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- import { Line } from './Line.js';
- import { Vector3 } from '../math/Vector3.js';
- import { Float32BufferAttribute } from '../core/BufferAttribute.js';
- const _start = new Vector3();
- const _end = new Vector3();
- function LineSegments( geometry, material ) {
- Line.call( this, geometry, material );
- this.type = 'LineSegments';
- }
- LineSegments.prototype = Object.assign( Object.create( Line.prototype ), {
- constructor: LineSegments,
- isLineSegments: true,
- computeLineDistances: function () {
- const geometry = this.geometry;
- if ( geometry.isBufferGeometry ) {
- // we assume non-indexed geometry
- if ( geometry.index === null ) {
- const positionAttribute = geometry.attributes.position;
- const lineDistances = [];
- for ( let i = 0, l = positionAttribute.count; i < l; i += 2 ) {
- _start.fromBufferAttribute( positionAttribute, i );
- _end.fromBufferAttribute( positionAttribute, i + 1 );
- lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ];
- lineDistances[ i + 1 ] = lineDistances[ i ] + _start.distanceTo( _end );
- }
- geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );
- } else {
- console.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );
- }
- } else if ( geometry.isGeometry ) {
- const vertices = geometry.vertices;
- const lineDistances = geometry.lineDistances;
- for ( let i = 0, l = vertices.length; i < l; i += 2 ) {
- _start.copy( vertices[ i ] );
- _end.copy( vertices[ i + 1 ] );
- lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ];
- lineDistances[ i + 1 ] = lineDistances[ i ] + _start.distanceTo( _end );
- }
- }
- return this;
- }
- } );
- export { LineSegments };
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