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- <title>RectAreaLightNode - Three.js Docs</title>
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- <p class="inheritance" translate="no"><a href="EventDispatcher.html">EventDispatcher</a> → <a href="Node.html">Node</a> → <a href="LightingNode.html">LightingNode</a> → <a href="AnalyticLightNode.html">AnalyticLightNode</a> → </p>
- <h1 translate="no">RectAreaLightNode</h1>
- <section>
- <header>
- <div class="class-description"><p>Module for representing rect area lights as nodes.</p></div>
- </header>
- <article>
- <div class="container-overview">
- <h2>Constructor</h2>
- <h3 class="name name-method" id="RectAreaLightNode" translate="no">new <a href="#RectAreaLightNode">RectAreaLightNode</a><span class="signature">( light : <span class="param-type"><a href="RectAreaLight.html">RectAreaLight</a></span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Constructs a new rect area light node.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>light</strong>
- </td>
- <td class="description last">
- <p>The rect area light source.</p>
- <p>Default is <code>null</code>.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- </div>
- <h2 class="subsection-title">Properties</h2>
- <div class="member">
- <h3 class="name" id="halfHeight" translate="no">.<a href="#halfHeight">halfHeight</a><span class="type-signature"> : <a href="UniformNode.html">UniformNode</a>.<vec3></span> </h3>
- <div class="description">
- <p>Uniform node representing the half height of the are light.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="halfWidth" translate="no">.<a href="#halfWidth">halfWidth</a><span class="type-signature"> : <a href="UniformNode.html">UniformNode</a>.<vec3></span> </h3>
- <div class="description">
- <p>Uniform node representing the half width of the are light.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="updateType" translate="no">.<a href="#updateType">updateType</a><span class="type-signature"> : string</span> </h3>
- <div class="description">
- <p>The <code>updateType</code> is set to <code>NodeUpdateType.RENDER</code> since the light
- relies on <code>viewMatrix</code> which might vary per render call.</p>
- <p>Default is <code>'render'</code>.</p>
- </div>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="AnalyticLightNode.html#updateType">AnalyticLightNode#updateType</a></dt>
- </dl>
- </div>
- <h2 class="subsection-title">Methods</h2>
- <h3 class="name name-method" id="update" translate="no">.<a href="#update">update</a><span class="signature">( frame : <span class="param-type"><a href="NodeFrame.html">NodeFrame</a></span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Overwritten to updated rect area light specific uniforms.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>frame</strong>
- </td>
- <td class="description last">
- <p>A reference to the current node frame.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="AnalyticLightNode.html#update">AnalyticLightNode#update</a></dt>
- </dl>
- </div>
- <h2 class="subsection-title">Static Methods</h2>
- <h3 class="name name-method" id=".setLTC" translate="no">.<a href="#.setLTC">setLTC</a><span class="signature">( ltc : <span class="param-type"><a href="RectAreaLightTexturesLib.html">RectAreaLightTexturesLib</a></span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Used to configure the internal BRDF approximation texture data.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>ltc</strong>
- </td>
- <td class="description last">
- <p>The BRDF approximation texture data.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- <h2 class="subsection-title">Source</h2>
- <p>
- <a href="https://github.com/mrdoob/three.js/blob/master/src/nodes/lighting/RectAreaLightNode.js" translate="no" target="_blank" rel="noopener">src/nodes/lighting/RectAreaLightNode.js</a>
- </p>
- </article>
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