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- import { LineSegments } from '../objects/LineSegments.js';
- import { LineBasicMaterial } from '../materials/LineBasicMaterial.js';
- import { BufferAttribute, Float32BufferAttribute } from '../core/BufferAttribute.js';
- import { BufferGeometry } from '../core/BufferGeometry.js';
- /**
- * A helper object to visualize an instance of {@link Box3}.
- *
- * ```js
- * const box = new THREE.Box3();
- * box.setFromCenterAndSize( new THREE.Vector3( 1, 1, 1 ), new THREE.Vector3( 2, 1, 3 ) );
- *
- * const helper = new THREE.Box3Helper( box, 0xffff00 );
- * scene.add( helper )
- * ```
- *
- * @augments LineSegments
- */
- class Box3Helper extends LineSegments {
- /**
- * Constructs a new box3 helper.
- *
- * @param {Box3} box - The box to visualize.
- * @param {number|Color|string} [color=0xffff00] - The box's color.
- */
- constructor( box, color = 0xffff00 ) {
- const indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
- const positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ];
- const geometry = new BufferGeometry();
- geometry.setIndex( new BufferAttribute( indices, 1 ) );
- geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
- super( geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );
- /**
- * The box being visualized.
- *
- * @type {Box3}
- */
- this.box = box;
- this.type = 'Box3Helper';
- this.geometry.computeBoundingSphere();
- }
- updateMatrixWorld( force ) {
- const box = this.box;
- if ( box.isEmpty() ) return;
- box.getCenter( this.position );
- box.getSize( this.scale );
- this.scale.multiplyScalar( 0.5 );
- super.updateMatrixWorld( force );
- }
- /**
- * Frees the GPU-related resources allocated by this instance. Call this
- * method whenever this instance is no longer used in your app.
- */
- dispose() {
- this.geometry.dispose();
- this.material.dispose();
- }
- }
- export { Box3Helper };
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