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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - instancing - morph targets - raycast </title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="container"></div>
- <div id="info">
- <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - WebGL instancing morphTarget raycast
- example
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- import {OrbitControls} from './jsm/controls/OrbitControls.js';
- var container;
- var camera, scene, renderer, raycaster, controls, stats;
- var mesh, mouse = new THREE.Vector2();
- var object = new THREE.Object3D();
- var amount = parseInt( window.location.search.substr( 1 ) ) || 10;
- var count = Math.pow( amount, 3 );
- var rotationTheta = 0.1;
- var rotationMatrix = new THREE.Matrix4().makeRotationY( rotationTheta );
- var instanceMatrix = new THREE.Matrix4();
- var matrix = new THREE.Matrix4();
- init();
- animate();
- function init() {
- container = document.getElementById( 'container' );
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0x000000 );
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
- camera.position.set( 25, 25, 25 );
- camera.lookAt( new THREE.Vector3( 0, 0, 0 ) );
- scene.add( camera );
- var light = new THREE.AmbientLight( 0xffffff );
- scene.add( light );
- var geometry = new THREE.BoxGeometry( 0.5, 0.5, 0.5 );
- var material = new THREE.MeshNormalMaterial( { morphTargets: true } );
- // construct 8 blend shapes
- for ( var i = 0; i < 8; i ++ ) {
- var vertices = [];
- for ( var v = 0; v < geometry.vertices.length; v ++ ) {
- vertices.push( geometry.vertices[ v ].clone() );
- if ( v === i ) {
- vertices[ vertices.length - 1 ].x *= 2;
- vertices[ vertices.length - 1 ].y *= 2;
- vertices[ vertices.length - 1 ].z *= 2;
- }
- }
- geometry.morphTargets.push( { name: "target" + i, vertices: vertices } );
- }
- geometry = new THREE.BufferGeometry().fromGeometry( geometry );
- mesh = new THREE.InstancedMesh( geometry, material, count );
- mesh.position.set( 0, 0, 0 );
- var i = 0;
- var offset = amount / 2;
- for ( var x = 0; x < amount; x ++ ) {
- for ( var y = 0; y < amount; y ++ ) {
- for ( var z = 0; z < amount; z ++ ) {
- object.position.set( ( offset - x ) * 2, ( offset - y ) * 2, ( offset - z ) * 2 );
- object.updateMatrix();
- mesh.setMatrixAt( i ++, object.matrix );
- }
- }
- }
- scene.add( mesh );
- raycaster = new THREE.Raycaster();
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- controls = new OrbitControls( camera, renderer.domElement );
- stats = new Stats();
- document.body.appendChild( stats.dom );
- window.addEventListener( 'resize', onWindowResize, false );
- document.addEventListener( 'mousemove', onMouseMove, false );
- }
- function onMouseMove( event ) {
- event.preventDefault();
- mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
- mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- render();
- }
- function updateMorphTargetInfluences() {
- for ( var i = 0; i < mesh.morphTargetInfluences.length; i ++ ) {
- mesh.morphTargetInfluences[ i ] = Math.sin( Date.now() * 0.001 ) + 0.5;
- }
- }
- function render() {
- updateMorphTargetInfluences();
- raycaster.setFromCamera( mouse, camera );
- var intersects = raycaster.intersectObject( mesh );
- if ( intersects.length > 0 ) {
- mesh.getMatrixAt( intersects[ 0 ].instanceId, instanceMatrix );
- matrix.multiplyMatrices( instanceMatrix, rotationMatrix );
- mesh.setMatrixAt( intersects[ 0 ].instanceId, matrix );
- mesh.instanceMatrix.needsUpdate = true;
- }
- renderer.render( scene, camera );
- stats.update();
- }
- </script>
- </body>
- </html>
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