| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8">
- <title>BatchedMesh - Three.js Docs</title>
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <script src="../scripts/highlight.min.js"></script>
- <link type="text/css" rel="stylesheet" href="../styles/highlight-three.css">
- <link type="text/css" rel="stylesheet" href="../styles/page.css">
- </head>
- <body>
- <p class="inheritance" translate="no"><a href="EventDispatcher.html">EventDispatcher</a> → <a href="Object3D.html">Object3D</a> → <a href="Mesh.html">Mesh</a> → </p>
- <h1 translate="no">BatchedMesh</h1>
- <section>
- <header>
- <div class="class-description"><p>A special version of a mesh with multi draw batch rendering support. Use
- this class if you have to render a large number of objects with the same
- material but with different geometries or world transformations. The usage of
- <code>BatchedMesh</code> will help you to reduce the number of draw calls and thus improve the overall
- rendering performance in your application.</p></div>
- <h2>Code Example</h2>
- <div translate="no"><pre><code class="language-js">const box = new THREE.BoxGeometry( 1, 1, 1 );
- const sphere = new THREE.SphereGeometry( 1, 12, 12 );
- const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
- // initialize and add geometries into the batched mesh
- const batchedMesh = new BatchedMesh( 10, 5000, 10000, material );
- const boxGeometryId = batchedMesh.addGeometry( box );
- const sphereGeometryId = batchedMesh.addGeometry( sphere );
- // create instances of those geometries
- const boxInstancedId1 = batchedMesh.addInstance( boxGeometryId );
- const boxInstancedId2 = batchedMesh.addInstance( boxGeometryId );
- const sphereInstancedId1 = batchedMesh.addInstance( sphereGeometryId );
- const sphereInstancedId2 = batchedMesh.addInstance( sphereGeometryId );
- // position the geometries
- batchedMesh.setMatrixAt( boxInstancedId1, boxMatrix1 );
- batchedMesh.setMatrixAt( boxInstancedId2, boxMatrix2 );
- batchedMesh.setMatrixAt( sphereInstancedId1, sphereMatrix1 );
- batchedMesh.setMatrixAt( sphereInstancedId2, sphereMatrix2 );
- scene.add( batchedMesh );
- </code></pre></div>
- </header>
- <article>
- <div class="container-overview">
- <h2>Constructor</h2>
- <h3 class="name name-method" id="BatchedMesh" translate="no">new <a href="#BatchedMesh">BatchedMesh</a><span class="signature">( maxInstanceCount : <span class="param-type">number</span>, maxVertexCount : <span class="param-type">number</span>, maxIndexCount : <span class="param-type">number</span>, material : <span class="param-type"><a href="Material.html">Material</a> | Array.<<a href="Material.html">Material</a>></span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Constructs a new batched mesh.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>maxInstanceCount</strong>
- </td>
- <td class="description last">
- <p>The maximum number of individual instances planned to be added and rendered.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>maxVertexCount</strong>
- </td>
- <td class="description last">
- <p>The maximum number of vertices to be used by all unique geometries.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>maxIndexCount</strong>
- </td>
- <td class="description last">
- <p>The maximum number of indices to be used by all unique geometries</p>
- <p>Default is <code>maxVertexCount*2</code>.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>material</strong>
- </td>
- <td class="description last">
- <p>The mesh material.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- </div>
- <h2 class="subsection-title">Properties</h2>
- <div class="member">
- <h3 class="name" id="boundingBox" translate="no">.<a href="#boundingBox">boundingBox</a><span class="type-signature"> : <a href="Box3.html">Box3</a></span> </h3>
- <div class="description">
- <p>The bounding box of the batched mesh. Can be computed via <a href="BatchedMesh.html#computeBoundingBox">BatchedMesh#computeBoundingBox</a>.</p>
- <p>Default is <code>null</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="boundingSphere" translate="no">.<a href="#boundingSphere">boundingSphere</a><span class="type-signature"> : <a href="Sphere.html">Sphere</a></span> </h3>
- <div class="description">
- <p>The bounding sphere of the batched mesh. Can be computed via <a href="BatchedMesh.html#computeBoundingSphere">BatchedMesh#computeBoundingSphere</a>.</p>
- <p>Default is <code>null</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="customSort" translate="no">.<a href="#customSort">customSort</a><span class="type-signature"> : function</span> </h3>
- <div class="description">
- <p>Takes a sort a function that is run before render. The function takes a list of instances to
- sort and a camera. The objects in the list include a "z" field to perform a depth-ordered
- sort with.</p>
- <p>Default is <code>null</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="instanceCount" translate="no">.<a href="#instanceCount">instanceCount</a><span class="type-signature"> : number</span> <span class="type-signature">(readonly) </span></h3>
