webgpu_tonemapping.html 4.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - tone mapping</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - tone mapping<br />
  12. Battle Damaged Sci-fi Helmet by
  13. <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
  14. <a href="https://hdrihaven.com/hdri/?h=venice_sunset" target="_blank" rel="noopener">Venice Sunset</a> from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  15. </div>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.webgpu.js",
  20. "three/webgpu": "../build/three.webgpu.js",
  21. "three/tsl": "../build/three.tsl.js",
  22. "three/addons/": "./jsm/"
  23. }
  24. }
  25. </script>
  26. <script type="module">
  27. import * as THREE from 'three';
  28. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  29. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  30. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  31. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  32. let mesh, renderer, scene, camera, controls;
  33. let gui, guiExposure = null;
  34. const params = {
  35. exposure: 1.0,
  36. toneMapping: 'AgX',
  37. blurriness: 0.3,
  38. intensity: 1.0,
  39. };
  40. const toneMappingOptions = {
  41. None: THREE.NoToneMapping,
  42. Linear: THREE.LinearToneMapping,
  43. Reinhard: THREE.ReinhardToneMapping,
  44. Cineon: THREE.CineonToneMapping,
  45. ACESFilmic: THREE.ACESFilmicToneMapping,
  46. AgX: THREE.AgXToneMapping,
  47. Neutral: THREE.NeutralToneMapping
  48. };
  49. init().catch( function ( err ) {
  50. console.error( err );
  51. } );
  52. async function init() {
  53. renderer = new THREE.WebGPURenderer( { antialias: true } );
  54. renderer.setPixelRatio( window.devicePixelRatio );
  55. renderer.setSize( window.innerWidth, window.innerHeight );
  56. renderer.setAnimationLoop( animate );
  57. document.body.appendChild( renderer.domElement );
  58. renderer.toneMapping = toneMappingOptions[ params.toneMapping ];
  59. renderer.toneMappingExposure = params.exposure;
  60. scene = new THREE.Scene();
  61. scene.backgroundBlurriness = params.blurriness;
  62. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  63. camera.position.set( - 1.8, 0.6, 2.7 );
  64. controls = new OrbitControls( camera, renderer.domElement );
  65. controls.enableZoom = false;
  66. controls.enablePan = false;
  67. controls.target.set( 0, 0, - 0.2 );
  68. controls.update();
  69. const rgbeLoader = new RGBELoader()
  70. .setPath( 'textures/equirectangular/' );
  71. const gltfLoader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  72. const [ texture, gltf ] = await Promise.all( [
  73. rgbeLoader.loadAsync( 'venice_sunset_1k.hdr' ),
  74. gltfLoader.loadAsync( 'DamagedHelmet.gltf' ),
  75. ] );
  76. // environment
  77. texture.mapping = THREE.EquirectangularReflectionMapping;
  78. scene.background = texture;
  79. scene.environment = texture;
  80. // model
  81. mesh = gltf.scene.getObjectByName( 'node_damagedHelmet_-6514' );
  82. scene.add( mesh );
  83. window.addEventListener( 'resize', onWindowResize );
  84. gui = new GUI();
  85. const toneMappingFolder = gui.addFolder( 'Tone Mapping' );
  86. toneMappingFolder.add( params, 'toneMapping', Object.keys( toneMappingOptions ) )
  87. .name( 'type' )
  88. .onChange( function () {
  89. updateGUI( toneMappingFolder );
  90. renderer.toneMapping = toneMappingOptions[ params.toneMapping ];
  91. } );
  92. guiExposure = toneMappingFolder.add( params, 'exposure', 0, 2 )
  93. .onChange( function ( value ) {
  94. renderer.toneMappingExposure = value;
  95. } );
  96. const backgroundFolder = gui.addFolder( 'Background' );
  97. backgroundFolder.add( params, 'blurriness', 0, 1 )
  98. .onChange( function ( value ) {
  99. scene.backgroundBlurriness = value;
  100. } );
  101. backgroundFolder.add( params, 'intensity', 0, 1 )
  102. .onChange( function ( value ) {
  103. scene.backgroundIntensity = value;
  104. } );
  105. updateGUI( toneMappingFolder );
  106. gui.open();
  107. }
  108. function updateGUI( folder ) {
  109. if ( params.toneMapping === 'None' ) {
  110. guiExposure.hide();
  111. } else {
  112. guiExposure.show();
  113. }
  114. }
  115. function onWindowResize() {
  116. camera.aspect = window.innerWidth / window.innerHeight;
  117. camera.updateProjectionMatrix();
  118. renderer.setSize( window.innerWidth, window.innerHeight );
  119. }
  120. function animate() {
  121. renderer.render( scene, camera );
  122. }
  123. </script>
  124. </body>
  125. </html>
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