alteredq 8f8c60475c Merge remote branch 'remotes/upstream/experimental' into experimental %!s(int64=15) %!d(string=hai) anos
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js 4c59647907 Added FileAPI to Detector. %!s(int64=15) %!d(string=hai) anos
obj 9db71a171a Fixed tangents and UVs in Blender exporter. %!s(int64=15) %!d(string=hai) anos
scenes 59071e75b3 Synced with mrdoob's branch. %!s(int64=15) %!d(string=hai) anos
sounds 7415759392 Added 3d sound support plus example. %!s(int64=15) %!d(string=hai) anos
textures 0cb62b71ae Added WebGL equirectangular panorama demo. %!s(int64=15) %!d(string=hai) anos
canvas_camera_orthographic.html 5a0a200ce4 RenderableFace4 is back (thus 2x speed boost on all examples using quads). %!s(int64=15) %!d(string=hai) anos
canvas_geometry_birds.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js %!s(int64=15) %!d(string=hai) anos
canvas_geometry_cube.html 66cd1198e3 Updated examples and utils that used Cube(). %!s(int64=15) %!d(string=hai) anos
canvas_geometry_earth.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. %!s(int64=15) %!d(string=hai) anos
canvas_geometry_hierarchy.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. %!s(int64=15) %!d(string=hai) anos
canvas_geometry_panorama.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. %!s(int64=15) %!d(string=hai) anos
canvas_geometry_panorama_fisheye.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. %!s(int64=15) %!d(string=hai) anos
canvas_geometry_terrain.html 69644c6751 CanvasRenderer Terrain demo is back :_) It's been borken for a while... %!s(int64=15) %!d(string=hai) anos
canvas_interactive_cubes.html 5a0a200ce4 RenderableFace4 is back (thus 2x speed boost on all examples using quads). %!s(int64=15) %!d(string=hai) anos
canvas_interactive_cubes_tween.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. %!s(int64=15) %!d(string=hai) anos
canvas_interactive_voxelpainter.html 377a71faa5 Merge branch 'master' of http://github.com/mrdoob/three.js %!s(int64=15) %!d(string=hai) anos
canvas_lights_pointlights.html f35e8092c6 More uvs fixes. %!s(int64=15) %!d(string=hai) anos
canvas_lights_pointlights_smooth.html 999a87358b Some more clean up in Projector and CanvasRenderer. %!s(int64=15) %!d(string=hai) anos
canvas_lines.html 999a87358b Some more clean up in Projector and CanvasRenderer. %!s(int64=15) %!d(string=hai) anos
canvas_lines_sphere.html 999a87358b Some more clean up in Projector and CanvasRenderer. %!s(int64=15) %!d(string=hai) anos
canvas_materials.html f35e8092c6 More uvs fixes. %!s(int64=15) %!d(string=hai) anos
canvas_materials_depth.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. %!s(int64=15) %!d(string=hai) anos
canvas_materials_normal.html 7480fb69cd Updated README examples. %!s(int64=15) %!d(string=hai) anos
canvas_materials_reflection.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=15) %!d(string=hai) anos
canvas_materials_video.html a7740f47fc ParticleCircleMaterial ⟶ ParticleCanvasMaterial (canvas code injection) %!s(int64=15) %!d(string=hai) anos
canvas_particles_floor.html 5a0a200ce4 RenderableFace4 is back (thus 2x speed boost on all examples using quads). %!s(int64=15) %!d(string=hai) anos
canvas_particles_random.html a7740f47fc ParticleCircleMaterial ⟶ ParticleCanvasMaterial (canvas code injection) %!s(int64=15) %!d(string=hai) anos
canvas_particles_sprites.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js %!s(int64=15) %!d(string=hai) anos
