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- <p class="inheritance" translate="no"><a href="EventDispatcher.html">EventDispatcher</a> → <a href="Node.html">Node</a> → </p>
- <h1 translate="no">PropertyNode</h1>
- <section>
- <header>
- <div class="class-description"><p>This class represents a shader property. It can be used
- to explicitly define a property and assign a value to it.</p>
- <p><code>PropertyNode</code> is used by the engine to predefined common material properties
- for TSL code.</p></div>
- <h2>Code Example</h2>
- <div translate="no"><pre><code class="language-js">const threshold = property( 'float', 'threshold' ).assign( THRESHOLD );
- </code></pre></div>
- </header>
- <article>
- <div class="container-overview">
- <h2>Constructor</h2>
- <h3 class="name name-method" id="PropertyNode" translate="no">new <a href="#PropertyNode">PropertyNode</a><span class="signature">( nodeType : <span class="param-type">string</span>, name : <span class="param-type">string</span>, varying : <span class="param-type">boolean</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Constructs a new property node.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name"><code>nodeType</code></td>
- <td class="description last"><p>The type of the node.</p></td>
- </tr>
- <tr>
- <td class="name"><code>name</code></td>
- <td class="description last"><p>The name of the property in the shader.<br/>Default is <code>null</code>.</p></td>
- </tr>
- <tr>
- <td class="name"><code>varying</code></td>
- <td class="description last"><p>Whether this property is a varying or not.<br/>Default is <code>false</code>.</p></td>
- </tr>
- </tbody>
- </table>
- </div>
- </div>
- <h2 class="subsection-title">Properties</h2>
- <div class="member">
- <h3 class="name" id="global" translate="no">.<a href="#global">global</a><span class="type-signature"> : boolean</span> </h3>
- <div class="description">
- <p>This flag is used for global cache.<br/>Default is <code>true</code>.</p>
- </div>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="Node.html#global">Node#global</a></dt>
- </dl>
- </div>
- <div class="member">
- <h3 class="name" id="isPropertyNode" translate="no">.<a href="#isPropertyNode">isPropertyNode</a><span class="type-signature"> : boolean</span> <span class="type-signature">(readonly) </span></h3>
- <div class="description">
- <p>This flag can be used for type testing.<br/>Default is <code>true</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="name" translate="no">.<a href="#name">name</a><span class="type-signature"> : string</span> </h3>
- <div class="description">
- <p>The name of the property in the shader. If no name is defined,
- the node system auto-generates one.<br/>Default is <code>null</code>.</p>
- </div>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="Node.html#name">Node#name</a></dt>
- </dl>
- </div>
- <div class="member">
- <h3 class="name" id="varying" translate="no">.<a href="#varying">varying</a><span class="type-signature"> : boolean</span> </h3>
- <div class="description">
- <p>Whether this property is a varying or not.<br/>Default is <code>false</code>.</p>
- </div>
- </div>
- <h2 class="subsection-title">Source</h2>
- <p>
- <a href="https://github.com/mrdoob/three.js/blob/master/src/nodes/core/PropertyNode.js" target="_blank" rel="noopener" translate="no">src/nodes/core/PropertyNode.js</a>
- </p>
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