| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8">
- <title>ViewportTextureNode - Three.js Docs</title>
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <script src="../scripts/highlight.min.js"></script>
- <link type="text/css" rel="stylesheet" href="../styles/highlight-three.css">
- <link type="text/css" rel="stylesheet" href="../styles/page.css">
- </head>
- <body>
- <p class="inheritance" translate="no"><a href="EventDispatcher.html">EventDispatcher</a> → <a href="Node.html">Node</a> → <a href="InputNode.html">InputNode</a> → <a href="UniformNode.html">UniformNode</a> → <a href="TextureNode.html">TextureNode</a> → </p>
- <h1 translate="no">ViewportTextureNode</h1>
- <section>
- <header>
- <div class="class-description"><p>A special type of texture node which represents the data of the current viewport
- as a texture. The module extracts data from the current bound framebuffer with
- a copy operation so no extra render pass is required to produce the texture data
- (which is good for performance). <code>ViewportTextureNode</code> can be used as an input for a
- variety of effects like refractive or transmissive materials.</p></div>
- </header>
- <article>
- <div class="container-overview">
- <h2>Constructor</h2>
- <h3 class="name name-method" id="ViewportTextureNode" translate="no">new <a href="#ViewportTextureNode">ViewportTextureNode</a><span class="signature">( uvNode : <span class="param-type"><a href="Node.html">Node</a></span>, levelNode : <span class="param-type"><a href="Node.html">Node</a></span>, framebufferTexture : <span class="param-type"><a href="Texture.html">Texture</a></span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Constructs a new viewport texture node.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>uvNode</strong>
- </td>
- <td class="description last">
- <p>The uv node.</p>
- <p>Default is <code>screenUV</code>.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>levelNode</strong>
- </td>
- <td class="description last">
- <p>The level node.</p>
- <p>Default is <code>null</code>.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>framebufferTexture</strong>
- </td>
- <td class="description last">
- <p>A framebuffer texture holding the viewport data. If not provided, a framebuffer texture is created automatically.</p>
- <p>Default is <code>null</code>.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- </div>
- <h2 class="subsection-title">Properties</h2>
- <div class="member">
- <h3 class="name" id="defaultFramebuffer" translate="no">.<a href="#defaultFramebuffer">defaultFramebuffer</a><span class="type-signature"> : <a href="FramebufferTexture.html">FramebufferTexture</a></span> </h3>
- <div class="description">
- <p>The reference framebuffer texture. This is used to store the framebuffer texture
- for the current render target. If the render target changes, a new framebuffer texture
- is created automatically.</p>
- <p>Default is <code>null</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="generateMipmaps" translate="no">.<a href="#generateMipmaps">generateMipmaps</a><span class="type-signature"> : boolean</span> </h3>
- <div class="description">
- <p>Whether to generate mipmaps or not.</p>
- <p>Default is <code>false</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="isOutputTextureNode" translate="no">.<a href="#isOutputTextureNode">isOutputTextureNode</a><span class="type-signature"> : boolean</span> <span class="type-signature">(readonly) </span></h3>
- <div class="description">
- <p>This flag can be used for type testing.</p>
- <p>Default is <code>true</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="updateBeforeType" translate="no">.<a href="#updateBeforeType">updateBeforeType</a><span class="type-signature"> : string</span> </h3>
- <div class="description">
- <p>The <code>updateBeforeType</code> is set to <code>NodeUpdateType.FRAME</code> since the node renders the
- scene once per frame in its <a href="ViewportTextureNode.html#updateBefore">ViewportTextureNode#updateBefore</a> method.</p>
- <p>Default is <code>'frame'</code>.</p>
- </div>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="TextureNode.html#updateBeforeType">TextureNode#updateBeforeType</a></dt>
- </dl>
- </div>
- <h2 class="subsection-title">Methods</h2>
- <h3 class="name name-method" id="getTextureForReference" translate="no">.<a href="#getTextureForReference">getTextureForReference</a><span class="signature">( reference : <span class="param-type"><a href="RenderTarget.html">RenderTarget</a></span> )</span><span class="type-signature"> : <a href="Texture.html">Texture</a></span> </h3>
- <div class="method">
- <div class="description">
- <p>This methods returns a texture for the given render target reference.</p>
- <p>To avoid rendering errors, <code>ViewportTextureNode</code> must use unique framebuffer textures
- for different render contexts.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>reference</strong>
- </td>
- <td class="description last">
- <p>The render target reference.</p>
- <p>Default is <code>null</code>.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> The framebuffer texture.</dt>
- </dl>
- </div>
- <h2 class="subsection-title">Source</h2>
- <p>
- <a href="https://github.com/mrdoob/three.js/blob/master/src/nodes/display/ViewportTextureNode.js" translate="no" target="_blank" rel="noopener">src/nodes/display/ViewportTextureNode.js</a>
- </p>
- </article>
- </section>
- <script src="../scripts/linenumber.js"></script>
- <script src="../scripts/page.js"></script>
- </body>
- </html>
|