Raimond Tunnel 576801f8af Line-ray intersection testing. Distance should be calculated in world space. Otherwise it fails, when Line has a scale transformation. Also added to the docs the requirement that the Raycaster direction vector needs to be normalized. 11 лет назад
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BufferAttribute.html e6686eb6cf Reformatted docs to add property anchors 11 лет назад
BufferGeometry.html 4eed67621a Example of new cross-referencing in BufferGeometry docs 11 лет назад
Clock.html f1277ffb1d Reformatted docs to add method anchors 11 лет назад
EventDispatcher.html f1277ffb1d Reformatted docs to add method anchors 11 лет назад
Face3.html f1277ffb1d Reformatted docs to add method anchors 11 лет назад
Geometry.html f1277ffb1d Reformatted docs to add method anchors 11 лет назад
Object3D.html 70530186f7 Minor fixes. 11 лет назад
Raycaster.html 576801f8af Line-ray intersection testing. Distance should be calculated in world space. Otherwise it fails, when Line has a scale transformation. Also added to the docs the requirement that the Raycaster direction vector needs to be normalized. 11 лет назад
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