webxr_xr_haptics.html 7.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js xr - haptics</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> xr - haptics
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  24. import { XRButton } from 'three/addons/webxr/XRButton.js';
  25. import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js';
  26. let container;
  27. let camera, scene, renderer;
  28. let listener;
  29. let controller1, controller2;
  30. let controllerGrip1, controllerGrip2;
  31. const box = new THREE.Box3();
  32. let controls, group;
  33. init();
  34. function init() {
  35. container = document.createElement( 'div' );
  36. document.body.appendChild( container );
  37. scene = new THREE.Scene();
  38. scene.background = new THREE.Color( 0x808080 );
  39. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  40. camera.position.set( 0, 1.6, 3 );
  41. listener = new THREE.AudioListener();
  42. camera.add( listener );
  43. controls = new OrbitControls( camera, container );
  44. controls.target.set( 0, 1.6, 0 );
  45. controls.update();
  46. const floorGeometry = new THREE.PlaneGeometry( 4, 4 );
  47. const floorMaterial = new THREE.ShadowMaterial( { opacity: 0.25, blending: THREE.CustomBlending, transparent: false } );
  48. const floor = new THREE.Mesh( floorGeometry, floorMaterial );
  49. floor.rotation.x = - Math.PI / 2;
  50. floor.receiveShadow = true;
  51. scene.add( floor );
  52. scene.add( new THREE.HemisphereLight( 0xbcbcbc, 0xa5a5a5, 3 ) );
  53. const light = new THREE.DirectionalLight( 0xffffff, 3 );
  54. light.position.set( 0, 6, 0 );
  55. light.castShadow = true;
  56. light.shadow.camera.top = 2;
  57. light.shadow.camera.bottom = - 2;
  58. light.shadow.camera.right = 2;
  59. light.shadow.camera.left = - 2;
  60. light.shadow.mapSize.set( 4096, 4096 );
  61. scene.add( light );
  62. group = new THREE.Group();
  63. group.position.z = - 0.5;
  64. scene.add( group );
  65. const BOXES = 10;
  66. for ( let i = 0; i < BOXES; i ++ ) {
  67. const intensity = ( i + 1 ) / BOXES;
  68. const w = 0.1;
  69. const h = 0.05 * i + 0.5;
  70. const geometry = new THREE.BoxGeometry( w, h, w );
  71. geometry.translate( 0, h / 2, 0 );
  72. const material = new THREE.MeshStandardMaterial( {
  73. color: new THREE.Color( intensity, 0.1, 0.1 ),
  74. roughness: 0.7,
  75. metalness: 0.0
  76. } );
  77. const object = new THREE.Mesh( geometry, material );
  78. object.position.x = ( i - 5 ) * ( w + 0.05 );
  79. object.castShadow = true;
  80. object.receiveShadow = true;
  81. object.userData = {
  82. index: i + 1,
  83. intensity: intensity
  84. };
  85. group.add( object );
  86. }
  87. //
  88. renderer = new THREE.WebGLRenderer( { antialias: true } );
  89. renderer.setPixelRatio( window.devicePixelRatio );
  90. renderer.setSize( window.innerWidth, window.innerHeight );
  91. renderer.setAnimationLoop( animate );
  92. renderer.shadowMap.enabled = true;
  93. renderer.xr.enabled = true;
  94. container.appendChild( renderer.domElement );
  95. document.body.appendChild( XRButton.createButton( renderer ) );
  96. // controllers
  97. controller1 = renderer.xr.getController( 0 );
  98. scene.add( controller1 );
  99. controller2 = renderer.xr.getController( 1 );
  100. scene.add( controller2 );
  101. const controllerModelFactory = new XRControllerModelFactory();
  102. controllerGrip1 = renderer.xr.getControllerGrip( 0 );
  103. controllerGrip1.addEventListener( 'connected', controllerConnected );
  104. controllerGrip1.addEventListener( 'disconnected', controllerDisconnected );
  105. controllerGrip1.add( controllerModelFactory.createControllerModel( controllerGrip1 ) );
