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- <html lang="en">
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- <meta charset="utf-8">
- <title>SpriteNodeMaterial - Three.js Docs</title>
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- <p class="inheritance" translate="no"><a href="EventDispatcher.html">EventDispatcher</a> → <a href="Material.html">Material</a> → <a href="NodeMaterial.html">NodeMaterial</a> → </p>
- <h1 translate="no">SpriteNodeMaterial</h1>
- <section>
- <header>
- <div class="class-description"><p>Node material version of <a href="SpriteMaterial.html">SpriteMaterial</a>.</p></div>
- </header>
- <article>
- <div class="container-overview">
- <h2>Constructor</h2>
- <h3 class="name name-method" id="SpriteNodeMaterial" translate="no">new <a href="#SpriteNodeMaterial">SpriteNodeMaterial</a><span class="signature">( parameters : <span class="param-type">Object</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Constructs a new sprite node material.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>parameters</strong>
- </td>
- <td class="description last">
- <p>The configuration parameter.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- </div>
- <h2 class="subsection-title">Properties</h2>
- <div class="member">
- <h3 class="name" id="isSpriteNodeMaterial" translate="no">.<a href="#isSpriteNodeMaterial">isSpriteNodeMaterial</a><span class="type-signature"> : boolean</span> <span class="type-signature">(readonly) </span></h3>
- <div class="description">
- <p>This flag can be used for type testing.</p>
- <p>Default is <code>true</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="positionNode" translate="no">.<a href="#positionNode">positionNode</a><span class="type-signature"> : <a href="Node.html">Node</a>.<vec2></span> </h3>
- <div class="description">
- <p>This property makes it possible to define the position of the sprite with a
- node. That can be useful when the material is used with instanced rendering
- and node data are defined with an instanced attribute node:</p>
- <pre><code class="language-js">const positionAttribute = new InstancedBufferAttribute( new Float32Array( positions ), 3 );
- material.positionNode = instancedBufferAttribute( positionAttribute );
- </code></pre>
- <p>Another possibility is to compute the instanced data with a compute shader:</p>
- <pre><code class="language-js">const positionBuffer = instancedArray( particleCount, 'vec3' );
- particleMaterial.positionNode = positionBuffer.toAttribute();
- </code></pre>
- <p>Default is <code>null</code>.</p>
- </div>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="NodeMaterial.html#positionNode">NodeMaterial#positionNode</a></dt>
- </dl>
- </div>
- <div class="member">
- <h3 class="name" id="rotationNode" translate="no">.<a href="#rotationNode">rotationNode</a><span class="type-signature"> : <a href="Node.html">Node</a>.<float></span> </h3>
- <div class="description">
- <p>The rotation of sprite materials is by default inferred from the <code>rotation</code>,
- property. This node property allows to overwrite the default and define
- the rotation with a node instead.</p>
- <p>If you don't want to overwrite the rotation but modify the existing
- value instead, use <a href="TSL.html#materialRotation">materialRotation</a>.</p>
- <p>Default is <code>null</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="scaleNode" translate="no">.<a href="#scaleNode">scaleNode</a><span class="type-signature"> : <a href="Node.html">Node</a>.<vec2></span> </h3>
- <div class="description">
- <p>This node property provides an additional way to scale sprites next to
- <code>Object3D.scale</code>. The scale transformation based in <code>Object3D.scale</code>
- is multiplied with the scale value of this node in the vertex shader.</p>
- <p>Default is <code>null</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="sizeAttenuation" translate="no">.<a href="#sizeAttenuation">sizeAttenuation</a><span class="type-signature"> : boolean</span> </h3>
- <div class="description">
- <p>Whether to use size attenuation or not.</p>
- <p>Default is <code>true</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="transparent" translate="no">.<a href="#transparent">transparent</a><span class="type-signature"> : boolean</span> </h3>
- <div class="description">
- <p>In Sprites, the transparent property is enabled by default.</p>
- <p>Default is <code>true</code>.</p>
- </div>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="NodeMaterial.html#transparent">NodeMaterial#transparent</a></dt>
- </dl>
- </div>
- <h2 class="subsection-title">Methods</h2>
- <h3 class="name name-method" id="setupPositionView" translate="no">.<a href="#setupPositionView">setupPositionView</a><span class="signature">( builder : <span class="param-type"><a href="NodeBuilder.html">NodeBuilder</a></span> )</span><span class="type-signature"> : <a href="Node.html">Node</a>.<vec3></span> </h3>
- <div class="method">
- <div class="description">
- <p>Setups the position node in view space. This method implements
- the sprite specific vertex shader.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>builder</strong>
- </td>
- <td class="description last">
- <p>The current node builder.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="NodeMaterial.html#setupPositionView">NodeMaterial#setupPositionView</a></dt>
- </dl>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> The position in view space.</dt>
- </dl>
- </div>
- <h2 class="subsection-title">Source</h2>
- <p>
- <a href="https://github.com/mrdoob/three.js/blob/master/src/materials/nodes/SpriteNodeMaterial.js" translate="no" target="_blank" rel="noopener">src/materials/nodes/SpriteNodeMaterial.js</a>
- </p>
- </article>
- </section>
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