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- <p class="inheritance" translate="no"><a href="Pass.html">Pass</a> → </p>
- <h1 translate="no">MaskPass</h1>
- <section>
- <header>
- <div class="class-description"><p>This pass can be used to define a mask during post processing.
- Meaning only areas of subsequent post processing are affected
- which lie in the masking area of this pass. Internally, the masking
- is implemented with the stencil buffer.</p></div>
- <h2>Code Example</h2>
- <div translate="no"><pre><code class="language-js">const maskPass = new MaskPass( scene, camera );
- composer.addPass( maskPass );
- </code></pre></div>
- </header>
- <article>
- <h2 class="subsection-title">Import</h2>
- <p><span translate="no">MaskPass</span> is an addon, and must be imported explicitly, see <a href="https://threejs.org/manual/#en/installation" target="_blank" rel="noopener">Installation#Addons</a>.</p>
- <pre><code class="language-js">import { MaskPass } from 'three/addons/postprocessing/MaskPass.js';</code></pre>
- <div class="container-overview">
- <h2>Constructor</h2>
- <h3 class="name name-method" id="MaskPass" translate="no">new <a href="#MaskPass">MaskPass</a><span class="signature">( scene : <span class="param-type"><a href="Scene.html">Scene</a></span>, camera : <span class="param-type"><a href="Camera.html">Camera</a></span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Constructs a new mask pass.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>scene</strong>
- </td>
- <td class="description last">
- <p>The 3D objects in this scene will define the mask.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>camera</strong>
- </td>
- <td class="description last">
- <p>The camera.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- </div>
- <h2 class="subsection-title">Properties</h2>
- <div class="member">
- <h3 class="name" id="camera" translate="no">.<a href="#camera">camera</a><span class="type-signature"> : <a href="Camera.html">Camera</a></span> </h3>
- <div class="description">
- <p>The camera.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="clear" translate="no">.<a href="#clear">clear</a><span class="type-signature"> : boolean</span> </h3>
- <div class="description">
- <p>Overwritten to perform a clear operation by default.</p>
- <p>Default is <code>true</code>.</p>
- </div>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="Pass.html#clear">Pass#clear</a></dt>
- </dl>
- </div>
- <div class="member">
- <h3 class="name" id="inverse" translate="no">.<a href="#inverse">inverse</a><span class="type-signature"> : boolean</span> </h3>
- <div class="description">
- <p>Whether to inverse the mask or not.</p>
- <p>Default is <code>false</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="needsSwap" translate="no">.<a href="#needsSwap">needsSwap</a><span class="type-signature"> : boolean</span> </h3>
- <div class="description">
- <p>Overwritten to disable the swap.</p>
- <p>Default is <code>false</code>.</p>
- </div>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="Pass.html#needsSwap">Pass#needsSwap</a></dt>
- </dl>
- </div>
- <div class="member">
- <h3 class="name" id="scene" translate="no">.<a href="#scene">scene</a><span class="type-signature"> : <a href="Scene.html">Scene</a></span> </h3>
- <div class="description">
- <p>The scene that defines the mask.</p>
- </div>
- </div>
- <h2 class="subsection-title">Methods</h2>
- <h3 class="name name-method" id="render" translate="no">.<a href="#render">render</a><span class="signature">( renderer : <span class="param-type"><a href="WebGLRenderer.html">WebGLRenderer</a></span>, writeBuffer : <span class="param-type"><a href="WebGLRenderTarget.html">WebGLRenderTarget</a></span>, readBuffer : <span class="param-type"><a href="WebGLRenderTarget.html">WebGLRenderTarget</a></span>, deltaTime : <span class="param-type">number</span>, maskActive : <span class="param-type">boolean</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Performs a mask pass with the configured scene and camera.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>renderer</strong>
- </td>
- <td class="description last">
- <p>The renderer.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>writeBuffer</strong>
- </td>
- <td class="description last">
- <p>The write buffer. This buffer is intended as the rendering
- destination for the pass.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>readBuffer</strong>
- </td>
- <td class="description last">
- <p>The read buffer. The pass can access the result from the
- previous pass from this buffer.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>deltaTime</strong>
- </td>
- <td class="description last">
- <p>The delta time in seconds.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>maskActive</strong>
- </td>
- <td class="description last">
- <p>Whether masking is active or not.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="Pass.html#render">Pass#render</a></dt>
- </dl>
- </div>
- <h2 class="subsection-title">Source</h2>
- <p>
- <a href="https://github.com/mrdoob/three.js/blob/master/examples/jsm/postprocessing/MaskPass.js" translate="no" target="_blank" rel="noopener">examples/jsm/postprocessing/MaskPass.js</a>
- </p>
- </article>
- </section>
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