  106. scene.add( controllerGrip1 );
  107. controllerGrip2 = renderer.xr.getControllerGrip( 1 );
  108. controllerGrip2.addEventListener( 'connected', controllerConnected );
  109. controllerGrip2.addEventListener( 'disconnected', controllerDisconnected );
  110. controllerGrip2.add( controllerModelFactory.createControllerModel( controllerGrip2 ) );
  111. scene.add( controllerGrip2 );
  112. //
  113. window.addEventListener( 'resize', onWindowResize );
  114. }
  115. function controllerConnected( event ) {
  116. const oscillator = listener.context.createOscillator();
  117. oscillator.type = 'sine';
  118. oscillator.start();
  119. const audio = new THREE.PositionalAudio( listener );
  120. audio.setNodeSource( oscillator );
  121. audio.setRefDistance( 20 );
  122. audio.setVolume( 0 );
  123. this.userData.gamepad = event.data.gamepad;
  124. this.userData.colliding = false;
  125. this.userData.audio = audio;
  126. this.add( audio );
  127. }
  128. function controllerDisconnected() {
  129. const audio = this.userData.audio;
  130. audio.source.stop();
  131. this.remove( audio );
  132. }
  133. function onWindowResize() {
  134. camera.aspect = window.innerWidth / window.innerHeight;
  135. camera.updateProjectionMatrix();
  136. renderer.setSize( window.innerWidth, window.innerHeight );
  137. }
  138. function handleCollisions() {
  139. for ( let i = 0; i < group.children.length; i ++ ) {
  140. group.children[ i ].collided = false;
  141. }
  142. handleController( controllerGrip1 );
  143. handleController( controllerGrip2 );
  144. for ( let i = 0; i < group.children.length; i ++ ) {
  145. const child = group.children[ i ];
  146. if ( ! child.collided ) {
  147. // reset uncollided boxes
  148. child.material.emissive.b = 0;
  149. child.scale.setScalar( 1 );
  150. }
  151. }
  152. }
  153. // minor pentatonic scale, so whichever notes is stricken would be more pleasant
  154. const musicScale = [ 0, 3, 5, 7, 10 ];
  155. function handleController( controller ) {
  156. controller.userData.colliding = false;
  157. const audio = controller.userData.audio;
  158. const gamepad = controller.userData.gamepad;
  159. if ( audio === undefined || gamepad === undefined ) return;
  160. const oscillator = audio.source;
  161. const supportHaptic = 'hapticActuators' in gamepad && gamepad.hapticActuators != null && gamepad.hapticActuators.length > 0;
  162. const sphere = {
  163. radius: 0.03,
  164. center: controller.position
  165. };
  166. for ( let i = 0; i < group.children.length; i ++ ) {
  167. const child = group.children[ i ];
  168. box.setFromObject( child );
  169. if ( box.intersectsSphere( sphere ) ) {
  170. child.material.emissive.b = 1;
  171. const intensity = child.userData.index / group.children.length;
  172. child.scale.setScalar( 1 + Math.random() * 0.1 * intensity );
  173. if ( supportHaptic ) {
  174. gamepad.hapticActuators[ 0 ].pulse( intensity, 100 );
  175. }
  176. const musicInterval = musicScale[ child.userData.index % musicScale.length ] + 12 * Math.floor( child.userData.index / musicScale.length );
  177. oscillator.frequency.value = 110 * Math.pow( 2, musicInterval / 12 );
  178. controller.userData.colliding = true;
  179. group.children[ i ].collided = true;
  180. }
  181. }
  182. if ( controller.userData.colliding ) {
  183. audio.setVolume( 0.5 );
  184. } else {
  185. audio.setVolume( 0 );
  186. }
  187. }
  188. function animate() {
  189. handleCollisions();
  190. renderer.render( scene, camera );
  191. }
  192. </script>
  193. </body>
  194. </html>
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