SkinnedMesh.tests.js 2.3 KB

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  1. /* global QUnit */
  2. import { Object3D } from '../../../../src/core/Object3D.js';
  3. import { Mesh } from '../../../../src/objects/Mesh.js';
  4. import { SkinnedMesh } from '../../../../src/objects/SkinnedMesh.js';
  5. import { AttachedBindMode } from '../../../../src/constants.js';
  6. export default QUnit.module( 'Objects', () => {
  7. QUnit.module( 'SkinnedMesh', () => {
  8. // INHERITANCE
  9. QUnit.test( 'Extending', ( assert ) => {
  10. const skinnedMesh = new SkinnedMesh();
  11. assert.strictEqual( skinnedMesh instanceof Object3D, true, 'SkinnedMesh extends from Object3D' );
  12. assert.strictEqual( skinnedMesh instanceof Mesh, true, 'SkinnedMesh extends from Mesh' );
  13. } );
  14. // INSTANCING
  15. QUnit.test( 'Instancing', ( assert ) => {
  16. const object = new SkinnedMesh();
  17. assert.ok( object, 'Can instantiate a SkinnedMesh.' );
  18. } );
  19. // PROPERTIES
  20. QUnit.test( 'type', ( assert ) => {
  21. const object = new SkinnedMesh();
  22. assert.ok(
  23. object.type === 'SkinnedMesh',
  24. 'SkinnedMesh.type should be SkinnedMesh'
  25. );
  26. } );
  27. QUnit.test( 'bindMode', ( assert ) => {
  28. const object = new SkinnedMesh();
  29. assert.ok(
  30. object.bindMode === AttachedBindMode,
  31. 'SkinnedMesh.bindMode should be AttachedBindMode'
  32. );
  33. } );
  34. QUnit.todo( 'bindMatrix', ( assert ) => {
  35. assert.ok( false, 'everything\'s gonna be alright' );
  36. } );
  37. QUnit.todo( 'bindMatrixInverse', ( assert ) => {
  38. assert.ok( false, 'everything\'s gonna be alright' );
  39. } );
  40. // PUBLIC
  41. QUnit.test( 'isSkinnedMesh', ( assert ) => {
  42. const object = new SkinnedMesh();
  43. assert.ok(
  44. object.isSkinnedMesh,
  45. 'SkinnedMesh.isSkinnedMesh should be true'
  46. );
  47. } );
  48. QUnit.todo( 'copy', ( assert ) => {
  49. assert.ok( false, 'everything\'s gonna be alright' );
  50. } );
  51. QUnit.todo( 'bind', ( assert ) => {
  52. assert.ok( false, 'everything\'s gonna be alright' );
  53. } );
  54. QUnit.todo( 'pose', ( assert ) => {
  55. assert.ok( false, 'everything\'s gonna be alright' );
  56. } );
  57. QUnit.todo( 'normalizeSkinWeights', ( assert ) => {
  58. assert.ok( false, 'everything\'s gonna be alright' );
  59. } );
  60. QUnit.todo( 'updateMatrixWorld', ( assert ) => {
  61. assert.ok( false, 'everything\'s gonna be alright' );
  62. } );
  63. QUnit.todo( 'applyBoneTransform', ( assert ) => {
  64. assert.ok( false, 'everything\'s gonna be alright' );
  65. } );
  66. } );
  67. } );
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