webgl_instancing_morphtargets_raycast.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - instancing - morph targets - raycast </title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - WebGL instancing morphTarget raycast
  13. example
  14. </div>
  15. <script type="module">
  16. import * as THREE from '../build/three.module.js';
  17. import Stats from './jsm/libs/stats.module.js';
  18. import {OrbitControls} from './jsm/controls/OrbitControls.js';
  19. var container;
  20. var camera, scene, renderer, raycaster, controls, stats;
  21. var mesh, mouse = new THREE.Vector2();
  22. var object = new THREE.Object3D();
  23. var amount = parseInt( window.location.search.substr( 1 ) ) || 10;
  24. var count = Math.pow( amount, 3 );
  25. var rotationTheta = 0.1;
  26. var rotationMatrix = new THREE.Matrix4().makeRotationY( rotationTheta );
  27. var instanceMatrix = new THREE.Matrix4();
  28. var matrix = new THREE.Matrix4();
  29. init();
  30. animate();
  31. function init() {
  32. container = document.getElementById( 'container' );
  33. scene = new THREE.Scene();
  34. scene.background = new THREE.Color( 0x000000 );
  35. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  36. camera.position.set( 25, 25, 25 );
  37. camera.lookAt( new THREE.Vector3( 0, 0, 0 ) );
  38. scene.add( camera );
  39. var light = new THREE.AmbientLight( 0xffffff );
  40. scene.add( light );
  41. var geometry = new THREE.BoxGeometry( 0.5, 0.5, 0.5 );
  42. var material = new THREE.MeshNormalMaterial( { morphTargets: true } );
  43. // construct 8 blend shapes
  44. for ( var i = 0; i < 8; i ++ ) {
  45. var vertices = [];
  46. for ( var v = 0; v < geometry.vertices.length; v ++ ) {
  47. vertices.push( geometry.vertices[ v ].clone() );
  48. if ( v === i ) {
  49. vertices[ vertices.length - 1 ].x *= 2;
  50. vertices[ vertices.length - 1 ].y *= 2;
  51. vertices[ vertices.length - 1 ].z *= 2;
  52. }
  53. }
  54. geometry.morphTargets.push( { name: "target" + i, vertices: vertices } );
  55. }
  56. geometry = new THREE.BufferGeometry().fromGeometry( geometry );
  57. mesh = new THREE.InstancedMesh( geometry, material, count );
  58. mesh.position.set( 0, 0, 0 );
  59. var i = 0;
  60. var offset = amount / 2;
  61. for ( var x = 0; x < amount; x ++ ) {
  62. for ( var y = 0; y < amount; y ++ ) {
  63. for ( var z = 0; z < amount; z ++ ) {
  64. object.position.set( ( offset - x ) * 2, ( offset - y ) * 2, ( offset - z ) * 2 );
  65. object.updateMatrix();
  66. mesh.setMatrixAt( i ++, object.matrix );
  67. }
  68. }
  69. }
  70. scene.add( mesh );
  71. raycaster = new THREE.Raycaster();
  72. renderer = new THREE.WebGLRenderer( { antialias: true } );
  73. renderer.setPixelRatio( window.devicePixelRatio );
  74. renderer.setSize( window.innerWidth, window.innerHeight );
  75. container.appendChild( renderer.domElement );
  76. controls = new OrbitControls( camera, renderer.domElement );
  77. stats = new Stats();
  78. document.body.appendChild( stats.dom );
  79. window.addEventListener( 'resize', onWindowResize, false );
  80. document.addEventListener( 'mousemove', onMouseMove, false );
  81. }
  82. function onMouseMove( event ) {
  83. event.preventDefault();
  84. mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  85. mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  86. }
  87. function onWindowResize() {
  88. camera.aspect = window.innerWidth / window.innerHeight;
  89. camera.updateProjectionMatrix();
  90. renderer.setSize( window.innerWidth, window.innerHeight );
  91. }
  92. function animate() {
  93. requestAnimationFrame( animate );
  94. render();
  95. }
  96. function updateMorphTargetInfluences() {
  97. for ( var i = 0; i < mesh.morphTargetInfluences.length; i ++ ) {
  98. mesh.morphTargetInfluences[ i ] = Math.sin( Date.now() * 0.001 ) + 0.5;
  99. }
  100. }
  101. function render() {
  102. updateMorphTargetInfluences();
  103. raycaster.setFromCamera( mouse, camera );
  104. var intersects = raycaster.intersectObject( mesh );
  105. if ( intersects.length > 0 ) {
  106. mesh.getMatrixAt( intersects[ 0 ].instanceId, instanceMatrix );
  107. matrix.multiplyMatrices( instanceMatrix, rotationMatrix );
  108. mesh.setMatrixAt( intersects[ 0 ].instanceId, matrix );
  109. mesh.instanceMatrix.needsUpdate = true;
  110. }
  111. renderer.render( scene, camera );
  112. stats.update();
  113. }
  114. </script>
  115. </body>
  116. </html>
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