webgpu_reflection_roughness.html 4.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - roughness reflection</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - roughness reflection
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.webgpu.js",
  17. "three/webgpu": "../build/three.webgpu.js",
  18. "three/tsl": "../build/three.tsl.js",
  19. "three/addons/": "./jsm/"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three/webgpu';
  25. import { Fn, vec2, vec4, texture, uv, textureBicubic, rangeFogFactor, reflector, time } from 'three/tsl';
  26. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  27. import { UltraHDRLoader } from 'three/addons/loaders/UltraHDRLoader.js';
  28. import Stats from 'three/addons/libs/stats.module.js';
  29. let camera, scene, renderer;
  30. let controls;
  31. let stats;
  32. init();
  33. async function init() {
  34. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.25, 30 );
  35. camera.position.set( - 4, 1, 4 );
  36. scene = new THREE.Scene();
  37. const loader = new UltraHDRLoader();
  38. loader.setDataType( THREE.HalfFloatType );
  39. loader.load( `textures/equirectangular/spruit_sunrise_2k.hdr.jpg`, function ( texture ) {
  40. texture.mapping = THREE.EquirectangularReflectionMapping;
  41. texture.needsUpdate = true;
  42. scene.background = texture;
  43. scene.environment = texture;
  44. } );
  45. // textures
  46. const textureLoader = new THREE.TextureLoader();
  47. const uvMap = textureLoader.load( 'textures/uv_grid_directx.jpg' );
  48. uvMap.colorSpace = THREE.SRGBColorSpace;
  49. const perlinMap = textureLoader.load( './textures/noises/perlin/rgb-256x256.png' );
  50. perlinMap.wrapS = THREE.RepeatWrapping;
  51. perlinMap.wrapT = THREE.RepeatWrapping;
  52. perlinMap.colorSpace = THREE.SRGBColorSpace;
  53. // uv box for debugging
  54. const mesh = new THREE.Mesh(
  55. new THREE.BoxGeometry( 1, 1, 1 ),
  56. new THREE.MeshStandardNodeMaterial( {
  57. map: uvMap,
  58. roughnessMap: uvMap,
  59. emissiveMap: uvMap,
  60. emissive: 0xffffff
  61. } )
  62. );
  63. mesh.position.set( 0, 1.25, 0 );
  64. mesh.scale.setScalar( 2 );
  65. scene.add( mesh );
  66. // reflection
  67. const reflection = reflector( { resolution: .5, bounces: false, generateMipmaps: true } ); // 0.5 is half of the rendering view
  68. reflection.target.rotateX( - Math.PI / 2 );
  69. scene.add( reflection.target );
  70. const animatedUV = uv().mul( 10 ).add( vec2( time.mul( .1 ), 0 ) );
  71. const roughness = texture( perlinMap, animatedUV ).r.mul( 2 ).saturate();
  72. const floorMaterial = new THREE.MeshStandardNodeMaterial();
  73. floorMaterial.transparent = true;
  74. floorMaterial.metalness = 1;
  75. floorMaterial.roughnessNode = roughness.mul( .2 );
  76. floorMaterial.colorNode = Fn( () => {
  77. // blur reflection using textureBicubic()
  78. const dirtyReflection = textureBicubic( reflection, roughness.mul( .9 ) );
  79. // falloff opacity by distance like an opacity-fog
  80. const opacity = rangeFogFactor( 7, 25 ).oneMinus();
  81. return vec4( dirtyReflection.rgb, opacity );
  82. } )();
  83. const floor = new THREE.Mesh( new THREE.BoxGeometry( 50, .001, 50 ), floorMaterial );
  84. floor.position.set( 0, 0, 0 );
  85. scene.add( floor );
  86. // renderer
  87. renderer = new THREE.WebGPURenderer( { antialias: true } );
  88. renderer.setPixelRatio( window.devicePixelRatio );
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. renderer.setAnimationLoop( animate );
  91. renderer.toneMapping = THREE.NeutralToneMapping;
  92. renderer.toneMappingExposure = 1.5;
  93. document.body.appendChild( renderer.domElement );
  94. stats = new Stats();
  95. document.body.appendChild( stats.dom );
  96. controls = new OrbitControls( camera, renderer.domElement );
  97. controls.minDistance = 1;
  98. controls.maxDistance = 10;
  99. controls.maxPolarAngle = Math.PI / 2;
  100. controls.autoRotate = true;
  101. controls.autoRotateSpeed = - .1;
  102. controls.target.set( 0, .75, 0 );
  103. controls.update();
  104. // events
  105. window.addEventListener( 'resize', onWindowResize );
  106. }
  107. function onWindowResize() {
  108. camera.aspect = window.innerWidth / window.innerHeight;
  109. camera.updateProjectionMatrix();
  110. renderer.setSize( window.innerWidth, window.innerHeight );
  111. }
  112. function animate( time ) {
  113. stats.update();
  114. controls.update();
  115. renderer.render( scene, camera );
  116. }
  117. </script>
  118. </body>
  119. </html>
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