- <div class="description">
- <p>The instance count.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="isBatchedMesh" translate="no">.<a href="#isBatchedMesh">isBatchedMesh</a><span class="type-signature"> : boolean</span> <span class="type-signature">(readonly) </span></h3>
- <div class="description">
- <p>This flag can be used for type testing.</p>
- <p>Default is <code>true</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="maxInstanceCount" translate="no">.<a href="#maxInstanceCount">maxInstanceCount</a><span class="type-signature"> : number</span> <span class="type-signature">(readonly) </span></h3>
- <div class="description">
- <p>The maximum number of individual instances that can be stored in the batch.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="perObjectFrustumCulled" translate="no">.<a href="#perObjectFrustumCulled">perObjectFrustumCulled</a><span class="type-signature"> : boolean</span> </h3>
- <div class="description">
- <p>When set ot <code>true</code>, the individual objects of a batch are frustum culled.</p>
- <p>Default is <code>true</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="sortObjects" translate="no">.<a href="#sortObjects">sortObjects</a><span class="type-signature"> : boolean</span> </h3>
- <div class="description">
- <p>When set to <code>true</code>, the individual objects of a batch are sorted to improve overdraw-related artifacts.
- If the material is marked as "transparent" objects are rendered back to front and if not then they are
- rendered front to back.</p>
- <p>Default is <code>true</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="unusedIndexCount" translate="no">.<a href="#unusedIndexCount">unusedIndexCount</a><span class="type-signature"> : number</span> <span class="type-signature">(readonly) </span></h3>
- <div class="description">
- <p>The number of unused indices.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="unusedVertexCount" translate="no">.<a href="#unusedVertexCount">unusedVertexCount</a><span class="type-signature"> : number</span> <span class="type-signature">(readonly) </span></h3>
- <div class="description">
- <p>The number of unused vertices.</p>
- </div>
- </div>
- <h2 class="subsection-title">Methods</h2>
- <h3 class="name name-method" id="addGeometry" translate="no">.<a href="#addGeometry">addGeometry</a><span class="signature">( geometry : <span class="param-type"><a href="BufferGeometry.html">BufferGeometry</a></span>, reservedVertexCount : <span class="param-type">number</span>, reservedIndexCount : <span class="param-type">number</span> )</span><span class="type-signature"> : number</span> </h3>
- <div class="method">
- <div class="description">
- <p>Adds the given geometry to the batch and returns the associated
- geometry id referring to it to be used in other functions.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>geometry</strong>
- </td>
- <td class="description last">
- <p>The geometry to add.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>reservedVertexCount</strong>
- </td>
- <td class="description last">
- <p>Optional parameter specifying the amount of
- vertex buffer space to reserve for the added geometry. This is necessary if it is planned
- to set a new geometry at this index at a later time that is larger than the original geometry.
- Defaults to the length of the given geometry vertex buffer.</p>
- <p>Default is <code>-1</code>.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>reservedIndexCount</strong>
- </td>
- <td class="description last">
- <p>Optional parameter specifying the amount of index
- buffer space to reserve for the added geometry. This is necessary if it is planned to set a
- new geometry at this index at a later time that is larger than the original geometry. Defaults to
- the length of the given geometry index buffer.</p>
- <p>Default is <code>-1</code>.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> The geometry ID.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="addInstance" translate="no">.<a href="#addInstance">addInstance</a><span class="signature">( geometryId : <span class="param-type">number</span> )</span><span class="type-signature"> : number</span> </h3>
- <div class="method">
- <div class="description">
- <p>Adds a new instance to the batch using the geometry of the given ID and returns
- a new id referring to the new instance to be used by other functions.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>geometryId</strong>
- </td>
- <td class="description last">
- <p>The ID of a previously added geometry via <a href="BatchedMesh.html#addGeometry">BatchedMesh#addGeometry</a>.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> The instance ID.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="computeBoundingBox" translate="no">.<a href="#computeBoundingBox">computeBoundingBox</a><span class="signature">()</span> </h3>
- <div class="method">
- <div class="description">
- <p>Computes the bounding box, updating <a href="BatchedMesh.html#boundingBox">BatchedMesh#boundingBox</a>.
