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- import { LineSegmentsGeometry } from '../lines/LineSegmentsGeometry.js';
- class LineGeometry extends LineSegmentsGeometry {
- constructor() {
- super();
- this.isLineGeometry = true;
- this.type = 'LineGeometry';
- }
- setPositions( array ) {
- // converts [ x1, y1, z1, x2, y2, z2, ... ] to pairs format
- const length = array.length - 3;
- const points = new Float32Array( 2 * length );
- for ( let i = 0; i < length; i += 3 ) {
- points[ 2 * i ] = array[ i ];
- points[ 2 * i + 1 ] = array[ i + 1 ];
- points[ 2 * i + 2 ] = array[ i + 2 ];
- points[ 2 * i + 3 ] = array[ i + 3 ];
- points[ 2 * i + 4 ] = array[ i + 4 ];
- points[ 2 * i + 5 ] = array[ i + 5 ];
- }
- super.setPositions( points );
- return this;
- }
- setColors( array ) {
- // converts [ r1, g1, b1, r2, g2, b2, ... ] to pairs format
- const length = array.length - 3;
- const colors = new Float32Array( 2 * length );
- for ( let i = 0; i < length; i += 3 ) {
- colors[ 2 * i ] = array[ i ];
- colors[ 2 * i + 1 ] = array[ i + 1 ];
- colors[ 2 * i + 2 ] = array[ i + 2 ];
- colors[ 2 * i + 3 ] = array[ i + 3 ];
- colors[ 2 * i + 4 ] = array[ i + 4 ];
- colors[ 2 * i + 5 ] = array[ i + 5 ];
- }
- super.setColors( colors );
- return this;
- }
- setFromPoints( points ) {
- // converts a vector3 or vector2 array to pairs format
- const length = points.length - 1;
- const positions = new Float32Array( 6 * length );
- for ( let i = 0; i < length; i ++ ) {
- positions[ 6 * i ] = points[ i ].x;
- positions[ 6 * i + 1 ] = points[ i ].y;
- positions[ 6 * i + 2 ] = points[ i ].z || 0;
- positions[ 6 * i + 3 ] = points[ i + 1 ].x;
- positions[ 6 * i + 4 ] = points[ i + 1 ].y;
- positions[ 6 * i + 5 ] = points[ i + 1 ].z || 0;
- }
- super.setPositions( positions );
- return this;
- }
- fromLine( line ) {
- const geometry = line.geometry;
- this.setPositions( geometry.attributes.position.array ); // assumes non-indexed
- // set colors, maybe
- return this;
- }
- }
- export { LineGeometry };
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