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- /* global QUnit */
- import { Object3D } from '../../../../src/core/Object3D.js';
- import { Mesh } from '../../../../src/objects/Mesh.js';
- import { SkinnedMesh } from '../../../../src/objects/SkinnedMesh.js';
- import { AttachedBindMode } from '../../../../src/constants.js';
- export default QUnit.module( 'Objects', () => {
- QUnit.module( 'SkinnedMesh', () => {
- // INHERITANCE
- QUnit.test( 'Extending', ( assert ) => {
- const skinnedMesh = new SkinnedMesh();
- assert.strictEqual( skinnedMesh instanceof Object3D, true, 'SkinnedMesh extends from Object3D' );
- assert.strictEqual( skinnedMesh instanceof Mesh, true, 'SkinnedMesh extends from Mesh' );
- } );
- // INSTANCING
- QUnit.test( 'Instancing', ( assert ) => {
- const object = new SkinnedMesh();
- assert.ok( object, 'Can instantiate a SkinnedMesh.' );
- } );
- // PROPERTIES
- QUnit.test( 'type', ( assert ) => {
- const object = new SkinnedMesh();
- assert.ok(
- object.type === 'SkinnedMesh',
- 'SkinnedMesh.type should be SkinnedMesh'
- );
- } );
- QUnit.test( 'bindMode', ( assert ) => {
- const object = new SkinnedMesh();
- assert.ok(
- object.bindMode === AttachedBindMode,
- 'SkinnedMesh.bindMode should be AttachedBindMode'
- );
- } );
- QUnit.todo( 'bindMatrix', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.todo( 'bindMatrixInverse', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- // PUBLIC
- QUnit.test( 'isSkinnedMesh', ( assert ) => {
- const object = new SkinnedMesh();
- assert.ok(
- object.isSkinnedMesh,
- 'SkinnedMesh.isSkinnedMesh should be true'
- );
- } );
- QUnit.todo( 'copy', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.todo( 'bind', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.todo( 'pose', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.todo( 'normalizeSkinWeights', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.todo( 'updateMatrixWorld', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.todo( 'applyBoneTransform', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- } );
- } );
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