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- <title>PointerLockControls - Three.js Docs</title>
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- <p class="inheritance" translate="no"><a href="EventDispatcher.html">EventDispatcher</a> → <a href="Controls.html">Controls</a> → </p>
- <h1 translate="no">PointerLockControls</h1>
- <section>
- <header>
- <div class="class-description"><p>The implementation of this class is based on the <a href="https://developer.mozilla.org/en-US/docs/Web/API/Pointer_Lock_API" target="_blank" rel="noopener">Pointer Lock API</a>.
- <code>PointerLockControls</code> is a perfect choice for first person 3D games.</p></div>
- <h2>Code Example</h2>
- <div translate="no"><pre><code class="language-js">const controls = new PointerLockControls( camera, document.body );
- // add event listener to show/hide a UI (e.g. the game's menu)
- controls.addEventListener( 'lock', function () {
- menu.style.display = 'none';
- } );
- controls.addEventListener( 'unlock', function () {
- menu.style.display = 'block';
- } );
- </code></pre></div>
- </header>
- <article>
- <h2 class="subsection-title">Import</h2>
- <p><span translate="no">PointerLockControls</span> is an addon, and must be imported explicitly, see <a href="https://threejs.org/manual/#en/installation" target="_blank" rel="noopener">Installation#Addons</a>.</p>
- <pre><code class="language-js">import { PointerLockControls } from 'three/addons/controls/PointerLockControls.js';</code></pre>
- <div class="container-overview">
- <h2>Constructor</h2>
- <h3 class="name name-method" id="PointerLockControls" translate="no">new <a href="#PointerLockControls">PointerLockControls</a><span class="signature">( camera : <span class="param-type"><a href="Camera.html">Camera</a></span>, domElement : <span class="param-type">HTMLElement</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Constructs a new controls instance.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>camera</strong>
- </td>
- <td class="description last">
- <p>The camera that is managed by the controls.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>domElement</strong>
- </td>
- <td class="description last">
- <p>The HTML element used for event listeners.</p>
- <p>Default is <code>null</code>.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- </div>
- <h2 class="subsection-title">Properties</h2>
- <div class="member">
- <h3 class="name" id="isLocked" translate="no">.<a href="#isLocked">isLocked</a><span class="type-signature"> : boolean</span> <span class="type-signature">(readonly) </span></h3>
- <div class="description">
- <p>Whether the controls are locked or not.</p>
- <p>Default is <code>false</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="maxPolarAngle" translate="no">.<a href="#maxPolarAngle">maxPolarAngle</a><span class="type-signature"> : number</span> </h3>
- <div class="description">
- <p>Camera pitch, upper limit. Range is '[0, Math.PI]' in radians.</p>
- <p>Default is <code>Math.PI</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="minPolarAngle" translate="no">.<a href="#minPolarAngle">minPolarAngle</a><span class="type-signature"> : number</span> </h3>
- <div class="description">
- <p>Camera pitch, lower limit. Range is '[0, Math.PI]' in radians.</p>
- <p>Default is <code>0</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="pointerSpeed" translate="no">.<a href="#pointerSpeed">pointerSpeed</a><span class="type-signature"> : number</span> </h3>
- <div class="description">
- <p>Multiplier for how much the pointer movement influences the camera rotation.</p>
- <p>Default is <code>1</code>.</p>
- </div>
- </div>
- <h2 class="subsection-title">Methods</h2>
- <h3 class="name name-method" id="getDirection" translate="no">.<a href="#getDirection">getDirection</a><span class="signature">( v : <span class="param-type"><a href="Vector3.html">Vector3</a></span> )</span><span class="type-signature"> : <a href="Vector3.html">Vector3</a></span> </h3>
- <div class="method">
- <div class="description">
- <p>Returns the look direction of the camera.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>v</strong>
- </td>
- <td class="description last">
- <p>The target vector that is used to store the method's result.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> The normalized direction vector.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="lock" translate="no">.<a href="#lock">lock</a><span class="signature">( unadjustedMovement : <span class="param-type">boolean</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Activates the pointer lock.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>unadjustedMovement</strong>
- </td>
- <td class="description last">
- <p>Disables OS-level adjustment for mouse acceleration, and accesses raw mouse input instead.
- Setting it to true will disable mouse acceleration.</p>
- <p>Default is <code>false</code>.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- <h3 class="name name-method" id="moveForward" translate="no">.<a href="#moveForward">moveForward</a><span class="signature">( distance : <span class="param-type">number</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Moves the camera forward parallel to the xz-plane. Assumes camera.up is y-up.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>distance</strong>
- </td>
- <td class="description last">
- <p>The signed distance.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- <h3 class="name name-method" id="moveRight" translate="no">.<a href="#moveRight">moveRight</a><span class="signature">( distance : <span class="param-type">number</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Moves the camera sidewards parallel to the xz-plane.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>distance</strong>
- </td>
- <td class="description last">
- <p>The signed distance.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- <h3 class="name name-method" id="unlock" translate="no">.<a href="#unlock">unlock</a><span class="signature">()</span> </h3>
- <div class="method">
- <div class="description">
- <p>Exits the pointer lock.</p>
- </div>
- </div>
- <h2 class="subsection-title">Events</h2>
- <h3 class="name name-method" id="event:change" translate="no">.<a href="#event:change">change</a> </h3>
- <div class="method">
- <div class="description">
- <p>Fires when the user moves the mouse.</p>
- </div>
- <h5>Type:</h5>
- <ul>
- <li>
- <span class="param-type">Object</span>
- </li>
- </ul>
- </div>
- <h3 class="name name-method" id="event:lock" translate="no">.<a href="#event:lock">lock</a> </h3>
- <div class="method">
- <div class="description">
- <p>Fires when the pointer lock status is "locked" (in other words: the mouse is captured).</p>
- </div>
- <h5>Type:</h5>
- <ul>
- <li>
- <span class="param-type">Object</span>
- </li>
- </ul>
- </div>
- <h3 class="name name-method" id="event:unlock" translate="no">.<a href="#event:unlock">unlock</a> </h3>
- <div class="method">
- <div class="description">
- <p>Fires when the pointer lock status is "unlocked" (in other words: the mouse is not captured anymore).</p>
- </div>
- <h5>Type:</h5>
- <ul>
- <li>
- <span class="param-type">Object</span>
- </li>
- </ul>
- </div>
- <h2 class="subsection-title">Source</h2>
- <p>
- <a href="https://github.com/mrdoob/three.js/blob/master/examples/jsm/controls/PointerLockControls.js" translate="no" target="_blank" rel="noopener">examples/jsm/controls/PointerLockControls.js</a>
- </p>
- </article>
- </section>
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