webgpu_particles.html 5.3 KB

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  1. <html lang="en">
  2. <head>
  3. <title>three.js webgpu - Particles</title>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <link type="text/css" rel="stylesheet" href="main.css">
  7. </head>
  8. <body>
  9. <div id="info">
  10. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - particles
  11. </div>
  12. <script type="importmap">
  13. {
  14. "imports": {
  15. "three": "../build/three.webgpu.js",
  16. "three/webgpu": "../build/three.webgpu.js",
  17. "three/tsl": "../build/three.tsl.js",
  18. "three/addons/": "./jsm/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import { range, texture, mix, uv, color, rotateUV, positionLocal, time, uniform } from 'three/tsl';
  25. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  26. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  27. let camera, scene, renderer;
  28. let controls;
  29. init();
  30. function init() {
  31. const { innerWidth, innerHeight } = window;
  32. camera = new THREE.PerspectiveCamera( 60, innerWidth / innerHeight, 1, 5000 );
  33. camera.position.set( 1300, 500, 0 );
  34. scene = new THREE.Scene();
  35. // textures
  36. const textureLoader = new THREE.TextureLoader();
  37. const map = textureLoader.load( 'textures/opengameart/smoke1.png' );
  38. // create nodes
  39. const lifeRange = range( .1, 1 );
  40. const offsetRange = range( new THREE.Vector3( - 2, 3, - 2 ), new THREE.Vector3( 2, 5, 2 ) );
  41. const speed = uniform( .2 );
  42. const scaledTime = time.add( 5 ).mul( speed );
  43. const lifeTime = scaledTime.mul( lifeRange ).mod( 1 );
  44. const scaleRange = range( .3, 2 );
  45. const rotateRange = range( .1, 4 );
  46. const life = lifeTime.div( lifeRange );
  47. const fakeLightEffect = positionLocal.y.oneMinus().max( 0.2 );
  48. const textureNode = texture( map, rotateUV( uv(), scaledTime.mul( rotateRange ) ) );
  49. const opacityNode = textureNode.a.mul( life.oneMinus() );
  50. const smokeColor = mix( color( 0x2c1501 ), color( 0x222222 ), positionLocal.y.mul( 3 ).clamp() );
  51. // create particles
  52. const smokeNodeMaterial = new THREE.SpriteNodeMaterial();
  53. smokeNodeMaterial.colorNode = mix( color( 0xf27d0c ), smokeColor, life.mul( 2.5 ).min( 1 ) ).mul( fakeLightEffect );
  54. smokeNodeMaterial.opacityNode = opacityNode;
  55. smokeNodeMaterial.positionNode = offsetRange.mul( lifeTime );
  56. smokeNodeMaterial.scaleNode = scaleRange.mul( lifeTime.max( 0.3 ) );
  57. smokeNodeMaterial.depthWrite = false;
  58. smokeNodeMaterial.transparent = true;
  59. const smokeInstancedSprite = new THREE.Mesh( new THREE.PlaneGeometry( 1, 1 ), smokeNodeMaterial );
  60. smokeInstancedSprite.scale.setScalar( 400 );
  61. smokeInstancedSprite.count = 2000;
  62. scene.add( smokeInstancedSprite );
  63. //
  64. const fireGeometry = new THREE.PlaneGeometry( 1, 1 );
  65. const fireCount = 1000;
  66. const fireNodeMaterial = new THREE.SpriteNodeMaterial();
  67. fireNodeMaterial.colorNode = mix( color( 0xb72f17 ), color( 0xb72f17 ), life );
  68. fireNodeMaterial.positionNode = range( new THREE.Vector3( - 1, 1, - 1 ), new THREE.Vector3( 1, 2, 1 ) ).mul( lifeTime );
  69. fireNodeMaterial.scaleNode = smokeNodeMaterial.scaleNode;
  70. fireNodeMaterial.opacityNode = opacityNode.mul( .5 );
  71. fireNodeMaterial.blending = THREE.AdditiveBlending;
  72. fireNodeMaterial.transparent = true;
  73. fireNodeMaterial.depthWrite = false;
  74. const fireInstancedSprite = new THREE.Mesh( fireGeometry, fireNodeMaterial );
  75. fireInstancedSprite.scale.setScalar( 400 );
  76. fireInstancedSprite.count = fireCount;
  77. fireInstancedSprite.position.y = - 100;
  78. fireInstancedSprite.renderOrder = 1;
  79. scene.add( fireInstancedSprite );
  80. // indirect draw ( optional )
  81. // each indirect draw call is 5 uint32 values for indexes ( different structure for non-indexed draw calls using 4 uint32 values )
  82. const indexCount = fireGeometry.index.array.length;
  83. const uint32 = new Uint32Array( 5 );
  84. uint32[ 0 ] = indexCount; // indexCount
  85. uint32[ 1 ] = fireCount; // instanceCount
  86. uint32[ 2 ] = 0; // firstIndex
  87. uint32[ 3 ] = 0; // baseVertex
  88. uint32[ 4 ] = 0; // firstInstance
  89. const indirectAttribute = new THREE.IndirectStorageBufferAttribute( uint32, 5 );
  90. fireGeometry.setIndirect( indirectAttribute );
  91. //
  92. const helper = new THREE.GridHelper( 3000, 40, 0x303030, 0x303030 );
  93. helper.position.y = - 75;
  94. scene.add( helper );
  95. //
  96. renderer = new THREE.WebGPURenderer( { antialias: true } );
  97. renderer.setPixelRatio( window.devicePixelRatio );
  98. renderer.setSize( window.innerWidth, window.innerHeight );
  99. renderer.setAnimationLoop( render );
  100. document.body.appendChild( renderer.domElement );
  101. //
  102. controls = new OrbitControls( camera, renderer.domElement );
  103. controls.maxDistance = 2700;
  104. controls.target.set( 0, 500, 0 );
  105. controls.update();
  106. //
  107. window.addEventListener( 'resize', onWindowResize );
  108. // gui
  109. const gui = new GUI();
  110. gui.add( speed, 'value', 0, 1, 0.01 ).name( 'speed' );
  111. }
  112. function onWindowResize() {
  113. const { innerWidth, innerHeight } = window;
  114. camera.aspect = innerWidth / innerHeight;
  115. camera.updateProjectionMatrix();
  116. renderer.setSize( innerWidth, innerHeight );
  117. }
  118. function render() {
  119. renderer.render( scene, camera );
  120. }
  121. </script>
  122. </body>
  123. </html>
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