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- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- import { AnimationAction } from '../../../../src/animation/AnimationAction';
- import { AnimationMixer } from '../../../../src/animation/AnimationMixer';
- import { AnimationClip } from '../../../../src/animation/AnimationClip';
- import { NumberKeyframeTrack } from '../../../../src/animation/tracks/NumberKeyframeTrack';
- import { Object3D } from '../../../../src/core/Object3D';
- import { LoopOnce, LoopRepeat, LoopPingPong } from '../../../../src/constants';
- function createAnimation(){
- var mixer = new AnimationMixer(new Object3D());
- var track = new NumberKeyframeTrack( ".rotation[x]", [ 0, 1000 ], [ 0, 360 ] );
- var clip = new AnimationClip( "clip1", 1000, [track] );
- var animationAction = new AnimationAction( mixer, clip );
- return { mixer :mixer,track:track,clip:clip,animationAction:animationAction};
- }
- export default QUnit.module( 'Animation', () => {
- QUnit.module( 'AnimationAction', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- var mixer = new AnimationMixer();
- var clip = new AnimationClip( "nonname", - 1, [] );
- var animationAction = new AnimationAction( mixer, clip );
- assert.ok( animationAction, "animationAction instanciated" );
- } );
- // PUBLIC STUFF
- QUnit.test( "play", ( assert ) => {
- var {mixer,animationAction} = createAnimation();
- var animationAction2 = animationAction.play();
- assert.equal( animationAction, animationAction2, "AnimationAction.play can be chained." );
- var UserException = function () {
- this.message = "AnimationMixer must activate AnimationAction on play.";
- };
- mixer._activateAction = function ( action ) {
- if ( action === animationAction ) {
- throw new UserException();
- }
- };
- assert.throws( () => {
- animationAction.play();
- }, new UserException() );
- } );
- QUnit.test( "stop", ( assert ) => {
- var {mixer,animationAction} = createAnimation();
- var animationAction2 = animationAction.stop();
- assert.equal( animationAction, animationAction2, "AnimationAction.stop can be chained." );
- var UserException = function () {
- this.message = "AnimationMixer must deactivate AnimationAction on stop.";
- };
- mixer._deactivateAction = function ( action ) {
- if ( action === animationAction ) {
- throw new UserException();
- }
- };
- assert.throws( () => {
- animationAction.stop();
- }, new UserException() );
- } );
- QUnit.test( "reset", ( assert ) => {
- var {mixer,animationAction} = createAnimation();
- var animationAction2 = animationAction.stop();
- assert.equal( animationAction, animationAction2, "AnimationAction.reset can be chained." );
- assert.equal( animationAction2.paused, false, "AnimationAction.reset() sets paused false" );
- assert.equal( animationAction2.enabled, true, "AnimationAction.reset() sets enabled true" );
- assert.equal( animationAction2.time, 0, "AnimationAction.reset() resets time." );
- assert.equal( animationAction2._loopCount, - 1, "AnimationAction.reset() resets loopcount." );
- assert.equal( animationAction2._startTime, null, "AnimationAction.reset() removes starttime." );
- } );
- QUnit.test( "isRunning", ( assert ) => {
- var {mixer,animationAction} = createAnimation();
- assert.notOk( animationAction.isRunning(), "When an animation is just made, it is not running." );
- animationAction.play();
- assert.ok( animationAction.isRunning(), "When an animation is started, it is running." );
- animationAction.stop();
- assert.notOk( animationAction.isRunning(), "When an animation is stopped, it is not running." );
- animationAction.play();
- animationAction.paused = true;
- assert.notOk( animationAction.isRunning(), "When an animation is paused, it is not running." );
- animationAction.paused = false;
- animationAction.enabled = false;
- assert.notOk( animationAction.isRunning(), "When an animation is not enabled, it is not running." );
- animationAction.enabled = true;
- assert.ok( animationAction.isRunning(), "When an animation is enabled, it is running." );
- } );
- QUnit.test( "isScheduled", ( assert ) => {
- var {mixer,animationAction} = createAnimation();
- assert.notOk( animationAction.isScheduled(), "When an animation is just made, it is not scheduled." );
- animationAction.play();
- assert.ok( animationAction.isScheduled(), "When an animation is started, it is scheduled." );
- mixer.update(1);
- assert.ok( animationAction.isScheduled(), "When an animation is updated, it is scheduled." );
- animationAction.stop();
- assert.notOk( animationAction.isScheduled(), "When an animation is stopped, it isn't scheduled anymore." );
-
- } );
- QUnit.test( "startAt", ( assert ) => {
- var {mixer,animationAction} = createAnimation();
- animationAction.startAt(2);
- animationAction.play();
- assert.notOk( animationAction.isRunning(), "When an animation is started at a specific time, it is not running." );
- assert.ok( animationAction.isScheduled(), "When an animation is started at a specific time, it is scheduled." );
- mixer.update(1);
- assert.notOk( animationAction.isRunning(), "When an animation is started at a specific time and the interval is not passed, it is not running." );
- assert.ok( animationAction.isScheduled(), "When an animation is started at a specific time and the interval is not passed, it is scheduled." );
- mixer.update(1);
- assert.ok( animationAction.isRunning(), "When an animation is started at a specific time and the interval is passed, it is running." );
- assert.ok( animationAction.isScheduled(), "When an animation is started at a specific time and the interval is passed, it is scheduled." );
- animationAction.stop();
- assert.notOk( animationAction.isRunning(), "When an animation is stopped, it is not running." );
- assert.notOk( animationAction.isScheduled(), "When an animation is stopped, it is not scheduled." );
-
- } );
- QUnit.test( "setLoop LoopOnce", ( assert ) => {
- var {mixer,animationAction} = createAnimation();
- animationAction.setLoop(LoopOnce);
- animationAction.play();
- assert.ok( animationAction.isRunning(), "When an animation is started, it is running." );
- mixer.update(500);
- assert.ok( animationAction.isRunning(), "When an animation is in the first loop, it is running." );
- mixer.update(500);
- assert.notOk( animationAction.isRunning(), "When an animation is ended, it is not running." );
- mixer.update(500);
- assert.notOk( animationAction.isRunning(), "When an animation is ended, it is not running." );
-
- } );
-
- QUnit.test( "setLoop LoopRepeat", ( assert ) => {
-
- var {mixer,animationAction} = createAnimation();
- animationAction.setLoop(LoopRepeat,3);
- animationAction.play();
- assert.ok( animationAction.isRunning(), "When an animation is started, it is running." );
- mixer.update(500);
- assert.ok( animationAction.isRunning(), "When an animation is in the first loop, it is running." );
- mixer.update(1000);
- assert.ok( animationAction.isRunning(), "When an animation is in second loop when in looprepeat 3 times, it is running." );
- mixer.update(1000);
- assert.ok( animationAction.isRunning(), "When an animation is in third loop when in looprepeat 3 times, it is running." );
- mixer.update(1000);
- assert.notOk( animationAction.isRunning(), "When an animation ended his third loop when in looprepeat 3 times, it is not running anymore." );
- mixer.update(1000);
- assert.notOk( animationAction.isRunning(), "When an animation ended his third loop when in looprepeat 3 times, it stays not running anymore." );
-
- } );
- QUnit.todo( "setEffectiveWeight", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "getEffectiveWeight", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "fadeIn", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "fadeOut", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "crossFadeFrom", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "crossFadeTo", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "stopFading", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "setEffectiveTimeScale", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "getEffectiveTimeScale", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "setDuration", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "syncWith", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "halt", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "warp", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "stopWarping", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "getMixer", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "getClip", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "getRoot", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
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