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- <p class="inheritance" translate="no"><a href="EventDispatcher.html">EventDispatcher</a> → <a href="Object3D.html">Object3D</a> → <a href="Light.html">Light</a> → </p>
- <h1 translate="no">DirectionalLight</h1>
- <section>
- <header>
- <div class="class-description"><p>A light that gets emitted in a specific direction. This light will behave
- as though it is infinitely far away and the rays produced from it are all
- parallel. The common use case for this is to simulate daylight; the sun is
- far enough away that its position can be considered to be infinite, and
- all light rays coming from it are parallel.</p>
- <p>A common point of confusion for directional lights is that setting the
- rotation has no effect. This is because three.js's DirectionalLight is the
- equivalent to what is often called a 'Target Direct Light' in other
- applications.</p>
- <p>This means that its direction is calculated as pointing from the light's
- <a href="Object3D.html#position">Object3D#position</a> to the <a href="DirectionalLight.html#target">DirectionalLight#target</a> position
- (as opposed to a 'Free Direct Light' that just has a rotation
- component).</p>
- <p>This light can cast shadows - see the <a href="DirectionalLightShadow.html">DirectionalLightShadow</a> for details.</p></div>
- <h2>Code Example</h2>
- <div translate="no"><pre><code class="language-js">// White directional light at half intensity shining from the top.
- const directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
- scene.add( directionalLight );
- </code></pre></div>
- </header>
- <article>
- <div class="container-overview">
- <h2>Constructor</h2>
- <h3 class="name name-method" id="DirectionalLight" translate="no">new <a href="#DirectionalLight">DirectionalLight</a><span class="signature">( color : <span class="param-type">number | <a href="Color.html">Color</a> | string</span>, intensity : <span class="param-type">number</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Constructs a new directional light.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>color</strong>
- </td>
- <td class="description last">
- <p>The light's color.</p>
- <p>Default is <code>0xffffff</code>.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>intensity</strong>
- </td>
- <td class="description last">
- <p>The light's strength/intensity.</p>
- <p>Default is <code>1</code>.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- </div>
- <h2 class="subsection-title">Properties</h2>
- <div class="member">
- <h3 class="name" id="isDirectionalLight" translate="no">.<a href="#isDirectionalLight">isDirectionalLight</a><span class="type-signature"> : boolean</span> <span class="type-signature">(readonly) </span></h3>
- <div class="description">
- <p>This flag can be used for type testing.</p>
- <p>Default is <code>true</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="shadow" translate="no">.<a href="#shadow">shadow</a><span class="type-signature"> : <a href="DirectionalLightShadow.html">DirectionalLightShadow</a></span> </h3>
- <div class="description">
- <p>This property holds the light's shadow configuration.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="target" translate="no">.<a href="#target">target</a><span class="type-signature"> : <a href="Object3D.html">Object3D</a></span> </h3>
- <div class="description">
- <p>The directional light points from its position to the
- target's position.</p>
- <p>For the target's position to be changed to anything other
- than the default, it must be added to the scene.</p>
- <p>It is also possible to set the target to be another 3D object
- in the scene. The light will now track the target object.</p>
- </div>
- </div>
- <h2 class="subsection-title">Source</h2>
- <p>
- <a href="https://github.com/mrdoob/three.js/blob/master/src/lights/DirectionalLight.js" translate="no" target="_blank" rel="noopener">src/lights/DirectionalLight.js</a>
- </p>
- </article>
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