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- <title>TextureLoader - Three.js Docs</title>
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- <body>
- <p class="inheritance" translate="no"><a href="Loader.html">Loader</a> → </p>
- <h1 translate="no">TextureLoader</h1>
- <section>
- <header>
- <div class="class-description"><p>Class for loading textures. Images are internally
- loaded via <a href="ImageLoader.html">ImageLoader</a>.</p>
- <p>Please note that <code>TextureLoader</code> has dropped support for progress
- events in <code>r84</code>. For a <code>TextureLoader</code> that supports progress events, see
- <a href="https://github.com/mrdoob/three.js/issues/10439#issuecomment-293260145" target="_blank" rel="noopener">this thread</a>.</p></div>
- <h2>Code Example</h2>
- <div translate="no"><pre><code class="language-js">const loader = new THREE.TextureLoader();
- const texture = await loader.loadAsync( 'textures/land_ocean_ice_cloud_2048.jpg' );
- const material = new THREE.MeshBasicMaterial( { map:texture } );
- </code></pre></div>
- </header>
- <article>
- <div class="container-overview">
- <h2>Constructor</h2>
- <h3 class="name name-method" id="TextureLoader" translate="no">new <a href="#TextureLoader">TextureLoader</a><span class="signature">( manager : <span class="param-type"><a href="LoadingManager.html">LoadingManager</a></span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Constructs a new texture loader.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>manager</strong>
- </td>
- <td class="description last">
- <p>The loading manager.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- </div>
- <h2 class="subsection-title">Methods</h2>
- <h3 class="name name-method" id="load" translate="no">.<a href="#load">load</a><span class="signature">( url : <span class="param-type">string</span>, onLoad : <span class="param-type">function</span>, onProgress : <span class="param-type"><a href="global.html#onProgressCallback">onProgressCallback</a></span>, onError : <span class="param-type"><a href="global.html#onErrorCallback">onErrorCallback</a></span> )</span><span class="type-signature"> : <a href="Texture.html">Texture</a></span> </h3>
- <div class="method">
- <div class="description">
- <p>Starts loading from the given URL and pass the fully loaded texture
- to the <code>onLoad()</code> callback. The method also returns a new texture object which can
- directly be used for material creation. If you do it this way, the texture
- may pop up in your scene once the respective loading process is finished.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>url</strong>
- </td>
- <td class="description last">
- <p>The path/URL of the file to be loaded. This can also be a data URI.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>onLoad</strong>
- </td>
- <td class="description last">
- <p>Executed when the loading process has been finished.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>onProgress</strong>
- </td>
- <td class="description last">
- <p>Unsupported in this loader.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>onError</strong>
- </td>
- <td class="description last">
- <p>Executed when errors occur.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="Loader.html#load">Loader#load</a></dt>
- </dl>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> The texture.</dt>
- </dl>
- </div>
- <h2 class="subsection-title">Source</h2>
- <p>
- <a href="https://github.com/mrdoob/three.js/blob/master/src/loaders/TextureLoader.js" translate="no" target="_blank" rel="noopener">src/loaders/TextureLoader.js</a>
- </p>
- </article>
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