webgl_loader_3dm.html 3.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - Rhino 3DM loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Rhino 3DM loader
  12. </div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import { GUI } from './jsm/libs/dat.gui.module.js';
  16. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  17. import { Rhino3dmLoader } from './jsm/loaders/3DMLoader.js';
  18. var container, controls;
  19. var camera, scene, renderer;
  20. var gui;
  21. init();
  22. animate();
  23. function init() {
  24. THREE.Object3D.DefaultUp = new THREE.Vector3(0,0,1);
  25. container = document.createElement( 'div' );
  26. document.body.appendChild( container );
  27. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  28. camera.position.set(26,-40,5)
  29. scene = new THREE.Scene();
  30. scene.add( new THREE.AmbientLight( { intensity: 0.0001 } ) );
  31. var directionalLight = new THREE.DirectionalLight( 0xffffff );
  32. directionalLight.position.set( 0, 0, 2 );
  33. directionalLight.castShadow = true;
  34. directionalLight.intensity = 2;
  35. scene.add( directionalLight );
  36. var loader = new Rhino3dmLoader( );
  37. loader.setLibraryPath('jsm/libs/rhino3dm/');
  38. loader.load( 'models/3dm/Rhino_Logo.3dm', function ( object ) {
  39. console.log( object );
  40. scene.add( object );
  41. initGUI( object.userData.layers );
  42. } );
  43. renderer = new THREE.WebGLRenderer();
  44. renderer.setPixelRatio( window.devicePixelRatio );
  45. renderer.setSize( window.innerWidth, window.innerHeight );
  46. container.appendChild( renderer.domElement );
  47. controls = new OrbitControls( camera, renderer.domElement );
  48. window.addEventListener( 'resize', resize, false );
  49. }
  50. function resize() {
  51. camera.aspect = window.innerWidth / window.innerHeight;
  52. camera.updateProjectionMatrix();
  53. renderer.setSize( window.innerWidth, window.innerHeight );
  54. }
  55. function animate() {
  56. controls.update();
  57. renderer.render( scene, camera );
  58. requestAnimationFrame( animate );
  59. }
  60. function initGUI( layers ) {
  61. gui = new GUI( { width: 300 } );
  62. var layersControl= gui.addFolder( 'layers' );
  63. layersControl.open();
  64. for( var i = 0; i < layers.length; i++) {
  65. var layer = layers[i];
  66. layersControl.add( layer, 'visible' ).name( layer.name ).onChange( function ( val ) {
  67. var name = this.object.name;
  68. scene.traverse( function ( child ) {
  69. if( child.userData.hasOwnProperty('attributes') ) {
  70. if( 'layerIndex' in child.userData.attributes ){
  71. var layerName = layers[child.userData.attributes.layerIndex].name;
  72. if( layerName === name ) {
  73. child.visible = val;
  74. layer.visible = val;
  75. }
  76. }
  77. }
  78. } );
  79. } );
  80. }
  81. }
  82. </script>
  83. </body>
  84. </html>
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