- Bounding boxes aren't computed by default. They need to be explicitly computed,
- otherwise they are <code>null</code>.</p>
- </div>
- </div>
- <h3 class="name name-method" id="computeBoundingSphere" translate="no">.<a href="#computeBoundingSphere">computeBoundingSphere</a><span class="signature">()</span> </h3>
- <div class="method">
- <div class="description">
- <p>Computes the bounding sphere, updating <a href="BatchedMesh.html#boundingSphere">BatchedMesh#boundingSphere</a>.
- Bounding spheres aren't computed by default. They need to be explicitly computed,
- otherwise they are <code>null</code>.</p>
- </div>
- </div>
- <h3 class="name name-method" id="deleteGeometry" translate="no">.<a href="#deleteGeometry">deleteGeometry</a><span class="signature">( geometryId : <span class="param-type">number</span> )</span><span class="type-signature"> : <a href="BatchedMesh.html">BatchedMesh</a></span> </h3>
- <div class="method">
- <div class="description">
- <p>Deletes the geometry defined by the given ID from this batch. Any instances referencing
- this geometry will also be removed as a side effect.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>geometryId</strong>
- </td>
- <td class="description last">
- <p>The ID of the geometry to remove from the batch.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> A reference to this batched mesh.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="deleteInstance" translate="no">.<a href="#deleteInstance">deleteInstance</a><span class="signature">( instanceId : <span class="param-type">number</span> )</span><span class="type-signature"> : <a href="BatchedMesh.html">BatchedMesh</a></span> </h3>
- <div class="method">
- <div class="description">
- <p>Deletes an existing instance from the batch using the given ID.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>instanceId</strong>
- </td>
- <td class="description last">
- <p>The ID of the instance to remove from the batch.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> A reference to this batched mesh.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="dispose" translate="no">.<a href="#dispose">dispose</a><span class="signature">()</span> </h3>
- <div class="method">
- <div class="description">
- <p>Frees the GPU-related resources allocated by this instance. Call this
- method whenever this instance is no longer used in your app.</p>
- </div>
- </div>
- <h3 class="name name-method" id="getBoundingBoxAt" translate="no">.<a href="#getBoundingBoxAt">getBoundingBoxAt</a><span class="signature">( geometryId : <span class="param-type">number</span>, target : <span class="param-type"><a href="Box3.html">Box3</a></span> )</span><span class="type-signature"> : <a href="Box3.html">Box3</a></span> </h3>
- <div class="method">
- <div class="description">
- <p>Returns the bounding box for the given geometry.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>geometryId</strong>
- </td>
- <td class="description last">
- <p>The ID of the geometry to return the bounding box for.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>target</strong>
- </td>
- <td class="description last">
- <p>The target object that is used to store the method's result.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> The geometry's bounding box. Returns <code>null</code> if no geometry has been found for the given ID.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="getBoundingSphereAt" translate="no">.<a href="#getBoundingSphereAt">getBoundingSphereAt</a><span class="signature">( geometryId : <span class="param-type">number</span>, target : <span class="param-type"><a href="Sphere.html">Sphere</a></span> )</span><span class="type-signature"> : <a href="Sphere.html">Sphere</a></span> </h3>
- <div class="method">
- <div class="description">
- <p>Returns the bounding sphere for the given geometry.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>geometryId</strong>
- </td>
- <td class="description last">
- <p>The ID of the geometry to return the bounding sphere for.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>target</strong>
- </td>
- <td class="description last">
- <p>The target object that is used to store the method's result.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> The geometry's bounding sphere. Returns <code>null</code> if no geometry has been found for the given ID.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="getColorAt" translate="no">.<a href="#getColorAt">getColorAt</a><span class="signature">( instanceId : <span class="param-type">number</span>, color : <span class="param-type"><a href="Color.html">Color</a></span> )</span><span class="type-signature"> : <a href="Color.html">Color</a></span> </h3>
- <div class="method">
- <div class="description">
- <p>Returns the color of the defined instance.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>instanceId</strong>
- </td>
- <td class="description last">
- <p>The ID of an instance to get the color of.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>color</strong>
- </td>
- <td class="description last">
- <p>The target object that is used to store the method's result.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> The instance's color.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="getGeometryIdAt" translate="no">.<a href="#getGeometryIdAt">getGeometryIdAt</a><span class="signature">( instanceId : <span class="param-type">number</span> )</span><span class="type-signature"> : number</span> </h3>
- <div class="method">
- <div class="description">
- <p>Returns the geometry ID of the defined instance.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>instanceId</strong>
- </td>
- <td class="description last">
- <p>The ID of an instance to get the geometry ID of.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> The instance's geometry ID.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="getGeometryRangeAt" translate="no">.<a href="#getGeometryRangeAt">getGeometryRangeAt</a><span class="signature">( geometryId : <span class="param-type">number</span>, target : <span class="param-type">Object</span> )</span><span class="type-signature"> : Object</span> </h3>
- <div class="method">
- <div class="description">
- <p>Get the range representing the subset of triangles related to the attached geometry,
- indicating the starting offset and count, or <code>null</code> if invalid.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>geometryId</strong>
