| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8">
- <title>MeshBasicNodeMaterial - Three.js Docs</title>
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <script src="../scripts/highlight.min.js"></script>
- <link type="text/css" rel="stylesheet" href="../styles/highlight-three.css">
- <link type="text/css" rel="stylesheet" href="../styles/page.css">
- </head>
- <body>
- <p class="inheritance" translate="no"><a href="EventDispatcher.html">EventDispatcher</a> → <a href="Material.html">Material</a> → <a href="NodeMaterial.html">NodeMaterial</a> → </p>
- <h1 translate="no">MeshBasicNodeMaterial</h1>
- <section>
- <header>
- <div class="class-description"><p>Node material version of <a href="MeshBasicMaterial.html">MeshBasicMaterial</a>.</p></div>
- </header>
- <article>
- <div class="container-overview">
- <h2>Constructor</h2>
- <h3 class="name name-method" id="MeshBasicNodeMaterial" translate="no">new <a href="#MeshBasicNodeMaterial">MeshBasicNodeMaterial</a><span class="signature">( parameters : <span class="param-type">Object</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Constructs a new mesh basic node material.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>parameters</strong>
- </td>
- <td class="description last">
- <p>The configuration parameter.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- </div>
- <h2 class="subsection-title">Properties</h2>
- <div class="member">
- <h3 class="name" id="isMeshBasicNodeMaterial" translate="no">.<a href="#isMeshBasicNodeMaterial">isMeshBasicNodeMaterial</a><span class="type-signature"> : boolean</span> <span class="type-signature">(readonly) </span></h3>
- <div class="description">
- <p>This flag can be used for type testing.</p>
- <p>Default is <code>true</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="lights" translate="no">.<a href="#lights">lights</a><span class="type-signature"> : boolean</span> </h3>
- <div class="description">
- <p>Although the basic material is by definition unlit, we set
- this property to <code>true</code> since we use a lighting model to compute
- the outgoing light of the fragment shader.</p>
- <p>Default is <code>true</code>.</p>
- </div>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="NodeMaterial.html#lights">NodeMaterial#lights</a></dt>
- </dl>
- </div>
- <h2 class="subsection-title">Methods</h2>
- <h3 class="name name-method" id="setupEnvironment" translate="no">.<a href="#setupEnvironment">setupEnvironment</a><span class="signature">( builder : <span class="param-type"><a href="NodeBuilder.html">NodeBuilder</a></span> )</span><span class="type-signature"> : <a href="BasicEnvironmentNode.html">BasicEnvironmentNode</a>.<vec3></span> </h3>
- <div class="method">
- <div class="description">
- <p>Overwritten since this type of material uses <a href="BasicEnvironmentNode.html">BasicEnvironmentNode</a>
- to implement the default environment mapping.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>builder</strong>
- </td>
- <td class="description last">
- <p>The current node builder.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="NodeMaterial.html#setupEnvironment">NodeMaterial#setupEnvironment</a></dt>
- </dl>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> The environment node.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="setupLightMap" translate="no">.<a href="#setupLightMap">setupLightMap</a><span class="signature">( builder : <span class="param-type"><a href="NodeBuilder.html">NodeBuilder</a></span> )</span><span class="type-signature"> : <a href="BasicLightMapNode.html">BasicLightMapNode</a>.<vec3></span> </h3>
- <div class="method">
- <div class="description">
- <p>This method must be overwritten since light maps are evaluated
- with a special scaling factor for basic materials.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>builder</strong>
- </td>
- <td class="description last">
- <p>The current node builder.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="NodeMaterial.html#setupLightMap">NodeMaterial#setupLightMap</a></dt>
- </dl>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> The light map node.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="setupLightingModel" translate="no">.<a href="#setupLightingModel">setupLightingModel</a><span class="signature">()</span><span class="type-signature"> : <a href="BasicLightingModel.html">BasicLightingModel</a></span> </h3>
- <div class="method">
- <div class="description">
- <p>Setups the lighting model.</p>
- </div>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="NodeMaterial.html#setupLightingModel">NodeMaterial#setupLightingModel</a></dt>
- </dl>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> The lighting model.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="setupNormal" translate="no">.<a href="#setupNormal">setupNormal</a><span class="signature">()</span><span class="type-signature"> : <a href="Node.html">Node</a>.<vec3></span> </h3>
- <div class="method">
- <div class="description">
- <p>Basic materials are not affected by normal and bump maps so we
- return by default <a href="TSL.html#normalViewGeometry">normalViewGeometry</a>.</p>
- </div>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="NodeMaterial.html#setupNormal">NodeMaterial#setupNormal</a></dt>
- </dl>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> The normal node.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="setupOutgoingLight" translate="no">.<a href="#setupOutgoingLight">setupOutgoingLight</a><span class="signature">()</span><span class="type-signature"> : <a href="Node.html">Node</a>.<vec3></span> </h3>
- <div class="method">
- <div class="description">
- <p>The material overwrites this method because <code>lights</code> is set to <code>true</code> but
- we still want to return the diffuse color as the outgoing light.</p>
- </div>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="NodeMaterial.html#setupOutgoingLight">NodeMaterial#setupOutgoingLight</a></dt>
- </dl>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> The outgoing light node.</dt>
- </dl>
- </div>
- <h2 class="subsection-title">Source</h2>
- <p>
- <a href="https://github.com/mrdoob/three.js/blob/master/src/materials/nodes/MeshBasicNodeMaterial.js" translate="no" target="_blank" rel="noopener">src/materials/nodes/MeshBasicNodeMaterial.js</a>
- </p>
- </article>
- </section>
- <script src="../scripts/linenumber.js"></script>
- <script src="../scripts/page.js"></script>
- </body>
- </html>
|