CSS3DRenderer.js 7.9 KB

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  1. import {
  2. Matrix4,
  3. Object3D,
  4. Quaternion,
  5. Vector3
  6. } from 'three';
  7. /**
  8. * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
  9. */
  10. const _position = new Vector3();
  11. const _quaternion = new Quaternion();
  12. const _scale = new Vector3();
  13. class CSS3DObject extends Object3D {
  14. constructor( element = document.createElement( 'div' ) ) {
  15. super();
  16. this.isCSS3DObject = true;
  17. this.element = element;
  18. this.element.style.position = 'absolute';
  19. this.element.style.pointerEvents = 'auto';
  20. this.element.style.userSelect = 'none';
  21. this.element.setAttribute( 'draggable', false );
  22. this.addEventListener( 'removed', function () {
  23. this.traverse( function ( object ) {
  24. if (
  25. object.element instanceof object.element.ownerDocument.defaultView.Element &&
  26. object.element.parentNode !== null
  27. ) {
  28. object.element.remove();
  29. }
  30. } );
  31. } );
  32. }
  33. copy( source, recursive ) {
  34. super.copy( source, recursive );
  35. this.element = source.element.cloneNode( true );
  36. return this;
  37. }
  38. }
  39. class CSS3DSprite extends CSS3DObject {
  40. constructor( element ) {
  41. super( element );
  42. this.isCSS3DSprite = true;
  43. this.rotation2D = 0;
  44. }
  45. copy( source, recursive ) {
  46. super.copy( source, recursive );
  47. this.rotation2D = source.rotation2D;
  48. return this;
  49. }
  50. }
  51. //
  52. const _matrix = new Matrix4();
  53. const _matrix2 = new Matrix4();
  54. class CSS3DRenderer {
  55. constructor( parameters = {} ) {
  56. const _this = this;
  57. let _width, _height;
  58. let _widthHalf, _heightHalf;
  59. const cache = {
  60. camera: { style: '' },
  61. objects: new WeakMap()
  62. };
  63. const domElement = parameters.element !== undefined ? parameters.element : document.createElement( 'div' );
  64. domElement.style.overflow = 'hidden';
  65. this.domElement = domElement;
  66. const viewElement = document.createElement( 'div' );
  67. viewElement.style.transformOrigin = '0 0';
  68. viewElement.style.pointerEvents = 'none';
  69. domElement.appendChild( viewElement );
  70. const cameraElement = document.createElement( 'div' );
  71. cameraElement.style.transformStyle = 'preserve-3d';
  72. viewElement.appendChild( cameraElement );
  73. this.getSize = function () {
  74. return {
  75. width: _width,
  76. height: _height
  77. };
  78. };
  79. this.render = function ( scene, camera ) {
  80. const fov = camera.projectionMatrix.elements[ 5 ] * _heightHalf;
  81. if ( camera.view && camera.view.enabled ) {
  82. // view offset
  83. viewElement.style.transform = `translate( ${ - camera.view.offsetX * ( _width / camera.view.width ) }px, ${ - camera.view.offsetY * ( _height / camera.view.height ) }px )`;
  84. // view fullWidth and fullHeight, view width and height
  85. viewElement.style.transform += `scale( ${ camera.view.fullWidth / camera.view.width }, ${ camera.view.fullHeight / camera.view.height } )`;
  86. } else {
  87. viewElement.style.transform = '';
  88. }
  89. if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
  90. if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
  91. let tx, ty;
  92. if ( camera.isOrthographicCamera ) {
  93. tx = - ( camera.right + camera.left ) / 2;
  94. ty = ( camera.top + camera.bottom ) / 2;
  95. }
  96. const scaleByViewOffset = camera.view && camera.view.enabled ? camera.view.height / camera.view.fullHeight : 1;
  97. const cameraCSSMatrix = camera.isOrthographicCamera ?
