PointUVNode.html 2.0 KB

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  5. <title>PointUVNode - Three.js Docs</title>
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  12. <p class="inheritance" translate="no"><a href="EventDispatcher.html">EventDispatcher</a> → <a href="Node.html">Node</a> → </p>
  13. <h1 translate="no">PointUVNode</h1>
  14. <section>
  15. <header>
  16. <div class="class-description"><p>A node for representing the uv coordinates of points.</p>
  17. <p>Can only be used with a WebGL backend. In WebGPU, point
  18. primitives always have the size of one pixel and can thus
  19. can't be used as sprite-like objects that display textures.</p></div>
  20. </header>
  21. <article>
  22. <div class="container-overview">
  23. <h2>Constructor</h2>
  24. <h3 class="name name-method" id="PointUVNode" translate="no">new <a href="#PointUVNode">PointUVNode</a><span class="signature">()</span> </h3>
  25. <div class="method">
  26. <div class="description">
  27. <p>Constructs a new point uv node.</p>
  28. </div>
  29. </div>
  30. </div>
  31. <h2 class="subsection-title">Properties</h2>
  32. <div class="member">
  33. <h3 class="name" id="isPointUVNode" translate="no">.<a href="#isPointUVNode">isPointUVNode</a><span class="type-signature"> : boolean</span> <span class="type-signature">(readonly) </span></h3>
  34. <div class="description">
  35. <p>This flag can be used for type testing.</p>
  36. <p>Default is <code>true</code>.</p>
  37. </div>
  38. </div>
  39. <h2 class="subsection-title">Source</h2>
  40. <p>
  41. <a href="https://github.com/mrdoob/three.js/blob/master/src/nodes/accessors/PointUVNode.js" translate="no" target="_blank" rel="noopener">src/nodes/accessors/PointUVNode.js</a>
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