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- <title>RenderTransitionPass - Three.js Docs</title>
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- <p class="inheritance" translate="no"><a href="Pass.html">Pass</a> → </p>
- <h1 translate="no">RenderTransitionPass</h1>
- <section>
- <header>
- <div class="class-description"><p>A special type of render pass for implementing transition effects.
- When active, the pass will transition from scene A to scene B.</p></div>
- <h2>Code Example</h2>
- <div translate="no"><pre><code class="language-js">const renderTransitionPass = new RenderTransitionPass( fxSceneA.scene, fxSceneA.camera, fxSceneB.scene, fxSceneB.camera );
- renderTransitionPass.setTexture( textures[ 0 ] );
- composer.addPass( renderTransitionPass );
- </code></pre></div>
- </header>
- <article>
- <h2 class="subsection-title">Import</h2>
- <p><span translate="no">RenderTransitionPass</span> is an addon, and must be imported explicitly, see <a href="https://threejs.org/manual/#en/installation" target="_blank" rel="noopener">Installation#Addons</a>.</p>
- <pre><code class="language-js">import { RenderTransitionPass } from 'three/addons/postprocessing/RenderTransitionPass.js';</code></pre>
- <div class="container-overview">
- <h2>Constructor</h2>
- <h3 class="name name-method" id="RenderTransitionPass" translate="no">new <a href="#RenderTransitionPass">RenderTransitionPass</a><span class="signature">( sceneA : <span class="param-type"><a href="Scene.html">Scene</a></span>, cameraA : <span class="param-type"><a href="Camera.html">Camera</a></span>, sceneB : <span class="param-type"><a href="Scene.html">Scene</a></span>, cameraB : <span class="param-type"><a href="Camera.html">Camera</a></span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Constructs a render transition pass.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>sceneA</strong>
- </td>
- <td class="description last">
- <p>The first scene.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>cameraA</strong>
- </td>
- <td class="description last">
- <p>The camera of the first scene.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>sceneB</strong>
- </td>
- <td class="description last">
- <p>The second scene.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>cameraB</strong>
- </td>
- <td class="description last">
- <p>The camera of the second scene.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- </div>
- <h2 class="subsection-title">Properties</h2>
- <div class="member">
- <h3 class="name" id="cameraA" translate="no">.<a href="#cameraA">cameraA</a><span class="type-signature"> : <a href="Camera.html">Camera</a></span> </h3>
- <div class="description">
- <p>The camera of the first scene.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="cameraB" translate="no">.<a href="#cameraB">cameraB</a><span class="type-signature"> : <a href="Camera.html">Camera</a></span> </h3>
- <div class="description">
- <p>The camera of the second scene.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="material" translate="no">.<a href="#material">material</a><span class="type-signature"> : <a href="ShaderMaterial.html">ShaderMaterial</a></span> </h3>
- <div class="description">
- <p>The pass material.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="sceneA" translate="no">.<a href="#sceneA">sceneA</a><span class="type-signature"> : <a href="Scene.html">Scene</a></span> </h3>
- <div class="description">
- <p>The first scene.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="sceneB" translate="no">.<a href="#sceneB">sceneB</a><span class="type-signature"> : <a href="Scene.html">Scene</a></span> </h3>
- <div class="description">
- <p>The second scene.</p>
- </div>
- </div>
- <h2 class="subsection-title">Methods</h2>
- <h3 class="name name-method" id="dispose" translate="no">.<a href="#dispose">dispose</a><span class="signature">()</span> </h3>
- <div class="method">
- <div class="description">
- <p>Frees the GPU-related resources allocated by this instance. Call this
- method whenever the pass is no longer used in your app.</p>
- </div>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="Pass.html#dispose">Pass#dispose</a></dt>
- </dl>
- </div>
- <h3 class="name name-method" id="render" translate="no">.<a href="#render">render</a><span class="signature">( renderer : <span class="param-type"><a href="WebGLRenderer.html">WebGLRenderer</a></span>, writeBuffer : <span class="param-type"><a href="WebGLRenderTarget.html">WebGLRenderTarget</a></span>, readBuffer : <span class="param-type"><a href="WebGLRenderTarget.html">WebGLRenderTarget</a></span>, deltaTime : <span class="param-type">number</span>, maskActive : <span class="param-type">boolean</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Performs the transition pass.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>renderer</strong>
- </td>
- <td class="description last">
- <p>The renderer.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>writeBuffer</strong>
- </td>
- <td class="description last">
- <p>The write buffer. This buffer is intended as the rendering
- destination for the pass.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>readBuffer</strong>
- </td>
- <td class="description last">
- <p>The read buffer. The pass can access the result from the
- previous pass from this buffer.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>deltaTime</strong>
- </td>
- <td class="description last">
- <p>The delta time in seconds.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>maskActive</strong>
- </td>
- <td class="description last">
- <p>Whether masking is active or not.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="Pass.html#render">Pass#render</a></dt>
- </dl>
- </div>
- <h3 class="name name-method" id="setSize" translate="no">.<a href="#setSize">setSize</a><span class="signature">( width : <span class="param-type">number</span>, height : <span class="param-type">number</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Sets the size of the pass.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>width</strong>
- </td>
- <td class="description last">
- <p>The width to set.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>height</strong>
- </td>
- <td class="description last">
- <p>The height to set.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="Pass.html#setSize">Pass#setSize</a></dt>
- </dl>
- </div>
- <h3 class="name name-method" id="setTexture" translate="no">.<a href="#setTexture">setTexture</a><span class="signature">( value : <span class="param-type"><a href="Texture.html">Texture</a></span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Sets the effect texture.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>value</strong>
- </td>
- <td class="description last">
- <p>The effect texture.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- <h3 class="name name-method" id="setTextureThreshold" translate="no">.<a href="#setTextureThreshold">setTextureThreshold</a><span class="signature">( value : <span class="param-type">boolean | number</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Sets the texture threshold. This value defined how strong the texture effects
- the transition. Must be in the range <code>[0,1]</code> (0 means full effect, 1 means no effect).</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>value</strong>
- </td>
- <td class="description last">
- <p>The threshold value.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- <h3 class="name name-method" id="setTransition" translate="no">.<a href="#setTransition">setTransition</a><span class="signature">( value : <span class="param-type">boolean | number</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Sets the transition factor. Must be in the range <code>[0,1]</code>.
- This value determines to what degree both scenes are mixed.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>value</strong>
- </td>
- <td class="description last">
- <p>The transition factor.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- <h3 class="name name-method" id="useTexture" translate="no">.<a href="#useTexture">useTexture</a><span class="signature">( value : <span class="param-type">boolean</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Toggles the usage of a texture for the effect.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>value</strong>
- </td>
- <td class="description last">
- <p>Whether to use a texture for the transition effect or not.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- <h2 class="subsection-title">Source</h2>
- <p>
- <a href="https://github.com/mrdoob/three.js/blob/master/examples/jsm/postprocessing/RenderTransitionPass.js" translate="no" target="_blank" rel="noopener">examples/jsm/postprocessing/RenderTransitionPass.js</a>
- </p>
- </article>
- </section>
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