- </td>
- <td class="description last">
- <p>The id of the geometry to get the range of.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>target</strong>
- </td>
- <td class="description last">
- <p>The target object that is used to store the method's result.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> The result object with range data.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="getMatrixAt" translate="no">.<a href="#getMatrixAt">getMatrixAt</a><span class="signature">( instanceId : <span class="param-type">number</span>, matrix : <span class="param-type"><a href="Matrix4.html">Matrix4</a></span> )</span><span class="type-signature"> : <a href="Matrix4.html">Matrix4</a></span> </h3>
- <div class="method">
- <div class="description">
- <p>Returns the local transformation matrix of the defined instance.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>instanceId</strong>
- </td>
- <td class="description last">
- <p>The ID of an instance to get the matrix of.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>matrix</strong>
- </td>
- <td class="description last">
- <p>The target object that is used to store the method's result.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> The instance's local transformation matrix.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="getVisibleAt" translate="no">.<a href="#getVisibleAt">getVisibleAt</a><span class="signature">( instanceId : <span class="param-type">number</span> )</span><span class="type-signature"> : boolean</span> </h3>
- <div class="method">
- <div class="description">
- <p>Returns the visibility state of the defined instance.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>instanceId</strong>
- </td>
- <td class="description last">
- <p>The ID of an instance to get the visibility state of.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> Whether the instance is visible or not.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="optimize" translate="no">.<a href="#optimize">optimize</a><span class="signature">()</span><span class="type-signature"> : <a href="BatchedMesh.html">BatchedMesh</a></span> </h3>
- <div class="method">
- <div class="description">
- <p>Repacks the sub geometries in BatchedMesh to remove any unused space remaining from
- previously deleted geometry, freeing up space to add new geometry.</p>
- </div>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> A reference to this batched mesh.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="setColorAt" translate="no">.<a href="#setColorAt">setColorAt</a><span class="signature">( instanceId : <span class="param-type">number</span>, color : <span class="param-type"><a href="Color.html">Color</a></span> )</span><span class="type-signature"> : <a href="BatchedMesh.html">BatchedMesh</a></span> </h3>
- <div class="method">
- <div class="description">
- <p>Sets the given color to the defined instance.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>instanceId</strong>
- </td>
- <td class="description last">
- <p>The ID of an instance to set the color of.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>color</strong>
- </td>
- <td class="description last">
- <p>The color to set the instance to.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> A reference to this batched mesh.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="setCustomSort" translate="no">.<a href="#setCustomSort">setCustomSort</a><span class="signature">( func : <span class="param-type">function</span> )</span><span class="type-signature"> : <a href="BatchedMesh.html">BatchedMesh</a></span> </h3>
- <div class="method">
- <div class="description">
- <p>Takes a sort a function that is run before render. The function takes a list of instances to
- sort and a camera. The objects in the list include a "z" field to perform a depth-ordered sort with.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>func</strong>
- </td>
- <td class="description last">
- <p>The custom sort function.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> A reference to this batched mesh.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="setGeometryAt" translate="no">.<a href="#setGeometryAt">setGeometryAt</a><span class="signature">( geometryId : <span class="param-type">number</span>, geometry : <span class="param-type"><a href="BufferGeometry.html">BufferGeometry</a></span> )</span><span class="type-signature"> : number</span> </h3>
- <div class="method">
- <div class="description">
- <p>Replaces the geometry at the given ID with the provided geometry. Throws an error if there
- is not enough space reserved for geometry. Calling this will change all instances that are
- rendering that geometry.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>geometryId</strong>
- </td>
- <td class="description last">
- <p>The ID of the geometry that should be replaced with the given geometry.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>geometry</strong>
- </td>
- <td class="description last">
- <p>The new geometry.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> The geometry ID.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="setGeometryIdAt" translate="no">.<a href="#setGeometryIdAt">setGeometryIdAt</a><span class="signature">( instanceId : <span class="param-type">number</span>, geometryId : <span class="param-type">number</span> )</span><span class="type-signature"> : <a href="BatchedMesh.html">BatchedMesh</a></span> </h3>
- <div class="method">
- <div class="description">
- <p>Sets the geometry ID of the instance at the given index.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>instanceId</strong>
- </td>
- <td class="description last">
- <p>The ID of the instance to set the geometry ID of.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>geometryId</strong>
- </td>
- <td class="description last">
- <p>The geometry ID to be use by the instance.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> A reference to this batched mesh.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="setGeometrySize" translate="no">.<a href="#setGeometrySize">setGeometrySize</a><span class="signature">( maxVertexCount : <span class="param-type">number</span>, maxIndexCount : <span class="param-type">number</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Resizes the available space in the batch's vertex and index buffer attributes to the provided sizes.