canvas_particles_waves.html a7740f47fc ParticleCircleMaterial ⟶ ParticleCanvasMaterial (canvas code injection) %!s(int64=15) %!d(string=hai) anos
canvas_performance.html 999a87358b Some more clean up in Projector and CanvasRenderer. %!s(int64=15) %!d(string=hai) anos
canvas_sandbox.html 5a0a200ce4 RenderableFace4 is back (thus 2x speed boost on all examples using quads). %!s(int64=15) %!d(string=hai) anos
misc_lights_test.html 3b6b3dc578 Made more examples working. %!s(int64=15) %!d(string=hai) anos
misc_lookat.html c89b4008f3 Added translate( distance, axis ), translateX( distance ), translateY( distance ) and translateZ( distance ) methods to Object3D. %!s(int64=15) %!d(string=hai) anos
misc_materials_multimaterials.html 3b6b3dc578 Made more examples working. %!s(int64=15) %!d(string=hai) anos
misc_sound.html c61f89ba14 Brought back bloom. %!s(int64=15) %!d(string=hai) anos
misc_ubiquity_test.html 5a0a200ce4 RenderableFace4 is back (thus 2x speed boost on all examples using quads). %!s(int64=15) %!d(string=hai) anos
webgl_geometries.html c8d13bd7b0 Fixed Lathe Geometry. %!s(int64=15) %!d(string=hai) anos
webgl_geometry_blenderexport_colors.html 071de366c2 Updated Blender exporter to export new JSON format. %!s(int64=15) %!d(string=hai) anos
webgl_geometry_colors.html 88c2d7c77b Moved Object::sortObjectByMaterials to WebGLRenderer (so it's done automagically). %!s(int64=15) %!d(string=hai) anos
webgl_geometry_dynamic.html 3b6b3dc578 Made more examples working. %!s(int64=15) %!d(string=hai) anos
webgl_geometry_hierarchy.html 1c466f26e7 Moved QuakeCamera and PathCamera into extras/cameras. %!s(int64=15) %!d(string=hai) anos
webgl_geometry_hierarchy2.html 1c466f26e7 Moved QuakeCamera and PathCamera into extras/cameras. %!s(int64=15) %!d(string=hai) anos
webgl_geometry_large_mesh.html 8546a3bddb Fixed BinaryLoader. %!s(int64=15) %!d(string=hai) anos
webgl_geometry_minecraft.html 548289b3a4 Fixed remaining extras/geometries, GeometryUtils and few examples. %!s(int64=15) %!d(string=hai) anos
webgl_geometry_minecraft_ao.html 548289b3a4 Fixed remaining extras/geometries, GeometryUtils and few examples. %!s(int64=15) %!d(string=hai) anos
webgl_geometry_terrain.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=15) %!d(string=hai) anos
webgl_geometry_terrain2.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=15) %!d(string=hai) anos
webgl_geometry_terrain_fog.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=15) %!d(string=hai) anos
webgl_hdr.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=15) %!d(string=hai) anos
webgl_interactive_voxelpainter.html dd52560369 Some basic performance optimisations on voxel examples. Bottleneck is still Ray caster anyway :/ %!s(int64=15) %!d(string=hai) anos
webgl_lights_pointlights.html 3b6b3dc578 Made more examples working. %!s(int64=15) %!d(string=hai) anos
webgl_lines_colors.html c61f89ba14 Brought back bloom. %!s(int64=15) %!d(string=hai) anos
webgl_lines_cubes.html fef3c084b1 Changed build setup: %!s(int64=15) %!d(string=hai) anos
webgl_lines_sphere.html fef3c084b1 Changed build setup: %!s(int64=15) %!d(string=hai) anos
webgl_lines_splines.html 863e7db49f Refactored spline specific stuff out of PathCamera into Spline. %!s(int64=15) %!d(string=hai) anos
webgl_lod.html 66cd1198e3 Updated examples and utils that used Cube(). %!s(int64=15) %!d(string=hai) anos
webgl_materials.html 49d9b2e460 src/extras/primitives/ ⟶ src/extras/geometries %!s(int64=15) %!d(string=hai) anos
