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- <title>CompressedTextureLoader - Three.js Docs</title>
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- <p class="inheritance" translate="no"><a href="Loader.html">Loader</a> → </p>
- <h1 translate="no">CompressedTextureLoader</h1>
- <section>
- <header>
- <div class="class-description"><p>Abstract base class for loading compressed texture formats S3TC, ASTC or ETC.
- Textures are internally loaded via <a href="FileLoader.html">FileLoader</a>.</p>
- <p>Derived classes have to implement the <code>parse()</code> method which holds the parsing
- for the respective format.</p></div>
- </header>
- <article>
- <div class="container-overview">
- <h2>Constructor</h2>
- <h3 class="name name-method" id="CompressedTextureLoader" translate="no">new <a href="#CompressedTextureLoader">CompressedTextureLoader</a><span class="signature">( manager : <span class="param-type"><a href="LoadingManager.html">LoadingManager</a></span> )</span> <span class="type-signature">(abstract) </span></h3>
- <div class="method">
- <div class="description">
- <p>Constructs a new compressed texture loader.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>manager</strong>
- </td>
- <td class="description last">
- <p>The loading manager.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- </div>
- <h2 class="subsection-title">Methods</h2>
- <h3 class="name name-method" id="load" translate="no">.<a href="#load">load</a><span class="signature">( url : <span class="param-type">string</span>, onLoad : <span class="param-type">function</span>, onProgress : <span class="param-type"><a href="global.html#onProgressCallback">onProgressCallback</a></span>, onError : <span class="param-type"><a href="global.html#onErrorCallback">onErrorCallback</a></span> )</span><span class="type-signature"> : <a href="CompressedTexture.html">CompressedTexture</a></span> </h3>
- <div class="method">
- <div class="description">
- <p>Starts loading from the given URL and passes the loaded compressed texture
- to the <code>onLoad()</code> callback. The method also returns a new texture object which can
- directly be used for material creation. If you do it this way, the texture
- may pop up in your scene once the respective loading process is finished.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>url</strong>
- </td>
- <td class="description last">
- <p>The path/URL of the file to be loaded. This can also be a data URI.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>onLoad</strong>
- </td>
- <td class="description last">
- <p>Executed when the loading process has been finished.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>onProgress</strong>
- </td>
- <td class="description last">
- <p>Executed while the loading is in progress.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>onError</strong>
- </td>
- <td class="description last">
- <p>Executed when errors occur.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="Loader.html#load">Loader#load</a></dt>
- </dl>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> The compressed texture.</dt>
- </dl>
- </div>
- <h2 class="subsection-title">Type Definitions</h2>
- <div class="member">
- <h3 class="name" id="~TexData" translate="no">.<a href="#~TexData">TexData</a> </h3>
- <div class="description">
- <p>Represents the result object type of the <code>parse()</code> method.</p>
- </div>
- <table class="props">
- <tbody>
- <tr>
- <td class="name">
- <strong>width</strong>
- <br>
- <span class="param-type">number</span>
- </td>
- <td class="description last">
- <p>The width of the base mip.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>height</strong>
- <br>
- <span class="param-type">number</span>
- </td>
- <td class="description last">
- <p>The width of the base mip.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>isCubemap</strong>
- <br>
- <span class="param-type">boolean</span>
- </td>
- <td class="description last">
- <p>Whether the data represent a cubemap or not.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>mipmapCount</strong>
- <br>
- <span class="param-type">number</span>
- </td>
- <td class="description last">
- <p>The mipmap count.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>mipmaps</strong>
- <br>
- <span class="param-type">Array.<{data:TypedArray, width:number, height:number}></span>
- </td>
- <td class="description last">
- <p>An array holding the mipmaps.
- Each entry holds the data and the dimensions for each level.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>format</strong>
- <br>
- <span class="param-type">number</span>
- </td>
- <td class="description last">
- <p>The texture format.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- <h2 class="subsection-title">Source</h2>
- <p>
- <a href="https://github.com/mrdoob/three.js/blob/master/src/loaders/CompressedTextureLoader.js" translate="no" target="_blank" rel="noopener">src/loaders/CompressedTextureLoader.js</a>
- </p>
- </article>
- </section>
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