Mr.doob 7eacf2ae0e * Fixed `Matrix4.makeOrtho()`. `bottom - top` -> `top - bottom` %!s(int64=15) %!d(string=hai) anos
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geometry 6f51ce7e8d * Trying to make the interaction stuff work... %!s(int64=15) %!d(string=hai) anos
js 6f51ce7e8d * Trying to make the interaction stuff work... %!s(int64=15) %!d(string=hai) anos
obj 79ab4bf2e6 Merged with mrdoob's branch. Got WebGLRenderer working again :) %!s(int64=15) %!d(string=hai) anos
textures fbbb78446d - Shadow texture for Earth demo %!s(int64=15) %!d(string=hai) anos
camera_free.html 7eacf2ae0e * Fixed `Matrix4.makeOrtho()`. `bottom - top` -> `top - bottom` %!s(int64=15) %!d(string=hai) anos
camera_orthographic.html 7eacf2ae0e * Fixed `Matrix4.makeOrtho()`. `bottom - top` -> `top - bottom` %!s(int64=15) %!d(string=hai) anos
geometry_birds.html 647b4a57b8 * Added `PointLight` %!s(int64=15) %!d(string=hai) anos
geometry_cube.html 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. %!s(int64=15) %!d(string=hai) anos
geometry_earth.html 6f51ce7e8d * Trying to make the interaction stuff work... %!s(int64=15) %!d(string=hai) anos
geometry_terrain.html 6f51ce7e8d * Trying to make the interaction stuff work... %!s(int64=15) %!d(string=hai) anos
geometry_vr.html 4f1cb8f48f * Added point lights example %!s(int64=15) %!d(string=hai) anos
hci_clickcube.html 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating %!s(int64=15) %!d(string=hai) anos
interactive_spheres.html 6f51ce7e8d * Trying to make the interaction stuff work... %!s(int64=15) %!d(string=hai) anos
lights_pointlights.html 98693605e8 * Added point lights example %!s(int64=15) %!d(string=hai) anos
lights_test.html c0d14df4a8 * Fixed examples that were still using scene.add() %!s(int64=15) %!d(string=hai) anos
lines_sphere.html 9c796ce6ae - Of course, all examples had to point to the renamed file... %!s(int64=15) %!d(string=hai) anos
lines_test.html 9c796ce6ae - Of course, all examples had to point to the renamed file... %!s(int64=15) %!d(string=hai) anos
materials_test.html c0d14df4a8 * Fixed examples that were still using scene.add() %!s(int64=15) %!d(string=hai) anos
materials_video.html 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. %!s(int64=15) %!d(string=hai) anos
obj_convert_test.html c0d14df4a8 * Fixed examples that were still using scene.add() %!s(int64=15) %!d(string=hai) anos
particles_floor.html 647b4a57b8 * Added `PointLight` %!s(int64=15) %!d(string=hai) anos
particles_random.html 647b4a57b8 * Added `PointLight` %!s(int64=15) %!d(string=hai) anos
particles_waves.html 647b4a57b8 * Added `PointLight` %!s(int64=15) %!d(string=hai) anos
shader_test.html c0d14df4a8 * Fixed examples that were still using scene.add() %!s(int64=15) %!d(string=hai) anos
test.html c0d14df4a8 * Fixed examples that were still using scene.add() %!s(int64=15) %!d(string=hai) anos
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