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- <html lang="en">
- <head>
- <title>three.js - WebGPU - Storage PBO External Element</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a>
- <br />This example demonstrate the fetch of external element from a StorageBuffer.
- <br /> Left canvas is using WebGPU Backend, right canvas is WebGL Backend.
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.module.js",
- "three/addons/": "./jsm/",
- "three/nodes": "./jsm/nodes/Nodes.js"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import { storageObject, vec3, uv, uint, float, tslFn, instanceIndex, MeshBasicNodeMaterial } from 'three/nodes';
- import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
- import StorageBufferAttribute from 'three/addons/renderers/common/StorageBufferAttribute.js';
- // WebGPU Backend
- init();
- // WebGL Backend
- init( true );
- function init( forceWebGL = false ) {
- const aspect = ( window.innerWidth / 2 ) / window.innerHeight;
- const camera = new THREE.OrthographicCamera( - aspect, aspect, 1, - 1, 0, 2 );
- camera.position.z = 1;
- const scene = new THREE.Scene();
- // texture
- const typeSize = 1; // 1:'float', 2:'vec2', 4:'vec4' -> use power of 2
- const size = 1024;
- const array = new Array( size * typeSize ).fill( 0 );
- const type = [ 'float', 'vec2', 'vec3', 'vec4' ][ typeSize - 1 ];
- const arrayBuffer = new StorageBufferAttribute( new Float32Array( array ), typeSize );
- const arrayBufferNode = storageObject( arrayBuffer, type, size );
- const computeInitOrder = tslFn( () => {
- arrayBufferNode.element( instanceIndex ).assign( uint( instanceIndex.div( typeSize ) ) );
- } );
- const computeInvertOrder = tslFn( () => {
- const invertIndex = arrayBufferNode.element( float( size ).sub( instanceIndex ) );
- arrayBufferNode.element( instanceIndex ).assign( invertIndex );
- } );
- // compute
- const computeInit = computeInitOrder().compute( size );
- const compute = computeInvertOrder().compute( size );
- const material = new MeshBasicNodeMaterial( { color: 0x00ff00 } );
- material.colorNode = tslFn( () => {
- const index = uint( uv().x.mul( float( size ) ) );
- const indexValue = arrayBufferNode.element( index ).toVar();
- const value = float( indexValue ).div( float( size ) ).mul( 20 ).floor().div( 20 );
- return vec3( value, value, value );
- } )();
-
- //
- const plane = new THREE.Mesh( new THREE.PlaneGeometry( 1, 1 ), material );
- scene.add( plane );
- const renderer = new WebGPURenderer( { antialias: false, forceWebGL: forceWebGL } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth / 2, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- renderer.domElement.style.position = 'absolute';
- renderer.domElement.style.top = '0';
- renderer.domElement.style.left = '0';
- renderer.domElement.style.width = '50%';
- renderer.domElement.style.height = '100%';
- if ( forceWebGL ) {
- renderer.domElement.style.left = '50%';
- scene.background = new THREE.Color( 0x212121 );
-
- } else {
- scene.background = new THREE.Color( 0x313131 );
- }
- // Init Positions
- renderer.compute( computeInit );
- const stepAnimation = async function () {
- await renderer.computeAsync( compute );
- await renderer.renderAsync( scene, camera );
- setTimeout( stepAnimation, 1000 );
-
- };
- stepAnimation();
- window.addEventListener( 'resize', onWindowResize );
- function onWindowResize() {
- renderer.setSize( window.innerWidth / 2, window.innerHeight );
- const aspect = ( window.innerWidth / 2 ) / window.innerHeight;
- const frustumHeight = camera.top - camera.bottom;
- camera.left = - frustumHeight * aspect / 2;
- camera.right = frustumHeight * aspect / 2;
- camera.updateProjectionMatrix();
- renderer.render( scene, camera );
- }
- }
- </script>
- </body>
- </html>
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