webgpu_postprocessing_ssr.html 5.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <head>
  5. <title>three.js webgpu - postprocessing - Screen Space Reflections (SSR)</title>
  6. <meta charset="utf-8">
  7. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  8. <link type="text/css" rel="stylesheet" href="main.css">
  9. </head>
  10. <body>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - postprocessing - screen space reflections<br />
  13. <a href="https://skfb.ly/6tqYD" target="_blank" rel="noopener">Steampunk Camera</a> by
  14. <a href="https://sketchfab.com/lumoize" target="_blank" rel="noopener">dylanheyes</a> is licensed under <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank" rel="noopener">Creative Commons Attribution</a>.<br />
  15. </div>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.webgpu.js",
  20. "three/tsl": "../build/three.webgpu.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { pass, mrt, output, transformedNormalView, metalness, vec4, screenUV, color } from 'three/tsl';
  28. import { ssr } from 'three/addons/tsl/display/SSRNode.js';
  29. import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
  30. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  31. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  32. import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
  33. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  34. import Stats from 'three/addons/libs/stats.module.js';
  35. const params = {
  36. maxDistance: 0.2,
  37. opacity: 1,
  38. thickness: 0.015,
  39. enabled: true
  40. };
  41. let camera, scene, renderer, postProcessing, ssrPass;
  42. let gui, stats, controls;
  43. init();
  44. async function init() {
  45. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 50 );
  46. camera.position.set( 2.5, 2, 2.5 );
  47. scene = new THREE.Scene();
  48. scene.backgroundNode = screenUV.distance( .5 ).remap( 0, 0.5 ).mix( color( 0x666666 ), color( 0x393939 ) );
  49. const dracoLoader = new DRACOLoader();
  50. dracoLoader.setDecoderPath( 'jsm/libs/draco/' );
  51. dracoLoader.setDecoderConfig( { type: 'js' } );
  52. const loader = new GLTFLoader();
  53. loader.setDRACOLoader( dracoLoader );
  54. loader.load( 'models/gltf/steampunk_camera.glb', function ( gltf ) {
  55. scene.add( gltf.scene );
  56. } );
  57. //
  58. renderer = new THREE.WebGPURenderer();
  59. renderer.setPixelRatio( window.devicePixelRatio );
  60. renderer.setSize( window.innerWidth, window.innerHeight );
  61. renderer.setAnimationLoop( animate );
  62. document.body.appendChild( renderer.domElement );
  63. await renderer.init();
  64. const environment = new RoomEnvironment();
  65. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  66. scene.environment = pmremGenerator.fromScene( environment ).texture;
  67. scene.environmentIntensity = 0.75;
  68. pmremGenerator.dispose();
  69. //
  70. postProcessing = new THREE.PostProcessing( renderer );
  71. const scenePass = pass( scene, camera, { minFilter: THREE.NearestFilter, magFilter: THREE.NearestFilter } );
  72. scenePass.setMRT( mrt( {
  73. output: output,
  74. normal: transformedNormalView,
  75. metalness: metalness
  76. } ) );
  77. const scenePassColor = scenePass.getTextureNode( 'output' );
  78. const scenePassNormal = scenePass.getTextureNode( 'normal' );
  79. const scenePassDepth = scenePass.getTextureNode( 'depth' );
  80. const scenePassMetalness = scenePass.getTextureNode( 'metalness' );
  81. ssrPass = ssr( scenePassColor, scenePassDepth, scenePassNormal, scenePassMetalness, camera );
  82. // blend SSR over beauty
  83. const outputNode = vec4( scenePass.rgb.mul( ssrPass.a.oneMinus() ).add( ssrPass.rgb.mul( ssrPass.a ) ), scenePass.a );
  84. postProcessing.outputNode = outputNode;
  85. //
  86. controls = new OrbitControls( camera, renderer.domElement );
  87. controls.enableDamping = true;
  88. controls.update();
  89. // stats
  90. stats = new Stats();
  91. document.body.appendChild( stats.dom );
  92. window.addEventListener( 'resize', onWindowResize );
  93. // GUI
  94. gui = new GUI();
  95. gui.add( params, 'maxDistance' ).min( 0 ).max( 1 ).onChange( updateParameters );
  96. gui.add( params, 'opacity' ).min( 0 ).max( 1 ).onChange( updateParameters );
  97. gui.add( params, 'thickness' ).min( 0 ).max( 0.05 ).onChange( updateParameters );
  98. gui.add( params, 'enabled' ).onChange( () => {
  99. if ( params.enabled === true ) {
  100. postProcessing.outputNode = outputNode;
  101. } else {
  102. postProcessing.outputNode = scenePass;
  103. }
  104. postProcessing.needsUpdate = true;
  105. } );
  106. updateParameters();
  107. }
  108. function updateParameters() {
  109. ssrPass.maxDistance.value = params.maxDistance;
  110. ssrPass.opacity.value = params.opacity;
  111. ssrPass.thickness.value = params.thickness;
  112. }
  113. function onWindowResize() {
  114. camera.aspect = window.innerWidth / window.innerHeight;
  115. camera.updateProjectionMatrix();
  116. renderer.setSize( window.innerWidth, window.innerHeight );
  117. }
  118. function animate() {
  119. stats.begin();
  120. controls.update();
  121. postProcessing.render();
  122. stats.end();
  123. }
  124. </script>
  125. </body>
  126. </html>
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