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- <h1 translate="no">GTAOShader</h1>
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- <h2 class="subsection-title">Import</h2>
- <p><span translate="no">GTAOShader</span> is an addon, and must be imported explicitly, see <a href="https://threejs.org/manual/#en/installation" target="_blank" rel="noopener">Installation#Addons</a>.</p>
- <pre><code class="language-js">import { GTAOShader } from 'three/addons/shaders/GTAOShader.js';</code></pre>
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- <h2 class="subsection-title">Properties</h2>
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- <h3 class="name" id="~GTAOBlendShader" translate="no">.<a href="#~GTAOBlendShader">GTAOBlendShader</a><span class="type-signature"> : Object</span> <span class="type-signature">(inner, constant) </span></h3>
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- <p>GTAO blend shader. Use by <a href="GTAOPass.html">GTAOPass</a>.</p>
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- <h3 class="name" id="~GTAODepthShader" translate="no">.<a href="#~GTAODepthShader">GTAODepthShader</a><span class="type-signature"> : Object</span> <span class="type-signature">(inner, constant) </span></h3>
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- <p>GTAO depth shader. Use by <a href="GTAOPass.html">GTAOPass</a>.</p>
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- <h3 class="name" id="~GTAOShader" translate="no">.<a href="#~GTAOShader">GTAOShader</a><span class="type-signature"> : <a href="ShaderMaterial.html#~Shader">ShaderMaterial~Shader</a></span> <span class="type-signature">(inner, constant) </span></h3>
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- <p>GTAO shader. Use by <a href="GTAOPass.html">GTAOPass</a>.</p>
- <p>References:</p>
- <ul>
- <li><a href="https://iryoku.com/downloads/Practical-Realtime-Strategies-for-Accurate-Indirect-Occlusion.pdf" target="_blank" rel="noopener">Practical Realtime Strategies for Accurate Indirect Occlusion</a>.</li>
- <li><a href="https://github.com/Patapom/GodComplex/blob/master/Tests/TestHBIL/2018%20Mayaux%20-%20Horizon-Based%20Indirect%20Lighting%20(HBIL).pdf" target="_blank" rel="noopener">Horizon-Based Indirect Lighting (HBIL)</a></li>
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- <h2 class="subsection-title">Source</h2>
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- <a href="https://github.com/mrdoob/three.js/blob/master/examples/jsm/shaders/GTAOShader.js" translate="no" target="_blank" rel="noopener">examples/jsm/shaders/GTAOShader.js</a>
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