webgpu_instance_uniform.html 4.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - instance uniform</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="example.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  12. <div class="title-wrapper">
  13. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Instanced Uniform</span>
  14. </div>
  15. <small>
  16. Rendering instanced meshes with individual instance uniforms.
  17. </small>
  18. </div>
  19. <script type="importmap">
  20. {
  21. "imports": {
  22. "three": "../build/three.webgpu.js",
  23. "three/webgpu": "../build/three.webgpu.js",
  24. "three/tsl": "../build/three.tsl.js",
  25. "three/addons/": "./jsm/"
  26. }
  27. }
  28. </script>
  29. <script type="module">
  30. import * as THREE from 'three/webgpu';
  31. import { uniform, cubeTexture } from 'three/tsl';
  32. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  33. import { TeapotGeometry } from 'three/addons/geometries/TeapotGeometry.js';
  34. import { Inspector } from 'three/addons/inspector/Inspector.js';
  35. class InstanceUniformNode extends THREE.Node {
  36. constructor() {
  37. super( 'vec3' );
  38. this.updateType = THREE.NodeUpdateType.OBJECT;
  39. this.uniformNode = uniform( new THREE.Color() );
  40. }
  41. update( frame ) {
  42. const mesh = frame.object;
  43. const meshColor = mesh.color;
  44. this.uniformNode.value.copy( meshColor );
  45. }
  46. setup( /*builder*/ ) {
  47. return this.uniformNode;
  48. }
  49. }
  50. let camera, scene, renderer;
  51. let controls;
  52. const objects = [];
  53. init();
  54. function init() {
  55. const container = document.createElement( 'div' );
  56. document.body.appendChild( container );
  57. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 4000 );
  58. camera.position.set( 0, 200, 1200 );
  59. scene = new THREE.Scene();
  60. // Grid
  61. const helper = new THREE.GridHelper( 1000, 40, 0x303030, 0x303030 );
  62. helper.position.y = - 75;
  63. scene.add( helper );
  64. // CubeMap
  65. const path = 'textures/cube/SwedishRoyalCastle/';
  66. const format = '.jpg';
  67. const urls = [
  68. path + 'px' + format, path + 'nx' + format,
  69. path + 'py' + format, path + 'ny' + format,
  70. path + 'pz' + format, path + 'nz' + format
  71. ];
  72. const cTexture = new THREE.CubeTextureLoader().load( urls );
  73. // Materials
  74. const instanceUniform = new InstanceUniformNode();
  75. const cubeTextureNode = cubeTexture( cTexture );
  76. const material = new THREE.MeshBasicNodeMaterial();
  77. material.colorNode = instanceUniform.add( cubeTextureNode );
  78. material.emissiveNode = instanceUniform.mul( cubeTextureNode );
  79. // Geometry
  80. const geometry = new TeapotGeometry( 50, 18 );
  81. for ( let i = 0, l = 12; i < l; i ++ ) {
  82. addMesh( geometry, material );
  83. }
  84. //
  85. renderer = new THREE.WebGPURenderer( { antialias: true } );
  86. renderer.setPixelRatio( window.devicePixelRatio );
  87. renderer.setSize( window.innerWidth, window.innerHeight );
  88. renderer.setAnimationLoop( animate );
  89. renderer.inspector = new Inspector();
  90. container.appendChild( renderer.domElement );
  91. //
  92. controls = new OrbitControls( camera, renderer.domElement );
  93. controls.minDistance = 400;
  94. controls.maxDistance = 2000;
  95. //
  96. window.addEventListener( 'resize', onWindowResize );
  97. }
  98. function addMesh( geometry, material ) {
  99. const mesh = new THREE.Mesh( geometry, material );
  100. mesh.color = new THREE.Color( Math.random() * 0xffffff );
  101. mesh.position.x = ( objects.length % 4 ) * 200 - 300;
  102. mesh.position.z = Math.floor( objects.length / 4 ) * 200 - 200;
  103. mesh.rotation.x = Math.random() * 200 - 100;
  104. mesh.rotation.y = Math.random() * 200 - 100;
  105. mesh.rotation.z = Math.random() * 200 - 100;
  106. objects.push( mesh );
  107. scene.add( mesh );
  108. }
  109. function onWindowResize() {
  110. camera.aspect = window.innerWidth / window.innerHeight;
  111. camera.updateProjectionMatrix();
  112. renderer.setSize( window.innerWidth, window.innerHeight );
  113. }
  114. //
  115. function animate() {
  116. for ( let i = 0, l = objects.length; i < l; i ++ ) {
  117. const object = objects[ i ];
  118. object.rotation.x += 0.01;
  119. object.rotation.y += 0.005;
  120. }
  121. renderer.render( scene, camera );
  122. }
  123. </script>
  124. </body>
  125. </html>
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