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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8">
- <title>SSRPass - Three.js Docs</title>
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- <body>
- <p class="inheritance" translate="no"><a href="Pass.html">Pass</a> → </p>
- <h1 translate="no">SSRPass</h1>
- <section>
- <header>
- <div class="class-description"><p>A pass for a basic SSR effect.</p></div>
- <h2>Code Example</h2>
- <div translate="no"><pre><code class="language-js">const ssrPass = new SSRPass( {
- renderer,
- scene,
- camera,
- width: innerWidth,
- height: innerHeight
- } );
- composer.addPass( ssrPass );
- </code></pre></div>
- </header>
- <article>
- <h2 class="subsection-title">Import</h2>
- <p><span translate="no">SSRPass</span> is an addon, and must be imported explicitly, see <a href="https://threejs.org/manual/#en/installation" target="_blank" rel="noopener">Installation#Addons</a>.</p>
- <pre><code class="language-js">import { SSRPass } from 'three/addons/postprocessing/SSRPass.js';</code></pre>
- <div class="container-overview">
- <h2>Constructor</h2>
- <h3 class="name name-method" id="SSRPass" translate="no">new <a href="#SSRPass">SSRPass</a><span class="signature">( options : <span class="param-type"><a href="SSRPass.html#~Options">SSRPass~Options</a></span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Constructs a new SSR pass.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>options</strong>
- </td>
- <td class="description last">
- <p>The pass options.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- </div>
- <h2 class="subsection-title">Properties</h2>
- <div class="member">
- <h3 class="name" id="blur" translate="no">.<a href="#blur">blur</a><span class="type-signature"> : boolean</span> </h3>
- <div class="description">
- <p>Whether to blur reflections or not.</p>
- <p>Default is <code>true</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="bouncing" translate="no">.<a href="#bouncing">bouncing</a><span class="type-signature"> : boolean</span> </h3>
- <div class="description">
- <p>Whether bouncing is enabled or not.</p>
- <p>Default is <code>false</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="camera" translate="no">.<a href="#camera">camera</a><span class="type-signature"> : <a href="Camera.html">Camera</a></span> </h3>
- <div class="description">
- <p>The camera.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="clear" translate="no">.<a href="#clear">clear</a><span class="type-signature"> : boolean</span> </h3>
- <div class="description">
- <p>Overwritten to perform a clear operation by default.</p>
- <p>Default is <code>true</code>.</p>
- </div>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="Pass.html#clear">Pass#clear</a></dt>
- </dl>
- </div>
- <div class="member">
- <h3 class="name" id="distanceAttenuation" translate="no">.<a href="#distanceAttenuation">distanceAttenuation</a><span class="type-signature"> : boolean</span> </h3>
- <div class="description">
- <p>Whether to use distance attenuation or not.</p>
- <p>Default is <code>true</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="fresnel" translate="no">.<a href="#fresnel">fresnel</a><span class="type-signature"> : boolean</span> </h3>
- <div class="description">
- <p>Whether to use fresnel or not.</p>
- <p>Default is <code>true</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="groundReflector" translate="no">.<a href="#groundReflector">groundReflector</a><span class="type-signature"> : <a href="ReflectorForSSRPass.html">ReflectorForSSRPass</a></span> </h3>
- <div class="description">
- <p>The ground reflector.</p>
- <p>Default is <code>0</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="height" translate="no">.<a href="#height">height</a><span class="type-signature"> : number</span> </h3>
- <div class="description">
- <p>The height of the effect.</p>
- <p>Default is <code>512</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="infiniteThick" translate="no">.<a href="#infiniteThick">infiniteThick</a><span class="type-signature"> : boolean</span> </h3>
- <div class="description">
- <p>Whether to use infinite thickness or not.</p>
- <p>Default is <code>false</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="maxDistance" translate="no">.<a href="#maxDistance">maxDistance</a><span class="type-signature"> : number</span> </h3>
- <div class="description">
- <p>Controls how far a fragment can reflect.</p>
- <p>Default is <code>180</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="opacity" translate="no">.<a href="#opacity">opacity</a><span class="type-signature"> : number</span> </h3>
- <div class="description">
- <p>The opacity.</p>
- <p>Default is <code>0.5</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="output" translate="no">.<a href="#output">output</a><span class="type-signature"> : number</span> </h3>
- <div class="description">
- <p>The output configuration.</p>
- <p>Default is <code>0</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="renderer" translate="no">.<a href="#renderer">renderer</a><span class="type-signature"> : <a href="WebGLRenderer.html">WebGLRenderer</a></span> </h3>
- <div class="description">
- <p>The renderer.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="resolutionScale" translate="no">.<a href="#resolutionScale">resolutionScale</a><span class="type-signature"> : number</span> </h3>
- <div class="description">
- <p>The resolution scale. Valid values are in the range
- <code>[0,1]</code>. <code>1</code> means best quality but also results in
- more computational overhead. Setting to <code>0.5</code> means
- the effect is computed in half-resolution.</p>
- <p>Default is <code>1</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="scene" translate="no">.<a href="#scene">scene</a><span class="type-signature"> : <a href="Scene.html">Scene</a></span> </h3>
- <div class="description">
- <p>The scene to render.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="selective" translate="no">.<a href="#selective">selective</a><span class="type-signature"> : boolean</span> </h3>
- <div class="description">
- <p>Whether the pass is selective or not.</p>