- If the provided arguments shrink the geometry buffers but there is not enough unused space at the
- end of the geometry attributes then an error is thrown.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>maxVertexCount</strong>
- </td>
- <td class="description last">
- <p>The maximum number of vertices to be used by all unique geometries to resize to.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>maxIndexCount</strong>
- </td>
- <td class="description last">
- <p>The maximum number of indices to be used by all unique geometries to resize to.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- <h3 class="name name-method" id="setInstanceCount" translate="no">.<a href="#setInstanceCount">setInstanceCount</a><span class="signature">( maxInstanceCount : <span class="param-type">number</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Resizes the necessary buffers to support the provided number of instances.
- If the provided arguments shrink the number of instances but there are not enough
- unused Ids at the end of the list then an error is thrown.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>maxInstanceCount</strong>
- </td>
- <td class="description last">
- <p>The max number of individual instances that can be added and rendered by the batch.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- <h3 class="name name-method" id="setMatrixAt" translate="no">.<a href="#setMatrixAt">setMatrixAt</a><span class="signature">( instanceId : <span class="param-type">number</span>, matrix : <span class="param-type"><a href="Matrix4.html">Matrix4</a></span> )</span><span class="type-signature"> : <a href="BatchedMesh.html">BatchedMesh</a></span> </h3>
- <div class="method">
- <div class="description">
- <p>Sets the given local transformation matrix to the defined instance.
- Negatively scaled matrices are not supported.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>instanceId</strong>
- </td>
- <td class="description last">
- <p>The ID of an instance to set the matrix of.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>matrix</strong>
- </td>
- <td class="description last">
- <p>A 4x4 matrix representing the local transformation of a single instance.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> A reference to this batched mesh.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="setVisibleAt" translate="no">.<a href="#setVisibleAt">setVisibleAt</a><span class="signature">( instanceId : <span class="param-type">number</span>, visible : <span class="param-type">boolean</span> )</span><span class="type-signature"> : <a href="BatchedMesh.html">BatchedMesh</a></span> </h3>
- <div class="method">
- <div class="description">
- <p>Sets the visibility of the instance.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>instanceId</strong>
- </td>
- <td class="description last">
- <p>The id of the instance to set the visibility of.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>visible</strong>
- </td>
- <td class="description last">
- <p>Whether the instance is visible or not.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> A reference to this batched mesh.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="validateGeometryId" translate="no">.<a href="#validateGeometryId">validateGeometryId</a><span class="signature">( geometryId : <span class="param-type">number</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Validates the geometry defined by the given ID.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>geometryId</strong>
- </td>
- <td class="description last">
- <p>The geometry to validate.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- <h3 class="name name-method" id="validateInstanceId" translate="no">.<a href="#validateInstanceId">validateInstanceId</a><span class="signature">( instanceId : <span class="param-type">number</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Validates the instance defined by the given ID.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>instanceId</strong>
- </td>
- <td class="description last">
- <p>The instance to validate.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- <h2 class="subsection-title">Source</h2>
- <p>
- <a href="https://github.com/mrdoob/three.js/blob/master/src/objects/BatchedMesh.js" translate="no" target="_blank" rel="noopener">src/objects/BatchedMesh.js</a>
- </p>
- </article>
- </section>
- <script src="../scripts/linenumber.js"></script>
- <script src="../scripts/page.js"></script>
- </body>
- </html>
|