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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgpu - Render Bundle</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="example.css">
- </head>
- <body>
- <div id="info" class="invert">
- <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
- <div class="title-wrapper">
- <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a>
- <span>Render Bundle</span>
- </div>
- <small>
- Performance Optimization with Render Bundles. Only supported with WebGPU.
- </small>
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.webgpu.js",
- "three/webgpu": "../build/three.webgpu.js",
- "three/tsl": "../build/three.tsl.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three/webgpu';
- import { Inspector } from 'three/addons/inspector/Inspector.js';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- let camera, scene, renderer;
- let controls;
- let gui;
- let geometries, group;
- //
- const position = new THREE.Vector3();
- const rotation = new THREE.Euler();
- const quaternion = new THREE.Quaternion();
- const scale = new THREE.Vector3();
- //
- const api = {
- webgpu: true,
- renderBundle: true,
- count: 4000,
- opacity: 1,
- dynamic: false
- };
- init();
- //
- function randomizeMatrix( matrix ) {
- position.x = Math.random() * 80 - 40;
- position.y = Math.random() * 80 - 40;
- position.z = Math.random() * 80 - 40;
- rotation.x = Math.random() * 2 * Math.PI;
- rotation.y = Math.random() * 2 * Math.PI;
- rotation.z = Math.random() * 2 * Math.PI;
- quaternion.setFromEuler( rotation );
- scale.x = scale.y = scale.z = 0.35 + ( Math.random() * 0.5 );
- return matrix.compose( position, quaternion, scale );
- }
- function randomizeRotationSpeed( rotation ) {
- rotation.x = Math.random() * .05;
- rotation.y = Math.random() * .05;
- rotation.z = Math.random() * .05;
- return rotation;
- }
- function initGeometries() {
- geometries = [
- new THREE.ConeGeometry( 1.0, 2.0, 3, 1 ),
- new THREE.BoxGeometry( 2.0, 2.0, 2.0 ),
- new THREE.PlaneGeometry( 2.0, 2, 1, 1 ),
- new THREE.CapsuleGeometry( ),
- new THREE.CircleGeometry( 1.0, 3 ),
- new THREE.CylinderGeometry( 1.0, 1.0, 2.0, 3, 1 ),
- new THREE.DodecahedronGeometry( 1.0, 0 ),
- new THREE.IcosahedronGeometry( 1.0, 0 ),
- new THREE.OctahedronGeometry( 1.0, 0 ),
- new THREE.PolyhedronGeometry( [ 0, 0, 0 ], [ 0, 0, 0 ], 1, 0 ),
- new THREE.RingGeometry( 1.0, 1.5, 3 ),
- new THREE.SphereGeometry( 1.0, 3, 2 ),
- new THREE.TetrahedronGeometry( 1.0, 0 ),
- new THREE.TorusGeometry( 1.0, 0.5, 3, 3 ),
- new THREE.TorusKnotGeometry( 1.0, 0.5, 20, 3, 1, 1 ),
- ];
- }
- function initMesh( count ) {
- initRegularMesh( count );
- }
- function initRegularMesh( count ) {
- group = api.renderBundle ? new THREE.BundleGroup() : new THREE.Group();
- for ( let i = 0; i < count; i ++ ) {
- const material = new THREE.MeshToonNodeMaterial( {
- color: new THREE.Color( Math.random() * 0xffffff ),
- side: THREE.DoubleSide,
- } );
- const child = new THREE.Mesh( geometries[ i % geometries.length ], material );
- randomizeMatrix( child.matrix );
- child.matrix.decompose( child.position, child.quaternion, child.scale );
- child.userData.rotationSpeed = randomizeRotationSpeed( new THREE.Euler() );
- child.frustumCulled = false;
- group.add( child );
- }
- scene.add( group );
- }
- function init() {
- const searchParams = new URLSearchParams( window.location.search );
- api.webgpu = searchParams.get( 'backend' ) !== 'webgl';
- api.renderBundle = searchParams.get( 'renderBundle' ) !== 'false';
- api.count = parseFloat( searchParams.get( 'count' ) || 4000 );
- const count = api.count;
- // camera
- const aspect = window.innerWidth / window.innerHeight;
- camera = new THREE.PerspectiveCamera( 70, aspect, 1, 100 );
- camera.position.z = 50;
- // renderer
- renderer = new THREE.WebGPURenderer( { antialias: true, forceWebGL: ! api.webgpu } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.inspector = new Inspector();
- renderer.setAnimationLoop( animate );
- // scene
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0xc1c1c1 );
- const light = new THREE.DirectionalLight( 0xffffff, 3.4 );
- scene.add( light );
- document.body.appendChild( renderer.domElement );
- initGeometries();
- initMesh( count );
- controls = new OrbitControls( camera, renderer.domElement );
- controls.autoRotate = true;
- controls.autoRotateSpeed = 1.0;
- // gui
- gui = renderer.inspector.createParameters( 'Settings' );
- gui.add( api, 'renderBundle' ).name( 'render bundle' ).onChange( reload );
- gui.add( api, 'webgpu' ).onChange( reload );
- gui.add( api, 'dynamic' ).onChange( () => {
- group.static = ! group.static;
- } );
- // listeners
- window.addEventListener( 'resize', onWindowResize );
- function onWindowResize() {
- const width = window.innerWidth;
- const height = window.innerHeight;
- camera.aspect = width / height;
- camera.updateProjectionMatrix();
- renderer.setSize( width, height );
- group.needsUpdate = true;
- }
- function reload() {
- const backendParam = 'backend=' + ( api.webgpu ? 'webgpu' : 'webgl' );
- const renderBundleParam = '&renderBundle=' + ( api.renderBundle ? 'true' : 'false' );
- const countParam = '&count=' + api.count;
- location.href = location.pathname + '?' + backendParam + renderBundleParam + countParam; // relative redirect with parameters
- }
- function animate() {
- animateMeshes();
- controls.update();
- renderer.render( scene, camera );
- }
- function animateMeshes() {
- const count = api.count;
- const loopNum = api.dynamic ? count : 0;
- for ( let i = 0; i < loopNum; i ++ ) {
- const child = group.children[ i ];
- const rotationSpeed = child.userData.rotationSpeed;
- child.rotation.set(
- child.rotation.x + rotationSpeed.x,
- child.rotation.y + rotationSpeed.y,
- child.rotation.z + rotationSpeed.z
- );
- }
- }
- }
- </script>
- </body>
- </html>
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