- <p>Default is <code>false</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="selects" translate="no">.<a href="#selects">selects</a><span class="type-signature"> : Array.<<a href="Object3D.html">Object3D</a>></span> </h3>
- <div class="description">
- <p>Which 3D objects should be affected by SSR. If not set, the entire scene is affected.</p>
- <p>Default is <code>null</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="thickness" translate="no">.<a href="#thickness">thickness</a><span class="type-signature"> : number</span> </h3>
- <div class="description">
- <p>Controls the cutoff between what counts as a
- possible reflection hit and what does not.</p>
- <p>Default is <code>.018</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="width" translate="no">.<a href="#width">width</a><span class="type-signature"> : number</span> </h3>
- <div class="description">
- <p>The width of the effect.</p>
- <p>Default is <code>512</code>.</p>
- </div>
- </div>
- <h2 class="subsection-title">Methods</h2>
- <h3 class="name name-method" id="dispose" translate="no">.<a href="#dispose">dispose</a><span class="signature">()</span> </h3>
- <div class="method">
- <div class="description">
- <p>Frees the GPU-related resources allocated by this instance. Call this
- method whenever the pass is no longer used in your app.</p>
- </div>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="Pass.html#dispose">Pass#dispose</a></dt>
- </dl>
- </div>
- <h3 class="name name-method" id="render" translate="no">.<a href="#render">render</a><span class="signature">( renderer : <span class="param-type"><a href="WebGLRenderer.html">WebGLRenderer</a></span>, writeBuffer : <span class="param-type"><a href="WebGLRenderTarget.html">WebGLRenderTarget</a></span>, readBuffer : <span class="param-type"><a href="WebGLRenderTarget.html">WebGLRenderTarget</a></span>, deltaTime : <span class="param-type">number</span>, maskActive : <span class="param-type">boolean</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Performs the SSR pass.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>renderer</strong>
- </td>
- <td class="description last">
- <p>The renderer.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>writeBuffer</strong>
- </td>
- <td class="description last">
- <p>The write buffer. This buffer is intended as the rendering
- destination for the pass.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>readBuffer</strong>
- </td>
- <td class="description last">
- <p>The read buffer. The pass can access the result from the
- previous pass from this buffer.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>deltaTime</strong>
- </td>
- <td class="description last">
- <p>The delta time in seconds.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>maskActive</strong>
- </td>
- <td class="description last">
- <p>Whether masking is active or not.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="Pass.html#render">Pass#render</a></dt>
- </dl>
- </div>
- <h3 class="name name-method" id="setSize" translate="no">.<a href="#setSize">setSize</a><span class="signature">( width : <span class="param-type">number</span>, height : <span class="param-type">number</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Sets the size of the pass.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>width</strong>
- </td>
- <td class="description last">
- <p>The width to set.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>height</strong>
- </td>
- <td class="description last">
- <p>The height to set.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="Pass.html#setSize">Pass#setSize</a></dt>
- </dl>
- </div>
- <h2 class="subsection-title">Type Definitions</h2>
- <div class="member">
- <h3 class="name" id="~Options" translate="no">.<a href="#~Options">Options</a> </h3>
- <div class="description">
- <p>Constructor options of <code>SSRPass</code>.</p>
- </div>
- <table class="props">
- <tbody>
- <tr>
- <td class="name">
- <strong>renderer</strong>
- <br>
- <span class="param-type"><a href="WebGLRenderer.html">WebGLRenderer</a></span>
- </td>
- <td class="description last">
- <p>The renderer.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>scene</strong>
- <br>
- <span class="param-type"><a href="Scene.html">Scene</a></span>
- </td>
- <td class="description last">
- <p>The scene to render.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>camera</strong>
- <br>
- <span class="param-type"><a href="Camera.html">Camera</a></span>
- </td>
- <td class="description last">
- <p>The camera.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>width</strong>
- <br>
- <span class="param-type">number</span>
- </td>
- <td class="description last">
- <p>The width of the effect.</p>
- <p>Default is <code>512</code>.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>height</strong>
- <br>
- <span class="param-type">number</span>
- </td>
- <td class="description last">
- <p>The width of the effect.</p>
- <p>Default is <code>512</code>.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>selects</strong>
- <br>
- <span class="param-type">Array.<<a href="Object3D.html">Object3D</a>></span>
- </td>
- <td class="description last">
- <p>Which 3D objects should be affected by SSR. If not set, the entire scene is affected.</p>
- <p>Default is <code>null</code>.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>bouncing</strong>
- <br>
- <span class="param-type">boolean</span>
- </td>
- <td class="description last">
- <p>Whether bouncing is enabled or not.</p>
- <p>Default is <code>false</code>.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>groundReflector</strong>
- <br>
- <span class="param-type"><a href="ReflectorForSSRPass.html">ReflectorForSSRPass</a></span>
- </td>
- <td class="description last">
- <p>A ground reflector.</p>
- <p>Default is <code>null</code>.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- <h2 class="subsection-title">Source</h2>
- <p>
- <a href="https://github.com/mrdoob/three.js/blob/master/examples/jsm/postprocessing/SSRPass.js" translate="no" target="_blank" rel="noopener">examples/jsm/postprocessing/SSRPass.js</a>
- </p>
- </article>
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