.RGB_ETC1_Format = RGB_ETC1_Format;
  28560. exports.RGBA_ASTC_4x4_Format = RGBA_ASTC_4x4_Format;
  28561. exports.RGBA_ASTC_5x4_Format = RGBA_ASTC_5x4_Format;
  28562. exports.RGBA_ASTC_5x5_Format = RGBA_ASTC_5x5_Format;
  28563. exports.RGBA_ASTC_6x5_Format = RGBA_ASTC_6x5_Format;
  28564. exports.RGBA_ASTC_6x6_Format = RGBA_ASTC_6x6_Format;
  28565. exports.RGBA_ASTC_8x5_Format = RGBA_ASTC_8x5_Format;
  28566. exports.RGBA_ASTC_8x6_Format = RGBA_ASTC_8x6_Format;
  28567. exports.RGBA_ASTC_8x8_Format = RGBA_ASTC_8x8_Format;
  28568. exports.RGBA_ASTC_10x5_Format = RGBA_ASTC_10x5_Format;
  28569. exports.RGBA_ASTC_10x6_Format = RGBA_ASTC_10x6_Format;
  28570. exports.RGBA_ASTC_10x8_Format = RGBA_ASTC_10x8_Format;
  28571. exports.RGBA_ASTC_10x10_Format = RGBA_ASTC_10x10_Format;
  28572. exports.RGBA_ASTC_12x10_Format = RGBA_ASTC_12x10_Format;
  28573. exports.RGBA_ASTC_12x12_Format = RGBA_ASTC_12x12_Format;
  28574. exports.LoopOnce = LoopOnce;
  28575. exports.LoopRepeat = LoopRepeat;
  28576. exports.LoopPingPong = LoopPingPong;
  28577. exports.InterpolateDiscrete = InterpolateDiscrete;
  28578. exports.InterpolateLinear = InterpolateLinear;
  28579. exports.InterpolateSmooth = InterpolateSmooth;
  28580. exports.ZeroCurvatureEnding = ZeroCurvatureEnding;
  28581. exports.ZeroSlopeEnding = ZeroSlopeEnding;
  28582. exports.WrapAroundEnding = WrapAroundEnding;
  28583. exports.TrianglesDrawMode = TrianglesDrawMode;
  28584. exports.TriangleStripDrawMode = TriangleStripDrawMode;
  28585. exports.TriangleFanDrawMode = TriangleFanDrawMode;
  28586. exports.LinearEncoding = LinearEncoding;
  28587. exports.sRGBEncoding = sRGBEncoding;
  28588. exports.GammaEncoding = GammaEncoding;
  28589. exports.RGBEEncoding = RGBEEncoding;
  28590. exports.LogLuvEncoding = LogLuvEncoding;
  28591. exports.RGBM7Encoding = RGBM7Encoding;
  28592. exports.RGBM16Encoding = RGBM16Encoding;
  28593. exports.RGBDEncoding = RGBDEncoding;
  28594. exports.BasicDepthPacking = BasicDepthPacking;
  28595. exports.RGBADepthPacking = RGBADepthPacking;
  28596. exports.TangentSpaceNormalMap = TangentSpaceNormalMap;
  28597. exports.ObjectSpaceNormalMap = ObjectSpaceNormalMap;
  28598. exports.CubeGeometry = BoxGeometry;
  28599. exports.Face4 = Face4;
  28600. exports.LineStrip = LineStrip;
  28601. exports.LinePieces = LinePieces;
  28602. exports.MeshFaceMaterial = MeshFaceMaterial;
  28603. exports.MultiMaterial = MultiMaterial;
  28604. exports.PointCloud = PointCloud;
  28605. exports.Particle = Particle;
  28606. exports.ParticleSystem = ParticleSystem;
  28607. exports.PointCloudMaterial = PointCloudMaterial;
  28608. exports.ParticleBasicMaterial = ParticleBasicMaterial;
  28609. exports.ParticleSystemMaterial = ParticleSystemMaterial;
  28610. exports.Vertex = Vertex;
  28611. exports.DynamicBufferAttribute = DynamicBufferAttribute;
  28612. exports.Int8Attribute = Int8Attribute;
  28613. exports.Uint8Attribute = Uint8Attribute;
  28614. exports.Uint8ClampedAttribute = Uint8ClampedAttribute;
  28615. exports.Int16Attribute = Int16Attribute;
  28616. exports.Uint16Attribute = Uint16Attribute;
  28617. exports.Int32Attribute = Int32Attribute;
  28618. exports.Uint32Attribute = Uint32Attribute;
  28619. exports.Float32Attribute = Float32Attribute;
  28620. exports.Float64Attribute = Float64Attribute;
  28621. exports.ClosedSplineCurve3 = ClosedSplineCurve3;
  28622. exports.SplineCurve3 = SplineCurve3;
  28623. exports.Spline = Spline;
  28624. exports.AxisHelper = AxisHelper;
  28625. exports.BoundingBoxHelper = BoundingBoxHelper;
  28626. exports.EdgesHelper = EdgesHelper;
  28627. exports.WireframeHelper = WireframeHelper;
  28628. exports.XHRLoader = XHRLoader;
  28629. exports.BinaryTextureLoader = BinaryTextureLoader;
  28630. exports.GeometryUtils = GeometryUtils;
  28631. exports.Projector = Projector;
  28632. exports.CanvasRenderer = CanvasRenderer;
  28633. exports.JSONLoader = JSONLoader;
  28634. exports.SceneUtils = SceneUtils;
  28635. exports.LensFlare = LensFlare;
  28636. Object.defineProperty(exports, '__esModule', { value: true });
  28637. })));
粤ICP备19079148号