Mr.doob 8b577fbdc7 Merge remote-tracking branch 'bhouston/Object3D-Matrix4-compose' into dev il y a 13 ans
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Bone.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. il y a 13 ans
LOD.js 6cf4fb7bdd LOD support in Raycaster. Fixes #3167. il y a 13 ans
Line.js 6a0b0eb1fd Split SceneUtils.cloneObject into *.clone() il y a 13 ans
Mesh.js ef4841a757 Added .setGeometry() and .setMaterial() to Mesh. il y a 13 ans
MorphAnimMesh.js 6a0b0eb1fd Split SceneUtils.cloneObject into *.clone() il y a 13 ans
Particle.js 6a0b0eb1fd Split SceneUtils.cloneObject into *.clone() il y a 13 ans
ParticleSystem.js 99358076dd Removed unused object.boundRadius and object.boundRadiusScale. il y a 13 ans
Ribbon.js 6a0b0eb1fd Split SceneUtils.cloneObject into *.clone() il y a 13 ans
SkinnedMesh.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. il y a 13 ans
Sprite.js 715ed487a8 Matrix4.compose -> makeFromPositionQuaternionScale, add Matrix4.makeFromPositionEulerScale(). il y a 13 ans
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