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- <p class="inheritance" translate="no"><a href="EventDispatcher.html">EventDispatcher</a> → <a href="Node.html">Node</a> → </p>
- <h1 translate="no">SceneNode</h1>
- <section>
- <header>
- <div class="class-description"><p>This module allows access to a collection of scene properties. The following predefined TSL objects
- are available for easier use:</p>
- <ul>
- <li><code>backgroundBlurriness</code>: A node that represents the scene's background blurriness.</li>
- <li><code>backgroundIntensity</code>: A node that represents the scene's background intensity.</li>
- <li><code>backgroundRotation</code>: A node that represents the scene's background rotation.</li>
- </ul></div>
- </header>
- <article>
- <div class="container-overview">
- <h2>Constructor</h2>
- <h3 class="name name-method" id="SceneNode" translate="no">new <a href="#SceneNode">SceneNode</a><span class="signature">( scope : <span class="param-type">'backgroundBlurriness' | 'backgroundIntensity' | 'backgroundRotation'</span>, scene : <span class="param-type"><a href="Scene.html">Scene</a></span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Constructs a new scene node.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>scope</strong>
- </td>
- <td class="description last">
- <p>The scope defines the type of scene property that is accessed.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>scene</strong>
- </td>
- <td class="description last">
- <p>A reference to the scene.</p>
- <p>Default is <code>null</code>.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- </div>
- <h2 class="subsection-title">Properties</h2>
- <div class="member">
- <h3 class="name" id="scene" translate="no">.<a href="#scene">scene</a><span class="type-signature"> : <a href="Scene.html">Scene</a></span> </h3>
- <div class="description">
- <p>A reference to the scene that is going to be accessed.</p>
- <p>Default is <code>null</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="scope" translate="no">.<a href="#scope">scope</a><span class="type-signature"> : 'backgroundBlurriness' | 'backgroundIntensity' | 'backgroundRotation'</span> </h3>
- <div class="description">
- <p>The scope defines the type of scene property that is accessed.</p>
- </div>
- </div>
- <h2 class="subsection-title">Methods</h2>
- <h3 class="name name-method" id="setup" translate="no">.<a href="#setup">setup</a><span class="signature">( builder : <span class="param-type"><a href="NodeBuilder.html">NodeBuilder</a></span> )</span><span class="type-signature"> : <a href="Node.html">Node</a></span> </h3>
- <div class="method">
- <div class="description">
- <p>Depending on the scope, the method returns a different type of node that represents
- the respective scene property.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>builder</strong>
- </td>
- <td class="description last">
- <p>The current node builder.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="Node.html#setup">Node#setup</a></dt>
- </dl>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> The output node.</dt>
- </dl>
- </div>
- <h2 class="subsection-title">Source</h2>
- <p>
- <a href="https://github.com/mrdoob/three.js/blob/master/src/nodes/accessors/SceneNode.js" translate="no" target="_blank" rel="noopener">src/nodes/accessors/SceneNode.js</a>
- </p>
- </article>
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