WebGLRenderer.tests.js 6.8 KB

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  1. /* global QUnit */
  2. export default QUnit.module( 'Renderers', () => {
  3. QUnit.module( 'WebGLRenderer', () => {
  4. // INSTANCING
  5. QUnit.todo( 'Instancing', ( assert ) => {
  6. assert.ok( false, 'everything\'s gonna be alright' );
  7. } );
  8. // PROPERTIES
  9. QUnit.todo( 'domElement', ( assert ) => {
  10. assert.ok( false, 'everything\'s gonna be alright' );
  11. } );
  12. QUnit.todo( 'debug', ( assert ) => {
  13. assert.ok( false, 'everything\'s gonna be alright' );
  14. } );
  15. QUnit.todo( 'autoClear', ( assert ) => {
  16. assert.ok( false, 'everything\'s gonna be alright' );
  17. } );
  18. QUnit.todo( 'autoClearColor', ( assert ) => {
  19. assert.ok( false, 'everything\'s gonna be alright' );
  20. } );
  21. QUnit.todo( 'autoClearDepth', ( assert ) => {
  22. assert.ok( false, 'everything\'s gonna be alright' );
  23. } );
  24. QUnit.todo( 'autoClearStencil', ( assert ) => {
  25. assert.ok( false, 'everything\'s gonna be alright' );
  26. } );
  27. QUnit.todo( 'sortObjects', ( assert ) => {
  28. assert.ok( false, 'everything\'s gonna be alright' );
  29. } );
  30. QUnit.todo( 'clippingPlanes', ( assert ) => {
  31. assert.ok( false, 'everything\'s gonna be alright' );
  32. } );
  33. QUnit.todo( 'localClippingEnabled', ( assert ) => {
  34. assert.ok( false, 'everything\'s gonna be alright' );
  35. } );
  36. QUnit.todo( 'outputColorSpace', ( assert ) => {
  37. assert.ok( false, 'everything\'s gonna be alright' );
  38. } );
  39. QUnit.todo( 'toneMapping', ( assert ) => {
  40. assert.ok( false, 'everything\'s gonna be alright' );
  41. } );
  42. QUnit.todo( 'toneMappingExposure', ( assert ) => {
  43. assert.ok( false, 'everything\'s gonna be alright' );
  44. } );
  45. // PUBLIC
  46. QUnit.todo( 'isWebGLRenderer', ( assert ) => {
  47. assert.ok( false, 'everything\'s gonna be alright' );
  48. } );
  49. QUnit.todo( 'getContext', ( assert ) => {
  50. assert.ok( false, 'everything\'s gonna be alright' );
  51. } );
  52. QUnit.todo( 'getContextAttributes', ( assert ) => {
  53. assert.ok( false, 'everything\'s gonna be alright' );
  54. } );
  55. QUnit.todo( 'forceContextLoss', ( assert ) => {
  56. assert.ok( false, 'everything\'s gonna be alright' );
  57. } );
  58. QUnit.todo( 'forceContextRestore', ( assert ) => {
  59. assert.ok( false, 'everything\'s gonna be alright' );
  60. } );
  61. QUnit.todo( 'getPixelRatio', ( assert ) => {
  62. assert.ok( false, 'everything\'s gonna be alright' );
  63. } );
  64. QUnit.todo( 'setPixelRatio', ( assert ) => {
  65. assert.ok( false, 'everything\'s gonna be alright' );
  66. } );
  67. QUnit.todo( 'getSize', ( assert ) => {
  68. assert.ok( false, 'everything\'s gonna be alright' );
  69. } );
  70. QUnit.todo( 'setSize', ( assert ) => {
  71. assert.ok( false, 'everything\'s gonna be alright' );
  72. } );
  73. QUnit.todo( 'getDrawingBufferSize', ( assert ) => {
  74. assert.ok( false, 'everything\'s gonna be alright' );
  75. } );
  76. QUnit.todo( 'setDrawingBufferSize', ( assert ) => {
  77. assert.ok( false, 'everything\'s gonna be alright' );
  78. } );
  79. QUnit.todo( 'getCurrentViewport', ( assert ) => {
  80. assert.ok( false, 'everything\'s gonna be alright' );
  81. } );
  82. QUnit.todo( 'getViewport', ( assert ) => {
  83. assert.ok( false, 'everything\'s gonna be alright' );
  84. } );
  85. QUnit.todo( 'setViewport', ( assert ) => {
  86. assert.ok( false, 'everything\'s gonna be alright' );
  87. } );
  88. QUnit.todo( 'getScissor', ( assert ) => {
  89. assert.ok( false, 'everything\'s gonna be alright' );
  90. } );
  91. QUnit.todo( 'setScissor', ( assert ) => {
  92. assert.ok( false, 'everything\'s gonna be alright' );
  93. } );
  94. QUnit.todo( 'getScissorTest', ( assert ) => {
