alteredq e43de3dcf7 Refactored lines handling in WebGLRenderer to use the same internal machinery as meshes. 15 лет назад
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Line.js bbe2a3bf56 Refactored handling of continuous lines: now they are rendered using LINE_STRIP primitive. Added example for this. 15 лет назад
Mesh.js bffdc03cf1 `*.material`→ `*.materials` 15 лет назад
Object3D.js bffdc03cf1 `*.material`→ `*.materials` 15 лет назад
Particle.js bffdc03cf1 `*.material`→ `*.materials` 15 лет назад
ParticleSystem.js e43de3dcf7 Refactored lines handling in WebGLRenderer to use the same internal machinery as meshes. 15 лет назад
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