Frustum.js 3.6 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author alteredq / http://alteredqualia.com/
  4. * @author bhouston / http://exocortex.com
  5. */
  6. THREE.Frustum = function ( p0, p1, p2, p3, p4, p5 ) {
  7. this.planes = [
  8. ( p0 !== undefined ) ? p0 : new THREE.Plane(),
  9. ( p1 !== undefined ) ? p1 : new THREE.Plane(),
  10. ( p2 !== undefined ) ? p2 : new THREE.Plane(),
  11. ( p3 !== undefined ) ? p3 : new THREE.Plane(),
  12. ( p4 !== undefined ) ? p4 : new THREE.Plane(),
  13. ( p5 !== undefined ) ? p5 : new THREE.Plane()
  14. ];
  15. };
  16. THREE.Frustum.prototype = {
  17. constructor: THREE.Frustum,
  18. set: function ( p0, p1, p2, p3, p4, p5 ) {
  19. var planes = this.planes;
  20. planes[ 0 ].copy( p0 );
  21. planes[ 1 ].copy( p1 );
  22. planes[ 2 ].copy( p2 );
  23. planes[ 3 ].copy( p3 );
  24. planes[ 4 ].copy( p4 );
  25. planes[ 5 ].copy( p5 );
  26. return this;
  27. },
  28. copy: function ( frustum ) {
  29. var planes = this.planes;
  30. for ( var i = 0; i < 6; i ++ ) {
  31. planes[ i ].copy( frustum.planes[ i ] );
  32. }
  33. return this;
  34. },
  35. setFromMatrix: function ( m ) {
  36. var planes = this.planes;
  37. var me = m.elements;
  38. var me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ];
  39. var me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ];
  40. var me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ];
  41. var me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ];
  42. planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize();
  43. planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize();
  44. planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize();
  45. planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize();
  46. planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize();
  47. planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize();
  48. return this;
  49. },
  50. intersectsObject: function () {
  51. var sphere = new THREE.Sphere();
  52. return function ( object ) {
  53. var geometry = object.geometry;
  54. if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
  55. sphere.copy( geometry.boundingSphere );
  56. sphere.applyMatrix4( object.matrixWorld );
  57. return this.intersectsSphere( sphere );
  58. };
  59. }(),
  60. intersectsSphere: function ( sphere ) {
  61. var planes = this.planes;
  62. var center = sphere.center;
  63. var negRadius = - sphere.radius;
  64. for ( var i = 0; i < 6; i ++ ) {
  65. var distance = planes[ i ].distanceToPoint( center );
  66. if ( distance < negRadius ) {
  67. return false;
  68. }
  69. }
  70. return true;
  71. },
  72. intersectsBox: function () {
  73. var p1 = new THREE.Vector3(),
  74. p2 = new THREE.Vector3();
  75. return function ( box ) {
  76. var planes = this.planes;
  77. for ( var i = 0; i < 6 ; i ++ ) {
  78. var plane = planes[ i ];
  79. p1.x = plane.normal.x > 0 ? box.min.x : box.max.x;
  80. p2.x = plane.normal.x > 0 ? box.max.x : box.min.x;
  81. p1.y = plane.normal.y > 0 ? box.min.y : box.max.y;
  82. p2.y = plane.normal.y > 0 ? box.max.y : box.min.y;
  83. p1.z = plane.normal.z > 0 ? box.min.z : box.max.z;
  84. p2.z = plane.normal.z > 0 ? box.max.z : box.min.z;
  85. var d1 = plane.distanceToPoint( p1 );
  86. var d2 = plane.distanceToPoint( p2 );
  87. // if both outside plane, no intersection
  88. if ( d1 < 0 && d2 < 0 ) {
  89. return false;
  90. }
  91. }
  92. return true;
  93. };
  94. }(),
  95. containsPoint: function ( point ) {
  96. var planes = this.planes;
  97. for ( var i = 0; i < 6; i ++ ) {
  98. if ( planes[ i ].distanceToPoint( point ) < 0 ) {
  99. return false;
  100. }
  101. }
  102. return true;
  103. },
  104. clone: function () {
  105. return new THREE.Frustum().copy( this );
  106. }
  107. };
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