webgl_materials_cars.html 3b6b3dc578 Made more examples working. %!s(int64=15) %!d(string=hai) anos
webgl_materials_cars_camaro.html 3b6b3dc578 Made more examples working. %!s(int64=15) %!d(string=hai) anos
webgl_materials_cubemap.html 3b6b3dc578 Made more examples working. %!s(int64=15) %!d(string=hai) anos
webgl_materials_cubemap_balls_reflection.html 88c2d7c77b Moved Object::sortObjectByMaterials to WebGLRenderer (so it's done automagically). %!s(int64=15) %!d(string=hai) anos
webgl_materials_cubemap_balls_refraction.html 88c2d7c77b Moved Object::sortObjectByMaterials to WebGLRenderer (so it's done automagically). %!s(int64=15) %!d(string=hai) anos
webgl_materials_cubemap_escher.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=15) %!d(string=hai) anos
webgl_materials_cubemap_refraction.html 3b6b3dc578 Made more examples working. %!s(int64=15) %!d(string=hai) anos
webgl_materials_grass.html 3e2f4f7cc5 Merged with mrdoob's branch. %!s(int64=15) %!d(string=hai) anos
webgl_materials_normalmap.html 9db71a171a Fixed tangents and UVs in Blender exporter. %!s(int64=15) %!d(string=hai) anos
webgl_materials_normalmap2.html 9db71a171a Fixed tangents and UVs in Blender exporter. %!s(int64=15) %!d(string=hai) anos
webgl_materials_shaders.html 3b6b3dc578 Made more examples working. %!s(int64=15) %!d(string=hai) anos
webgl_materials_shaders_fresnel.html 6e16d3b297 Removed WebGLRenderer2. %!s(int64=15) %!d(string=hai) anos
webgl_materials_texture_filters.html 3b6b3dc578 Made more examples working. %!s(int64=15) %!d(string=hai) anos
webgl_materials_video.html 3b6b3dc578 Made more examples working. %!s(int64=15) %!d(string=hai) anos
webgl_morphtargets.html 3b6b3dc578 Made more examples working. %!s(int64=15) %!d(string=hai) anos
webgl_objconvert_test.html 3b6b3dc578 Made more examples working. %!s(int64=15) %!d(string=hai) anos
webgl_panorama_equirectangular.html 0cb62b71ae Added WebGL equirectangular panorama demo. %!s(int64=15) %!d(string=hai) anos
webgl_particles_billboards.html a6379a26ce Disabling antialias when you don't need it is always good ;) %!s(int64=15) %!d(string=hai) anos
webgl_particles_billboards_colors.html a6379a26ce Disabling antialias when you don't need it is always good ;) %!s(int64=15) %!d(string=hai) anos
webgl_particles_random.html a6379a26ce Disabling antialias when you don't need it is always good ;) %!s(int64=15) %!d(string=hai) anos
webgl_particles_sprites.html a6379a26ce Disabling antialias when you don't need it is always good ;) %!s(int64=15) %!d(string=hai) anos
webgl_performance.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. %!s(int64=15) %!d(string=hai) anos
webgl_postprocessing.html 3b6b3dc578 Made more examples working. %!s(int64=15) %!d(string=hai) anos
webgl_postprocessing_dof.html 2294094adf Cleaned up a bit WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
webgl_ribbons.html c61f89ba14 Brought back bloom. %!s(int64=15) %!d(string=hai) anos
webgl_rtt.html 3b6b3dc578 Made more examples working. %!s(int64=15) %!d(string=hai) anos
webgl_sandbox.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. %!s(int64=15) %!d(string=hai) anos
webgl_scene_test.html fef3c084b1 Changed build setup: %!s(int64=15) %!d(string=hai) anos
webgl_shader.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=15) %!d(string=hai) anos
webgl_shader2.html 66cd1198e3 Updated examples and utils that used Cube(). %!s(int64=15) %!d(string=hai) anos
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