css3d_orthographic.html 3.0 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <style>
  7. body {
  8. background-color: #ffffff;
  9. margin: 0;
  10. overflow: hidden;
  11. }
  12. #info {
  13. position: absolute;
  14. top: 0px;
  15. width: 100%;
  16. color: #000000;
  17. padding: 5px;
  18. font-family: Monospace;
  19. font-size: 13px;
  20. text-align: center;
  21. z-index: 1;
  22. }
  23. a {
  24. color: #000000;
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - css3d orthographic</div>
  30. <script src="../build/three.js"></script>
  31. <script src="js/controls/TrackballControls.js"></script>
  32. <script src="js/renderers/CSS3DRenderer.js"></script>
  33. <script>
  34. var camera, scene, renderer;
  35. var scene2, renderer2;
  36. var controls;
  37. init();
  38. animate();
  39. function init() {
  40. var frustumSize = 500;
  41. var aspect = window.innerWidth / window.innerHeight;
  42. camera = new THREE.OrthographicCamera( frustumSize * aspect / - 2, frustumSize * aspect / 2, frustumSize / 2, frustumSize / - 2, 1, 1000 );
  43. camera.position.set( 200, 200, 200 );
  44. controls = new THREE.TrackballControls( camera );
  45. scene = new THREE.Scene();
  46. scene.background = new THREE.Color( 0xf0f0f0 );
  47. scene2 = new THREE.Scene();
  48. var material = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframeLinewidth: 1, side: THREE.DoubleSide } );
  49. //
  50. for ( var i = 0; i < 10; i ++ ) {
  51. var element = document.createElement( 'div' );
  52. element.style.width = '100px';
  53. element.style.height = '100px';
  54. element.style.opacity = ( i < 5 ) ? 0.5 : 1;
  55. element.style.background = new THREE.Color( Math.random() * 0xffffff ).getStyle();
  56. var object = new THREE.CSS3DObject( element );
  57. object.position.x = Math.random() * 200 - 100;
  58. object.position.y = Math.random() * 200 - 100;
  59. object.position.z = Math.random() * 200 - 100;
  60. object.scale.x = Math.random() + 0.5;
  61. object.scale.y = Math.random() + 0.5;
  62. scene2.add( object );
  63. var geometry = new THREE.PlaneGeometry( 100, 100 );
  64. var mesh = new THREE.Mesh( geometry, material );
  65. mesh.position.copy( object.position );
  66. mesh.rotation.copy( object.rotation );
  67. mesh.scale.copy( object.scale );
  68. scene.add( mesh );
  69. }
  70. //
  71. renderer = new THREE.WebGLRenderer();
  72. renderer.setPixelRatio( window.devicePixelRatio );
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. document.body.appendChild( renderer.domElement );
  75. renderer2 = new THREE.CSS3DRenderer();
  76. renderer2.setSize( window.innerWidth, window.innerHeight );
  77. renderer2.domElement.style.position = 'absolute';
  78. renderer2.domElement.style.top = 0;
  79. document.body.appendChild( renderer2.domElement );
  80. }
  81. function animate() {
  82. requestAnimationFrame( animate );
  83. controls.update();
  84. renderer.render( scene, camera );
  85. renderer2.render( scene2, camera );
  86. }
  87. </script>
  88. </body>
  89. </html>
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