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webgpu_loader_gltf_iridescence.html 3.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - glTF + iridescence</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="example.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  12. <div class="title-wrapper">
  13. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>glTF + Iridescence</span>
  14. </div>
  15. <small>
  16. <a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_iridescence" target="_blank" rel="noopener">KHR_materials_iridescence</a> Iridescence Lamp from <a href="https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/IridescenceLamp" target="_blank" rel="noopener">glTF-Sample-Models</a><br />
  17. <a href="https://hdrihaven.com/hdri/?h=venice_sunset" target="_blank" rel="noopener">Venice Sunset</a> from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  18. </small>
  19. </div>
  20. <script type="importmap">
  21. {
  22. "imports": {
  23. "three": "../build/three.webgpu.js",
  24. "three/webgpu": "../build/three.webgpu.js",
  25. "three/tsl": "../build/three.tsl.js",
  26. "three/addons/": "./jsm/"
  27. }
  28. }
  29. </script>
  30. <script type="module">
  31. import * as THREE from 'three/webgpu';
  32. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  33. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  34. import { HDRLoader } from 'three/addons/loaders/HDRLoader.js';
  35. let renderer, scene, camera, controls;
  36. init().catch( function ( err ) {
  37. console.error( err );
  38. } );
  39. async function init() {
  40. renderer = new THREE.WebGPURenderer( { antialias: true } );
  41. renderer.setAnimationLoop( render );
  42. renderer.setPixelRatio( window.devicePixelRatio );
  43. renderer.setSize( window.innerWidth, window.innerHeight );
  44. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  45. document.body.appendChild( renderer.domElement );
  46. scene = new THREE.Scene();
  47. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.05, 20 );
  48. camera.position.set( 0.35, 0.05, 0.35 );
  49. controls = new OrbitControls( camera, renderer.domElement );
  50. controls.autoRotate = true;
  51. controls.autoRotateSpeed = - 0.5;
  52. controls.target.set( 0, 0.2, 0 );
  53. controls.update();
  54. const hdrLoader = new HDRLoader()
  55. .setPath( 'textures/equirectangular/' );
  56. const gltfLoader = new GLTFLoader().setPath( 'models/gltf/' );
  57. const [ texture, gltf ] = await Promise.all( [
  58. hdrLoader.loadAsync( 'venice_sunset_1k.hdr' ),
  59. gltfLoader.loadAsync( 'IridescenceLamp.glb' ),
  60. ] );
  61. // environment
  62. texture.mapping = THREE.EquirectangularReflectionMapping;
  63. scene.background = texture;
  64. scene.environment = texture;
  65. // model
  66. scene.add( gltf.scene );
  67. render();
  68. window.addEventListener( 'resize', onWindowResize );
  69. }
  70. function onWindowResize() {
  71. camera.aspect = window.innerWidth / window.innerHeight;
  72. camera.updateProjectionMatrix();
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. render();
  75. }
  76. function render() {
  77. controls.update();
  78. renderer.render( scene, camera );
  79. }
  80. </script>
  81. </body>
  82. </html>
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