webgpu_postprocessing_ssr.html 7.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <head>
  5. <title>three.js webgpu - postprocessing - Screen Space Reflections (SSR)</title>
  6. <meta charset="utf-8">
  7. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  8. <meta property="og:title" content="three.js webgpu - postprocessing - Screen Space Reflections (SSR)">
  9. <meta property="og:type" content="website">
  10. <meta property="og:url" content="https://threejs.org/examples/webgpu_postprocessing_ssr.html">
  11. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_postprocessing_ssr.jpg">
  12. <link type="text/css" rel="stylesheet" href="example.css">
  13. </head>
  14. <body>
  15. <div id="info">
  16. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  17. <div class="title-wrapper">
  18. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>SSR</span>
  19. </div>
  20. <small>
  21. Screen Space Reflections.<br />
  22. <a href="https://skfb.ly/6tqYD" target="_blank" rel="noopener">Steampunk Camera</a> by
  23. <a href="https://sketchfab.com/lumoize" target="_blank" rel="noopener">dylanheyes</a> is licensed under <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank" rel="noopener">Creative Commons Attribution</a>.
  24. </small>
  25. </div>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../build/three.webgpu.js",
  30. "three/webgpu": "../build/three.webgpu.js",
  31. "three/tsl": "../build/three.tsl.js",
  32. "three/addons/": "./jsm/"
  33. }
  34. }
  35. </script>
  36. <script type="module">
  37. import * as THREE from 'three/webgpu';
  38. import { pass, mrt, output, normalView, metalness, roughness, screenUV, color, sample, directionToColor, colorToDirection, vec2, colorSpaceToWorking } from 'three/tsl';
  39. import { ssr } from 'three/addons/tsl/display/SSRNode.js';
  40. import { smaa } from 'three/addons/tsl/display/SMAANode.js';
  41. import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
  42. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  43. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  44. import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
  45. import { Inspector } from 'three/addons/inspector/Inspector.js';
  46. const params = {
  47. quality: 0.5,
  48. blurQuality: 1,
  49. maxDistance: 1,
  50. opacity: 1,
  51. thickness: 0.03,
  52. roughness: 1,
  53. enabled: true
  54. };
  55. let camera, scene, model, renderer, renderPipeline, ssrPass;
  56. let controls;
  57. init();
  58. async function init() {
  59. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 50 );
  60. camera.position.set( 3, 2, 3 );
  61. scene = new THREE.Scene();
  62. scene.backgroundNode = screenUV.distance( .5 ).remap( 0, 0.5 ).mix( color( 0x888877 ), color( 0x776666 ) );
  63. const dracoLoader = new DRACOLoader();
  64. dracoLoader.setDecoderPath( 'jsm/libs/draco/' );
  65. dracoLoader.setDecoderConfig( { type: 'js' } );
  66. const loader = new GLTFLoader();
  67. loader.setDRACOLoader( dracoLoader );
  68. loader.load( 'models/gltf/steampunk_camera.glb', function ( gltf ) {
  69. model = gltf.scene;
  70. model.traverse( function ( object ) {
  71. if ( object.material ) {
  72. if ( object.material.name === 'Lense_Casing' ) {
  73. object.material.transparent = true;
  74. }
  75. // Avoid overdrawing
  76. object.material.side = THREE.FrontSide;
  77. }
  78. } );
  79. model.position.y = 0.1;
  80. scene.add( model );
  81. } );
  82. // Add a reflective plane under the camera
  83. const floorGeometry = new THREE.CircleGeometry( 2, 64 );
  84. const floorMaterial = new THREE.MeshStandardMaterial( {
  85. color: 0xffffff,
  86. metalness: 1,
  87. roughness: 0.5
  88. } );
  89. const floor = new THREE.Mesh( floorGeometry, floorMaterial );
  90. floor.rotation.x = - Math.PI / 2;
  91. floor.position.y = - 0.8;
  92. scene.add( floor );
  93. //
  94. renderer = new THREE.WebGPURenderer();
  95. // renderer.setPixelRatio( window.devicePixelRatio );
  96. renderer.setSize( window.innerWidth, window.innerHeight );
  97. renderer.setAnimationLoop( animate );
