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- <title>DenoiseNode - Three.js Docs</title>
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- <p class="inheritance" translate="no"><a href="EventDispatcher.html">EventDispatcher</a> → <a href="Node.html">Node</a> → <a href="TempNode.html">TempNode</a> → </p>
- <h1 translate="no">DenoiseNode</h1>
- <section>
- <header>
- <div class="class-description"><p>Post processing node for denoising data like raw screen-space ambient occlusion output.
- Denoise can noticeably improve the quality of ambient occlusion but also add quite some
- overhead to the post processing setup. It's best to make its usage optional (e.g. via
- graphic settings).</p>
- <p>Reference: <a href="https://openaccess.thecvf.com/content/WACV2021/papers/Khademi_Self-Supervised_Poisson-Gaussian_Denoising_WACV_2021_paper.pdf" target="_blank" rel="noopener">https://openaccess.thecvf.com/content/WACV2021/papers/Khademi_Self-Supervised_Poisson-Gaussian_Denoising_WACV_2021_paper.pdf</a>.</p></div>
- </header>
- <article>
- <h2 class="subsection-title">Import</h2>
- <p><span translate="no">DenoiseNode</span> is an addon, and must be imported explicitly, see <a href="https://threejs.org/manual/#en/installation" target="_blank" rel="noopener">Installation#Addons</a>.</p>
- <pre><code class="language-js">import { denoise } from 'three/addons/tsl/display/DenoiseNode.js';</code></pre>
- <div class="container-overview">
- <h2>Constructor</h2>
- <h3 class="name name-method" id="DenoiseNode" translate="no">new <a href="#DenoiseNode">DenoiseNode</a><span class="signature">( textureNode : <span class="param-type"><a href="TextureNode.html">TextureNode</a></span>, depthNode : <span class="param-type"><a href="Node.html">Node</a>.<float></span>, normalNode : <span class="param-type"><a href="Node.html">Node</a>.<vec3></span>, camera : <span class="param-type"><a href="Camera.html">Camera</a></span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Constructs a new denoise node.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>textureNode</strong>
- </td>
- <td class="description last">
- <p>The texture node that represents the input of the effect (e.g. AO).</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>depthNode</strong>
- </td>
- <td class="description last">
- <p>A node that represents the scene's depth.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>normalNode</strong>
- </td>
- <td class="description last">
- <p>A node that represents the scene's normals.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>camera</strong>
- </td>
- <td class="description last">
- <p>The camera the scene is rendered with.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- </div>
- <h2 class="subsection-title">Properties</h2>
- <div class="member">
- <h3 class="name" id="depthNode" translate="no">.<a href="#depthNode">depthNode</a><span class="type-signature"> : <a href="Node.html">Node</a>.<float></span> </h3>
- <div class="description">
- <p>A node that represents the scene's depth.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="depthPhi" translate="no">.<a href="#depthPhi">depthPhi</a><span class="type-signature"> : <a href="UniformNode.html">UniformNode</a>.<float></span> </h3>
- <div class="description">
- <p>The depth Phi value.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="index" translate="no">.<a href="#index">index</a><span class="type-signature"> : <a href="UniformNode.html">UniformNode</a>.<float></span> </h3>
- <div class="description">
- <p>The index.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="lumaPhi" translate="no">.<a href="#lumaPhi">lumaPhi</a><span class="type-signature"> : <a href="UniformNode.html">UniformNode</a>.<float></span> </h3>
- <div class="description">
- <p>The luma Phi value.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="noiseNode" translate="no">.<a href="#noiseNode">noiseNode</a><span class="type-signature"> : <a href="TextureNode.html">TextureNode</a></span> </h3>
- <div class="description">
- <p>The node represents the internal noise texture.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="normalNode" translate="no">.<a href="#normalNode">normalNode</a><span class="type-signature"> : <a href="Node.html">Node</a>.<vec3></span> </h3>
- <div class="description">
- <p>A node that represents the scene's normals. If no normals are passed to the
- constructor (because MRT is not available), normals can be automatically
- reconstructed from depth values in the shader.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="normalPhi" translate="no">.<a href="#normalPhi">normalPhi</a><span class="type-signature"> : <a href="UniformNode.html">UniformNode</a>.<float></span> </h3>
- <div class="description">
- <p>The normal Phi value.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="radius" translate="no">.<a href="#radius">radius</a><span class="type-signature"> : <a href="UniformNode.html">UniformNode</a>.<float></span> </h3>
- <div class="description">
- <p>The radius.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="textureNode" translate="no">.<a href="#textureNode">textureNode</a><span class="type-signature"> : <a href="TextureNode.html">TextureNode</a></span> </h3>
- <div class="description">
- <p>The texture node that represents the input of the effect (e.g. AO).</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="updateBeforeType" translate="no">.<a href="#updateBeforeType">updateBeforeType</a><span class="type-signature"> : string</span> </h3>
- <div class="description">
- <p>The <code>updateBeforeType</code> is set to <code>NodeUpdateType.FRAME</code> since the node updates
- its internal uniforms once per frame in <code>updateBefore()</code>.</p>
- <p>Default is <code>'frame'</code>.</p>
- </div>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="TempNode.html#updateBeforeType">TempNode#updateBeforeType</a></dt>
- </dl>
- </div>
- <h2 class="subsection-title">Methods</h2>
- <h3 class="name name-method" id="setup" translate="no">.<a href="#setup">setup</a><span class="signature">( builder : <span class="param-type"><a href="NodeBuilder.html">NodeBuilder</a></span> )</span><span class="type-signature"> : ShaderCallNodeInternal</span> </h3>
- <div class="method">
- <div class="description">
- <p>This method is used to setup the effect's TSL code.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>builder</strong>
- </td>
- <td class="description last">
- <p>The current node builder.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="TempNode.html#setup">TempNode#setup</a></dt>
- </dl>
- </div>
- <h3 class="name name-method" id="updateBefore" translate="no">.<a href="#updateBefore">updateBefore</a><span class="signature">( frame : <span class="param-type"><a href="NodeFrame.html">NodeFrame</a></span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>This method is used to update internal uniforms once per frame.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>frame</strong>
- </td>
- <td class="description last">
- <p>The current node frame.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="TempNode.html#updateBefore">TempNode#updateBefore</a></dt>
- </dl>
- </div>
- <h2 class="subsection-title">Source</h2>
- <p>
- <a href="https://github.com/mrdoob/three.js/blob/master/examples/jsm/tsl/display/DenoiseNode.js" translate="no" target="_blank" rel="noopener">examples/jsm/tsl/display/DenoiseNode.js</a>
- </p>
- </article>
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