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- <title>Scene - Three.js Docs</title>
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- <p class="inheritance" translate="no"><a href="EventDispatcher.html">EventDispatcher</a> → <a href="Object3D.html">Object3D</a> → </p>
- <h1 translate="no">Scene</h1>
- <section>
- <header>
- <div class="class-description"><p>Scenes allow you to set up what is to be rendered and where by three.js.
- This is where you place 3D objects like meshes, lines or lights.</p></div>
- </header>
- <article>
- <div class="container-overview">
- <h2>Constructor</h2>
- <h3 class="name name-method" id="Scene" translate="no">new <a href="#Scene">Scene</a><span class="signature">()</span> </h3>
- <div class="method">
- <div class="description">
- <p>Constructs a new scene.</p>
- </div>
- </div>
- </div>
- <h2 class="subsection-title">Properties</h2>
- <div class="member">
- <h3 class="name" id="background" translate="no">.<a href="#background">background</a><span class="type-signature"> : <a href="Color.html">Color</a> | <a href="Texture.html">Texture</a></span> </h3>
- <div class="description">
- <p>Defines the background of the scene. Valid inputs are:</p>
- <ul>
- <li>A color for defining a uniform colored background.</li>
- <li>A texture for defining a (flat) textured background.</li>
- <li>Cube textures or equirectangular textures for defining a skybox.</li>
- </ul>
- <p>Default is <code>null</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="backgroundBlurriness" translate="no">.<a href="#backgroundBlurriness">backgroundBlurriness</a><span class="type-signature"> : number</span> </h3>
- <div class="description">
- <p>Sets the blurriness of the background. Only influences environment maps
- assigned to <a href="Scene.html#background">Scene#background</a>. Valid input is a float between <code>0</code>
- and <code>1</code>.</p>
- <p>Default is <code>0</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="backgroundIntensity" translate="no">.<a href="#backgroundIntensity">backgroundIntensity</a><span class="type-signature"> : number</span> </h3>
- <div class="description">
- <p>Attenuates the color of the background. Only applies to background textures.</p>
- <p>Default is <code>1</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="backgroundRotation" translate="no">.<a href="#backgroundRotation">backgroundRotation</a><span class="type-signature"> : <a href="Euler.html">Euler</a></span> </h3>
- <div class="description">
- <p>The rotation of the background in radians. Only influences environment maps
- assigned to <a href="Scene.html#background">Scene#background</a>.</p>
- <p>Default is <code>(0,0,0)</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="environment" translate="no">.<a href="#environment">environment</a><span class="type-signature"> : <a href="Texture.html">Texture</a></span> </h3>
- <div class="description">
- <p>Sets the environment map for all physical materials in the scene. However,
- it's not possible to overwrite an existing texture assigned to the <code>envMap</code>
- material property.</p>
- <p>Default is <code>null</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="environmentIntensity" translate="no">.<a href="#environmentIntensity">environmentIntensity</a><span class="type-signature"> : number</span> </h3>
- <div class="description">
- <p>Attenuates the color of the environment. Only influences environment maps
- assigned to <a href="Scene.html#environment">Scene#environment</a>.</p>
- <p>Default is <code>1</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="environmentRotation" translate="no">.<a href="#environmentRotation">environmentRotation</a><span class="type-signature"> : <a href="Euler.html">Euler</a></span> </h3>
- <div class="description">
- <p>The rotation of the environment map in radians. Only influences physical materials
- in the scene when <a href="Scene.html#environment">Scene#environment</a> is used.</p>
- <p>Default is <code>(0,0,0)</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="fog" translate="no">.<a href="#fog">fog</a><span class="type-signature"> : <a href="Fog.html">Fog</a> | <a href="FogExp2.html">FogExp2</a></span> </h3>
- <div class="description">
- <p>A fog instance defining the type of fog that affects everything
- rendered in the scene.</p>
- <p>Default is <code>null</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="isScene" translate="no">.<a href="#isScene">isScene</a><span class="type-signature"> : boolean</span> <span class="type-signature">(readonly) </span></h3>
- <div class="description">
- <p>This flag can be used for type testing.</p>
- <p>Default is <code>true</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="overrideMaterial" translate="no">.<a href="#overrideMaterial">overrideMaterial</a><span class="type-signature"> : <a href="Material.html">Material</a></span> </h3>
- <div class="description">
- <p>Forces everything in the scene to be rendered with the defined material. It is possible
- to exclude materials from override by setting <a href="Material.html#allowOverride">Material#allowOverride</a> to <code>false</code>.</p>
- <p>Default is <code>null</code>.</p>
- </div>
- </div>
- <h2 class="subsection-title">Source</h2>
- <p>
- <a href="https://github.com/mrdoob/three.js/blob/master/src/scenes/Scene.js" translate="no" target="_blank" rel="noopener">src/scenes/Scene.js</a>
- </p>
- </article>
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