  98. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  99. renderer.inspector = new Inspector();
  100. document.body.appendChild( renderer.domElement );
  101. await renderer.init();
  102. const environment = new RoomEnvironment();
  103. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  104. scene.environment = pmremGenerator.fromScene( environment, 0.04 ).texture;
  105. scene.environmentIntensity = 1.25;
  106. pmremGenerator.dispose();
  107. //
  108. renderPipeline = new THREE.RenderPipeline( renderer );
  109. const scenePass = pass( scene, camera );
  110. scenePass.setMRT( mrt( {
  111. output: output,
  112. normal: directionToColor( normalView ),
  113. metalrough: vec2( metalness, roughness ) // pack metalness and roughness into a single attachment
  114. } ) );
  115. const scenePassColor = scenePass.getTextureNode( 'output' ).toInspector( 'Color' );
  116. const scenePassNormal = scenePass.getTextureNode( 'normal' ).toInspector( 'Normal', ( node ) => {
  117. return colorSpaceToWorking( node, THREE.SRGBColorSpace );
  118. } );
  119. const scenePassDepth = scenePass.getTextureNode( 'depth' ).toInspector( 'Depth', () => {
  120. return scenePass.getLinearDepthNode();
  121. } );
  122. const scenePassMetalRough = scenePass.getTextureNode( 'metalrough' ).toInspector( 'Metalness-Roughness' );
  123. // optional: optimize bandwidth by reducing the texture precision for normals and metal/roughness
  124. const normalTexture = scenePass.getTexture( 'normal' );
  125. normalTexture.type = THREE.UnsignedByteType;
  126. const metalRoughTexture = scenePass.getTexture( 'metalrough' );
  127. metalRoughTexture.type = THREE.UnsignedByteType;
  128. const sceneNormal = sample( ( uv ) => {
  129. return colorToDirection( scenePassNormal.sample( uv ) );
  130. } );
  131. //
  132. ssrPass = ssr( scenePassColor, scenePassDepth, sceneNormal, scenePassMetalRough.r, scenePassMetalRough.g ).toInspector( 'SSR' );
  133. // blend SSR over beauty (SSR outputs premultiplied color, so use additive blending)
  134. const outputNode = smaa( scenePassColor.add( ssrPass.rgb ) );
  135. renderPipeline.outputNode = outputNode;
  136. //
  137. controls = new OrbitControls( camera, renderer.domElement );
  138. controls.enableDamping = true;
  139. controls.update();
  140. window.addEventListener( 'resize', onWindowResize );
  141. // GUI
  142. const gui = renderer.inspector.createParameters( 'Settings' );
  143. const ssrFolder = gui.addFolder( 'SSR' );
  144. ssrFolder.add( params, 'quality', 0, 1 ).onChange( updateParameters );
  145. ssrFolder.add( params, 'blurQuality', 1, 3, 1 ).onChange( updateParameters );
  146. ssrFolder.add( params, 'maxDistance', 0, 1 ).onChange( updateParameters );
  147. ssrFolder.add( params, 'opacity', 0, 1 ).onChange( updateParameters );
  148. ssrFolder.add( params, 'thickness', 0, 0.05 ).onChange( updateParameters );
  149. ssrFolder.add( params, 'enabled' ).onChange( () => {
  150. if ( params.enabled === true ) {
  151. renderPipeline.outputNode = outputNode;
  152. } else {
  153. renderPipeline.outputNode = scenePass;
  154. }
  155. renderPipeline.needsUpdate = true;
  156. } );
  157. const modelFolder = gui.addFolder( 'Model' );
  158. modelFolder.add( params, 'roughness', 0, 1 ).onChange( ( value ) => {
  159. model.traverse( function ( object ) {
  160. if ( object.material ) {
  161. object.material.roughness = value;
  162. }
  163. } );
  164. } );
  165. updateParameters();
  166. }
  167. function updateParameters() {
  168. ssrPass.quality.value = params.quality;
  169. ssrPass.blurQuality.value = params.blurQuality;
  170. ssrPass.maxDistance.value = params.maxDistance;
  171. ssrPass.opacity.value = params.opacity;
  172. ssrPass.thickness.value = params.thickness;
  173. }
  174. function onWindowResize() {
  175. camera.aspect = window.innerWidth / window.innerHeight;
  176. camera.updateProjectionMatrix();
  177. renderer.setSize( window.innerWidth, window.innerHeight );
  178. }
  179. function animate() {
  180. controls.update();
  181. renderPipeline.render();
  182. }
  183. </script>
  184. </body>
  185. </html>
粤ICP备19079148号