stephomi bbe05b69f5 Rename distanceToSegment to distanceSqToSegment. 12 سال پیش
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Box2.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 13 سال پیش
Box3.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 13 سال پیش
Color.js 40ba1e83b2 Removed Color.getHSV, Color.setHSV and ColorUtils.adjustHSV. Added Color.offsetHSL. Updated some examples... 13 سال پیش
Constants.js b0497080ef Start of benchmarking framework for ThreeJS. 13 سال پیش
Euler.js 9f86edff40 remove Euler.clamp and Math.fpModulus per @WestLangley. 12 سال پیش
Frustum.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 13 سال پیش
Line3.js a685230753 remove stray console.log() from Line3 unit test. 13 سال پیش
Matrix3.js 51ee3f2cfa fix accidential global in Matrix3.compose and Matrix4.compose unit tests. 12 سال پیش
Matrix4.js 3fc64d7577 @gero3 reported that Matrix4.getInverse() was incorrect when the operand was the same as this. Fixed with unit test. 12 سال پیش
Plane.js a6357d9f45 Rename back LineSegment to Line3 per @mrdoob's preference. 13 سال پیش
Quaternion.js a16a9f6775 complete Euler class, update examples, update Object3D, update unit tests. 12 سال پیش
Ray.js bbe05b69f5 Rename distanceToSegment to distanceSqToSegment. 12 سال پیش
Sphere.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 13 سال پیش
Triangle.js 2c8a52add7 fix unit tests for new math constructors that don't copy the parameters. 13 سال پیش
Vector2.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 سال پیش
Vector3.js e4a451a8a0 Improved implementation and unit test for Vector3.angleTo to account for numerical problems outside of full [-1,1] range. 13 سال پیش
Vector4.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 سال پیش
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