Mr.doob 50e0e3927e OBJLoader/OBJMTLLoader patch for rhino glitch. Fixes #2897. há 13 anos atrás
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controls b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. há 13 anos atrás
effects b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. há 13 anos atrás
exporters 2f2d6a0755 Added OBJExporter. há 13 anos atrás
libs 0914e07a9a Removing old DAT.GUI há 13 anos atrás
loaders 50e0e3927e OBJLoader/OBJMTLLoader patch for rhino glitch. Fixes #2897. há 13 anos atrás
modifiers cf1366af12 GeometryUtils.explode to ExplodeModifier and GeometryUtils.tessellate to TessellateModifier. há 13 anos atrás
postprocessing b051d7e171 WebGLDeferredRenderer: added API for injecting postprocessing effects into deferred rendering pipeline. há 13 anos atrás
renderers ec8dc3e3f3 Merged with alteredq branch há 13 anos atrás
shaders e8a0d7c944 Adding 3 Shaders há 13 anos atrás
AudioObject.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). há 13 anos atrás
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. há 13 anos atrás
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). há 13 anos atrás
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. há 13 anos atrás
Detector.js 07fc79d788 Added var to Detector.js há 13 anos atrás
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. há 15 anos atrás
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. há 13 anos atrás
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. há 13 anos atrás
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. há 13 anos atrás
PRNG.js 041054283a Messing with a new terrain generator demo. há 15 anos atrás
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. há 13 anos atrás
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. há 13 anos atrás
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. há 13 anos atrás
ShaderSkin.js 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). há 13 anos atrás
ShaderTerrain.js 886ba4de3e Renamed mPosition => worldPosition in shaders. há 13 anos atrás
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. há 13 anos atrás
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 há 13 anos atrás
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. há 13 anos atrás
UVsUtils.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. há 13 anos atrás
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