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- <title>PostProcessing - Three.js Docs</title>
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- <h1 translate="no">PostProcessing</h1>
- <section>
- <header>
- <div class="class-description"><p>This module is responsible to manage the post processing setups in apps.
- You usually create a single instance of this class and use it to define
- the output of your post processing effect chain.</p>
- <p>Note: This module can only be used with <code>WebGPURenderer</code>.</p></div>
- <h2>Code Example</h2>
- <div translate="no"><pre><code class="language-js">const postProcessing = new PostProcessing( renderer );
- const scenePass = pass( scene, camera );
- postProcessing.outputNode = scenePass;
- </code></pre></div>
- </header>
- <article>
- <div class="container-overview">
- <h2>Constructor</h2>
- <h3 class="name name-method" id="PostProcessing" translate="no">new <a href="#PostProcessing">PostProcessing</a><span class="signature">( renderer : <span class="param-type"><a href="Renderer.html">Renderer</a></span>, outputNode : <span class="param-type"><a href="Node.html">Node</a>.<vec4></span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Constructs a new post processing management module.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>renderer</strong>
- </td>
- <td class="description last">
- <p>A reference to the renderer.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>outputNode</strong>
- </td>
- <td class="description last">
- <p>An optional output node.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- </div>
- <h2 class="subsection-title">Properties</h2>
- <div class="member">
- <h3 class="name" id="context" translate="no">.<a href="#context">context</a><span class="type-signature"> : Object</span> <span class="type-signature">(readonly) </span></h3>
- <div class="description">
- <p>Returns the current context of the post processing stack.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="needsUpdate" translate="no">.<a href="#needsUpdate">needsUpdate</a><span class="type-signature"> : <a href="Node.html">Node</a>.<vec4></span> </h3>
- <div class="description">
- <p>Must be set to <code>true</code> when the output node changes.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="outputColorTransform" translate="no">.<a href="#outputColorTransform">outputColorTransform</a><span class="type-signature"> : boolean</span> </h3>
- <div class="description">
- <p>Whether the default output tone mapping and color
- space transformation should be enabled or not.</p>
- <p>It is enabled by default by it must be disabled when
- effects must be executed after tone mapping and color
- space conversion. A typical example is FXAA which
- requires sRGB input.</p>
- <p>When set to <code>false</code>, the app must control the output
- transformation with <code>RenderOutputNode</code>.</p>
- <pre><code class="language-js">const outputPass = renderOutput( scenePass );
- </code></pre>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="outputNode" translate="no">.<a href="#outputNode">outputNode</a><span class="type-signature"> : <a href="Node.html">Node</a>.<vec4></span> </h3>
- <div class="description">
- <p>A node which defines the final output of the post
- processing. This is usually the last node in a chain
- of effect nodes.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="renderer" translate="no">.<a href="#renderer">renderer</a><span class="type-signature"> : <a href="Renderer.html">Renderer</a></span> </h3>
- <div class="description">
- <p>A reference to the renderer.</p>
- </div>
- </div>
- <h2 class="subsection-title">Methods</h2>
- <h3 class="name name-method" id="dispose" translate="no">.<a href="#dispose">dispose</a><span class="signature">()</span> </h3>
- <div class="method">
- <div class="description">
- <p>Frees internal resources.</p>
- </div>
- </div>
- <h3 class="name name-method" id="render" translate="no">.<a href="#render">render</a><span class="signature">()</span> </h3>
- <div class="method">
- <div class="description">
- <p>When <code>PostProcessing</code> is used to apply post processing effects,
- the application must use this version of <code>render()</code> inside
- its animation loop (not the one from the renderer).</p>
- </div>
- </div>
- <h3 class="name name-method" id="renderAsync" translate="no">.<a href="#renderAsync">renderAsync</a><span class="signature">()</span><span class="type-signature"> : Promise</span> <span class="type-signature">(async) </span></h3>
- <div class="method">
- <div class="description">
- <p>When <code>PostProcessing</code> is used to apply post processing effects,
- the application must use this version of <code>renderAsync()</code> inside
- its animation loop (not the one from the renderer).</p>
- </div>
- <dl class="details">
- <dt class="important tag-deprecated"><strong>Deprecated:</strong> Yes</dt>
- </dl>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> A Promise that resolves when the render has been finished.</dt>
- </dl>
- </div>
- <h2 class="subsection-title">Source</h2>
- <p>
- <a href="https://github.com/mrdoob/three.js/blob/master/src/renderers/common/PostProcessing.js" translate="no" target="_blank" rel="noopener">src/renderers/common/PostProcessing.js</a>
- </p>
- </article>
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