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- import { Vector2 } from './../math/Vector2';
- import { Raycaster } from './../core/Raycaster';
- import { Object3D } from './../core/Object3D';
- import { Intersection } from '../core/Raycaster';
- import { SpriteMaterial } from '../materials/Materials';
- import { BufferGeometry } from '../core/BufferGeometry';
- export class Sprite extends Object3D {
- constructor( material?: SpriteMaterial );
- type: 'Sprite';
- readonly isSprite: true;
- geometry: BufferGeometry;
- material: SpriteMaterial;
- center: Vector2;
- raycast( raycaster: Raycaster, intersects: Intersection[] ): void;
- copy( source: this ): this;
- }
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