  98. `scale( ${ scaleByViewOffset } )` + 'scale(' + fov + ')' + 'translate(' + epsilon( tx ) + 'px,' + epsilon( ty ) + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse ) :
  99. `scale( ${ scaleByViewOffset } )` + 'translateZ(' + fov + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse );
  100. const perspective = camera.isPerspectiveCamera ? 'perspective(' + fov + 'px) ' : '';
  101. const style = perspective + cameraCSSMatrix +
  102. 'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)';
  103. if ( cache.camera.style !== style ) {
  104. cameraElement.style.transform = style;
  105. cache.camera.style = style;
  106. }
  107. renderObject( scene, scene, camera, cameraCSSMatrix );
  108. };
  109. this.setSize = function ( width, height ) {
  110. _width = width;
  111. _height = height;
  112. _widthHalf = _width / 2;
  113. _heightHalf = _height / 2;
  114. domElement.style.width = width + 'px';
  115. domElement.style.height = height + 'px';
  116. viewElement.style.width = width + 'px';
  117. viewElement.style.height = height + 'px';
  118. cameraElement.style.width = width + 'px';
  119. cameraElement.style.height = height + 'px';
  120. };
  121. function epsilon( value ) {
  122. return Math.abs( value ) < 1e-10 ? 0 : value;
  123. }
  124. function getCameraCSSMatrix( matrix ) {
  125. const elements = matrix.elements;
  126. return 'matrix3d(' +
  127. epsilon( elements[ 0 ] ) + ',' +
  128. epsilon( - elements[ 1 ] ) + ',' +
  129. epsilon( elements[ 2 ] ) + ',' +
  130. epsilon( elements[ 3 ] ) + ',' +
  131. epsilon( elements[ 4 ] ) + ',' +
  132. epsilon( - elements[ 5 ] ) + ',' +
  133. epsilon( elements[ 6 ] ) + ',' +
  134. epsilon( elements[ 7 ] ) + ',' +
  135. epsilon( elements[ 8 ] ) + ',' +
  136. epsilon( - elements[ 9 ] ) + ',' +
  137. epsilon( elements[ 10 ] ) + ',' +
  138. epsilon( elements[ 11 ] ) + ',' +
  139. epsilon( elements[ 12 ] ) + ',' +
  140. epsilon( - elements[ 13 ] ) + ',' +
  141. epsilon( elements[ 14 ] ) + ',' +
  142. epsilon( elements[ 15 ] ) +
  143. ')';
  144. }
  145. function getObjectCSSMatrix( matrix ) {
  146. const elements = matrix.elements;
  147. const matrix3d = 'matrix3d(' +
  148. epsilon( elements[ 0 ] ) + ',' +
  149. epsilon( elements[ 1 ] ) + ',' +
  150. epsilon( elements[ 2 ] ) + ',' +
  151. epsilon( elements[ 3 ] ) + ',' +
  152. epsilon( - elements[ 4 ] ) + ',' +
  153. epsilon( - elements[ 5 ] ) + ',' +
  154. epsilon( - elements[ 6 ] ) + ',' +
  155. epsilon( - elements[ 7 ] ) + ',' +
  156. epsilon( elements[ 8 ] ) + ',' +
  157. epsilon( elements[ 9 ] ) + ',' +
  158. epsilon( elements[ 10 ] ) + ',' +
  159. epsilon( elements[ 11 ] ) + ',' +
  160. epsilon( elements[ 12 ] ) + ',' +
  161. epsilon( elements[ 13 ] ) + ',' +
  162. epsilon( elements[ 14 ] ) + ',' +
  163. epsilon( elements[ 15 ] ) +
  164. ')';
  165. return 'translate(-50%,-50%)' + matrix3d;
  166. }
  167. function hideObject( object ) {
  168. if ( object.isCSS3DObject ) object.element.style.display = 'none';
  169. for ( let i = 0, l = object.children.length; i < l; i ++ ) {
  170. hideObject( object.children[ i ] );
  171. }
  172. }
  173. function renderObject( object, scene, camera, cameraCSSMatrix ) {
  174. if ( object.visible === false ) {
  175. hideObject( object );
  176. return;
  177. }
  178. if ( object.isCSS3DObject ) {
  179. const visible = ( object.layers.test( camera.layers ) === true );
  180. const element = object.element;
  181. element.style.display = visible === true ? '' : 'none';
  182. if ( visible === true ) {
  183. object.onBeforeRender( _this, scene, camera );
  184. let style;
  185. if ( object.isCSS3DSprite ) {
  186. // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
  187. _matrix.copy( camera.matrixWorldInverse );
  188. _matrix.transpose();
  189. if ( object.rotation2D !== 0 ) _matrix.multiply( _matrix2.makeRotationZ( object.rotation2D ) );
  190. object.matrixWorld.decompose( _position, _quaternion, _scale );
  191. _matrix.setPosition( _position );
  192. _matrix.scale( _scale );
  193. _matrix.elements[ 3 ] = 0;
  194. _matrix.elements[ 7 ] = 0;
  195. _matrix.elements[ 11 ] = 0;
  196. _matrix.elements[ 15 ] = 1;
  197. style = getObjectCSSMatrix( _matrix );
  198. } else {
  199. style = getObjectCSSMatrix( object.matrixWorld );
  200. }
  201. const cachedObject = cache.objects.get( object );
  202. if ( cachedObject === undefined || cachedObject.style !== style ) {
  203. element.style.transform = style;
  204. const objectData = { style: style };
  205. cache.objects.set( object, objectData );
  206. }
  207. if ( element.parentNode !== cameraElement ) {
  208. cameraElement.appendChild( element );
  209. }
  210. object.onAfterRender( _this, scene, camera );
  211. }
  212. }
  213. for ( let i = 0, l = object.children.length; i < l; i ++ ) {
  214. renderObject( object.children[ i ], scene, camera, cameraCSSMatrix );
  215. }
  216. }
  217. }
  218. }
  219. export { CSS3DObject, CSS3DSprite, CSS3DRenderer };
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