  95. assert.ok( false, 'everything\'s gonna be alright' );
  96. } );
  97. QUnit.todo( 'setScissorTest', ( assert ) => {
  98. assert.ok( false, 'everything\'s gonna be alright' );
  99. } );
  100. QUnit.todo( 'setOpaqueSort', ( assert ) => {
  101. assert.ok( false, 'everything\'s gonna be alright' );
  102. } );
  103. QUnit.todo( 'setTransparentSort', ( assert ) => {
  104. assert.ok( false, 'everything\'s gonna be alright' );
  105. } );
  106. QUnit.todo( 'getClearColor', ( assert ) => {
  107. assert.ok( false, 'everything\'s gonna be alright' );
  108. } );
  109. QUnit.todo( 'setClearColor', ( assert ) => {
  110. assert.ok( false, 'everything\'s gonna be alright' );
  111. } );
  112. QUnit.todo( 'getClearAlpha', ( assert ) => {
  113. assert.ok( false, 'everything\'s gonna be alright' );
  114. } );
  115. QUnit.todo( 'setClearAlpha', ( assert ) => {
  116. assert.ok( false, 'everything\'s gonna be alright' );
  117. } );
  118. QUnit.todo( 'clear', ( assert ) => {
  119. assert.ok( false, 'everything\'s gonna be alright' );
  120. } );
  121. QUnit.todo( 'clearColor', ( assert ) => {
  122. assert.ok( false, 'everything\'s gonna be alright' );
  123. } );
  124. QUnit.todo( 'clearDepth', ( assert ) => {
  125. assert.ok( false, 'everything\'s gonna be alright' );
  126. } );
  127. QUnit.todo( 'clearStencil', ( assert ) => {
  128. assert.ok( false, 'everything\'s gonna be alright' );
  129. } );
  130. QUnit.todo( 'dispose', ( assert ) => {
  131. assert.ok( false, 'everything\'s gonna be alright' );
  132. } );
  133. QUnit.todo( 'renderBufferDirect', ( assert ) => {
  134. assert.ok( false, 'everything\'s gonna be alright' );
  135. } );
  136. QUnit.todo( 'compile', ( assert ) => {
  137. assert.ok( false, 'everything\'s gonna be alright' );
  138. } );
  139. QUnit.todo( 'setAnimationLoop', ( assert ) => {
  140. assert.ok( false, 'everything\'s gonna be alright' );
  141. } );
  142. QUnit.todo( 'render', ( assert ) => {
  143. assert.ok( false, 'everything\'s gonna be alright' );
  144. } );
  145. QUnit.todo( 'getActiveCubeFace', ( assert ) => {
  146. assert.ok( false, 'everything\'s gonna be alright' );
  147. } );
  148. QUnit.todo( 'getActiveMipmapLevel', ( assert ) => {
  149. assert.ok( false, 'everything\'s gonna be alright' );
  150. } );
  151. QUnit.todo( 'getRenderTarget', ( assert ) => {
  152. assert.ok( false, 'everything\'s gonna be alright' );
  153. } );
  154. QUnit.todo( 'getRenderTarget', ( assert ) => {
  155. assert.ok( false, 'everything\'s gonna be alright' );
  156. } );
  157. QUnit.todo( 'setRenderTargetTextures', ( assert ) => {
  158. assert.ok( false, 'everything\'s gonna be alright' );
  159. } );
  160. QUnit.todo( 'setRenderTargetFramebuffer', ( assert ) => {
  161. assert.ok( false, 'everything\'s gonna be alright' );
  162. } );
  163. QUnit.todo( 'setRenderTarget', ( assert ) => {
  164. assert.ok( false, 'everything\'s gonna be alright' );
  165. } );
  166. QUnit.todo( 'readRenderTargetPixels', ( assert ) => {
  167. assert.ok( false, 'everything\'s gonna be alright' );
  168. } );
  169. QUnit.todo( 'copyFramebufferToTexture', ( assert ) => {
  170. assert.ok( false, 'everything\'s gonna be alright' );
  171. } );
  172. QUnit.todo( 'copyTextureToTexture', ( assert ) => {
  173. assert.ok( false, 'everything\'s gonna be alright' );
  174. } );
  175. QUnit.todo( 'copyTextureToTexture3D', ( assert ) => {
  176. assert.ok( false, 'everything\'s gonna be alright' );
  177. } );
  178. QUnit.todo( 'initTexture', ( assert ) => {
  179. assert.ok( false, 'everything\'s gonna be alright' );
  180. } );
  181. QUnit.todo( 'resetState', ( assert ) => {
  182. assert.ok( false, 'everything\'s gonna be alright' );
  183. } );
  184. } );
  185. } );
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