webgpu_materials_envmaps.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - materials - environment maps</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgpu environment mapping example<br/>
  12. Equirectangular Map by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank" rel="noopener">J&oacute;n Ragnarsson</a>.
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.webgpu.js",
  18. "three/tsl": "../build/three.webgpu.js",
  19. "three/addons/": "./jsm/"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  26. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  27. let controls, camera, scene, renderer;
  28. let textureEquirec, textureCube;
  29. let sphereMesh, sphereMaterial, params;
  30. init();
  31. function init() {
  32. // CAMERAS
  33. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 100 );
  34. camera.position.set( 0, 0, 2.5 );
  35. // SCENE
  36. scene = new THREE.Scene();
  37. // Textures
  38. const loader = new THREE.CubeTextureLoader();
  39. loader.setPath( 'textures/cube/Bridge2/' );
  40. textureCube = loader.load( [ 'posx.jpg', 'negx.jpg', 'posy.jpg', 'negy.jpg', 'posz.jpg', 'negz.jpg' ] );
  41. const textureLoader = new THREE.TextureLoader();
  42. textureEquirec = textureLoader.load( 'textures/2294472375_24a3b8ef46_o.jpg' );
  43. textureEquirec.mapping = THREE.EquirectangularReflectionMapping;
  44. textureEquirec.colorSpace = THREE.SRGBColorSpace;
  45. scene.background = textureCube;
  46. //
  47. const geometry = new THREE.IcosahedronGeometry( 1, 15 );
  48. sphereMaterial = new THREE.MeshBasicMaterial( { envMap: textureCube } );
  49. sphereMesh = new THREE.Mesh( geometry, sphereMaterial );
  50. scene.add( sphereMesh );
  51. //
  52. renderer = new THREE.WebGPURenderer();
  53. renderer.setPixelRatio( window.devicePixelRatio );
  54. renderer.setSize( window.innerWidth, window.innerHeight );
  55. renderer.setAnimationLoop( animate );
  56. document.body.appendChild( renderer.domElement );
  57. //
  58. controls = new OrbitControls( camera, renderer.domElement );
  59. controls.minDistance = 1.5;
  60. controls.maxDistance = 6;
  61. //
  62. params = {
  63. Cube: function () {
  64. scene.background = textureCube;
  65. sphereMaterial.envMap = textureCube;
  66. sphereMaterial.needsUpdate = true;
  67. },
  68. Equirectangular: function () {
  69. scene.background = textureEquirec;
  70. sphereMaterial.envMap = textureEquirec;
  71. sphereMaterial.needsUpdate = true;
  72. },
  73. Refraction: false,
  74. backgroundRotationX: false,
  75. backgroundRotationY: false,
  76. backgroundRotationZ: false
  77. };
  78. const gui = new GUI( { width: 300 } );
  79. gui.add( params, 'Cube' );
  80. gui.add( params, 'Equirectangular' );
  81. gui.add( params, 'Refraction' ).onChange( function ( value ) {
  82. if ( value ) {
  83. textureEquirec.mapping = THREE.EquirectangularRefractionMapping;
  84. textureCube.mapping = THREE.CubeRefractionMapping;
  85. } else {
  86. textureEquirec.mapping = THREE.EquirectangularReflectionMapping;
  87. textureCube.mapping = THREE.CubeReflectionMapping;
  88. }
  89. sphereMaterial.needsUpdate = true;
  90. } );
  91. gui.add( params, 'backgroundRotationX' );
  92. gui.add( params, 'backgroundRotationY' );
  93. gui.add( params, 'backgroundRotationZ' );
  94. gui.open();
  95. window.addEventListener( 'resize', onWindowResize );
  96. }
  97. function onWindowResize() {
  98. camera.aspect = window.innerWidth / window.innerHeight;
  99. camera.updateProjectionMatrix();
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. }
  102. //
  103. function animate() {
  104. if ( params.backgroundRotationX ) {
  105. scene.backgroundRotation.x += 0.001;
  106. }
  107. if ( params.backgroundRotationY ) {
  108. scene.backgroundRotation.y += 0.001;
  109. }
  110. if ( params.backgroundRotationZ ) {
  111. scene.backgroundRotation.z += 0.001;
  112. }
  113. camera.lookAt( scene.position );
  114. renderer.render( scene, camera );
  115. }
  116. </script>
  117. </body>
  118. </html>
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